diff --git a/src/Faction/ui/FactionRoot.tsx b/src/Faction/ui/FactionRoot.tsx
index 836a9ae51..ba16f6412 100644
--- a/src/Faction/ui/FactionRoot.tsx
+++ b/src/Faction/ui/FactionRoot.tsx
@@ -104,7 +104,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
const canPurchaseSleeves = faction.name === FactionNames.TheCovenant && player.bitNodeN === 10;
- // Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
+ // Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
let isManageGangVisible = GangConstants.Names.includes(faction.name) && player.isAwareOfGang();
// karma threshold is only checked at that point, via canAccessGang(). No further check is made.
let isManageGangClickable = player.canAccessGang();
@@ -128,20 +128,20 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
{isManageGangVisible && (
<>
-
- Unlocked when reaching -54000 karma : ""
- }
- >
-
-
- {gangInfo}
-
+
+ Unlocked when reaching -54000 karma : ""}
+ >
+
+
+ {gangInfo}
+
-
+
-
+
setGangOpen(false)} />
>
)}