mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
run auto fix lint
This commit is contained in:
parent
77cb63e36a
commit
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374
.eslintrc.js
374
.eslintrc.js
@ -76,7 +76,7 @@ module.exports = {
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"imports": "always-multiline",
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"exports": "always-multiline",
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"functions": "always-multiline",
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}
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},
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],
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"comma-spacing": [
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"off",
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@ -102,14 +102,14 @@ module.exports = {
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"error",
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],
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"curly": [
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"off"
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"off",
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],
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"default-case": [
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"off"
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"off",
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],
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"dot-location": [
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"error",
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"property"
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"property",
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],
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"dot-notation": [
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"off",
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@ -310,104 +310,104 @@ module.exports = {
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"error",
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],
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"no-div-regex": [
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"error"
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"error",
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],
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"no-dupe-args": [
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"error"
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"error",
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],
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"no-dupe-class-members": [
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"error"
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"error",
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],
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"no-dupe-keys": [
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"error"
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"error",
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],
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"no-duplicate-case": [
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"error"
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"error",
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],
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"no-duplicate-imports": [
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"error",
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{
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"includeExports": true
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}
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"includeExports": true,
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},
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],
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"no-else-return": [
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"off"
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"off",
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],
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"no-empty": [
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"off",
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{
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"allowEmptyCatch": false
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}
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"allowEmptyCatch": false,
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},
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],
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"no-empty-character-class": [
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"error"
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"error",
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],
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"no-empty-function": [
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"off"
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"off",
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],
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"no-empty-pattern": [
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"error"
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"error",
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],
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"no-eq-null": [
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"off"
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"off",
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],
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"no-ex-assign": [
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"off"
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"off",
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],
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"no-extra-boolean-cast": [
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"error"
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"error",
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],
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"no-extra-parens": [
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"off"
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"off",
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],
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"no-extra-semi": [
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"off"
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"off",
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],
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"no-eval": [
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"off"
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"off",
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],
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"no-extend-native": [
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"off"
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"off",
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],
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"no-extra-bind": [
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"error"
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"error",
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],
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"no-extra-label": [
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"error"
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"error",
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],
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"no-fallthrough": [
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"off"
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"off",
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],
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"no-floating-decimal": [
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"off"
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"off",
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],
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"no-func-assign": [
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"error"
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"error",
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],
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"no-global-assign": [
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"error"
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"error",
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],
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"no-implicit-coercion": [
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"off"
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"off",
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],
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"no-implicit-globals": [
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"error"
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"error",
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],
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"no-implied-eval": [
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"error"
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"error",
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],
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"no-inline-comments": [
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"off"
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"off",
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],
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"no-inner-declarations": [
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"off",
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"both"
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"both",
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],
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"no-invalid-regexp": [
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"error"
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"error",
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],
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"no-invalid-this": [
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"off"
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"off",
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],
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"no-irregular-whitespace": [
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"error",
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@ -415,449 +415,449 @@ module.exports = {
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"skipStrings": false,
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"skipComments": false,
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"skipRegExps": false,
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"skipTemplates": false
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}
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"skipTemplates": false,
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},
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],
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"no-iterator": [
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"error"
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"error",
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],
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"no-label-var": [
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"error"
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"error",
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],
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"no-labels": [
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"off"
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"off",
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],
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"no-lone-blocks": [
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"error"
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"error",
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],
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"no-lonely-if": [
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"off"
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"off",
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],
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"no-loop-func": [
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"off"
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"off",
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],
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"no-magic-numbers": [
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"off"
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"off",
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],
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"no-mixed-operators": [
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"off"
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"off",
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],
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"no-mixed-requires": [
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"error"
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"error",
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],
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"no-mixed-spaces-and-tabs": [
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"off"
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"off",
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],
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"no-multi-assign": [
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"off"
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"off",
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],
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"no-multi-spaces": [
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"off"
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"off",
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],
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"no-multi-str": [
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"error"
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"error",
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],
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"no-multiple-empty-lines": [
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"off",
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{
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"max": 1
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}
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"max": 1,
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},
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],
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"no-native-reassign": [
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"error"
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"error",
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],
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"no-negated-condition": [
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"off"
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"off",
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],
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"no-negated-in-lhs": [
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"error"
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"error",
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],
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"no-nested-ternary": [
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"off"
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"off",
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],
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"no-new": [
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"error"
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"error",
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],
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"no-new-func": [
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"error"
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"error",
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],
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"no-new-object": [
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"error"
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"error",
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],
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"no-new-require": [
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"error"
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"error",
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],
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"no-new-symbol": [
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"error"
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"error",
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],
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"no-new-wrappers": [
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"error"
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"error",
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],
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"no-octal": [
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"error"
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"error",
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],
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"no-octal-escape": [
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"error"
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"error",
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],
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"no-obj-calls": [
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"error"
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"error",
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],
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"no-param-reassign": [
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"off"
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"off",
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],
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"no-path-concat": [
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"error"
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"error",
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],
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"no-plusplus": [
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"off"
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"off",
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],
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"no-process-env": [
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"off"
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"off",
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],
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"no-process-exit": [
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"error"
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"error",
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],
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"no-proto": [
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"error"
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"error",
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],
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"no-prototype-builtins": [
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"off"
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"off",
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],
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"no-redeclare": [
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"off"
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"off",
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],
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"no-regex-spaces": [
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"error"
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"error",
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],
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"no-restricted-globals": [
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"error"
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"error",
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],
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"no-restricted-imports": [
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"error"
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"error",
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],
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"no-restricted-modules": [
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"error"
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"error",
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],
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"no-restricted-properties": [
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"off",
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{
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"object": "console",
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"property": "log",
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"message": "'log' is too general, use an appropriate level when logging."
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}
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"message": "'log' is too general, use an appropriate level when logging.",
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},
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],
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"no-restricted-syntax": [
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"error"
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"error",
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],
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"no-return-assign": [
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"off"
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"off",
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],
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"no-return-await": [
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"error"
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"error",
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],
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"no-script-url": [
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"error"
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"error",
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],
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"no-self-assign": [
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"error",
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{
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"props": false
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}
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"props": false,
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},
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],
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"no-self-compare": [
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"error"
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"error",
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],
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"no-sequences": [
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"error"
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"error",
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],
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"no-shadow": [
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"off"
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"off",
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],
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"no-shadow-restricted-names": [
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"error"
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"error",
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],
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"no-spaced-func": [
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"off"
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"off",
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],
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"no-sparse-arrays": [
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"error"
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"error",
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],
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"no-sync": [
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"error"
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"error",
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],
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"no-tabs": [
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"off"
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"off",
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],
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"no-template-curly-in-string": [
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"error"
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"error",
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],
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"no-ternary": [
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"off"
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"off",
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],
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"no-this-before-super": [
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"off"
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"off",
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],
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"no-throw-literal": [
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"error"
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"error",
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],
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"no-trailing-spaces": [
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"off"
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"off",
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],
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"no-undef": [
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"off"
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"off",
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],
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"no-undef-init": [
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"error"
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"error",
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],
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"no-undefined": [
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"off"
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"off",
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],
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"no-underscore-dangle": [
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"off"
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"off",
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],
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"no-unexpected-multiline": [
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"error"
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"error",
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],
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"no-unmodified-loop-condition": [
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"error"
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"error",
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],
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"no-unneeded-ternary": [
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"off"
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"off",
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],
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"no-unreachable": [
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"off"
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"off",
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],
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"no-unsafe-finally": [
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"error"
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"error",
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],
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"no-unsafe-negation": [
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"error"
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"error",
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],
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"no-unused-expressions": [
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"off"
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"off",
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],
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"no-unused-labels": [
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"error"
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"error",
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],
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"no-unused-vars": [
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"off"
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"off",
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],
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"no-use-before-define": [
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"off"
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"off",
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],
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"no-useless-call": [
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"off"
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"off",
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],
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"no-useless-computed-key": [
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"error"
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"error",
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],
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"no-useless-concat": [
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"off"
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"off",
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],
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"no-useless-constructor": [
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"error"
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"error",
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],
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"no-useless-escape": [
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"off"
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"off",
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],
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"no-useless-rename": [
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"error",
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{
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"ignoreDestructuring": false,
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"ignoreExport": false,
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"ignoreImport": false
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}
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"ignoreImport": false,
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},
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],
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"no-useless-return": [
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"off"
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"off",
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],
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"no-var": [
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"off"
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"off",
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],
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"no-void": [
|
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"off"
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"off",
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],
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"no-warning-comments": [
|
||||
"off"
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"off",
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],
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"no-whitespace-before-property": [
|
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"error"
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"error",
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],
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"no-with": [
|
||||
"error"
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"error",
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||||
],
|
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"nonblock-statement-body-position": [
|
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"off",
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"below"
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"below",
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],
|
||||
"object-curly-newline": [
|
||||
"off"
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||||
"off",
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||||
],
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||||
"object-curly-spacing": [
|
||||
"off"
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||||
"off",
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||||
],
|
||||
"object-property-newline": [
|
||||
"off"
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||||
"off",
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||||
],
|
||||
"object-shorthand": [
|
||||
"off"
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||||
"off",
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||||
],
|
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"one-var": [
|
||||
"off"
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||||
"off",
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||||
],
|
||||
"one-var-declaration-per-line": [
|
||||
"off"
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||||
"off",
|
||||
],
|
||||
"operator-assignment": [
|
||||
"off"
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"off",
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||||
],
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||||
"operator-linebreak": [
|
||||
"off",
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||||
"none"
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"none",
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||||
],
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||||
"padded-blocks": [
|
||||
"off"
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"off",
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||||
],
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"padding-line-between-statements": [
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||||
"error"
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||||
"error",
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||||
],
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||||
"prefer-arrow-callback": [
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||||
"off"
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"off",
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||||
],
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||||
"prefer-const": [
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||||
"off"
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||||
"off",
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||||
],
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||||
"prefer-destructuring": [
|
||||
"off"
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||||
"off",
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||||
],
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||||
"prefer-numeric-literals": [
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||||
"error"
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"error",
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],
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"prefer-promise-reject-errors": [
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||||
"off"
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"off",
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||||
],
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||||
"prefer-reflect": [
|
||||
"off"
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||||
"off",
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||||
],
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||||
"prefer-rest-params": [
|
||||
"off"
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||||
"off",
|
||||
],
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||||
"prefer-spread": [
|
||||
"off"
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||||
"off",
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||||
],
|
||||
"prefer-template": [
|
||||
"off"
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||||
"off",
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||||
],
|
||||
"quote-props": [
|
||||
"off"
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||||
"off",
|
||||
],
|
||||
"quotes": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"radix": [
|
||||
"off",
|
||||
"as-needed"
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||||
"as-needed",
|
||||
],
|
||||
"require-await": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"require-jsdoc": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"require-yield": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"rest-spread-spacing": [
|
||||
"error",
|
||||
"never"
|
||||
"never",
|
||||
],
|
||||
"semi": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"semi-spacing": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"semi-style": [
|
||||
"error",
|
||||
"last"
|
||||
"last",
|
||||
],
|
||||
"sort-imports": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"sort-keys": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"sort-vars": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"space-before-blocks": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"space-before-function-paren": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"space-in-parens": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"space-infix-ops": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"space-unary-ops": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"spaced-comment": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"strict": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"switch-colon-spacing": [
|
||||
"error",
|
||||
{
|
||||
"after": true,
|
||||
"before": false
|
||||
}
|
||||
"before": false,
|
||||
},
|
||||
],
|
||||
"symbol-description": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"template-curly-spacing": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"template-tag-spacing": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"unicode-bom": [
|
||||
"error",
|
||||
"never"
|
||||
"never",
|
||||
],
|
||||
"use-isnan": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"valid-jsdoc": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"valid-typeof": [
|
||||
"error"
|
||||
"error",
|
||||
],
|
||||
"vars-on-top": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"wrap-iife": [
|
||||
"error",
|
||||
"any"
|
||||
"any",
|
||||
],
|
||||
"wrap-regex": [
|
||||
"off"
|
||||
"off",
|
||||
],
|
||||
"yield-star-spacing": [
|
||||
"error",
|
||||
"before"
|
||||
"before",
|
||||
],
|
||||
"yoda": [
|
||||
"error",
|
||||
"never"
|
||||
]
|
||||
"never",
|
||||
],
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
@ -888,7 +888,7 @@ module.exports = {
|
||||
"singleline": {
|
||||
"delimiter": "semi",
|
||||
"requireLast": false,
|
||||
}
|
||||
},
|
||||
}],
|
||||
"@typescript-eslint/member-ordering": ["error", {
|
||||
"default": [
|
||||
@ -900,11 +900,11 @@ module.exports = {
|
||||
"instance-method",
|
||||
"abstract-method",
|
||||
"static-method",
|
||||
]
|
||||
],
|
||||
}],
|
||||
"@typescript-eslint/no-explicit-any": "off",
|
||||
"@typescript-eslint/no-use-before-define": "off",
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
@ -1,24 +1,24 @@
|
||||
.casino-card {
|
||||
padding: 10px;
|
||||
border: solid 1px #808080;
|
||||
background-color: white;
|
||||
display: inline-block;
|
||||
border-radius: 10px;
|
||||
font-size: 14pt;
|
||||
text-align: center;
|
||||
margin: 3px;
|
||||
font-weight: bold;
|
||||
padding: 10px;
|
||||
border: solid 1px #808080;
|
||||
background-color: white;
|
||||
display: inline-block;
|
||||
border-radius: 10px;
|
||||
font-size: 14pt;
|
||||
text-align: center;
|
||||
margin: 3px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.casino-card .value {
|
||||
font-size:15pt;
|
||||
font-family: sans-serif;
|
||||
font-size:15pt;
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
.casino-card.red {
|
||||
color: red;
|
||||
color: red;
|
||||
}
|
||||
|
||||
.casino-card.black {
|
||||
color: black;
|
||||
color: black;
|
||||
}
|
@ -43,9 +43,9 @@
|
||||
background-color: #444;
|
||||
}
|
||||
|
||||
.character-stat-cell {
|
||||
text-align: right;
|
||||
}
|
||||
.character-stat-cell {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#character-hack-wrapper td,
|
||||
#character-agi-wrapper td {
|
||||
|
@ -117,8 +117,8 @@
|
||||
"build:dev": "webpack --mode development",
|
||||
"build:test": "webpack --config webpack.config-test.js",
|
||||
"lint": "npm run lint:jsts & npm run lint:style",
|
||||
"lint:jsts": "eslint '*.{js,jsx,ts,tsx}' './src/**/*.{js,jsx,ts,tsx}' './test/**/*.{js,jsx,ts,tsx}' './utils/**/*.{js,jsx,ts,tsx}'",
|
||||
"lint:style": "stylelint ./css/*",
|
||||
"lint:jsts": "eslint --fix '*.{js,jsx,ts,tsx}' './src/**/*.{js,jsx,ts,tsx}' './test/**/*.{js,jsx,ts,tsx}' './utils/**/*.{js,jsx,ts,tsx}'",
|
||||
"lint:style": "stylelint --fix ./css/*",
|
||||
"preinstall": "node ./scripts/engines-check.js",
|
||||
"test": "mochapack --webpack-config webpack.config-test.js -r jsdom-global/register ./test/index.js",
|
||||
"watch": "webpack --watch --mode production",
|
||||
|
@ -36,8 +36,8 @@ export function printAliases(): void {
|
||||
|
||||
// Returns true if successful, false otherwise
|
||||
export function parseAliasDeclaration(dec: string, global = false): boolean {
|
||||
var re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
|
||||
var matches = dec.match(re);
|
||||
const re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
|
||||
const matches = dec.match(re);
|
||||
if (matches == null || matches.length != 3) {return false;}
|
||||
if (global){
|
||||
addGlobalAlias(matches[1],matches[2]);
|
||||
@ -109,7 +109,7 @@ export function substituteAliases(origCommand: string): string {
|
||||
commandArray[0] = alias;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < commandArray.length; ++i) {
|
||||
for (let i = 0; i < commandArray.length; ++i) {
|
||||
var alias = getGlobalAlias(commandArray[i]);
|
||||
if (alias != null) {
|
||||
commandArray[i] = alias;
|
||||
|
@ -55,25 +55,25 @@ export class Augmentation {
|
||||
}
|
||||
|
||||
// How much money this costs to buy
|
||||
baseCost: number = 0;
|
||||
baseCost = 0;
|
||||
|
||||
// How much faction reputation is required to unlock this
|
||||
baseRepRequirement: number = 0;
|
||||
baseRepRequirement = 0;
|
||||
|
||||
// Description of what this Aug is and what it does
|
||||
info: string = "";
|
||||
info = "";
|
||||
|
||||
// Any Augmentation not immediately available in BitNode-1 is special (e.g. Bladeburner augs)
|
||||
isSpecial: boolean = false;
|
||||
isSpecial = false;
|
||||
|
||||
// Augmentation level - for repeatable Augs like NeuroFlux Governor
|
||||
level: number = 0;
|
||||
level = 0;
|
||||
|
||||
// Name of Augmentation
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
// Whether the player owns this Augmentation
|
||||
owned: boolean = false;
|
||||
owned = false;
|
||||
|
||||
// Array of names of all prerequisites
|
||||
prereqs: string[] = [];
|
||||
@ -83,7 +83,7 @@ export class Augmentation {
|
||||
mults: IMap<number> = {}
|
||||
|
||||
// Initial cost. Doesn't change when you purchase multiple Augmentation
|
||||
startingCost: number = 0;
|
||||
startingCost = 0;
|
||||
|
||||
constructor(params: IConstructorParams={ info: "", moneyCost: 0, name: "", repCost: 0 }) {
|
||||
this.name = params.name;
|
||||
|
@ -24,7 +24,7 @@ import { createAccordionElement } from "../../utils/uiHelpers/createAccordionEle
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON
|
||||
Generic_fromJSON,
|
||||
} from "../../utils/JSONReviver";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { clearObject } from "../../utils/helpers/clearObject";
|
||||
@ -1256,7 +1256,7 @@ function initAugmentations() {
|
||||
// Daedalus
|
||||
const RedPill = new Augmentation({
|
||||
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
|
||||
info:"It's time to leave the cave."
|
||||
info:"It's time to leave the cave.",
|
||||
});
|
||||
RedPill.addToFactions(["Daedalus"]);
|
||||
if (augmentationExists(AugmentationNames.TheRedPill)) {
|
||||
@ -1556,7 +1556,7 @@ function initAugmentations() {
|
||||
and upload the assets.<br /><br />
|
||||
This augmentation:<br />
|
||||
Lets the player start with {Money(1e6)} after a reset.<br />
|
||||
Lets the player start with the BruteSSH.exe program after a reset.</>
|
||||
Lets the player start with the BruteSSH.exe program after a reset.</>,
|
||||
});
|
||||
CashRoot.addToFactions(["Sector-12"]);
|
||||
if (augmentationExists(AugmentationNames.CashRoot)) {
|
||||
@ -2098,7 +2098,7 @@ export function displayAugmentationsContent(contentEl) {
|
||||
exportGameFn={saveObject.exportGame.bind(saveObject)}
|
||||
installAugmentationsFn={installAugmentations}
|
||||
/>,
|
||||
contentEl
|
||||
contentEl,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Augmentation } from "./Augmentation";
|
||||
import { IMap } from "../types";
|
||||
|
||||
export let Augmentations: IMap<Augmentation> = {};
|
||||
export const Augmentations: IMap<Augmentation> = {};
|
||||
|
@ -1,8 +1,8 @@
|
||||
export class PlayerOwnedAugmentation {
|
||||
level: number = 1;
|
||||
name: string = "";
|
||||
level = 1;
|
||||
name = "";
|
||||
|
||||
constructor(name: string = "") {
|
||||
constructor(name = "") {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { IMap } from "../../types";
|
||||
|
||||
export let AugmentationNames: IMap<string> = {
|
||||
export const AugmentationNames: IMap<string> = {
|
||||
Targeting1: "Augmented Targeting I",
|
||||
Targeting2: "Augmented Targeting II",
|
||||
Targeting3: "Augmented Targeting III",
|
||||
|
@ -27,7 +27,7 @@ export function PlayerMultipliers(): React.ReactElement {
|
||||
if(r) {
|
||||
elems = [
|
||||
<td key="2"> {"=>"} </td>,
|
||||
<td key="3">{numeralWrapper.formatPercentage(r)}</td>
|
||||
<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
|
||||
];
|
||||
}
|
||||
return elems;
|
||||
@ -51,38 +51,38 @@ export function PlayerMultipliers(): React.ReactElement {
|
||||
['Hacking Chance ', Player.hacking_chance_mult, Player.hacking_chance_mult*mults.hacking_chance_mult],
|
||||
['Hacking Speed ', Player.hacking_speed_mult, Player.hacking_speed_mult*mults.hacking_speed_mult],
|
||||
['Hacking Money ', Player.hacking_money_mult, Player.hacking_money_mult*mults.hacking_money_mult],
|
||||
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult]
|
||||
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Hacking Level ', Player.hacking_mult, Player.hacking_mult*mults.hacking_mult],
|
||||
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult]
|
||||
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult],
|
||||
])}<br />
|
||||
|
||||
|
||||
{MultiplierTable([
|
||||
['Strength Level ', Player.strength_mult, Player.strength_mult*mults.strength_mult],
|
||||
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult]
|
||||
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Defense Level ', Player.defense_mult, Player.defense_mult*mults.defense_mult],
|
||||
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult]
|
||||
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Dexterity Level ', Player.dexterity_mult, Player.dexterity_mult*mults.dexterity_mult],
|
||||
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult]
|
||||
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Agility Level ', Player.agility_mult, Player.agility_mult*mults.agility_mult],
|
||||
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult]
|
||||
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Charisma Level ', Player.charisma_mult, Player.charisma_mult*mults.charisma_mult],
|
||||
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult]
|
||||
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
@ -90,13 +90,13 @@ export function PlayerMultipliers(): React.ReactElement {
|
||||
['Hacknet Node purchase cost ', Player.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult*mults.hacknet_node_purchase_cost_mult],
|
||||
['Hacknet Node RAM upgrade cost ', Player.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult*mults.hacknet_node_ram_cost_mult],
|
||||
['Hacknet Node Core purchase cost ', Player.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult*mults.hacknet_node_core_cost_mult],
|
||||
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult]
|
||||
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
['Company reputation gain ', Player.company_rep_mult, Player.company_rep_mult*mults.company_rep_mult],
|
||||
['Faction reputation gain ', Player.faction_rep_mult, Player.faction_rep_mult*mults.faction_rep_mult],
|
||||
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult]
|
||||
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult],
|
||||
])}<br />
|
||||
|
||||
{MultiplierTable([
|
||||
|
@ -22,7 +22,7 @@ export function PurchasedAugmentations(): React.ReactElement {
|
||||
augs.push(
|
||||
<li key={`${ownedAug.name}${ownedAug.level}`}>
|
||||
<AugmentationAccordion aug={aug} level={level} />
|
||||
</li>
|
||||
</li>,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ import { Exploit, ExploitName } from "../../Exploits/Exploit";
|
||||
import { Accordion } from "../../ui/React/Accordion";
|
||||
|
||||
export function SourceFileMinus1(): React.ReactElement {
|
||||
let exploits = Player.exploits;
|
||||
const exploits = Player.exploits;
|
||||
|
||||
if(exploits.length === 0) {
|
||||
return <></>
|
||||
|
@ -16,7 +16,7 @@ class BitNode {
|
||||
number: number;
|
||||
|
||||
|
||||
constructor(n: number, name: string, desc: string="", info: string="") {
|
||||
constructor(n: number, name: string, desc="", info="") {
|
||||
this.number = n;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
@ -256,7 +256,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
if (p.bitNodeN == null) {
|
||||
p.bitNodeN = 1;
|
||||
}
|
||||
for (var mult in BitNodeMultipliers) {
|
||||
for (const mult in BitNodeMultipliers) {
|
||||
if (BitNodeMultipliers.hasOwnProperty(mult)) {
|
||||
BitNodeMultipliers[mult] = 1;
|
||||
}
|
||||
@ -435,7 +435,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
break;
|
||||
case 12: //The Recursion
|
||||
var sf12Lvl = 0;
|
||||
for (var i = 0; i < p.sourceFiles.length; i++) {
|
||||
for (let i = 0; i < p.sourceFiles.length; i++) {
|
||||
if (p.sourceFiles[i].n === 12) {
|
||||
sf12Lvl = p.sourceFiles[i].lvl;
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON
|
||||
Generic_fromJSON,
|
||||
} from "../utils/JSONReviver";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import { formatNumber } from "../utils/StringHelperFunctions";
|
||||
@ -236,7 +236,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(25, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.05,def:0.05,dex:0.35,agi:0.35,cha:0.1, int:0.05},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.9, int:1},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
this.contracts["Bounty Hunter"] = new Contract({
|
||||
name:"Bounty Hunter",
|
||||
@ -248,7 +248,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(5, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.15,def:0.15,dex:0.25,agi:0.25,cha:0.1, int:0.1},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
this.contracts["Retirement"] = new Contract({
|
||||
name:"Retirement",
|
||||
@ -260,7 +260,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(5, 150), countGrowth:getRandomInt(5, 75)/10,
|
||||
weights:{hack:0,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0.1, int:0.1},
|
||||
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
|
||||
this.operations["Investigation"] = new Operation({
|
||||
@ -275,7 +275,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 100), countGrowth:getRandomInt(10, 40)/10,
|
||||
weights:{hack:0.25,str:0.05,def:0.05,dex:0.2,agi:0.1,cha:0.25, int:0.1},
|
||||
decays:{hack:0.85,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
this.operations["Undercover Operation"] = new Operation({
|
||||
name:"Undercover Operation",
|
||||
@ -288,7 +288,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 100), countGrowth:getRandomInt(10, 40)/10,
|
||||
weights:{hack:0.2,str:0.05,def:0.05,dex:0.2,agi:0.2,cha:0.2, int:0.1},
|
||||
decays:{hack:0.8,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
this.operations["Sting Operation"] = new Operation({
|
||||
name:"Sting Operation",
|
||||
@ -299,7 +299,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(3, 40)/10,
|
||||
weights:{hack:0.25,str:0.05,def:0.05,dex:0.25,agi:0.1,cha:0.2, int:0.1},
|
||||
decays:{hack:0.8,str:0.85,def:0.85,dex:0.85,agi:0.85,cha:0.7, int:0.9},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
this.operations["Raid"] = new Operation({
|
||||
name:"Raid",
|
||||
@ -311,7 +311,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
this.operations["Stealth Retirement Operation"] = new Operation({
|
||||
name:"Stealth Retirement Operation",
|
||||
@ -323,7 +323,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(1, 20)/10,
|
||||
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
|
||||
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
|
||||
isStealth:true, isKill:true
|
||||
isStealth:true, isKill:true,
|
||||
});
|
||||
this.operations["Assassination"] = new Operation({
|
||||
name:"Assassination",
|
||||
@ -335,7 +335,7 @@ Bladeburner.prototype.create = function() {
|
||||
count:getRandomInt(1, 150), countGrowth:getRandomInt(1, 20)/10,
|
||||
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.8},
|
||||
isStealth:true, isKill:true
|
||||
isStealth:true, isKill:true,
|
||||
});
|
||||
}
|
||||
|
||||
@ -1271,7 +1271,7 @@ Bladeburner.prototype.createContent = function() {
|
||||
DomElems.consoleInput.focus();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
DomElems.consoleTable = createElement("table", {class:"bladeburner-console-table"});
|
||||
DomElems.consoleInputRow = createElement("tr", {class:"bladeburner-console-input-row", id:"bladeburner-console-input-row"});
|
||||
@ -1279,7 +1279,7 @@ Bladeburner.prototype.createContent = function() {
|
||||
DomElems.consoleInputHeader = createElement("pre", {innerText:"> "});
|
||||
DomElems.consoleInput = createElement("input", {
|
||||
type:"text", class:"bladeburner-console-input", tabIndex:1,
|
||||
onfocus:() => {DomElems.consoleInput.value = DomElems.consoleInput.value}
|
||||
onfocus:() => {DomElems.consoleInput.value = DomElems.consoleInput.value},
|
||||
});
|
||||
|
||||
DomElems.consoleInputCell.appendChild(DomElems.consoleInputHeader);
|
||||
@ -1363,7 +1363,7 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
innerText:"Est. Synthoid Population: ",
|
||||
display:"inline-block",
|
||||
tooltip:"This is your Bladeburner division's estimate of how many Synthoids exist " +
|
||||
"in your current city."
|
||||
"in your current city.",
|
||||
});
|
||||
|
||||
DomElems.overviewEstPopHelpTip = createElement("div", {
|
||||
@ -1381,7 +1381,7 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
"The Synthoid populations of cities can change due to your " +
|
||||
"actions or random events. If random events occur, they will " +
|
||||
"be logged in the Bladeburner Console.");
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
DomElems.overviewEstComms = createElement("p", {
|
||||
@ -1395,14 +1395,14 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
innerText:"City Chaos: ",
|
||||
display:"inline-block",
|
||||
tooltip:"The city's chaos level due to tensions and conflicts between humans and Synthoids. " +
|
||||
"Having too high of a chaos level can make contracts and operations harder."
|
||||
"Having too high of a chaos level can make contracts and operations harder.",
|
||||
});
|
||||
|
||||
DomElems.overviewBonusTime = createElement("p", {
|
||||
innerText: "Bonus time: ",
|
||||
display: "inline-block",
|
||||
tooltip: "You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by browser). " +
|
||||
"Bonus time makes the Bladeburner mechanic progress faster, up to 5x the normal speed."
|
||||
"Bonus time makes the Bladeburner mechanic progress faster, up to 5x the normal speed.",
|
||||
});
|
||||
DomElems.overviewSkillPoints = createElement("p", {display:"block"});
|
||||
|
||||
@ -1438,7 +1438,7 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
innerText:"Cancel", class:"a-link-button",
|
||||
clickListener:() => {
|
||||
removeElementById(popupId); return false;
|
||||
}
|
||||
},
|
||||
}))
|
||||
popupArguments.push(createElement("p", { // Info Text
|
||||
innerText:"Travel to a different city for your Bladeburner " +
|
||||
@ -1460,12 +1460,12 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
removeElementById(popupId);
|
||||
inst.updateOverviewContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
})(this, i);
|
||||
}
|
||||
createPopup(popupId, popupArguments);
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
||||
// Faction button
|
||||
@ -1493,7 +1493,7 @@ Bladeburner.prototype.createOverviewContent = function() {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
@ -1526,14 +1526,14 @@ Bladeburner.prototype.createActionAndSkillsContent = function() {
|
||||
DomElems.currentTab = buttons[i].toLowerCase();
|
||||
inst.createActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
}) (buttons, i, this, currTab);
|
||||
}
|
||||
|
||||
// General info/description for each action
|
||||
DomElems.actionsAndSkillsDesc = createElement("p", {
|
||||
display:"block", margin:"4px", padding:"4px"
|
||||
display:"block", margin:"4px", padding:"4px",
|
||||
});
|
||||
|
||||
// List for actions/skills
|
||||
@ -1578,7 +1578,7 @@ Bladeburner.prototype.createGeneralActionsContent = function() {
|
||||
for (var actionName in GeneralActions) {
|
||||
if (GeneralActions.hasOwnProperty(actionName)) {
|
||||
DomElems.generalActions[actionName] = createElement("div", {
|
||||
class:"bladeburner-action", name:actionName
|
||||
class:"bladeburner-action", name:actionName,
|
||||
});
|
||||
DomElems.actionsAndSkillsList.appendChild(DomElems.generalActions[actionName]);
|
||||
}
|
||||
@ -1600,7 +1600,7 @@ Bladeburner.prototype.createContractsContent = function() {
|
||||
for (var contractName in this.contracts) {
|
||||
if (this.contracts.hasOwnProperty(contractName)) {
|
||||
DomElems.contracts[contractName] = createElement("div", {
|
||||
class:"bladeburner-action", name:contractName
|
||||
class:"bladeburner-action", name:contractName,
|
||||
});
|
||||
DomElems.actionsAndSkillsList.appendChild(DomElems.contracts[contractName]);
|
||||
}
|
||||
@ -1629,7 +1629,7 @@ Bladeburner.prototype.createOperationsContent = function() {
|
||||
for (var operationName in this.operations) {
|
||||
if (this.operations.hasOwnProperty(operationName)) {
|
||||
DomElems.operations[operationName] = createElement("div", {
|
||||
class:"bladeburner-action", name:operationName
|
||||
class:"bladeburner-action", name:operationName,
|
||||
});
|
||||
DomElems.actionsAndSkillsList.appendChild(DomElems.operations[operationName]);
|
||||
}
|
||||
@ -1667,7 +1667,7 @@ Bladeburner.prototype.createBlackOpsContent = function() {
|
||||
for (var i = blackops.length-1; i >= 0 ; --i) {
|
||||
if (this.blackops[[blackops[i].name]] == null && i !== 0 && this.blackops[[blackops[i-1].name]] == null) {continue;} // If this one nor the next are completed then this isn't unlocked yet.
|
||||
DomElems.blackops[blackops[i].name] = createElement("div", {
|
||||
class:"bladeburner-action", name:blackops[i].name
|
||||
class:"bladeburner-action", name:blackops[i].name,
|
||||
});
|
||||
DomElems.actionsAndSkillsList.appendChild(DomElems.blackops[blackops[i].name]);
|
||||
}
|
||||
@ -1750,7 +1750,7 @@ Bladeburner.prototype.createSkillsContent = function() {
|
||||
|
||||
// Skill Points
|
||||
DomElems.skillPointsDisplay = createElement("p", {
|
||||
innerHTML:"<br><strong>Skill Points: " + formatNumber(this.skillPoints, 0) + "</strong>"
|
||||
innerHTML:"<br><strong>Skill Points: " + formatNumber(this.skillPoints, 0) + "</strong>",
|
||||
});
|
||||
DomElems.actionAndSkillsDiv.appendChild(DomElems.skillPointsDisplay);
|
||||
|
||||
@ -1758,7 +1758,7 @@ Bladeburner.prototype.createSkillsContent = function() {
|
||||
for (var skillName in Skills) {
|
||||
if (Skills.hasOwnProperty(skillName)) {
|
||||
DomElems.skills[skillName] = createElement("div", {
|
||||
class:"bladeburner-action", name:skillName
|
||||
class:"bladeburner-action", name:skillName,
|
||||
});
|
||||
DomElems.actionsAndSkillsList.appendChild(DomElems.skills[skillName]);
|
||||
}
|
||||
@ -1902,7 +1902,7 @@ Bladeburner.prototype.updateGeneralActionsUIElement = function(el, action) {
|
||||
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
|
||||
el.appendChild(createElement("p", {
|
||||
display:"block",
|
||||
innerText:createProgressBarText({progress:progress})
|
||||
innerText:createProgressBarText({progress:progress}),
|
||||
}));
|
||||
} else {
|
||||
// Start button
|
||||
@ -1915,13 +1915,13 @@ Bladeburner.prototype.updateGeneralActionsUIElement = function(el, action) {
|
||||
this.startAction(this.action);
|
||||
this.updateActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
appendLineBreaks(el, 2);
|
||||
el.appendChild(createElement("pre", { // Info
|
||||
innerHTML:action.desc, display:"inline-block"
|
||||
innerHTML:action.desc, display:"inline-block",
|
||||
}));
|
||||
|
||||
|
||||
@ -1937,14 +1937,14 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
formatNumber(this.actionTimeCurrent, 0) + " / " +
|
||||
formatNumber(this.actionTimeToComplete, 0) + ")"
|
||||
: action.name,
|
||||
display:"inline-block"
|
||||
display:"inline-block",
|
||||
}));
|
||||
|
||||
if (isActive) { // Progress bar if its active
|
||||
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
|
||||
el.appendChild(createElement("p", {
|
||||
display:"block",
|
||||
innerText:createProgressBarText({progress:progress})
|
||||
innerText:createProgressBarText({progress:progress}),
|
||||
}));
|
||||
} else { // Start button
|
||||
el.appendChild(createElement("a", {
|
||||
@ -1956,7 +1956,7 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
this.startAction(this.action);
|
||||
this.updateActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
@ -1967,7 +1967,7 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
display:"inline-block",
|
||||
innerText:"Level: " + action.level + " / " + action.maxLevel,
|
||||
tooltip:action.getSuccessesNeededForNextLevel(BladeburnerConstants.ContractSuccessesPerLevel) + " successes " +
|
||||
"needed for next level"
|
||||
"needed for next level",
|
||||
}));
|
||||
el.appendChild(createElement("a", {
|
||||
class: maxLevel ? "a-link-button-inactive" : "a-link-button", innerHTML:"↑",
|
||||
@ -1979,7 +1979,7 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
if (isActive) {this.startAction(this.action);} // Restart Action
|
||||
this.updateContractsUIElement(el, action);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
el.appendChild(createElement("a", {
|
||||
class: (action.level <= 1) ? "a-link-button-inactive" : "a-link-button", innerHTML:"↓",
|
||||
@ -1991,7 +1991,7 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
if (isActive) {this.startAction(this.action);} // Restart Action
|
||||
this.updateContractsUIElement(el, action);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
||||
var actionTime = action.getActionTime(this);
|
||||
@ -2011,7 +2011,7 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
|
||||
var autolevelCheckboxId = "bladeburner-" + action.name + "-autolevel-checkbox";
|
||||
el.appendChild(createElement("label", {
|
||||
for:autolevelCheckboxId, innerText:"Autolevel: ",color:"white",
|
||||
tooltip:"Automatically increase contract level when possible"
|
||||
tooltip:"Automatically increase contract level when possible",
|
||||
}));
|
||||
|
||||
const checkboxInput = createElement("input", {
|
||||
@ -2035,14 +2035,14 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
formatNumber(this.actionTimeCurrent, 0) + " / " +
|
||||
formatNumber(this.actionTimeToComplete, 0) + ")"
|
||||
: action.name,
|
||||
display:"inline-block"
|
||||
display:"inline-block",
|
||||
}));
|
||||
|
||||
if (isActive) { // Progress bar if its active
|
||||
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
|
||||
el.appendChild(createElement("p", {
|
||||
display:"block",
|
||||
innerText:createProgressBarText({progress:progress})
|
||||
innerText:createProgressBarText({progress:progress}),
|
||||
}));
|
||||
} else { // Start button and set Team Size button
|
||||
el.appendChild(createElement("a", {
|
||||
@ -2054,7 +2054,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
this.startAction(this.action);
|
||||
this.updateActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
el.appendChild(createElement("a", {
|
||||
innerText:"Set Team Size (Curr Size: " + formatNumber(action.teamCount, 0) + ")", class:"a-link-button",
|
||||
@ -2065,7 +2065,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
innerText:"Enter the amount of team members you would like to take on these " +
|
||||
"operations. If you do not have the specified number of team members, " +
|
||||
"then as many as possible will be used. Note that team members may " +
|
||||
"be lost during operations."
|
||||
"be lost during operations.",
|
||||
|
||||
});
|
||||
var input = createElement("input", {
|
||||
@ -2083,17 +2083,17 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
}
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
var cancelBtn = createElement("a", {
|
||||
innerText:"Cancel", class:"a-link-button",
|
||||
clickListener:() => {
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
createPopup(popupId, [txt, input, setBtn, cancelBtn]);
|
||||
}
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
@ -2104,7 +2104,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
display:"inline-block",
|
||||
innerText:"Level: " + action.level + " / " + action.maxLevel,
|
||||
tooltip:action.getSuccessesNeededForNextLevel(BladeburnerConstants.OperationSuccessesPerLevel) + " successes " +
|
||||
"needed for next level"
|
||||
"needed for next level",
|
||||
}));
|
||||
el.appendChild(createElement("a", {
|
||||
class: maxLevel ? "a-link-button-inactive" : "a-link-button", innerHTML:"↑",
|
||||
@ -2116,7 +2116,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
if (isActive) {this.startAction(this.action);} // Restart Action
|
||||
this.updateOperationsUIElement(el, action);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
el.appendChild(createElement("a", {
|
||||
class: (action.level <= 1) ? "a-link-button-inactive" : "a-link-button", innerHTML:"↓",
|
||||
@ -2128,7 +2128,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
if (isActive) {this.startAction(this.action);} // Restart Action
|
||||
this.updateOperationsUIElement(el, action);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
||||
// General Info
|
||||
@ -2150,7 +2150,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
var autolevelCheckboxId = "bladeburner-" + action.name + "-autolevel-checkbox";
|
||||
el.appendChild(createElement("label", {
|
||||
for:autolevelCheckboxId, innerText:"Autolevel: ",color:"white",
|
||||
tooltip:"Automatically increase operation level when possible"
|
||||
tooltip:"Automatically increase operation level when possible",
|
||||
}));
|
||||
|
||||
const checkboxInput = createElement("input", {
|
||||
@ -2194,7 +2194,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
|
||||
el.appendChild(createElement("p", {
|
||||
display:"block",
|
||||
innerText:createProgressBarText({progress:progress})
|
||||
innerText:createProgressBarText({progress:progress}),
|
||||
}));
|
||||
} else {
|
||||
el.appendChild(createElement("a", { // Start button
|
||||
@ -2206,7 +2206,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
this.startAction(this.action);
|
||||
this.updateActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
el.appendChild(createElement("a", { // Set Team Size Button
|
||||
innerText:"Set Team Size (Curr Size: " + formatNumber(action.teamCount, 0) + ")", class:"a-link-button",
|
||||
@ -2217,7 +2217,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
innerText:"Enter the amount of team members you would like to take on this " +
|
||||
"BlackOp. If you do not have the specified number of team members, " +
|
||||
"then as many as possible will be used. Note that team members may " +
|
||||
"be lost during operations."
|
||||
"be lost during operations.",
|
||||
|
||||
});
|
||||
var input = createElement("input", {
|
||||
@ -2235,17 +2235,17 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
}
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
var cancelBtn = createElement("a", {
|
||||
innerText:"Cancel", class:"a-link-button",
|
||||
clickListener:() => {
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
createPopup(popupId, [txt, input, setBtn, cancelBtn]);
|
||||
}
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
@ -2257,7 +2257,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
}));
|
||||
el.appendChild(createElement("p", {
|
||||
display:"block", color:hasReqdRank ? "white" : "red",
|
||||
innerHTML:"Required Rank: " + formatNumber(action.reqdRank, 0) + "<br>"
|
||||
innerHTML:"Required Rank: " + formatNumber(action.reqdRank, 0) + "<br>",
|
||||
}));
|
||||
el.appendChild(createElement("p", {
|
||||
display:"inline-block",
|
||||
@ -2297,7 +2297,7 @@ Bladeburner.prototype.updateSkillsUIElement = function(el, skill) {
|
||||
this.upgradeSkill(skill);
|
||||
this.createActionAndSkillsContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
appendLineBreaks(el, 2);
|
||||
el.appendChild(createElement("p", {
|
||||
@ -2307,7 +2307,7 @@ Bladeburner.prototype.updateSkillsUIElement = function(el, skill) {
|
||||
if (maxLvl) {
|
||||
el.appendChild(createElement("p", {
|
||||
color:"red", display:"block",
|
||||
innerText:"MAX LEVEL"
|
||||
innerText:"MAX LEVEL",
|
||||
}));
|
||||
} else {
|
||||
el.appendChild(createElement("p", {
|
||||
@ -2508,7 +2508,7 @@ Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
|
||||
case "gen":
|
||||
if (GeneralActions[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes[val], name:val
|
||||
type:ActionTypes[val], name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
@ -2524,7 +2524,7 @@ Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
|
||||
case "contracts":
|
||||
if (this.contracts[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes.Contract, name:val
|
||||
type:ActionTypes.Contract, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
@ -2542,7 +2542,7 @@ Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
|
||||
case "operation":
|
||||
if (this.operations[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes.Operation, name:val
|
||||
type:ActionTypes.Operation, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
|
@ -8,16 +8,16 @@ import { BladeburnerConstants } from "./data/Constants";
|
||||
// import { BlackOperation } from "./BlackOperation";
|
||||
|
||||
class StatsMultiplier {
|
||||
hack: number = 0;
|
||||
str: number = 0;
|
||||
def: number = 0;
|
||||
dex: number = 0;
|
||||
agi: number = 0;
|
||||
cha: number = 0;
|
||||
int: number = 0;
|
||||
hack = 0;
|
||||
str = 0;
|
||||
def = 0;
|
||||
dex = 0;
|
||||
agi = 0;
|
||||
cha = 0;
|
||||
int = 0;
|
||||
|
||||
[key: string]: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface IActionParams {
|
||||
name?: string;
|
||||
@ -44,31 +44,31 @@ export interface IActionParams {
|
||||
}
|
||||
|
||||
export class Action {
|
||||
name: string = "";
|
||||
desc: string = "";
|
||||
name = "";
|
||||
desc = "";
|
||||
|
||||
// Difficulty scales with level. See getDifficulty() method
|
||||
level: number = 1;
|
||||
maxLevel: number = 1;
|
||||
autoLevel: boolean = true;
|
||||
baseDifficulty: number = 100;
|
||||
difficultyFac: number = 1.01;
|
||||
level = 1;
|
||||
maxLevel = 1;
|
||||
autoLevel = true;
|
||||
baseDifficulty = 100;
|
||||
difficultyFac = 1.01;
|
||||
|
||||
// Rank increase/decrease is affected by this exponent
|
||||
rewardFac: number = 1.02;
|
||||
rewardFac = 1.02;
|
||||
|
||||
successes: number = 0;
|
||||
failures: number = 0;
|
||||
successes = 0;
|
||||
failures = 0;
|
||||
|
||||
// All of these scale with level/difficulty
|
||||
rankGain: number = 0;
|
||||
rankLoss: number = 0;
|
||||
hpLoss: number = 0;
|
||||
hpLost: number = 0;
|
||||
rankGain = 0;
|
||||
rankLoss = 0;
|
||||
hpLoss = 0;
|
||||
hpLost = 0;
|
||||
|
||||
// Action Category. Current categories are stealth and kill
|
||||
isStealth: boolean = false;
|
||||
isKill: boolean = false;
|
||||
isStealth = false;
|
||||
isKill = false;
|
||||
|
||||
/**
|
||||
* Number of this contract remaining, and its growth rate
|
||||
@ -81,7 +81,7 @@ export class Action {
|
||||
weights: StatsMultiplier = {hack:1/7,str:1/7,def:1/7,dex:1/7,agi:1/7,cha:1/7,int:1/7};
|
||||
// Diminishing returns of stats (stat ^ decay where 0 <= decay <= 1)
|
||||
decays: StatsMultiplier = { hack: 0.9, str: 0.9, def: 0.9, dex: 0.9, agi: 0.9, cha: 0.9, int: 0.9 };
|
||||
teamCount: number = 0;
|
||||
teamCount = 0;
|
||||
|
||||
// Base Class for Contracts, Operations, and BlackOps
|
||||
constructor(params: IActionParams| null = null) { // | null = null
|
||||
@ -202,10 +202,10 @@ export class Action {
|
||||
if (inst == null) {throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");}
|
||||
let difficulty = this.getDifficulty();
|
||||
let competence = 0;
|
||||
for (let stat in this.weights) {
|
||||
for (const stat in this.weights) {
|
||||
if (this.weights.hasOwnProperty(stat)) {
|
||||
let playerStatLvl = Player.queryStatFromString(stat);
|
||||
let key = "eff" + stat.charAt(0).toUpperCase() + stat.slice(1);
|
||||
const playerStatLvl = Player.queryStatFromString(stat);
|
||||
const key = "eff" + stat.charAt(0).toUpperCase() + stat.slice(1);
|
||||
let effMultiplier = inst.skillMultipliers[key];
|
||||
if (effMultiplier == null) {
|
||||
console.error(`Failed to find Bladeburner Skill multiplier for: ${stat}`);
|
||||
|
@ -16,7 +16,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:50, rankLoss:10, hpLoss:100,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Zero"] = new BlackOperation({
|
||||
name:"Operation Zero",
|
||||
@ -33,7 +33,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:60, rankLoss:15, hpLoss:50,
|
||||
weights:{hack:0.2,str:0.15,def:0.15,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
BlackOperations["Operation X"] = new BlackOperation({
|
||||
name:"Operation X",
|
||||
@ -52,7 +52,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:75, rankLoss:15, hpLoss:100,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Titan"] = new BlackOperation({
|
||||
name:"Operation Titan",
|
||||
@ -70,7 +70,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:100, rankLoss:20, hpLoss:100,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Ares"] = new BlackOperation({
|
||||
name:"Operation Ares",
|
||||
@ -84,7 +84,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:125, rankLoss:20, hpLoss:200,
|
||||
weights:{hack:0,str:0.25,def:0.25,dex:0.25,agi:0.25,cha:0, int:0},
|
||||
decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Archangel"] = new BlackOperation({
|
||||
name:"Operation Archangel",
|
||||
@ -152,7 +152,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:750, rankLoss:60, hpLoss:1000,
|
||||
weights:{hack:0.05,str:0.2,def:0.2,dex:0.25,agi:0.25,cha:0, int:0.05},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Deckard"] = new BlackOperation({
|
||||
name:"Operation Deckard",
|
||||
@ -202,7 +202,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:2e3, rankLoss:150, hpLoss:1500,
|
||||
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Shoulder of Orion"] = new BlackOperation({
|
||||
name:"Operation Shoulder of Orion",
|
||||
@ -218,7 +218,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:2.5e3, rankLoss:500, hpLoss:1500,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
BlackOperations["Operation Hyron"] = new BlackOperation({
|
||||
name:"Operation Hyron",
|
||||
@ -240,7 +240,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:3e3, rankLoss:1e3, hpLoss:500,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Morpheus"] = new BlackOperation({
|
||||
name:"Operation Morpheus",
|
||||
@ -257,7 +257,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:4e3, rankLoss:1e3, hpLoss:100,
|
||||
weights:{hack:0.05,str:0.15,def:0.15,dex:0.3,agi:0.3,cha:0, int:0.05},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isStealth:true
|
||||
isStealth:true,
|
||||
});
|
||||
BlackOperations["Operation Ion Storm"] = new BlackOperation({
|
||||
name:"Operation Ion Storm",
|
||||
@ -272,7 +272,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:5e3, rankLoss:1e3, hpLoss:5000,
|
||||
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Annihilus"] = new BlackOperation({
|
||||
name:"Operation Annihilus",
|
||||
@ -286,7 +286,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:7.5e3, rankLoss:1e3, hpLoss:10e3,
|
||||
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Ultron"] = new BlackOperation({
|
||||
name:"Operation Ultron",
|
||||
@ -306,7 +306,7 @@ export const BlackOperations: IMap<BlackOperation> = {};
|
||||
rankGain:10e3, rankLoss:2e3, hpLoss:10e3,
|
||||
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
|
||||
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
|
||||
isKill:true
|
||||
isKill:true,
|
||||
});
|
||||
BlackOperations["Operation Centurion"] = new BlackOperation({
|
||||
name:"Operation Centurion",
|
||||
|
@ -5,13 +5,13 @@ import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviv
|
||||
import { addOffset } from "../../utils/helpers/addOffset";
|
||||
|
||||
export class ChangePopulationByCountParams {
|
||||
estChange: number = 0;
|
||||
estOffset: number = 0;
|
||||
estChange = 0;
|
||||
estOffset = 0;
|
||||
}
|
||||
|
||||
export class ChangePopulationByPercentageParams {
|
||||
nonZero: boolean = false;
|
||||
changeEstEqually: boolean = false;
|
||||
nonZero = false;
|
||||
changeEstEqually = false;
|
||||
}
|
||||
|
||||
export class City {
|
||||
@ -19,32 +19,32 @@ export class City {
|
||||
/**
|
||||
* Name of the city.
|
||||
*/
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
/**
|
||||
* Population of the city.
|
||||
*/
|
||||
pop: number = 0;
|
||||
pop = 0;
|
||||
|
||||
/**
|
||||
* Population estimation of the city.
|
||||
*/
|
||||
popEst: number = 0;
|
||||
popEst = 0;
|
||||
|
||||
/**
|
||||
* Number of communities in the city.
|
||||
*/
|
||||
comms: number = 0;
|
||||
comms = 0;
|
||||
|
||||
/**
|
||||
* Estimated number of communities in the city.
|
||||
*/
|
||||
commsEst: number = 0;
|
||||
commsEst = 0;
|
||||
|
||||
/**
|
||||
* Chaos level of the city.
|
||||
*/
|
||||
chaos: number = 0;
|
||||
chaos = 0;
|
||||
|
||||
constructor(name: string = BladeburnerConstants.CityNames[2]) {
|
||||
this.name = name;
|
||||
@ -84,7 +84,7 @@ export class City {
|
||||
/**
|
||||
* p is the percentage, not the multiplier (e.g. pass in p = 5 for 5%)
|
||||
*/
|
||||
improvePopulationEstimateByPercentage(p: number, skillMult: number=1): void {
|
||||
improvePopulationEstimateByPercentage(p: number, skillMult=1): void {
|
||||
p = p*skillMult;
|
||||
if (isNaN(p)) {throw new Error("NaN passed into City.improvePopulationEstimateByPercentage()");}
|
||||
if (this.popEst < this.pop) {
|
||||
@ -97,7 +97,7 @@ export class City {
|
||||
}
|
||||
}
|
||||
|
||||
improveCommunityEstimate(n: number=1): void {
|
||||
improveCommunityEstimate(n=1): void {
|
||||
if (isNaN(n)) {throw new Error("NaN passed into City.improveCommunityEstimate()");}
|
||||
if (this.commsEst < this.comms) {
|
||||
this.commsEst += n;
|
||||
|
@ -11,7 +11,7 @@ export const GeneralActions: IMap<Action> = {};
|
||||
name:actionName,
|
||||
desc:"Improve your abilities at the Bladeburner unit's specialized training " +
|
||||
"center. Doing this gives experience for all combat stats and also " +
|
||||
"increases your max stamina."
|
||||
"increases your max stamina.",
|
||||
});
|
||||
|
||||
actionName = "Field Analysis";
|
||||
@ -21,7 +21,7 @@ export const GeneralActions: IMap<Action> = {};
|
||||
"Bladeburner's unit intelligence on Synthoid locations and " +
|
||||
"activities. Completing this action will improve the accuracy " +
|
||||
"of your Synthoid population estimated in the current city.<br><br>" +
|
||||
"Does NOT require stamina."
|
||||
"Does NOT require stamina.",
|
||||
});
|
||||
|
||||
actionName = "Recruitment";
|
||||
@ -29,7 +29,7 @@ export const GeneralActions: IMap<Action> = {};
|
||||
name:actionName,
|
||||
desc:"Attempt to recruit members for your Bladeburner team. These members " +
|
||||
"can help you conduct operations.<br><br>" +
|
||||
"Does NOT require stamina."
|
||||
"Does NOT require stamina.",
|
||||
});
|
||||
|
||||
actionName = "Diplomacy";
|
||||
@ -37,7 +37,7 @@ export const GeneralActions: IMap<Action> = {};
|
||||
name: actionName,
|
||||
desc: "Improve diplomatic relations with the Synthoid population. " +
|
||||
"Completing this action will reduce the Chaos level in your current city.<br><br>" +
|
||||
"Does NOT require stamina."
|
||||
"Does NOT require stamina.",
|
||||
});
|
||||
|
||||
actionName = "Hyperbolic Regeneration Chamber";
|
||||
|
@ -8,8 +8,8 @@ export interface IOperationParams extends IActionParams {
|
||||
}
|
||||
|
||||
export class Operation extends Action {
|
||||
reqdRank: number = 100;
|
||||
teamCount: number = 0;
|
||||
reqdRank = 100;
|
||||
teamCount = 0;
|
||||
|
||||
constructor(params: IOperationParams | null = null) {
|
||||
super(params);
|
||||
@ -21,7 +21,7 @@ export class Operation extends Action {
|
||||
getTeamSuccessBonus(inst: any): number {
|
||||
if (this.teamCount && this.teamCount > 0) {
|
||||
this.teamCount = Math.min(this.teamCount, inst.teamSize);
|
||||
let teamMultiplier = Math.pow(this.teamCount, 0.05);
|
||||
const teamMultiplier = Math.pow(this.teamCount, 0.05);
|
||||
return teamMultiplier;
|
||||
}
|
||||
|
||||
@ -35,8 +35,8 @@ export class Operation extends Action {
|
||||
getChaosDifficultyBonus(inst: any, params: any): number {
|
||||
const city = inst.getCurrentCity();
|
||||
if (city.chaos > BladeburnerConstants.ChaosThreshold) {
|
||||
let diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
|
||||
let mult = Math.pow(diff, 0.1);
|
||||
const diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
|
||||
const mult = Math.pow(diff, 0.1);
|
||||
return mult;
|
||||
}
|
||||
|
||||
|
@ -33,36 +33,36 @@ export class Skill {
|
||||
name: string;
|
||||
desc: string;
|
||||
// Cost is in Skill Points
|
||||
baseCost: number = 1;
|
||||
baseCost = 1;
|
||||
// Additive cost increase per level
|
||||
costInc: number = 1;
|
||||
maxLvl: number = 0;
|
||||
costInc = 1;
|
||||
maxLvl = 0;
|
||||
|
||||
/**
|
||||
* These benefits are additive. So total multiplier will be level (handled externally) times the
|
||||
* effects below
|
||||
*/
|
||||
successChanceAll: number = 0;
|
||||
successChanceStealth: number = 0;
|
||||
successChanceKill: number = 0;
|
||||
successChanceContract: number = 0;
|
||||
successChanceOperation: number = 0;
|
||||
successChanceAll = 0;
|
||||
successChanceStealth = 0;
|
||||
successChanceKill = 0;
|
||||
successChanceContract = 0;
|
||||
successChanceOperation = 0;
|
||||
|
||||
/**
|
||||
* This multiplier affects everything that increases synthoid population/community estimate
|
||||
* e.g. Field analysis, Investigation Op, Undercover Op
|
||||
*/
|
||||
successChanceEstimate: number = 0;
|
||||
actionTime: number = 0;
|
||||
effHack: number = 0;
|
||||
effStr: number = 0;
|
||||
effDef: number = 0;
|
||||
effDex: number = 0;
|
||||
effAgi: number = 0;
|
||||
effCha: number = 0;
|
||||
stamina: number = 0;
|
||||
money: number = 0;
|
||||
expGain: number = 0;
|
||||
successChanceEstimate = 0;
|
||||
actionTime = 0;
|
||||
effHack = 0;
|
||||
effStr = 0;
|
||||
effDef = 0;
|
||||
effDex = 0;
|
||||
effAgi = 0;
|
||||
effCha = 0;
|
||||
stamina = 0;
|
||||
money = 0;
|
||||
expGain = 0;
|
||||
|
||||
constructor(params: ISkillParams={name:"foo", desc:"foo"}) {
|
||||
if (!params.name) {
|
||||
|
@ -10,55 +10,55 @@ export const Skills: IMap<Skill> = {};
|
||||
desc:"Each level of this skill increases your success chance " +
|
||||
"for all Contracts, Operations, and BlackOps by 3%",
|
||||
baseCost: 3, costInc: 2.1,
|
||||
successChanceAll:3
|
||||
successChanceAll:3,
|
||||
});
|
||||
Skills[SkillNames.Cloak] = new Skill({
|
||||
name:SkillNames.Cloak,
|
||||
desc:"Each level of this skill increases your " +
|
||||
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
|
||||
baseCost: 2, costInc: 1.1,
|
||||
successChanceStealth:5.5
|
||||
successChanceStealth:5.5,
|
||||
});
|
||||
Skills[SkillNames.ShortCircuit] = new Skill({
|
||||
name:SkillNames.ShortCircuit,
|
||||
desc:"Each level of this skill increases your success chance " +
|
||||
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceKill:5.5
|
||||
successChanceKill:5.5,
|
||||
});
|
||||
Skills[SkillNames.DigitalObserver] = new Skill({
|
||||
name:SkillNames.DigitalObserver,
|
||||
desc:"Each level of this skill increases your success chance in " +
|
||||
"all Operations and BlackOps by 4%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceOperation:4
|
||||
successChanceOperation:4,
|
||||
});
|
||||
Skills[SkillNames.Tracer] = new Skill({
|
||||
name:SkillNames.Tracer,
|
||||
desc:"Each level of this skill increases your success chance in " +
|
||||
"all Contracts by 4%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
successChanceContract:4
|
||||
successChanceContract:4,
|
||||
});
|
||||
Skills[SkillNames.Overclock] = new Skill({
|
||||
name:SkillNames.Overclock,
|
||||
desc:"Each level of this skill decreases the time it takes " +
|
||||
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
|
||||
baseCost: 3, costInc: 1.4, maxLvl: 90,
|
||||
actionTime:1
|
||||
actionTime:1,
|
||||
});
|
||||
Skills[SkillNames.Reaper] = new Skill({
|
||||
name: SkillNames.Reaper,
|
||||
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
effStr: 2, effDef: 2, effDex: 2, effAgi: 2
|
||||
effStr: 2, effDef: 2, effDex: 2, effAgi: 2,
|
||||
});
|
||||
Skills[SkillNames.EvasiveSystem] = new Skill({
|
||||
name:SkillNames.EvasiveSystem,
|
||||
desc:"Each level of this skill increases your effective " +
|
||||
"dexterity and agility for Bladeburner actions by 4%",
|
||||
baseCost: 2, costInc: 2.1,
|
||||
effDex: 4, effAgi: 4
|
||||
effDex: 4, effAgi: 4,
|
||||
});
|
||||
Skills[SkillNames.Datamancer] = new Skill({
|
||||
name:SkillNames.Datamancer,
|
||||
@ -67,13 +67,13 @@ export const Skills: IMap<Skill> = {};
|
||||
"This affects all actions that can potentially increase " +
|
||||
"the accuracy of your synthoid population/community estimates.",
|
||||
baseCost:3, costInc:1,
|
||||
successChanceEstimate:5
|
||||
successChanceEstimate:5,
|
||||
});
|
||||
Skills[SkillNames.CybersEdge] = new Skill({
|
||||
name:SkillNames.CybersEdge,
|
||||
desc:"Each level of this skill increases your max stamina by 2%",
|
||||
baseCost:1, costInc:3,
|
||||
stamina:2
|
||||
stamina:2,
|
||||
});
|
||||
Skills[SkillNames.HandsOfMidas] = new Skill({
|
||||
name: SkillNames.HandsOfMidas,
|
||||
|
@ -8,7 +8,7 @@ export const ConsoleHelpText: {} = {
|
||||
" log [en/dis] [type] Enable or disable logging for events and actions",
|
||||
" skill [action] [name] Level or display info about your Bladeburner skills",
|
||||
" start [type] [name] Start a Bladeburner action/task" ,
|
||||
" stop Stops your current Bladeburner action/task"
|
||||
" stop Stops your current Bladeburner action/task",
|
||||
],
|
||||
automate: [
|
||||
"automate [var] [val] [hi/low]",
|
||||
@ -30,17 +30,17 @@ export const ConsoleHelpText: {} = {
|
||||
"Using the four console commands above will set the automation to perform Tracking contracts " +
|
||||
"if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
|
||||
"50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
|
||||
"exactly match whatever the name is in the UI."
|
||||
"exactly match whatever the name is in the UI.",
|
||||
],
|
||||
clear: [
|
||||
"clear",
|
||||
"",
|
||||
"Clears the console"
|
||||
"Clears the console",
|
||||
],
|
||||
cls: [
|
||||
"cls",
|
||||
"",
|
||||
"Clears the console"
|
||||
"Clears the console",
|
||||
],
|
||||
help: [
|
||||
"help [command]",
|
||||
@ -51,7 +51,7 @@ export const ConsoleHelpText: {} = {
|
||||
"",
|
||||
" help automate",
|
||||
"",
|
||||
"will display specific information about using the automate console command"
|
||||
"will display specific information about using the automate console command",
|
||||
],
|
||||
log: [
|
||||
"log [en/dis] [type]",
|
||||
@ -71,7 +71,7 @@ export const ConsoleHelpText: {} = {
|
||||
"Logging can be universally enabled/disabled using the 'all' keyword:",
|
||||
"",
|
||||
" log dis all",
|
||||
" log en all"
|
||||
" log en all",
|
||||
],
|
||||
skill: [
|
||||
"skill [action] [name]",
|
||||
@ -91,7 +91,7 @@ export const ConsoleHelpText: {} = {
|
||||
"",
|
||||
"This console command can also be used to level up skills:",
|
||||
"",
|
||||
" skill level [skill name]"
|
||||
" skill level [skill name]",
|
||||
],
|
||||
start: [
|
||||
"start [type] [name]",
|
||||
@ -106,11 +106,11 @@ export const ConsoleHelpText: {} = {
|
||||
"Examples:",
|
||||
"",
|
||||
" start contract Tracking",
|
||||
" start op 'Undercover Operation'"
|
||||
" start op 'Undercover Operation'",
|
||||
],
|
||||
stop:[
|
||||
"stop",
|
||||
"",
|
||||
"Stop your current action and go idle."
|
||||
"Stop your current action and go idle.",
|
||||
],
|
||||
}
|
@ -55,9 +55,8 @@ export function BlackOperationsPage(inst: any): React.ReactElement {
|
||||
Black Operations (Black Ops) are special, one-time covert operations. Each Black Op must be unlocked successively by completing the one before it.<br /><br />
|
||||
<b>Your ultimate goal to climb through the ranks of Bladeburners is to complete all of the Black Ops.</b><br /><br />
|
||||
Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank losses.</p>
|
||||
{blackops.map( op =>
|
||||
<div className="bladeburner-action">
|
||||
</div>
|
||||
{blackops.map( op => <div className="bladeburner-action">
|
||||
</div>,
|
||||
)}
|
||||
</div>)
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ export class CoinFlip extends Game<IProps, IState> {
|
||||
| | | |<br />
|
||||
+———————+<br />
|
||||
</pre>
|
||||
<span className="text">Play for: </span><input type="number" className='text-input' onChange={this.updateInvestment} value={this.state.investment} /><br />
|
||||
<span className="text">Play for: </span><input type="number" className="text-input" onChange={this.updateInvestment} value={this.state.investment} /><br />
|
||||
<StdButton onClick={trusted(() => this.play('H'))} text={"Head!"} disabled={this.state.playLock} />
|
||||
<StdButton onClick={trusted(() => this.play('T'))} text={"Tail!"} disabled={this.state.playLock} />
|
||||
<h1>{this.state.status}</h1>
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
export interface RNG {
|
||||
random(): number
|
||||
random(): number;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -9,9 +9,9 @@ export interface RNG {
|
||||
*/
|
||||
class RNG0 implements RNG {
|
||||
x: number;
|
||||
m: number = 1024;
|
||||
a: number = 341;
|
||||
c: number = 1;
|
||||
m = 1024;
|
||||
a = 341;
|
||||
c = 1;
|
||||
|
||||
constructor() {
|
||||
this.x = 0;
|
||||
@ -39,9 +39,9 @@ export const BadRNG: RNG0 = new RNG0();
|
||||
* The period is 6e12.
|
||||
*/
|
||||
export class WHRNG implements RNG {
|
||||
s1: number = 0;
|
||||
s2: number = 0;
|
||||
s3: number = 0;
|
||||
s1 = 0;
|
||||
s2 = 0;
|
||||
s3 = 0;
|
||||
|
||||
constructor(totalPlaytime: number) {
|
||||
// This one is seeded by the players total play time.
|
||||
|
@ -102,14 +102,14 @@ const strategies: {
|
||||
Third2: {
|
||||
match: (n: number): boolean => {
|
||||
if (n === 0) return false;
|
||||
return 13 <= n && n <= 24;
|
||||
return n >= 13 && n <= 24;
|
||||
},
|
||||
payout: 2,
|
||||
},
|
||||
Third3: {
|
||||
match: (n: number): boolean => {
|
||||
if (n === 0) return false;
|
||||
return 25 <= n;
|
||||
return n >= 25;
|
||||
},
|
||||
payout: 2,
|
||||
},
|
||||
@ -125,7 +125,7 @@ function Single(s: number): Strategy {
|
||||
}
|
||||
|
||||
export class Roulette extends Game<IProps, IState> {
|
||||
interval: number = -1;
|
||||
interval = -1;
|
||||
rng: WHRNG;
|
||||
|
||||
constructor(props: IProps) {
|
||||
@ -226,7 +226,7 @@ export class Roulette extends Game<IProps, IState> {
|
||||
render() {
|
||||
return <>
|
||||
<h1>{this.currentNumber()}</h1>
|
||||
<input type="number" className='text-input' onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
|
||||
<input type="number" className="text-input" onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
|
||||
<h1>{this.state.status}</h1>
|
||||
<table>
|
||||
<tbody>
|
||||
|
@ -20,7 +20,7 @@ type IState = {
|
||||
}
|
||||
|
||||
// statically shuffled array of symbols.
|
||||
let symbols = ["D", "C", "$", "?", "♥", "A", "C", "B", "C", "E", "B", "E", "C",
|
||||
const symbols = ["D", "C", "$", "?", "♥", "A", "C", "B", "C", "E", "B", "E", "C",
|
||||
"*", "D", "♥", "B", "A", "A", "A", "C", "A", "D", "B", "E", "?", "D", "*",
|
||||
"@", "♥", "B", "E", "?"];
|
||||
|
||||
@ -63,7 +63,7 @@ const maxPlay = 1e6;
|
||||
|
||||
export class SlotMachine extends Game<IProps, IState> {
|
||||
rng: WHRNG;
|
||||
interval: number = -1;
|
||||
interval = -1;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
@ -142,7 +142,7 @@ export class SlotMachine extends Game<IProps, IState> {
|
||||
checkWinnings() {
|
||||
const t = this.getTable();
|
||||
const getPaylineData = function(payline: number[][]): string[] {
|
||||
let data = [];
|
||||
const data = [];
|
||||
for(const point of payline) {
|
||||
data.push(t[point[0]][point[1]]);
|
||||
}
|
||||
@ -209,7 +209,7 @@ export class SlotMachine extends Game<IProps, IState> {
|
||||
| | {symbols[(this.state.index[0]+1)%symbols.length]} | {symbols[(this.state.index[1]+1)%symbols.length]} | {symbols[(this.state.index[2]+1)%symbols.length]} | {symbols[(this.state.index[3]+1)%symbols.length]} | {symbols[(this.state.index[4]+1)%symbols.length]} | |<br />
|
||||
+———————————————————————+<br />
|
||||
</pre>
|
||||
<input type="number" className='text-input' onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
|
||||
<input type="number" className="text-input" onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
|
||||
<StdButton onClick={trusted(this.play)} text={"Spin!"} disabled={!this.state.canPlay} />
|
||||
<h1>{this.state.status}</h1>
|
||||
<h2>Pay lines</h2>
|
||||
|
@ -99,7 +99,7 @@ function cinematicTextEnd() {
|
||||
mainMenu.style.visibility = "visible";
|
||||
cinematicTextFlag = false;
|
||||
resolve();
|
||||
}
|
||||
},
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import {
|
||||
CodingContract,
|
||||
CodingContractRewardType,
|
||||
CodingContractTypes,
|
||||
ICodingContractReward
|
||||
ICodingContractReward,
|
||||
} from "./CodingContracts";
|
||||
import { Factions } from "./Faction/Factions";
|
||||
import { Player } from "./Player";
|
||||
@ -88,7 +88,7 @@ export function generateContract(params: IGenerateContractParams) {
|
||||
fn = getRandomFilename(server, reward);
|
||||
}
|
||||
|
||||
let contract = new CodingContract(fn, problemType, reward);
|
||||
const contract = new CodingContract(fn, problemType, reward);
|
||||
server.addContract(contract);
|
||||
}
|
||||
|
||||
@ -119,13 +119,13 @@ function sanitizeRewardType(rewardType: CodingContractRewardType): CodingContrac
|
||||
|
||||
function getRandomProblemType() {
|
||||
const problemTypes = Object.keys(CodingContractTypes);
|
||||
let randIndex = getRandomInt(0, problemTypes.length - 1);
|
||||
const randIndex = getRandomInt(0, problemTypes.length - 1);
|
||||
|
||||
return problemTypes[randIndex];
|
||||
}
|
||||
|
||||
function getRandomReward(): ICodingContractReward {
|
||||
let reward: ICodingContractReward = {
|
||||
const reward: ICodingContractReward = {
|
||||
name: "",
|
||||
type: getRandomInt(0, CodingContractRewardType.Money),
|
||||
};
|
||||
@ -145,8 +145,8 @@ function getRandomReward(): ICodingContractReward {
|
||||
case CodingContractRewardType.FactionReputation: {
|
||||
// Get a random faction that player is a part of. That
|
||||
// faction must allow hacking contracts
|
||||
var numFactions = factionsThatAllowHacking.length;
|
||||
var randFaction = factionsThatAllowHacking[getRandomInt(0, numFactions - 1)];
|
||||
const numFactions = factionsThatAllowHacking.length;
|
||||
const randFaction = factionsThatAllowHacking[getRandomInt(0, numFactions - 1)];
|
||||
reward.name = randFaction;
|
||||
break;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import {
|
||||
codingContractTypesMetadata,
|
||||
DescriptionFunc,
|
||||
GeneratorFunc,
|
||||
SolverFunc
|
||||
SolverFunc,
|
||||
} from "./data/codingcontracttypes";
|
||||
|
||||
import { IMap } from "./types";
|
||||
@ -10,7 +10,7 @@ import { IMap } from "./types";
|
||||
import {
|
||||
Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver
|
||||
Reviver,
|
||||
} from "../utils/JSONReviver";
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
import { createElement } from "../utils/uiHelpers/createElement";
|
||||
@ -126,13 +126,13 @@ export class CodingContract {
|
||||
reward: ICodingContractReward | null;
|
||||
|
||||
/* Number of times the Contract has been attempted */
|
||||
tries: number = 0;
|
||||
tries = 0;
|
||||
|
||||
/* String representing the contract's type. Must match type in ContractTypes */
|
||||
type: string;
|
||||
|
||||
constructor(fn: string = "",
|
||||
type: string = "Find Largest Prime Factor",
|
||||
constructor(fn = "",
|
||||
type = "Find Largest Prime Factor",
|
||||
reward: ICodingContractReward | null = null) {
|
||||
this.fn = fn;
|
||||
if (!this.fn.endsWith(".cct")) {
|
||||
@ -180,7 +180,7 @@ export class CodingContract {
|
||||
// tslint:disable-next-line
|
||||
return new Promise<CodingContractResult>((resolve: Function, reject: Function) => {
|
||||
const contractType: CodingContractType = CodingContractTypes[this.type];
|
||||
const popupId: string = `coding-contract-prompt-popup-${this.fn}`;
|
||||
const popupId = `coding-contract-prompt-popup-${this.fn}`;
|
||||
const title: HTMLElement = createElement("h1", {
|
||||
innerHTML: this.type,
|
||||
});
|
||||
|
@ -136,7 +136,7 @@ export class Company {
|
||||
gainFavor(): void {
|
||||
if (this.favor == null) { this.favor = 0; }
|
||||
if (this.rolloverRep == null) { this.rolloverRep = 0; }
|
||||
var res = this.getFavorGain();
|
||||
const res = this.getFavorGain();
|
||||
if (res.length != 2) {
|
||||
console.error("Invalid result from getFavorGain() function");
|
||||
return;
|
||||
|
@ -5,8 +5,8 @@ import { CompanyPosition } from "./CompanyPosition";
|
||||
* Returns a string with the given CompanyPosition's stat requirements
|
||||
*/
|
||||
|
||||
export function getJobRequirementText(company: Company, pos: CompanyPosition, tooltiptext: boolean = false): string {
|
||||
let reqText: string = "";
|
||||
export function getJobRequirementText(company: Company, pos: CompanyPosition, tooltiptext = false): string {
|
||||
let reqText = "";
|
||||
const offset: number = company.jobStatReqOffset;
|
||||
const reqHacking: number = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
|
||||
const reqStrength: number = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
|
||||
|
@ -95,7 +95,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 3,
|
||||
salaryMultiplier: 3,
|
||||
@ -107,7 +107,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 3,
|
||||
salaryMultiplier: 3,
|
||||
@ -119,7 +119,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.6,
|
||||
salaryMultiplier: 2.6,
|
||||
@ -131,7 +131,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.75,
|
||||
salaryMultiplier: 2.75,
|
||||
@ -143,7 +143,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.75,
|
||||
salaryMultiplier: 2.75,
|
||||
@ -155,7 +155,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.25,
|
||||
salaryMultiplier: 2.25,
|
||||
@ -167,7 +167,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.25,
|
||||
salaryMultiplier: 2.25,
|
||||
@ -179,7 +179,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.5,
|
||||
salaryMultiplier: 2.5,
|
||||
@ -191,7 +191,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 2.2,
|
||||
salaryMultiplier: 2.2,
|
||||
@ -202,7 +202,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions
|
||||
AllBusinessPositions,
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
@ -214,7 +214,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllBusinessPositions
|
||||
AllBusinessPositions,
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
@ -226,7 +226,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
CEOOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.75,
|
||||
salaryMultiplier: 1.75,
|
||||
@ -238,7 +238,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
CEOOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
@ -250,7 +250,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
@ -262,7 +262,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.9,
|
||||
salaryMultiplier: 1.9,
|
||||
@ -274,7 +274,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
@ -286,7 +286,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.9,
|
||||
salaryMultiplier: 1.9,
|
||||
@ -299,7 +299,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
CEOOnly,
|
||||
OperationsManagerOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.7,
|
||||
salaryMultiplier: 1.7,
|
||||
@ -351,7 +351,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
@ -364,7 +364,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.75,
|
||||
salaryMultiplier: 1.75,
|
||||
@ -379,7 +379,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
SecurityEngineerPositions,
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions
|
||||
AllAgentPositions,
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
@ -394,7 +394,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
SecurityEngineerPositions,
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions
|
||||
AllAgentPositions,
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
@ -409,7 +409,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.5,
|
||||
salaryMultiplier: 1.5,
|
||||
@ -422,7 +422,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.4,
|
||||
salaryMultiplier: 1.4,
|
||||
@ -433,7 +433,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
SoftwarePositionsUpToLeadDeveloper,
|
||||
BusinessPositionsUpToOperationsManager
|
||||
BusinessPositionsUpToOperationsManager,
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
@ -445,7 +445,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
SoftwarePositionsUpToLeadDeveloper,
|
||||
BusinessPositionsUpToOperationsManager,
|
||||
AllSoftwareConsultantPositions
|
||||
AllSoftwareConsultantPositions,
|
||||
),
|
||||
expMultiplier: 1.5,
|
||||
salaryMultiplier: 1.5,
|
||||
@ -456,7 +456,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllSecurityPositions,
|
||||
SoftwarePositionsUpToLeadDeveloper
|
||||
SoftwarePositionsUpToLeadDeveloper,
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
@ -466,7 +466,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.VolhavenSysCoreSecurities,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions
|
||||
AllTechnologyPositions,
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
@ -476,7 +476,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.VolhavenCompuTek,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions
|
||||
AllTechnologyPositions,
|
||||
),
|
||||
expMultiplier: 1.2,
|
||||
salaryMultiplier: 1.2,
|
||||
@ -486,7 +486,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.AevumNetLinkTechnologies,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions
|
||||
AllTechnologyPositions,
|
||||
),
|
||||
expMultiplier: 1.2,
|
||||
salaryMultiplier: 1.2,
|
||||
@ -509,7 +509,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.Sector12FoodNStuff,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
EmployeeOnly, PartTimeEmployeeOnly
|
||||
EmployeeOnly, PartTimeEmployeeOnly,
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
@ -519,7 +519,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.Sector12JoesGuns,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
EmployeeOnly, PartTimeEmployeeOnly
|
||||
EmployeeOnly, PartTimeEmployeeOnly,
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
@ -531,7 +531,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
companyPositions: Object.assign({},
|
||||
AllSoftwarePositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllITPositions
|
||||
AllITPositions,
|
||||
),
|
||||
expMultiplier: 1.1,
|
||||
salaryMultiplier: 1.1,
|
||||
@ -541,7 +541,7 @@ export const companiesMetadata: IConstructorParams[] = [
|
||||
name: LocationName.NewTokyoNoodleBar,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
WaiterOnly, PartTimeWaiterOnly
|
||||
WaiterOnly, PartTimeWaiterOnly,
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
|
@ -8,23 +8,23 @@ export const SoftwareCompanyPositions: string[] = [
|
||||
"Head of Software",
|
||||
"Head of Engineering",
|
||||
"Vice President of Technology",
|
||||
"Chief Technology Officer"
|
||||
"Chief Technology Officer",
|
||||
];
|
||||
|
||||
export const ITCompanyPositions: string[] = [
|
||||
"IT Intern",
|
||||
"IT Analyst",
|
||||
"IT Manager",
|
||||
"Systems Administrator"
|
||||
"Systems Administrator",
|
||||
];
|
||||
|
||||
export const SecurityEngineerCompanyPositions: string[] = [
|
||||
"Security Engineer"
|
||||
"Security Engineer",
|
||||
];
|
||||
|
||||
export const NetworkEngineerCompanyPositions: string[] = [
|
||||
"Network Engineer",
|
||||
"Network Administrator"
|
||||
"Network Administrator",
|
||||
];
|
||||
|
||||
export const BusinessCompanyPositions: string[] = [
|
||||
@ -33,7 +33,7 @@ export const BusinessCompanyPositions: string[] = [
|
||||
"Business Manager",
|
||||
"Operations Manager",
|
||||
"Chief Financial Officer",
|
||||
"Chief Executive Officer"
|
||||
"Chief Executive Officer",
|
||||
];
|
||||
|
||||
export const SecurityCompanyPositions: string[] = [
|
||||
@ -42,31 +42,31 @@ export const SecurityCompanyPositions: string[] = [
|
||||
"Security Guard",
|
||||
"Security Officer",
|
||||
"Security Supervisor",
|
||||
"Head of Security"
|
||||
"Head of Security",
|
||||
];
|
||||
|
||||
export const AgentCompanyPositions: string[] = [
|
||||
"Field Agent",
|
||||
"Secret Agent",
|
||||
"Special Operative"
|
||||
"Special Operative",
|
||||
];
|
||||
|
||||
export const MiscCompanyPositions: string[] = [
|
||||
"Waiter",
|
||||
"Employee"
|
||||
"Employee",
|
||||
];
|
||||
|
||||
export const SoftwareConsultantCompanyPositions: string[] = [
|
||||
"Software Consultant",
|
||||
"Senior Software Consultant"
|
||||
"Senior Software Consultant",
|
||||
];
|
||||
|
||||
export const BusinessConsultantCompanyPositions: string[] = [
|
||||
"Business Consultant",
|
||||
"Senior Business Consultant"
|
||||
"Senior Business Consultant",
|
||||
];
|
||||
|
||||
export const PartTimeCompanyPositions: string[] = [
|
||||
"Part-time Waiter",
|
||||
"Part-time Employee"
|
||||
"Part-time Employee",
|
||||
];
|
||||
|
@ -5,7 +5,7 @@
|
||||
*/
|
||||
import { IMap } from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
export const CONSTANTS: IMap<any> = {
|
||||
Version: "0.51.6",
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
@ -268,5 +268,5 @@ export let CONSTANTS: IMap<any> = {
|
||||
* so many documentation and typos fixes (@Pimgd)
|
||||
* A corruption visual effect has been added to location with servers that
|
||||
have backdoor installed. (@dewint)
|
||||
`
|
||||
`,
|
||||
}
|
@ -122,7 +122,7 @@ function Industry(params={}) {
|
||||
}),
|
||||
[CityName.NewTokyo]: 0,
|
||||
[CityName.Ishima]: 0,
|
||||
[CityName.Volhaven]: 0
|
||||
[CityName.Volhaven]: 0,
|
||||
};
|
||||
|
||||
this.name = params.name ? params.name : 0;
|
||||
@ -183,7 +183,7 @@ function Industry(params={}) {
|
||||
}),
|
||||
[CityName.NewTokyo]: 0,
|
||||
[CityName.Ishima]: 0,
|
||||
[CityName.Volhaven]: 0
|
||||
[CityName.Volhaven]: 0,
|
||||
};
|
||||
|
||||
this.init();
|
||||
@ -378,7 +378,7 @@ Industry.prototype.init = function() {
|
||||
"Metal": 5,
|
||||
"Energy": 5,
|
||||
"Water": 2,
|
||||
"Hardware": 4
|
||||
"Hardware": 4,
|
||||
}
|
||||
this.prodMats = ["RealEstate"];
|
||||
this.makesProducts = true;
|
||||
@ -1620,7 +1620,7 @@ var OfficeSpaceTiers = {
|
||||
Basic: "Basic",
|
||||
Enhanced: "Enhanced",
|
||||
Luxurious: "Luxurious",
|
||||
Extravagant: "Extravagant"
|
||||
Extravagant: "Extravagant",
|
||||
}
|
||||
|
||||
function OfficeSpace(params={}) {
|
||||
@ -1800,7 +1800,7 @@ OfficeSpace.prototype.findEmployees = function(parentRefs) {
|
||||
office.hireEmployee(employee, parentRefs);
|
||||
removeElementById("cmpy-mgmt-hire-employee-popup");
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
return div;
|
||||
};
|
||||
@ -1812,7 +1812,7 @@ OfficeSpace.prototype.findEmployees = function(parentRefs) {
|
||||
clickListener:() => {
|
||||
removeElementById("cmpy-mgmt-hire-employee-popup");
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
var elems = [text,
|
||||
@ -2111,7 +2111,7 @@ Corporation.prototype.goPublic = function() {
|
||||
onkeyup:(e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {yesBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
var br = createElement("br", {});
|
||||
yesBtn = createElement("a", {
|
||||
@ -2138,7 +2138,7 @@ Corporation.prototype.goPublic = function() {
|
||||
dialogBoxCreate(`You took your ${this.name} public and earned ` +
|
||||
`${numeralWrapper.formatMoney(numShares * initialSharePrice)} in your IPO`);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
var noBtn = createElement("a", {
|
||||
class:"a-link-button",
|
||||
@ -2146,7 +2146,7 @@ Corporation.prototype.goPublic = function() {
|
||||
clickListener:() => {
|
||||
removeElementById(goPublicPopupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
createPopup(goPublicPopupId, [txt, br, input, yesBtn, noBtn]);
|
||||
}
|
||||
@ -2351,7 +2351,7 @@ Corporation.prototype.createUI = function() {
|
||||
companyManagementDiv = createElement("div", {
|
||||
id:"cmpy-mgmt-container",
|
||||
position:"fixed",
|
||||
class:"generic-menupage-container"
|
||||
class:"generic-menupage-container",
|
||||
});
|
||||
document.getElementById("entire-game-container").appendChild(companyManagementDiv);
|
||||
|
||||
|
@ -13,7 +13,7 @@ export class CorporationState {
|
||||
|
||||
// Number representing what state the Corporation is in. The number
|
||||
// is an index for the array that holds all Corporation States
|
||||
state: number = 0;
|
||||
state = 0;
|
||||
|
||||
constructor() {}
|
||||
|
||||
|
@ -107,7 +107,7 @@ export const IndustryDescriptions: IIndustryMap<string> = {
|
||||
|
||||
// Map of available Research for each Industry. This data is held in a
|
||||
// ResearchTree object
|
||||
export let IndustryResearchTrees: IIndustryMap<ResearchTree> = {
|
||||
export const IndustryResearchTrees: IIndustryMap<ResearchTree> = {
|
||||
Energy: getBaseResearchTreeCopy(),
|
||||
Utilities: getBaseResearchTreeCopy(),
|
||||
Agriculture: getBaseResearchTreeCopy(),
|
||||
|
@ -11,5 +11,5 @@ export const IndustryUpgrades: IMap<any[]> = {
|
||||
"this upgrade grants your company a static increase of 3 and 1 to its awareness and " +
|
||||
"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
|
||||
"by a random percentage between 1% and 3%. These effects are increased by other upgrades " +
|
||||
"that increase the power of your advertising."]
|
||||
"that increase the power of your advertising."],
|
||||
}
|
||||
|
@ -13,50 +13,50 @@ export class Material {
|
||||
}
|
||||
|
||||
// Name of material
|
||||
name: string = "InitName";
|
||||
name = "InitName";
|
||||
|
||||
// Amount of material owned
|
||||
qty: number = 0;
|
||||
qty = 0;
|
||||
|
||||
// Material's "quality". Unbounded
|
||||
qlt: number = 0;
|
||||
qlt = 0;
|
||||
|
||||
// How much demand the Material has in the market, and the range of possible
|
||||
// values for this "demand"
|
||||
dmd: number = 0;
|
||||
dmd = 0;
|
||||
dmdR: number[] = [0, 0];
|
||||
|
||||
// How much competition there is for this Material in the market, and the range
|
||||
// of possible values for this "competition"
|
||||
cmp: number = 0;
|
||||
cmp = 0;
|
||||
cmpR: number[] = [0, 0];
|
||||
|
||||
// Maximum volatility of this Materials stats
|
||||
mv: number = 0;
|
||||
mv = 0;
|
||||
|
||||
// Markup. Determines how high of a price you can charge on the material
|
||||
// compared to the market price without suffering loss in # of sales
|
||||
// Quality is divided by this to determine markup limits
|
||||
// e,g, If mku is 10 and quality is 100 then you can markup prices by 100/10 = 10
|
||||
mku: number = 0;
|
||||
mku = 0;
|
||||
|
||||
// How much of this material is being bought, sold, imported and produced every second
|
||||
buy: number = 0;
|
||||
sll: number = 0;
|
||||
prd: number = 0;
|
||||
imp: number = 0;
|
||||
buy = 0;
|
||||
sll = 0;
|
||||
prd = 0;
|
||||
imp = 0;
|
||||
|
||||
// Exports of this material to another warehouse/industry
|
||||
exp: any[] = [];
|
||||
|
||||
// Total amount of this material exported in the last cycle
|
||||
totalExp: number = 0;
|
||||
totalExp = 0;
|
||||
|
||||
// Cost / sec to buy this material. AKA Market Price
|
||||
bCost: number = 0;
|
||||
bCost = 0;
|
||||
|
||||
// Cost / sec to sell this material
|
||||
sCost: number = 0;
|
||||
sCost = 0;
|
||||
|
||||
// Flags to keep track of whether production and/or sale of this material is limited
|
||||
// [Whether production/sale is limited, limit amount]
|
||||
@ -64,9 +64,9 @@ export class Material {
|
||||
sllman: any[] = [false, 0]; // Sale
|
||||
|
||||
// Flags that signal whether automatic sale pricing through Market TA is enabled
|
||||
marketTa1: boolean = false;
|
||||
marketTa2: boolean = false;
|
||||
marketTa2Price: number = 0;
|
||||
marketTa1 = false;
|
||||
marketTa2 = false;
|
||||
marketTa2Price = 0;
|
||||
|
||||
constructor(params: IConstructorParams = {}) {
|
||||
if (params.name) { this.name = params.name; }
|
||||
@ -166,7 +166,7 @@ export class Material {
|
||||
const compChange: number = 1 + compVolatility;
|
||||
if (Math.random() < 0.5) {
|
||||
this.cmp *= compChange;
|
||||
if (this.cmp > this.cmpR[1]) {this.cmp = this.cmpR[1]};
|
||||
if (this.cmp > this.cmpR[1]) {this.cmp = this.cmpR[1]}
|
||||
this.bCost *= (1 / priceChange); // Competition increases, so price goes down
|
||||
} else {
|
||||
this.cmp *= (1 / compChange);
|
||||
|
@ -48,43 +48,43 @@ export class Product {
|
||||
}
|
||||
|
||||
// Product name
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
// The demand for this Product in the market. Gradually decreases
|
||||
dmd: number = 0;
|
||||
dmd = 0;
|
||||
|
||||
// How much competition there is in the market for this Product
|
||||
cmp: number = 0;
|
||||
cmp = 0;
|
||||
|
||||
// Markup. Affects how high of a price you can charge for this Product
|
||||
// without suffering a loss in the # of sales
|
||||
mku: number = 0;
|
||||
mku = 0;
|
||||
|
||||
// Production cost - estimation of how much money it costs to make this Product
|
||||
pCost: number = 0;
|
||||
pCost = 0;
|
||||
|
||||
// Sell cost
|
||||
sCost: number = 0;
|
||||
sCost = 0;
|
||||
|
||||
// Variables for handling the creation process of this Product
|
||||
fin: boolean = false; // Whether this Product has finished being created
|
||||
prog: number = 0; // Creation progress - A number betwee 0-100 representing percentage
|
||||
createCity: string = ""; // City in which the product is/was being created
|
||||
designCost: number = 0; // How much money was invested into designing this Product
|
||||
advCost: number = 0; // How much money was invested into advertising this Product
|
||||
fin = false; // Whether this Product has finished being created
|
||||
prog = 0; // Creation progress - A number betwee 0-100 representing percentage
|
||||
createCity = ""; // City in which the product is/was being created
|
||||
designCost = 0; // How much money was invested into designing this Product
|
||||
advCost = 0; // How much money was invested into advertising this Product
|
||||
|
||||
// Aggregate score for this Product's 'rating'
|
||||
// This is based on the stats/properties below. The weighting of the
|
||||
// stats/properties below differs between different industries
|
||||
rat: number = 0;
|
||||
rat = 0;
|
||||
|
||||
// Stats/properties of this Product
|
||||
qlt: number = 0;
|
||||
per: number = 0;
|
||||
dur: number = 0;
|
||||
rel: number = 0;
|
||||
aes: number = 0;
|
||||
fea: number = 0;
|
||||
qlt = 0;
|
||||
per = 0;
|
||||
dur = 0;
|
||||
rel = 0;
|
||||
aes = 0;
|
||||
fea = 0;
|
||||
|
||||
// Data refers to the production, sale, and quantity of the products
|
||||
// These values are specific to a city
|
||||
@ -93,11 +93,11 @@ export class Product {
|
||||
|
||||
// Location of this Product
|
||||
// Only applies for location-based products like restaurants/hospitals
|
||||
loc: string = "";
|
||||
loc = "";
|
||||
|
||||
// How much space 1 unit of the Product takes (in the warehouse)
|
||||
// Not applicable for all Products
|
||||
siz: number = 0;
|
||||
siz = 0;
|
||||
|
||||
// Material requirements. An object that maps the name of a material to how much it requires
|
||||
// to make 1 unit of the product.
|
||||
@ -110,8 +110,8 @@ export class Product {
|
||||
sllman: IMap<any[]> = createCityMap<any[]>([false, 0]);
|
||||
|
||||
// Flags that signal whether automatic sale pricing through Market TA is enabled
|
||||
marketTa1: boolean = false;
|
||||
marketTa2: boolean = false;
|
||||
marketTa1 = false;
|
||||
marketTa2 = false;
|
||||
marketTa2Price: IMap<number> = createCityMap<number>(0);
|
||||
|
||||
constructor(params: IConstructorParams={}) {
|
||||
@ -135,7 +135,7 @@ export class Product {
|
||||
|
||||
// empWorkMult is a multiplier that increases progress rate based on
|
||||
// productivity of employees
|
||||
createProduct(marketCycles: number=1, empWorkMult: number=1): void {
|
||||
createProduct(marketCycles=1, empWorkMult=1): void {
|
||||
if (this.fin) { return; }
|
||||
this.prog += (marketCycles * .01 * empWorkMult);
|
||||
}
|
||||
@ -145,18 +145,18 @@ export class Product {
|
||||
this.fin = true;
|
||||
|
||||
//Calculate properties
|
||||
var progrMult = this.prog / 100;
|
||||
const progrMult = this.prog / 100;
|
||||
|
||||
const engrRatio = employeeProd[EmployeePositions.Engineer] / employeeProd["total"];
|
||||
const mgmtRatio = employeeProd[EmployeePositions.Management] / employeeProd["total"];
|
||||
const rndRatio = employeeProd[EmployeePositions.RandD] / employeeProd["total"];
|
||||
const opsRatio = employeeProd[EmployeePositions.Operations] / employeeProd["total"];
|
||||
const busRatio = employeeProd[EmployeePositions.Business] / employeeProd["total"];
|
||||
var designMult = 1 + (Math.pow(this.designCost, 0.1) / 100);
|
||||
var balanceMult = (1.2 * engrRatio) + (0.9 * mgmtRatio) + (1.3 * rndRatio) +
|
||||
const designMult = 1 + (Math.pow(this.designCost, 0.1) / 100);
|
||||
const balanceMult = (1.2 * engrRatio) + (0.9 * mgmtRatio) + (1.3 * rndRatio) +
|
||||
(1.5 * opsRatio) + (busRatio);
|
||||
var sciMult = 1 + (Math.pow(industry.sciResearch.qty, industry.sciFac) / 800);
|
||||
var totalMult = progrMult * balanceMult * designMult * sciMult;
|
||||
const sciMult = 1 + (Math.pow(industry.sciResearch.qty, industry.sciFac) / 800);
|
||||
const totalMult = progrMult * balanceMult * designMult * sciMult;
|
||||
|
||||
this.qlt = totalMult * ((0.10 * employeeProd[EmployeePositions.Engineer]) +
|
||||
(0.05 * employeeProd[EmployeePositions.Management]) +
|
||||
@ -189,7 +189,7 @@ export class Product {
|
||||
(0.05 * employeeProd[EmployeePositions.Operations]) +
|
||||
(0.05 * employeeProd[EmployeePositions.Business]));
|
||||
this.calculateRating(industry);
|
||||
var advMult = 1 + (Math.pow(this.advCost, 0.1) / 100);
|
||||
const advMult = 1 + (Math.pow(this.advCost, 0.1) / 100);
|
||||
this.mku = 100 / (advMult * Math.pow((this.qlt + 0.001), 0.65) * (busRatio + mgmtRatio));
|
||||
this.dmd = industry.awareness === 0 ? 20 : Math.min(100, advMult * (100 * (industry.popularity / industry.awareness)));
|
||||
this.cmp = getRandomInt(0, 70);
|
||||
|
@ -73,5 +73,5 @@ export const ProductRatingWeights: IMap<object> = {
|
||||
Reliability: 0.1,
|
||||
Aesthetics: 0.35,
|
||||
Features: 0.1,
|
||||
}
|
||||
},
|
||||
}
|
||||
|
@ -16,25 +16,25 @@ export interface IConstructorParams {
|
||||
|
||||
export class Research {
|
||||
// Name of research. This will be used to identify researches in the Research Tree
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
// How much scientific research it costs to unlock this
|
||||
cost: number = 0;
|
||||
cost = 0;
|
||||
|
||||
// Description of what the Research does
|
||||
desc: string = "";
|
||||
desc = "";
|
||||
|
||||
// All possible generic upgrades for the company, in the form of multipliers
|
||||
advertisingMult: number = 1;
|
||||
employeeChaMult: number = 1;
|
||||
employeeCreMult: number = 1;
|
||||
employeeEffMult: number = 1;
|
||||
employeeIntMult: number = 1;
|
||||
productionMult: number = 1;
|
||||
productProductionMult: number = 1;
|
||||
salesMult: number = 1;
|
||||
sciResearchMult: number = 1;
|
||||
storageMult: number = 1;
|
||||
advertisingMult = 1;
|
||||
employeeChaMult = 1;
|
||||
employeeCreMult = 1;
|
||||
employeeEffMult = 1;
|
||||
employeeIntMult = 1;
|
||||
productionMult = 1;
|
||||
productProductionMult = 1;
|
||||
salesMult = 1;
|
||||
sciResearchMult = 1;
|
||||
storageMult = 1;
|
||||
|
||||
constructor(p: IConstructorParams={name: "", cost: 0, desc: ""}) {
|
||||
this.name = p.name;
|
||||
|
@ -5,7 +5,7 @@ import { Research,
|
||||
import { researchMetadata } from "./data/ResearchMetadata";
|
||||
import { IMap } from "../types";
|
||||
|
||||
export let ResearchMap: IMap<Research> = {};
|
||||
export const ResearchMap: IMap<Research> = {};
|
||||
|
||||
function addResearch(p: IConstructorParams) {
|
||||
if (ResearchMap[p.name] != null) {
|
||||
|
@ -26,10 +26,10 @@ export class Node {
|
||||
|
||||
// How much Scientific Research is needed for this
|
||||
// Necessary to show it on the UI
|
||||
cost: number = 0;
|
||||
cost = 0;
|
||||
|
||||
// Whether or not this Research has been unlocked
|
||||
researched: boolean = false;
|
||||
researched = false;
|
||||
|
||||
// Parent node in the tree
|
||||
// The parent node defines the prerequisite Research (there can only be one)
|
||||
@ -37,7 +37,7 @@ export class Node {
|
||||
parent: Node | null = null;
|
||||
|
||||
// Name of the Research held in this Node
|
||||
text: string = "";
|
||||
text = "";
|
||||
|
||||
constructor(p: IConstructorParams = {cost: 0, text: ""}) {
|
||||
if (ResearchMap[p.text] == null) {
|
||||
@ -70,7 +70,7 @@ export class Node {
|
||||
}
|
||||
|
||||
// Determine what css class this Node should have in the diagram
|
||||
let htmlClass: string = "";
|
||||
let htmlClass = "";
|
||||
if (this.researched) {
|
||||
htmlClass = "researched";
|
||||
} else if (this.parent && this.parent.researched === false) {
|
||||
@ -205,7 +205,7 @@ export class ResearchTree {
|
||||
|
||||
// Helper function for all the multiplier getter fns
|
||||
getMultiplierHelper(propName: string): number {
|
||||
let res: number = 1;
|
||||
let res = 1;
|
||||
if (this.root == null) { return res; }
|
||||
|
||||
const queue: Node[] = [];
|
||||
|
@ -26,10 +26,10 @@ export class Warehouse {
|
||||
|
||||
// Text that describes how the space in this Warehouse is being used
|
||||
// Used to create a tooltip in the UI
|
||||
breakdown: string = "";
|
||||
breakdown = "";
|
||||
|
||||
// Warehouse's level, which affects its maximum size
|
||||
level: number = 1;
|
||||
level = 1;
|
||||
|
||||
// City that this Warehouse is in
|
||||
loc: string;
|
||||
@ -41,19 +41,19 @@ export class Warehouse {
|
||||
size: number;
|
||||
|
||||
// Amount of space currently used by warehouse
|
||||
sizeUsed: number = 0;
|
||||
sizeUsed = 0;
|
||||
|
||||
// Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for)
|
||||
smartSupplyEnabled: boolean = false;
|
||||
smartSupplyEnabled = false;
|
||||
|
||||
// Flag that indicates whether Smart Supply accounts for imports when calculating
|
||||
// the amount fo purchase
|
||||
smartSupplyConsiderExports: boolean = false;
|
||||
smartSupplyConsiderExports = false;
|
||||
|
||||
// Stores the amount of product to be produced. Used for Smart Supply unlock.
|
||||
// The production tracked by smart supply is always based on the previous cycle,
|
||||
// so it will always trail the "true" production by 1 cycle
|
||||
smartSupplyStore: number = 0;
|
||||
smartSupplyStore = 0;
|
||||
|
||||
constructor(params: IConstructorParams = {}) {
|
||||
this.loc = params.loc ? params.loc : "";
|
||||
@ -70,7 +70,7 @@ export class Warehouse {
|
||||
Drugs: new Material({name: "Drugs"}),
|
||||
Robots: new Material({name: "Robots"}),
|
||||
AICores: new Material({name: "AI Cores"}),
|
||||
RealEstate: new Material({name: "Real Estate"})
|
||||
RealEstate: new Material({name: "Real Estate"}),
|
||||
}
|
||||
|
||||
if (params.corp && params.industry) {
|
||||
@ -83,7 +83,7 @@ export class Warehouse {
|
||||
this.sizeUsed = 0;
|
||||
this.breakdown = "";
|
||||
for (const matName in this.materials) {
|
||||
var mat = this.materials[matName];
|
||||
const mat = this.materials[matName];
|
||||
if (MaterialSizes.hasOwnProperty(matName)) {
|
||||
this.sizeUsed += (mat.qty * MaterialSizes[matName]);
|
||||
if (mat.qty > 0) {
|
||||
|
@ -82,7 +82,7 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
cost: 15e3,
|
||||
desc: "Use automated software to handle the hiring of employees. With this " +
|
||||
"research, each office will automatically hire one employee per " +
|
||||
"market cycle if there is available space."
|
||||
"market cycle if there is available space.",
|
||||
|
||||
},
|
||||
{
|
||||
@ -90,7 +90,7 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
cost: 20e3,
|
||||
desc: "Use automated software to handle the training of employees. With this " +
|
||||
"research, each employee hired with HRBuddy-Recruitment will automatically " +
|
||||
"be assigned to 'Training', rather than being unassigned."
|
||||
"be assigned to 'Training', rather than being unassigned.",
|
||||
},
|
||||
{
|
||||
name: "JoyWire",
|
||||
|
@ -61,13 +61,13 @@ export class CorporationEventHandler {
|
||||
createBribeFactionsPopup() {
|
||||
const popupId = "cmpy-mgmt-bribe-factions-popup";
|
||||
const txt = createElement("p", {
|
||||
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation"
|
||||
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation",
|
||||
});
|
||||
const factionSelector = createElement("select", { margin:"3px" });
|
||||
for (let i = 0; i < Player.factions.length; ++i) {
|
||||
const facName = Player.factions[i];
|
||||
factionSelector.add(createElement("option", {
|
||||
text: facName, value: facName
|
||||
text: facName, value: facName,
|
||||
}));
|
||||
}
|
||||
var repGainText = createElement("p");
|
||||
@ -93,7 +93,7 @@ export class CorporationEventHandler {
|
||||
factionSelector.options[factionSelector.selectedIndex].value +
|
||||
" with this bribe";
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
stockSharesInput = createElement("input", {
|
||||
type:"number", placeholder:"Stock Shares", margin: "5px",
|
||||
@ -115,7 +115,7 @@ export class CorporationEventHandler {
|
||||
factionSelector.options[factionSelector.selectedIndex].value +
|
||||
" with this bribe";
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
var confirmButton = createElement("button", {
|
||||
class:"a-link-button", innerText:"Bribe", display:"inline-block",
|
||||
@ -145,7 +145,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelButton = createPopupCloseButton(popupId, {
|
||||
class: "std-button",
|
||||
@ -187,7 +187,7 @@ export class CorporationEventHandler {
|
||||
costIndicator.innerText = "Purchase " + numShares + " shares for a total of " +
|
||||
numeralWrapper.format(numShares * buybackPrice, '$0.000a');
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
var confirmBtn = createElement("button", {
|
||||
class:"a-link-button", innerText:"Buy shares", display:"inline-block",
|
||||
@ -221,7 +221,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
},
|
||||
});
|
||||
var cancelBtn = createPopupCloseButton(popupId, {
|
||||
class: "std-button",
|
||||
@ -249,7 +249,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(popupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, { innerText: "Cancel" });
|
||||
|
||||
@ -264,7 +264,7 @@ export class CorporationEventHandler {
|
||||
const exportTxt = createElement("p", {
|
||||
innerText:"Select the industry and city to export this material to, as well as " +
|
||||
"how much of this material to export per second. You can set the export " +
|
||||
"amount to 'MAX' to export all of the materials in this warehouse."
|
||||
"amount to 'MAX' to export all of the materials in this warehouse.",
|
||||
});
|
||||
|
||||
//Select industry and city to export to
|
||||
@ -286,7 +286,7 @@ export class CorporationEventHandler {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
for (let i = 0; i < corp.divisions.length; ++i) {
|
||||
@ -299,7 +299,7 @@ export class CorporationEventHandler {
|
||||
//Select amount to export
|
||||
const exportAmount = createElement("input", {
|
||||
class: "text-input",
|
||||
placeholder:"Export amount / s"
|
||||
placeholder:"Export amount / s",
|
||||
});
|
||||
|
||||
const exportBtn = createElement("button", {
|
||||
@ -328,14 +328,14 @@ export class CorporationEventHandler {
|
||||
mat.exp.push(exportObj);
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
const cancelBtn = createPopupCloseButton(popupId, { innerText: "Cancel" });
|
||||
|
||||
const currExportsText = createElement("p", {
|
||||
innerText:"Below is a list of all current exports of this material from this warehouse. " +
|
||||
"Clicking on one of the exports below will REMOVE that export."
|
||||
"Clicking on one of the exports below will REMOVE that export.",
|
||||
});
|
||||
const currExports = [];
|
||||
for (var i = 0; i < mat.exp.length; ++i) {
|
||||
@ -349,7 +349,7 @@ export class CorporationEventHandler {
|
||||
mat.exp.splice(i, 1); //Remove export object
|
||||
removeElementById(popupId);
|
||||
createExportMaterialPopup(mat);
|
||||
}
|
||||
},
|
||||
}));
|
||||
})(i, mat, currExports);
|
||||
}
|
||||
@ -385,7 +385,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {allocateBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
allocateBtn = createElement("button", {
|
||||
@ -404,7 +404,7 @@ export class CorporationEventHandler {
|
||||
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
const cancelBtn = createPopupCloseButton(popupId, {
|
||||
@ -478,7 +478,7 @@ export class CorporationEventHandler {
|
||||
} else {
|
||||
updateDynamicText(this.corp);
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
issueBtn = createElement("button", {
|
||||
@ -523,7 +523,7 @@ export class CorporationEventHandler {
|
||||
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
const cancelBtn = createPopupCloseButton(popupId, {
|
||||
@ -541,7 +541,7 @@ export class CorporationEventHandler {
|
||||
const popupId = "cmpy-mgmt-limit-product-production-popup";
|
||||
const txt = createElement("p", {
|
||||
innerText:"Enter a limit to the amount of this product you would " +
|
||||
"like to product per second. Leave the box empty to set no limit."
|
||||
"like to product per second. Leave the box empty to set no limit.",
|
||||
});
|
||||
let confirmBtn;
|
||||
const input = createElement("input", {
|
||||
@ -551,7 +551,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) { confirmBtn.click(); }
|
||||
}
|
||||
},
|
||||
});
|
||||
confirmBtn = createElement("button", {
|
||||
class: "std-button",
|
||||
@ -578,7 +578,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(popupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, { innerText: "Cancel" });
|
||||
cancelBtn.style.margin = "6px";
|
||||
@ -600,7 +600,7 @@ export class CorporationEventHandler {
|
||||
if (division.offices[cityName] instanceof OfficeSpace) {
|
||||
designCity.add(createElement("option", {
|
||||
value: cityName,
|
||||
text: cityName
|
||||
text: cityName,
|
||||
}));
|
||||
}
|
||||
}
|
||||
@ -630,7 +630,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) { confirmBtn.click(); }
|
||||
}
|
||||
},
|
||||
});
|
||||
confirmBtn = createElement("button", {
|
||||
class: "std-button",
|
||||
@ -665,7 +665,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
})
|
||||
const cancelBtn = createPopupCloseButton(popupId, {
|
||||
class: "std-button",
|
||||
@ -699,7 +699,7 @@ export class CorporationEventHandler {
|
||||
for: useTa1AutoSaleId,
|
||||
innerText: "Use Market-TA.I for Auto-Sale Price",
|
||||
tooltip: "If this is enabled, then this Material will automatically " +
|
||||
"be sold at the price identified by Market-TA.I (i.e. the price shown above)"
|
||||
"be sold at the price identified by Market-TA.I (i.e. the price shown above)",
|
||||
})
|
||||
const useTa1AutoSaleCheckbox = createElement("input", {
|
||||
checked: mat.marketTa1,
|
||||
@ -708,7 +708,7 @@ export class CorporationEventHandler {
|
||||
type: "checkbox",
|
||||
changeListener: (e) => {
|
||||
mat.marketTa1 = e.target.checked;
|
||||
}
|
||||
},
|
||||
});
|
||||
useTa1AutoSaleDiv.appendChild(useTa1AutoSaleLabel);
|
||||
useTa1AutoSaleDiv.appendChild(useTa1AutoSaleCheckbox);
|
||||
@ -766,7 +766,7 @@ export class CorporationEventHandler {
|
||||
tooltip: "If this is enabled, then this Material will automatically " +
|
||||
"be sold at the optimal price such that the amount sold matches the " +
|
||||
"amount produced. (i.e. the highest possible price, while still ensuring " +
|
||||
" that all produced materials will be sold)"
|
||||
" that all produced materials will be sold)",
|
||||
})
|
||||
const useTa2AutoSaleCheckbox = createElement("input", {
|
||||
checked: mat.marketTa2,
|
||||
@ -775,14 +775,14 @@ export class CorporationEventHandler {
|
||||
type: "checkbox",
|
||||
changeListener: (e) => {
|
||||
mat.marketTa2 = e.target.checked;
|
||||
}
|
||||
},
|
||||
});
|
||||
useTa2AutoSaleDiv.appendChild(useTa2AutoSaleLabel);
|
||||
useTa2AutoSaleDiv.appendChild(useTa2AutoSaleCheckbox);
|
||||
|
||||
const ta2OverridesTa1 = createElement("p", {
|
||||
innerText: "Note that Market-TA.II overrides Market-TA.I. This means that if " +
|
||||
"both are enabled, then Market-TA.II will take effect, not Market-TA.I"
|
||||
"both are enabled, then Market-TA.II will take effect, not Market-TA.I",
|
||||
});
|
||||
|
||||
createPopup(popupId, [ta1, useTa1AutoSaleDiv, ta2Text, ta2Input, useTa2AutoSaleDiv, ta2OverridesTa1, closeBtn]);
|
||||
@ -805,7 +805,7 @@ export class CorporationEventHandler {
|
||||
if (!(division.offices[cityName] instanceof OfficeSpace)) {
|
||||
citySelector.add(createElement("option", {
|
||||
text: cityName,
|
||||
value: cityName
|
||||
value: cityName,
|
||||
}));
|
||||
}
|
||||
}
|
||||
@ -832,7 +832,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(popupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, {
|
||||
class: "std-button",
|
||||
@ -852,7 +852,7 @@ export class CorporationEventHandler {
|
||||
innerHTML: "Create a new division to expand into a new industry:",
|
||||
});
|
||||
var selector = createElement("select", {
|
||||
class:"dropdown"
|
||||
class:"dropdown",
|
||||
});
|
||||
var industryDescription = createElement("p", {});
|
||||
var yesBtn;
|
||||
@ -866,11 +866,11 @@ export class CorporationEventHandler {
|
||||
onkeyup:(e)=>{
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {yesBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
var nameLabel = createElement("label", {
|
||||
for:"cmpy-mgmt-expand-industry-name-input",
|
||||
innerText:"Division name: "
|
||||
innerText:"Division name: ",
|
||||
});
|
||||
yesBtn = createElement("span", {
|
||||
class:"popup-box-button",
|
||||
@ -905,7 +905,7 @@ export class CorporationEventHandler {
|
||||
this.rerender();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
const noBtn = createPopupCloseButton(popupId, {
|
||||
@ -923,7 +923,7 @@ export class CorporationEventHandler {
|
||||
// Have Agriculture be first as recommended option
|
||||
if (!ownedIndustries["Agriculture"]) {
|
||||
selector.add(createElement("option", {
|
||||
text:Industries["Agriculture"], value:"Agriculture"
|
||||
text:Industries["Agriculture"], value:"Agriculture",
|
||||
}));
|
||||
}
|
||||
|
||||
@ -984,7 +984,7 @@ export class CorporationEventHandler {
|
||||
for: useTa1AutoSaleId,
|
||||
innerText: "Use Market-TA.I for Auto-Sale Price",
|
||||
tooltip: "If this is enabled, then this Product will automatically " +
|
||||
"be sold at the price identified by Market-TA.I (i.e. the price shown above)"
|
||||
"be sold at the price identified by Market-TA.I (i.e. the price shown above)",
|
||||
})
|
||||
const useTa1AutoSaleCheckbox = createElement("input", {
|
||||
checked: product.marketTa1,
|
||||
@ -993,7 +993,7 @@ export class CorporationEventHandler {
|
||||
type: "checkbox",
|
||||
changeListener: (e) => {
|
||||
product.marketTa1 = e.target.checked;
|
||||
}
|
||||
},
|
||||
});
|
||||
useTa1AutoSaleDiv.appendChild(useTa1AutoSaleLabel);
|
||||
useTa1AutoSaleDiv.appendChild(useTa1AutoSaleCheckbox);
|
||||
@ -1043,7 +1043,7 @@ export class CorporationEventHandler {
|
||||
tooltip: "If this is enabled, then this Product will automatically " +
|
||||
"be sold at the optimal price such that the amount sold matches the " +
|
||||
"amount produced. (i.e. the highest possible price, while still ensuring " +
|
||||
" that all produced materials will be sold)"
|
||||
" that all produced materials will be sold)",
|
||||
})
|
||||
const useTa2AutoSaleCheckbox = createElement("input", {
|
||||
checked: product.marketTa2,
|
||||
@ -1052,14 +1052,14 @@ export class CorporationEventHandler {
|
||||
type: "checkbox",
|
||||
changeListener: (e) => {
|
||||
product.marketTa2 = e.target.checked;
|
||||
}
|
||||
},
|
||||
});
|
||||
useTa2AutoSaleDiv.appendChild(useTa2AutoSaleLabel);
|
||||
useTa2AutoSaleDiv.appendChild(useTa2AutoSaleCheckbox);
|
||||
|
||||
const ta2OverridesTa1 = createElement("p", {
|
||||
innerText: "Note that Market-TA.II overrides Market-TA.I. This means that if " +
|
||||
"both are enabled, then Market-TA.II will take effect, not Market-TA.I"
|
||||
"both are enabled, then Market-TA.II will take effect, not Market-TA.I",
|
||||
});
|
||||
|
||||
createPopup(popupId, [ta1, useTa1AutoSaleDiv, ta2Text, ta2Input, useTa2AutoSaleDiv, ta2OverridesTa1, closeBtn]);
|
||||
@ -1076,7 +1076,7 @@ export class CorporationEventHandler {
|
||||
const purchasePopupId = "cmpy-mgmt-material-purchase-popup";
|
||||
const txt = createElement("p", {
|
||||
innerHTML: "Enter the amount of " + mat.name + " you would like " +
|
||||
"to purchase per second. This material's cost changes constantly"
|
||||
"to purchase per second. This material's cost changes constantly",
|
||||
});
|
||||
let confirmBtn;
|
||||
let input = createElement("input", {
|
||||
@ -1087,7 +1087,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
confirmBtn = createElement("button", {
|
||||
innerText: "Confirm", class: "std-button",
|
||||
@ -1101,7 +1101,7 @@ export class CorporationEventHandler {
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
const clearButton = createElement("button", {
|
||||
innerText: "Clear Purchase", class: "std-button",
|
||||
@ -1110,7 +1110,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(purchasePopupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(purchasePopupId, {
|
||||
class: "std-button",
|
||||
@ -1153,7 +1153,7 @@ export class CorporationEventHandler {
|
||||
e.preventDefault();
|
||||
updateBulkPurchaseText(e.target.value);
|
||||
if (e.keyCode === KEY.ENTER) {bulkPurchaseConfirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
bulkPurchaseConfirmBtn = createElement("button", {
|
||||
@ -1184,7 +1184,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(purchasePopupId);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
elems.push(bulkPurchaseInfo);
|
||||
@ -1224,7 +1224,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
let inputButtonInitValue = mat.sCost ? mat.sCost : null;
|
||||
@ -1241,7 +1241,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
confirmBtn = createElement("button", {
|
||||
class: "std-button",
|
||||
@ -1307,7 +1307,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(sellPopupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(sellPopupId, {
|
||||
class: "std-button",
|
||||
@ -1347,7 +1347,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
let inputButtonInitValue = product.sCost ? product.sCost : null;
|
||||
@ -1365,7 +1365,7 @@ export class CorporationEventHandler {
|
||||
onkeyup: (e) => {
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
const checkboxDiv = createElement("div", {
|
||||
border: "1px solid white",
|
||||
@ -1478,7 +1478,7 @@ export class CorporationEventHandler {
|
||||
removeElementById(popupId);
|
||||
this.rerender();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, { class: "std-button" });
|
||||
|
||||
@ -1520,7 +1520,7 @@ export class CorporationEventHandler {
|
||||
profitIndicator.innerText = "Sell " + numShares + " shares for a total of " +
|
||||
numeralWrapper.format(profit, '$0.000a');
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
const confirmBtn = createElement("button", {
|
||||
class:"a-link-button", innerText:"Sell shares", display:"inline-block",
|
||||
@ -1562,7 +1562,7 @@ export class CorporationEventHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, {
|
||||
class: "std-button",
|
||||
@ -1579,10 +1579,10 @@ export class CorporationEventHandler {
|
||||
const popupId = "cmpy-mgmt-throw-office-party-popup";
|
||||
const txt = createElement("p", {
|
||||
innerText:"Enter the amount of money you would like to spend PER EMPLOYEE " +
|
||||
"on this office party"
|
||||
"on this office party",
|
||||
});
|
||||
const totalCostTxt = createElement("p", {
|
||||
innerText:"Throwing this party will cost a total of $0"
|
||||
innerText:"Throwing this party will cost a total of $0",
|
||||
});
|
||||
let confirmBtn;
|
||||
const input = createElement("input", {
|
||||
@ -1598,7 +1598,7 @@ export class CorporationEventHandler {
|
||||
onkeyup:(e)=>{
|
||||
e.preventDefault();
|
||||
if (e.keyCode === KEY.ENTER) {confirmBtn.click();}
|
||||
}
|
||||
},
|
||||
});
|
||||
confirmBtn = createElement("button", {
|
||||
class: "std-button",
|
||||
@ -1622,7 +1622,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, { class: "std-button", innerText: "Cancel" });
|
||||
|
||||
@ -1661,7 +1661,7 @@ export class CorporationEventHandler {
|
||||
const upgradeCostMax = OfficeInitialCost * mult;
|
||||
|
||||
const text = createElement("p", {
|
||||
innerText:"Increase the size of your office space to fit additional employees!"
|
||||
innerText:"Increase the size of your office space to fit additional employees!",
|
||||
});
|
||||
const text2 = createElement("p", { innerText: "Upgrade size: " });
|
||||
|
||||
@ -1680,7 +1680,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const confirmBtn15 = createElement("button", {
|
||||
class: this.corp.funds.lt(upgradeCost15) ? "a-link-button-inactive" : "a-link-button",
|
||||
@ -1697,7 +1697,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const confirmBtnMax = createElement("button", {
|
||||
class:this.corp.funds.lt(upgradeCostMax) ? "a-link-button-inactive" : "a-link-button",
|
||||
@ -1714,7 +1714,7 @@ export class CorporationEventHandler {
|
||||
}
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
const cancelBtn = createPopupCloseButton(popupId, { innerText: "Cancel" });
|
||||
cancelBtn.style.margin = "4px";
|
||||
|
@ -71,7 +71,7 @@ export class HeaderTabs extends BaseReactComponent {
|
||||
{
|
||||
this.renderTab({
|
||||
onClick: this.eventHandler().createNewIndustryPopup.bind(this.eventHandler()),
|
||||
text: "Expand into new Industry"
|
||||
text: "Expand into new Industry",
|
||||
})
|
||||
}
|
||||
</div>
|
||||
|
@ -158,7 +158,7 @@ export class Overview extends BaseReactComponent {
|
||||
onClick: findInvestorsOnClick,
|
||||
style: "inline-block",
|
||||
text: "Find Investors",
|
||||
tooltip: findInvestorsTooltip
|
||||
tooltip: findInvestorsTooltip,
|
||||
});
|
||||
const goPublicBtn = this.createButton({
|
||||
class: "std-button",
|
||||
@ -167,7 +167,7 @@ export class Overview extends BaseReactComponent {
|
||||
text: "Go Public",
|
||||
tooltip: "Become a publicly traded and owned entity. Going public " +
|
||||
"involves issuing shares for an IPO. Once you are a public " +
|
||||
"company, your shares will be traded on the stock market."
|
||||
"company, your shares will be traded on the stock market.",
|
||||
});
|
||||
|
||||
return (
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { IMap } from "../../types";
|
||||
|
||||
export const overviewPage: string = "Overview";
|
||||
export const overviewPage = "Overview";
|
||||
|
||||
// Interfaces for whatever's required to sanitize routing with Corporation Data
|
||||
interface IOfficeSpace {
|
||||
@ -9,7 +9,7 @@ interface IOfficeSpace {
|
||||
|
||||
interface IDivision {
|
||||
name: string;
|
||||
offices: IMap<IOfficeSpace>
|
||||
offices: IMap<IOfficeSpace>;
|
||||
}
|
||||
|
||||
interface ICorporation {
|
||||
@ -76,7 +76,7 @@ export class CorporationRouting {
|
||||
for (let i = 0; i < this.corp.divisions.length; ++i) {
|
||||
if (this.corp.divisions[i].name === page) {
|
||||
this.currentDivision = this.corp.divisions[i];
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// 'currentDivision' should not be null, since the routing is either on
|
||||
|
@ -22,49 +22,49 @@ export interface IConstructorParams {
|
||||
|
||||
export class Crime {
|
||||
// Number representing the difficulty of the crime. Used for success chance calculations
|
||||
difficulty: number = 0;
|
||||
difficulty = 0;
|
||||
|
||||
// Amount of karma lost for SUCCESSFULLY committing this crime
|
||||
karma: number = 0;
|
||||
karma = 0;
|
||||
|
||||
// How many people die as a result of this crime
|
||||
kills: number = 0;
|
||||
kills = 0;
|
||||
|
||||
// How much money is given by the
|
||||
money: number = 0;
|
||||
money = 0;
|
||||
|
||||
// Name of crime
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
// Milliseconds it takes to attempt the crime
|
||||
time: number = 0;
|
||||
time = 0;
|
||||
|
||||
// Corresponding type in CONSTANTS. Contains a description for the crime activity
|
||||
type: string = "";
|
||||
type = "";
|
||||
|
||||
// Weighting factors that determine how stats affect the success rate of this crime
|
||||
hacking_success_weight: number = 0;
|
||||
strength_success_weight: number = 0;
|
||||
defense_success_weight: number = 0;
|
||||
dexterity_success_weight: number = 0;
|
||||
agility_success_weight: number = 0;
|
||||
charisma_success_weight: number = 0;
|
||||
hacking_success_weight = 0;
|
||||
strength_success_weight = 0;
|
||||
defense_success_weight = 0;
|
||||
dexterity_success_weight = 0;
|
||||
agility_success_weight = 0;
|
||||
charisma_success_weight = 0;
|
||||
|
||||
// How much stat experience is granted by this crime
|
||||
hacking_exp: number = 0;
|
||||
strength_exp: number = 0;
|
||||
defense_exp: number = 0;
|
||||
dexterity_exp: number = 0;
|
||||
agility_exp: number = 0;
|
||||
charisma_exp: number = 0;
|
||||
intelligence_exp: number = 0;
|
||||
hacking_exp = 0;
|
||||
strength_exp = 0;
|
||||
defense_exp = 0;
|
||||
dexterity_exp = 0;
|
||||
agility_exp = 0;
|
||||
charisma_exp = 0;
|
||||
intelligence_exp = 0;
|
||||
|
||||
constructor(name: string = "",
|
||||
type: string = "",
|
||||
time: number = 0,
|
||||
money: number = 0,
|
||||
difficulty: number = 0,
|
||||
karma: number = 0,
|
||||
constructor(name = "",
|
||||
type = "",
|
||||
time = 0,
|
||||
money = 0,
|
||||
difficulty = 0,
|
||||
karma = 0,
|
||||
params: IConstructorParams={}) {
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
@ -91,7 +91,7 @@ export class Crime {
|
||||
this.kills = params.kills ? params.kills : 0;
|
||||
}
|
||||
|
||||
commit(p: IPlayer, div: number=1, singParams: any=null): number {
|
||||
commit(p: IPlayer, div=1, singParams: any=null): number {
|
||||
if (div <= 0) { div = 1; }
|
||||
p.startCrime(
|
||||
this.type,
|
||||
@ -103,7 +103,7 @@ export class Crime {
|
||||
this.charisma_exp/div,
|
||||
this.money/div,
|
||||
this.time,
|
||||
singParams
|
||||
singParams,
|
||||
);
|
||||
|
||||
return this.time;
|
||||
|
@ -4,10 +4,10 @@ import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
|
||||
export function determineCrimeSuccess(p: IPlayer, type: string) {
|
||||
let chance: number = 0;
|
||||
let found: boolean = false;
|
||||
let chance = 0;
|
||||
let found = false;
|
||||
for (const i in Crimes) {
|
||||
let crime = Crimes[i];
|
||||
const crime = Crimes[i];
|
||||
if (crime.type == type) {
|
||||
chance = crime.successRate(p);
|
||||
found = true;
|
||||
|
@ -3,7 +3,7 @@ import { CodingContractTypes } from "./CodingContracts";
|
||||
import {
|
||||
generateContract,
|
||||
generateRandomContract,
|
||||
generateRandomContractOnHome
|
||||
generateRandomContractOnHome,
|
||||
} from "./CodingContractGenerator";
|
||||
import { Companies } from "./Company/Companies";
|
||||
import { Company } from "./Company/Company";
|
||||
@ -47,9 +47,11 @@ class ValueAdjusterComponent extends Component {
|
||||
this.state = { value: '' };
|
||||
this.setValue = this.setValue.bind(this);
|
||||
}
|
||||
|
||||
setValue(event) {
|
||||
this.setState({ value: parseFloat(event.target.value) });
|
||||
}
|
||||
|
||||
render() {
|
||||
const { title, add, subtract, reset } = this.props;
|
||||
const { value } = this.state;
|
||||
@ -496,7 +498,7 @@ class DevMenuComponent extends Component {
|
||||
|
||||
modifyBladeburnerRank(modify) {
|
||||
return function(rank) {
|
||||
if (!!Player.bladeburner) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.changeRank(rank*modify);
|
||||
}
|
||||
}
|
||||
@ -508,67 +510,67 @@ class DevMenuComponent extends Component {
|
||||
}
|
||||
|
||||
addTonsBladeburnerRank() {
|
||||
if (!!Player.bladeburner) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.changeRank(tonsP);
|
||||
}
|
||||
}
|
||||
|
||||
modifyBladeburnerCycles(modify) {
|
||||
return function(cycles) {
|
||||
if (!!Player.bladeburner) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.storedCycles += cycles*modify;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resetBladeburnerCycles() {
|
||||
if (!!Player.bladeburner) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.storedCycles = 0;
|
||||
}
|
||||
}
|
||||
|
||||
addTonsBladeburnerCycles() {
|
||||
if (!!Player.bladeburner) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.storedCycles += tonsP;
|
||||
}
|
||||
}
|
||||
|
||||
addTonsGangCycles() {
|
||||
if (!!Player.gang) {
|
||||
if (Player.gang) {
|
||||
Player.gang.storedCycles = tonsP;
|
||||
}
|
||||
}
|
||||
|
||||
modifyGangCycles(modify) {
|
||||
return function(cycles) {
|
||||
if (!!Player.gang) {
|
||||
if (Player.gang) {
|
||||
Player.gang.storedCycles += cycles*modify;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resetGangCycles() {
|
||||
if (!!Player.gang) {
|
||||
if (Player.gang) {
|
||||
Player.gang.storedCycles = 0;
|
||||
}
|
||||
}
|
||||
|
||||
addTonsCorporationCycles() {
|
||||
if (!!Player.corporation) {
|
||||
if (Player.corporation) {
|
||||
Player.corporation.storedCycles = tonsP;
|
||||
}
|
||||
}
|
||||
|
||||
modifyCorporationCycles(modify) {
|
||||
return function(cycles) {
|
||||
if (!!Player.corporation) {
|
||||
if (Player.corporation) {
|
||||
Player.corporation.storedCycles += cycles*modify;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resetCorporationCycles() {
|
||||
if (!!Player.corporation) {
|
||||
if (Player.corporation) {
|
||||
Player.corporation.storedCycles = 0;
|
||||
}
|
||||
}
|
||||
@ -674,7 +676,7 @@ class DevMenuComponent extends Component {
|
||||
<button className="std-button touch-sides" onClick={this.setSF(i, 2)}>2</button>
|
||||
<button className="std-button touch-left" onClick={this.setSF(i, 3)}>3</button>
|
||||
</td>
|
||||
</tr>
|
||||
</tr>,
|
||||
));
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ export class Faction {
|
||||
* Flag signalling whether the player has already received an invitation
|
||||
* to this faction
|
||||
*/
|
||||
alreadyInvited: boolean = false;
|
||||
alreadyInvited = false;
|
||||
|
||||
/**
|
||||
* Holds names of all augmentations that this Faction offers
|
||||
@ -25,35 +25,35 @@ export class Faction {
|
||||
/**
|
||||
* Amount of favor the player has with this faction.
|
||||
*/
|
||||
favor: number = 0;
|
||||
favor = 0;
|
||||
|
||||
/**
|
||||
* Flag signalling whether player has been banned from this faction
|
||||
*/
|
||||
isBanned: boolean = false;
|
||||
isBanned = false;
|
||||
|
||||
/**
|
||||
* Flag signalling whether player is a member of this faction
|
||||
*/
|
||||
isMember: boolean = false;
|
||||
isMember = false;
|
||||
|
||||
/**
|
||||
* Name of faction
|
||||
*/
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
/**
|
||||
* Amount of reputation player has with this faction
|
||||
*/
|
||||
playerReputation: number = 0;
|
||||
playerReputation = 0;
|
||||
|
||||
/**
|
||||
* Reputation from the last "prestige" that was not converted to favor.
|
||||
* This reputation rolls over and is used for the next favor calculation
|
||||
*/
|
||||
rolloverRep: number = 0;
|
||||
rolloverRep = 0;
|
||||
|
||||
constructor(name: string="") {
|
||||
constructor(name="") {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ export class Faction {
|
||||
getFavorGain(): number[] {
|
||||
if (this.favor == null) { this.favor = 0; }
|
||||
if (this.rolloverRep == null) { this.rolloverRep = 0; }
|
||||
var favorGain = 0, rep = this.playerReputation + this.rolloverRep;
|
||||
let favorGain = 0, rep = this.playerReputation + this.rolloverRep;
|
||||
let reqdRep = CONSTANTS.FactionReputationToFavorBase *
|
||||
Math.pow(CONSTANTS.FactionReputationToFavorMult, this.favor);
|
||||
while(rep > 0) {
|
||||
|
@ -27,7 +27,7 @@ import { factionInvitationBoxCreate } from "../../utils/FactionInvitationBox";
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON
|
||||
Generic_fromJSON,
|
||||
} from "../../utils/JSONReviver";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
@ -36,7 +36,7 @@ import {
|
||||
yesNoBoxCreate,
|
||||
yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton,
|
||||
yesNoBoxClose
|
||||
yesNoBoxClose,
|
||||
} from "../../utils/YesNoBox";
|
||||
|
||||
export function inviteToFaction(faction) {
|
||||
@ -90,7 +90,7 @@ export function displayFactionContent(factionName, initiallyOnAugmentationsPage=
|
||||
p={Player}
|
||||
startHackingMissionFn={startHackingMission}
|
||||
/>,
|
||||
Engine.Display.factionContent
|
||||
Engine.Display.factionContent,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ export function factionExists(name: string): boolean {
|
||||
return Factions.hasOwnProperty(name);
|
||||
}
|
||||
|
||||
export function initFactions(bitNode: number=1) {
|
||||
export function initFactions(bitNode=1) {
|
||||
for (const name in FactionInfos) {
|
||||
resetFaction(new Faction(name));
|
||||
}
|
||||
|
@ -77,7 +77,7 @@ export class AugmentationsPage extends React.Component<IProps, IState> {
|
||||
getAugsSortedByCost(): string[] {
|
||||
const augs = this.getAugs();
|
||||
augs.sort((augName1, augName2)=>{
|
||||
var aug1 = Augmentations[augName1], aug2 = Augmentations[augName2];
|
||||
const aug1 = Augmentations[augName1], aug2 = Augmentations[augName2];
|
||||
if (aug1 == null || aug2 == null) {
|
||||
throw new Error("Invalid Augmentation Names");
|
||||
}
|
||||
@ -91,7 +91,7 @@ export class AugmentationsPage extends React.Component<IProps, IState> {
|
||||
getAugsSortedByReputation(): string[] {
|
||||
const augs = this.getAugs();
|
||||
augs.sort((augName1, augName2)=>{
|
||||
var aug1 = Augmentations[augName1], aug2 = Augmentations[augName2];
|
||||
const aug1 = Augmentations[augName1], aug2 = Augmentations[augName2];
|
||||
if (aug1 == null || aug2 == null) {
|
||||
throw new Error("Invalid Augmentation Names");
|
||||
}
|
||||
@ -120,10 +120,9 @@ export class AugmentationsPage extends React.Component<IProps, IState> {
|
||||
|
||||
render() {
|
||||
const augs = this.getAugsSorted();
|
||||
const purchasable = augs.filter((aug: string) =>
|
||||
aug === AugmentationNames.NeuroFluxGovernor ||
|
||||
const purchasable = augs.filter((aug: string) => aug === AugmentationNames.NeuroFluxGovernor ||
|
||||
(!this.props.p.augmentations.some(a => a.name === aug) &&
|
||||
!this.props.p.queuedAugmentations.some(a => a.name === aug))
|
||||
!this.props.p.queuedAugmentations.some(a => a.name === aug)),
|
||||
)
|
||||
|
||||
const parent = this;
|
||||
|
@ -91,7 +91,7 @@ export class DonateOption extends React.Component<IProps, IState> {
|
||||
return (
|
||||
<div className={"faction-work-div"}>
|
||||
<div className={"faction-work-div-wrapper"}>
|
||||
<input className='text-input' onChange={this.handleChange} placeholder={"Donation amount"} style={inputStyleMarkup} />
|
||||
<input className="text-input" onChange={this.handleChange} placeholder={"Donation amount"} style={inputStyleMarkup} />
|
||||
<StdButton
|
||||
onClick={this.donate}
|
||||
text={"Donate Money"}
|
||||
|
@ -108,9 +108,9 @@ export class PurchaseableAugmentation extends React.Component<IProps, any> {
|
||||
const repCost = this.getRepCost();
|
||||
|
||||
// Determine UI properties
|
||||
let disabled: boolean = false;
|
||||
let disabled = false;
|
||||
let status: JSX.Element = <></>;
|
||||
let color: string = "";
|
||||
let color = "";
|
||||
if (!this.hasPrereqs()) {
|
||||
disabled = true;
|
||||
status = <>LOCKED (Requires {this.aug.prereqs.map(aug => AugFormat(aug))} as prerequisite)</>;
|
||||
|
@ -69,7 +69,7 @@ const GangNames = [
|
||||
"The Dark Army",
|
||||
"Speakers for the Dead",
|
||||
"NiteSec",
|
||||
"The Black Hand"
|
||||
"The Black Hand",
|
||||
];
|
||||
|
||||
export class FactionRoot extends React.Component<IProps, IState> {
|
||||
|
44
src/Gang.jsx
44
src/Gang.jsx
@ -19,7 +19,7 @@ import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON
|
||||
Generic_fromJSON,
|
||||
} from "../utils/JSONReviver";
|
||||
import { formatNumber } from "../utils/StringHelperFunctions";
|
||||
|
||||
@ -90,7 +90,7 @@ const GangNames = [
|
||||
"The Dark Army",
|
||||
"Speakers for the Dead",
|
||||
"NiteSec",
|
||||
"The Black Hand"
|
||||
"The Black Hand",
|
||||
];
|
||||
|
||||
export let AllGangs = {
|
||||
@ -1055,14 +1055,14 @@ Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
|
||||
onkeyup:() => {
|
||||
var filterValue = UIElems.gangMemberUpgradeBoxFilter.value.toString();
|
||||
this.createGangMemberUpgradeBox(player, filterValue);
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
UIElems.gangMemberUpgradeBoxDiscount = createElement("p", {
|
||||
innerText: "Discount: -" + numeralWrapper.formatPercentage(1 - 1 / this.getDiscount()),
|
||||
marginLeft: "6px",
|
||||
tooltip: "You get a discount on equipment and upgrades based on your gang's " +
|
||||
"respect and power. More respect and power leads to more discounts."
|
||||
"respect and power. More respect and power leads to more discounts.",
|
||||
});
|
||||
|
||||
UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter, UIElems.gangMemberUpgradeBoxDiscount];
|
||||
@ -1087,7 +1087,7 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
|
||||
});
|
||||
|
||||
var header = createElement("h1", {
|
||||
innerText: this.name + " (" + this.task + ")"
|
||||
innerText: this.name + " (" + this.task + ")",
|
||||
});
|
||||
container.appendChild(header);
|
||||
|
||||
@ -1192,7 +1192,7 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
|
||||
clickListener:() => {
|
||||
memberObj.buyUpgrade(upg, player, gangObj);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
// For the last two divs, tooltip should be on the left
|
||||
@ -1278,7 +1278,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
Engine.loadFactionContent();
|
||||
displayFactionContent(facName);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
||||
// Buttons to switch between panels
|
||||
@ -1294,7 +1294,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
UIElems.territoryButton.classList.toggle("a-link-button");
|
||||
this.updateGangContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
})
|
||||
UIElems.territoryButton = createElement("a", {
|
||||
id:"gang-territory-subpage-button", class:"a-link-button",
|
||||
@ -1308,7 +1308,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
UIElems.territoryButton.classList.toggle("a-link-button");
|
||||
this.updateGangContent();
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangContainer.appendChild(UIElems.managementButton);
|
||||
UIElems.gangContainer.appendChild(UIElems.territoryButton);
|
||||
@ -1338,7 +1338,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
"Installing Augmentations does NOT reset your progress with your Gang. " +
|
||||
"Furthermore, after installing Augmentations, you will " +
|
||||
"automatically be a member of whatever Faction you created your gang with.<br><br>" +
|
||||
"You can also manage your gang programmatically through Netscript using the Gang API"
|
||||
"You can also manage your gang programmatically through Netscript using the Gang API",
|
||||
});
|
||||
UIElems.gangManagementSubpage.appendChild(UIElems.gangDesc);
|
||||
|
||||
@ -1399,7 +1399,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
});
|
||||
createPopup(popupId, [txt, br, nameInput, yesBtn, noBtn]);
|
||||
nameInput.focus();
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangManagementSubpage.appendChild(UIElems.gangRecruitMemberButton);
|
||||
|
||||
@ -1425,7 +1425,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangCollapseAllButton = createElement("a", {
|
||||
class:"a-link-button", display:"inline-block",
|
||||
@ -1439,21 +1439,21 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangMemberFilter = createElement("input", {
|
||||
type:"text", placeholder:"Filter gang members", margin:"5px", padding:"5px",
|
||||
class:"text-input",
|
||||
onkeyup:() => {
|
||||
this.displayGangMemberList();
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangManageEquipmentButton = createElement("a", {
|
||||
class:"a-link-button", display:"inline-block",
|
||||
innerHTML:"Manage Equipment",
|
||||
clickListener: () => {
|
||||
this.createGangMemberUpgradeBox(player);
|
||||
}
|
||||
},
|
||||
});
|
||||
UIElems.gangManagementSubpage.appendChild(UIElems.gangExpandAllButton);
|
||||
UIElems.gangManagementSubpage.appendChild(UIElems.gangCollapseAllButton);
|
||||
@ -1467,7 +1467,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
|
||||
// Subpage for seeing gang territory information
|
||||
UIElems.gangTerritorySubpage = createElement("div", {
|
||||
id:"gang-territory-subpage", display:"none"
|
||||
id:"gang-territory-subpage", display:"none",
|
||||
});
|
||||
|
||||
// Info text for territory page
|
||||
@ -1485,7 +1485,7 @@ Gang.prototype.displayGangContent = function(player) {
|
||||
"NOTE: Gang members assigned to 'Territory Warfare' can be killed during clashes. This can happen regardless of whether you win " +
|
||||
"or lose the clash. A gang member being killed results in both respect and power loss for your gang.<br><br>" +
|
||||
"The amount of territory you have affects all aspects of your Gang members' production, including " +
|
||||
"money, respect, and wanted level. It is very beneficial to have high territory control.<br><br>"
|
||||
"money, respect, and wanted level. It is very beneficial to have high territory control.<br><br>",
|
||||
});
|
||||
UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryDescText);
|
||||
|
||||
@ -1654,7 +1654,7 @@ Gang.prototype.updateGangContent = function() {
|
||||
tooltip: "Represents the amount of respect your gang has from other gangs and criminal " +
|
||||
"organizations. Your respect affects the amount of money " +
|
||||
"your gang members will earn, and also determines how much " +
|
||||
"reputation you are earning with your gang's corresponding Faction."
|
||||
"reputation you are earning with your gang's corresponding Faction.",
|
||||
}));
|
||||
UIElems.gangInfo.appendChild(createElement("br"));
|
||||
|
||||
@ -1664,7 +1664,7 @@ Gang.prototype.updateGangContent = function() {
|
||||
" (" + numeralWrapper.formatWanted(5*this.wantedGainRate) + " / sec)",
|
||||
tooltip: "Represents how much the gang is wanted by law enforcement. The higher " +
|
||||
"your gang's wanted level, the harder it will be for your gang members " +
|
||||
"to make money and earn respect. Note that the minimum wanted level is 1."
|
||||
"to make money and earn respect. Note that the minimum wanted level is 1.",
|
||||
}));
|
||||
UIElems.gangInfo.appendChild(createElement("br"));
|
||||
|
||||
@ -1673,7 +1673,7 @@ Gang.prototype.updateGangContent = function() {
|
||||
UIElems.gangInfo.appendChild(createElement("p", { // Wanted Level multiplier
|
||||
display: "inline-block",
|
||||
innerText: `Wanted Level Penalty: -${formatNumber(wantedPenalty, 2)}%`,
|
||||
tooltip: "Penalty for respect and money gain rates due to Wanted Level"
|
||||
tooltip: "Penalty for respect and money gain rates due to Wanted Level",
|
||||
}));
|
||||
UIElems.gangInfo.appendChild(createElement("br"));
|
||||
|
||||
@ -1695,7 +1695,7 @@ Gang.prototype.updateGangContent = function() {
|
||||
UIElems.gangInfo.appendChild(createElement("p", { // Territory multiplier
|
||||
display: "inline-block",
|
||||
innerText: `Territory: ${formatNumber(displayNumber, 3)}%`,
|
||||
tooltip: "The percentage of total territory your Gang controls"
|
||||
tooltip: "The percentage of total territory your Gang controls",
|
||||
}));
|
||||
UIElems.gangInfo.appendChild(createElement("br"));
|
||||
|
||||
@ -1819,7 +1819,7 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
|
||||
innerText: "Cancel",
|
||||
});
|
||||
createPopup(popupId, [txt, confirmBtn, cancelBtn]);
|
||||
}
|
||||
},
|
||||
});
|
||||
const ascendHelpTip = createElement("div", {
|
||||
class: "help-tip",
|
||||
|
@ -15,7 +15,7 @@ function baseCheck(server: Server, fnName: string): IReturnStatus {
|
||||
if (!("requiredHackingSkill" in server)) {
|
||||
return {
|
||||
res: false,
|
||||
msg: `Cannot ${fnName} ${hostname} server because it is a Hacknet Node`
|
||||
msg: `Cannot ${fnName} ${hostname} server because it is a Hacknet Node`,
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,7 +33,7 @@ export function netscriptCanHack(server: Server, p: IPlayer): IReturnStatus {
|
||||
const initialCheck = baseCheck(server, "hack");
|
||||
if (!initialCheck.res) { return initialCheck; }
|
||||
|
||||
let s = server;
|
||||
const s = server;
|
||||
if (s.requiredHackingSkill > p.hacking_skill) {
|
||||
return {
|
||||
res: false,
|
||||
|
@ -20,7 +20,7 @@ import { generateRandomContract } from "../CodingContractGenerator";
|
||||
import {
|
||||
iTutorialSteps,
|
||||
iTutorialNextStep,
|
||||
ITutorial
|
||||
ITutorial,
|
||||
} from "../InteractiveTutorial";
|
||||
import { Player } from "../Player";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
|
@ -31,50 +31,50 @@ export class HacknetNode implements IHacknetNode {
|
||||
}
|
||||
|
||||
// Node's number of cores
|
||||
cores: number = 1;
|
||||
cores = 1;
|
||||
|
||||
// Node's Level
|
||||
level: number = 1;
|
||||
level = 1;
|
||||
|
||||
// Node's production per second
|
||||
moneyGainRatePerSecond: number = 0;
|
||||
moneyGainRatePerSecond = 0;
|
||||
|
||||
// Identifier for Node. Includes the full "name" (hacknet-node-N)
|
||||
name: string;
|
||||
|
||||
// How long this Node has existed, in seconds
|
||||
onlineTimeSeconds: number = 0;
|
||||
onlineTimeSeconds = 0;
|
||||
|
||||
// Node's RAM (GB)
|
||||
ram: number = 1;
|
||||
ram = 1;
|
||||
|
||||
// Total money earned by this Node
|
||||
totalMoneyGenerated: number = 0;
|
||||
totalMoneyGenerated = 0;
|
||||
|
||||
constructor(name: string="", prodMult: number=1) {
|
||||
constructor(name="", prodMult=1) {
|
||||
this.name = name;
|
||||
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Get the cost to upgrade this Node's number of cores
|
||||
calculateCoreUpgradeCost(levels: number=1, costMult: number): number {
|
||||
calculateCoreUpgradeCost(levels=1, costMult: number): number {
|
||||
return calculateCoreUpgradeCost(this.cores, levels, costMult);
|
||||
}
|
||||
|
||||
// Get the cost to upgrade this Node's level
|
||||
calculateLevelUpgradeCost(levels: number=1, costMult: number): number {
|
||||
calculateLevelUpgradeCost(levels=1, costMult: number): number {
|
||||
return calculateLevelUpgradeCost(this.level, levels, costMult);
|
||||
}
|
||||
|
||||
// Get the cost to upgrade this Node's RAM
|
||||
calculateRamUpgradeCost(levels: number=1, costMult: number): number {
|
||||
calculateRamUpgradeCost(levels=1, costMult: number): number {
|
||||
return calculateRamUpgradeCost(this.ram, levels, costMult);
|
||||
}
|
||||
|
||||
// Process this Hacknet Node in the game loop.
|
||||
// Returns the amount of money generated
|
||||
process(numCycles: number=1): number {
|
||||
process(numCycles=1): number {
|
||||
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
|
||||
let gain = this.moneyGainRatePerSecond * seconds;
|
||||
if (isNaN(gain)) {
|
||||
@ -90,21 +90,21 @@ export class HacknetNode implements IHacknetNode {
|
||||
|
||||
// Upgrade this Node's number of cores, if possible
|
||||
// Returns a boolean indicating whether new cores were successfully bought
|
||||
upgradeCore(levels: number=1, prodMult: number): void {
|
||||
upgradeCore(levels=1, prodMult: number): void {
|
||||
this.cores = Math.min(HacknetNodeConstants.MaxCores, Math.round(this.cores + levels));
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Upgrade this Node's level, if possible
|
||||
// Returns a boolean indicating whether the level was successfully updated
|
||||
upgradeLevel(levels: number=1, prodMult: number): void {
|
||||
upgradeLevel(levels=1, prodMult: number): void {
|
||||
this.level = Math.min(HacknetNodeConstants.MaxLevel, Math.round(this.level + levels));
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Upgrade this Node's RAM, if possible
|
||||
// Returns a boolean indicating whether the RAM was successfully upgraded
|
||||
upgradeRam(levels: number=1, prodMult: number): void {
|
||||
upgradeRam(levels=1, prodMult: number): void {
|
||||
for (let i = 0; i < levels; ++i) {
|
||||
this.ram *= 2; // Ram is always doubled
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ import { createRandomIp } from "../../utils/IPAddress";
|
||||
import {
|
||||
Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver
|
||||
Reviver,
|
||||
} from "../../utils/JSONReviver";
|
||||
|
||||
interface IConstructorParams {
|
||||
@ -41,25 +41,25 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
}
|
||||
|
||||
// Cache level. Affects hash Capacity
|
||||
cache: number = 1;
|
||||
cache = 1;
|
||||
|
||||
// Number of cores. Improves hash production
|
||||
cores: number = 1;
|
||||
cores = 1;
|
||||
|
||||
// Number of hashes that can be stored by this Hacknet Server
|
||||
hashCapacity: number = 0;
|
||||
hashCapacity = 0;
|
||||
|
||||
// Hashes produced per second
|
||||
hashRate: number = 0;
|
||||
hashRate = 0;
|
||||
|
||||
// Similar to Node level. Improves hash production
|
||||
level: number = 1;
|
||||
level = 1;
|
||||
|
||||
// How long this HacknetServer has existed, in seconds
|
||||
onlineTimeSeconds: number = 0;
|
||||
onlineTimeSeconds = 0;
|
||||
|
||||
// Total number of hashes earned by this server
|
||||
totalHashesGenerated: number = 0;
|
||||
totalHashesGenerated = 0;
|
||||
|
||||
constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
|
||||
super(params);
|
||||
@ -85,7 +85,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
}
|
||||
|
||||
// Process this Hacknet Server in the game loop. Returns the number of hashes generated
|
||||
process(numCycles: number=1): number {
|
||||
process(numCycles=1): number {
|
||||
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
|
||||
|
||||
return this.hashRate * seconds;
|
||||
|
@ -22,10 +22,10 @@ export class HashManager {
|
||||
|
||||
// Max number of hashes this can hold. Equal to the sum of capacities of
|
||||
// all Hacknet Servers
|
||||
capacity: number = 0;
|
||||
capacity = 0;
|
||||
|
||||
// Number of hashes currently in storage
|
||||
hashes: number = 0;
|
||||
hashes = 0;
|
||||
|
||||
// Map of Hash Upgrade Name -> levels in that upgrade
|
||||
upgrades: IMap<number> = {};
|
||||
|
@ -23,25 +23,25 @@ export class HashUpgrade {
|
||||
* Base cost for this upgrade. Every time the upgrade is purchased,
|
||||
* its cost increases by this same amount (so its 1x, 2x, 3x, 4x, etc.)
|
||||
*/
|
||||
costPerLevel: number = 0;
|
||||
costPerLevel = 0;
|
||||
|
||||
/**
|
||||
* Description of what the upgrade does
|
||||
*/
|
||||
desc: string = "";
|
||||
desc = "";
|
||||
|
||||
/**
|
||||
* Boolean indicating that this upgrade's effect affects a single server,
|
||||
* the "target" server
|
||||
*/
|
||||
hasTargetServer: boolean = false;
|
||||
hasTargetServer = false;
|
||||
|
||||
// Name of upgrade
|
||||
name: string = "";
|
||||
name = "";
|
||||
|
||||
// Generic value used to indicate the potency/amount of this upgrade's effect
|
||||
// The meaning varies between different upgrades
|
||||
value: number = 0;
|
||||
value = 0;
|
||||
|
||||
constructor(p: IConstructorParams) {
|
||||
if (p.cost != null) { this.cost = p.cost; }
|
||||
|
@ -14,7 +14,7 @@ export function calculateMoneyGainRate(level: number, ram: number, cores: number
|
||||
BitNodeMultipliers.HacknetNodeMoney;
|
||||
}
|
||||
|
||||
export function calculateLevelUpgradeCost(startingLevel: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateLevelUpgradeCost(startingLevel: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -35,7 +35,7 @@ export function calculateLevelUpgradeCost(startingLevel: number, extraLevels: nu
|
||||
return HacknetNodeConstants.BaseCost / 2 * totalMultiplier * costMult;
|
||||
}
|
||||
|
||||
export function calculateRamUpgradeCost(startingRam: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateRamUpgradeCost(startingRam: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -64,7 +64,7 @@ export function calculateRamUpgradeCost(startingRam: number, extraLevels: number
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
export function calculateCoreUpgradeCost(startingCore: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateCoreUpgradeCost(startingCore: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedCores = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedCores) || sanitizedCores < 1) {
|
||||
return 0;
|
||||
@ -88,7 +88,7 @@ export function calculateCoreUpgradeCost(startingCore: number, extraLevels: numb
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
export function calculateNodeCost(n: number, mult: number=1): number {
|
||||
export function calculateNodeCost(n: number, mult=1): number {
|
||||
if(n <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ export function calculateHashGainRate(level: number, ramUsed: number, maxRam: nu
|
||||
BitNodeMultipliers.HacknetNodeMoney;
|
||||
}
|
||||
|
||||
export function calculateLevelUpgradeCost(startingLevel: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateLevelUpgradeCost(startingLevel: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -36,7 +36,7 @@ export function calculateLevelUpgradeCost(startingLevel: number, extraLevels: nu
|
||||
return 10 * HacknetServerConstants.BaseCost * totalMultiplier * costMult;
|
||||
}
|
||||
|
||||
export function calculateRamUpgradeCost(startingRam: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateRamUpgradeCost(startingRam: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -50,8 +50,8 @@ export function calculateRamUpgradeCost(startingRam: number, extraLevels: number
|
||||
let numUpgrades = Math.round(Math.log2(startingRam));
|
||||
let currentRam = startingRam;
|
||||
for (let i = 0; i < sanitizedLevels; ++i) {
|
||||
let baseCost = currentRam * HacknetServerConstants.RamBaseCost;
|
||||
let mult = Math.pow(HacknetServerConstants.UpgradeRamMult, numUpgrades);
|
||||
const baseCost = currentRam * HacknetServerConstants.RamBaseCost;
|
||||
const mult = Math.pow(HacknetServerConstants.UpgradeRamMult, numUpgrades);
|
||||
|
||||
totalCost += (baseCost * mult);
|
||||
|
||||
@ -63,7 +63,7 @@ export function calculateRamUpgradeCost(startingRam: number, extraLevels: number
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
export function calculateCoreUpgradeCost(startingCores: number, extraLevels: number=1, costMult: number=1): number {
|
||||
export function calculateCoreUpgradeCost(startingCores: number, extraLevels=1, costMult=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -86,7 +86,7 @@ export function calculateCoreUpgradeCost(startingCores: number, extraLevels: num
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
export function calculateCacheUpgradeCost(startingCache: number, extraLevels: number=1): number {
|
||||
export function calculateCacheUpgradeCost(startingCache: number, extraLevels=1): number {
|
||||
const sanitizedLevels = Math.round(extraLevels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@ -108,7 +108,7 @@ export function calculateCacheUpgradeCost(startingCache: number, extraLevels: nu
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
export function calculateServerCost(n: number, mult: number=1): number {
|
||||
export function calculateServerCost(n: number, mult=1): number {
|
||||
if (n-1 >= HacknetServerConstants.MaxServers) { return Infinity; }
|
||||
|
||||
return HacknetServerConstants.BaseCost * Math.pow(HacknetServerConstants.PurchaseMult, n-1) * mult;
|
||||
|
@ -36,7 +36,7 @@ class HashUpgrade extends React.Component {
|
||||
|
||||
changeTargetServer(e) {
|
||||
this.setState({
|
||||
selectedServer: e.target.value
|
||||
selectedServer: e.target.value,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ const orderedITutorialSteps = [
|
||||
"HacknetNodesGoToWorldPage",
|
||||
"WorldDescription",
|
||||
"TutorialPageInfo",
|
||||
"End"
|
||||
"End",
|
||||
]
|
||||
|
||||
// Create an 'enum' for the Steps
|
||||
@ -500,13 +500,13 @@ function iTutorialEnd() {
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html' target='_blank'>Getting Started Guide</a>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/' target='_blank'>Documentation</a><br><br>" +
|
||||
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
||||
"To read it, go to Terminal and enter<br><br>cat " + LiteratureNames.HackersStartingHandbook
|
||||
"To read it, go to Terminal and enter<br><br>cat " + LiteratureNames.HackersStartingHandbook,
|
||||
});
|
||||
var gotitBtn = createElement("a", {
|
||||
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
||||
clickListener:()=>{
|
||||
removeElementById(popupId);
|
||||
}
|
||||
},
|
||||
});
|
||||
createPopup(popupId, [txt, gotitBtn]);
|
||||
|
||||
|
@ -85,7 +85,7 @@ var Interpreter = function(code, opt_initFunc, lineOffset=0) {
|
||||
*/
|
||||
Interpreter.PARSE_OPTIONS = {
|
||||
ecmaVersion: 5,
|
||||
locations: true
|
||||
locations: true,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -94,7 +94,7 @@ Interpreter.PARSE_OPTIONS = {
|
||||
Interpreter.READONLY_DESCRIPTOR = {
|
||||
configurable: true,
|
||||
enumerable: true,
|
||||
writable: false
|
||||
writable: false,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -103,7 +103,7 @@ Interpreter.READONLY_DESCRIPTOR = {
|
||||
Interpreter.NONENUMERABLE_DESCRIPTOR = {
|
||||
configurable: true,
|
||||
enumerable: false,
|
||||
writable: true
|
||||
writable: true,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -112,7 +112,7 @@ Interpreter.NONENUMERABLE_DESCRIPTOR = {
|
||||
Interpreter.READONLY_NONENUMERABLE_DESCRIPTOR = {
|
||||
configurable: true,
|
||||
enumerable: false,
|
||||
writable: false
|
||||
writable: false,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -121,7 +121,7 @@ Interpreter.READONLY_NONENUMERABLE_DESCRIPTOR = {
|
||||
Interpreter.VARIABLE_DESCRIPTOR = {
|
||||
configurable: false,
|
||||
enumerable: true,
|
||||
writable: true
|
||||
writable: true,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -312,7 +312,7 @@ Interpreter.prototype.initGlobalScope = function(scope) {
|
||||
var strFunctions = [
|
||||
[escape, 'escape'], [unescape, 'unescape'],
|
||||
[decodeURI, 'decodeURI'], [decodeURIComponent, 'decodeURIComponent'],
|
||||
[encodeURI, 'encodeURI'], [encodeURIComponent, 'encodeURIComponent']
|
||||
[encodeURI, 'encodeURI'], [encodeURIComponent, 'encodeURIComponent'],
|
||||
];
|
||||
for (var i = 0; i < strFunctions.length; i++) {
|
||||
var wrapper = (function(nativeFunc) {
|
||||
@ -1985,8 +1985,8 @@ Interpreter.prototype.nativeToPseudo = function(nativeObj) {
|
||||
Array.prototype.slice.call(arguments)
|
||||
.map(function(i) {
|
||||
return interpreter.pseudoToNative(i);
|
||||
})
|
||||
)
|
||||
}),
|
||||
),
|
||||
);
|
||||
};
|
||||
return this.createNativeFunction(wrapper, undefined);
|
||||
@ -2033,7 +2033,7 @@ Interpreter.prototype.pseudoToNative = function(pseudoObj, opt_cycles) {
|
||||
|
||||
var cycles = opt_cycles || {
|
||||
pseudo: [],
|
||||
native: []
|
||||
native: [],
|
||||
};
|
||||
var i = cycles.pseudo.indexOf(pseudoObj);
|
||||
if (i !== -1) {
|
||||
@ -2610,7 +2610,7 @@ Interpreter.prototype.setValue = function(ref, value) {
|
||||
BREAK: 1,
|
||||
CONTINUE: 2,
|
||||
RETURN: 3,
|
||||
THROW: 4
|
||||
THROW: 4,
|
||||
};
|
||||
|
||||
/**
|
||||
@ -2691,7 +2691,7 @@ Interpreter.prototype.unwind = function(type, value, label, lineNumberMsg="") {
|
||||
'ReferenceError': ReferenceError,
|
||||
'SyntaxError': SyntaxError,
|
||||
'TypeError': TypeError,
|
||||
'URIError': URIError
|
||||
'URIError': URIError,
|
||||
};
|
||||
var name = this.getProperty(value, 'name').toString();
|
||||
var message = this.getProperty(value, 'message').valueOf();
|
||||
@ -3485,7 +3485,7 @@ Interpreter.prototype['stepObjectExpression'] = function(stack, state, node) {
|
||||
configurable: true,
|
||||
enumerable: true,
|
||||
get: kinds['get'],
|
||||
set: kinds['set']
|
||||
set: kinds['set'],
|
||||
};
|
||||
this.setProperty(state.object_, key, null, descriptor);
|
||||
} else {
|
||||
|
@ -20,7 +20,7 @@ export class City {
|
||||
*/
|
||||
asciiArt: string;
|
||||
|
||||
constructor(name: CityName, locations: LocationName[]=[], asciiArt: string='') {
|
||||
constructor(name: CityName, locations: LocationName[]=[], asciiArt='') {
|
||||
this.name = name;
|
||||
this.locations = locations;
|
||||
this.asciiArt = asciiArt;
|
||||
|
@ -33,12 +33,12 @@ export class Location {
|
||||
/**
|
||||
* Cost multiplier that influences how expensive a gym/university is
|
||||
*/
|
||||
costMult: number = 0;
|
||||
costMult = 0;
|
||||
|
||||
/**
|
||||
* Exp multiplier that influences how effective a gym/university is
|
||||
*/
|
||||
expMult: number = 0;
|
||||
expMult = 0;
|
||||
|
||||
/**
|
||||
* Companies can be infiltrated. This contains the data required for that
|
||||
@ -61,13 +61,13 @@ export class Location {
|
||||
* Tech vendors allow you to purchase servers.
|
||||
* This property defines the max RAM server you can purchase from this vendor
|
||||
*/
|
||||
techVendorMaxRam: number = 0;
|
||||
techVendorMaxRam = 0;
|
||||
|
||||
/**
|
||||
* Tech vendors allow you to purchase servers.
|
||||
* This property defines the max RAM server you can purchase from this vendor
|
||||
*/
|
||||
techVendorMinRam: number = 0;
|
||||
techVendorMinRam = 0;
|
||||
|
||||
constructor(p: IConstructorParams) {
|
||||
if (p.city) { this.city = p.city; }
|
||||
|
@ -15,7 +15,7 @@ import { safetlyCreateUniqueServer } from "../Server/ServerHelpers";
|
||||
import {
|
||||
getPurchaseServerCost,
|
||||
purchaseRamForHomeComputer,
|
||||
purchaseServer
|
||||
purchaseServer,
|
||||
} from "../Server/ServerPurchases";
|
||||
import { SpecialServerIps } from "../Server/SpecialServerIps";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
@ -32,7 +32,7 @@ import {
|
||||
yesNoTxtInpBoxGetYesButton,
|
||||
yesNoTxtInpBoxGetNoButton,
|
||||
yesNoTxtInpBoxClose,
|
||||
yesNoTxtInpBoxCreate
|
||||
yesNoTxtInpBoxCreate,
|
||||
} from "../../utils/YesNoBox";
|
||||
|
||||
import { createElement } from "../../utils/uiHelpers/createElement";
|
||||
@ -94,8 +94,8 @@ export function createPurchaseServerPopup(ram: number, p: IPlayer): void {
|
||||
return;
|
||||
}
|
||||
|
||||
var yesBtn = yesNoTxtInpBoxGetYesButton();
|
||||
var noBtn = yesNoTxtInpBoxGetNoButton();
|
||||
const yesBtn = yesNoTxtInpBoxGetYesButton();
|
||||
const noBtn = yesNoTxtInpBoxGetNoButton();
|
||||
if (yesBtn == null || noBtn == null) { return; }
|
||||
yesBtn.innerHTML = "Purchase Server";
|
||||
noBtn.innerHTML = "Cancel";
|
||||
@ -158,7 +158,7 @@ export function createStartCorporationPopup(p: IPlayer) {
|
||||
"and manage your company in the City");
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
const seedMoneyButton = createElement("button", {
|
||||
@ -179,11 +179,11 @@ export function createStartCorporationPopup(p: IPlayer) {
|
||||
}
|
||||
dialogBoxCreate(
|
||||
"Congratulations! You just started your own corporation with government seed money. " +
|
||||
"You can visit and manage your company in the City"
|
||||
"You can visit and manage your company in the City",
|
||||
);
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
const cancelBtn = createPopupCloseButton(popupId, { class: "popup-box-button" });
|
||||
@ -214,7 +214,7 @@ export function createUpgradeHomeCoresPopup(p: IPlayer) {
|
||||
100e12,
|
||||
1e15,
|
||||
20e15,
|
||||
200e15
|
||||
200e15,
|
||||
];
|
||||
const cost: number = allCosts[currentCores];
|
||||
|
||||
@ -231,7 +231,7 @@ export function createUpgradeHomeCoresPopup(p: IPlayer) {
|
||||
p.getHomeComputer().cpuCores++;
|
||||
dialogBoxCreate(
|
||||
"You purchased an additional CPU Core for your home computer! It now has " +
|
||||
p.getHomeComputer().cpuCores + " cores."
|
||||
p.getHomeComputer().cpuCores + " cores.",
|
||||
);
|
||||
}
|
||||
yesNoBoxClose();
|
||||
@ -304,7 +304,7 @@ export function purchaseTorRouter(p: IPlayer) {
|
||||
|
||||
const darkweb = safetlyCreateUniqueServer({
|
||||
ip: createUniqueRandomIp(), hostname:"darkweb", organizationName:"",
|
||||
isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1
|
||||
isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1,
|
||||
});
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
@ -314,6 +314,6 @@ export function purchaseTorRouter(p: IPlayer) {
|
||||
dialogBoxCreate(
|
||||
"You have purchased a Tor router!<br>" +
|
||||
"You now have access to the dark web from your home computer<br>" +
|
||||
"Use the scan/scan-analyze commands to search for the dark web connection."
|
||||
"Use the scan/scan-analyze commands to search for the dark web connection.",
|
||||
);
|
||||
}
|
||||
|
@ -78,4 +78,4 @@ export enum LocationName {
|
||||
|
||||
// Default name for Location objects
|
||||
Void = "The Void",
|
||||
};
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ export class ApplyToJobButton extends React.Component<IProps, any> {
|
||||
|
||||
getJobRequirementTooltip(): string {
|
||||
const pos = this.props.p.getNextCompanyPosition(this.props.company, this.props.entryPosType);
|
||||
if (pos == null) { return "" };
|
||||
if (pos == null) { return "" }
|
||||
|
||||
if (!this.props.company.hasPosition(pos)) { return ""; }
|
||||
|
||||
|
@ -23,7 +23,7 @@ export class LocationCity extends React.Component<IProps, any> {
|
||||
|
||||
function LocationLetter(location: LocationName) {
|
||||
if (location)
|
||||
return <span key={location} className='tooltip' style={{color: 'blue', whiteSpace: 'nowrap', margin: '0px', padding: '0px', cursor: 'pointer'}} onClick={topprop.enterLocation.bind(thiscity, location)}>
|
||||
return <span key={location} className="tooltip" style={{color: 'blue', whiteSpace: 'nowrap', margin: '0px', padding: '0px', cursor: 'pointer'}} onClick={topprop.enterLocation.bind(thiscity, location)}>
|
||||
X
|
||||
</span>
|
||||
return <span>*</span>
|
||||
@ -37,8 +37,8 @@ export class LocationCity extends React.Component<IProps, any> {
|
||||
|
||||
let locI = 0;
|
||||
function lineElems(s: string) {
|
||||
let elems: any[] = [];
|
||||
let matches: any[] = [];
|
||||
const elems: any[] = [];
|
||||
const matches: any[] = [];
|
||||
let match: any;
|
||||
while ((match = locationLettersRegex.exec(s)) !== null) {
|
||||
matches.push(match);
|
||||
@ -48,7 +48,7 @@ export class LocationCity extends React.Component<IProps, any> {
|
||||
return elems;
|
||||
}
|
||||
|
||||
let parts: any[] = [];
|
||||
const parts: any[] = [];
|
||||
for(let i = 0; i < matches.length; i++) {
|
||||
const startI = i === 0 ? 0 : matches[i-1].index+1;
|
||||
const endI = matches[i].index;
|
||||
@ -61,7 +61,7 @@ export class LocationCity extends React.Component<IProps, any> {
|
||||
return elems;
|
||||
}
|
||||
|
||||
let elems: any[] = [];
|
||||
const elems: any[] = [];
|
||||
const lines = this.props.city.asciiArt.split('\n');
|
||||
for(const i in lines) {
|
||||
elems.push(<pre key={i}>{lineElems(lines[i])}</pre>)
|
||||
|
@ -30,7 +30,7 @@ import {
|
||||
yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton,
|
||||
yesNoBoxClose,
|
||||
yesNoBoxCreate
|
||||
yesNoBoxCreate,
|
||||
} from "../../../utils/YesNoBox";
|
||||
|
||||
type IProps = {
|
||||
@ -186,7 +186,7 @@ export class CompanyLocation extends React.Component<IProps, IState> {
|
||||
|
||||
if (updateState) {
|
||||
this.setState({
|
||||
employedHere: this.jobTitle != null
|
||||
employedHere: this.jobTitle != null,
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -218,8 +218,8 @@ export class CompanyLocation extends React.Component<IProps, IState> {
|
||||
quit(e: React.MouseEvent<HTMLElement>) {
|
||||
if (!e.isTrusted) { return false; }
|
||||
|
||||
var yesBtn = yesNoBoxGetYesButton();
|
||||
var noBtn = yesNoBoxGetNoButton();
|
||||
const yesBtn = yesNoBoxGetYesButton();
|
||||
const noBtn = yesNoBoxGetNoButton();
|
||||
if (yesBtn == null || noBtn == null) { return; }
|
||||
yesBtn.innerHTML = "Quit job";
|
||||
noBtn.innerHTML = "Cancel";
|
||||
|
@ -64,7 +64,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"companylocation"}
|
||||
locName={this.props.loc.name}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -74,7 +74,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"gymlocation"}
|
||||
loc={this.props.loc}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
<HospitalLocation
|
||||
key={"hospitallocation"}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -92,7 +92,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
<SlumsLocation
|
||||
key={"slumslocation"}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -103,7 +103,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"speciallocation"}
|
||||
loc={this.props.loc}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -113,7 +113,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"techvendorlocation"}
|
||||
loc={this.props.loc}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -123,7 +123,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"travelagencylocation"}
|
||||
p={this.props.p}
|
||||
travel={this.props.travel}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -133,7 +133,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
key={"universitylocation"}
|
||||
loc={this.props.loc}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
@ -142,7 +142,7 @@ export class GenericLocation extends React.Component<IProps, any> {
|
||||
<CasinoLocation
|
||||
key={"casinoLocation"}
|
||||
p={this.props.p}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,7 @@ export class LocationRoot extends React.Component<IProps, IState> {
|
||||
if (this.props.p.travel(to)) {
|
||||
this.setState({
|
||||
inCity: true,
|
||||
city: to
|
||||
city: to,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
onClick={() => createPurchaseServerPopup(i, this.props.p)}
|
||||
style={this.btnStyle}
|
||||
text={<>Purchase {i}GB Server - {Money(cost)}</>}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -38,8 +38,8 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
|
||||
function LocationLetter(props: any) {
|
||||
if(props.city !== thisTravelAgencyLocation.props.p.city) {
|
||||
return <span className='tooltip' style={{color: 'blue', whiteSpace: 'nowrap', margin: '0px', padding: '0px'}} onClick={createTravelPopup.bind(null, props.city, thisTravelAgencyLocation.props.travel)}>
|
||||
<span className='tooltiptext'>{props.city}</span>
|
||||
return <span className="tooltip" style={{color: 'blue', whiteSpace: 'nowrap', margin: '0px', padding: '0px'}} onClick={createTravelPopup.bind(null, props.city, thisTravelAgencyLocation.props.travel)}>
|
||||
<span className="tooltiptext">{props.city}</span>
|
||||
{props.city[0]}
|
||||
</span>
|
||||
}
|
||||
@ -55,20 +55,20 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
<pre> ,_ . ._. _. .</pre>
|
||||
<pre> , _-\','|~\~ ~/ ;-'_ _-' ,;_;_, ~~-</pre>
|
||||
<pre> /~~-\_/-'~'--' \~~| ', ,' / / ~|-_\_/~/~ ~~--~~~~'--_</pre>
|
||||
<pre> / ,/'-/~ '\ ,' _ , '<LocationLetter city='Volhaven' />,'|~ ._/-, /~</pre>
|
||||
<pre> / ,/'-/~ '\ ,' _ , '<LocationLetter city="Volhaven" />,'|~ ._/-, /~</pre>
|
||||
<pre> ~/-'~\_, '-,| '|. ' ~ ,\ /'~ / /_ /~</pre>
|
||||
<pre>.-~ '| '',\~|\ _\~ ,_ , <LocationLetter city='Chongqing' /> /,</pre>
|
||||
<pre> '\ <LocationLetter city='Sector-12' /> /'~ |_/~\\,-,~ \ " ,_,/ |</pre>
|
||||
<pre> | / ._-~'\_ _~| \ ) <LocationLetter city='New Tokyo' /></pre>
|
||||
<pre>.-~ '| '',\~|\ _\~ ,_ , <LocationLetter city="Chongqing" /> /,</pre>
|
||||
<pre> '\ <LocationLetter city="Sector-12" /> /'~ |_/~\\,-,~ \ " ,_,/ |</pre>
|
||||
<pre> | / ._-~'\_ _~| \ ) <LocationLetter city="New Tokyo" /></pre>
|
||||
<pre> \ __-\ '/ ~ |\ \_ / ~</pre>
|
||||
<pre> ., '\ |, ~-_ - | \\_' ~| /\ \~ ,</pre>
|
||||
<pre> ~-_' _; '\ '-, \,' /\/ |</pre>
|
||||
<pre> '\_,~'\_ \_ _, /' ' |, /|'</pre>
|
||||
<pre> / \_ ~ | / \ ~'; -,_.</pre>
|
||||
<pre> | ~\ | | , '-_, ,; ~ ~\</pre>
|
||||
<pre> \, <LocationLetter city='Aevum' /> / \ / /| ,-, , -,</pre>
|
||||
<pre> \, <LocationLetter city="Aevum" /> / \ / /| ,-, , -,</pre>
|
||||
<pre> | ,/ | |' |/ ,- ~ \ '.</pre>
|
||||
<pre> ,| ,/ \ ,/ \ <LocationLetter city='Ishima' /> |</pre>
|
||||
<pre> ,| ,/ \ ,/ \ <LocationLetter city="Ishima" /> |</pre>
|
||||
<pre> / | ~ -~~-, / _</pre>
|
||||
<pre> | ,-' ~ /</pre>
|
||||
<pre> / ,' ~</pre>
|
||||
@ -93,7 +93,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
onClick={createTravelPopup.bind(null, city, this.props.travel)}
|
||||
style={this.btnStyle}
|
||||
text={`Travel to ${city}`}
|
||||
/>
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -9,13 +9,13 @@ export class Message {
|
||||
}
|
||||
|
||||
// Name of Message file
|
||||
filename: string = "";
|
||||
filename = "";
|
||||
|
||||
// The text contains in the Message
|
||||
msg: string = "";
|
||||
msg = "";
|
||||
|
||||
// Flag indicating whether this Message has been received by the player
|
||||
recvd: boolean = false;
|
||||
recvd = false;
|
||||
|
||||
constructor(filename="", msg="") {
|
||||
this.filename = filename;
|
||||
|
@ -23,7 +23,7 @@ export function displayMilestonesContent() {
|
||||
if (milestonesContainer instanceof HTMLElement) {
|
||||
ReactDOM.render(
|
||||
<Root player={Player}/>,
|
||||
milestonesContainer
|
||||
milestonesContainer,
|
||||
);
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ import { Faction } from "../Faction/Faction";
|
||||
import { GetServerByHostname } from "../Server/ServerHelpers";
|
||||
|
||||
function allFactionAugs(p: IPlayer, f: Faction): boolean {
|
||||
const factionAugs = f.augmentations.slice().filter((aug)=> "NeuroFlux Governor" !== aug);
|
||||
const factionAugs = f.augmentations.slice().filter((aug)=> aug !== "NeuroFlux Governor");
|
||||
for(const factionAug of factionAugs) {
|
||||
if(!p.augmentations.some(aug => {return aug.name == factionAug})) return false;
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ let NodeTypes = {
|
||||
Database: "Database Node", // No actions available
|
||||
Spam: "Spam Node", // No actions Available
|
||||
Transfer: "Transfer Node", // Can Weaken, Scan, Fortify and Overflow
|
||||
Shield: "Shield Node" // Can Fortify
|
||||
Shield: "Shield Node", // Can Fortify
|
||||
}
|
||||
|
||||
let NodeActions = {
|
||||
@ -252,7 +252,7 @@ HackingMission.prototype.init = function() {
|
||||
var stats = {
|
||||
atk: randMult * getRandomInt(80, 86),
|
||||
def: randMult * getRandomInt(5, 10),
|
||||
hp: randMult * getRandomInt(210, 230)
|
||||
hp: randMult * getRandomInt(210, 230),
|
||||
}
|
||||
this.enemyCores.push(new Node(NodeTypes.Core, stats));
|
||||
this.enemyCores[i].setControlledByEnemy();
|
||||
@ -262,7 +262,7 @@ HackingMission.prototype.init = function() {
|
||||
var stats = {
|
||||
atk: 0,
|
||||
def: randMult * getRandomInt(10, 20),
|
||||
hp: randMult * getRandomInt(275, 300)
|
||||
hp: randMult * getRandomInt(275, 300),
|
||||
}
|
||||
this.enemyNodes.push(new Node(NodeTypes.Firewall, stats));
|
||||
this.enemyNodes[i].setControlledByEnemy();
|
||||
@ -272,7 +272,7 @@ HackingMission.prototype.init = function() {
|
||||
var stats = {
|
||||
atk: 0,
|
||||
def: randMult * getRandomInt(30, 55),
|
||||
hp: randMult * getRandomInt(210, 275)
|
||||
hp: randMult * getRandomInt(210, 275),
|
||||
}
|
||||
var node = new Node(NodeTypes.Database, stats);
|
||||
node.setControlledByEnemy();
|
||||
@ -674,7 +674,7 @@ HackingMission.prototype.createMap = function() {
|
||||
var stats = {
|
||||
atk: 0,
|
||||
def: averageAttack * 1.1 + getRandomInt(15, 45),
|
||||
hp: randMult * getRandomInt(200, 225)
|
||||
hp: randMult * getRandomInt(200, 225),
|
||||
}
|
||||
node = new Node(NodeTypes.Spam, stats);
|
||||
break;
|
||||
@ -682,7 +682,7 @@ HackingMission.prototype.createMap = function() {
|
||||
var stats = {
|
||||
atk: 0,
|
||||
def: averageAttack * 1.1 + getRandomInt(15, 45),
|
||||
hp: randMult * getRandomInt(250, 275)
|
||||
hp: randMult * getRandomInt(250, 275),
|
||||
}
|
||||
node = new Node(NodeTypes.Transfer, stats);
|
||||
break;
|
||||
@ -691,7 +691,7 @@ HackingMission.prototype.createMap = function() {
|
||||
var stats = {
|
||||
atk: 0,
|
||||
def: averageAttack * 1.1 + getRandomInt(30, 70),
|
||||
hp: randMult * getRandomInt(300, 320)
|
||||
hp: randMult * getRandomInt(300, 320),
|
||||
}
|
||||
node = new Node(NodeTypes.Shield, stats);
|
||||
break;
|
||||
@ -971,10 +971,10 @@ HackingMission.prototype.initJsPlumb = function() {
|
||||
PaintStyle: {
|
||||
gradient: { stops: [
|
||||
[ 0, "#FFFFFF" ],
|
||||
[ 1, "#FFFFFF" ]
|
||||
[ 1, "#FFFFFF" ],
|
||||
] },
|
||||
stroke: "#FFFFFF",
|
||||
strokeWidth: 8
|
||||
strokeWidth: 8,
|
||||
},
|
||||
});
|
||||
|
||||
@ -986,7 +986,7 @@ HackingMission.prototype.initJsPlumb = function() {
|
||||
deleteEndpointsOnEmpty:true,
|
||||
maxConnections:1,
|
||||
anchor:"Continuous",
|
||||
connector:"Flowchart"
|
||||
connector:"Flowchart",
|
||||
});
|
||||
}
|
||||
|
||||
@ -995,28 +995,28 @@ HackingMission.prototype.initJsPlumb = function() {
|
||||
instance.makeTarget(this.enemyCores[i].el, {
|
||||
maxConnections:-1,
|
||||
anchor:"Continuous",
|
||||
connector:"Flowchart"
|
||||
connector:"Flowchart",
|
||||
});
|
||||
}
|
||||
for (var i = 0; i < this.enemyDatabases.length; ++i) {
|
||||
instance.makeTarget(this.enemyDatabases[i].el, {
|
||||
maxConnections:-1,
|
||||
anchor:"Continuous",
|
||||
connector:["Flowchart"]
|
||||
connector:["Flowchart"],
|
||||
});
|
||||
}
|
||||
for (var i = 0; i < this.enemyNodes.length; ++i) {
|
||||
instance.makeTarget(this.enemyNodes[i].el, {
|
||||
maxConnections:-1,
|
||||
anchor:"Continuous",
|
||||
connector:"Flowchart"
|
||||
connector:"Flowchart",
|
||||
});
|
||||
}
|
||||
for (var i = 0; i < this.miscNodes.length; ++i) {
|
||||
instance.makeTarget(this.miscNodes[i].el, {
|
||||
maxConnections:-1,
|
||||
anchor:"Continuous",
|
||||
connector:"Flowchart"
|
||||
connector:"Flowchart",
|
||||
});
|
||||
}
|
||||
|
||||
@ -1264,7 +1264,7 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
|
||||
deleteEndpointsOnEmpty:true,
|
||||
maxConnections:1,
|
||||
anchor:"Continuous",
|
||||
connector:"Flowchart"
|
||||
connector:"Flowchart",
|
||||
});
|
||||
} else {
|
||||
targetNode.setControlledByEnemy();
|
||||
@ -1273,7 +1273,7 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
|
||||
this.jsplumbinstance.makeTarget(targetNode.el, {
|
||||
maxConnections:-1,
|
||||
anchor:"Continuous",
|
||||
connector:["Flowchart"]
|
||||
connector:["Flowchart"],
|
||||
});
|
||||
}
|
||||
|
||||
@ -1393,7 +1393,7 @@ HackingMission.prototype.enemyAISelectAction = function(nodeObj) {
|
||||
// Create connection
|
||||
nodeObj.conn = this.jsplumbinstance.connect({
|
||||
source:nodeObj.el,
|
||||
target:node.el
|
||||
target:node.el,
|
||||
});
|
||||
++node.targetedCount;
|
||||
} else {
|
||||
@ -1409,7 +1409,7 @@ HackingMission.prototype.enemyAISelectAction = function(nodeObj) {
|
||||
// Create connection
|
||||
nodeObj.conn = this.jsplumbinstance.connect({
|
||||
source:nodeObj.el,
|
||||
target:node.el
|
||||
target:node.el,
|
||||
});
|
||||
++node.targetedCount;
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ export class Environment {
|
||||
/**
|
||||
* Whether or not the script that uses this Environment should stop running
|
||||
*/
|
||||
stopFlag: boolean = false;
|
||||
stopFlag = false;
|
||||
|
||||
/**
|
||||
* Environment variables (currently only Netscript functions)
|
||||
@ -54,7 +54,7 @@ export class Environment {
|
||||
|
||||
//Sets the value of a variable in any scope
|
||||
set(name: string, value: any) {
|
||||
var scope = this.lookup(name);
|
||||
const scope = this.lookup(name);
|
||||
|
||||
//If scope has a value, then this variable is already set in a higher scope, so
|
||||
//set is there. Otherwise, create a new variable in the local scope
|
||||
|
@ -307,7 +307,7 @@ export const RamCosts: IMap<any> = {
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break : () => 0,
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
export function getRamCost(...args: string[]): number {
|
||||
|
@ -24,7 +24,7 @@ export class WorkerScript {
|
||||
/**
|
||||
* Copy of the script's code
|
||||
*/
|
||||
code: string = "";
|
||||
code = "";
|
||||
|
||||
/**
|
||||
* Holds the timeoutID (numeric value) for whenever this script is blocked by a
|
||||
@ -62,7 +62,7 @@ export class WorkerScript {
|
||||
/**
|
||||
* Status message in case of script error. Currently unused I think
|
||||
*/
|
||||
errorMessage: string = "";
|
||||
errorMessage = "";
|
||||
|
||||
/**
|
||||
* Used for static RAM calculation. Stores names of all functions that have
|
||||
@ -78,7 +78,7 @@ export class WorkerScript {
|
||||
/**
|
||||
* Script's output/return value. Currently not used or implemented
|
||||
*/
|
||||
output: string = "";
|
||||
output = "";
|
||||
|
||||
/**
|
||||
* Process ID. Must be an integer. Used for efficient script
|
||||
@ -89,12 +89,12 @@ export class WorkerScript {
|
||||
/**
|
||||
* Script's Static RAM usage. Equivalent to underlying script's RAM usage
|
||||
*/
|
||||
ramUsage: number = 0;
|
||||
ramUsage = 0;
|
||||
|
||||
/**
|
||||
* Whether or not this workerScript is currently running
|
||||
*/
|
||||
running: boolean = false;
|
||||
running = false;
|
||||
|
||||
/**
|
||||
* Reference to underlying RunningScript object
|
||||
@ -155,7 +155,7 @@ export class WorkerScript {
|
||||
* Returns null if it cannot be found (which would be a bug)
|
||||
*/
|
||||
getScript(): Script | null {
|
||||
let server = this.getServer();
|
||||
const server = this.getServer();
|
||||
for (let i = 0; i < server.scripts.length; ++i) {
|
||||
if (server.scripts[i].filename === this.name) {
|
||||
return server.scripts[i];
|
||||
|
@ -50,7 +50,7 @@ export function killWorkerScript(script: RunningScript | WorkerScript | number,
|
||||
}
|
||||
}
|
||||
|
||||
function killWorkerScriptByPid(pid: number, rerenderUi: boolean=true): boolean {
|
||||
function killWorkerScriptByPid(pid: number, rerenderUi=true): boolean {
|
||||
const ws = workerScripts.get(pid);
|
||||
if (ws instanceof WorkerScript) {
|
||||
stopAndCleanUpWorkerScript(ws, rerenderUi);
|
||||
@ -61,7 +61,7 @@ function killWorkerScriptByPid(pid: number, rerenderUi: boolean=true): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
function stopAndCleanUpWorkerScript(workerScript: WorkerScript, rerenderUi: boolean=true): void {
|
||||
function stopAndCleanUpWorkerScript(workerScript: WorkerScript, rerenderUi=true): void {
|
||||
workerScript.env.stopFlag = true;
|
||||
killNetscriptDelay(workerScript);
|
||||
removeWorkerScript(workerScript, rerenderUi);
|
||||
@ -74,7 +74,7 @@ function stopAndCleanUpWorkerScript(workerScript: WorkerScript, rerenderUi: bool
|
||||
* @param {WorkerScript | number} - Identifier for WorkerScript. Either the object itself, or
|
||||
* its index in the global workerScripts array
|
||||
*/
|
||||
function removeWorkerScript(workerScript: WorkerScript, rerenderUi: boolean=true): void {
|
||||
function removeWorkerScript(workerScript: WorkerScript, rerenderUi=true): void {
|
||||
if (workerScript instanceof WorkerScript) {
|
||||
const ip = workerScript.serverIp;
|
||||
const name = workerScript.name;
|
||||
|
@ -9,7 +9,7 @@ import { Augmentation } from "./Augmentation/Augmentation";
|
||||
import { Augmentations } from "./Augmentation/Augmentations";
|
||||
import {
|
||||
augmentationExists,
|
||||
installAugmentations
|
||||
installAugmentations,
|
||||
} from "./Augmentation/AugmentationHelpers";
|
||||
import { prestigeAugmentation } from "./Prestige";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
@ -28,13 +28,13 @@ import {
|
||||
calculatePercentMoneyHacked,
|
||||
calculateHackingTime,
|
||||
calculateGrowTime,
|
||||
calculateWeakenTime
|
||||
calculateWeakenTime,
|
||||
} from "./Hacking";
|
||||
import { calculateServerGrowth } from "./Server/formulas/grow";
|
||||
import {
|
||||
AllGangs,
|
||||
GangMemberUpgrades,
|
||||
GangMemberTasks
|
||||
GangMemberTasks,
|
||||
} from "./Gang";
|
||||
import { Faction } from "./Faction/Faction";
|
||||
import { Factions, factionExists } from "./Faction/Factions";
|
||||
@ -43,7 +43,7 @@ import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
|
||||
import {
|
||||
netscriptCanGrow,
|
||||
netscriptCanHack,
|
||||
netscriptCanWeaken
|
||||
netscriptCanWeaken,
|
||||
} from "./Hacking/netscriptCanHack";
|
||||
|
||||
import {
|
||||
@ -114,7 +114,7 @@ import {
|
||||
import {
|
||||
getPurchaseServerCost,
|
||||
getPurchaseServerLimit,
|
||||
getPurchaseServerMaxRam
|
||||
getPurchaseServerMaxRam,
|
||||
} from "./Server/ServerPurchases";
|
||||
import { Settings } from "./Settings/Settings";
|
||||
import { SpecialServerIps } from "./Server/SpecialServerIps";
|
||||
@ -146,13 +146,13 @@ import { PositionTypes } from "./StockMarket/data/PositionTypes";
|
||||
import { StockSymbols } from "./StockMarket/data/StockSymbols";
|
||||
import {
|
||||
getStockMarket4SDataCost,
|
||||
getStockMarket4STixApiCost
|
||||
getStockMarket4STixApiCost,
|
||||
} from "./StockMarket/StockMarketCosts";
|
||||
import { isValidFilePath } from "./Terminal/DirectoryHelpers";
|
||||
import { TextFile, getTextFile, createTextFile } from "./TextFile";
|
||||
|
||||
import {
|
||||
unknownBladeburnerActionErrorMessage
|
||||
unknownBladeburnerActionErrorMessage,
|
||||
} from"./NetscriptBladeburner";
|
||||
import { Gang } from "./Gang";
|
||||
import {
|
||||
@ -351,7 +351,7 @@ function NetscriptFunctions(workerScript) {
|
||||
throw makeRuntimeRejectMsg(
|
||||
workerScript,
|
||||
`Invalid scriptArgs argument passed into getRunningScript() from ${callingFnName}(). ` +
|
||||
`This is probably a bug. Please report to game developer`
|
||||
`This is probably a bug. Please report to game developer`,
|
||||
);
|
||||
}
|
||||
|
||||
@ -489,7 +489,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return null;
|
||||
}
|
||||
let call = {line: "-1", func: "unknown"};;
|
||||
let call = {line: "-1", func: "unknown"};
|
||||
let chromeCall = parseChromeStackline(stackline);
|
||||
if (chromeCall) {
|
||||
call = chromeCall;
|
||||
@ -1343,7 +1343,7 @@ function NetscriptFunctions(workerScript) {
|
||||
scriptname.forEach(function(script) {
|
||||
if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) {
|
||||
res = true;
|
||||
};
|
||||
}
|
||||
});
|
||||
return res;
|
||||
}
|
||||
@ -1965,7 +1965,7 @@ function NetscriptFunctions(workerScript) {
|
||||
shares: shares,
|
||||
price: price,
|
||||
type: orderType,
|
||||
pos: orderPos
|
||||
pos: orderPos,
|
||||
};
|
||||
return cancelOrder(params, workerScript);
|
||||
},
|
||||
@ -2832,7 +2832,7 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
var darkweb = safetlyCreateUniqueServer({
|
||||
ip: createUniqueRandomIp(), hostname:"darkweb", organizationName:"",
|
||||
isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1
|
||||
isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1,
|
||||
});
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
@ -2943,7 +2943,7 @@ function NetscriptFunctions(workerScript) {
|
||||
dexterity: Player.dexterity,
|
||||
agility: Player.agility,
|
||||
charisma: Player.charisma,
|
||||
intelligence: Player.intelligence
|
||||
intelligence: Player.intelligence,
|
||||
}
|
||||
},
|
||||
getCharacterInformation: function() {
|
||||
@ -4087,7 +4087,7 @@ function NetscriptFunctions(workerScript) {
|
||||
updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime"));
|
||||
checkBladeburnerAccess("getBonusTime");
|
||||
return Math.round(Player.bladeburner.storedCycles / 5);
|
||||
}
|
||||
},
|
||||
}, // End Bladeburner
|
||||
|
||||
// Coding Contract API
|
||||
@ -4373,7 +4373,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug);
|
||||
}
|
||||
},
|
||||
}, // End sleeve
|
||||
formulas: {
|
||||
basic: {
|
||||
@ -4438,7 +4438,7 @@ function NetscriptFunctions(workerScript) {
|
||||
constants: function() {
|
||||
checkFormulasAccess("hacknetNodes.constants", 5);
|
||||
return Object.assign({}, HacknetNodeConstants, HacknetServerConstants);
|
||||
}
|
||||
},
|
||||
},
|
||||
hacknetServers: {
|
||||
hashGainRate: function(level, ram, cores, mult=1) {
|
||||
@ -4476,14 +4476,14 @@ function NetscriptFunctions(workerScript) {
|
||||
constants: function() {
|
||||
checkFormulasAccess("hacknetServers.constants", 9);
|
||||
return Object.assign({}, HacknetServerConstants);
|
||||
}
|
||||
},
|
||||
},
|
||||
}, // end formulas
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: function() {
|
||||
return Player.karma;
|
||||
}
|
||||
},
|
||||
},
|
||||
exploit: function() {
|
||||
Player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||
@ -4515,7 +4515,7 @@ function NetscriptFunctions(workerScript) {
|
||||
ret[key.slice(2)] = value;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
},
|
||||
} // End return
|
||||
} // End NetscriptFunction()
|
||||
|
||||
|
@ -49,7 +49,7 @@ export async function executeJSScript(scripts = [], workerScript) {
|
||||
if (urls != null) {
|
||||
for (const b in urls) URL.revokeObjectURL(b.url);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns whether we should compile the script parameter.
|
||||
@ -121,7 +121,7 @@ export function _getScriptUrls(script, scripts, seen) {
|
||||
// The top url in the stack is the replacement import file for this script.
|
||||
urlStack.push(...urls);
|
||||
return [prefix, urls[urls.length - 1].url, suffix].join('');
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
// We automatically define a print function() in the NetscriptJS module so that
|
||||
|
@ -32,7 +32,7 @@ export class NetscriptPort {
|
||||
if (this.data.length === 0) {
|
||||
return "NULL PORT DATA";
|
||||
} else {
|
||||
var foo = this.data.slice();
|
||||
const foo = this.data.slice();
|
||||
return foo[0];
|
||||
}
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ function startNetscript2Script(workerScript) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
for (let prop in workerScript.env.vars) {
|
||||
if (typeof workerScript.env.vars[prop] !== "function") continue;
|
||||
@ -330,7 +330,7 @@ function processNetscript1Imports(code, workerScript) {
|
||||
FunctionDeclaration: (node) => {
|
||||
fnNames.push(node.id.name);
|
||||
fnDeclarations.push(node);
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
//Now we have to generate the code that would create the namespace
|
||||
@ -370,7 +370,7 @@ function processNetscript1Imports(code, workerScript) {
|
||||
if (fnsToImport.includes(node.id.name)) {
|
||||
fnDeclarations.push(node);
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
//Convert FunctionDeclarations into code
|
||||
@ -379,7 +379,7 @@ function processNetscript1Imports(code, workerScript) {
|
||||
generatedCode += "\n";
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
//If there are no imports, just return the original code
|
||||
@ -408,7 +408,7 @@ function processNetscript1Imports(code, workerScript) {
|
||||
|
||||
var res = {
|
||||
code: code,
|
||||
lineOffset: lineOffset
|
||||
lineOffset: lineOffset,
|
||||
}
|
||||
return res;
|
||||
}
|
||||
@ -459,7 +459,7 @@ export function createAndAddWorkerScript(runningScriptObj, server) {
|
||||
`Not enough RAM to run script ${runningScriptObj.filename} with args ` +
|
||||
`${arrayToString(runningScriptObj.args)}. This likely occurred because you re-loaded ` +
|
||||
`the game and the script's RAM usage increased (either because of an update to the game or ` +
|
||||
`your changes to the script.)`
|
||||
`your changes to the script.)`,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
@ -470,7 +470,7 @@ export function createAndAddWorkerScript(runningScriptObj, server) {
|
||||
if (pid === -1) {
|
||||
throw new Error(
|
||||
`Failed to start script because could not find available PID. This is most ` +
|
||||
`because you have too many scripts running.`
|
||||
`because you have too many scripts running.`,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -36,67 +36,67 @@ export abstract class Person {
|
||||
/**
|
||||
* Stats
|
||||
*/
|
||||
hacking_skill: number = 1;
|
||||
strength: number = 1;
|
||||
defense: number = 1;
|
||||
dexterity: number = 1;
|
||||
agility: number = 1;
|
||||
charisma: number = 1;
|
||||
intelligence: number = 1;
|
||||
hp: number = 10;
|
||||
max_hp: number = 10;
|
||||
hacking_skill = 1;
|
||||
strength = 1;
|
||||
defense = 1;
|
||||
dexterity = 1;
|
||||
agility = 1;
|
||||
charisma = 1;
|
||||
intelligence = 1;
|
||||
hp = 10;
|
||||
max_hp = 10;
|
||||
|
||||
/**
|
||||
* Experience
|
||||
*/
|
||||
hacking_exp: number = 0;
|
||||
strength_exp: number = 0;
|
||||
defense_exp: number = 0;
|
||||
dexterity_exp: number = 0;
|
||||
agility_exp: number = 0;
|
||||
charisma_exp: number = 0;
|
||||
intelligence_exp: number = 0;
|
||||
hacking_exp = 0;
|
||||
strength_exp = 0;
|
||||
defense_exp = 0;
|
||||
dexterity_exp = 0;
|
||||
agility_exp = 0;
|
||||
charisma_exp = 0;
|
||||
intelligence_exp = 0;
|
||||
|
||||
/**
|
||||
* Multipliers
|
||||
*/
|
||||
hacking_mult: number = 1;
|
||||
strength_mult: number = 1;
|
||||
defense_mult: number = 1;
|
||||
dexterity_mult: number = 1;
|
||||
agility_mult: number = 1;
|
||||
charisma_mult: number = 1;
|
||||
hacking_mult = 1;
|
||||
strength_mult = 1;
|
||||
defense_mult = 1;
|
||||
dexterity_mult = 1;
|
||||
agility_mult = 1;
|
||||
charisma_mult = 1;
|
||||
|
||||
hacking_exp_mult: number = 1;
|
||||
strength_exp_mult: number = 1;
|
||||
defense_exp_mult: number = 1;
|
||||
dexterity_exp_mult: number = 1;
|
||||
agility_exp_mult: number = 1;
|
||||
charisma_exp_mult: number = 1;
|
||||
hacking_exp_mult = 1;
|
||||
strength_exp_mult = 1;
|
||||
defense_exp_mult = 1;
|
||||
dexterity_exp_mult = 1;
|
||||
agility_exp_mult = 1;
|
||||
charisma_exp_mult = 1;
|
||||
|
||||
hacking_chance_mult: number = 1;
|
||||
hacking_speed_mult: number = 1;
|
||||
hacking_money_mult: number = 1;
|
||||
hacking_grow_mult: number = 1;
|
||||
hacking_chance_mult = 1;
|
||||
hacking_speed_mult = 1;
|
||||
hacking_money_mult = 1;
|
||||
hacking_grow_mult = 1;
|
||||
|
||||
company_rep_mult: number = 1;
|
||||
faction_rep_mult: number = 1;
|
||||
company_rep_mult = 1;
|
||||
faction_rep_mult = 1;
|
||||
|
||||
crime_money_mult: number = 1;
|
||||
crime_success_mult: number = 1;
|
||||
crime_money_mult = 1;
|
||||
crime_success_mult = 1;
|
||||
|
||||
work_money_mult: number = 1;
|
||||
work_money_mult = 1;
|
||||
|
||||
hacknet_node_money_mult: number = 1;
|
||||
hacknet_node_purchase_cost_mult: number = 1;
|
||||
hacknet_node_ram_cost_mult: number = 1;
|
||||
hacknet_node_core_cost_mult: number = 1;
|
||||
hacknet_node_level_cost_mult: number = 1;
|
||||
hacknet_node_money_mult = 1;
|
||||
hacknet_node_purchase_cost_mult = 1;
|
||||
hacknet_node_ram_cost_mult = 1;
|
||||
hacknet_node_core_cost_mult = 1;
|
||||
hacknet_node_level_cost_mult = 1;
|
||||
|
||||
bladeburner_max_stamina_mult: number = 1;
|
||||
bladeburner_stamina_gain_mult: number = 1;
|
||||
bladeburner_analysis_mult: number = 1;
|
||||
bladeburner_success_chance_mult : number = 1;
|
||||
bladeburner_max_stamina_mult = 1;
|
||||
bladeburner_stamina_gain_mult = 1;
|
||||
bladeburner_analysis_mult = 1;
|
||||
bladeburner_success_chance_mult = 1;
|
||||
|
||||
/**
|
||||
* Augmentations
|
||||
@ -128,7 +128,7 @@ export abstract class Person {
|
||||
* Given an experience amount and stat multiplier, calculates the
|
||||
* stat level. Stat-agnostic (same formula for every stat)
|
||||
*/
|
||||
calculateStat(exp: number, mult: number=1): number {
|
||||
calculateStat(exp: number, mult=1): number {
|
||||
return calculateSkill(exp, mult);
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@ import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON
|
||||
Generic_fromJSON,
|
||||
} from "../../../utils/JSONReviver";
|
||||
|
||||
import Decimal from "decimal.js";
|
||||
@ -203,7 +203,7 @@ export function PlayerObject() {
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
|
||||
this.exploits = [];
|
||||
};
|
||||
}
|
||||
|
||||
// Apply player methods to the prototype using Object.assign()
|
||||
Object.assign(
|
||||
@ -213,7 +213,7 @@ Object.assign(
|
||||
bladeburnerMethods,
|
||||
corporationMethods,
|
||||
gangMethods,
|
||||
augmentationMethods
|
||||
augmentationMethods,
|
||||
);
|
||||
|
||||
PlayerObject.prototype.toJSON = function() {
|
||||
|
@ -12,7 +12,7 @@ export function hasCorporation() {
|
||||
|
||||
export function startCorporation(corpName, additionalShares=0) {
|
||||
this.corporation = new Corporation({
|
||||
name: corpName
|
||||
name: corpName,
|
||||
});
|
||||
|
||||
this.corporation.totalShares += additionalShares;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user