Merge pull request #647 from danielyxie/dev

v0.47.2-patch-1
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danielyxie 2019-07-16 01:33:35 -07:00 committed by GitHub
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@ -184,7 +184,7 @@ See :ref:`netscript_tixapi` for more details.
Under the Hood Under the Hood
-------------- --------------
Stock prices are updated very ~6 seconds. Stock prices are updated every ~6 seconds.
Whether a stock's price moves up or down is determined by RNG. However, Whether a stock's price moves up or down is determined by RNG. However,
stocks have properties that can influence the way their price moves. These properties stocks have properties that can influence the way their price moves. These properties

@ -9,7 +9,7 @@ spawn() Netscript Function
Additional arguments to pass into the new script that is being run. Additional arguments to pass into the new script that is being run.
:RAM cost: 2 GB :RAM cost: 2 GB
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script. Terminates the current script, and then after a delay of about 10 seconds it will execute the newly-specified script.
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one. The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
This function can only be used to run scripts on the local server. This function can only be used to run scripts on the local server.

@ -6,7 +6,7 @@
import { IMap } from "./types"; import { IMap } from "./types";
export let CONSTANTS: IMap<any> = { export let CONSTANTS: IMap<any> = {
Version: "v0.47.2", Version: "0.47.2",
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then