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UI: Clarify "Company Favor" hash upgrade (#1861)
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@ -520,15 +520,14 @@ export function purchaseHashUpgrade(upgName: string, upgTarget: string, count =
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break;
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}
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case "Improve Studying": {
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// Multiplier handled by HashManager
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// Multiplier is handled by HashManager
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break;
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}
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case "Improve Gym Training": {
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// Multiplier handled by HashManager
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// Multiplier is handled by HashManager
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break;
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}
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case "Exchange for Corporation Research": {
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// This will throw if player doesn't have a corporation
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const corp = Player.corporation;
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if (corp === null) {
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Player.hashManager.refundUpgrade(upgName, count);
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@ -540,7 +539,6 @@ export function purchaseHashUpgrade(upgName: string, upgTarget: string, count =
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break;
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}
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case "Exchange for Bladeburner Rank": {
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// This will throw if player isn't in Bladeburner
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) {
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Player.hashManager.refundUpgrade(upgName, count);
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@ -550,7 +548,6 @@ export function purchaseHashUpgrade(upgName: string, upgTarget: string, count =
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break;
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}
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case "Exchange for Bladeburner SP": {
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// This will throw if player isn't in Bladeburner
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) {
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Player.hashManager.refundUpgrade(upgName, count);
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@ -123,8 +123,8 @@ export class HashManager {
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}
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/**
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* Returns boolean indicating whether or not the upgrade was successfully purchased
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* Note that this does NOT actually implement the effect
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* Returns boolean indicating whether or not the upgrade was successfully purchased.
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* Note that this function does NOT actually implement the effect.
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*/
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upgrade(upgName: string, count = 1): boolean {
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const upg = HashUpgrades[upgName];
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@ -41,7 +41,7 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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desc:
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"Use hashes to decrease the minimum security of a single server by 2%. " +
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"Note that a server's minimum security cannot go below 1. This effect persists " +
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"until you install Augmentations (since servers are reset at that time)",
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"until you install augmentations (since servers are reset at that time).",
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hasTargetServer: true,
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name: "Reduce Minimum Security",
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value: 0.98,
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@ -51,7 +51,7 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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desc: (
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<>
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Use hashes to increase the maximum amount of money on a single server by 2%. This effect persists until you
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install Augmentations (since servers are reset at that time). Note that a server's maximum money is soft capped
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install augmentations (since servers are reset at that time). Note that a server's maximum money is soft capped
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above <Money money={10e12} />
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</>
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),
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@ -63,7 +63,7 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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costPerLevel: 50,
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desc:
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"Use hashes to improve the experience earned when studying at a university by 20%. " +
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"This effect persists until you install Augmentations",
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"This effect persists until you install augmentations.",
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name: "Improve Studying",
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effectText: (level: number): JSX.Element | null => <>Improves studying by {level * 20}%</>,
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value: 20, // Improves studying by value%
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@ -72,17 +72,17 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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costPerLevel: 50,
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desc:
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"Use hashes to improve the experience earned when training at the gym by 20%. This effect " +
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"persists until you install Augmentations",
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"persists until you install augmentations.",
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name: "Improve Gym Training",
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effectText: (level: number): JSX.Element | null => <>Improves training by {level * 20}%</>,
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value: 20, // Improves training by value%
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},
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{
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costPerLevel: 200,
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desc: "Exchange hashes for 1k Scientific Research in all of your Corporation's Industries",
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desc: "Exchange hashes for 1k Scientific Research in all of your corporation's divisions",
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name: "Exchange for Corporation Research",
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effectText: (level: number): JSX.Element | null => (
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<>Acquired a total of {formatInt(level * 1000)} Scientific Research in your industries.</>
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<>Acquired a total of {formatInt(level * 1000)} Scientific Research in your divisions.</>
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),
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value: 1000,
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},
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@ -113,7 +113,7 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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},
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{
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costPerLevel: 200,
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desc: "Use hashes to increase the favor with a company by 5. This effect is permanent.",
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desc: "Use hashes to increase the favor with a company by 5. This effect persists until you enter a new BitNode.",
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hasTargetCompany: true,
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name: "Company Favor",
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value: 5,
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