Move error functionality to new wrapper

This commit is contained in:
Snarling 2022-08-06 17:53:09 -04:00
parent 74f3d6507f
commit 3a2e676c9b
7 changed files with 46 additions and 105 deletions

@ -13,6 +13,8 @@ import { INetscriptHelper, ScriptIdentifier } from "../NetscriptFunctions/INetsc
import { GangMember } from "../Gang/GangMember";
import { GangMemberTask } from "../Gang/GangMemberTask";
import { ScriptArg } from "./ScriptArg";
import { ScriptDeath } from "./ScriptDeath";
import { sprintf } from "sprintf-js";
type ExternalFunction = (...args: unknown[]) => unknown;
export type ExternalAPI = {
@ -63,6 +65,22 @@ type WrappedNetscriptHelpers = {
gangTask: (t: unknown) => GangMemberTask;
};
function checkEnv(ctx: NetscriptContext) {
if (ctx.workerScript.env.stopFlag) throw new ScriptDeath(ctx.workerScript);
if (ctx.workerScript.env.runningFn && ctx.function !== "asleep") {
if (ctx.workerScript.delayReject) ctx.workerScript.delayReject();
const msg =
"Concurrent calls to Netscript functions are not allowed!\n" +
"Did you forget to await hack(), grow(), or some other\n" +
"promise-returning function? (Currently running: %s tried to run: %s)";
ctx.workerScript.errorMessage = makeRuntimeRejectMsg(
ctx.workerScript,
sprintf(msg, ctx.workerScript.env.runningFn, ctx.function),
);
throw new ScriptDeath(ctx.workerScript);
}
}
function wrapFunction(
helpers: INetscriptHelper,
wrappedAPI: ExternalAPI,
@ -107,10 +125,11 @@ function wrapFunction(
},
};
function wrappedFunction(...args: unknown[]): unknown {
checkEnv(ctx);
helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function));
return func(ctx)(...args);
}
const parent = getNestedProperty(wrappedAPI, ...tree);
const parent = getNestedProperty(wrappedAPI, tree);
Object.defineProperty(parent, functionName, {
value: wrappedFunction,
writable: true,
@ -129,7 +148,7 @@ export function wrapAPI(
if (typeof value === "function") {
wrapFunction(helpers, wrappedAPI, workerScript, value, ...tree, key);
} else if (Array.isArray(value)) {
setNestedProperty(wrappedAPI, value, key);
setNestedProperty(wrappedAPI, value.slice(), key);
} else if (typeof value === "object") {
wrapAPI(helpers, wrappedAPI, workerScript, value, ...tree, key);
} else {
@ -139,28 +158,21 @@ export function wrapAPI(
return wrappedAPI;
}
// TODO: This doesn't even work properly.
function setNestedProperty(root: object, value: unknown, ...tree: string[]): void {
function setNestedProperty(root: any, value: unknown, ...tree: string[]): void {
let target = root;
const key = tree.pop();
if (!key) {
throw new Error("Failure occured while wrapping netscript api (setNestedProperty)");
if (!key) throw new Error("Failure occured while wrapping netscript api (setNestedProperty)");
for (const branch of tree) {
target[branch] ??= {};
target = target[branch];
}
for (let branch of Object.values(target)) {
if (branch === undefined) {
branch = {};
}
target = branch;
}
Object.assign(target, { [key]: value });
target[key] = value;
}
function getNestedProperty(root: any, ...tree: string[]): unknown {
function getNestedProperty(root: any, tree: string[]): unknown {
let target = root;
for (const branch of tree) {
if (target[branch] === undefined) {
target[branch] = {};
}
target[branch] ??= {};
target = target[branch];
}
return target;

@ -10,6 +10,12 @@ export class Environment {
*/
stopFlag = false;
/**
* The currently running function
*/
runningFn = "";
/**
* Environment variables (currently only Netscript functions)
*/

@ -4,20 +4,21 @@ import { ScriptDeath } from "./Netscript/ScriptDeath";
import { WorkerScript } from "./Netscript/WorkerScript";
import { NetscriptContext } from "./Netscript/APIWrapper";
export function netscriptDelay(time: number, workerScript: WorkerScript): Promise<void> {
export function netscriptDelay(fnName: string, time: number, workerScript: WorkerScript): Promise<void> {
// Cancel any pre-existing netscriptDelay'ed function call
// TODO: the rejection almost certainly ends up in the uncaught rejection handler.
// Maybe reject with a stack-trace'd error message?
// TODO: This can probably be removed. Concurrency check should error out before this in APIWrapper.ts
if (workerScript.delayReject) workerScript.delayReject();
return new Promise(function (resolve, reject) {
workerScript.delay = window.setTimeout(() => {
workerScript.delay = null;
workerScript.delayReject = undefined;
workerScript.env.runningFn = "";
if (workerScript.env.stopFlag) reject(new ScriptDeath(workerScript));
else resolve();
}, time);
workerScript.delayReject = reject;
workerScript.env.runningFn = fnName;
});
}

@ -394,7 +394,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
)} (t=${numeralWrapper.formatThreads(threads)})`,
);
return netscriptDelay(hackingTime * 1000, workerScript).then(function () {
return netscriptDelay("hack", hackingTime * 1000, workerScript).then(function () {
const hackChance = calculateHackingChance(server, Player);
const rand = Math.random();
let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
@ -757,7 +757,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
throw ctx.makeRuntimeErrorMsg("Takes 1 argument.");
}
ctx.log(() => `Sleeping for ${time} milliseconds`);
return netscriptDelay(time, workerScript).then(function () {
return netscriptDelay("sleep", time, workerScript).then(function () {
return Promise.resolve(true);
});
},
@ -798,7 +798,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
true,
)} (t=${numeralWrapper.formatThreads(threads)}).`,
);
return netscriptDelay(growTime * 1000, workerScript).then(function () {
return netscriptDelay("grow", growTime * 1000, workerScript).then(function () {
const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
processSingleServerGrowth(server, threads, Player, host.cpuCores);
const moneyAfter = server.moneyAvailable;
@ -892,7 +892,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
true,
)} (t=${numeralWrapper.formatThreads(threads)})`,
);
return netscriptDelay(weakenTime * 1000, workerScript).then(function () {
return netscriptDelay("weaken", weakenTime * 1000, workerScript).then(function () {
const host = GetServer(workerScript.hostname);
if (host === null) {
ctx.log(() => "Server is null, did it die?");
@ -926,7 +926,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
const end = StartSharing(
workerScript.scriptRef.threads * calculateIntelligenceBonus(Player.skills.intelligence, 2),
);
return netscriptDelay(10000, workerScript).finally(function () {
return netscriptDelay("share", 10000, workerScript).finally(function () {
ctx.log(() => "Finished sharing this computer.");
end();
});

@ -637,7 +637,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
() => `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
);
return netscriptDelay(installTime, workerScript).then(function () {
return netscriptDelay("singularity.installBackdoor", installTime, workerScript).then(function () {
_ctx.log(() => `Successfully installed backdoor on '${server.hostname}'`);
server.backdoorInstalled = true;

@ -57,7 +57,7 @@ export function NetscriptStanek(
}
//Charge the fragment
const time = staneksGift.inBonus() ? 200 : 1000;
return netscriptDelay(time, workerScript).then(function () {
return netscriptDelay("stanek.charge", time, workerScript).then(function () {
staneksGift.charge(player, fragment, workerScript.scriptRef.threads);
_ctx.log(() => `Charged fragment with ${_ctx.workerScript.scriptRef.threads} threads.`);
return Promise.resolve();

@ -29,7 +29,6 @@ import { dialogBoxCreate } from "./ui/React/DialogBox";
import { arrayToString } from "./utils/helpers/arrayToString";
import { roundToTwo } from "./utils/helpers/roundToTwo";
import { isString } from "./utils/helpers/isString";
import { sprintf } from "sprintf-js";
import { parse } from "acorn";
import { simple as walksimple } from "acorn-walk";
@ -63,83 +62,6 @@ export function prestigeWorkerScripts(): void {
// that resolves or rejects when the corresponding worker script is done.
function startNetscript2Script(player: IPlayer, workerScript: WorkerScript): Promise<void> {
workerScript.running = true;
// The name of the currently running netscript function, to prevent concurrent
// calls to hack, grow, etc.
let runningFn: string | null = null;
// We need to go through the environment and wrap each function in such a way that it
// can be called at most once at a time. This will prevent situations where multiple
// hack promises are outstanding, for example.
function wrap(propName: string, f: (...args: unknown[]) => Promise<void>): (...args: unknown[]) => Promise<void> {
// This function unfortunately cannot be an async function, because we don't
// know if the original one was, and there's no way to tell.
return function (...args: unknown[]) {
// Wrap every netscript function with a check for the stop flag.
// This prevents cases where we never stop because we are only calling
// netscript functions that don't check this.
// This is not a problem for legacy Netscript because it also checks the
// stop flag in the evaluator.
if (workerScript.env.stopFlag) {
throw new ScriptDeath(workerScript);
}
if (propName === "asleep") return f(...args); // OK for multiple simultaneous calls to sleep.
const msg =
"Concurrent calls to Netscript functions are not allowed! " +
"Did you forget to await hack(), grow(), or some other " +
"promise-returning function? (Currently running: %s tried to run: %s)";
if (runningFn) {
workerScript.errorMessage = makeRuntimeRejectMsg(workerScript, sprintf(msg, runningFn, propName));
throw new ScriptDeath(workerScript);
}
runningFn = propName;
// If the function throws an error, clear the runningFn flag first, and then re-throw it
// This allows people to properly catch errors thrown by NS functions without getting
// the concurrent call error above
let result;
try {
result = f(...args);
} catch (e: unknown) {
runningFn = null;
throw e;
}
if (result && result.finally !== undefined) {
return result.finally(function () {
runningFn = null;
});
} else {
runningFn = null;
return result;
}
};
}
function wrapObject(vars: unknown, ...tree: string[]): void {
const isObject = (x: unknown): x is { [key: string]: unknown } => typeof x === "object";
if (!isObject(vars)) throw new Error("wrong argument sent to wrapObject");
for (const prop of Object.keys(vars)) {
let e = vars[prop];
switch (typeof e) {
case "function": {
e = wrap([...tree, prop].join("."), e as any);
break;
}
case "object": {
if (Array.isArray(e)) continue;
wrapObject(e, ...tree, prop);
break;
}
}
}
}
wrapObject(workerScript.env.vars);
// Note: the environment that we pass to the JS script only needs to contain the functions visible
// to that script, which env.vars does at this point.
return new Promise<void>((resolve, reject) => {
executeJSScript(player, workerScript.getServer().scripts, workerScript)
.then(() => {