Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times

This commit is contained in:
Daniel Xie 2017-05-02 23:38:58 -05:00
parent 635ef04967
commit 3eccf23a41
10 changed files with 121 additions and 92 deletions

@ -29,9 +29,15 @@
} }
#script-editor-filename-tag { #script-editor-filename-tag {
padding-top: 10px;
padding-bottom: 0px;
float: left; float: left;
} }
#script-editor-save-and-close-button {
float: right;
display: inline-block;
}
#script-editor-filename { #script-editor-filename {
float: left; float: left;

@ -66,7 +66,7 @@
#purchase-server-box-content { #purchase-server-box-content {
background-color: black; background-color: black;
margin: 15% auto; /* 15% from the top and centered */ margin: 15% auto; /* 15% from the top and centered */
padding: 1px; padding: 12px;
border: 5px solid #FFFFFF; border: 5px solid #FFFFFF;
width: 80%; /* Could be more or less, depending on screen size */ width: 80%; /* Could be more or less, depending on screen size */
color: #66ff33; color: #66ff33;
@ -121,7 +121,7 @@
#purchase-ram-for-home-box-content { #purchase-ram-for-home-box-content {
background-color: black; background-color: black;
margin: 15% auto; /* 15% from the top and centered */ margin: 15% auto; /* 15% from the top and centered */
padding: 1px; padding: 12px;
border: 5px solid #FFFFFF; border: 5px solid #FFFFFF;
width: 80%; /* Could be more or less, depending on screen size */ width: 80%; /* Could be more or less, depending on screen size */
color: #66ff33; color: #66ff33;
@ -231,6 +231,7 @@
#faction-invitation-box-warning { #faction-invitation-box-warning {
margin: 4px; margin: 4px;
padding: 4px;
} }
#faction-invitation-box-yes, #faction-invitation-box-yes,

@ -23,6 +23,7 @@
<script src="utils/FactionInvitationBox.js"></script> <script src="utils/FactionInvitationBox.js"></script>
<script src="utils/PurchaseAugmentationBox.js"></script> <script src="utils/PurchaseAugmentationBox.js"></script>
<script src="utils/TravelBox.js"></script> <script src="utils/TravelBox.js"></script>
<script src="utils/PurchaseRamForHomeBox.js"></script>
<!-- Netscript --> <!-- Netscript -->
<script src="src/netscript/NetScriptWorker.js"></script> <script src="src/netscript/NetScriptWorker.js"></script>
@ -128,10 +129,10 @@
<!-- Script editor --> <!-- Script editor -->
<div id="script-editor-container"> <div id="script-editor-container">
<span> <div>
<p id="script-editor-filename-tag"> Script name: </p> <p id="script-editor-filename-tag"> Script name: </p>
<span id="script-editor-save-and-close-button" float="right" class="a-link-button">Save & Close (Ctrl + b)</span>
</span> </div>
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"> </input> <input id="script-editor-filename" type="text" maxlength="30" tabindex="1"> </input>
<br> <br>
@ -585,7 +586,7 @@
Purchasing an Augmentation lets you start over with the perks and benefits granted by all Purchasing an Augmentation lets you start over with the perks and benefits granted by all
of the Augmentations you have ever purchased (purchasing an Augmentation does not reset the benefits of the Augmentations you have ever purchased (purchasing an Augmentation does not reset the benefits
of Augmentations you have previously purchased). of Augmentations you have previously purchased).
<p> </p>
<span id="purchase-augmentation-box-confirm"> Purchase </span> <span id="purchase-augmentation-box-confirm"> Purchase </span>
<span id="purchase-augmentation-box-cancel"> Cancel </span> <span id="purchase-augmentation-box-cancel"> Cancel </span>
</div> </div>

@ -204,45 +204,45 @@ CompanyPositions = {
//Software //Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 1.2), SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 1.2),
JuniorDev: new CompanyPosition("Junior Software Engineer", 50, 0, 0, 0, 0, 0, 9000, 6), JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 9000, 6),
SeniorDev: new CompanyPosition("Senior Software Engineer", 250, 0, 0, 0, 0, 50, 36000, 15), SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 36000, 15),
LeadDev: new CompanyPosition("Lead Software Developer", 400, 0, 0, 0, 0, 150, 144000, 20), LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 20),
//IT //IT
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1), ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1),
ITAnalyst: new CompanyPosition("IT Analyst", 25, 0, 0, 0, 0, 0, 9000, 4), ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 9000, 4),
ITManager: new CompanyPosition("IT Manager", 150, 0, 0, 0, 0, 50, 36000, 14), ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 36000, 14),
SysAdmin: new CompanyPosition("Systems Administrator", 250, 0, 0, 0, 0, 75, 144000, 14), SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 144000, 14),
SecurityEngineer: new CompanyPosition("Security Engineer", 150, 0, 0, 0, 0, 25, 36000, 12), SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 36000, 12),
NetworkEngineer: new CompanyPosition("Network Engineer", 150, 0, 0, 0, 0, 25, 36000, 12), NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 36000, 12),
NetworkAdministrator: new CompanyPosition("Network Administrator", 250, 0, 0, 0, 0, 75, 144000, 15), NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 144000, 15),
//Technology management //Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 500, 0, 0, 0, 0, 250, 288000, 35), HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 35),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 500, 0, 0, 0, 0, 250, 576000, 40), HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 40),
VicePresident: new CompanyPosition("Vice President of Technology", 600, 0, 0, 0, 0, 400, 1152000, 45), VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 45),
CTO: new CompanyPosition("Chief Technology Officer", 750, 0, 0, 0, 0, 500, 4608000, 50), CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 50),
//Business //Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 1.2), BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 1.2),
BusinessAnalyst: new CompanyPosition("Business Analyst", 5, 0, 0, 0, 0, 50, 9000, 10), BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 9000, 10),
BusinessManager: new CompanyPosition("Business Manager", 50, 0, 0, 0, 0, 100, 36000, 18), BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 36000, 18),
OperationsManager: new CompanyPosition("Operations Manager", 50, 0, 0, 0, 0, 200, 144000, 22), OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 201, 144000, 22),
CFO: new CompanyPosition("Chief Financial Officer", 75, 0, 0, 0, 0, 500, 576000, 50), CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 50),
CEO: new CompanyPosition("Chief Executive Officer", 100, 0, 0, 0, 0, 750, 4608000, 100), CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 100),
//Non-tech/management jobs //Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, .75), Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, .75),
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, .75), Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, .75),
PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 9000, 5), PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 9000, 5),
PoliceChief: new CompanyPosition("Police Chief", 100, 300, 300, 300, 300, 36000, 12), PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 12),
SecurityGuard: new CompanyPosition("Security Guard", 0, 50, 50, 50, 50, 0, 4), SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 4),
SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 9000, 8), SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 9000, 8),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 36000, 15), SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 15),
HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 144000, 22), HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 22),
FieldAgent: new CompanyPosition("Field Agent", 100, 100, 100, 100, 100, 9000, 6), FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 9000, 6),
SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 15), SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 36000, 15),
SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 144000, 25), SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 25),
init: function() { init: function() {
//Argument order: hack, str, def, dex, agi, cha //Argument order: hack, str, def, dex, agi, cha

@ -28,11 +28,12 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
HacknetNode.prototype.calculateLevelUpgradeCost = function() { HacknetNode.prototype.calculateLevelUpgradeCost = function() {
//Upgrade cost = Base cost * multiplier ^ level //Upgrade cost = Base cost * multiplier ^ level
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult; var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, this.level); return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, this.level) * Player.hacknet_node_level_cost_mult;
} }
HacknetNode.prototype.purchaseLevelUpgrade = function() { HacknetNode.prototype.purchaseLevelUpgrade = function() {
var cost = this.calculateLevelUpgradeCost(); var cost = this.calculateLevelUpgradeCost();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;} if (cost > Player.money) {return;}
Player.loseMoney(cost); Player.loseMoney(cost);
++this.level; ++this.level;
@ -47,11 +48,12 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
//the RAM has been upgraded //the RAM has been upgraded
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam; var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades); var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
return cost * mult; return cost * mult * Player.hacknet_node_ram_cost_mult;
} }
HacknetNode.prototype.purchaseRamUpgrade = function() { HacknetNode.prototype.purchaseRamUpgrade = function() {
var cost = this.calculateRamUpgradeCost(); var cost = this.calculateRamUpgradeCost();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;} if (cost > Player.money) {return;}
Player.loseMoney(cost); Player.loseMoney(cost);
this.ram *= 2; //Ram is always doubled this.ram *= 2; //Ram is always doubled
@ -61,11 +63,12 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
HacknetNode.prototype.calculateCoreUpgradeCost = function() { HacknetNode.prototype.calculateCoreUpgradeCost = function() {
var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore; var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
var mult = CONSTANTS.HacknetNodeUpgradeCoreMult; var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
return coreBaseCost * Math.pow(mult, this.numCores-1); return coreBaseCost * Math.pow(mult, this.numCores-1) * Player.hacknet_node_core_cost_mult;
} }
HacknetNode.prototype.purchaseCoreUpgrade = function() { HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost(); var cost = this.calculateCoreUpgradeCost();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;} if (cost > Player.money) {return;}
Player.loseMoney(cost); Player.loseMoney(cost);
++this.numCores; ++this.numCores;
@ -84,9 +87,9 @@ HacknetNode.fromJSON = function(value) {
Reviver.constructors.HacknetNode = HacknetNode; Reviver.constructors.HacknetNode = HacknetNode;
purchaseHacknet = function() { purchaseHacknet = function() {
var cost = getCostOfNextHacknetNode(); var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) { if (cost > Player.money) {
dialogBoxCreate("You cannot afford to purchase a Hacknet Node!"); dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return; return;
@ -108,7 +111,7 @@ getCostOfNextHacknetNode = function() {
//Cost increases exponentially based on how many you own //Cost increases exponentially based on how many you own
var numOwned = Player.hacknetNodes.length; var numOwned = Player.hacknetNodes.length;
var mult = CONSTANTS.HacknetNodePurchaseNextMult; var mult = CONSTANTS.HacknetNodePurchaseNextMult;
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned); return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
} }
//Creates Hacknet Node DOM elements when the page is opened //Creates Hacknet Node DOM elements when the page is opened

@ -355,6 +355,7 @@ function evaluate(exp, workerScript) {
return; return;
} }
workerScript.scriptRef.log("Calling grow() on server " + server.hostname + " in 120 seconds");
var p = new Promise(function(resolve, reject) { var p = new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript);} if (env.stopFlag) {reject(workerScript);}
console.log("Executing grow on " + server.hostname + " in 2 minutes "); console.log("Executing grow on " + server.hostname + " in 2 minutes ");
@ -366,7 +367,7 @@ function evaluate(exp, workerScript) {
p.then(function(growthPercentage) { p.then(function(growthPercentage) {
resolve("hackExecuted"); resolve("hackExecuted");
workerScript.scriptRef.log("Using grow(), the money available on " + server.hostname + " was grown by " + growthPercentage + "%"); workerScript.scriptRef.log("Using grow(), the money available on " + server.hostname + " was grown by " + (growthPercentage*100 - 100).toFixed(6) + "%");
}, function(e) { }, function(e) {
reject(e); reject(e);
}); });
@ -482,7 +483,6 @@ function evaluateWhile(exp, workerScript) {
setTimeout(function() { setTimeout(function() {
var evaluatePromise = evaluate(exp.code, workerScript); var evaluatePromise = evaluate(exp.code, workerScript);
evaluatePromise.then(function(resCode) { evaluatePromise.then(function(resCode) {
console.log("Evaluated an iteration of while loop code");
resolve(resCode); resolve(resCode);
}, function(e) { }, function(e) {
reject(e); reject(e);
@ -502,7 +502,6 @@ function evaluateWhile(exp, workerScript) {
reject(e); reject(e);
}); });
} else { } else {
console.log("Cond is false, stopping while loop");
resolve("endWhileLoop"); //Doesn't need to resolve to any particular value resolve("endWhileLoop"); //Doesn't need to resolve to any particular value
} }
}, function(e) { }, function(e) {
@ -603,7 +602,7 @@ function scriptCalculateHackingChance(server) {
//The same as Player's calculateHackingTime() function but takes in the server as an argument //The same as Player's calculateHackingTime() function but takes in the server as an argument
function scriptCalculateHackingTime(server) { function scriptCalculateHackingTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty; var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2 * difficultyMult + 1000) / (Player.hacking_skill + 50); var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
var hackingTime = skillFactor * Player.hacking_speed_mult; //This is in seconds var hackingTime = skillFactor * Player.hacking_speed_mult; //This is in seconds
return hackingTime; return hackingTime;
} }

@ -198,12 +198,12 @@ PlayerObject.prototype.calculateHackingChance = function() {
//Calculate the time it takes to hack a server in seconds. Returns the time //Calculate the time it takes to hack a server in seconds. Returns the time
//The formula is: //The formula is:
// (requiredLevel * difficulty + 500) // (2.5 * requiredLevel * difficulty + 200)
// ----------------------------------- * hacking_speed_multiplier // ----------------------------------- * hacking_speed_multiplier
// hacking_skill + 100 // hacking_skill + 100
PlayerObject.prototype.calculateHackingTime = function() { PlayerObject.prototype.calculateHackingTime = function() {
var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty; var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty;
var skillFactor = (2 * difficultyMult + 300) / (this.hacking_skill + 100); var skillFactor = (2.5 * difficultyMult + 200) / (this.hacking_skill + 100);
return skillFactor * this.hacking_speed_mult; return skillFactor * this.hacking_speed_mult;
} }

@ -2,46 +2,68 @@
* Script object * Script object
*/ */
//Define key commands in script editor (ctrl x to close, etc.) //Initialize the 'save and close' button on script editor page
function scriptEditorSaveCloseInit() {
var closeButton = document.getElementById("script-editor-save-and-close-button");
closeButton.addEventListener("click", function() {
saveAndCloseScriptEditor();
return false;
});
};
document.addEventListener("DOMContentLoaded", scriptEditorSaveCloseInit, false);
//Define key commands in script editor (ctrl o to save + close, etc.)
$(document).keydown(function(e) { $(document).keydown(function(e) {
if (Engine.currentPage == Engine.Page.ScriptEditor) { if (Engine.currentPage == Engine.Page.ScriptEditor) {
//Ctrl + x //Ctrl + x
if (e.keyCode == 88 && e.ctrlKey) { if (e.keyCode == 66 && e.ctrlKey) {
var filename = document.getElementById("script-editor-filename").value; saveAndCloseScriptEditor();
if (checkValidFilename(filename) == false) {
postScriptEditorStatus("Script filename can contain only alphanumerics, hyphens, and underscores");
return;
}
filename += ".script";
//If the current script matches one thats currently running, throw an error
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.getCurrentServer().runningScripts[i].filename) {
postScriptEditorStatus("Cannot write to script that is currently running!");
return;
}
}
//If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.getCurrentServer().scripts[i].filename) {
Player.getCurrentServer().scripts[i].saveScript();
Engine.loadTerminalContent();
return;
}
}
//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
Player.getCurrentServer().scripts.push(script);
Engine.loadTerminalContent();
} }
} }
}); });
function saveAndCloseScriptEditor() {
var filename = document.getElementById("script-editor-filename").value;
if (filename == "") {
//If no filename...just close and do nothing
Engine.loadTerminalContent();
return;
}
if (checkValidFilename(filename) == false) {
dialogBoxCreate("Script filename can contain only alphanumerics, hyphens, and underscores");
return;
}
filename += ".script";
//If the current script matches one thats currently running, throw an error
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.getCurrentServer().runningScripts[i].filename) {
dialogBoxCreate("Cannot write to script that is currently running!");
return;
}
}
//If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.getCurrentServer().scripts[i].filename) {
Player.getCurrentServer().scripts[i].saveScript();
Engine.loadTerminalContent();
return;
}
}
//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
Player.getCurrentServer().scripts.push(script);
Engine.loadTerminalContent();
}
//Checks that the string contains only valid characters for a filename, which are alphanumeric, //Checks that the string contains only valid characters for a filename, which are alphanumeric,
// underscores and hyphens // underscores and hyphens
function checkValidFilename(filename) { function checkValidFilename(filename) {
@ -53,16 +75,6 @@ function checkValidFilename(filename) {
return false; return false;
} }
var ScriptEditorLastStatus = null;
function postScriptEditorStatus(text) {
document.getElementById("script-editor-status").innerHTML = text;
clearTimeout(ScriptEditorLastStatus);
ScriptEditorLastStatus = setTimeout(function() {
document.getElementById("script-editor-status").innerHTML = "";
}, 3000);
}
function Script() { function Script() {
this.filename = ""; this.filename = "";
this.code = ""; this.code = "";

@ -32,7 +32,6 @@ $(document).keydown(function(event) {
//Terminal //Terminal
if (Engine.currentPage == Engine.Page.Terminal) { if (Engine.currentPage == Engine.Page.Terminal) {
var terminalInput = document.getElementById("terminal-input-text-box"); var terminalInput = document.getElementById("terminal-input-text-box");
if (terminalInput == null) {return;}
//Enter //Enter
if (event.keyCode == 13) { if (event.keyCode == 13) {
@ -55,6 +54,7 @@ $(document).keydown(function(event) {
//Up key to cycle through past commands //Up key to cycle through past commands
if (event.keyCode == 38) { if (event.keyCode == 38) {
if (terminalInput == null) {return;}
var i = Terminal.commandHistoryIndex; var i = Terminal.commandHistoryIndex;
var len = Terminal.commandHistory.length; var len = Terminal.commandHistory.length;
@ -73,6 +73,7 @@ $(document).keydown(function(event) {
//Down key //Down key
if (event.keyCode == 40) { if (event.keyCode == 40) {
if (terminalInput == null) {return;}
var i = Terminal.commandHistoryIndex; var i = Terminal.commandHistoryIndex;
var len = Terminal.commandHistory.length; var len = Terminal.commandHistory.length;
@ -94,13 +95,13 @@ $(document).keydown(function(event) {
//Tab (autocomplete) //Tab (autocomplete)
if (event.keyCode == 9) { if (event.keyCode == 9) {
if (terminalInput == null) {return;}
var input = terminalInput.value; var input = terminalInput.value;
if (input == "") {return;} if (input == "") {return;}
input = input.trim(); input = input.trim();
input = input.replace(/\s\s+/g, ' '); input = input.replace(/\s\s+/g, ' ');
var allPos = determineAllPossibilitiesForTabCompletion(input); var allPos = determineAllPossibilitiesForTabCompletion(input);
console.log("allPos: " + allPos);
if (allPos.length == 0) {return;} if (allPos.length == 0) {return;}
var commandArray = input.split(" "); var commandArray = input.split(" ");
@ -131,7 +132,11 @@ $(document).keydown(function(e) {
} else if (terminalCtrlPressed == true) { } else if (terminalCtrlPressed == true) {
//Don't focus //Don't focus
} else { } else {
document.getElementById("terminal-input-text-box").focus(); var inputTextBox = document.getElementById("terminal-input-text-box");
if (inputTextBox != null) {
inputTextBox.focus();
}
terminalCtrlPressed = false; terminalCtrlPressed = false;
} }
} }
@ -201,7 +206,7 @@ function determineAllPossibilitiesForTabCompletion(input) {
} }
if (input.startsWith("kill ") || input.startsWith("nano ") || if (input.startsWith("kill ") || input.startsWith("nano ") ||
input.startsWith("tail ")) { input.startsWith("tail ") || input.startsWith("rm ")) {
//All Scripts //All Scripts
for (var i = 0; i < currServ.scripts.length; ++i) { for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename); allPos.push(currServ.scripts[i].filename);

@ -18,7 +18,7 @@ purchaseRamForHomeBoxClose = function() {
purchaseRamForHomeBoxOpen = function() { purchaseRamForHomeBoxOpen = function() {
var purchaseRamForHomeBox = document.getElementById("purchase-ram-for-home-box-container"); var purchaseRamForHomeBox = document.getElementById("purchase-ram-for-home-box-container");
purchaseRamForHomeBox.style.display = "none"; purchaseRamForHomeBox.style.display = "block";
} }
purchaseRamForHomeBoxSetText = function(txt) { purchaseRamForHomeBoxSetText = function(txt) {
@ -44,6 +44,8 @@ purchaseRamForHomeBoxCreate = function() {
"This will upgrade your RAM from " + currentRam + "GB to " + newRam + "GB. <br><br>" + "This will upgrade your RAM from " + currentRam + "GB to " + newRam + "GB. <br><br>" +
"This will cost $" + cost); "This will cost $" + cost);
purchaseRamForHomeBoxOpen();
//Clear old event listeners from Confirm button //Clear old event listeners from Confirm button
var confirmButton = document.getElementById("purchase-ram-for-home-box-confirm"); var confirmButton = document.getElementById("purchase-ram-for-home-box-confirm");
var newConfirmButton = confirmButton.cloneNode(true); var newConfirmButton = confirmButton.cloneNode(true);