mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 05:05:47 +01:00
commit
3d76390c2c
2
dist/engine.bundle.js
vendored
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dist/engine.bundle.js
vendored
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122
dist/vendor.bundle.js
vendored
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dist/vendor.bundle.js
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@ -208,3 +208,16 @@ The list contains the name of (i.e. the value returned by
|
||||
| | | (a)())() -> ["(a)()()", "(a())()"] |
|
||||
| | | )( -> [""] |
|
||||
+------------------------------------+------------------------------------------------------------------------------------------+
|
||||
| Find All Valid Math Expressions | | You are given a string which contains only digits between 0 and 9 as well as a target |
|
||||
| | | number. Return all possible ways you can add the +, -, and * operators to the string |
|
||||
| | | of digits such that it evaluates to the target number. |
|
||||
| | | |
|
||||
| | | The answer should be provided as an array of strings containing the valid expressions. |
|
||||
| | | |
|
||||
| | | Examples: |
|
||||
| | | Input: digits = "123", target = 6 |
|
||||
| | | Output: ["1+2+3", "1*2*3"] |
|
||||
| | | |
|
||||
| | | Input: digits = "105", target = 5 |
|
||||
| | | Output: ["1*0+5", "10-5"] |
|
||||
+------------------------------------+------------------------------------------------------------------------------------------+
|
||||
|
@ -146,7 +146,7 @@ List of Factions and their Requirements
|
||||
| | | * -90 Karma | |
|
||||
| | | * Not working for CIA or NSA | |
|
||||
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
||||
| Endgame | The Covenant | * 30 Augmentations | |
|
||||
| Endgame | The Covenant | * 20 Augmentations | |
|
||||
| Factions | | * $75b | |
|
||||
| | | * Hacking Level of 850 | |
|
||||
| | | * All Combat Stats of 850 | |
|
||||
|
@ -3,6 +3,44 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.44.0 - 2/26/2019
|
||||
-------------------
|
||||
* Bladeburner Changes:
|
||||
** Reduced the amount of rank needed to earn a skill point
|
||||
** Reduced the effects of the "Reaper" and "Evasive System" skills
|
||||
** Increased the effect of the "Hyperdrive" and "Hands of Midas" skills
|
||||
** Slightly increased the rate which the skill point cost rises for almost all skills
|
||||
** The "Overlock" Skill now has a maximum level of 90 instead of 95
|
||||
** Money earned from Contracts increased by 400%
|
||||
** Changed the way population affects success rate. Extreme populations now have less dramatic effects
|
||||
** Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber
|
||||
** Lowered the rep and money cost of the "Blade's Simulacrum" augmentation
|
||||
** Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value)
|
||||
** Decreased the rate at which the amount of Contracts/Operations increases over time
|
||||
** Decreased the number of successes you need to increase the max level of a Contract/Operation
|
||||
** Increased the average number of Synthoid communities each city has
|
||||
** Reduced the amount by which a successful raid will decrease the population of a city
|
||||
** The "riots" event will now increase the chaos of a city by a greater amount
|
||||
** Significantly increased the effect that Agility and Dexterity have on action time
|
||||
* Added new BitNode multipliers:
|
||||
* HomeComputerRamCost - Affects how much it costs to upgrade home computer's RAM
|
||||
* DaedalusAugsRequirement - Affects how many Augmentations you need in order to get invited to Daedalus
|
||||
* FourSigmaMarketDataCost - Affects how much it costs to unlock the stock market's 4S Market Data
|
||||
* FourSigmaMarketDataApiCost - Affects how much it costs to unlock the stock market's 4S Market Data API
|
||||
* A few minor changes to BitNode multipliers across the board (mostly for the new multipliers)
|
||||
* 'The Covenant' now requires 20 total Augmentations to get invited, rather than 30
|
||||
* You can now purchase permanent Duplicate Sleeves from 'The Covenant'. This requires Source-File 10, and you must be in BN-10 or after
|
||||
* You can now track where all of your money comes from in the 'Stats' page
|
||||
* Increased the money gained from Coding Contracts by 50%
|
||||
* getCharacterInformation() function now returns the player's HP and max HP
|
||||
* Bug Fix: You can no longer disconnect the enemy's connections in Hacking Missions
|
||||
* Bug Fix: Duplicate Sleeve faction reputation gain is now properly affected by faction favor
|
||||
* Bug Fix: After installing Augmentations, the Terminal display will now correctly show the current server as "home"
|
||||
* Bug Fix: Fixed an exploit where you could change the duration of timed functions (e.g. hack, weaken) in NetscriptJS
|
||||
* Bug Fix: You should now properly be able to use the ServerProfile.exe program
|
||||
* Bug Fix: Prevented exploit that allowed you to accept faction invites programmatically through NetscriptJS
|
||||
* Bug Fix: Faction invitations for megacorporations should now work properly
|
||||
|
||||
v0.43.1 - 2/11/2019
|
||||
-------------------
|
||||
* Terminal changes:
|
||||
|
9
doc/source/guidesandtips.rst
Normal file
9
doc/source/guidesandtips.rst
Normal file
@ -0,0 +1,9 @@
|
||||
Guides & Tips
|
||||
=============
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 3
|
||||
|
||||
Getting Started Guide for Beginner Programmers
|
||||
Getting Started Guide for Intermediate Programmers
|
||||
What BitNode should I do?
|
@ -25,7 +25,9 @@ secrets that you've been searching for.
|
||||
Keyboard Shortcuts <shortcuts>
|
||||
Script Editors <scripteditors>
|
||||
Game Frozen or Stuck? <gamefrozen>
|
||||
Guides & Tips <guidesandtips>
|
||||
Changelog <changelog>
|
||||
Donate <https://paypal.me/danielyxie>
|
||||
|
||||
Indices and tables
|
||||
==================
|
||||
|
@ -10,33 +10,14 @@ getBitNodeMultipliers
|
||||
.. js:function:: getBitNodeMultipliers()
|
||||
|
||||
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
|
||||
to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
|
||||
to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent
|
||||
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
|
||||
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
|
||||
will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
|
||||
(subject to change in the future)::
|
||||
will only give 10% of the money you would have received in BitNode-1.
|
||||
|
||||
{
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerWeakenRate: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
ClassGymExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
AugmentationRepCost: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
}
|
||||
The structure of the returned object is subject to change as BitNode multipliers get added to the game.
|
||||
Refer to the `source code here <https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
|
||||
to see the name of the BitNode multipliers.
|
||||
|
||||
Example::
|
||||
|
||||
|
@ -335,6 +335,13 @@ getCityChaos
|
||||
|
||||
Returns the chaos in the specified city, or -1 if an invalid city was specified
|
||||
|
||||
getCity
|
||||
-------
|
||||
|
||||
.. js:function:: getCity()
|
||||
|
||||
Returns the city that the player is currently in (for Bladeburner).
|
||||
|
||||
switchCity
|
||||
----------
|
||||
|
||||
|
@ -167,8 +167,10 @@ getCharacterInformation
|
||||
bitnode: Current BitNode number
|
||||
city: Name of city you are currently in
|
||||
factions: Array of factions you are currently a member of
|
||||
hp: Current health points
|
||||
jobs: Array of all companies at which you have jobs
|
||||
jobTitle: Array of job positions for all companies you are employed at. Same order as 'jobs'
|
||||
maxHp: Maximum health points
|
||||
tor: Boolean indicating whether or not you have a tor router
|
||||
|
||||
// The following is an object with many of the player's multipliers from Augmentations/Source Files
|
||||
|
546
package-lock.json
generated
546
package-lock.json
generated
@ -1259,7 +1259,6 @@
|
||||
"anymatch": "2.0.0",
|
||||
"async-each": "1.0.1",
|
||||
"braces": "2.3.2",
|
||||
"fsevents": "1.2.4",
|
||||
"glob-parent": "3.1.0",
|
||||
"inherits": "2.0.3",
|
||||
"is-binary-path": "1.0.1",
|
||||
@ -3777,535 +3776,6 @@
|
||||
"resolved": "https://registry.npmjs.org/fs.realpath/-/fs.realpath-1.0.0.tgz",
|
||||
"integrity": "sha1-FQStJSMVjKpA20onh8sBQRmU6k8="
|
||||
},
|
||||
"fsevents": {
|
||||
"version": "1.2.4",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-1.2.4.tgz",
|
||||
"integrity": "sha512-z8H8/diyk76B7q5wg+Ud0+CqzcAF3mBBI/bA5ne5zrRUUIvNkJY//D3BqyH571KuAC4Nr7Rw7CjWX4r0y9DvNg==",
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"nan": "2.12.1",
|
||||
"node-pre-gyp": "0.10.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"abbrev": {
|
||||
"version": "1.1.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"ansi-regex": {
|
||||
"version": "2.1.1",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"aproba": {
|
||||
"version": "1.2.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"are-we-there-yet": {
|
||||
"version": "1.1.4",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"delegates": "1.0.0",
|
||||
"readable-stream": "2.3.6"
|
||||
}
|
||||
},
|
||||
"balanced-match": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"brace-expansion": {
|
||||
"version": "1.1.11",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"balanced-match": "1.0.0",
|
||||
"concat-map": "0.0.1"
|
||||
}
|
||||
},
|
||||
"chownr": {
|
||||
"version": "1.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"code-point-at": {
|
||||
"version": "1.1.0",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"concat-map": {
|
||||
"version": "0.0.1",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"console-control-strings": {
|
||||
"version": "1.1.0",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"core-util-is": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"debug": {
|
||||
"version": "2.6.9",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"ms": "2.0.0"
|
||||
}
|
||||
},
|
||||
"deep-extend": {
|
||||
"version": "0.5.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"delegates": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"detect-libc": {
|
||||
"version": "1.0.3",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"fs-minipass": {
|
||||
"version": "1.2.5",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"minipass": "2.2.4"
|
||||
}
|
||||
},
|
||||
"fs.realpath": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"gauge": {
|
||||
"version": "2.7.4",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"aproba": "1.2.0",
|
||||
"console-control-strings": "1.1.0",
|
||||
"has-unicode": "2.0.1",
|
||||
"object-assign": "4.1.1",
|
||||
"signal-exit": "3.0.2",
|
||||
"string-width": "1.0.2",
|
||||
"strip-ansi": "3.0.1",
|
||||
"wide-align": "1.1.2"
|
||||
}
|
||||
},
|
||||
"glob": {
|
||||
"version": "7.1.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"fs.realpath": "1.0.0",
|
||||
"inflight": "1.0.6",
|
||||
"inherits": "2.0.3",
|
||||
"minimatch": "3.0.4",
|
||||
"once": "1.4.0",
|
||||
"path-is-absolute": "1.0.1"
|
||||
}
|
||||
},
|
||||
"has-unicode": {
|
||||
"version": "2.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"iconv-lite": {
|
||||
"version": "0.4.21",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"safer-buffer": "2.1.2"
|
||||
}
|
||||
},
|
||||
"ignore-walk": {
|
||||
"version": "3.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"minimatch": "3.0.4"
|
||||
}
|
||||
},
|
||||
"inflight": {
|
||||
"version": "1.0.6",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"once": "1.4.0",
|
||||
"wrappy": "1.0.2"
|
||||
}
|
||||
},
|
||||
"inherits": {
|
||||
"version": "2.0.3",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"ini": {
|
||||
"version": "1.3.5",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"is-fullwidth-code-point": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"number-is-nan": "1.0.1"
|
||||
}
|
||||
},
|
||||
"isarray": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"minimatch": {
|
||||
"version": "3.0.4",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"brace-expansion": "1.1.11"
|
||||
}
|
||||
},
|
||||
"minimist": {
|
||||
"version": "0.0.8",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"minipass": {
|
||||
"version": "2.2.4",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1",
|
||||
"yallist": "3.0.2"
|
||||
}
|
||||
},
|
||||
"minizlib": {
|
||||
"version": "1.1.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"minipass": "2.2.4"
|
||||
}
|
||||
},
|
||||
"mkdirp": {
|
||||
"version": "0.5.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"minimist": "0.0.8"
|
||||
}
|
||||
},
|
||||
"ms": {
|
||||
"version": "2.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"needle": {
|
||||
"version": "2.2.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"debug": "2.6.9",
|
||||
"iconv-lite": "0.4.21",
|
||||
"sax": "1.2.4"
|
||||
}
|
||||
},
|
||||
"node-pre-gyp": {
|
||||
"version": "0.10.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"detect-libc": "1.0.3",
|
||||
"mkdirp": "0.5.1",
|
||||
"needle": "2.2.0",
|
||||
"nopt": "4.0.1",
|
||||
"npm-packlist": "1.1.10",
|
||||
"npmlog": "4.1.2",
|
||||
"rc": "1.2.7",
|
||||
"rimraf": "2.6.2",
|
||||
"semver": "5.5.0",
|
||||
"tar": "4.4.1"
|
||||
}
|
||||
},
|
||||
"nopt": {
|
||||
"version": "4.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"abbrev": "1.1.1",
|
||||
"osenv": "0.1.5"
|
||||
}
|
||||
},
|
||||
"npm-bundled": {
|
||||
"version": "1.0.3",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"npm-packlist": {
|
||||
"version": "1.1.10",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"ignore-walk": "3.0.1",
|
||||
"npm-bundled": "1.0.3"
|
||||
}
|
||||
},
|
||||
"npmlog": {
|
||||
"version": "4.1.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"are-we-there-yet": "1.1.4",
|
||||
"console-control-strings": "1.1.0",
|
||||
"gauge": "2.7.4",
|
||||
"set-blocking": "2.0.0"
|
||||
}
|
||||
},
|
||||
"number-is-nan": {
|
||||
"version": "1.0.1",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"object-assign": {
|
||||
"version": "4.1.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"once": {
|
||||
"version": "1.4.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"wrappy": "1.0.2"
|
||||
}
|
||||
},
|
||||
"os-homedir": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"os-tmpdir": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"osenv": {
|
||||
"version": "0.1.5",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"os-homedir": "1.0.2",
|
||||
"os-tmpdir": "1.0.2"
|
||||
}
|
||||
},
|
||||
"path-is-absolute": {
|
||||
"version": "1.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"process-nextick-args": {
|
||||
"version": "2.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"rc": {
|
||||
"version": "1.2.7",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"deep-extend": "0.5.1",
|
||||
"ini": "1.3.5",
|
||||
"minimist": "1.2.0",
|
||||
"strip-json-comments": "2.0.1"
|
||||
},
|
||||
"dependencies": {
|
||||
"minimist": {
|
||||
"version": "1.2.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"readable-stream": {
|
||||
"version": "2.3.6",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"core-util-is": "1.0.2",
|
||||
"inherits": "2.0.3",
|
||||
"isarray": "1.0.0",
|
||||
"process-nextick-args": "2.0.0",
|
||||
"safe-buffer": "5.1.1",
|
||||
"string_decoder": "1.1.1",
|
||||
"util-deprecate": "1.0.2"
|
||||
}
|
||||
},
|
||||
"rimraf": {
|
||||
"version": "2.6.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"glob": "7.1.2"
|
||||
}
|
||||
},
|
||||
"safe-buffer": {
|
||||
"version": "5.1.1",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"safer-buffer": {
|
||||
"version": "2.1.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"sax": {
|
||||
"version": "1.2.4",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"semver": {
|
||||
"version": "5.5.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"set-blocking": {
|
||||
"version": "2.0.0",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"signal-exit": {
|
||||
"version": "3.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"string-width": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"code-point-at": "1.1.0",
|
||||
"is-fullwidth-code-point": "1.0.0",
|
||||
"strip-ansi": "3.0.1"
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.1.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "3.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"ansi-regex": "2.1.1"
|
||||
}
|
||||
},
|
||||
"strip-json-comments": {
|
||||
"version": "2.0.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"tar": {
|
||||
"version": "4.4.1",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"chownr": "1.0.1",
|
||||
"fs-minipass": "1.2.5",
|
||||
"minipass": "2.2.4",
|
||||
"minizlib": "1.1.0",
|
||||
"mkdirp": "0.5.1",
|
||||
"safe-buffer": "5.1.1",
|
||||
"yallist": "3.0.2"
|
||||
}
|
||||
},
|
||||
"util-deprecate": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true
|
||||
},
|
||||
"wide-align": {
|
||||
"version": "1.1.2",
|
||||
"bundled": true,
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"string-width": "1.0.2"
|
||||
}
|
||||
},
|
||||
"wrappy": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
},
|
||||
"yallist": {
|
||||
"version": "3.0.2",
|
||||
"bundled": true,
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"fstream": {
|
||||
"version": "1.0.11",
|
||||
"resolved": "https://registry.npmjs.org/fstream/-/fstream-1.0.11.tgz",
|
||||
@ -10642,6 +10112,14 @@
|
||||
"integrity": "sha1-J5siXfHVgrH1TmWt3UNS4Y+qBxM=",
|
||||
"dev": true
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"string-width": {
|
||||
"version": "2.1.1",
|
||||
"resolved": "https://registry.npmjs.org/string-width/-/string-width-2.1.1.tgz",
|
||||
@ -10675,14 +10153,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"stringify-entities": {
|
||||
"version": "1.3.2",
|
||||
"resolved": "https://registry.npmjs.org/stringify-entities/-/stringify-entities-1.3.2.tgz",
|
||||
|
@ -1954,7 +1954,7 @@ function initAugmentations() {
|
||||
resetAugmentation(BladeArmorIPU);
|
||||
|
||||
var BladesSimulacrum = new Augmentation({
|
||||
name:AugmentationNames.BladesSimulacrum, repCost:3e3, moneyCost:80e9,
|
||||
name:AugmentationNames.BladesSimulacrum, repCost: 500, moneyCost: 30e9,
|
||||
info:"A highly-advanced matter phase-shifter module that is embedded " +
|
||||
"in the brainstem and cerebellum. This augmentation allows " +
|
||||
"the user to project and control a holographic simulacrum within an " +
|
||||
|
@ -1,15 +1,33 @@
|
||||
import { BitNodeMultipliers } from "./BitNodeMultipliers";
|
||||
import { Player } from "../Player";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { IMap } from "../types";
|
||||
|
||||
function BitNode(n, name, desc="", info="") {
|
||||
this.number = n;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
this.info = info;
|
||||
class BitNode {
|
||||
// A short description, or tagline, about the BitNode
|
||||
desc: string;
|
||||
|
||||
// A long, detailed overview of the BitNode
|
||||
info: string;
|
||||
|
||||
// Name of BitNode
|
||||
name: string;
|
||||
|
||||
// BitNode number
|
||||
number: number;
|
||||
|
||||
|
||||
constructor(n: number, name: string, desc: string="", info: string="") {
|
||||
this.number = n;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
this.info = info;
|
||||
}
|
||||
}
|
||||
|
||||
let BitNodes = {};
|
||||
function initBitNodes() {
|
||||
|
||||
export let BitNodes: IMap<BitNode> = {};
|
||||
|
||||
export function initBitNodes() {
|
||||
BitNodes = {};
|
||||
BitNodes["BitNode1"] = new BitNode(1, "Source Genesis", "The original BitNode",
|
||||
"The first BitNode created by the Enders to imprison the minds of humans. It became " +
|
||||
@ -105,12 +123,12 @@ function initBitNodes() {
|
||||
"than the humans that had created them.<br><br>" +
|
||||
"In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides a new mechanic " +
|
||||
"for progression. Furthermore:<br><br>" +
|
||||
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
|
||||
"Your hacking level is reduced by 50%<br>" +
|
||||
"Hacking and Hacknet Nodes will be less profitable<br>" +
|
||||
"Your hacking level is reduced by 65%<br>" +
|
||||
"Hacking experience gain from scripts is reduced by 75%<br>" +
|
||||
"Corporations have 80% lower valuations and are therefore less profitable<br>" +
|
||||
"Working for companies is 50% less profitable<br>" +
|
||||
"Crimes and Infiltration are 50% less profitable<br><br>" +
|
||||
"Crimes and Infiltration are 25% less profitable<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
|
||||
"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
|
||||
"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
|
||||
@ -129,11 +147,11 @@ function initBitNodes() {
|
||||
"Bladeburner skills cost twice as many skill points<br>" +
|
||||
"Augmentations are 3x more expensive<br>" +
|
||||
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
|
||||
"Your hacking level is reduced by 50%<br>" +
|
||||
"Your hacking level is reduced by 65%<br>" +
|
||||
"Hacking experience gain from scripts is reduced by 75%<br>" +
|
||||
"Corporations have 80% lower valuations and are therefore less profitable<br>" +
|
||||
"Working for companies is 50% less profitable<br>" +
|
||||
"Crimes and Infiltration are 50% less profitable<br><br>" +
|
||||
"Crimes and Infiltration are 25% less profitable<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade " +
|
||||
"its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other " +
|
||||
"BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:<br><br>" +
|
||||
@ -216,9 +234,9 @@ function initBitNodes() {
|
||||
BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
|
||||
}
|
||||
|
||||
function initBitNodeMultipliers() {
|
||||
if (Player.bitNodeN == null) {
|
||||
Player.bitNodeN = 1;
|
||||
export function initBitNodeMultipliers(p: IPlayer) {
|
||||
if (p.bitNodeN == null) {
|
||||
p.bitNodeN = 1;
|
||||
}
|
||||
for (var mult in BitNodeMultipliers) {
|
||||
if (BitNodeMultipliers.hasOwnProperty(mult)) {
|
||||
@ -226,7 +244,7 @@ function initBitNodeMultipliers() {
|
||||
}
|
||||
}
|
||||
|
||||
switch (Player.bitNodeN) {
|
||||
switch (p.bitNodeN) {
|
||||
case 1: //Source Genesis (every multiplier is 1)
|
||||
break;
|
||||
case 2: //Rise of the Underworld
|
||||
@ -279,35 +297,39 @@ function initBitNodeMultipliers() {
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
break;
|
||||
case 6: //Bladeburner
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.5;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.75;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.75;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
||||
break;
|
||||
case 7: //Bladeburner 2079
|
||||
BitNodeMultipliers.BladeburnerRank = 0.6;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
BitNodeMultipliers.BladeburnerRank = 0.6;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.75;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 2;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
||||
break;
|
||||
case 8: //Ghost of Wall Street
|
||||
BitNodeMultipliers.ScriptHackMoney = 0;
|
||||
@ -321,54 +343,63 @@ function initBitNodeMultipliers() {
|
||||
BitNodeMultipliers.CodingContractMoney = 0;
|
||||
break;
|
||||
case 10: // Digital Carbon
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.2;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.2;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.5;
|
||||
BitNodeMultipliers.ManualHackMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 5;
|
||||
BitNodeMultipliers.AugmentationRepCost = 2;
|
||||
BitNodeMultipliers.PurchasedServerCost = 5;
|
||||
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.5;
|
||||
BitNodeMultipliers.ManualHackMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 5;
|
||||
BitNodeMultipliers.AugmentationRepCost = 2;
|
||||
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
||||
BitNodeMultipliers.PurchasedServerCost = 5;
|
||||
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
||||
break;
|
||||
case 11: //The Big Crash
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.5;
|
||||
BitNodeMultipliers.ServerWeakenRate = 2;
|
||||
BitNodeMultipliers.CrimeMoney = 3;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
||||
BitNodeMultipliers.InfiltrationMoney = 2.5;
|
||||
BitNodeMultipliers.InfiltrationRep = 2.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.01;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.5;
|
||||
BitNodeMultipliers.ServerWeakenRate = 2;
|
||||
BitNodeMultipliers.CrimeMoney = 3;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
||||
BitNodeMultipliers.InfiltrationMoney = 2.5;
|
||||
BitNodeMultipliers.InfiltrationRep = 2.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.01;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.5;
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 4;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
|
||||
break;
|
||||
case 12: //The Recursion
|
||||
var sf12Lvl = 0;
|
||||
for (var i = 0; i < Player.sourceFiles.length; i++) {
|
||||
if (Player.sourceFiles[i].n === 12) {
|
||||
sf12Lvl = Player.sourceFiles[i].lvl;
|
||||
for (var i = 0; i < p.sourceFiles.length; i++) {
|
||||
if (p.sourceFiles[i].n === 12) {
|
||||
sf12Lvl = p.sourceFiles[i].lvl;
|
||||
}
|
||||
}
|
||||
var inc = Math.pow(1.02, sf12Lvl);
|
||||
var dec = 1/inc;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = dec;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = dec;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = dec;
|
||||
|
||||
// Multiplier for number of augs needed for Daedalus increases
|
||||
// up to a maximum of 1.34, which results in 40 Augs required
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = Math.min(inc, 1.34);
|
||||
|
||||
BitNodeMultipliers.HackingLevelMultiplier = dec;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = dec;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = dec;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = dec;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = dec;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = dec;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = dec;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = dec;
|
||||
|
||||
BitNodeMultipliers.ServerMaxMoney = dec;
|
||||
BitNodeMultipliers.ServerStartingMoney = dec;
|
||||
@ -378,6 +409,8 @@ function initBitNodeMultipliers() {
|
||||
//Does not scale, otherwise security might start at 300+
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
|
||||
BitNodeMultipliers.HomeComputerRamCost = inc;
|
||||
|
||||
BitNodeMultipliers.PurchasedServerCost = inc;
|
||||
BitNodeMultipliers.PurchasedServerLimit = dec;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = dec;
|
||||
@ -404,6 +437,9 @@ function initBitNodeMultipliers() {
|
||||
BitNodeMultipliers.InfiltrationMoney = dec;
|
||||
BitNodeMultipliers.InfiltrationRep = dec;
|
||||
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = inc;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = inc;
|
||||
|
||||
BitNodeMultipliers.CorporationValuation = dec;
|
||||
|
||||
BitNodeMultipliers.BladeburnerRank = dec;
|
||||
@ -414,7 +450,3 @@ function initBitNodeMultipliers() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export {initBitNodes,
|
||||
BitNodes,
|
||||
initBitNodeMultipliers};
|
@ -69,6 +69,11 @@ interface IBitNodeMultipliers {
|
||||
*/
|
||||
CrimeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how many Augmentations you need in order to get invited to the Daedalus faction
|
||||
*/
|
||||
DaedalusAugsRequirement: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's defense level (not exp) scales
|
||||
*/
|
||||
@ -94,6 +99,16 @@ interface IBitNodeMultipliers {
|
||||
*/
|
||||
FactionWorkRepGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data API
|
||||
*/
|
||||
FourSigmaMarketDataApiCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
|
||||
*/
|
||||
FourSigmaMarketDataCost: number;
|
||||
|
||||
/**
|
||||
* Influences the experienced gained when hacking a server.
|
||||
*/
|
||||
@ -109,6 +124,11 @@ interface IBitNodeMultipliers {
|
||||
*/
|
||||
HacknetNodeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how much money it costs to upgrade your home computer's RAM
|
||||
*/
|
||||
HomeComputerRamCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much money is gained when the player infiltrates a company.
|
||||
*/
|
||||
@ -178,6 +198,9 @@ interface IBitNodeMultipliers {
|
||||
* Influences how quickly the player's strength level (not exp) scales
|
||||
*/
|
||||
StrengthLevelMultiplier: number;
|
||||
|
||||
// Index signature
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -185,48 +208,55 @@ interface IBitNodeMultipliers {
|
||||
*/
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const BitNodeMultipliers: IBitNodeMultipliers = {
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
HomeComputerRamCost: 1,
|
||||
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CodingContractMoney: 1,
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CodingContractMoney: 1,
|
||||
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
FourSigmaMarketDataCost: 1,
|
||||
FourSigmaMarketDataApiCost: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
|
||||
DaedalusAugsRequirement: 1,
|
||||
};
|
||||
|
@ -10,6 +10,7 @@ import { Locations } from "./Locations";
|
||||
import { Player } from "./Player";
|
||||
import { hackWorldDaemon, redPillFlag } from "./RedPill";
|
||||
import { numeralWrapper } from "./ui/numeralFormat";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
|
||||
import { createProgressBarText } from "../utils/helpers/createProgressBarText";
|
||||
@ -31,46 +32,52 @@ import { removeElement } from "../utils/uiHelpers/rem
|
||||
import { removeElementById } from "../utils/uiHelpers/removeElementById";
|
||||
|
||||
|
||||
var CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
|
||||
const CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
|
||||
|
||||
var CyclesPerSecond = 5; //Game cycle is 200 ms
|
||||
const CyclesPerSecond = 5; //Game cycle is 200 ms
|
||||
|
||||
var StaminaGainPerSecond = 0.0085;
|
||||
var BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
|
||||
var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
|
||||
const StaminaGainPerSecond = 0.0085;
|
||||
const BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
|
||||
const MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
|
||||
|
||||
var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
|
||||
const DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
|
||||
|
||||
//The difficulty multiplier affects stamina loss and hp loss of an action. Also affects
|
||||
//experience gain. Its formula is:
|
||||
//difficulty ^ exponentialFactor + difficulty / linearFactor
|
||||
var DiffMultExponentialFactor = 0.28;
|
||||
var DiffMultLinearFactor = 650;
|
||||
const DiffMultExponentialFactor = 0.28;
|
||||
const DiffMultLinearFactor = 650;
|
||||
|
||||
var EffAgiLinearFactor = 40e3;
|
||||
var EffDexLinearFactor = 40e3;
|
||||
var EffAgiExponentialFactor = 0.032;
|
||||
var EffDexExponentialFactor = 0.03;
|
||||
// These factors are used to calculate action time.
|
||||
// They affect how much action time is reduced based on your agility and dexterity
|
||||
const EffAgiLinearFactor = 10e3;
|
||||
const EffDexLinearFactor = 10e3;
|
||||
const EffAgiExponentialFactor = 0.04;
|
||||
const EffDexExponentialFactor = 0.035;
|
||||
|
||||
var BaseRecruitmentTimeNeeded = 300; //Base time needed (s) to complete a Recruitment action
|
||||
const BaseRecruitmentTimeNeeded = 300; //Base time needed (s) to complete a Recruitment action
|
||||
|
||||
var PopulationThreshold = 1e9; //Population at which success rates start being affected
|
||||
var ChaosThreshold = 50; //City chaos level after which it starts making tasks harder
|
||||
const PopulationThreshold = 1e9; // Population which determines baseline success rate
|
||||
const PopulationExponent = 0.7; // Exponent that influences how different populations affect success rate
|
||||
const ChaosThreshold = 50; //City chaos level after which it starts making tasks harder
|
||||
|
||||
var BaseStatGain = 1; //Base stat gain per second
|
||||
var BaseIntGain = 0.001; //Base intelligence stat gain
|
||||
const BaseStatGain = 1; //Base stat gain per second
|
||||
const BaseIntGain = 0.001; //Base intelligence stat gain
|
||||
|
||||
var ActionCountGrowthPeriod = 300; //Time (s) it takes for action count to grow by its specified value
|
||||
const ActionCountGrowthPeriod = 480; //Time (s) it takes for action count to grow by its specified value
|
||||
|
||||
var RankToFactionRepFactor = 2; //Delta Faction Rep = this * Delta Rank
|
||||
var RankNeededForFaction = 25;
|
||||
const RankToFactionRepFactor = 2; //Delta Faction Rep = this * Delta Rank
|
||||
const RankNeededForFaction = 25;
|
||||
|
||||
var ContractSuccessesPerLevel = 3.5; //How many successes you need to level up a contract
|
||||
var OperationSuccessesPerLevel = 3; //How many successes you need to level up an op
|
||||
const ContractSuccessesPerLevel = 3; //How many successes you need to level up a contract
|
||||
const OperationSuccessesPerLevel = 2.5; //How many successes you need to level up an op
|
||||
|
||||
var RanksPerSkillPoint = 4; //How many ranks needed to get 1 Skill Point
|
||||
const RanksPerSkillPoint = 3; //How many ranks needed to get 1 Skill Point
|
||||
|
||||
var ContractBaseMoneyGain = 50e3; //Base Money Gained per contract
|
||||
const ContractBaseMoneyGain = 250e3; //Base Money Gained per contract
|
||||
|
||||
const HrcHpGain = 2; // HP gained from Hyperbolic Regeneration Chamber
|
||||
const HrcStaminaGain = 0.1; // Stamina gained from Hyperbolic Regeneration Chamber
|
||||
|
||||
//DOM related variables
|
||||
var ActiveActionCssClass = "bladeburner-active-action";
|
||||
@ -182,7 +189,7 @@ $(document).keydown(function(event) {
|
||||
|
||||
var prevCommand = consoleHistory[consoleHistoryIndex];
|
||||
DomElems.consoleInput.value = prevCommand;
|
||||
setTimeout(function(){DomElems.consoleInput.selectionStart = DomElems.consoleInput.selectionEnd = 10000; }, 0);
|
||||
setTimeoutRef(function(){DomElems.consoleInput.selectionStart = DomElems.consoleInput.selectionEnd = 10000; }, 0);
|
||||
}
|
||||
|
||||
if (event.keyCode === KEY.DOWNARROW) {
|
||||
@ -212,11 +219,11 @@ function City(params={}) {
|
||||
this.name = params.name ? params.name : Locations.Sector12;
|
||||
|
||||
//Synthoid population and estimate
|
||||
this.pop = params.pop ? params.pop : getRandomInt(800e6, 1.2*PopulationThreshold);
|
||||
this.pop = params.pop ? params.pop : getRandomInt(PopulationThreshold, 1.5 * PopulationThreshold);
|
||||
this.popEst = this.pop * (Math.random() + 0.5);
|
||||
|
||||
//Number of Synthoid communities population and estimate
|
||||
this.comms = params.comms ? params.comms : getRandomInt(5, 100);
|
||||
this.comms = params.comms ? params.comms : getRandomInt(5, 150);
|
||||
this.commsEst = this.comms + getRandomInt(-5, 5);
|
||||
if (this.commsEst < 0) {this.commsEst = 0;}
|
||||
this.chaos = 0;
|
||||
@ -491,9 +498,9 @@ Action.prototype.getSuccessChance = function(inst, params={}) {
|
||||
if (!(this instanceof BlackOperation)) {
|
||||
var city = inst.getCurrentCity();
|
||||
if (params.est) {
|
||||
competence *= (city.popEst / PopulationThreshold);
|
||||
competence *= Math.pow((city.popEst / PopulationThreshold), PopulationExponent);
|
||||
} else {
|
||||
competence *= (city.pop / PopulationThreshold);
|
||||
competence *= Math.pow((city.pop / PopulationThreshold), PopulationExponent);
|
||||
}
|
||||
|
||||
//Too high of a chaos results in lower chances
|
||||
@ -582,16 +589,18 @@ Reviver.constructors.Action = Action;
|
||||
var GeneralActions = {}; //Training, Field Analysis, Recruitment, etc.
|
||||
|
||||
//Action Identifier
|
||||
var ActionTypes = Object.freeze({
|
||||
"Idle": 1,
|
||||
"Contract": 2,
|
||||
"Operation": 3,
|
||||
"BlackOp": 4,
|
||||
"BlackOperation": 4,
|
||||
"Training": 5,
|
||||
"Recruitment": 6,
|
||||
"FieldAnalysis": 7,
|
||||
"Field Analysis": 7
|
||||
const ActionTypes = Object.freeze({
|
||||
"Idle": 1,
|
||||
"Contract": 2,
|
||||
"Operation": 3,
|
||||
"BlackOp": 4,
|
||||
"BlackOperation": 4,
|
||||
"Training": 5,
|
||||
"Recruitment": 6,
|
||||
"FieldAnalysis": 7,
|
||||
"Field Analysis": 7,
|
||||
"Diplomacy": 8,
|
||||
"Hyperbolic Regeneration Chamber": 9,
|
||||
});
|
||||
function ActionIdentifier(params={}) {
|
||||
if (params.name) {this.name = params.name;}
|
||||
@ -744,7 +753,7 @@ Bladeburner.prototype.create = function() {
|
||||
"whatever city you are currently in.",
|
||||
baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,
|
||||
rankGain:0.3, hpLoss:0.5,
|
||||
count:getRandomInt(25, 500), countGrowth:getRandomInt(5, 75)/10,
|
||||
count:getRandomInt(25, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.05,def:0.05,dex:0.35,agi:0.35,cha:0.1, int:0.05},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.9, int:1},
|
||||
isStealth:true
|
||||
@ -756,7 +765,7 @@ Bladeburner.prototype.create = function() {
|
||||
"current city, and will also increase its chaos level.",
|
||||
baseDifficulty:250, difficultyFac:1.04,rewardFac:1.085,
|
||||
rankGain:0.9, hpLoss:1,
|
||||
count:getRandomInt(5, 500), countGrowth:getRandomInt(5, 75)/10,
|
||||
count:getRandomInt(5, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.15,def:0.15,dex:0.25,agi:0.25,cha:0.1, int:0.1},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
|
||||
isKill:true
|
||||
@ -768,7 +777,7 @@ Bladeburner.prototype.create = function() {
|
||||
"city, and will also increase its chaos level.",
|
||||
baseDifficulty:200, difficultyFac:1.03, rewardFac:1.065,
|
||||
rankGain:0.6, hpLoss:1,
|
||||
count:getRandomInt(5, 500), countGrowth:getRandomInt(5,75)/10,
|
||||
count:getRandomInt(5, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0.1, int:0.1},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
|
||||
isKill:true
|
||||
@ -783,7 +792,7 @@ Bladeburner.prototype.create = function() {
|
||||
"You will NOT lose HP from failed Investigation ops.",
|
||||
baseDifficulty:400, difficultyFac:1.03,rewardFac:1.07,reqdRank:25,
|
||||
rankGain:2.2, rankLoss:0.2,
|
||||
count:getRandomInt(1, 250), countGrowth:getRandomInt(10, 40)/10,
|
||||
count:getRandomInt(1, 100), countGrowth:getRandomInt(10, 40)/10,
|
||||
weights:{hack:0.25,str:0.05,def:0.05,dex:0.2,agi:0.1,cha:0.25, int:0.1},
|
||||
decays:{hack:0.85,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
@ -796,7 +805,7 @@ Bladeburner.prototype.create = function() {
|
||||
"data.",
|
||||
baseDifficulty:500, difficultyFac:1.04, rewardFac:1.09, reqdRank:100,
|
||||
rankGain:4.4, rankLoss:0.4, hpLoss:2,
|
||||
count:getRandomInt(1, 250), countGrowth:getRandomInt(10, 40)/10,
|
||||
count:getRandomInt(1, 100), countGrowth:getRandomInt(10, 40)/10,
|
||||
weights:{hack:0.2,str:0.05,def:0.05,dex:0.2,agi:0.2,cha:0.2, int:0.1},
|
||||
decays:{hack:0.8,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
@ -807,7 +816,7 @@ Bladeburner.prototype.create = function() {
|
||||
"notorious Synthoid criminals.",
|
||||
baseDifficulty:650, difficultyFac:1.04, rewardFac:1.095, reqdRank:500,
|
||||
rankGain:5.5, rankLoss:0.5, hpLoss:2.5,
|
||||
count:getRandomInt(1, 300), countGrowth:getRandomInt(3, 40)/10,
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(3, 40)/10,
|
||||
weights:{hack:0.25,str:0.05,def:0.05,dex:0.25,agi:0.1,cha:0.2, int:0.1},
|
||||
decays:{hack:0.8,str:0.85,def:0.85,dex:0.85,agi:0.85,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
@ -819,7 +828,7 @@ Bladeburner.prototype.create = function() {
|
||||
"in order for this Operation to be successful",
|
||||
baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
|
||||
rankGain:55,rankLoss:2.5,hpLoss:50,
|
||||
count:getRandomInt(1, 200), countGrowth:getRandomInt(2, 40)/10,
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
|
||||
isKill:true
|
||||
@ -831,7 +840,7 @@ Bladeburner.prototype.create = function() {
|
||||
"drawing any attention. Stealth and discretion are key.",
|
||||
baseDifficulty:1000, difficultyFac:1.05, rewardFac:1.11, reqdRank:20e3,
|
||||
rankGain:22, rankLoss:2, hpLoss:10,
|
||||
count:getRandomInt(1, 250), countGrowth:getRandomInt(1, 20)/10,
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(1, 20)/10,
|
||||
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
|
||||
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
|
||||
isStealth:true, isKill:true
|
||||
@ -843,7 +852,7 @@ Bladeburner.prototype.create = function() {
|
||||
"in the Synthoid communities.",
|
||||
baseDifficulty:1500, difficultyFac:1.06, rewardFac:1.14, reqdRank:50e3,
|
||||
rankGain:44, rankLoss:4, hpLoss:5,
|
||||
count:getRandomInt(1, 200), countGrowth:getRandomInt(1, 20)/10,
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(1, 20)/10,
|
||||
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.8},
|
||||
isStealth:true, isKill:true
|
||||
@ -981,7 +990,7 @@ Bladeburner.prototype.changeRank = function(change) {
|
||||
}
|
||||
}
|
||||
|
||||
//Gain skill points. You get 1 every 4 ranks
|
||||
// Gain skill points
|
||||
var rankNeededForSp = (this.totalSkillPoints+1) * RanksPerSkillPoint;
|
||||
if (this.maxRank >= rankNeededForSp) {
|
||||
//Calculate how many skill points to gain
|
||||
@ -1143,16 +1152,18 @@ Bladeburner.prototype.startAction = function(actionId) {
|
||||
exceptionAlert(e);
|
||||
}
|
||||
break;
|
||||
case ActionTypes["Training"]:
|
||||
this.actionTimeToComplete = 30;
|
||||
break;
|
||||
case ActionTypes["Recruitment"]:
|
||||
this.actionTimeToComplete = this.getRecruitmentTime();
|
||||
break;
|
||||
case ActionTypes["Training"]:
|
||||
case ActionTypes["FieldAnalysis"]:
|
||||
case ActionTypes["Field Analysis"]:
|
||||
this.actionTimeToComplete = 30;
|
||||
break;
|
||||
case ActionTypes["Diplomacy"]:
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
this.actionTimeToComplete = 60;
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid Action Type in Bladeburner.startAction(): " + actionId.type);
|
||||
break;
|
||||
@ -1204,6 +1215,7 @@ Bladeburner.prototype.completeAction = function() {
|
||||
if (!isOperation) {
|
||||
moneyGain = ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
|
||||
Player.gainMoney(moneyGain);
|
||||
Player.recordMoneySource(moneyGain, "bladeburner");
|
||||
}
|
||||
|
||||
if (isOperation) {
|
||||
@ -1378,7 +1390,6 @@ Bladeburner.prototype.completeAction = function() {
|
||||
break;
|
||||
case ActionTypes["Recruitment"]:
|
||||
var successChance = this.getRecruitmentSuccessChance();
|
||||
console.log("Bladeburner recruitment success chance: " + successChance);
|
||||
if (Math.random() < successChance) {
|
||||
var expGain = 2 * BaseStatGain * this.actionTimeToComplete;
|
||||
Player.gainCharismaExp(expGain);
|
||||
@ -1395,7 +1406,25 @@ Bladeburner.prototype.completeAction = function() {
|
||||
}
|
||||
this.startAction(this.action); //Repeat action
|
||||
break;
|
||||
case ActionTypes["Diplomacy"]:
|
||||
var eff = this.getDiplomacyEffectiveness();
|
||||
this.getCurrentCity().chaos *= eff;
|
||||
if (this.getCurrentCity().chaos < 0) { this.getCurrentCity().chaos = 0; }
|
||||
if (this.logging.general) {
|
||||
this.log(`Diplomacy completed. Chaos levels in the current city fell by ${numeralWrapper.formatPercentage(1 - eff)}`);
|
||||
}
|
||||
this.startAction(this.action); // Repeat Action
|
||||
break;
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
Player.regenerateHp(HrcHpGain);
|
||||
this.stamina = Math.max(this.maxStamina, this.stamina + HrcStaminaGain); // TODO Turn this into a const and adjust value
|
||||
this.startAction(this.action);
|
||||
if (this.logging.general) {
|
||||
this.log(`Rested in Hyperbolic Regeneration Chamber. Restored ${HrcHpGain} HP and gained ${HrcStaminaGain} stamina`);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
console.error(`Bladeburner.completeAction() called for invalid action: ${this.action.type}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1484,7 +1513,7 @@ Bladeburner.prototype.completeOperation = function(success) {
|
||||
--city.comms;
|
||||
--city.commsEst;
|
||||
} else {
|
||||
var change = getRandomInt(-3, -1);
|
||||
var change = getRandomInt(-10, -5) / 10;
|
||||
city.changePopulationByPercentage(change, {nonZero:true});
|
||||
}
|
||||
city.changeChaosByPercentage(getRandomInt(1, 5));
|
||||
@ -1516,6 +1545,15 @@ Bladeburner.prototype.getRecruitmentSuccessChance = function() {
|
||||
return Math.pow(Player.charisma, 0.45) / (this.teamSize + 1);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.getDiplomacyEffectiveness = function() {
|
||||
// Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
|
||||
const CharismaLinearFactor = 1e3;
|
||||
const CharismaExponentialFactor = 0.045;
|
||||
|
||||
const charismaEff = Math.pow(Player.charisma, CharismaExponentialFactor) + Player.charisma / CharismaLinearFactor;
|
||||
return (100 - charismaEff) / 100;
|
||||
}
|
||||
|
||||
//Process stat gains from Contracts, Operations, and Black Operations
|
||||
//@action(Action obj) - Derived action class
|
||||
//@success(bool) - Whether action was successful
|
||||
@ -1612,20 +1650,20 @@ Bladeburner.prototype.randomEvent = function() {
|
||||
} else if (chance <= 0.7) {
|
||||
//Synthoid Riots (+chaos), 20%
|
||||
sourceCity.chaos += 1;
|
||||
sourceCity.chaos *= (1 + getRandomInt(5, 10) / 100);
|
||||
sourceCity.chaos *= (1 + getRandomInt(5, 20) / 100);
|
||||
if (this.logging.events) {
|
||||
this.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
|
||||
}
|
||||
} else if (chance <= 0.9) {
|
||||
//Less Synthoids, 20%
|
||||
var percentage = getRandomInt(5, 20) / 100;
|
||||
var percentage = getRandomInt(8, 20) / 100;
|
||||
var count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop -= count;
|
||||
if (this.logging.events) {
|
||||
this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
|
||||
}
|
||||
}
|
||||
//20% chance of nothing happening
|
||||
// 10% chance of nothing happening
|
||||
}
|
||||
|
||||
Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
|
||||
@ -3347,6 +3385,14 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
|
||||
action.type = ActionTypes["Field Analysis"];
|
||||
action.name = "Field Analysis";
|
||||
break;
|
||||
case "diplomacy":
|
||||
action.type = ActionTypes["Diplomacy"];
|
||||
action.name = "Diplomacy";
|
||||
break;
|
||||
case "hyperbolic regeneration chamber":
|
||||
action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
|
||||
action.name = "Hyperbolic Regeneration Chamber";
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
@ -3784,14 +3830,14 @@ function initBladeburner() {
|
||||
name:SkillNames.BladesIntuition,
|
||||
desc:"Each level of this skill increases your success chance " +
|
||||
"for all Contracts, Operations, and BlackOps by 3%",
|
||||
baseCost:5, costInc:2,
|
||||
baseCost: 3, costInc: 2.1,
|
||||
successChanceAll:3
|
||||
});
|
||||
Skills[SkillNames.Cloak] = new Skill({
|
||||
name:SkillNames.Cloak,
|
||||
desc:"Each level of this skill increases your " +
|
||||
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
|
||||
baseCost:3, costInc:1,
|
||||
baseCost: 2, costInc: 1.1,
|
||||
successChanceStealth:5.5
|
||||
});
|
||||
|
||||
@ -3802,42 +3848,42 @@ function initBladeburner() {
|
||||
name:SkillNames.ShortCircuit,
|
||||
desc:"Each level of this skill increases your success chance " +
|
||||
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
|
||||
baseCost:3, costInc:2,
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceKill:5.5
|
||||
});
|
||||
Skills[SkillNames.DigitalObserver] = new Skill({
|
||||
name:SkillNames.DigitalObserver,
|
||||
desc:"Each level of this skill increases your success chance in " +
|
||||
"all Operations and BlackOps by 4%",
|
||||
baseCost:5, costInc:2,
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceOperation:4
|
||||
});
|
||||
Skills[SkillNames.Tracer] = new Skill({
|
||||
name:SkillNames.Tracer,
|
||||
desc:"Each level of this skill increases your success chance in " +
|
||||
"all Contracts by 4%",
|
||||
baseCost:3, costInc:2,
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceContract:4
|
||||
});
|
||||
Skills[SkillNames.Overclock] = new Skill({
|
||||
name:SkillNames.Overclock,
|
||||
desc:"Each level of this skill decreases the time it takes " +
|
||||
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 95)",
|
||||
baseCost:4, costInc:1.1, maxLvl:95,
|
||||
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
|
||||
baseCost: 3, costInc: 1.4, maxLvl: 90,
|
||||
actionTime:1
|
||||
});
|
||||
Skills[SkillNames.Reaper] = new Skill({
|
||||
name:SkillNames.Reaper,
|
||||
desc:"Each level of this skill increases your effective combat stats for Bladeburner actions by 3%",
|
||||
baseCost:3, costInc:2,
|
||||
effStr:3, effDef:3, effDex:3, effAgi:3
|
||||
name: SkillNames.Reaper,
|
||||
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
effStr: 2, effDef: 2, effDex: 2, effAgi: 2
|
||||
});
|
||||
Skills[SkillNames.EvasiveSystem] = new Skill({
|
||||
name:SkillNames.EvasiveSystem,
|
||||
desc:"Each level of this skill increases your effective " +
|
||||
"dexterity and agility for Bladeburner actions by 5%",
|
||||
baseCost:2, costInc: 1,
|
||||
effDex:5, effAgi:5
|
||||
"dexterity and agility for Bladeburner actions by 4%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
effDex: 4, effAgi: 4
|
||||
});
|
||||
Skills[SkillNames.Datamancer] = new Skill({
|
||||
name:SkillNames.Datamancer,
|
||||
@ -3856,19 +3902,20 @@ function initBladeburner() {
|
||||
});
|
||||
Skills[SkillNames.HandsOfMidas] = new Skill({
|
||||
name: SkillNames.HandsOfMidas,
|
||||
desc: "Each level of this skill increases the amount of money you receive from Contracts by 5%",
|
||||
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
|
||||
baseCost: 2, costInc: 2.5,
|
||||
money: 5,
|
||||
money: 10,
|
||||
});
|
||||
Skills[SkillNames.Hyperdrive] = new Skill({
|
||||
name: SkillNames.Hyperdrive,
|
||||
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 4%",
|
||||
baseCost: 1, costInc: 3,
|
||||
expGain: 4,
|
||||
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
|
||||
baseCost: 1, costInc: 2.5,
|
||||
expGain: 10,
|
||||
});
|
||||
|
||||
//General Actions
|
||||
var actionName = "Training";
|
||||
let actionName;
|
||||
actionName = "Training";
|
||||
GeneralActions[actionName] = new Action({
|
||||
name:actionName,
|
||||
desc:"Improve your abilities at the Bladeburner unit's specialized training " +
|
||||
@ -3876,7 +3923,7 @@ function initBladeburner() {
|
||||
"increases your max stamina."
|
||||
});
|
||||
|
||||
var actionName = "Field Analysis";
|
||||
actionName = "Field Analysis";
|
||||
GeneralActions[actionName] = new Action({
|
||||
name:actionName,
|
||||
desc:"Mine and analyze Synthoid-related data. This improve the " +
|
||||
@ -3886,7 +3933,7 @@ function initBladeburner() {
|
||||
"Does NOT require stamina."
|
||||
});
|
||||
|
||||
var actionName = "Recruitment";
|
||||
actionName = "Recruitment";
|
||||
GeneralActions[actionName] = new Action({
|
||||
name:actionName,
|
||||
desc:"Attempt to recruit members for your Bladeburner team. These members " +
|
||||
@ -3894,6 +3941,21 @@ function initBladeburner() {
|
||||
"Does NOT require stamina."
|
||||
});
|
||||
|
||||
actionName = "Diplomacy";
|
||||
GeneralActions[actionName] = new Action({
|
||||
name: actionName,
|
||||
desc: "Improve diplomatic relations with the Synthoid population. " +
|
||||
"Completing this action will reduce the Chaos level in your current city.<br><br>" +
|
||||
"Does NOT require stamina."
|
||||
});
|
||||
|
||||
actionName = "Hyperbolic Regeneration Chamber";
|
||||
GeneralActions[actionName] = new Action({
|
||||
name: actionName,
|
||||
desc: "Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. " +
|
||||
"This will slowly heal your wounds and slightly increase your stamina gain.<br><br>",
|
||||
});
|
||||
|
||||
//Black Operations
|
||||
BlackOperations["Operation Typhoon"] = new BlackOperation({
|
||||
name:"Operation Typhoon",
|
||||
|
@ -1,9 +1,10 @@
|
||||
import {Engine} from "./engine";
|
||||
import {Engine} from "./engine";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
|
||||
import {isString} from "../utils/helpers/isString";
|
||||
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
|
||||
import {isString} from "../utils/helpers/isString";
|
||||
|
||||
var cinematicTextFlag = false;
|
||||
|
||||
@ -59,7 +60,7 @@ function writeCinematicTextLine(line) {
|
||||
|
||||
function writeCinematicTextLetter(pElem, line, i=0) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
setTimeoutRef(function() {
|
||||
if (i >= line.length) {
|
||||
var textToShow = line.substring(0, i);
|
||||
pElem.innerHTML = textToShow;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {IMap} from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.43.1",
|
||||
Version: "0.44.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -274,7 +274,7 @@ export let CONSTANTS: IMap<any> = {
|
||||
/* Coding Contract Constants */
|
||||
CodingContractBaseFactionRepGain: 2500,
|
||||
CodingContractBaseCompanyRepGain: 4000,
|
||||
CodingContractBaseMoneyGain: 50e6,
|
||||
CodingContractBaseMoneyGain: 75e6,
|
||||
|
||||
// BitNode/Source-File related stuff
|
||||
TotalNumBitNodes: 24,
|
||||
@ -510,25 +510,44 @@ export let CONSTANTS: IMap<any> = {
|
||||
|
||||
LatestUpdate:
|
||||
`
|
||||
v0.43.1
|
||||
* Terminal changes:
|
||||
** Quoted arguments are now properly parsed. (e.g. 'run f.script "this is one argument"' will be correctly parsed)
|
||||
** Errors are now shown in red text
|
||||
** 'unalias' command now has a different format and no longer needs the quotations
|
||||
** Bug Fix: Fixed several edge cases where autocomplete wasnt working properly
|
||||
v0.44.0
|
||||
* Bladeburner Changes:
|
||||
** Reduced the amount of rank needed to earn a skill point
|
||||
** Reduced the effects of the "Reaper" and "Evasive System" skills
|
||||
** Increased the effect of the "Hyperdrive" and "Hands of Midas" skills
|
||||
** Slightly increased the rate which the skill point cost rises for almost all skills
|
||||
** The "Overlock" Skill now has a maximum level of 90 instead of 95
|
||||
** Money earned from Contracts increased by 400%
|
||||
** Changed the way population affects success rate. Extreme populations now have less dramatic effects
|
||||
** Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber
|
||||
** Lowered the rep and money cost of the "Blade's Simulacrum" augmentation
|
||||
** Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value)
|
||||
** Decreased the rate at which the amount of Contracts/Operations increases over time
|
||||
** Decreased the number of successes you need to increase the max level of a Contract/Operation
|
||||
** Increased the average number of Synthoid communities each city has
|
||||
** Reduced the amount by which a successful raid will decrease the population of a city
|
||||
** The "riots" event will now increase the chaos of a city by a greater amount
|
||||
** Significantly increased the effect that Agility and Dexterity have on action time
|
||||
|
||||
* Added two new Bladeburner skills for increasing money and experience gain
|
||||
* Made some minor adjustments to Bladeburner UI
|
||||
* Corporation "Smart Factories" and "Smart Storage" upgrades have slightly lower price multipliers
|
||||
* Added nFormat Netscript function
|
||||
* Added 6 new Coding Contract problems
|
||||
* Updated documentation with list of all Coding Contract problems
|
||||
* Minor improvements for 'Active Scripts' UI
|
||||
* Implemented several optimizations for active scripts. The game should now use less memory and the savefile should be slightly smaller when there are many scripts running
|
||||
* Bug Fix: A Stock Forecast should no longer go above 1 (i.e. 100%)
|
||||
* Bug Fix: The cost of Resleeves should no longer be affected by buying Augs
|
||||
* Bug Fix: Duplicate Sleeves now use their own stats to determine crime success rate, instead of the host consciousness' stats
|
||||
* Bug Fix: You can now call the prompt() Netscript function from multiple scripts simultaneously
|
||||
* Added new BitNode multipliers:
|
||||
** HomeComputerRamCost - Affects how much it costs to upgrade home computer's RAM
|
||||
** DaedalusAugsRequirement - Affects how many Augmentations you need in order to get invited to Daedalus
|
||||
** FourSigmaMarketDataCost - Affects how much it costs to unlock the stock market's 4S Market Data
|
||||
** FourSigmaMarketDataApiCost - Affects how much it costs to unlock the stock market's 4S Market Data API
|
||||
|
||||
* A few minor changes to BitNode multipliers across the board (mostly for the new multipliers)
|
||||
* 'The Covenant' now requires 20 total Augmentations to get invited, rather than 30
|
||||
* You can now purchase permanent Duplicate Sleeves from 'The Covenant'. This requires Source-File 10, and you must be in BN-10 or after
|
||||
* You can now track where all of your money comes from in the 'Stats' page
|
||||
* Increased the money gained from Coding Contracts by 50%
|
||||
* getCharacterInformation() function now returns the player's HP and max HP
|
||||
* Bug Fix: You can no longer disconnect the enemy's connections in Hacking Missions
|
||||
* Bug Fix: Duplicate Sleeve faction reputation gain is now properly affected by faction favor
|
||||
* Bug Fix: After installing Augmentations, the Terminal display will now correctly show the current server as "home"
|
||||
* Bug Fix: Fixed an exploit where you could change the duration of timed functions (e.g. hack, weaken) in NetscriptJS
|
||||
* Bug Fix: You should now properly be able to use the ServerProfile.exe program
|
||||
* Bug Fix: Prevented exploit that allowed you to accept faction invites programmatically through NetscriptJS
|
||||
* Bug Fix: Faction invitations for megacorporations should now work properly
|
||||
`
|
||||
|
||||
}
|
||||
|
@ -2868,7 +2868,9 @@ Corporation.prototype.process = function() {
|
||||
const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
|
||||
const retainedEarnings = cycleProfit - totalDividends;
|
||||
const dividendsPerShare = totalDividends / this.totalShares;
|
||||
Player.gainMoney(this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100)));
|
||||
const profit = this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100));
|
||||
Player.gainMoney(profit);
|
||||
Player.recordMoneySource(profit, "corporation");
|
||||
this.funds = this.funds.plus(retainedEarnings);
|
||||
}
|
||||
} else {
|
||||
@ -3533,6 +3535,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
this.shareSalesUntilPriceUpdate = newSharesUntilUpdate;
|
||||
this.shareSaleCooldown = SellSharesCooldown;
|
||||
Player.gainMoney(profit);
|
||||
Player.recordMoneySource(profit, "corporation");
|
||||
removeElementById(popupId);
|
||||
dialogBoxCreate(`Sold ${numeralWrapper.formatMoney(shares, "0.000a")} shares for ` +
|
||||
`${numeralWrapper.formatMoney(profit, "$0.000a")}. ` +
|
||||
|
@ -1,30 +1,27 @@
|
||||
import { Crimes } from "./Crimes";
|
||||
|
||||
import { Player } from "../Player";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
|
||||
export function determineCrimeSuccess(type, moneyGained) {
|
||||
var chance = 0;
|
||||
var found = false;
|
||||
for(const i in Crimes) {
|
||||
const crime = Crimes[i];
|
||||
if(crime.type == type) {
|
||||
chance = crime.successRate(Player);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
export function determineCrimeSuccess(p: IPlayer, type: string) {
|
||||
let chance: number = 0;
|
||||
let found: boolean = false;
|
||||
for (const i in Crimes) {
|
||||
let crime = Crimes[i];
|
||||
if (crime.type == type) {
|
||||
chance = crime.successRate(p);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found) {
|
||||
console.log(crime);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
return;
|
||||
if (!found) {
|
||||
dialogBoxCreate(`ERR: Unrecognized crime type: ${type} This is probably a bug please contact the developer`, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.random() <= chance) {
|
||||
//Success
|
||||
Player.gainMoney(moneyGained);
|
||||
return true;
|
||||
} else {
|
||||
//Failure
|
||||
@ -32,7 +29,7 @@ export function determineCrimeSuccess(type, moneyGained) {
|
||||
}
|
||||
}
|
||||
|
||||
export function findCrime(roughName) {
|
||||
export function findCrime(roughName: string) {
|
||||
if (roughName.includes("shoplift")) {
|
||||
return Crimes.Shoplift;
|
||||
} else if (roughName.includes("rob") && roughName.includes("store")) {
|
@ -3,6 +3,8 @@ import { CodingContractTypes } from "./CodingContracts";
|
||||
import { generateContract,
|
||||
generateRandomContract,
|
||||
generateRandomContractOnHome } from "./CodingContractGenerator";
|
||||
import { Companies } from "./Company/Companies";
|
||||
import { Company } from "./Company/Company";
|
||||
import { Programs } from "./Programs/Programs";
|
||||
import { Factions } from "./Faction/Factions";
|
||||
import { Player } from "./Player";
|
||||
@ -265,7 +267,19 @@ export function createDevMenu() {
|
||||
Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value);
|
||||
},
|
||||
innerText: "Queue Augmentation",
|
||||
})
|
||||
});
|
||||
|
||||
const giveAllAugmentationsButton = createElement("button", {
|
||||
class: "std-button",
|
||||
clickListener: () => {
|
||||
for (const i in AugmentationNames) {
|
||||
const augName = AugmentationNames[i];
|
||||
Player.queueAugmentation(augName);
|
||||
}
|
||||
},
|
||||
display: "block",
|
||||
innerText: "Queue All Augmentations",
|
||||
});
|
||||
|
||||
// Source Files
|
||||
const sourceFilesHeader = createElement("h2", { innerText: "Source-Files" });
|
||||
@ -373,6 +387,38 @@ export function createDevMenu() {
|
||||
innerText: "Connect to server",
|
||||
});
|
||||
|
||||
// Companies
|
||||
const companiesHeader = createElement("h2", { innerText: "Companies" });
|
||||
|
||||
const companiesDropdown = createElement("select", {
|
||||
class: "dropdown",
|
||||
margin: "5px",
|
||||
});
|
||||
for (const c in Companies) {
|
||||
companiesDropdown.add(createOptionElement(Companies[c].name));
|
||||
}
|
||||
|
||||
const companyReputationInput = createElement("input", {
|
||||
margin: "5px",
|
||||
placeholder: "Rep to add to company",
|
||||
type: "number",
|
||||
});
|
||||
|
||||
const companyReputationButton = createElement("button", {
|
||||
class: "std-button",
|
||||
innerText: "Add rep to company",
|
||||
clickListener: () => {
|
||||
const compName = getSelectText(companiesDropdown);
|
||||
const company = Companies[compName];
|
||||
const rep = parseFloat(companyReputationInput.value);
|
||||
if (company != null && !isNaN(rep)) {
|
||||
company.playerReputation += rep;
|
||||
} else {
|
||||
console.warn(`Invalid input for Dev Menu Company Rep. Company Name: ${compName}. Rep: ${rep}`);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Bladeburner
|
||||
const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"});
|
||||
|
||||
@ -587,6 +633,7 @@ export function createDevMenu() {
|
||||
devMenuContainer.appendChild(augmentationsHeader);
|
||||
devMenuContainer.appendChild(augmentationsDropdown);
|
||||
devMenuContainer.appendChild(augmentationsQueueButton);
|
||||
devMenuContainer.appendChild(giveAllAugmentationsButton);
|
||||
devMenuContainer.appendChild(sourceFilesHeader);
|
||||
devMenuContainer.appendChild(removeSourceFileDropdown);
|
||||
devMenuContainer.appendChild(removeSourceFileButton);
|
||||
@ -599,6 +646,11 @@ export function createDevMenu() {
|
||||
devMenuContainer.appendChild(serversMaxMoneyAll);
|
||||
devMenuContainer.appendChild(serversConnectToDropdown);
|
||||
devMenuContainer.appendChild(serversConnectToButton);
|
||||
devMenuContainer.appendChild(companiesHeader);
|
||||
devMenuContainer.appendChild(companiesDropdown);
|
||||
devMenuContainer.appendChild(createElement("br"));
|
||||
devMenuContainer.appendChild(companyReputationInput);
|
||||
devMenuContainer.appendChild(companyReputationButton);
|
||||
devMenuContainer.appendChild(bladeburnerHeader);
|
||||
devMenuContainer.appendChild(bladeburnerGainRankInput);
|
||||
devMenuContainer.appendChild(bladeburnerGainRankButton);
|
||||
|
@ -12,6 +12,9 @@ import { HackingMission, setInMission } from "../Missions";
|
||||
import { Player } from "../Player";
|
||||
import { PurchaseAugmentationsOrderSetting } from "../Settings/SettingEnums";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
|
||||
import { createPurchaseSleevesFromCovenantPopup } from "../PersonObjects/Sleeve/SleeveCovenantPurchases";
|
||||
|
||||
import {Page, routing} from "../ui/navigationTracking";
|
||||
import {numeralWrapper} from "../ui/numeralFormat";
|
||||
@ -57,6 +60,9 @@ function displayFactionContent(factionName) {
|
||||
if (faction == null) {
|
||||
throw new Error("Invalid factionName passed into displayFactionContent: " + factionName);
|
||||
}
|
||||
if (!faction.isMember) {
|
||||
throw new Error("Not a member of this faction, cannot display faction information");
|
||||
}
|
||||
var factionInfo = faction.getInfo();
|
||||
|
||||
removeChildrenFromElement(Engine.Display.factionContent);
|
||||
@ -108,9 +114,7 @@ function displayFactionContent(factionName) {
|
||||
elements.push(createElement("br"));
|
||||
|
||||
//Hacking Mission Option
|
||||
var hackMissionDiv = createElement("div", {
|
||||
id:"faction-hack-mission-div", class:"faction-work-div",
|
||||
});
|
||||
var hackMissionDiv = createElement("div", { class:"faction-work-div" });
|
||||
var hackMissionDivWrapper = createElement("div", {class:"faction-work-div-wrapper"});
|
||||
hackMissionDiv.appendChild(hackMissionDivWrapper);
|
||||
hackMissionDivWrapper.appendChild(createElement("a", {
|
||||
@ -131,13 +135,11 @@ function displayFactionContent(factionName) {
|
||||
elements.push(hackMissionDiv);
|
||||
|
||||
//Hacking Contracts Option
|
||||
var hackDiv = createElement("div", {
|
||||
id:"faction-hack-div", class:"faction-work-div",
|
||||
});
|
||||
var hackDiv = createElement("div", { class:"faction-work-div", });
|
||||
var hackDivWrapper = createElement("div", {class:"faction-work-div-wrapper"});
|
||||
hackDiv.appendChild(hackDivWrapper);
|
||||
hackDivWrapper.appendChild(createElement("a", {
|
||||
class:"a-link-button", innerText:"Hacking Contracts",
|
||||
class:"std-button", innerText:"Hacking Contracts",
|
||||
clickListener:()=>{
|
||||
Player.startFactionHackWork(faction);
|
||||
return false;
|
||||
@ -152,13 +154,11 @@ function displayFactionContent(factionName) {
|
||||
elements.push(hackDiv);
|
||||
|
||||
//Field Work Option
|
||||
var fieldWorkDiv = createElement("div", {
|
||||
id:"faction-fieldwork-div", class:"faction-work-div"
|
||||
});
|
||||
var fieldWorkDiv = createElement("div", { class:"faction-work-div" });
|
||||
var fieldWorkDivWrapper = createElement("div", {class:"faction-work-div-wrapper"});
|
||||
fieldWorkDiv.appendChild(fieldWorkDivWrapper);
|
||||
fieldWorkDivWrapper.appendChild(createElement("a", {
|
||||
class:"a-link-button", innerText:"Field Work",
|
||||
class:"std-button", innerText:"Field Work",
|
||||
clickListener:()=>{
|
||||
Player.startFactionFieldWork(faction);
|
||||
return false;
|
||||
@ -173,13 +173,11 @@ function displayFactionContent(factionName) {
|
||||
elements.push(fieldWorkDiv);
|
||||
|
||||
//Security Work Option
|
||||
var securityWorkDiv = createElement("div", {
|
||||
id:"faction-securitywork-div", class:"faction-work-div"
|
||||
});
|
||||
var securityWorkDiv = createElement("div", { class:"faction-work-div" });
|
||||
var securityWorkDivWrapper = createElement("div", {class:"faction-work-div-wrapper"});
|
||||
securityWorkDiv.appendChild(securityWorkDivWrapper);
|
||||
securityWorkDivWrapper.appendChild(createElement("a", {
|
||||
class:"a-link-button", innerText:"Security Work",
|
||||
class:"std-button", innerText:"Security Work",
|
||||
clickListener:()=>{
|
||||
Player.startFactionSecurityWork(faction);
|
||||
return false;
|
||||
@ -194,9 +192,7 @@ function displayFactionContent(factionName) {
|
||||
elements.push(securityWorkDiv);
|
||||
|
||||
//Donate for reputation
|
||||
var donateDiv = createElement("div", {
|
||||
id:"faction-donate-div", class:"faction-work-div"
|
||||
});
|
||||
var donateDiv = createElement("div", { class:"faction-work-div" });
|
||||
var donateDivWrapper = createElement("div", {class:"faction-work-div-wrapper"});
|
||||
donateDiv.appendChild(donateDivWrapper);
|
||||
var donateRepGain = createElement("p", {
|
||||
@ -219,7 +215,7 @@ function displayFactionContent(factionName) {
|
||||
},
|
||||
});
|
||||
donateDivWrapper.appendChild(createElement("a", {
|
||||
class:"a-link-button", innerText:"Donate Money",
|
||||
class:"std-button", innerText:"Donate Money",
|
||||
clickListener:()=>{
|
||||
var amt = parseFloat(donateAmountInput.value);
|
||||
if (isNaN(amt) || amt < 0) {
|
||||
@ -240,24 +236,6 @@ function displayFactionContent(factionName) {
|
||||
donateDivWrapper.appendChild(donateRepGain);
|
||||
elements.push(donateDiv);
|
||||
|
||||
//Purchase Augmentations
|
||||
elements.push(createElement("pre", {
|
||||
innerHTML: "<br>As your reputation with this faction rises, you will " +
|
||||
"unlock Augmentations, which you can purchase to enhance " +
|
||||
"your abilities.<br><br>"
|
||||
}));
|
||||
elements.push(createElement("a", {
|
||||
class:"a-link-button", innerText:"Purchase Augmentations",
|
||||
clickListener:()=>{
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionAugmentationsContent.style.display = "block";
|
||||
|
||||
|
||||
displayFactionAugmentations(factionName);
|
||||
return false;
|
||||
}
|
||||
}));
|
||||
|
||||
//Gang (BitNode-2)
|
||||
if (Player.bitNodeN == 2 && (factionName == "Slum Snakes" || factionName == "Tetrads" ||
|
||||
factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
|
||||
@ -338,10 +316,49 @@ function displayFactionContent(factionName) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!faction.isMember) {
|
||||
throw new Error("Not a member of this faction, cannot display faction information");
|
||||
}
|
||||
// Purchase Sleeves from Covenant
|
||||
if (factionName === "The Covenant" && Player.bitNodeN >= 10 && SourceFileFlags[10]) {
|
||||
const covenantPurchaseSleevesDiv = createElement("div", { class: "faction-work-div", display: "inline" });
|
||||
const covenantPurchaseSleevesDivWrapper = createElement("div", { class: "faction-work-div-wrapper" });
|
||||
covenantPurchaseSleevesDiv.appendChild(covenantPurchaseSleevesDivWrapper);
|
||||
covenantPurchaseSleevesDivWrapper.appendChild(createElement("a", {
|
||||
class: "std-button",
|
||||
innerText: "Purchase Duplicate Sleeves",
|
||||
clickListener: () => {
|
||||
createPurchaseSleevesFromCovenantPopup(Player);
|
||||
}
|
||||
}));
|
||||
covenantPurchaseSleevesDivWrapper.appendChild(createElement("p", {
|
||||
innerText: "Purchase Duplicate Sleeves. These are permanent! You can purchase up to 5 total.",
|
||||
}));
|
||||
|
||||
elements.push(covenantPurchaseSleevesDiv);
|
||||
}
|
||||
|
||||
//Purchase Augmentations
|
||||
const purchaseAugmentationsDiv = createElement("div", { class: "faction-work-div", display: "inline" });
|
||||
const purchaseAugmentationsDivWrapper = createElement("div", { class: "faction-work-div-wrapper" });
|
||||
purchaseAugmentationsDiv.appendChild(purchaseAugmentationsDivWrapper);
|
||||
purchaseAugmentationsDivWrapper.appendChild(createElement("a", {
|
||||
class:"std-button",
|
||||
innerText:"Purchase Augmentations",
|
||||
margin: "5px",
|
||||
clickListener:()=>{
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionAugmentationsContent.style.display = "block";
|
||||
|
||||
displayFactionAugmentations(factionName);
|
||||
return false;
|
||||
}
|
||||
}));
|
||||
purchaseAugmentationsDivWrapper.appendChild(createElement("pre", {
|
||||
innerHTML: "<br>As your reputation with this faction rises, you will " +
|
||||
"unlock Augmentations, which you can purchase to enhance " +
|
||||
"your abilities.<br><br>"
|
||||
}));
|
||||
elements.push(purchaseAugmentationsDiv);
|
||||
|
||||
// Determine if actions should be possible
|
||||
donateDiv.style.display = faction.favor >= Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction) ? "inline" : "none";
|
||||
|
||||
hackMissionDiv.style.display = factionInfo.offerHackingMission ? "inline": "none";
|
||||
|
@ -247,6 +247,7 @@ Gang.prototype.processGains = function(numCycles=1, player) {
|
||||
}
|
||||
if (typeof moneyGains === "number") {
|
||||
player.gainMoney(moneyGains * numCycles);
|
||||
player.recordMoneySource(moneyGains * numCycles, "gang");
|
||||
} else {
|
||||
console.warn("ERROR: respectGains is NaN");
|
||||
}
|
||||
|
@ -4,15 +4,19 @@ import { Engine } from "./engine";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
ITutorial} from "./InteractiveTutorial";
|
||||
import {Player} from "./Player";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import { numeralWrapper } from "./ui/numeralFormat";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {getElementById} from "../utils/uiHelpers/getElementById";
|
||||
|
||||
// Stores total money gain rate from all of the player's Hacknet Nodes
|
||||
let TotalHacknetNodeProduction = 0;
|
||||
|
||||
/**
|
||||
* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
|
||||
* @param {string} elementId The HTML ID to find the first instance of.
|
||||
@ -299,7 +303,7 @@ function updateTotalHacknetProduction() {
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
}
|
||||
Player.totalHacknetNodeProduction = total;
|
||||
TotalHacknetNodeProduction = total;
|
||||
}
|
||||
|
||||
function getCostOfNextHacknetNode() {
|
||||
@ -446,9 +450,9 @@ function updateHacknetNodesContent() {
|
||||
//Set purchase button to inactive if not enough money, and update its price display
|
||||
var cost = getCostOfNextHacknetNode();
|
||||
var purchaseButton = getElementById("hacknet-nodes-purchase-button");
|
||||
var formattedCost = formatNumber(cost, 2);
|
||||
var formattedCost = numeralWrapper.formatMoney(cost);
|
||||
|
||||
updateText("hacknet-nodes-purchase-button", "Purchase Hacknet Node - $" + formattedCost);
|
||||
updateText("hacknet-nodes-purchase-button", `Purchase Hacknet Node - ${formattedCost}`);
|
||||
|
||||
if (Player.money.lt(cost)) {
|
||||
purchaseButton.setAttribute("class", "a-link-button-inactive");
|
||||
@ -457,8 +461,8 @@ function updateHacknetNodesContent() {
|
||||
}
|
||||
|
||||
//Update player's money
|
||||
updateText("hacknet-nodes-player-money", "$" + formatNumber(Player.money.toNumber(), 2));
|
||||
updateText("hacknet-nodes-total-production", "$" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / sec");
|
||||
updateText("hacknet-nodes-player-money", numeralWrapper.formatMoney(Player.money.toNumber()));
|
||||
updateText("hacknet-nodes-total-production", numeralWrapper.formatMoney(TotalHacknetNodeProduction) + " / sec");
|
||||
|
||||
//Update information in each owned hacknet node
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
@ -559,8 +563,8 @@ function updateHacknetNodeDomElement(nodeObj) {
|
||||
var nodeName = nodeObj.name;
|
||||
|
||||
updateText("hacknet-node-name-" + nodeName, nodeName);
|
||||
updateText("hacknet-node-total-production-" + nodeName, "$" + formatNumber(nodeObj.totalMoneyGenerated, 2));
|
||||
updateText("hacknet-node-production-rate-" + nodeName, "($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / sec)");
|
||||
updateText("hacknet-node-total-production-" + nodeName, numeralWrapper.formatMoney(nodeObj.totalMoneyGenerated));
|
||||
updateText("hacknet-node-production-rate-" + nodeName, "(" + numeralWrapper.formatMoney(nodeObj.moneyGainRatePerSecond) + " / sec)");
|
||||
updateText("hacknet-node-level-" + nodeName, nodeObj.level);
|
||||
updateText("hacknet-node-ram-" + nodeName, nodeObj.ram + "GB");
|
||||
updateText("hacknet-node-cores-" + nodeName, nodeObj.cores);
|
||||
@ -582,7 +586,7 @@ function updateHacknetNodeDomElement(nodeObj) {
|
||||
}
|
||||
|
||||
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
|
||||
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeLevelCost, 2))
|
||||
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeLevelCost))
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
|
||||
} else {
|
||||
@ -606,7 +610,7 @@ function updateHacknetNodeDomElement(nodeObj) {
|
||||
}
|
||||
|
||||
var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
|
||||
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeRamCost, 2));
|
||||
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeRamCost));
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
|
||||
} else {
|
||||
@ -629,7 +633,7 @@ function updateHacknetNodeDomElement(nodeObj) {
|
||||
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
|
||||
}
|
||||
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
|
||||
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeCoreCost, 2));
|
||||
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeCoreCost));
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
|
||||
} else {
|
||||
@ -660,6 +664,7 @@ function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
|
||||
nodeObj.totalMoneyGenerated += totalEarnings;
|
||||
nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
|
||||
Player.gainMoney(totalEarnings);
|
||||
Player.recordMoneySource(totalEarnings, "hacknetnode");
|
||||
return totalEarnings;
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,6 @@ Reviver.constructors.Message = Message;
|
||||
|
||||
//Sends message to player, including a pop up
|
||||
function sendMessage(msg, forced=false) {
|
||||
console.log("sending message: " + msg.filename);
|
||||
msg.recvd = true;
|
||||
if (forced || !Settings.SuppressMessages) {
|
||||
showMessage(msg);
|
||||
|
@ -1021,13 +1021,17 @@ HackingMission.prototype.initJsPlumb = function() {
|
||||
}
|
||||
|
||||
//Clicking a connection drops it
|
||||
instance.bind("click", function(conn, originalEvent) {
|
||||
instance.bind("click", (conn, originalEvent) => {
|
||||
// Cannot drop enemy's connections
|
||||
const sourceNode = this.getNodeFromElement(conn.source);
|
||||
if (sourceNode.enmyCtrl) { return; }
|
||||
|
||||
var endpoints = conn.endpoints;
|
||||
endpoints[0].detachFrom(endpoints[1]);
|
||||
});
|
||||
|
||||
//Connection events
|
||||
instance.bind("connection", (info)=>{
|
||||
instance.bind("connection", (info) => {
|
||||
var targetNode = this.getNodeFromElement(info.target);
|
||||
|
||||
//Do not detach for enemy nodes
|
||||
|
@ -8,6 +8,8 @@ import { Settings } from "./Settings/Settings";
|
||||
import { Script, findRunningScript,
|
||||
RunningScript } from "./Script";
|
||||
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import {parse, Node} from "../utils/acorn";
|
||||
import {arrayToString} from "../utils/helpers/arrayToString";
|
||||
import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
|
||||
@ -134,7 +136,7 @@ export function killNetscriptDelay(workerScript) {
|
||||
|
||||
export function netscriptDelay(time, workerScript) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
workerScript.delay = setTimeout(()=>{
|
||||
workerScript.delay = setTimeoutRef(() => {
|
||||
workerScript.delay = null;
|
||||
resolve();
|
||||
}, time);
|
||||
|
@ -8,7 +8,7 @@ import { augmentationExists,
|
||||
installAugmentations } from "./Augmentation/AugmentationHelpers";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
|
||||
import { determineCrimeSuccess, findCrime } from "./Crime/CrimeHelpers";
|
||||
import { findCrime } from "./Crime/CrimeHelpers";
|
||||
import {Bladeburner} from "./Bladeburner";
|
||||
import {Company} from "./Company/Company";
|
||||
import {Companies, companyExists} from "./Company/Companies";
|
||||
@ -51,8 +51,11 @@ import {StockMarket, StockSymbols, SymbolToStockMap,
|
||||
sellStock, updateStockPlayerPosition,
|
||||
shortStock, sellShort, OrderTypes,
|
||||
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
|
||||
import { getStockmarket4SDataCost,
|
||||
getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import {post} from "./ui/postToTerminal";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import {TextFile, getTextFile, createTextFile} from "./TextFile";
|
||||
|
||||
import {unknownBladeburnerActionErrorMessage,
|
||||
@ -378,6 +381,7 @@ function NetscriptFunctions(workerScript) {
|
||||
Player.gainMoney(moneyGained);
|
||||
workerScript.scriptRef.onlineMoneyMade += moneyGained;
|
||||
Player.scriptProdSinceLastAug += moneyGained;
|
||||
Player.recordMoneySource(moneyGained, "hacking");
|
||||
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
|
||||
Player.gainHackingExp(expGainedOnSuccess);
|
||||
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
|
||||
@ -851,7 +855,7 @@ function NetscriptFunctions(workerScript) {
|
||||
if (scriptname == null || threads == null) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
|
||||
}
|
||||
setTimeout(()=>{
|
||||
setTimeoutRef(() => {
|
||||
if (scriptname === undefined) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
|
||||
}
|
||||
@ -868,7 +872,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
|
||||
return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads);
|
||||
}, 20000);
|
||||
}, 20e3);
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
|
||||
workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
|
||||
}
|
||||
@ -1618,6 +1622,7 @@ function NetscriptFunctions(workerScript) {
|
||||
if (isNaN(netProfit)) {netProfit = 0;}
|
||||
workerScript.scriptRef.onlineMoneyMade += netProfit;
|
||||
Player.scriptProdSinceLastAug += netProfit;
|
||||
Player.recordMoneySource(netProfit, "stock");
|
||||
|
||||
stock.playerShares -= shares;
|
||||
if (stock.playerShares == 0) {
|
||||
@ -1847,7 +1852,7 @@ function NetscriptFunctions(workerScript) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Player.money.lt(CONSTANTS.MarketData4SCost)) {
|
||||
if (Player.money.lt(getStockMarket4SDataCost())) {
|
||||
if (workerScript.shouldLog("purchase4SMarketData")) {
|
||||
workerScript.log("Failed to purchase 4S Market Data - Not enough money");
|
||||
}
|
||||
@ -1855,7 +1860,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
|
||||
Player.has4SData = true;
|
||||
Player.loseMoney(CONSTANTS.MarketData4SCost);
|
||||
Player.loseMoney(getStockMarket4SDataCost());
|
||||
if (workerScript.shouldLog("purchase4SMarketData")) {
|
||||
workerScript.log("Purchased 4S Market Data");
|
||||
}
|
||||
@ -1878,7 +1883,7 @@ function NetscriptFunctions(workerScript) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Player.money.lt(CONSTANTS.MarketDataTixApi4SCost)) {
|
||||
if (Player.money.lt(getStockMarket4STixApiCost())) {
|
||||
if (workerScript.shouldLog("purchase4SMarketDataTixApi")) {
|
||||
workerScript.log("Failed to purchase 4S Market Data TIX API - Not enough money");
|
||||
}
|
||||
@ -1886,7 +1891,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
|
||||
Player.has4SDataTixApi = true;
|
||||
Player.loseMoney(CONSTANTS.MarketDataTixApi4SCost);
|
||||
Player.loseMoney(getStockMarket4STixApiCost());
|
||||
if (workerScript.shouldLog("purchase4SMarketDataTixApi")) {
|
||||
workerScript.log("Purchased 4S Market Data TIX API");
|
||||
}
|
||||
@ -2907,8 +2912,10 @@ function NetscriptFunctions(workerScript) {
|
||||
bitnode: Player.bitNodeN,
|
||||
city: Player.city,
|
||||
factions: Player.factions.slice(),
|
||||
hp: Player.hp,
|
||||
jobs: Object.keys(Player.jobs),
|
||||
jobTitles: Object.values(Player.jobs),
|
||||
maxHp: Player.max_hp,
|
||||
mult: {
|
||||
agility: Player.agility_mult,
|
||||
agilityExp: Player.agility_exp_mult,
|
||||
|
@ -13,6 +13,7 @@ import {executeJSScript} from "./NetscriptJSEvaluator";
|
||||
import {NetscriptPort} from "./NetscriptPort";
|
||||
import {AllServers} from "./Server";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import {generate} from 'escodegen';
|
||||
|
||||
@ -283,7 +284,7 @@ function startNetscript1Script(workerScript) {
|
||||
if (workerScript.env.stopFlag) { return reject(workerScript); }
|
||||
|
||||
if (interpreter.step()) {
|
||||
window.setTimeout(runInterpreter, Settings.CodeInstructionRunTime);
|
||||
setTimeoutRef(runInterpreter, Settings.CodeInstructionRunTime);
|
||||
} else {
|
||||
resolve(workerScript);
|
||||
}
|
||||
@ -553,7 +554,7 @@ function runScriptsLoop() {
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(runScriptsLoop, 6000);
|
||||
setTimeoutRef(runScriptsLoop, 6000);
|
||||
}
|
||||
|
||||
//Queues a script to be killed by settings its stop flag to true. Then, the code will reject
|
||||
|
@ -10,22 +10,33 @@ import { IMap } from "../types";
|
||||
|
||||
import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
|
||||
import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
|
||||
export interface IPlayer {
|
||||
// Class members
|
||||
augmentations: IPlayerOwnedAugmentation[];
|
||||
bladeburner: any;
|
||||
bitNodeN: number;
|
||||
city: string;
|
||||
companyName: string;
|
||||
corporation: any;
|
||||
factions: string[];
|
||||
hacknetNodes: any[];
|
||||
hasWseAccount: boolean;
|
||||
jobs: IMap<string>;
|
||||
karma: number;
|
||||
money: any;
|
||||
moneySourceA: MoneySourceTracker;
|
||||
moneySourceB: MoneySourceTracker;
|
||||
playtimeSinceLastAug: number;
|
||||
playtimeSinceLastBitnode: number;
|
||||
purchasedServers: any[];
|
||||
queuedAugmentations: IPlayerOwnedAugmentation[];
|
||||
resleeves: Resleeve[];
|
||||
sleeves: Sleeve[];
|
||||
sleevesFromCovenant: number;
|
||||
sourceFiles: IPlayerOwnedSourceFile[];
|
||||
totalPlaytime: number;
|
||||
|
||||
// Stats
|
||||
hacking_skill: number;
|
||||
@ -45,7 +56,32 @@ export interface IPlayer {
|
||||
charisma_exp: number;
|
||||
|
||||
// Multipliers
|
||||
hacking_chance_mult: number;
|
||||
hacking_speed_mult: number;
|
||||
hacking_money_mult: number;
|
||||
hacking_grow_mult: number;
|
||||
hacking_mult: number;
|
||||
hacking_exp_mult: number;
|
||||
strength_mult: number;
|
||||
strength_exp_mult: number;
|
||||
defense_mult: number;
|
||||
defense_exp_mult: number;
|
||||
dexterity_mult: number;
|
||||
dexterity_exp_mult: number;
|
||||
agility_mult: number;
|
||||
agility_exp_mult: number;
|
||||
charisma_mult: number;
|
||||
charisma_exp_mult: number;
|
||||
hacknet_node_money_mult: number;
|
||||
hacknet_node_purchase_cost_mult: number;
|
||||
hacknet_node_ram_cost_mult: number;
|
||||
hacknet_node_core_cost_mult: number;
|
||||
hacknet_node_level_cost_mult: number;
|
||||
company_rep_mult: number;
|
||||
faction_rep_mult: number;
|
||||
work_money_mult: number;
|
||||
crime_success_mult: number;
|
||||
crime_money_mult: number;
|
||||
|
||||
// Methods
|
||||
canAfford(cost: number): boolean;
|
||||
@ -62,6 +98,7 @@ export interface IPlayer {
|
||||
loseMoney(money: number): void;
|
||||
reapplyAllAugmentations(resetMultipliers: boolean): void;
|
||||
reapplyAllSourceFiles(): void;
|
||||
recordMoneySource(amt: number, source: string): void;
|
||||
startCrime(crimeType: string,
|
||||
hackExp: number,
|
||||
strExp: number,
|
||||
|
@ -195,6 +195,8 @@ export class Sleeve extends Person {
|
||||
}
|
||||
retValue = this.gainExperience(p, successGainRates);
|
||||
this.gainMoney(p, this.gainRatesForTask);
|
||||
|
||||
p.karma -= crime.karma;
|
||||
} else {
|
||||
retValue = this.gainExperience(p, this.gainRatesForTask);
|
||||
}
|
||||
@ -336,13 +338,19 @@ export class Sleeve extends Person {
|
||||
*/
|
||||
getRepGain(p: IPlayer): number {
|
||||
if (this.currentTask === SleeveTaskType.Faction) {
|
||||
let favorMult: number = 1;
|
||||
const fac: Faction | null = Factions[this.currentTaskLocation];
|
||||
if (fac != null) {
|
||||
favorMult = 1 + (fac!.favor / 100);
|
||||
}
|
||||
|
||||
switch (this.factionWorkType) {
|
||||
case FactionWorkType.Hacking:
|
||||
return this.getFactionHackingWorkRepGain() * (this.shock / 100);
|
||||
return this.getFactionHackingWorkRepGain() * (this.shock / 100) * favorMult;
|
||||
case FactionWorkType.Field:
|
||||
return this.getFactionFieldWorkRepGain() * (this.shock / 100);
|
||||
return this.getFactionFieldWorkRepGain() * (this.shock / 100) * favorMult;
|
||||
case FactionWorkType.Security:
|
||||
return this.getFactionSecurityWorkRepGain() * (this.shock / 100);
|
||||
return this.getFactionSecurityWorkRepGain() * (this.shock / 100) * favorMult;
|
||||
default:
|
||||
console.warn(`Invalid Sleeve.factionWorkType property in Sleeve.getRepGain(): ${this.factionWorkType}`);
|
||||
return 0;
|
||||
|
@ -106,10 +106,12 @@ export function createSleevesPage(p: IPlayer) {
|
||||
}
|
||||
});
|
||||
|
||||
UIElems.docButton = createElement("button", {
|
||||
UIElems.docButton = createElement("a", {
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
href: "https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves",
|
||||
innerText: "Documentation",
|
||||
target: "_blank",
|
||||
});
|
||||
|
||||
UIElems.sleeveList = createElement("ul");
|
||||
@ -124,6 +126,7 @@ export function createSleevesPage(p: IPlayer) {
|
||||
|
||||
UIElems.container.appendChild(UIElems.info);
|
||||
UIElems.container.appendChild(UIElems.faqButton);
|
||||
UIElems.container.appendChild(UIElems.docButton);
|
||||
UIElems.container.appendChild(UIElems.sleeveList);
|
||||
|
||||
document.getElementById("entire-game-container")!.appendChild(UIElems.container);
|
||||
|
101
src/Player.js
101
src/Player.js
@ -31,6 +31,7 @@ import {SourceFiles, applySourceFile} from "./SourceFile";
|
||||
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
|
||||
import Decimal from "decimal.js";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import { MoneySourceTracker } from "./utils/MoneySourceTracker";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
import {createRandomIp} from "../utils/IPAddress";
|
||||
@ -92,8 +93,6 @@ function PlayerObject() {
|
||||
|
||||
//Money
|
||||
this.money = new Decimal(1000);
|
||||
this.total_money = new Decimal(0); //Total money ever earned in this "simulation"
|
||||
this.lifetime_money = new Decimal(0); //Total money ever earned
|
||||
|
||||
//IP Address of Starting (home) computer
|
||||
this.homeComputer = "";
|
||||
@ -114,7 +113,6 @@ function PlayerObject() {
|
||||
this.currentServer = ""; //IP address of Server currently being accessed through terminal
|
||||
this.purchasedServers = []; //IP Addresses of purchased servers
|
||||
this.hacknetNodes = [];
|
||||
this.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Factions
|
||||
this.factions = []; //Names of all factions player has joined
|
||||
@ -218,11 +216,12 @@ function PlayerObject() {
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
|
||||
//Production since last Augmentation installation
|
||||
// Keep track of where money comes from
|
||||
this.moneySourceA = new MoneySourceTracker(); // Where money comes from since last-installed Augmentation
|
||||
this.moneySourceB = new MoneySourceTracker(); // Where money comes from for this entire BitNode run
|
||||
|
||||
// Production since last Augmentation installation
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
this.stockProdSinceLastAug = 0;
|
||||
this.crimeProdSinceLastAug = 0;
|
||||
this.jobProdSinceLastAug = 0;
|
||||
};
|
||||
|
||||
PlayerObject.prototype.init = function() {
|
||||
@ -315,11 +314,12 @@ PlayerObject.prototype.prestigeAugmentation = function() {
|
||||
|
||||
this.lastUpdate = new Date().getTime();
|
||||
|
||||
// Statistics Trackers
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
this.moneySourceA.reset();
|
||||
|
||||
this.hacknetNodes.length = 0;
|
||||
this.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Re-calculate skills and reset HP
|
||||
this.updateSkillLevels();
|
||||
@ -405,7 +405,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
|
||||
this.lastUpdate = new Date().getTime();
|
||||
|
||||
this.hacknetNodes.length = 0;
|
||||
this.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Gang
|
||||
this.gang = null;
|
||||
@ -420,9 +419,12 @@ PlayerObject.prototype.prestigeSourceFile = function() {
|
||||
//BitNode 3: Corporatocracy
|
||||
this.corporation = 0;
|
||||
|
||||
// Statistics trackers
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
this.moneySourceA.reset();
|
||||
this.moneySourceB.reset();
|
||||
|
||||
this.updateSkillLevels();
|
||||
this.hp = this.max_hp;
|
||||
@ -438,13 +440,13 @@ PlayerObject.prototype.getHomeComputer = function() {
|
||||
|
||||
PlayerObject.prototype.getUpgradeHomeRamCost = function() {
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
const currentRam = Player.getHomeComputer().maxRam;
|
||||
const currentRam = this.getHomeComputer().maxRam;
|
||||
const numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
const mult = Math.pow(1.58, numUpgrades);
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult;
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * BitNodeMultipliers.HomeComputerRamCost;
|
||||
return cost;
|
||||
}
|
||||
|
||||
@ -542,8 +544,6 @@ PlayerObject.prototype.gainMoney = function(money) {
|
||||
console.log("ERR: NaN passed into Player.gainMoney()"); return;
|
||||
}
|
||||
this.money = this.money.plus(money);
|
||||
this.total_money = this.total_money.plus(money);
|
||||
this.lifetime_money = this.lifetime_money.plus(money);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.loseMoney = function(money) {
|
||||
@ -561,6 +561,11 @@ PlayerObject.prototype.canAfford = function(cost) {
|
||||
return this.money.gte(cost);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.recordMoneySource = function(amt, source) {
|
||||
this.moneySourceA.record(amt, source);
|
||||
this.moneySourceB.record(amt, source);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainHackingExp = function(exp) {
|
||||
if (isNaN(exp)) {
|
||||
console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
|
||||
@ -690,6 +695,7 @@ PlayerObject.prototype.processWorkEarnings = function(numCycles=1) {
|
||||
this.gainAgilityExp(agiExpGain);
|
||||
this.gainCharismaExp(chaExpGain);
|
||||
this.gainMoney(moneyGain);
|
||||
this.recordMoneySource(moneyGain, "work");
|
||||
this.workHackExpGained += hackExpGain;
|
||||
this.workStrExpGained += strExpGain;
|
||||
this.workDefExpGained += defExpGain;
|
||||
@ -1561,7 +1567,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
//Determine crime success/failure
|
||||
if (!cancelled) {
|
||||
var statusText = ""; //TODO, unique message for each crime when you succeed
|
||||
if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
|
||||
if (determineCrimeSuccess(Player, this.crimeType)) {
|
||||
//Handle Karma and crime statistics
|
||||
let crime = null;
|
||||
for(const i in Crimes) {
|
||||
@ -1574,6 +1580,8 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
console.log(this.crimeType);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
}
|
||||
Player.gainMoney(this.workMoneyGained);
|
||||
Player.recordMoneySource(this.workMoneyGained, "crime");
|
||||
this.karma -= crime.karma;
|
||||
this.numPeopleKilled += crime.kills;
|
||||
if(crime.intelligence_exp > 0) {
|
||||
@ -1690,6 +1698,11 @@ PlayerObject.prototype.singularityStopWork = function() {
|
||||
|
||||
//Returns true if hospitalized, false otherwise
|
||||
PlayerObject.prototype.takeDamage = function(amt) {
|
||||
if (typeof amt !== "number") {
|
||||
console.warn(`Player.takeDamage() called without a numeric argument: ${amt}`);
|
||||
return;
|
||||
}
|
||||
|
||||
this.hp -= amt;
|
||||
if (this.hp <= 0) {
|
||||
this.hospitalize();
|
||||
@ -1699,6 +1712,15 @@ PlayerObject.prototype.takeDamage = function(amt) {
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.regenerateHp = function(amt) {
|
||||
if (typeof amt !== "number") {
|
||||
console.warn(`Player.regenerateHp() called without a numeric argument: ${amt}`);
|
||||
return;
|
||||
}
|
||||
this.hp += amt;
|
||||
if (this.hp > this.max_hp) { this.hp = this.max_hp; }
|
||||
}
|
||||
|
||||
PlayerObject.prototype.hospitalize = function() {
|
||||
if (Settings.SuppressHospitalizationPopup === false) {
|
||||
dialogBoxCreate(
|
||||
@ -2021,15 +2043,27 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
|
||||
var numAugmentations = this.augmentations.length;
|
||||
|
||||
var company = Companies[this.companyName];
|
||||
var companyRep = 0;
|
||||
if (company != null) {
|
||||
companyRep = company.playerReputation;
|
||||
}
|
||||
|
||||
const allCompanies = Object.keys(this.jobs);
|
||||
const allPositions = Object.values(this.jobs);
|
||||
|
||||
// Given a company name, safely returns the reputation (returns 0 if invalid company is specified)
|
||||
function getCompanyRep(companyName) {
|
||||
const company = Companies[companyName];
|
||||
if (company == null) {
|
||||
return 0;
|
||||
} else {
|
||||
return company.playerReputation;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function that returns a boolean indicating whether the Player meets
|
||||
// the requirements for the specified company. There are two requirements:
|
||||
// 1. High enough reputation
|
||||
// 2. Player is employed at the company
|
||||
function checkMegacorpRequirements(companyName, repNeeded=CONSTANTS.CorpFactionRepRequirement) {
|
||||
return allCompanies.includes(companyName) && (getCompanyRep(companyName) > repNeeded);
|
||||
}
|
||||
|
||||
//Illuminati
|
||||
var illuminatiFac = Factions["Illuminati"];
|
||||
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
|
||||
@ -2044,7 +2078,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
//Daedalus
|
||||
var daedalusFac = Factions["Daedalus"];
|
||||
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
|
||||
numAugmentations >= 30 &&
|
||||
numAugmentations >= Math.round(30 * BitNodeMultipliers.DaedalusAugsRequirement) &&
|
||||
this.money.gte(100000000000) &&
|
||||
(this.hacking_skill >= 2500 ||
|
||||
(this.strength >= 1500 && this.defense >= 1500 &&
|
||||
@ -2055,7 +2089,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
//The Covenant
|
||||
var covenantFac = Factions["The Covenant"];
|
||||
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
|
||||
numAugmentations >= 30 &&
|
||||
numAugmentations >= 20 &&
|
||||
this.money.gte(75000000000) &&
|
||||
this.hacking_skill >= 850 &&
|
||||
this.strength >= 850 &&
|
||||
@ -2068,14 +2102,14 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
//ECorp
|
||||
var ecorpFac = Factions["ECorp"];
|
||||
if (!ecorpFac.isBanned && !ecorpFac.isMember && !ecorpFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.AevumECorp) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.AevumECorp)) {
|
||||
invitedFactions.push(ecorpFac);
|
||||
}
|
||||
|
||||
//MegaCorp
|
||||
var megacorpFac = Factions["MegaCorp"];
|
||||
if (!megacorpFac.isBanned && !megacorpFac.isMember && !megacorpFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.Sector12MegaCorp) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.Sector12MegaCorp)) {
|
||||
invitedFactions.push(megacorpFac);
|
||||
}
|
||||
|
||||
@ -2083,42 +2117,42 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
var bachmanandassociatesFac = Factions["Bachman & Associates"];
|
||||
if (!bachmanandassociatesFac.isBanned && !bachmanandassociatesFac.isMember &&
|
||||
!bachmanandassociatesFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.AevumBachmanAndAssociates) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.AevumBachmanAndAssociates)) {
|
||||
invitedFactions.push(bachmanandassociatesFac);
|
||||
}
|
||||
|
||||
//Blade Industries
|
||||
var bladeindustriesFac = Factions["Blade Industries"];
|
||||
if (!bladeindustriesFac.isBanned && !bladeindustriesFac.isMember && !bladeindustriesFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.Sector12BladeIndustries) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.Sector12BladeIndustries)) {
|
||||
invitedFactions.push(bladeindustriesFac);
|
||||
}
|
||||
|
||||
//NWO
|
||||
var nwoFac = Factions["NWO"];
|
||||
if (!nwoFac.isBanned && !nwoFac.isMember && !nwoFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.VolhavenNWO) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.VolhavenNWO)) {
|
||||
invitedFactions.push(nwoFac);
|
||||
}
|
||||
|
||||
//Clarke Incorporated
|
||||
var clarkeincorporatedFac = Factions["Clarke Incorporated"];
|
||||
if (!clarkeincorporatedFac.isBanned && !clarkeincorporatedFac.isMember && !clarkeincorporatedFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.AevumClarkeIncorporated) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.AevumClarkeIncorporated)) {
|
||||
invitedFactions.push(clarkeincorporatedFac);
|
||||
}
|
||||
|
||||
//OmniTek Incorporated
|
||||
var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
|
||||
if (!omnitekincorporatedFac.isBanned && !omnitekincorporatedFac.isMember && !omnitekincorporatedFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.VolhavenOmniTekIncorporated) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.VolhavenOmniTekIncorporated)) {
|
||||
invitedFactions.push(omnitekincorporatedFac);
|
||||
}
|
||||
|
||||
//Four Sigma
|
||||
var foursigmaFac = Factions["Four Sigma"];
|
||||
if (!foursigmaFac.isBanned && !foursigmaFac.isMember && !foursigmaFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.Sector12FourSigma) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.Sector12FourSigma)) {
|
||||
invitedFactions.push(foursigmaFac);
|
||||
}
|
||||
|
||||
@ -2126,7 +2160,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
var kuaigonginternationalFac = Factions["KuaiGong International"];
|
||||
if (!kuaigonginternationalFac.isBanned && !kuaigonginternationalFac.isMember &&
|
||||
!kuaigonginternationalFac.alreadyInvited &&
|
||||
allCompanies.includes(Locations.ChongqingKuaiGongInternational) && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
checkMegacorpRequirements(Locations.ChongqingKuaiGongInternational)) {
|
||||
invitedFactions.push(kuaigonginternationalFac);
|
||||
}
|
||||
|
||||
@ -2139,7 +2173,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember &&
|
||||
!fulcrumsecrettechonologiesFac.alreadyInvited &&
|
||||
fulcrumSecretServer.manuallyHacked &&
|
||||
allCompanies.includes(Locations.AevumFulcrumTechnologies) && companyRep >= 250000) {
|
||||
checkMegacorpRequirements(Locations.AevumFulcrumTechnologies, 250e3)) {
|
||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
|
||||
}
|
||||
}
|
||||
@ -2415,6 +2449,7 @@ PlayerObject.prototype.gainCodingContractReward = function(reward, difficulty=1)
|
||||
default:
|
||||
var moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
|
||||
this.gainMoney(moneyGain);
|
||||
this.recordMoneySource(moneyGain, "codingcontract");
|
||||
return `Gained ${numeralWrapper.format(moneyGain, '$0.000a')}`;
|
||||
break;
|
||||
}
|
||||
@ -2427,8 +2462,6 @@ function loadPlayer(saveString) {
|
||||
|
||||
//Parse Decimal.js objects
|
||||
Player.money = new Decimal(Player.money);
|
||||
Player.total_money = new Decimal(Player.total_money);
|
||||
Player.lifetime_money = new Decimal(Player.lifetime_money);
|
||||
|
||||
if (Player.corporation instanceof Corporation) {
|
||||
Player.corporation.funds = new Decimal(Player.corporation.funds);
|
||||
|
@ -48,16 +48,20 @@ let BitNode8StartingMoney = 250e6;
|
||||
|
||||
//Prestige by purchasing augmentation
|
||||
function prestigeAugmentation() {
|
||||
// Load Terminal Screen
|
||||
// Set Navigation to Terminal screen, for any logic that depends on it
|
||||
routing.navigateTo(Page.Terminal);
|
||||
|
||||
initBitNodeMultipliers(Player);
|
||||
|
||||
Player.prestigeAugmentation();
|
||||
|
||||
// Now actually go to the Terminal Screen (and reset it)
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
Terminal.resetTerminalInput();
|
||||
Engine.loadTerminalContent();
|
||||
routing.navigateTo(Page.Terminal);
|
||||
|
||||
initBitNodeMultipliers();
|
||||
|
||||
Player.prestigeAugmentation();
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
postNetburnerText();
|
||||
|
||||
//Delete all Worker Scripts objects
|
||||
prestigeWorkerScripts();
|
||||
@ -116,10 +120,6 @@ function prestigeAugmentation() {
|
||||
Player.reapplyAllSourceFiles();
|
||||
initCompanies();
|
||||
|
||||
//Clear terminal
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
postNetburnerText();
|
||||
|
||||
//Messages
|
||||
initMessages();
|
||||
|
||||
@ -175,7 +175,7 @@ function prestigeAugmentation() {
|
||||
|
||||
//Prestige by destroying Bit Node and gaining a Source File
|
||||
function prestigeSourceFile() {
|
||||
initBitNodeMultipliers();
|
||||
initBitNodeMultipliers(Player);
|
||||
updateSourceFileFlags(Player);
|
||||
|
||||
Player.prestigeSourceFile();
|
||||
|
@ -6,6 +6,7 @@ import { SourceFiles,
|
||||
SourceFile } from "./SourceFile";
|
||||
import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
|
||||
import { Terminal } from "./Terminal";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
@ -34,7 +35,7 @@ function writeRedPillLine(line) {
|
||||
|
||||
function writeRedPillLetter(pElem, line, i=0) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
setTimeoutRef(function() {
|
||||
if (i >= line.length) {
|
||||
var textToShow = line.substring(0, i);
|
||||
pElem.innerHTML = "> " + textToShow;
|
||||
|
@ -17,6 +17,8 @@ import {AllServers, loadAllServers} from "./Server";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket/StockMarket";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {gameOptionsBoxClose} from "../utils/GameOptions";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
@ -291,8 +293,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
|
||||
//Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
tempPlayer.total_money = new Decimal(tempPlayer.total_money);
|
||||
tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
|
||||
|
||||
tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
@ -546,7 +546,7 @@ BitburnerSaveObject.prototype.exportGame = function() {
|
||||
a.download = "bitburnerSave.json";
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeout(function() {
|
||||
setTimeoutRef(function() {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
|
@ -20,6 +20,7 @@ import {TextFile} from "./TextFile";
|
||||
import {parse, Node} from "../utils/acorn";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
@ -758,7 +759,7 @@ Script.prototype.download = function() {
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeout(function() {
|
||||
setTimeoutRef(function() {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
@ -853,6 +854,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
}
|
||||
totalOfflineProduction += production;
|
||||
Player.gainMoney(production);
|
||||
Player.recordMoneySource(production, "hacking");
|
||||
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
serv.moneyAvailable -= production;
|
||||
|
@ -1,4 +1,6 @@
|
||||
import {Stock} from "./Stock";
|
||||
import { getStockMarket4SDataCost,
|
||||
getStockMarket4STixApiCost } from "./StockMarketCosts";
|
||||
|
||||
import {CONSTANTS} from "../Constants";
|
||||
import {Locations} from "../Locations";
|
||||
@ -452,6 +454,7 @@ function sellStock(stock, shares) {
|
||||
if (shares === 0) {return false;}
|
||||
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
|
||||
Player.gainMoney(gains);
|
||||
Player.recordMoneySource(gains, "stock");
|
||||
stock.playerShares = Math.round(stock.playerShares - shares);
|
||||
if (stock.playerShares == 0) {
|
||||
stock.playerAvgPx = 0;
|
||||
@ -548,6 +551,7 @@ function sellShort(stock, shares, workerScript=null) {
|
||||
var profit = ((stock.playerAvgShortPx - stock.price) * shares) - CONSTANTS.StockMarketCommission;
|
||||
if (isNaN(profit)) {profit = 0;}
|
||||
Player.gainMoney(origCost + profit);
|
||||
Player.recordMoneySource(profit, "stock");
|
||||
if (tixApi) {
|
||||
workerScript.scriptRef.onlineMoneyMade += profit;
|
||||
Player.scriptProdSinceLastAug += profit;
|
||||
@ -767,13 +771,13 @@ function displayStockMarketContent() {
|
||||
|
||||
//Purchase Four Sigma Market Data Feed
|
||||
var marketDataButton = clearEventListeners("stock-market-buy-4s-data");
|
||||
stylePurchaseButton(marketDataButton, CONSTANTS.MarketData4SCost, Player.has4SData,
|
||||
"Buy 4S Market Data Access - " + numeralWrapper.format(CONSTANTS.MarketData4SCost, '($0.000a)'),
|
||||
stylePurchaseButton(marketDataButton, getStockMarket4SDataCost(), Player.has4SData,
|
||||
"Buy 4S Market Data Access - " + numeralWrapper.format(getStockMarket4SDataCost(), '($0.000a)'),
|
||||
"4S Market Data - Purchased");
|
||||
marketDataButton.addEventListener("click", function() {
|
||||
if (Player.money.lt(CONSTANTS.MarketData4SCost)) { return false; }
|
||||
if (Player.money.lt(getStockMarket4SDataCost())) { return false; }
|
||||
Player.has4SData = true;
|
||||
Player.loseMoney(CONSTANTS.MarketData4SCost);
|
||||
Player.loseMoney(getStockMarket4SDataCost());
|
||||
displayStockMarketContent();
|
||||
return false;
|
||||
});
|
||||
@ -806,14 +810,14 @@ function displayStockMarketContent() {
|
||||
|
||||
//Purchase Four Sigma Market Data TIX API (Requires TIX API Access)
|
||||
var marketDataTixButton = clearEventListeners("stock-market-buy-4s-tix-api");
|
||||
stylePurchaseButton(marketDataTixButton, CONSTANTS.MarketDataTixApi4SCost, Player.has4SDataTixApi,
|
||||
"Buy 4S Market Data TIX API Access - " + numeralWrapper.format(CONSTANTS.MarketDataTixApi4SCost, '($0.000a)'),
|
||||
stylePurchaseButton(marketDataTixButton, getStockMarket4STixApiCost(), Player.has4SDataTixApi,
|
||||
"Buy 4S Market Data TIX API Access - " + numeralWrapper.format(getStockMarket4STixApiCost(), '($0.000a)'),
|
||||
"4S Market Data TIX API - Purchased");
|
||||
if (Player.hasTixApiAccess) {
|
||||
marketDataTixButton.addEventListener("click", function() {
|
||||
if (Player.money.lt(CONSTANTS.MarketDataTixApi4SCost)) { return false; }
|
||||
if (Player.money.lt(getStockMarket4STixApiCost())) { return false; }
|
||||
Player.has4SDataTixApi = true;
|
||||
Player.loseMoney(CONSTANTS.MarketDataTixApi4SCost);
|
||||
Player.loseMoney(getStockMarket4STixApiCost());
|
||||
displayStockMarketContent();
|
||||
return false;
|
||||
});
|
||||
|
18
src/StockMarket/StockMarketCosts.ts
Normal file
18
src/StockMarket/StockMarketCosts.ts
Normal file
@ -0,0 +1,18 @@
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
|
||||
export function getStockMarketAccountCost(): number {
|
||||
return CONSTANTS.WSEAccountCost;
|
||||
}
|
||||
|
||||
export function getStockMarketTixApiCost(): number {
|
||||
return CONSTANTS.TIXAPICost;
|
||||
}
|
||||
|
||||
export function getStockMarket4SDataCost(): number {
|
||||
return CONSTANTS.MarketData4SCost * BitNodeMultipliers.FourSigmaMarketDataCost;
|
||||
}
|
||||
|
||||
export function getStockMarket4STixApiCost(): number {
|
||||
return CONSTANTS.MarketDataTixApi4SCost * BitNodeMultipliers.FourSigmaMarketDataApiCost;
|
||||
}
|
@ -35,6 +35,7 @@ import {Settings} from "./Settings/Settings";
|
||||
import {SpecialServerIps,
|
||||
SpecialServerNames} from "./SpecialServerIps";
|
||||
import {getTextFile} from "./TextFile";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import {containsAllStrings,
|
||||
longestCommonStart} from "../utils/StringHelperFunctions";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
@ -128,7 +129,7 @@ $(document).keydown(function(event) {
|
||||
}
|
||||
var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
|
||||
terminalInput.value = prevCommand;
|
||||
setTimeout(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 0);
|
||||
setTimeoutRef(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 0);
|
||||
}
|
||||
|
||||
if (event.keyCode === KEY.DOWNARROW ||
|
||||
@ -728,6 +729,7 @@ let Terminal = {
|
||||
|
||||
server.moneyAvailable -= moneyGained;
|
||||
Player.gainMoney(moneyGained);
|
||||
Player.recordMoneySource(moneyGained, "hacking");
|
||||
Player.gainHackingExp(expGainedOnSuccess)
|
||||
Player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);
|
||||
|
||||
@ -1405,7 +1407,7 @@ let Terminal = {
|
||||
} else if (executableName.endsWith(".cct")) {
|
||||
Terminal.runContract(executableName);
|
||||
} else {
|
||||
Terminal.runProgram(executableName);
|
||||
Terminal.runProgram(commandArray);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1993,30 +1995,27 @@ let Terminal = {
|
||||
|
||||
//First called when the "run [program]" command is called. Checks to see if you
|
||||
//have the executable and, if you do, calls the executeProgram() function
|
||||
runProgram: function(programName) {
|
||||
//Check if you have the program on your computer. If you do, execute it, otherwise
|
||||
//display an error message
|
||||
var splitArgs = programName.split(" ");
|
||||
var name = " ";
|
||||
if (splitArgs.length > 1) {
|
||||
name = splitArgs[0];
|
||||
} else {
|
||||
name = programName;
|
||||
}
|
||||
if (Player.hasProgram(name)) {
|
||||
Terminal.executeProgram(programName);
|
||||
runProgram: function(commandArray) {
|
||||
if (commandArray.length < 2) { return; }
|
||||
|
||||
// Check if you have the program on your computer. If you do, execute it, otherwise
|
||||
// display an error message
|
||||
const programName = commandArray[1];
|
||||
|
||||
if (Player.hasProgram(programName)) {
|
||||
Terminal.executeProgram(commandArray);
|
||||
return;
|
||||
}
|
||||
post("ERROR: No such executable on home computer (Only programs that exist on your home computer can be run)");
|
||||
},
|
||||
|
||||
//Contains the implementations of all possible programs
|
||||
executeProgram: function(programName) {
|
||||
executeProgram: function(commandArray) {
|
||||
if (commandArray.length < 2) { return; }
|
||||
|
||||
var s = Player.getCurrentServer();
|
||||
var splitArgs = programName.split(" ");
|
||||
if (splitArgs.length > 1) {
|
||||
programName = splitArgs[0];
|
||||
}
|
||||
const programName = commandArray[1];
|
||||
const splitArgs = commandArray.slice(1);
|
||||
|
||||
// TODO: refactor this/these out of Terminal. This logic could reside closer to the Programs themselves.
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
|
||||
|
||||
@ -52,12 +53,10 @@ export class TextFile {
|
||||
a.download = this.fn;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeout(
|
||||
() => {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
},
|
||||
0);
|
||||
setTimeoutRef(() => {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
108
src/engine.js
108
src/engine.js
@ -76,6 +76,7 @@ import { clearResleevesPage,
|
||||
createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
|
||||
|
||||
import { createStatusText } from "./ui/createStatusText";
|
||||
import { displayCharacterInfo } from "./ui/displayCharacterInfo";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import {setSettingsLabels} from "./ui/setSettingsLabels";
|
||||
@ -271,7 +272,7 @@ const Engine = {
|
||||
loadCharacterContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.characterContent.style.display = "block";
|
||||
Engine.displayCharacterInfo();
|
||||
Engine.updateCharacterInfo();
|
||||
routing.navigateTo(Page.CharacterInfo);
|
||||
MainMenuLinks.Stats.classList.add("active");
|
||||
},
|
||||
@ -593,96 +594,8 @@ const Engine = {
|
||||
},
|
||||
|
||||
/* Display character info */
|
||||
displayCharacterInfo: function() {
|
||||
removeChildrenFromElement(Engine.Display.characterInfo);
|
||||
|
||||
let companyPosition = "";
|
||||
if (Player.companyName !== "") {
|
||||
companyPosition = Player.jobs[Player.companyName];
|
||||
}
|
||||
|
||||
var intText = "";
|
||||
if (Player.intelligence > 0) {
|
||||
intText = 'Intelligence: ' + (Player.intelligence).toLocaleString() + '<br>';
|
||||
}
|
||||
|
||||
let bitNodeTimeText = "";
|
||||
if(Player.sourceFiles.length > 0) {
|
||||
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastBitnode) + '<br>';
|
||||
}
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("pre", {
|
||||
innerHTML:
|
||||
'<b>General</b><br><br>' +
|
||||
'Current City: ' + Player.city + '<br><br>' +
|
||||
`Employer at which you last worked: ${Player.companyName}<br>` +
|
||||
`Job you last worked: ${companyPosition}<br>` +
|
||||
`All Employers: ${Object.keys(Player.jobs).join(", ")}<br><br>` +
|
||||
'Money: $' + formatNumber(Player.money.toNumber(), 2) + '<br><br><br>' +
|
||||
'<b>Stats</b><br><br>' +
|
||||
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.hacking_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Strength: ' + (Player.strength).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.strength_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Defense: ' + (Player.defense).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.defense_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Dexterity: ' + (Player.dexterity).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.dexterity_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Agility: ' + (Player.agility).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.agility_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Charisma: ' + (Player.charisma).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.charisma_exp, '(0.000a)') + ' experience)<br>' +
|
||||
intText + '<br><br>' +
|
||||
'<b>Multipliers</b><br><br>' +
|
||||
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Growth multiplier: ' + formatNumber(Player.hacking_grow_mult * 100, 2) + '%<br><br>' +
|
||||
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
|
||||
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
|
||||
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
|
||||
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
|
||||
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
|
||||
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
|
||||
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
|
||||
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
|
||||
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
|
||||
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
|
||||
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
|
||||
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
|
||||
'Augmentations installed: ' + Player.augmentations.length + '<br>' +
|
||||
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
|
||||
bitNodeTimeText +
|
||||
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime),
|
||||
}));
|
||||
|
||||
if (Player.sourceFiles.length !== 0) {
|
||||
var index = "BitNode" + Player.bitNodeN;
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("p", {
|
||||
width:"60%",
|
||||
innerHTML:
|
||||
"<br>Current BitNode: " + Player.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
|
||||
}));
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("p", {
|
||||
width:"60%", fontSize: "13px", marginLeft:"4%",
|
||||
innerHTML:BitNodes[index].info,
|
||||
}))
|
||||
}
|
||||
updateCharacterInfo: function() {
|
||||
displayCharacterInfo(Engine.Display.characterInfo, Player);
|
||||
},
|
||||
|
||||
/* Display locations in the world*/
|
||||
@ -835,7 +748,8 @@ const Engine = {
|
||||
item.appendChild(createElement("a", {
|
||||
innerText:"Accept Faction Invitation",
|
||||
class:"a-link-button", display:"inline", margin:"4px", padding:"4px",
|
||||
clickListener:()=>{
|
||||
clickListener: (e) => {
|
||||
if (!e.isTrusted) { return false; }
|
||||
joinFaction(Factions[factionName]);
|
||||
for (var i = 0; i < Player.factionInvitations.length; ++i) {
|
||||
if (Player.factionInvitations[i] == factionName || Factions[Player.factionInvitations[i]].isBanned) {
|
||||
@ -1060,9 +974,7 @@ const Engine = {
|
||||
|
||||
if (Engine.Counters.updateDisplays <= 0) {
|
||||
Engine.displayCharacterOverviewInfo();
|
||||
if (routing.isOn(Page.CharacterInfo)) {
|
||||
Engine.displayCharacterInfo();
|
||||
} else if (routing.isOn(Page.HacknetNodes)) {
|
||||
if (routing.isOn(Page.HacknetNodes)) {
|
||||
updateHacknetNodesContent();
|
||||
} else if (routing.isOn(Page.CreateProgram)) {
|
||||
displayCreateProgramContent();
|
||||
@ -1080,6 +992,8 @@ const Engine = {
|
||||
if (Engine.Counters.updateDisplaysMed <= 0) {
|
||||
if (routing.isOn(Page.Corporation)) {
|
||||
Player.corporation.updateUIContent();
|
||||
} else if (routing.isOn(Page.CharacterInfo)) {
|
||||
Engine.updateCharacterInfo();
|
||||
}
|
||||
Engine.Counters.updateDisplaysMed = 9;
|
||||
}
|
||||
@ -1275,7 +1189,7 @@ const Engine = {
|
||||
if (loadGame(saveString)) {
|
||||
console.log("Loaded game from save");
|
||||
initBitNodes();
|
||||
initBitNodeMultipliers();
|
||||
initBitNodeMultipliers(Player);
|
||||
initSourceFiles();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
@ -1397,7 +1311,7 @@ const Engine = {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
initBitNodes();
|
||||
initBitNodeMultipliers();
|
||||
initBitNodeMultipliers(Player);
|
||||
initSourceFiles();
|
||||
initSpecialServerIps();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { setTimeoutRef } from "../utils/SetTimeoutRef";
|
||||
import { getElementById } from "../../utils/uiHelpers/getElementById";
|
||||
import { Action } from "../types";
|
||||
|
||||
@ -23,5 +24,5 @@ export function createStatusText(text: string) {
|
||||
statusElement.innerText = "";
|
||||
};
|
||||
|
||||
x = setTimeout(handler, threeSeconds);
|
||||
x = setTimeoutRef(handler, threeSeconds);
|
||||
}
|
||||
|
156
src/ui/displayCharacterInfo.ts
Normal file
156
src/ui/displayCharacterInfo.ts
Normal file
@ -0,0 +1,156 @@
|
||||
// Displays character info on a given element. This is used to create & update
|
||||
// the 'Stats' page from the main menu
|
||||
import { BitNodes } from "../BitNode/BitNode";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
|
||||
import { createElement } from "../../utils/uiHelpers/createElement";
|
||||
import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
|
||||
|
||||
export function displayCharacterInfo(elem: HTMLElement, p: IPlayer) {
|
||||
removeChildrenFromElement(elem);
|
||||
|
||||
let companyPosition = "";
|
||||
if (p.companyName !== "") {
|
||||
companyPosition = p.jobs[p.companyName];
|
||||
}
|
||||
|
||||
var intText = "";
|
||||
if (p.intelligence > 0) {
|
||||
intText = 'Intelligence: ' + (p.intelligence).toLocaleString() + '<br>';
|
||||
}
|
||||
|
||||
let bitNodeTimeText = "";
|
||||
if(p.sourceFiles.length > 0) {
|
||||
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode) + '<br>';
|
||||
}
|
||||
|
||||
const unlockedBitnodes: boolean = p.sourceFiles.length !== 0;
|
||||
|
||||
// General info
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "block",
|
||||
innerHTML:
|
||||
'<b>General</b><br><br>' +
|
||||
'Current City: ' + p.city + '<br><br>' +
|
||||
`Employer at which you last worked: ${p.companyName}<br>` +
|
||||
`Job you last worked: ${companyPosition}<br>` +
|
||||
`All Employers: ${Object.keys(p.jobs).join(", ")}<br><br>`
|
||||
}));
|
||||
|
||||
// Money, and a button to show money breakdown
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "inline-block",
|
||||
innerHTML: 'Money: ' + numeralWrapper.formatMoney(p.money.toNumber()) + '<br><br><br>',
|
||||
margin: "6px",
|
||||
}));
|
||||
|
||||
function convertMoneySourceTrackerToString(src: MoneySourceTracker): string {
|
||||
let parts: string[] = [`Total: ${numeralWrapper.formatMoney(src.total)}`];
|
||||
if (src.bladeburner) { parts.push(`Bladeburner: ${numeralWrapper.formatMoney(src.bladeburner)}`) };
|
||||
if (src.codingcontract) { parts.push(`Coding Contracts: ${numeralWrapper.formatMoney(src.codingcontract)}`) };
|
||||
if (src.work) { parts.push(`Company Work: ${numeralWrapper.formatMoney(src.work)}`) };
|
||||
if (src.corporation) { parts.push(`Corporation: ${numeralWrapper.formatMoney(src.corporation)}}`) };
|
||||
if (src.crime) { parts.push(`Crimes: ${numeralWrapper.formatMoney(src.crime)}`) };
|
||||
if (src.gang) { parts.push(`Gang: ${numeralWrapper.formatMoney(src.gang)}`) };
|
||||
if (src.hacking) { parts.push(`Hacking: ${numeralWrapper.formatMoney(src.hacking)}`) };
|
||||
if (src.hacknetnode) { parts.push(`Hacknet Nodes: ${numeralWrapper.formatMoney(src.hacknetnode)}`) };
|
||||
if (src.infiltration) { parts.push(`Infiltration: ${numeralWrapper.formatMoney(src.infiltration)}`) };
|
||||
if (src.stock) { parts.push(`Stock Market: ${numeralWrapper.formatMoney(src.stock)}`) };
|
||||
|
||||
return parts.join("<br>");
|
||||
}
|
||||
|
||||
elem.appendChild(createElement("button", {
|
||||
class: "popup-box-button",
|
||||
display: "inline-block",
|
||||
float: "none",
|
||||
innerText: "Money Statistics & Breakdown",
|
||||
clickListener: () => {
|
||||
let txt: string = "<u>Money earned since you last installed Augmentations:</u><br>" +
|
||||
convertMoneySourceTrackerToString(p.moneySourceA);
|
||||
if (unlockedBitnodes) {
|
||||
txt += "<br><br><u>Money earned in this BitNode:</u><br>" +
|
||||
convertMoneySourceTrackerToString(p.moneySourceB);
|
||||
}
|
||||
|
||||
dialogBoxCreate(txt, false);
|
||||
}
|
||||
}));
|
||||
|
||||
// Stats and multiplier
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "block",
|
||||
innerHTML:
|
||||
'<b>Stats</b><br><br>' +
|
||||
'Hacking Level: ' + (p.hacking_skill).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.hacking_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Strength: ' + (p.strength).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.strength_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Defense: ' + (p.defense).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.defense_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Dexterity: ' + (p.dexterity).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.dexterity_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Agility: ' + (p.agility).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.agility_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Charisma: ' + (p.charisma).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.charisma_exp, '(0.000a)') + ' experience)<br>' +
|
||||
intText + '<br><br>' +
|
||||
'<b>Multipliers</b><br><br>' +
|
||||
'Hacking Chance multiplier: ' + numeralWrapper.formatPercentage(p.hacking_chance_mult) + '<br>' +
|
||||
'Hacking Speed multiplier: ' + numeralWrapper.formatPercentage(p.hacking_speed_mult) + '<br>' +
|
||||
'Hacking Money multiplier: ' + numeralWrapper.formatPercentage(p.hacking_money_mult) + '<br>' +
|
||||
'Hacking Growth multiplier: ' + numeralWrapper.formatPercentage(p.hacking_grow_mult) + '<br><br>' +
|
||||
'Hacking Level multiplier: ' + numeralWrapper.formatPercentage(p.hacking_mult) + '<br>' +
|
||||
'Hacking Experience multiplier: ' + numeralWrapper.formatPercentage(p.hacking_exp_mult) + '<br><br>' +
|
||||
'Strength Level multiplier: ' + numeralWrapper.formatPercentage(p.strength_mult) + '<br>' +
|
||||
'Strength Experience multiplier: ' + numeralWrapper.formatPercentage(p.strength_exp_mult) + '<br><br>' +
|
||||
'Defense Level multiplier: ' + numeralWrapper.formatPercentage(p.defense_mult) + '<br>' +
|
||||
'Defense Experience multiplier: ' + numeralWrapper.formatPercentage(p.defense_exp_mult) + '<br><br>' +
|
||||
'Dexterity Level multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_mult) + '<br>' +
|
||||
'Dexterity Experience multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_exp_mult) + '<br><br>' +
|
||||
'Agility Level multiplier: ' + numeralWrapper.formatPercentage(p.agility_mult) + '<br>' +
|
||||
'Agility Experience multiplier: ' + numeralWrapper.formatPercentage(p.agility_exp_mult) + '<br><br>' +
|
||||
'Charisma Level multiplier: ' + numeralWrapper.formatPercentage(p.charisma_mult) + '<br>' +
|
||||
'Charisma Experience multiplier: ' + numeralWrapper.formatPercentage(p.charisma_exp_mult) + '<br><br>' +
|
||||
'Hacknet Node production multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_money_mult) + '<br>' +
|
||||
'Hacknet Node purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_purchase_cost_mult) + '<br>' +
|
||||
'Hacknet Node RAM upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_ram_cost_mult) + '<br>' +
|
||||
'Hacknet Node Core purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_core_cost_mult) + '<br>' +
|
||||
'Hacknet Node level upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_level_cost_mult) + '<br><br>' +
|
||||
'Company reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.company_rep_mult) + '<br>' +
|
||||
'Faction reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.faction_rep_mult) + '<br>' +
|
||||
'Salary multiplier: ' + numeralWrapper.formatPercentage(p.work_money_mult) + '<br>' +
|
||||
'Crime success multiplier: ' + numeralWrapper.formatPercentage(p.crime_success_mult) + '<br>' +
|
||||
'Crime money multiplier: ' + numeralWrapper.formatPercentage(p.crime_money_mult) + '<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + p.purchasedServers.length + '<br>' +
|
||||
'Hacknet Nodes owned: ' + p.hacknetNodes.length + '<br>' +
|
||||
'Augmentations installed: ' + p.augmentations.length + '<br>' +
|
||||
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug) + '<br>' +
|
||||
bitNodeTimeText +
|
||||
'Time played: ' + convertTimeMsToTimeElapsedString(p.totalPlaytime),
|
||||
}));
|
||||
|
||||
// BitNode information, if player has gotten that far
|
||||
if (unlockedBitnodes) {
|
||||
var index = "BitNode" + p.bitNodeN;
|
||||
|
||||
elem.appendChild(createElement("p", {
|
||||
width:"60%",
|
||||
innerHTML:
|
||||
"<br>Current BitNode: " + p.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
|
||||
}));
|
||||
|
||||
elem.appendChild(createElement("p", {
|
||||
width:"60%", fontSize: "13px", marginLeft:"4%",
|
||||
innerHTML:BitNodes[index].info,
|
||||
}))
|
||||
}
|
||||
|
||||
}
|
56
src/utils/MoneySourceTracker.ts
Normal file
56
src/utils/MoneySourceTracker.ts
Normal file
@ -0,0 +1,56 @@
|
||||
/**
|
||||
* This is an object that is used to keep track of where all of the player's
|
||||
* money is coming from
|
||||
*/
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
|
||||
|
||||
export class MoneySourceTracker {
|
||||
// Initiatizes a MoneySourceTracker object from a JSON save state.
|
||||
static fromJSON(value: any): MoneySourceTracker {
|
||||
return Generic_fromJSON(MoneySourceTracker, value.data);
|
||||
}
|
||||
|
||||
bladeburner: number = 0;
|
||||
codingcontract: number = 0;
|
||||
corporation: number = 0;
|
||||
crime: number = 0;
|
||||
gang: number = 0;
|
||||
hacking: number = 0;
|
||||
hacknetnode: number = 0;
|
||||
infiltration: number = 0;
|
||||
stock: number = 0;
|
||||
total: number = 0;
|
||||
work: number = 0;
|
||||
|
||||
[key: string]: number | Function;
|
||||
|
||||
constructor() {}
|
||||
|
||||
// Record money earned
|
||||
record(amt: number, source: string): void {
|
||||
const sanitizedSource = source.toLowerCase();
|
||||
if (typeof this[sanitizedSource] !== "number") {
|
||||
console.warn(`MoneySourceTracker.record() called with invalid source: ${source}`);
|
||||
return;
|
||||
}
|
||||
|
||||
(<number> this[sanitizedSource]) += amt;
|
||||
this.total += amt;
|
||||
}
|
||||
|
||||
// Reset the money tracker by setting all stats to 0
|
||||
reset(): void {
|
||||
for (const prop in this) {
|
||||
if (typeof this[prop] === "number") {
|
||||
this[prop] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state.
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("MoneySourceTracker", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.MoneySourceTracker = MoneySourceTracker;
|
5
src/utils/SetTimeoutRef.ts
Normal file
5
src/utils/SetTimeoutRef.ts
Normal file
@ -0,0 +1,5 @@
|
||||
// This is a reference to the native setTimeout() function
|
||||
// setTimeout() is used in various places around the game's source code.
|
||||
// This reference is used to make sure that if players alter window.setTimeout()
|
||||
// through NetscriptJS, then the game will still function properly
|
||||
export const setTimeoutRef = window.setTimeout.bind(window);
|
@ -88,6 +88,7 @@ function infiltrationBoxCreate(inst) {
|
||||
sellButton.addEventListener("click", function(e) {
|
||||
if (!e.isTrusted) {return false;}
|
||||
Player.gainMoney(moneyValue);
|
||||
Player.recordMoneySource(moneyValue, "infiltration");
|
||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||
" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
|
||||
expGainText);
|
||||
|
Loading…
Reference in New Issue
Block a user