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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 13:45:44 +01:00
commit
3bc76f10d1
@ -1421,13 +1421,6 @@ Bladeburner.prototype.completeOperation = function(success) {
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}
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var city = this.getCurrentCity();
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if (this.logging.ops) {
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if (success) {
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this.log(action.name + " completed successfully! ")
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} else {
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}
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}
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switch (action.name) {
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case "Investigation":
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if (success) {
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@ -1,4 +1,3 @@
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import {registerEnv, unregisterEnv, makeEnvHeader} from "./NetscriptJSPreamble";
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import {makeRuntimeRejectMsg} from "./NetscriptEvaluator";
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// Makes a blob that contains the code of a given script.
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@ -1,42 +0,0 @@
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// A utility function that adds a preamble to each Netscript JS
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// script. This preamble will set all the global functions and
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// variables appropriately for the module.
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//
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// One caveat is that we don't allow the variables in the preable
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// to change. Unlike in normal Javascript, this would not change
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// properties of self. It would instead just change the variable
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// within the given module -- not good! Users should not really
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// need to do this anyway.
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import uuidv4 from "uuid/v4";
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import {sprintf} from "sprintf-js";
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window.__NSJS__environments = {};
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// Returns the UUID for the env.
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export function registerEnv(env) {
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const uuid = uuidv4();
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window.__NSJS__environments[uuid] = env;
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return uuid;
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}
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export function unregisterEnv(uuid) {
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delete window.__NSJS__environments[uuid];
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}
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export function makeEnvHeader(uuid) {
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if (!(uuid in window.__NSJS__environments)) throw new Error("uuid is not in the environment" + uuid);
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const env = window.__NSJS__environments[uuid];
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var envLines = [];
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for (const prop in env) {
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envLines.push("const ", prop, " = ", "__NSJS_ENV[\"", prop, "\"];\n");
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}
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return sprintf(`
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'use strict';
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const __NSJS_ENV = window.__NSJS__environments['%s'];
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// The global variable assignments (hack, weaken, etc.).
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%s
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`, uuid, envLines.join(""));
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}
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