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build new function
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@ -43,7 +43,7 @@ The player has access to all of these functions while in BitNode-4. Completing B
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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upgradeHomeCores() <singularityfunctions/upgradeHomeCores>
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upgradeHomeCores() <singularityfunctions/upgradeHomeCores>
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.. toctree::
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:caption: Level 3 Functions
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@ -2747,13 +2747,13 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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return false;
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},
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upgradeHomeCores: function (): any {
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upgradeHomeCores: function (): any {
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updateDynamicRam("upgradeHomeCores", getRamCost("upgradeHomeCores"));
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checkSingularityAccess("upgradeHomeCores", 2);
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// Check if we're at max CORES
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// Check if we're at max cores
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.cpuCores >=8) {
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if (homeComputer.cpuCores >= 8) {
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workerScript.log("upgradeHomeCores", `Your home computer is at max cores.`);
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return false;
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}
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@ -2764,13 +2764,14 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return false;
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}
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homeComputer.cpuCores +=1;
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homeComputer.cpuCores += 1;
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Player.loseMoney(cost);
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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"upgradeHomeCores",
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`Purchased an additional core for home computer! It now has ${(homeComputer.cpuCores)} cores.`,);
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`Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`,
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);
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return true;
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},
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getUpgradeHomeCoresCost: function (): any {
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