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formulas for ascension
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24
dist/vendor.bundle.js
vendored
24
dist/vendor.bundle.js
vendored
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@ -6,7 +6,13 @@ import { IAscensionResult } from "./IAscensionResult";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IGang } from "./IGang";
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import { IGang } from "./IGang";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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import { calculateRespectGain, calculateMoneyGain, calculateWantedLevelGain } from "./formulas/formulas";
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import {
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calculateRespectGain,
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calculateMoneyGain,
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calculateWantedLevelGain,
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calculateAscensionMult,
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calculateAscensionPointsGain,
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} from "./formulas/formulas";
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interface IMults {
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interface IMults {
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hack: number;
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hack: number;
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@ -63,7 +69,7 @@ export class GangMember {
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}
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}
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calculateAscensionMult(points: number): number {
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calculateAscensionMult(points: number): number {
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return Math.max(Math.pow(points / 2000, 0.5), 1);
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return calculateAscensionMult(points);
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}
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}
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updateSkillLevels(): void {
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updateSkillLevels(): void {
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@ -191,12 +197,12 @@ export class GangMember {
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getGainedAscensionPoints(): IMults {
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getGainedAscensionPoints(): IMults {
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return {
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return {
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hack: Math.max(this.hack_exp - 1000, 0),
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hack: calculateAscensionPointsGain(this.hack_exp),
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str: Math.max(this.str_exp - 1000, 0),
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str: calculateAscensionPointsGain(this.str_exp),
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def: Math.max(this.def_exp - 1000, 0),
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def: calculateAscensionPointsGain(this.def_exp),
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dex: Math.max(this.dex_exp - 1000, 0),
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dex: calculateAscensionPointsGain(this.dex_exp),
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agi: Math.max(this.agi_exp - 1000, 0),
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agi: calculateAscensionPointsGain(this.agi_exp),
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cha: Math.max(this.cha_exp - 1000, 0),
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cha: calculateAscensionPointsGain(this.cha_exp),
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};
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};
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}
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}
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@ -71,3 +71,11 @@ export function calculateMoneyGain(gang: Gang, member: GangMember, task: GangMem
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const territoryPenalty = (0.2 * gang.territory + 0.8) * BitNodeMultipliers.GangSoftcap;
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const territoryPenalty = (0.2 * gang.territory + 0.8) * BitNodeMultipliers.GangSoftcap;
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return Math.pow(5 * task.baseMoney * statWeight * territoryMult * respectMult, territoryPenalty);
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return Math.pow(5 * task.baseMoney * statWeight * territoryMult * respectMult, territoryPenalty);
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}
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}
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export function calculateAscensionPointsGain(exp: number): number {
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return Math.max(exp - 1000, 0);
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}
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export function calculateAscensionMult(points: number): number {
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return Math.max(Math.pow(points / 2000, 0.5), 1);
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}
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@ -34,6 +34,8 @@ import {
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calculateWantedLevelGain,
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calculateWantedLevelGain,
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calculateMoneyGain,
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calculateMoneyGain,
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calculateWantedPenalty,
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calculateWantedPenalty,
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calculateAscensionMult,
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calculateAscensionPointsGain,
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} from "../Gang/formulas/formulas";
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} from "../Gang/formulas/formulas";
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export interface INetscriptFormulas {
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export interface INetscriptFormulas {
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@ -197,6 +199,12 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
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moneyGain: function (gang: any, member: any, task: any): number {
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moneyGain: function (gang: any, member: any, task: any): number {
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return calculateMoneyGain(gang, member, task);
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return calculateMoneyGain(gang, member, task);
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},
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},
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ascensionPointsGain: function (exp: any): number {
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return calculateAscensionPointsGain(exp);
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},
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ascensionMultiplier: function (points: any): number {
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return calculateAscensionMult(points);
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},
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},
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},
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};
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};
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}
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}
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14
src/ScriptEditor/NetscriptDefinitions.d.ts
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14
src/ScriptEditor/NetscriptDefinitions.d.ts
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@ -3544,6 +3544,20 @@ interface GangFormulas {
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* @returns The calculated money gain.
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* @returns The calculated money gain.
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*/
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*/
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moneyGain(gang: GangGenInfo, member: GangMemberInfo, task: GangTaskStats): number;
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moneyGain(gang: GangGenInfo, member: GangMemberInfo, task: GangTaskStats): number;
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/**
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* Calculate ascension point gain.
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* @param exp - Experience point before ascension.
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* @returns The calculated ascension point gain.
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*/
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ascensionPointsGain(exp: number): number;
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/**
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* Calculate ascension mult.
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* @param points - Amount of ascension points.
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* @returns The calculated ascension mult.
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*/
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ascensionMultiplier(points: number): number;
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}
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}
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/**
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/**
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