mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
commit
418c09e5ba
@ -43,6 +43,7 @@ The player has access to all of these functions while in BitNode-4. Completing B
|
||||
getFactionRep() <singularityfunctions/getFactionRep>
|
||||
getFactionFavor() <singularityfunctions/getFactionFavor>
|
||||
getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
|
||||
upgradeHomeCores() <singularityfunctions/upgradeHomeCores>
|
||||
|
||||
.. toctree::
|
||||
:caption: Level 3 Functions
|
||||
|
@ -0,0 +1,12 @@
|
||||
upgradeHomeRam() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: upgradeHomeCores()
|
||||
|
||||
:RAM cost: 3 GB
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will upgrade amount of CORES on the player's home computer. The cost is the same as if you were to do it manually.
|
||||
|
||||
This function will return true if the player's home computer core count is successfully upgraded, and false otherwise.
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
package-lock.json
generated
1
package-lock.json
generated
@ -5,6 +5,7 @@
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "bitburner",
|
||||
"version": "0.56.0",
|
||||
"hasInstallScript": true,
|
||||
"license": "SEE LICENSE IN license.txt",
|
||||
|
@ -2747,6 +2747,39 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
}
|
||||
return false;
|
||||
},
|
||||
upgradeHomeCores: function (): any {
|
||||
updateDynamicRam("upgradeHomeCores", getRamCost("upgradeHomeCores"));
|
||||
checkSingularityAccess("upgradeHomeCores", 2);
|
||||
|
||||
// Check if we're at max cores
|
||||
const homeComputer = Player.getHomeComputer();
|
||||
if (homeComputer.cpuCores >= 8) {
|
||||
workerScript.log("upgradeHomeCores", `Your home computer is at max cores.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const cost = Player.getUpgradeHomeCoresCost();
|
||||
if (Player.money.lt(cost)) {
|
||||
workerScript.log("upgradeHomeCores", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
homeComputer.cpuCores += 1;
|
||||
Player.loseMoney(cost);
|
||||
|
||||
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
|
||||
workerScript.log(
|
||||
"upgradeHomeCores",
|
||||
`Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`,
|
||||
);
|
||||
return true;
|
||||
},
|
||||
getUpgradeHomeCoresCost: function (): any {
|
||||
updateDynamicRam("getUpgradeHomeCoresCost", getRamCost("getUpgradeHomeCoresCost"));
|
||||
checkSingularityAccess("getUpgradeHomeCoresCost", 2);
|
||||
|
||||
return Player.getUpgradeHomeCoresCost();
|
||||
},
|
||||
upgradeHomeRam: function (): any {
|
||||
updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
|
||||
checkSingularityAccess("upgradeHomeRam", 2);
|
||||
|
@ -28,7 +28,8 @@ export async function executeJSScript(scripts: Script[] = [], workerScript: Work
|
||||
// but not really behaves like import. Particularly, it cannot
|
||||
// load fully dynamic content. So we hide the import from webpack
|
||||
// by placing it inside an eval call.
|
||||
script.markUpdated();
|
||||
await script.updateRamUsage(scripts);
|
||||
workerScript.ramUsage = script.ramUsage;
|
||||
uurls = _getScriptUrls(script, scripts, []);
|
||||
script.url = uurls[uurls.length - 1].url;
|
||||
script.module = new Promise((resolve) => resolve(eval("import(uurls[uurls.length - 1].url)")));
|
||||
|
Loading…
Reference in New Issue
Block a user