mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Hacking factions no longer have hacking level requirements since the servers they need to hack already have requirements, formatting and styling in sleeves.
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4892f0bd79
commit
3ec54bcdd8
@ -2021,7 +2021,7 @@ export function checkForFactionInvitations() {
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if (bitrunnersServer == null) {
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console.error("Could not find BitRunners Server");
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} else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked &&
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!bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
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!bitrunnersFac.alreadyInvited && homeComp.maxRam >= 128) {
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invitedFactions.push(bitrunnersFac);
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}
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@ -2031,7 +2031,7 @@ export function checkForFactionInvitations() {
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if (blackhandServer == null) {
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console.error("Could not find The Black Hand Server");
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} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
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!theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
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!theblackhandFac.alreadyInvited && homeComp.maxRam >= 64) {
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invitedFactions.push(theblackhandFac);
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}
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@ -2041,7 +2041,7 @@ export function checkForFactionInvitations() {
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if (nitesecServer == null) {
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console.error("Could not find NiteSec Server");
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} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
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!nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
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!nitesecFac.alreadyInvited && homeComp.maxRam >= 32) {
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invitedFactions.push(nitesecFac);
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}
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@ -2185,7 +2185,7 @@ export function checkForFactionInvitations() {
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if (cybersecServer == null) {
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console.error("Could not find CyberSec Server");
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} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
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!cybersecFac.alreadyInvited && this.hacking_skill >= 50) {
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!cybersecFac.alreadyInvited) {
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invitedFactions.push(cybersecFac);
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}
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@ -39,6 +39,10 @@ import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildr
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import { removeElement } from "../../../utils/uiHelpers/removeElement";
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import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
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import { EarningsTableElement } from "./ui/EarningsTableElement";
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import { StatsElement } from "./ui/StatsElement";
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import * as ReactDOM from "react-dom";
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// Object that keeps track of all DOM elements for the UI for a single Sleeve
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interface ISleeveUIElems {
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container: HTMLElement | null;
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@ -94,7 +98,7 @@ export function createSleevesPage(p: IPlayer) {
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UIElems.info = createElement("p", {
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class: "sleeves-page-info",
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innerHTML: "Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your " +
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innerHTML: "<h1>Sleeves</h1>Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your " +
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"consciousness has been copied. In other words, these Synthoids contain " +
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"a perfect duplicate of your mind.<br><br>" +
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"Sleeves can be used to perform different tasks synchronously.<br><br>",
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@ -195,7 +199,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
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});
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elems.statsPanel = createElement("div", { class: "sleeve-panel", width: "25%" });
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elems.stats = createElement("p", { class: "sleeve-stats-text" });
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elems.stats = createElement("div", { class: "sleeve-stats-text" });
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elems.moreStatsButton = createElement("button", {
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class: "std-button",
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innerText: "More Stats",
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@ -323,7 +327,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
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elems.taskPanel.appendChild(elems.taskProgressBar);
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elems.earningsPanel = createElement("div", { class: "sleeve-panel", width: "35%" });
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elems.currentEarningsInfo = createElement("p");
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elems.currentEarningsInfo = createElement("div");
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elems.totalEarningsButton = createElement("button", {
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class: "std-button",
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innerText: "More Earnings Info",
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@ -375,53 +379,40 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
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function updateSleeveUi(sleeve: Sleeve, elems: ISleeveUIElems) {
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if (!routing.isOn(Page.Sleeves)) { return; }
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elems.stats!.innerHTML = [`Hacking: ${numeralWrapper.format(sleeve.hacking_skill, "0,0")}`,
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`Strength: ${numeralWrapper.format(sleeve.strength, "0,0")}`,
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`Defense: ${numeralWrapper.format(sleeve.defense, "0,0")}`,
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`Dexterity: ${numeralWrapper.format(sleeve.dexterity, "0,0")}`,
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`Agility: ${numeralWrapper.format(sleeve.agility, "0,0")}`,
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`Charisma: ${numeralWrapper.format(sleeve.charisma, "0,0")}`,
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`HP: ${numeralWrapper.format(sleeve.hp, "0,0")} / ${numeralWrapper.format(sleeve.max_hp, "0,0")}`,
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`City: ${sleeve.city}`,
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`Shock: ${numeralWrapper.format(100 - sleeve.shock, "0,0.000")}`,
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`Sync: ${numeralWrapper.format(sleeve.sync, "0,0.000")}`,
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`Memory: ${numeralWrapper.format(sleeve.memory, "0")}`].join("<br>");
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let repGainText: string = "";
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if (sleeve.currentTask === SleeveTaskType.Company || sleeve.currentTask === SleeveTaskType.Faction) {
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const repGain: number = sleeve.getRepGain(playerRef!);
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repGainText = `Reputation: ${numeralWrapper.format(5 * repGain, "0.00")} / s`
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}
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ReactDOM.render(StatsElement(sleeve), elems.stats!);
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if (sleeve.currentTask === SleeveTaskType.Crime) {
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elems.currentEarningsInfo!.innerHTML = [
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`Earnings (Pre-Synchronization):`,
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`Money: ${numeralWrapper.formatMoney(parseFloat(sleeve.currentTaskLocation))} if successful`,
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`Hacking Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.hack, "0.00")} (2x if successful)`,
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`Strength Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.str, "0.00")} (2x if successful)`,
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`Defense Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.def, "0.00")} (2x if successful)`,
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`Dexterity Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.dex, "0.00")} (2x if successful)`,
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`Agility Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.agi, "0.00")} (2x if successful)`,
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`Charisma Exp: ${numeralWrapper.format(sleeve.gainRatesForTask.cha, "0.00")} (2x if successful)`
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].join("<br>");
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const data = [
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[`Money`, `${numeralWrapper.formatMoney(parseFloat(sleeve.currentTaskLocation))}`, `(on success)`],
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[`Hacking Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.hack, "0.00")}`, `(2x on success)`],
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[`Strength Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.str, "0.00")}`, `(2x on success)`],
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[`Defense Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.def, "0.00")}`, `(2x on success)`],
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[`Dexterity Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.dex, "0.00")}`, `(2x on success)`],
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[`Agility Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.agi, "0.00")}`, `(2x on success)`],
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[`Charisma Exp`, `${numeralWrapper.format(sleeve.gainRatesForTask.cha, "0.00")}`, `(2x on success)`]
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];
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ReactDOM.render(EarningsTableElement('Earnings (Pre-Synchronization)', data), elems.currentEarningsInfo!)
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elems.taskProgressBar!.innerText = createProgressBarText({
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progress: sleeve.currentTaskTime / sleeve.currentTaskMaxTime,
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totalTicks: 25,
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});
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} else {
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const lines = [
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`Earnings (Pre-Synchronization):`,
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`Money: ${numeralWrapper.formatMoney(5 * sleeve.gainRatesForTask.money)} / s`,
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`Hacking Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.hack, "0.00")} / s`,
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`Strength Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.str, "0.00")} / s`,
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`Defense Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.def, "0.00")} / s`,
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`Dexterity Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.dex, "0.00")} / s`,
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`Agility Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.agi, "0.00")} / s`,
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`Charisma Exp: ${numeralWrapper.format(5 * sleeve.gainRatesForTask.cha, "0.00")} / s`
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const data = [
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[`Money:`, `${numeralWrapper.formatMoney(5 * sleeve.gainRatesForTask.money)} / s`],
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[`Hacking Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.hack, "0.00")} / s`],
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[`Strength Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.str, "0.00")} / s`],
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[`Defense Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.def, "0.00")} / s`],
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[`Dexterity Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.dex, "0.00")} / s`],
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[`Agility Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.agi, "0.00")} / s`],
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[`Charisma Exp:`, `${numeralWrapper.format(5 * sleeve.gainRatesForTask.cha, "0.00")} / s`]
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];
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if (repGainText !== "") { lines.push(repGainText); }
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elems.currentEarningsInfo!.innerHTML = lines.join("<br>");
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let repGainText: string = "";
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if (sleeve.currentTask === SleeveTaskType.Company || sleeve.currentTask === SleeveTaskType.Faction) {
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const repGain: number = sleeve.getRepGain(playerRef!);
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data.push([`Reputation:`, `${numeralWrapper.format(5 * repGain, "0.00")} / s`]);
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}
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ReactDOM.render(EarningsTableElement('Earnings (Pre-Synchronization)', data), elems.currentEarningsInfo!)
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elems.taskProgressBar!.innerText = "";
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}
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20
src/PersonObjects/Sleeve/ui/EarningsTableElement.tsx
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20
src/PersonObjects/Sleeve/ui/EarningsTableElement.tsx
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@ -0,0 +1,20 @@
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import * as React from "react";
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export function EarningsTableElement(title: string, stats: any[][]): React.ReactElement {
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return (<>
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{title}
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<table>
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<tbody>
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{stats.map((stat: any[], i: number) => <tr key={i}>
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{stat.map((s: any, i: number) => {
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let style = {};
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if(i !== 0) {
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style = {textAlign: "right"};
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}
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return <td style={style} key={i}>{s}</td>
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})}
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</tr>)}
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</tbody>
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</table>
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</>)
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}
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src/PersonObjects/Sleeve/ui/StatsElement.tsx
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58
src/PersonObjects/Sleeve/ui/StatsElement.tsx
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@ -0,0 +1,58 @@
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import { Sleeve } from "../Sleeve";
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import { numeralWrapper } from "../../../ui/numeralFormat";
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import * as React from "react";
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export function StatsElement(sleeve: Sleeve): React.ReactElement {
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let style = {};
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style = { textAlign: "right" };
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return (<>
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<table>
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<tbody>
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<tr>
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<td className="character-hp-cell">HP: </td>
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<td className="character-hp-cell" style={style}>{numeralWrapper.format(sleeve.hp, "0,0")} / {numeralWrapper.format(sleeve.max_hp, "0,0")}</td>
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</tr>
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<tr>
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<td>City: </td>
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<td style={style}>{sleeve.city}</td>
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</tr>
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<tr>
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<td className="character-hack-cell">Hacking: </td>
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<td className="character-hack-cell" style={style}>{numeralWrapper.format(sleeve.hacking_skill, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Strength: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.strength, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Defense: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.defense, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Dexterity: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.dexterity, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Agility: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.agility, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-cha-cell">Charisma: </td>
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<td className="character-cha-cell" style={style}>{numeralWrapper.format(sleeve.charisma, "0,0")}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Shock: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(100 - sleeve.shock, "0,0.000")}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Sync: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.sync, "0,0.000")}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Memory: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.memory, "0")}</td>
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</tr>
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</tbody>
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</table>
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</>)
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}
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