diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index 1dde00ec4..8e976dc35 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -31,57 +31,81 @@ function AddToAugmentations(aug) { function getRandomBonus() { var bonuses = [ - [ - ["hacking_chance_mult", 1.25], - ["hacking_speed_mult", 1.15], - ["hacking_money_mult", 1.25], - ["hacking_grow_mult", 1.1], - - ], - [ - ["strength_exp_mult", 1.15], - ["strength_exp_mult", 2] - ], - [ - ["defense_mult", 1.15], - ["defense_exp_mult", 2] - ], - [ - ["dexterity_mult", 1.15], - ["dexterity_exp_mult", 2] - ], - [ - ["agility_mult", 1.15], - ["agility_exp_mult", 2] - ], - [ - ["charisma_mult", 1.15], - ["charisma_exp_mult", 2] - ], - [ - ["hacknet_node_money_mult", 1.2], - ["hacknet_node_purchase_cost_mult", 0.85], - ["hacknet_node_ram_cost_mult", 0.85], - ["hacknet_node_core_cost_mult", 0.85], - ["hacknet_node_level_cost_mult", 0.85] - ], - [ - ["company_rep_mult", 1.25], - ["faction_rep_mult", 1.15], - ["work_money_mult", 1.3] - ], - [ - ["crime_success_mult", 2], - ["crime_money_mult", 2], - ], + { + bonuses: { + hacking_chance_mult: 1.25, + hacking_speed_mult: 1.10, + hacking_money_mult: 1.25, + hacking_grow_mult: 1.1 + }, + description: "Increases the player's hacking chance by 25%.
" + + "Increases the player's hacking speed by 10%.
" + + "Increases the amount of money the player's gains from hacking by 25%.
" + + "Increases the amount of money the player can inject into servers using grow() by 10%." + }, + { + bonuses: { + hacking_mult: 1.15, + hacking_exp_mult: 2 + }, + description: "Increases the player's hacking skill by 15%.
" + + "Increases the player's hacking experience gain rate by 100%." + }, + { + bonuses: { + strength_mult: 1.25, + strength_exp_mult: 1.5, + defense_mult: 1.25, + defense_exp_mult: 1.5, + dexterity_mult: 1.25, + dexterity_exp_mult: 1.5, + agility_mult: 1.25, + agility_exp_mult: 1.5 + }, + description: "Increases all of the player's combat stats by 25%.
" + + "Increases all of the player's combat stat experience gain rate by 100%." + }, + { + bonuses: { + charisma_mult: 1.5, + charisma_exp_mult: 2 + }, + description: "This augmentation increases the player's charisma by 50%.
" + + "Increases the player's charisma experience gain rate by 100%." + }, + { + bonuses: { + hacknet_node_money_mult: 1.2, + hacknet_node_purchase_cost_mult: 0.85, + hacknet_node_ram_cost_mult: 0.85, + hacknet_node_core_cost_mult: 0.85, + hacknet_node_level_cost_mult: 0.85 + }, + description: "Increases the amount of money produced by Hacknet Nodes by 20%.
" + + "Decreases all costs related to Hacknet Node by 15%." + }, + { + bonuses: { + company_rep_mult: 1.25, + faction_rep_mult: 1.15, + work_money_mult: 1.7 + }, + description: "Increases the amount of money the player gains from working by 70%.
" + + "Increases the amount of reputation the player gains when working for a company by 25%.
" + + "Increases the amount of reputation the player gains for a faction by 15%." + }, + { + bonuses: { + crime_success_mult: 2, + crime_money_mult: 2 + }, + description: "Increases the player's crime success rate by 100%.
" + + "Increases the amount of money the player gains from crimes by 100%." + } ] - - let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000))); - - for(let i = 0; i < 3; i++){ - randomNumber.step(); - } + const randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000))); + for(let i = 0; i < 5; i++) randomNumber.step(); return (bonuses[Math.floor(bonuses.length * randomNumber.random())]); } @@ -97,29 +121,23 @@ function initAugmentations() { clearObject(Augmentations); //Time-Based Augment Test - var randomBonuses = getRandomBonus(); + const randomBonuses = getRandomBonus(); - const CircadianRhythm = new Augmentation({ - name:AugmentationNames.CircadianRhythm, moneyCost: 1e9, repCost:4.5e3, - info:"A prototype injection which modifies your circadian rhythm, leading to varied effects.

" + - "This augmentation currently modifies these values:
" + const UnstableCircadianModulator = new Augmentation({ + name:AugmentationNames.UnstableCircadianModulator, moneyCost: 1e9, repCost:145e3, + info:"An experimental nanobot injection. Its unstable nature leads to unpredictable results based on your circadian rhythm.

" + + "This augmentation:
" + randomBonuses.description + "

For now ..." }); - - for (let i = 0; i < randomBonuses.length; i++) { - console.log(`${randomBonuses[i]}`); - CircadianRhythm.mults[randomBonuses[i][0]] = randomBonuses[i][1]; - CircadianRhythm.info += `${randomBonuses[i][0]} by ${Math.round(100 * randomBonuses[i][1].toFixed(2))}%
` + Object.keys(randomBonuses.bonuses).forEach(key => UnstableCircadianModulator.mults[key] = randomBonuses.bonuses[key]); + + + + UnstableCircadianModulator.addToFactions(["Speakers for the Dead"]); + if (augmentationExists(AugmentationNames.UnstableCircadianModulator)) { + delete Augmentations[AugmentationNames.UnstableCircadianModulator]; } - - - console.log(CircadianRhythm.info); - - CircadianRhythm.addToFactions(["Speakers for the Dead"]); - if (augmentationExists(AugmentationNames.CircadianRhythm)) { - delete Augmentations[AugmentationNames.CircadianRhythm]; - } - AddToAugmentations(CircadianRhythm); + AddToAugmentations(UnstableCircadianModulator); //Combat stat augmentations const HemoRecirculator = new Augmentation({ @@ -1467,8 +1485,9 @@ function initAugmentations() { info:"The left arm of a legendary BitRunner who ascended beyond this world. " + "It projects a light blue energy shield that protects the exposed inner parts. " + "Even though it contains no weapons, the advance tungsten titanium " + - "alloy increases the users strength to unbelievable levels.

" + - "This augmentation increases the player's strength by 300%.", + "alloy increases the users strength to unbelievable levels. The augmentation " + + "gets more powerful over time for seemingly no reason.

" + + "This augmentation increases the player's strength by 270%.", strength_mult: 2.70, }); HydroflameLeftArm.addToFactions(["NWO"]); diff --git a/src/Augmentation/data/AugmentationNames.ts b/src/Augmentation/data/AugmentationNames.ts index c889a8dfc..dc60d3ae5 100644 --- a/src/Augmentation/data/AugmentationNames.ts +++ b/src/Augmentation/data/AugmentationNames.ts @@ -1,7 +1,6 @@ import { IMap } from "../../types"; export const AugmentationNames: IMap = { - CircadianRhythm: "Circadian Modulator", Targeting1: "Augmented Targeting I", Targeting2: "Augmented Targeting II", Targeting3: "Augmented Targeting III", @@ -79,6 +78,7 @@ export const AugmentationNames: IMap = { PhotosyntheticCells: "Photosynthetic Cells", Neurolink: "BitRunners Neurolink", TheBlackHand: "The Black Hand", + UnstableCircadianModulator: "Unstable Circadian Modulator", CRTX42AA: "CRTX42-AA Gene Modification", Neuregen: "Neuregen Gene Modification", CashRoot: "CashRoot Starter Kit", diff --git a/src/DevMenu.jsx b/src/DevMenu.jsx index 24ea78b56..52b54e9a0 100644 --- a/src/DevMenu.jsx +++ b/src/DevMenu.jsx @@ -746,7 +746,7 @@ class DevMenuComponent extends Component { All: - +