mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-30 09:57:32 +01:00
merged from upstream
This commit is contained in:
commit
3cd8f8a223
10
.github/PULL_REQUEST_TEMPLATE
vendored
10
.github/PULL_REQUEST_TEMPLATE
vendored
@ -1,5 +1,14 @@
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# DELETE THIS AFTER READING
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# PR title
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Formatted as such:
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SECTION: FIX #xzyw PLAYER DESCRIPTION
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SECTION is something like "API", "UI", "MISC", "STANEK", "CORPORATION"
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FIX #xyzw is the issue number, if any
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PLAYER DESCRIPTION is what you'd tell a non-contributor to convey what is changed.
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# Documentation
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- DO NOT CHANGE any markdown/\*.md, these files are autogenerated from NetscriptDefinitions.d.ts and will be overwritten
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@ -10,5 +19,4 @@
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- Include how it was tested
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- Include screenshot / gif (if possible)
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Make sure you run `npm run format` and `npm run lint` before pushing.
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@ -1,5 +1,7 @@
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# Bitburner
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[![Join Discord](https://img.shields.io/discord/415207508303544321)](https://discord.gg/TFc3hKD)
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[![Build Status](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml/badge.svg?branch=dev)](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml)
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Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
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@ -134,6 +134,7 @@
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"allbuild": "npm run build && npm run electron && git add --all && git commit -m \"allbuild commit $(git rev-parse --short HEAD)\" && git push -f -u origin dev",
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"preversion": "npm install && npm run test",
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"version": "sh ./tools/build-release.sh && git add --all",
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"postversion": "git push -u origin dev && git push --tags"
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"postversion": "git push -u origin dev && git push --tags",
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"changelog": "node tools/fetch-changelog/index.js --from=$(cat last_changelog_hash) > changelog.md"
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}
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}
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@ -5,6 +5,7 @@ import { Programs } from "../Programs/Programs";
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import { WHRNG } from "../Casino/RNG";
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import React from "react";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { CONSTANTS } from "../Constants";
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function getRandomBonus(): any {
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const bonuses = [
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@ -1892,6 +1893,8 @@ export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
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];
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export function initNeuroFluxGovernor(): Augmentation {
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const donationBonus = CONSTANTS.Donations / 1e6 / 100; // 1 millionth of a percent per donation
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console.log(donationBonus * 100);
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return new Augmentation({
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name: AugmentationNames.NeuroFluxGovernor,
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repCost: 500,
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@ -1904,35 +1907,35 @@ export function initNeuroFluxGovernor(): Augmentation {
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stats: (
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<>
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This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST
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multipliers by 1%, stacking multiplicatively.
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multipliers by 1% (+{donationBonus * 100}% boosted by real life blood donations), stacking multiplicatively.
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</>
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),
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hacking_chance_mult: 1.01,
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hacking_speed_mult: 1.01,
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hacking_money_mult: 1.01,
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hacking_grow_mult: 1.01,
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hacking_mult: 1.01,
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strength_mult: 1.01,
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defense_mult: 1.01,
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dexterity_mult: 1.01,
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agility_mult: 1.01,
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charisma_mult: 1.01,
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hacking_exp_mult: 1.01,
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strength_exp_mult: 1.01,
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defense_exp_mult: 1.01,
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dexterity_exp_mult: 1.01,
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agility_exp_mult: 1.01,
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charisma_exp_mult: 1.01,
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company_rep_mult: 1.01,
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faction_rep_mult: 1.01,
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crime_money_mult: 1.01,
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crime_success_mult: 1.01,
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hacknet_node_money_mult: 1.01,
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hacknet_node_purchase_cost_mult: 0.99,
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hacknet_node_ram_cost_mult: 0.99,
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hacknet_node_core_cost_mult: 0.99,
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hacknet_node_level_cost_mult: 0.99,
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work_money_mult: 1.01,
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hacking_chance_mult: 1.01 + donationBonus,
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hacking_speed_mult: 1.01 + donationBonus,
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hacking_money_mult: 1.01 + donationBonus,
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hacking_grow_mult: 1.01 + donationBonus,
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hacking_mult: 1.01 + donationBonus,
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strength_mult: 1.01 + donationBonus,
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defense_mult: 1.01 + donationBonus,
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dexterity_mult: 1.01 + donationBonus,
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agility_mult: 1.01 + donationBonus,
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charisma_mult: 1.01 + donationBonus,
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hacking_exp_mult: 1.01 + donationBonus,
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strength_exp_mult: 1.01 + donationBonus,
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defense_exp_mult: 1.01 + donationBonus,
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dexterity_exp_mult: 1.01 + donationBonus,
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agility_exp_mult: 1.01 + donationBonus,
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charisma_exp_mult: 1.01 + donationBonus,
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company_rep_mult: 1.01 + donationBonus,
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faction_rep_mult: 1.01 + donationBonus,
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crime_money_mult: 1.01 + donationBonus,
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crime_success_mult: 1.01 + donationBonus,
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hacknet_node_money_mult: 1.01 + donationBonus,
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hacknet_node_purchase_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_ram_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_core_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_level_cost_mult: 1 / (1.01 + donationBonus),
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work_money_mult: 1.01 + donationBonus,
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factions: Object.values(FactionNames),
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});
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}
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@ -114,6 +114,7 @@ export const CONSTANTS: {
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AugmentationGraftingTimeBase: number;
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EntropyEffect: number;
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TotalNumBitNodes: number;
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "1.6.4",
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@ -286,6 +287,8 @@ export const CONSTANTS: {
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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Donations: 2,
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LatestUpdate: `
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v1.6.3 - 2022-04-01 Few stanek fixes
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----------------------------
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@ -40,8 +40,9 @@ export class ActiveFragment {
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// These 2 variables converts 'this' local coordinates to world to other local.
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const dx: number = other.x - this.x;
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const dy: number = other.y - this.y;
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for (let j = 0; j < thisFragment.shape.length; j++) {
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for (let i = 0; i < thisFragment.shape[j].length; i++) {
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const fragSize = Math.max(thisFragment.shape.length, thisFragment.shape[0].length);
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for (let j = 0; j < fragSize; j++) {
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for (let i = 0; i < fragSize; i++) {
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if (thisFragment.fullAt(i, j, this.rotation) && otherFragment.fullAt(i - dx, j - dy, other.rotation))
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return true;
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}
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@ -59,17 +59,20 @@ export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, help
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player.giveExploit(Exploit.RealityAlteration);
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}
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},
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rainbow: function (guess: unknown): void {
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async function tryGuess(): Promise<void> {
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const verified = await bcrypt.compare(
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rainbow: function (guess: unknown): boolean {
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function tryGuess(): boolean {
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// eslint-disable-next-line no-sync
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const verified = bcrypt.compareSync(
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helper.string("rainbow", "guess", guess),
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"$2a$10$aertxDEkgor8baVtQDZsLuMwwGYmkRM/ohcA6FjmmzIHQeTCsrCcO",
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);
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if (verified) {
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player.giveExploit(Exploit.INeedARainbow);
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return true;
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}
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return false;
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}
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tryGuess();
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return tryGuess();
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},
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};
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}
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@ -48,6 +48,7 @@ import { FactionInfos } from "../Faction/FactionInfo";
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import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { enterBitNode } from "../RedPill";
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import { FactionNames } from "../Faction/data/FactionNames";
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export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript): InternalAPI<ISingularity> {
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const getAugmentation = function (_ctx: NetscriptContext, name: string): Augmentation {
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@ -1173,6 +1174,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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);
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return false;
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}
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if (faction.name === FactionNames.ChurchOfTheMachineGod || faction.name === FactionNames.Bladeburners) {
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workerScript.log(
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"donateToFaction",
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() => `You can't donate to '${facName}' because they do not accept donations`,
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);
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return false;
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}
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if (typeof amt !== "number" || amt <= 0 || isNaN(amt)) {
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workerScript.log("donateToFaction", () => `Invalid donation amount: '${amt}'.`);
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return false;
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@ -16,6 +16,7 @@ import {
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SleeveSkills,
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SleeveTask,
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} from "../ScriptEditor/NetscriptDefinitions";
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import { checkEnum } from "../utils/helpers/checkEnum";
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export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): ISleeve {
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const checkSleeveAPIAccess = function (func: string): void {
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@ -99,7 +100,11 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
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const cityName = helper.string("travel", "cityName", _cityName);
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checkSleeveAPIAccess("travel");
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checkSleeveNumber("travel", sleeveNumber);
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return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
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if (checkEnum(CityName, cityName)) {
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return player.sleeves[sleeveNumber].travel(player, cityName);
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} else {
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throw helper.makeRuntimeErrorMsg("sleeve.setToCompanyWork", `Invalid city name: '${cityName}'.`);
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}
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},
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setToCompanyWork: function (_sleeveNumber: unknown, acompanyName: unknown): boolean {
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updateRam("setToCompanyWork");
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import { cyrb53 } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { ITaskTracker } from "../ITaskTracker";
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import { CONSTANTS } from "../../Constants";
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export class PlayerObject implements IPlayer {
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// Class members
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@ -356,7 +357,7 @@ export class PlayerObject implements IPlayer {
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this.faction_rep_mult = 1;
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//Money
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this.money = 1000;
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this.money = 1000 + CONSTANTS.Donations;
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//Location information
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this.city = CityName.Sector12;
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@ -635,7 +636,8 @@ export class PlayerObject implements IPlayer {
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return "Player";
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}
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/**
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/**
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* Serialize the current object to a JSON save state.
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*/
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toJSON(): any {
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@ -108,7 +108,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.agility_exp = 0;
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this.charisma_exp = 0;
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this.money = 1000;
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this.money = 1000 + CONSTANTS.Donations;
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this.city = CityName.Sector12;
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this.location = LocationName.TravelAgency;
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