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Fixed netscript gang api functions purchaseEquipment() and ascendMember(). Used for...of rather than for...in
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dist/engine.bundle.js
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dist/vendor.bundle.js
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@ -26,6 +26,7 @@ v0.41.1 - 11/5/2018
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* b1t_flum3.exe is no longer removed from your home computer upon reset
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* Added main menu link for the Stock Market (once you've purchased an account)
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* Job main menu link only appears if you actually have a job
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* Bug Fix: Netscript Gang API functions purchaseEquipment() and ascendMember() should now work properly
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* Bug Fix: After installing Augs, the "Portfolio Mode" button on the Stock Market page should be properly reset
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* Bug Fix: bladeburner.getActionCountRemaining()'s return value is now rounded down (by Kline-)
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@ -100,7 +100,7 @@ getMemberInformation
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agility: Agility stat
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agilityEquipMult: Agility multiplier from equipment. Decimal form
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agilityAscensionMult: Agility multiplier from ascension. Decimal form
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augmentation: Array of names of all owned Augmentations
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augmentations: Array of names of all owned Augmentations
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charisma: Charisma stat
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charismaEquipMult: Charisma multiplier from equipment. Decimal form
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charismaAscensionMult: Charisma multiplier from ascension. Decimal form
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@ -524,6 +524,7 @@ let CONSTANTS = {
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* b1t_flum3.exe is no longer removed from your home computer upon reset
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* Added main menu link for the Stock Market (once you've purchased an account)
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* Job main menu link only appears if you actually have a job
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* Bug Fix: Netscript Gang API functions purchaseEquipment() and ascendMember() should now work properly
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* Bug Fix: After installing Augs, the "Portfolio Mode" button on the Stock Market page should be properly reset
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* Bug Fix: bladeburner.getActionCountRemaining()'s return value is now rounded down (by Kline-)
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`
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@ -3868,7 +3868,7 @@ function NetscriptFunctions(workerScript) {
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nsGang.checkGangApiAccess(workerScript, "purchaseEquipment");
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try {
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for (const member in Player.gang.members) {
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for (const member of Player.gang.members) {
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if (member.name === memberName) {
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const res = member.buyUpgrade(equipName, Player, Player.gang);
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if (workerScript.shouldLog("purchaseEquipment")) {
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@ -3897,7 +3897,7 @@ function NetscriptFunctions(workerScript) {
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nsGang.checkGangApiAccess(workerScript, "ascendMember");
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try {
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for (const member in Player.gang.members) {
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for (const member of Player.gang.members) {
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if (member.name === name) {
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return Player.gang.ascendMember(member, workerScript);
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}
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