mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
More adjustments to gang rework
This commit is contained in:
parent
5803ddc613
commit
41871de26c
@ -36,6 +36,10 @@ li {
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list-style-type: none;
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}
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br {
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@extend .noselect;
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}
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#entire-game-container {
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background-color: transparent;
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}
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@ -1865,11 +1865,6 @@ function initAugmentations() {
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resetAugmentation(BladesSimulacrum);
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}
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try {
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console.log([1, 0.96, 0.94, 0.93][SourceFileFlags[11]]);
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} catch(err) {
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console.log(err);
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}
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// Update costs based on how many have been purchased
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mult = Math.pow(CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]], Player.queuedAugmentations.length);
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for (var name in Augmentations) {
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@ -293,7 +293,7 @@ export class Gang {
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if (this.members.length < numFreeMembers) return 0;
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const i = this.members.length - (numFreeMembers - 1);
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return Math.round(0.9 * Math.pow(i, 3) + Math.pow(i, 2));
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return Math.pow(5, i);
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}
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recruitMember(name: string): boolean {
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@ -64,7 +64,7 @@ export class GangMember {
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}
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calculateAscensionMult(points: number): number {
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return Math.max(Math.pow(points/2000, 0.9), 1);
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return Math.max(Math.pow(points/4000, 0.7), 1);
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}
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updateSkillLevels(): void {
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@ -170,12 +170,12 @@ export class GangMember {
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expMult(): IMults {
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return {
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hack: (this.hack_mult-1)/10+1,
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str: (this.str_mult-1)/10+1,
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def: (this.def_mult-1)/10+1,
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dex: (this.dex_mult-1)/10+1,
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agi: (this.agi_mult-1)/10+1,
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cha: (this.cha_mult-1)/10+1,
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hack: (this.hack_mult-1)/4+1,
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str: (this.str_mult-1)/4+1,
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def: (this.def_mult-1)/4+1,
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dex: (this.dex_mult-1)/4+1,
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agi: (this.agi_mult-1)/4+1,
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cha: (this.cha_mult-1)/4+1,
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};
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}
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@ -1,4 +1,5 @@
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import { IMults, UpgradeType } from "./data/upgrades";
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import { numeralWrapper } from "../ui/numeralFormat";
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export class GangMemberUpgrade {
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name: string;
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@ -17,24 +18,30 @@ export class GangMemberUpgrade {
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}
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createDescription(): string {
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const lines = ["Increases:"];
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const lines = ["Effects:"];
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if (this.mults.str != null) {
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lines.push(`* Strength by ${Math.round((this.mults.str - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.str-1, 0)} strength skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.str-1)/4, 2)} strength exp`);
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}
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if (this.mults.def != null) {
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lines.push(`* Defense by ${Math.round((this.mults.def - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.def-1, 0)} defense skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.def-1)/4, 2)} defense exp`);
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}
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if (this.mults.dex != null) {
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lines.push(`* Dexterity by ${Math.round((this.mults.dex - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.dex-1, 0)} dexterity skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.dex-1)/4, 2)} dexterity exp`);
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}
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if (this.mults.agi != null) {
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lines.push(`* Agility by ${Math.round((this.mults.agi - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.agi-1, 0)} agility skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.agi-1)/4, 2)} agility exp`);
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}
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if (this.mults.cha != null) {
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lines.push(`* Charisma by ${Math.round((this.mults.cha - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.cha-1, 0)} charisma skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.cha-1)/4, 2)} charisma exp`);
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}
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if (this.mults.hack != null) {
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lines.push(`* Hacking by ${Math.round((this.mults.hack - 1) * 100)}%`);
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.hack-1, 0)} hacking skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.hack-1)/4, 2)} hacking exp`);
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}
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return lines.join("<br>");
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}
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@ -7,7 +7,7 @@ export const GangConstants: {
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} = {
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// Respect is divided by this to get rep gain
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GangRespectToReputationRatio: 25,
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MaximumGangMembers: 30,
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MaximumGangMembers: 12,
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CyclesPerTerritoryAndPowerUpdate: 100,
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// Portion of upgrade multiplier that is kept after ascending
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AscensionMultiplierRatio: .15,
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@ -17,7 +17,7 @@ export function BonusTime(props: IProps): React.ReactElement {
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return (<>
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<p className="tooltip" style={{display: "inline-block"}}>
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Bonus time: {convertTimeMsToTimeElapsedString(bonusMillis)}
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<span className="tooltiptext">
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<span className="tooltiptext noselect">
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You gain bonus time while offline or when the game is inactive
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(e.g. when the tab is throttled by the browser). Bonus time
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makes the Gang mechanic progress faster, up to 5x the normal
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@ -40,7 +40,7 @@ export function GangMemberList(props: IProps): React.ReactElement {
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gang={props.gang} />
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<br />
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<input
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className="text-input"
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className="text-input noselect"
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placeholder="Filter gang member"
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style={{margin: "5px", padding: "5px"}}
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value={filter}
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@ -70,8 +70,8 @@ Charisma: {formatNumber(props.member.cha, 0)} ({numeralWrapper.formatExp(props.m
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</pre>
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<br />
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{ props.member.canAscend() && <>
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<button className="accordion-button" onClick={ascend}>Ascend</button>
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<div className="help-tip" style={{marginTop: "5px"}} onClick={openAscensionHelp}>?</div>
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<button className="accordion-button noselect" onClick={ascend}>Ascend</button>
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<div className="help-tip noselect" style={{marginTop: "5px"}} onClick={openAscensionHelp}>?</div>
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</>}
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</>);
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}
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@ -74,27 +74,27 @@ Dex: {props.member.dex} (x{formatNumber(props.member.dex_mult * asc.dex, 2)})<b
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Agi: {props.member.agi} (x{formatNumber(props.member.agi_mult * asc.agi, 2)})<br />
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Cha: {props.member.cha} (x{formatNumber(props.member.cha_mult * asc.cha, 2)})
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</pre>
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<div className="gang-owned-upgrades-div">
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<div className="gang-owned-upgrades-div noselect">
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Purchased Upgrades: {props.member.upgrades.map((upg: string) => purchasedUpgrade(upg))}
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{props.member.augmentations.map((upg: string) => purchasedUpgrade(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<div className="noselect" style={{width: "20%", display: "inline-block"}}>
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<h2>Weapons</h2>
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{weaponUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<div className="noselect" style={{width: "20%", display: "inline-block"}}>
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<h2>Armor</h2>
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{armorUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<div className="noselect" style={{width: "20%", display: "inline-block"}}>
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<h2>Vehicles</h2>
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{vehicleUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<div className="noselect" style={{width: "20%", display: "inline-block"}}>
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<h2>Rootkits</h2>
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{rootkitUpgrades.map(upg => upgradeButton(upg, true))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<div className="noselect" style={{width: "20%", display: "inline-block"}}>
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<h2>Augmentations</h2>
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{augUpgrades.map(upg => upgradeButton(upg, true))}
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</div>
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@ -127,13 +127,13 @@ export function GangMemberUpgradePopup(props: IProps): React.ReactElement {
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return (<>
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<input
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className="text-input"
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className="text-input noselect"
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value={filter}
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placeholder="Filter gang member"
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onChange={event => setFilter(event.target.value)} />
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<p className="tooltip" style={{marginLeft: '6px', display: 'inline-block'}}>
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Discount: -{numeralWrapper.formatPercentage(1 - 1 / props.gang.getDiscount())}
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<span className="tooltiptext">
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<span className="tooltiptext noselect">
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You get a discount on equipment and upgrades based on your
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gang's respect and power. More respect and power leads to more
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discounts.
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@ -14,7 +14,7 @@ interface IProps {
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export function ManagementSubpage(props: IProps): React.ReactElement {
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return (<div style={{display: 'block'}}>
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<p style={{width: "70%"}}>
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<p className="noselect" style={{width: "70%"}}>
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This page is used to manage your gang members and get an overview of
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your gang's stats.
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<br />
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@ -50,11 +50,11 @@ export function RecruitPopup(props: IRecruitPopupProps): React.ReactElement {
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}
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return (<>
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<p>Enter a name for your new Gang member:</p><br />
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<p className="noselect">Enter a name for your new Gang member:</p><br />
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<input autoFocus
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onKeyUp={onKeyUp}
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onChange={onChange}
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className="text-input"
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className="text-input noselect"
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type="text"
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placeholder="unique name" />
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<a className="std-button" onClick={recruit}>Recruit Gang Member</a>
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@ -14,5 +14,5 @@ export function TaskDescription(props: IProps): React.ReactElement {
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const task = GangMemberTasks[props.member.task];
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const desc = task ? task.desc: GangMemberTasks["Unassigned"].desc;
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return (<p className="inline" dangerouslySetInnerHTML={{__html: desc}} />);
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return (<p className="inline noselect" dangerouslySetInnerHTML={{__html: desc}} />);
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}
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@ -37,7 +37,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
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return (<>
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<select
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onChange={onChange}
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className="dropdown"
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className="dropdown noselect"
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value={currentTask}>
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<option key={0} value={"---"}>---</option>
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{tasks.map((task: string, i: number) => <option key={i+1} value={task}>{task}</option>)}
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@ -47,7 +47,7 @@ export function TerritorySubpage(props: IProps): React.ReactElement {
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const gangNames = Object.keys(AllGangs).filter(g => g != props.gang.facName);
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return (<div style={{width: '70%'}}>
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<p>
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<p className="noselect">
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This page shows how much territory your Gang controls. This
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statistic is listed as a percentage, which represents how much of
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the total territory you control.
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@ -83,7 +83,7 @@ export function TerritorySubpage(props: IProps): React.ReactElement {
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onChange={(event)=> props.gang.territoryWarfareEngaged = event.target.checked}/>
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<label
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htmlFor="warfare"
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className="tooltip"
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className="tooltip noselect"
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style={{color: "white", display: 'inline-block'}}>
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Engage in Territory Warfare
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<span className="tooltiptext" style={{display: "inline-block"}}>
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@ -97,7 +97,7 @@ export function TerritorySubpage(props: IProps): React.ReactElement {
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Territory Clash Chance: {numeralWrapper.formatPercentage(props.gang.territoryClashChance, 3)}
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</p>
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<div
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className="help-tip"
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className="help-tip noselect"
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style={{display: "inline-block"}}
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onClick={openWarfareHelp}>?</div>
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<br />
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@ -108,7 +108,7 @@ export function TerritorySubpage(props: IProps): React.ReactElement {
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type="checkbox"
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style={{display: "inline-block", margin: "2px"}}
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onChange={(event)=> props.gang.notifyMemberDeath = event.target.checked}/>
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<label htmlFor="warfare" className="tooltip" style={{color: "white", display: 'inline-block'}}>
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<label htmlFor="warfare" className="tooltip noselect" style={{color: "white", display: 'inline-block'}}>
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Notify about Gang Member Deaths
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<span className="tooltiptext" style={{display: "inline-block"}}>
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If this is enabled, then you will receive a pop-up notifying you
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@ -35,83 +35,83 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
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<ul id="mainmenu" class="mainmenu noscrollbar">
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<!-- Hacking dropdown -->
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<li id="hacking-menu-header-li">
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<button id="hacking-menu-header" class="mainmenu-accordion-header"> Hacking </button>
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<button id="hacking-menu-header" class="mainmenu-accordion-header noselect"> Hacking </button>
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</li>
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<li id="terminal-tab" class="mainmenu-accordion-panel">
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<li id="terminal-tab" class="mainmenu-accordion-panel noselect">
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<button id="terminal-menu-link"> Terminal </button>
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</li>
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<li id="create-script-tab" class="mainmenu-accordion-panel">
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<li id="create-script-tab" class="mainmenu-accordion-panel noselect">
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<button id="create-script-menu-link"> Create Script </button>
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</li>
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<li id="active-scripts-tab" class="mainmenu-accordion-panel">
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<li id="active-scripts-tab" class="mainmenu-accordion-panel noselect">
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<button id="active-scripts-menu-link"> Active Scripts </button>
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</li>
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<li id="create-program-tab" class="mainmenu-accordion-panel">
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<li id="create-program-tab" class="mainmenu-accordion-panel noselect">
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<button id="create-program-menu-link"> Create Program </button>
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<span id="create-program-notification" class="notification-off"> </span>
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</li>
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<!-- Character dropdown -->
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<li id="character-menu-header-li">
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<button id="character-menu-header" class="mainmenu-accordion-header"> Character </button>
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<button id="character-menu-header" class="mainmenu-accordion-header noselect"> Character </button>
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</li>
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<li id="stats-tab" class="mainmenu-accordion-panel">
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<li id="stats-tab" class="mainmenu-accordion-panel noselect">
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<button id="stats-menu-link"> Stats </button>
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</li>
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<li id="factions-tab" class="mainmenu-accordion-panel">
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<li id="factions-tab" class="mainmenu-accordion-panel noselect">
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<button id="factions-menu-link"> Factions </button>
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<span id="factions-notification" class="notification-off"> </span>
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</li>
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<li id="augmentations-tab" class="mainmenu-accordion-panel">
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<li id="augmentations-tab" class="mainmenu-accordion-panel noselect">
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<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
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<span id="augmentations-notification" class="notification-off"> </span>
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</li>
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel noselect">
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<button id="hacknet-nodes-menu-link"> Hacknet </button>
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</li>
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<li id="sleeves-tab" class="mainmenu-accordion-panel">
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<li id="sleeves-tab" class="mainmenu-accordion-panel noselect">
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<button id="sleeves-menu-link"> Sleeves </button>
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</li>
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<!-- World dropdown -->
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<li id="world-menu-header-li">
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<button id="world-menu-header" class="mainmenu-accordion-header">World</button>
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<button id="world-menu-header" class="mainmenu-accordion-header noselect">World</button>
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</li>
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<li id="city-tab" class="mainmenu-accordion-panel">
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<li id="city-tab" class="mainmenu-accordion-panel noselect">
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<button id="city-menu-link"> City </button>
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</li>
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<li id="travel-tab" class="mainmenu-accordion-panel">
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<li id="travel-tab" class="mainmenu-accordion-panel noselect">
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<button id="travel-menu-link"> Travel </button>
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</li>
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<li id="job-tab" class="mainmenu-accordion-panel">
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<li id="job-tab" class="mainmenu-accordion-panel noselect">
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<button id="job-menu-link"> Job </button>
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</li>
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<li id="stock-market-tab" class="mainmenu-accordion-panel">
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<li id="stock-market-tab" class="mainmenu-accordion-panel noselect">
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<button id="stock-market-menu-link"> Stock Market </button>
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</li>
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<li id="bladeburner-tab" class="mainmenu-accordion-panel">
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<li id="bladeburner-tab" class="mainmenu-accordion-panel noselect">
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<button id="bladeburner-menu-link"> Bladeburner </button>
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</li>
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<li id="corporation-tab" class="mainmenu-accordion-panel">
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<li id="corporation-tab" class="mainmenu-accordion-panel noselect">
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<button id="corporation-menu-link"> Corp </button>
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</li>
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<li id="gang-tab" class="mainmenu-accordion-panel">
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<li id="gang-tab" class="mainmenu-accordion-panel noselect">
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<button id="gang-menu-link"> Gang </button>
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</li>
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<li id="help-menu-header-li">
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<button id="help-menu-header" class="mainmenu-accordion-header"> Help </button>
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<button id="help-menu-header" class="mainmenu-accordion-header noselect"> Help </button>
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</li>
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<li id="milestones-tab" class="mainmenu-accordion-panel">
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<li id="milestones-tab" class="mainmenu-accordion-panel noselect">
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<button id="milestones-menu-link"> Milestones </button>
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</li>
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<li id="tutorial-tab" class="mainmenu-accordion-panel">
|
||||
<li id="tutorial-tab" class="mainmenu-accordion-panel noselect">
|
||||
<button id="tutorial-menu-link"> Tutorial </button>
|
||||
</li>
|
||||
<li id="options-tab" class="mainmenu-accordion-panel">
|
||||
<li id="options-tab" class="mainmenu-accordion-panel noselect">
|
||||
<button id="options-menu-link"> Options </button>
|
||||
</li>
|
||||
<li id="dev-tab" class="mainmenu-accordion-panel">
|
||||
<li id="dev-tab" class="mainmenu-accordion-panel noselect">
|
||||
<button id="dev-menu-link"> Dev </button>
|
||||
</li>
|
||||
</ul>
|
||||
@ -379,7 +379,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
<div id="character-overview-text">
|
||||
<!-- ReactJS Component -->
|
||||
</div>
|
||||
<div class="character-quick-options">
|
||||
<div class="character-quick-options noselect">
|
||||
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
|
||||
<button id="character-overview-options-button" class="character-overview-btn">Options</button>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user