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swap if for Math.min
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@ -435,17 +435,11 @@ export class Industry implements IIndustry {
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const popularityGain = corporation.getDreamSenseGain(),
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const popularityGain = corporation.getDreamSenseGain(),
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awarenessGain = popularityGain * 4;
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awarenessGain = popularityGain * 4;
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if (popularityGain > 0) {
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if (popularityGain > 0) {
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if (this.awareness === Number.MAX_VALUE || this.awareness + (awarenessGain * marketCycles) > Number.MAX_VALUE) {
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const awareness = this.awareness + (awarenessGain * marketCycles);
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this.awareness = Number.MAX_VALUE;
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this.awareness = Math.min(awareness, Number.MAX_VALUE);
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} else {
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this.awareness += awarenessGain * marketCycles;
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}
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if (this.popularity === Number.MAX_VALUE || this.popularity + (popularityGain * marketCycles) > Number.MAX_VALUE) {
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const popularity = this.popularity + (popularityGain * marketCycles);
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this.popularity = Number.MAX_VALUE;
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this.popularity = Math.min(popularity, Number.MAX_VALUE);
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} else {
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this.popularity += popularityGain * marketCycles;
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}
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}
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}
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return;
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return;
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@ -1288,31 +1282,11 @@ export class Industry implements IIndustry {
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case 1: {
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case 1: {
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//AdVert.Inc,
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//AdVert.Inc,
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const advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
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const advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
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if (this.awareness === Number.MAX_VALUE || this.awareness + (3 * advMult) > Number.MAX_VALUE) {
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const awareness = (this.awareness + (3 * advMult)) * (1.01 * advMult);
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this.awareness = Number.MAX_VALUE;
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this.awareness = Math.min(awareness, Number.MAX_VALUE);
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} else {
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this.awareness += 3 * advMult;
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}
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if (this.awareness === Number.MAX_VALUE || this.awareness * (1.01 * advMult) > Number.MAX_VALUE) {
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this.awareness = Number.MAX_VALUE;
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} else {
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this.awareness *= 1.01 * advMult;
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}
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if (this.popularity === Number.MAX_VALUE || this.popularity + (1 * advMult) > Number.MAX_VALUE) {
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this.popularity = Number.MAX_VALUE;
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} else {
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this.popularity += 1 * advMult;
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}
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const rand = (1 + getRandomInt(1, 3) / 100);
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if (this.popularity === Number.MAX_VALUE || this.popularity * (rand * advMult) > Number.MAX_VALUE) {
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this.popularity = Number.MAX_VALUE;
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} else {
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this.popularity *= rand * advMult;
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}
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const popularity = (this.popularity + (1 * advMult)) * ((1 + getRandomInt(1, 3) / 100) * advMult);
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this.popularity = Math.min(popularity, Number.MAX_VALUE);
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break;
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break;
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}
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}
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default: {
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default: {
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