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https://github.com/bitburner-official/bitburner-src.git
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add fix for augmentations not reseting
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fadc1de2bd
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@ -14,10 +14,10 @@ import { clearObject } from "../utils/helpers/clearObject";
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import { FactionNames } from "../Faction/data/FactionNames";
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import {
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bladeburnerAugmentations,
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churchOfTheMachineGodAugmentations,
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generalAugmentations,
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infiltratorsAugmentations,
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initBladeburnerAugmentations,
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initChurchOfTheMachineGodAugmentations,
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initGeneralAugmentations,
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initInfiltratorsAugmentations,
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initNeuroFluxGovernor,
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initUnstableCircadianModulator,
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} from "./data/AugmentationCreator";
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@ -50,10 +50,10 @@ function createAugmentations(): void {
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[
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initNeuroFluxGovernor(),
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initUnstableCircadianModulator(),
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...generalAugmentations,
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...infiltratorsAugmentations,
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...(factionExists(FactionNames.Bladeburners) ? bladeburnerAugmentations : []),
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...(factionExists(FactionNames.ChurchOfTheMachineGod) ? churchOfTheMachineGodAugmentations : []),
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...initGeneralAugmentations(),
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...initInfiltratorsAugmentations(),
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...(factionExists(FactionNames.Bladeburners) ? initBladeburnerAugmentations() : []),
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...(factionExists(FactionNames.ChurchOfTheMachineGod) ? initChurchOfTheMachineGodAugmentations() : []),
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].map(resetAugmentation);
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}
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@ -95,7 +95,7 @@ function getRandomBonus(): any {
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return bonuses[Math.floor(bonuses.length * randomNumber.random())];
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}
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export const infiltratorsAugmentations = [
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export const initInfiltratorsAugmentations = (): Augmentation[] => [
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new Augmentation({
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name: AugmentationNames.BionicFingers,
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repCost: 15e1,
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@ -251,7 +251,7 @@ export const infiltratorsAugmentations = [
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}),
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];
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export const generalAugmentations = [
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export const initGeneralAugmentations = (): Augmentation[] => [
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new Augmentation({
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name: AugmentationNames.HemoRecirculator,
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moneyCost: 4.5e7,
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@ -1643,7 +1643,7 @@ export const generalAugmentations = [
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}),
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];
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export const bladeburnerAugmentations = [
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export const initBladeburnerAugmentations = (): Augmentation[] => [
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new Augmentation({
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name: AugmentationNames.EsperEyewear,
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repCost: 1.25e3,
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@ -1908,7 +1908,7 @@ export const bladeburnerAugmentations = [
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}),
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];
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export const churchOfTheMachineGodAugmentations = [
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export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
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new Augmentation({
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name: AugmentationNames.StaneksGift1,
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repCost: 0,
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