From 42518c3caaaca1c245ea51ef6b2e38c232b72fff Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Mon, 22 Nov 2021 11:36:13 -0500 Subject: [PATCH] fix few bugs --- dist/bitburner.d.ts | 28 +++---- input/bitburner.api.json | 84 +++++++++++++------ main.bundle.js | 4 +- main.bundle.js.map | 2 +- markdown/bitburner.codingcontract.attempt.md | 4 +- ...itburner.codingcontract.getcontracttype.md | 4 +- markdown/bitburner.codingcontract.getdata.md | 4 +- ...bitburner.codingcontract.getdescription.md | 4 +- ...ner.codingcontract.getnumtriesremaining.md | 4 +- markdown/bitburner.codingcontract.md | 10 +-- markdown/bitburner.ns.getrunningscript.md | 4 +- markdown/bitburner.ns.growthanalyze.md | 3 +- markdown/bitburner.ns.md | 6 +- markdown/bitburner.ns.scp.md | 9 +- markdown/bitburner.ns.tprintf.md | 5 +- .../bitburner.singularity.installbackdoor.md | 4 +- src/Diagnostic/FileDiagnosticModal.tsx | 6 +- src/Faction/ui/AugmentationsPage.tsx | 2 +- 18 files changed, 105 insertions(+), 82 deletions(-) diff --git a/dist/bitburner.d.ts b/dist/bitburner.d.ts index 283580dd4..6ca0c461c 100644 --- a/dist/bitburner.d.ts +++ b/dist/bitburner.d.ts @@ -756,7 +756,7 @@ export declare interface CodingContract { * @param opts - Optional parameters for configuring function behavior. * @returns True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string. */ - attempt(answer: string[] | number, fn: string, host?: string, opts?: CodingAttemptOptions): boolean | string; + attempt(answer: string[] | number, filename: string, host?: string, opts?: CodingAttemptOptions): boolean | string; /** * Get the type of a coding contract. @@ -770,7 +770,7 @@ export declare interface CodingContract { * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided. * @returns Name describing the type of problem posed by the Coding Contract. */ - getContractType(fn: string, host?: string): string; + getContractType(filename: string, host?: string): string; /** * Get the description. @@ -783,7 +783,7 @@ export declare interface CodingContract { * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided. * @returns Contract’s text description. */ - getDescription(fn: string, host?: string): string; + getDescription(filename: string, host?: string): string; /** * Get the input data. @@ -794,11 +794,11 @@ export declare interface CodingContract { * Note that this is not the same as the contract’s description. * This is just the data that the contract wants you to act on in order to solve * - * @param fn - Filename of the contract. + * @param filename - Filename of the contract. * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided. * @returns The specified contract’s data; */ - getData(fn: string, host?: string): string; + getData(filename: string, host?: string): string; /** * Get the number of attempt remaining. @@ -811,7 +811,7 @@ export declare interface CodingContract { * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided. * @returns How many attempts are remaining for the contract; */ - getNumTriesRemaining(fn: string, host?: string): number; + getNumTriesRemaining(filename: string, host?: string): number; } /** @@ -1962,7 +1962,7 @@ export declare interface NS extends Singularity { * @param growthAmount - Multiplicative factor by which the server is grown. Decimal form.. * @returns The amount of grow calls needed to grow the specified server by the specified amount */ - growthAnalyze(host: string, growthAmount: number): number; + growthAnalyze(host: string, growthAmount: number, cores?: number): number; /** * Calculate the security increase for a number of thread. @@ -2019,9 +2019,10 @@ export declare interface NS extends Singularity { * @remarks * RAM cost: 0 GB * + * @param format - format of the message * @param msg - Value to be printed. */ - tprintf(msg: any): void; + tprintf(format: string, ...values: any[]): void; /** * Clears the script’s logs. @@ -2424,12 +2425,7 @@ export declare interface NS extends Singularity { * @param destination - Host of the destination server, which is the server to which the file will be copied. * @returns True if the script/literature file is successfully copied over and false otherwise. If the files argument is an array then this function will return true if at least one of the files in the array is successfully copied. */ - scp( - files: string[], - source: string, - // tslint:disable-next-line:unified-signatures - destination: string, - ): Promise; + scp(files: string | string[], source: string, destination: string): Promise; /** * List files on a server. @@ -2775,7 +2771,7 @@ export declare interface NS extends Singularity { * RAM cost: 0.3 GB * @returns info about a running script */ - getRunningScript(fn: string | number, hostname: string, ...args: (string | number)[]): RunningScript; + getRunningScript(filename: string | number, hostname: string, ...args: (string | number)[]): RunningScript; /** * Get cost of purchasing a server. @@ -4329,7 +4325,7 @@ export declare interface Singularity { * * @returns True if the installation was successful. */ - installBackdoor(): Promise; + installBackdoor(): Promise; } /** diff --git a/input/bitburner.api.json b/input/bitburner.api.json index ebe4701a0..b4ade11a0 100644 --- a/input/bitburner.api.json +++ b/input/bitburner.api.json @@ -4689,7 +4689,7 @@ }, { "kind": "Content", - "text": ", fn: " + "text": ", filename: " }, { "kind": "Content", @@ -4741,7 +4741,7 @@ } }, { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 3, "endIndex": 4 @@ -4771,7 +4771,7 @@ "excerptTokens": [ { "kind": "Content", - "text": "getContractType(fn: " + "text": "getContractType(filename: " }, { "kind": "Content", @@ -4807,7 +4807,7 @@ "overloadIndex": 1, "parameters": [ { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 @@ -4826,11 +4826,11 @@ { "kind": "MethodSignature", "canonicalReference": "bitburner!CodingContract#getData:member(1)", - "docComment": "/**\n * Get the input data.\n *\n * @remarks\n *\n * RAM cost: 5 GB\n *\n * Get the data associated with the specific Coding Contract. Note that this is not the same as the contract’s description. This is just the data that the contract wants you to act on in order to solve\n *\n * @param fn - Filename of the contract.\n *\n * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided.\n *\n * @returns The specified contract’s data;\n */\n", + "docComment": "/**\n * Get the input data.\n *\n * @remarks\n *\n * RAM cost: 5 GB\n *\n * Get the data associated with the specific Coding Contract. Note that this is not the same as the contract’s description. This is just the data that the contract wants you to act on in order to solve\n *\n * @param filename - Filename of the contract.\n *\n * @param host - Host of the server containing the contract. Optional. Defaults to current server if not provided.\n *\n * @returns The specified contract’s data;\n */\n", "excerptTokens": [ { "kind": "Content", - "text": "getData(fn: " + "text": "getData(filename: " }, { "kind": "Content", @@ -4866,7 +4866,7 @@ "overloadIndex": 1, "parameters": [ { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 @@ -4889,7 +4889,7 @@ "excerptTokens": [ { "kind": "Content", - "text": "getDescription(fn: " + "text": "getDescription(filename: " }, { "kind": "Content", @@ -4925,7 +4925,7 @@ "overloadIndex": 1, "parameters": [ { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 @@ -4948,7 +4948,7 @@ "excerptTokens": [ { "kind": "Content", - "text": "getNumTriesRemaining(fn: " + "text": "getNumTriesRemaining(filename: " }, { "kind": "Content", @@ -4984,7 +4984,7 @@ "overloadIndex": 1, "parameters": [ { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 @@ -12899,7 +12899,7 @@ "excerptTokens": [ { "kind": "Content", - "text": "getRunningScript(fn: " + "text": "getRunningScript(filename: " }, { "kind": "Content", @@ -12944,7 +12944,7 @@ "overloadIndex": 1, "parameters": [ { - "parameterName": "fn", + "parameterName": "filename", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 @@ -13963,6 +13963,14 @@ "kind": "Content", "text": "number" }, + { + "kind": "Content", + "text": ", cores?: " + }, + { + "kind": "Content", + "text": "number" + }, { "kind": "Content", "text": "): " @@ -13978,8 +13986,8 @@ ], "isOptional": false, "returnTypeTokenRange": { - "startIndex": 5, - "endIndex": 6 + "startIndex": 7, + "endIndex": 8 }, "releaseTag": "Public", "overloadIndex": 1, @@ -13997,6 +14005,13 @@ "startIndex": 3, "endIndex": 4 } + }, + { + "parameterName": "cores", + "parameterTypeTokenRange": { + "startIndex": 5, + "endIndex": 6 + } } ], "name": "growthAnalyze" @@ -15390,15 +15405,15 @@ "excerptTokens": [ { "kind": "Content", - "text": "scp(\n files: " + "text": "scp(files: " }, { "kind": "Content", - "text": "string[]" + "text": "string | string[]" }, { "kind": "Content", - "text": ",\n source: " + "text": ", source: " }, { "kind": "Content", @@ -15406,7 +15421,7 @@ }, { "kind": "Content", - "text": ",\n // tslint:disable-next-line:unified-signatures\n destination: " + "text": ", destination: " }, { "kind": "Content", @@ -15414,7 +15429,7 @@ }, { "kind": "Content", - "text": ",\n ): " + "text": "): " }, { "kind": "Reference", @@ -16143,15 +16158,23 @@ { "kind": "MethodSignature", "canonicalReference": "bitburner!NS#tprintf:member(1)", - "docComment": "/**\n * Prints a raw value or a variable to the Terminal.\n *\n * @remarks\n *\n * RAM cost: 0 GB\n *\n * @param msg - Value to be printed.\n */\n", + "docComment": "/**\n * Prints a raw value or a variable to the Terminal.\n *\n * @remarks\n *\n * RAM cost: 0 GB\n *\n * @param format - format of the message\n *\n * @param msg - Value to be printed.\n */\n", "excerptTokens": [ { "kind": "Content", - "text": "tprintf(msg: " + "text": "tprintf(format: " }, { "kind": "Content", - "text": "any" + "text": "string" + }, + { + "kind": "Content", + "text": ", ...values: " + }, + { + "kind": "Content", + "text": "any[]" }, { "kind": "Content", @@ -16168,18 +16191,25 @@ ], "isOptional": false, "returnTypeTokenRange": { - "startIndex": 3, - "endIndex": 4 + "startIndex": 5, + "endIndex": 6 }, "releaseTag": "Public", "overloadIndex": 1, "parameters": [ { - "parameterName": "msg", + "parameterName": "format", "parameterTypeTokenRange": { "startIndex": 1, "endIndex": 2 } + }, + { + "parameterName": "values", + "parameterTypeTokenRange": { + "startIndex": 3, + "endIndex": 4 + } } ], "name": "tprintf" @@ -21232,7 +21262,7 @@ }, { "kind": "Content", - "text": "" + "text": "" }, { "kind": "Content", diff --git a/main.bundle.js b/main.bundle.js index ffdc49848..34f015050 100644 --- 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Z(){this.currentServer=N.a.Home,this.numPeopleKilled=0,this.karma=0,this.hacking=1,this.strength=1,this.defense=1,this.dexterity=1,this.agility=1,this.charisma=1,this.hacking_exp=0,this.strength_exp=0,this.defense_exp=0,this.dexterity_exp=0,this.agility_exp=0,this.charisma_exp=0,this.money=1e3,this.city=S.a.Sector12,this.location=C.a.TravelAgency,this.companyName="",this.jobs={},this.purchasedServers=[],this.factions=[],this.factionInvitations=[],this.queuedAugmentations=[],this.resleeves=[];const e=Math.min(3,D.a[10]+(10===this.bitNodeN?1:0))+this.sleevesFromCovenant;this.sleeves.length>e&&(this.sleeves.length=e);for(let 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t.includes("hack")?this.hacking:t.includes("str")?this.strength:t.includes("def")?this.defense:t.includes("dex")?this.dexterity:t.includes("agi")?this.agility:t.includes("cha")?this.charisma:t.includes("int")?this.intelligence:0}function Ee(e,t,a){this.workType!==f.a.WorkTypeFaction&&e===this.workType&&t===this.companyName||e===this.workType&&t===this.currentWorkFactionName&&a===this.factionWorkType||(this.isWorking&&this.singularityStopWork(),this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.timeWorkedCreateProgram=0,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="",this.workType="")}function ke(e=1){let t=1;this.hasAugmentation(o.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const 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ve(e,t){this.resetWorkStatus(f.a.WorkTypeCompany,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompany,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function _e(e,t=1){this.isWorking&&(this.workType==f.a.WorkTypeFaction?this.workForFaction(t)&&e.toFaction():this.workType==f.a.WorkTypeCreateProgram?this.createProgramWork(t)&&e.toTerminal():this.workType==f.a.WorkTypeStudyClass?this.takeClass(t)&&e.toCity():this.workType==f.a.WorkTypeCrime?this.commitCrime(t)&&e.toLocation(w.a[C.a.Slums]):this.workType==f.a.WorkTypeCompanyPartTime?this.workPartTime(t)&&e.toCity():this.work(t)&&e.toCity())}function we(){const e=Y.a.find(e=>e.specialName===this.companyName);if(!e)return.5;const t=Object(R.d)(e.hostname);return t instanceof A.a&&t&&t.backdoorInstalled?.75:.5}function Se(e){let t=!1;this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.processWorkEarnings(e);const a=u.a[this.companyName];return Object(B.a)(a,this.workRepGainRate,e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWork(!1),!0)}function Ce(e,t=!1){e&&(this.workRepGained*=this.cancelationPenalty());u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();let a=V.a.createElement(V.a.Fragment,null,"You earned a total of: ",V.a.createElement("br",null),V.a.createElement(z.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the company ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp 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",V.a.createElement("br",null),V.a.createElement("br",null),a):V.a.createElement(V.a.Fragment,null,"You worked a full shift of 8 hours! ",V.a.createElement("br",null),V.a.createElement("br",null),a),t||Object(U.a)(a),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked a short shift of "+Object(q.b)(this.timeWorked)+" and earned $"+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatReputation(this.workRepGained)+" reputation, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp."}return""}function xe(e,t){this.resetWorkStatus(f.a.WorkTypeCompanyPartTime,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompanyPartTime,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function Oe(e){let t=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWorkPartTime(),!0)}function Me(e=!1){u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();const t=V.a.createElement(V.a.Fragment,null,"You worked for ",Object(q.b)(this.timeWorked),V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),V.a.createElement(z.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the company ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null));if(e||Object(U.a)(t),this.isWorking=!1,this.resetWorkStatus(),e){return"You worked for "+Object(q.b)(this.timeWorked)+" and earned a total of $"+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatReputation(this.workRepGained)+" reputation, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp"}return""}function Te(){this.focus=!0}function Re(){this.focus=!1}function Ae(e,t){let a=1+t.favor/100;isNaN(a)&&(a=1),this.workRepGainRate*=a,this.workRepGainRate*=s.a.FactionWorkRepGain,this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeFaction,this.currentWorkFactionName=t.name,this.timeNeededToCompleteWork=f.a.MillisecondsPer20Hours,e.toWork()}function Pe(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkHacking),this.workHackExpGainRate=.15*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.c)(this,t),this.factionWorkType=f.a.FactionWorkHacking,this.currentWorkFactionDescription="carrying out hacking contracts",this.startFactionWork(e,t)}function Ne(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkField),this.workHackExpGainRate=.1*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.1*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.1*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.1*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.1*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=.1*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.a)(this,t),this.factionWorkType=f.a.FactionWorkField,this.currentWorkFactionDescription="carrying out field missions",this.startFactionWork(e,t)}function Ie(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkSecurity),this.workHackExpGainRate=.05*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.15*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.15*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.15*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.15*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=0*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.b)(this,t),this.factionWorkType=f.a.FactionWorkSecurity,this.currentWorkFactionDescription="performing security detail",this.startFactionWork(e,t)}function Fe(e){const t=k.a[this.currentWorkFactionName];switch(this.factionWorkType){case f.a.FactionWorkHacking:this.workRepGainRate=Object(T.c)(this,t);break;case f.a.FactionWorkField:this.workRepGainRate=Object(T.a)(this,t);break;case f.a.FactionWorkSecurity:this.workRepGainRate=Object(T.b)(this,t)}let a=1+t.favor/100;isNaN(a)&&(a=1),this.workRepGainRate*=a,this.workRepGainRate*=s.a.FactionWorkRepGain;let n=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer20Hours&&(n=!0,e=Math.round((f.a.MillisecondsPer20Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!!(n||this.timeWorked>=f.a.MillisecondsPer20Hours)&&(this.finishFactionWork(!1),!0)}function je(e,t=!1){const a=k.a[this.currentWorkFactionName];if(a.playerReputation+=this.workRepGained,this.updateSkillLevels(),t||Object(U.a)(V.a.createElement(V.a.Fragment,null,"You worked for your faction ",a.name," for a total of ",Object(q.b)(this.timeWorked)," ",V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),V.a.createElement(z.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the faction ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null))),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked for your faction "+a.name+" for a total of "+Object(q.b)(this.timeWorked)+". You earned "+W.a.formatReputation(this.workRepGained)+" rep, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, and "+W.a.formatExp(this.workChaExpGained)+" cha exp."}return""}function De(){let e=1;const t=u.a[this.companyName];D.a[11]>0&&(e=1+t.favor/100);const a=this.jobs[this.companyName],n=p.a[a];return null==n?(console.error(`Could not find CompanyPosition object for ${a}. Work salary will be 0`),0):n.baseSalary*t.salaryMultiplier*this.work_money_mult*s.a.CompanyWorkMoney*e}function Be(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work hack exp gain will be 0"].join(" ")),0):a.hackingExpGain*e.expMultiplier*this.hacking_exp_mult*s.a.CompanyWorkExpGain}function Ge(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work str exp gain will be 0"].join(" ")),0):a.strengthExpGain*e.expMultiplier*this.strength_exp_mult*s.a.CompanyWorkExpGain}function Le(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work def exp gain will be 0"].join(" ")),0):a.defenseExpGain*e.expMultiplier*this.defense_exp_mult*s.a.CompanyWorkExpGain}function We(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work dex exp gain will be 0"].join(" ")),0):a.dexterityExpGain*e.expMultiplier*this.dexterity_exp_mult*s.a.CompanyWorkExpGain}function He(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work agi exp gain will be 0"].join(" ")),0):a.agilityExpGain*e.expMultiplier*this.agility_exp_mult*s.a.CompanyWorkExpGain}function Ue(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work cha exp gain will be 0"].join(" ")),0):a.charismaExpGain*e.expMultiplier*this.charisma_exp_mult*s.a.CompanyWorkExpGain}function qe(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];if(null==e||null==a)return console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work rep gain will be 0"].join(" ")),0;let n=a.calculateJobPerformance(this.hacking,this.strength,this.defense,this.dexterity,this.agility,this.charisma);n+=this.intelligence/f.a.MaxSkillLevel;let r=1+e.favor/100;return isNaN(r)&&(r=1),n*this.company_rep_mult*r}function Ke(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCreateProgram,this.createProgramReqLvl=n,this.timeNeededToCompleteWork=a;for(let e=0;e=100)break;this.timeWorkedCreateProgram=n/100*this.timeNeededToCompleteWork,this.getHomeComputer().programs.splice(e,1)}}this.createProgramName=t,e.toWork()}function ze(e){const t=this.createProgramReqLvl;let a=this.hacking/t*this.getIntelligenceBonus(3);return a=1+(a-1)/5,this.timeWorked+=f.a._idleSpeed*e,this.timeWorkedCreateProgram+=f.a._idleSpeed*e*a,this.timeWorkedCreateProgram>=this.timeNeededToCompleteWork&&(this.finishCreateProgramWork(!1),!0)}function $e(e){const t=this.createProgramName;if(!1===e)Object(U.a)("You've finished creating "+t+"!
The new program can be found on your home computer."),this.getHomeComputer().programs.push(t);else{const e=t+"-"+(Math.floor(this.timeWorkedCreateProgram/this.timeNeededToCompleteWork*1e4)/100).toString()+"%-INC";this.getHomeComputer().programs.push(e)}return e||this.gainIntelligenceExp(f.a.IntelligenceProgramBaseExpGain*this.timeWorked/1e3),this.isWorking=!1,this.resetWorkStatus(),"You've finished creating "+t+"! The new program can be found on your home computer."}function Ve(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeStudyClass,this.workCostMult=t,this.workExpMult=a,this.className=n;const r=Object(X.a)(this);this.workMoneyLossRate=r.workMoneyLossRate,this.workHackExpGainRate=r.workHackExpGainRate,this.workStrExpGainRate=r.workStrExpGainRate,this.workDefExpGainRate=r.workDefExpGainRate,this.workDexExpGainRate=r.workDexExpGainRate,this.workAgiExpGainRate=r.workAgiExpGainRate,this.workChaExpGainRate=r.workChaExpGainRate,e.toWork()}function Ye(e){this.timeWorked+=f.a._idleSpeed*e;const t=Object(X.a)(this);return this.workMoneyLossRate=t.workMoneyLossRate,this.workHackExpGainRate=t.workHackExpGainRate,this.workStrExpGainRate=t.workStrExpGainRate,this.workDefExpGainRate=t.workDefExpGainRate,this.workDexExpGainRate=t.workDexExpGainRate,this.workAgiExpGainRate=t.workAgiExpGainRate,this.workChaExpGainRate=t.workChaExpGainRate,this.processWorkEarnings(e),!1}function Je(e=!1){if(this.gainIntelligenceExp(f.a.IntelligenceClassBaseExpGain*Math.round(this.timeWorked/1e3)),this.workMoneyGained>0)throw new Error("ERR: Somehow gained money while taking class");if(this.updateSkillLevels(),e||Object(U.a)(V.a.createElement(V.a.Fragment,null,"After ",this.className," for ",Object(q.b)(this.timeWorked),", ",V.a.createElement("br",null),"you spent a total of ",V.a.createElement(z.a,{money:-this.workMoneyGained}),". ",V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null))),this.isWorking=!1,e){const e="After "+this.className+" for "+Object(q.b)(this.timeWorked)+", you spent a total of "+W.a.formatMoney(-1*this.workMoneyGained)+". You earned a total of: "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp";return this.resetWorkStatus(),e}return this.resetWorkStatus(),""}function Xe(e,t,a,n,r,i,o,l,c,u,m=null){this.crimeType=t,this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCrime,null!==m&&(this.committingCrimeThruSingFn=!0,this.singFnCrimeWorkerScript=m),this.workHackExpGained=a*this.hacking_exp_mult*s.a.CrimeExpGain,this.workStrExpGained=n*this.strength_exp_mult*s.a.CrimeExpGain,this.workDefExpGained=r*this.defense_exp_mult*s.a.CrimeExpGain,this.workDexExpGained=i*this.dexterity_exp_mult*s.a.CrimeExpGain,this.workAgiExpGained=o*this.agility_exp_mult*s.a.CrimeExpGain,this.workChaExpGained=l*this.charisma_exp_mult*s.a.CrimeExpGain,this.workMoneyGained=c*this.crime_money_mult*s.a.CrimeMoney,this.timeNeededToCompleteWork=u,e.toWork()}function Qe(e){return this.timeWorked+=f.a._idleSpeed*e,this.timeWorked>=this.timeNeededToCompleteWork&&(this.finishCrime(!1),!0)}function Ze(e){if(!e){if(Object(y.a)(this,this.crimeType)){let e=null;for(const t in b.a)if(b.a[t].type==this.crimeType){e=b.a[t];break}if(null==e)return Object(U.a)(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`),"";this.gainMoney(this.workMoneyGained,"crime"),this.karma-=e.karma,this.numPeopleKilled+=e.kills,e.intelligence_exp>0&&this.gainIntelligenceExp(e.intelligence_exp),this.workHackExpGained*=2,this.workStrExpGained*=2,this.workDefExpGained*=2,this.workDexExpGained*=2,this.workAgiExpGained*=2,this.workChaExpGained*=2;const t=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==t?null==t.disableLogs.ALL&&null==t.disableLogs.commitCrime&&t.scriptRef.log("SUCCESS: Crime successful! Gained "+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatExp(this.workHackExpGained)+" hack exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, "+W.a.formatExp(this.workChaExpGained)+" cha exp."):Object(U.a)(V.a.createElement(V.a.Fragment,null,"Crime successful!",V.a.createElement("br",null),V.a.createElement("br",null),"You gained:",V.a.createElement("br",null),V.a.createElement(z.a,{money:this.workMoneyGained}),V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking experience ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength experience",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense experience",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity experience",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility experience",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma experience"))}else{this.workHackExpGained/=2,this.workStrExpGained/=2,this.workDefExpGained/=2,this.workDexExpGained/=2,this.workAgiExpGained/=2,this.workChaExpGained/=2;const e=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==e?null==e.disableLogs.ALL&&null==e.disableLogs.commitCrime&&e.scriptRef.log("FAIL: Crime failed! Gained "+W.a.formatExp(this.workHackExpGained)+" hack exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, "+W.a.formatExp(this.workChaExpGained)+" cha exp."):Object(U.a)(V.a.createElement(V.a.Fragment,null,"Crime failed!",V.a.createElement("br",null),V.a.createElement("br",null),"You gained:",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking experience ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength experience",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense experience",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity experience",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility experience",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma experience"))}this.gainHackingExp(this.workHackExpGained),this.gainStrengthExp(this.workStrExpGained),this.gainDefenseExp(this.workDefExpGained),this.gainDexterityExp(this.workDexExpGained),this.gainAgilityExp(this.workAgiExpGained),this.gainCharismaExp(this.workChaExpGained)}return this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.isWorking=!1,this.crimeType="",this.resetWorkStatus(),""}function et(){if(!this.isWorking)return"";let e="";switch(this.workType){case f.a.WorkTypeStudyClass:e=this.finishClass(!0);break;case f.a.WorkTypeCompany:e=this.finishWork(!0,!0);break;case f.a.WorkTypeCompanyPartTime:e=this.finishWorkPartTime(!0);break;case f.a.WorkTypeFaction:e=this.finishFactionWork(!0,!0);break;case f.a.WorkTypeCreateProgram:e=this.finishCreateProgramWork(!0);break;case f.a.WorkTypeCrime:e=this.finishCrime(!0);break;default:return console.error(`Unrecognized work type (${this.workType})`),""}return e}function tt(e){return"number"!=typeof e?(console.warn("Player.takeDamage() called without a numeric argument: "+e),!1):(this.hp-=e,this.hp<=0&&(this.hospitalize(),!0))}function at(e){"number"==typeof e?(this.hp+=e,this.hp>this.max_hp&&(this.hp=this.max_hp)):console.warn("Player.regenerateHp() called without a numeric argument: "+e)}function nt(){const e=Object(G.b)(this);return J.b.emit("You've been Hospitalized for "+W.a.formatMoney(e),"warning"),this.loseMoney(e,"hospitalization"),this.hp=this.max_hp,e}function rt(e,t=!1){let a=null;""!==this.companyName&&(a=u.a[this.companyName]);const n=this.jobs[this.companyName],r=u.a[this.location];if(!(r instanceof c.a))return console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`),!1;let i=e;if(!this.isQualified(r,i)){const e=Object(h.a)(r,i);return t||Object(U.a)("Unforunately, you do not qualify for this position
"+e),!1}for(;;){const e=Object(m.a)(i);if(null==e)break;if(!r.hasPosition(e))break;if(!this.isQualified(r,e))break;i=e}if(null!=a&&a.name==r.name&&i.name==n){const e=Object(m.a)(i);if(null==e)return t||Object(U.a)("You are already at the highest position for your field! No promotion available"),!1;if(r.hasPosition(e)){if(!t){const t=Object(h.a)(r,e);Object(U.a)("Unfortunately, you do not qualify for a promotion
"+t)}return!1}return t||Object(U.a)("You are already at the highest position for your field! No promotion available"),!1}return this.jobs[r.name]=i.name,!this.focus&&this.isWorking&&this.companyName!==this.location&&this.resetWorkStatus(),this.companyName=this.location,t||Object(U.a)("Congratulations! You were offered a new job at "+this.companyName+" as a "+i.name+"!"),!0}function it(e,t){let a=null;if(""!==this.companyName&&(a=u.a[this.companyName]),null==a||a.name!=e.name)return t;const n=this.jobs[this.companyName],r=p.a[n];return r.isSoftwareJob()&&t.isSoftwareJob()||r.isITJob()&&t.isITJob()||r.isBusinessJob()&&t.isBusinessJob()||r.isSecurityEngineerJob()&&t.isSecurityEngineerJob()||r.isNetworkEngineerJob()&&t.isNetworkEngineerJob()||r.isSecurityJob()&&t.isSecurityJob()||r.isAgentJob()&&t.isAgentJob()||r.isSoftwareConsultantJob()&&t.isSoftwareConsultantJob()||r.isBusinessConsultantJob()&&t.isBusinessConsultantJob()||r.isPartTimeJob()&&t.isPartTimeJob()?Object(m.a)(r):t}function ot(e){this.isWorking=!1,this.companyName="",delete this.jobs[e]}function st(e=!1){return this.applyForJob(p.a[d.j[0]],e)}function lt(e=!1){return this.applyForJob(p.a[d.k[0]],e)}function ct(e=!1){return this.applyForJob(p.a[d.d[0]],e)}function ut(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.i[0]])?this.applyForJob(p.a[d.i[0]],e):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1)}function mt(e=!1){const t=u.a[this.location];if(this.isQualified(t,p.a[d.f[0]])){const t=p.a[d.f[0]];return this.applyForJob(t,e)}return e||Object(U.a)("Unforunately, you do not qualify for this position"),!1}function ht(e=!1){return this.applyForJob(p.a[d.b[0]],e)}function pt(e=!1){return this.applyForJob(p.a[d.c[0]],e)}function dt(e=!1){return this.applyForJob(p.a[d.h[2]],e)}function ft(e=!1){const t=u.a[this.location];if(this.isQualified(t,p.a[d.a[0]])){const t=p.a[d.a[0]];return this.applyForJob(t,e)}return e||Object(U.a)("Unforunately, you do not qualify for this position"),!1}function gt(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.e[1]])?(this.companyName=t.name,this.jobs[t.name]=d.e[1],e||Object(U.a)("Congratulations, you are now employed at "+this.companyName),!0):(e||Object(U.a)("Unforunately, you do not qualify for this 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a=e.jobStatReqOffset,n=t.requiredHacking>0?t.requiredHacking+a:0,r=t.requiredStrength>0?t.requiredStrength+a:0,i=t.requiredDefense>0?t.requiredDefense+a:0,o=t.requiredDexterity>0?t.requiredDexterity+a:0,s=t.requiredDexterity>0?t.requiredDexterity+a:0,l=t.requiredCharisma>0?t.requiredCharisma+a:0;return this.hacking>=n&&this.strength>=r&&this.defense>=i&&this.dexterity>=o&&this.agility>=s&&this.charisma>=l&&e.playerReputation>=t.requiredReputation}function vt(e=!0){e&&this.resetMultipliers();for(let e=0;et}const i=k.a.Illuminati;!i.isBanned&&!i.isMember&&!i.alreadyInvited&&t>=30&&this.money>=15e10&&this.hacking>=1500&&this.strength>=1200&&this.defense>=1200&&this.dexterity>=1200&&this.agility>=1200&&e.push(i);const o=k.a.Daedalus;!o.isBanned&&!o.isMember&&!o.alreadyInvited&&t>=Math.round(30*s.a.DaedalusAugsRequirement)&&this.money>=1e11&&(this.hacking>=2500||this.strength>=1500&&this.defense>=1500&&this.dexterity>=1500&&this.agility>=1500)&&e.push(o);const l=k.a["The 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server");null==M?console.error("Could not find The Black Hand Server"):O.isBanned||O.isMember||!M.backdoorInstalled||O.alreadyInvited||e.push(O);const T=k.a.NiteSec,P=Object(R.d)(N.a.NiteSecServer);if(!(P instanceof A.a))throw new Error("NiteSec should be normal server");null==P?console.error("Could not find NiteSec Server"):T.isBanned||T.isMember||!P.backdoorInstalled||T.alreadyInvited||e.push(T);const I=k.a.Chongqing;!I.isBanned&&!I.isMember&&!I.alreadyInvited&&this.money>=2e7&&this.city==S.a.Chongqing&&e.push(I);const F=k.a["Sector-12"];!F.isBanned&&!F.isMember&&!F.alreadyInvited&&this.money>=15e6&&this.city==S.a.Sector12&&e.push(F);const j=k.a["New Tokyo"];!j.isBanned&&!j.isMember&&!j.alreadyInvited&&this.money>=2e7&&this.city==S.a.NewTokyo&&e.push(j);const D=k.a.Aevum;!D.isBanned&&!D.isMember&&!D.alreadyInvited&&this.money>=4e7&&this.city==S.a.Aevum&&e.push(D);const B=k.a.Ishima;!B.isBanned&&!B.isMember&&!B.alreadyInvited&&this.money>=3e7&&this.city==S.a.Ishima&&e.push(B);const G=k.a.Volhaven;!G.isBanned&&!G.isMember&&!G.alreadyInvited&&this.money>=5e7&&this.city==S.a.Volhaven&&e.push(G);const W=k.a["Speakers for the Dead"];!W.isBanned&&!W.isMember&&!W.alreadyInvited&&this.hacking>=100&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.numPeopleKilled>=30&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(W);const H=k.a["The Dark Army"];!H.isBanned&&!H.isMember&&!H.alreadyInvited&&this.hacking>=300&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.city==S.a.Chongqing&&this.numPeopleKilled>=5&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(H);const U=k.a["The Syndicate"];!U.isBanned&&!U.isMember&&!U.alreadyInvited&&this.hacking>=200&&this.strength>=200&&this.defense>=200&&this.dexterity>=200&&this.agility>=200&&(this.city==S.a.Aevum||this.city==S.a.Sector12)&&this.money>=1e7&&this.karma<=-90&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(U);const q=k.a.Silhouette;!q.isBanned&&!q.isMember&&!q.alreadyInvited&&(n.includes("Chief Technology Officer")||n.includes("Chief Financial Officer")||n.includes("Chief Executive Officer"))&&this.money>=15e6&&this.karma<=-22&&e.push(q);const K=k.a.Tetrads;!K.isBanned&&!K.isMember&&!K.alreadyInvited&&(this.city==S.a.Chongqing||this.city==S.a.NewTokyo||this.city==S.a.Ishima)&&this.strength>=75&&this.defense>=75&&this.dexterity>=75&&this.agility>=75&&this.karma<=-18&&e.push(K);const z=k.a["Slum Snakes"];!z.isBanned&&!z.isMember&&!z.alreadyInvited&&this.strength>=30&&this.defense>=30&&this.dexterity>=30&&this.agility>=30&&this.karma<=-9&&this.money>=1e6&&e.push(z);const $=k.a.Netburners;let V=0,Y=0,J=0;for(let e=0;e=80&&V>=8&&Y>=4&&J>=100&&e.push($);const X=k.a["Tian Di Hui"];!X.isBanned&&!X.isMember&&!X.alreadyInvited&&this.money>=1e6&&this.hacking>=50&&(this.city==S.a.Chongqing||this.city==S.a.NewTokyo||this.city==S.a.Ishima)&&e.push(X);const Q=k.a.CyberSec,Z=Object(R.d)(N.a.CyberSecServer);if(!(Z instanceof A.a))throw new Error("cybersec should be normal server");return null==Z?console.error("Could not find CyberSec Server"):Q.isBanned||Q.isMember||!Z.backdoorInstalled||Q.alreadyInvited||e.push(Q),e}function St(e){this.bitNodeN=e}function Ct(e){for(const t in this.queuedAugmentations)if(this.queuedAugmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);for(const t in this.augmentations)if(this.augmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);this.queuedAugmentations.push(new i.a(e))}function xt(e,t=1){if(null==e||null==e.type||null==e)return"No reward for this contract";switch(e.type){case l.c.FactionReputation:if(null==e.name||!(k.a[e.name]instanceof E.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseFactionRepGain*t;return k.a[e.name].playerReputation+=a,`Gained ${a} faction reputation for ${e.name}`;case l.c.FactionReputationAll:const n=f.a.CodingContractBaseFactionRepGain*t,r=["Bladeburners"],i=this.factions.slice().filter(e=>!r.includes(e));if(0==i.length)return e.type=l.c.Money,this.gainCodingContractReward(e,t);const o=Math.floor(n/i.length);for(const e of i)k.a[e]instanceof E.a&&(k.a[e].playerReputation+=o);return`Gained ${o} reputation for each of the following factions: ${i.toString()}`;case l.c.CompanyReputation:{if(null==e.name||!(u.a[e.name]instanceof c.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseCompanyRepGain*t;return u.a[e.name].playerReputation+=a,`Gained ${a} company reputation for ${e.name}`}case l.c.Money:default:{const e=f.a.CodingContractBaseMoneyGain*t*s.a.CodingContractMoney;return this.gainMoney(e,"codingcontract"),"Gained "+W.a.formatMoney(e)}}}function Ot(e){return null==_.a[e]?(console.warn("Player.travel() called with invalid city: "+e),!1):(this.city=e,!0)}function Mt(e){return null==w.a[e]?(console.warn("Player.gotoLocation() called with invalid location: "+e),!1):(this.location=e,!0)}function Tt(){return 10===this.bitNodeN||D.a[10]>0}function Rt(e){this.exploits.includes(e)||(this.exploits.push(e),J.b.emit("SF -1 acquired!","success"))}function At(e){return Object(M.a)(this.intelligence,e)}function Pt(){return this.moneySourceA.casino}function Nt(e){return this.hasOwnProperty(e)?this[e]:1}function It(e,t){this.hasOwnProperty(e)&&(this[e]=t)}function Ft(e){const t=this.sourceFiles.find(t=>t.n===e);return t?t.lvl:0}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i})),a.d(t,"b",(function(){return o})),a.d(t,"c",(function(){return s}));var n=a(0),r=a.n(n);const i={Corporation:r.a.createContext({}),Division:r.a.createContext({})},o=()=>Object(n.useContext)(i.Corporation),s=()=>Object(n.useContext)(i.Division)},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(481),r=a(8),i=a(753),o=a(282),s=a(22);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class c extends n.a{constructor(e={hostname:"",ip:Object(o.a)()}){super(e),l(this,"backdoorInstalled",!1),l(this,"baseDifficulty",1),l(this,"hackDifficulty",1),l(this,"minDifficulty",1),l(this,"moneyAvailable",0),l(this,"moneyMax",0),l(this,"numOpenPortsRequired",5),l(this,"openPortCount",0),l(this,"requiredHackingSkill",1),l(this,"serverGrowth",1),this.hostname.startsWith("hacknet-node-")&&(this.hostname=Object(i.a)(10)),this.purchasedByPlayer=null!=e.purchasedByPlayer&&e.purchasedByPlayer,this.maxRam=null!=e.maxRam?e.maxRam:0,this.requiredHackingSkill=null!=e.requiredHackingSkill?e.requiredHackingSkill:1,this.moneyAvailable=null!=e.moneyAvailable?e.moneyAvailable*r.a.ServerStartingMoney:0,this.moneyMax=25*this.moneyAvailable*r.a.ServerMaxMoney,this.hackDifficulty=null!=e.hackDifficulty?e.hackDifficulty*r.a.ServerStartingSecurity:1,this.baseDifficulty=this.hackDifficulty,this.minDifficulty=Math.max(1,Math.round(this.hackDifficulty/3)),this.serverGrowth=null!=e.serverGrowth?e.serverGrowth:1,this.numOpenPortsRequired=null!=e.numOpenPortsRequired?e.numOpenPortsRequired:5}capDifficulty(){this.hackDifficulty100&&(this.hackDifficulty=100)}changeMinimumSecurity(e,t=!1){t?this.minDifficulty*=e:this.minDifficulty+=e,this.minDifficulty=Math.max(1,this.minDifficulty)}changeMaximumMoney(e){if(this.moneyMax>1e13){const t=this.moneyMax-1e13;e=1+(e-1)/Math.log(t)/Math.log(8)}this.moneyMax*=e}fortify(e){this.hackDifficulty+=e,this.capDifficulty()}weaken(e){this.hackDifficulty-=e*r.a.ServerWeakenRate,this.capDifficulty()}toJSON(){return Object(s.b)("Server",this)}static fromJSON(e){return Object(s.a)(c,e.data)}}s.c.constructors.Server=c},function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n={Operations:"Operations",Engineer:"Engineer",Business:"Business",Management:"Management",RandD:"Research & Development",Training:"Training",Unassigned:"Unassigned"}},function(e,t,a){"use strict";let n;a.d(t,"a",(function(){return n})),function(e){e[e.Company=0]="Company",e[e.Gym=1]="Gym",e[e.Hospital=2]="Hospital",e[e.Slums=3]="Slums",e[e.Special=4]="Special",e[e.StockMarket=5]="StockMarket",e[e.TechVendor=6]="TechVendor",e[e.TravelAgency=7]="TravelAgency",e[e.University=8]="University",e[e.Casino=9]="Casino"}(n||(n={}))},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"d",(function(){return l})),a.d(t,"b",(function(){return c})),a.d(t,"c",(function(){return u})),a.d(t,"e",(function(){return m}));var n=a(0),r=a.n(n),i=a(110),o=a(120);const s={Energy:"Energy",Utilities:"Water Utilities",Agriculture:"Agriculture",Fishing:"Fishing",Mining:"Mining",Food:"Food",Tobacco:"Tobacco",Chemical:"Chemical",Pharmaceutical:"Pharmaceutical",Computer:"Computer Hardware",Robotics:"Robotics",Software:"Software",Healthcare:"Healthcare",RealEstate:"RealEstate"},l={Energy:225e9,Utilities:15e10,Agriculture:4e10,Fishing:8e10,Mining:3e11,Food:1e10,Tobacco:2e10,Chemical:7e10,Pharmaceutical:2e11,Computer:5e11,Robotics:1e12,Software:25e9,Healthcare:75e10,RealEstate:6e11},c={Energy:e=>r.a.createElement(r.a.Fragment,null,"Engage in the production and distribution of energy.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Energy,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Utilities:e=>r.a.createElement(r.a.Fragment,null,"Distribute water and provide wastewater services.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Utilities,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Agriculture:e=>r.a.createElement(r.a.Fragment,null,"Cultivate crops and breed livestock to produce food.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Agriculture,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Fishing:e=>r.a.createElement(r.a.Fragment,null,"Produce food through the breeding and processing of fish and fish products.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Fishing,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Mining:e=>r.a.createElement(r.a.Fragment,null,"Extract and process metals from the earth.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Mining,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Food:e=>r.a.createElement(r.a.Fragment,null,"Create your own restaurants all around the world.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Food,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Tobacco:e=>r.a.createElement(r.a.Fragment,null,"Create and distribute tobacco and tobacco-related products.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Tobacco,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Chemical:e=>r.a.createElement(r.a.Fragment,null,"Produce industrial chemicals.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Chemical,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Pharmaceutical:e=>r.a.createElement(r.a.Fragment,null,"Discover, develop, and create new pharmaceutical drugs.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Pharmaceutical,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Computer:e=>r.a.createElement(r.a.Fragment,null,"Develop and manufacture new computer hardware and networking infrastructures.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Computer,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Robotics:e=>r.a.createElement(r.a.Fragment,null,"Develop and create robots.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Robotics,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Software:e=>r.a.createElement(r.a.Fragment,null,"Develop computer software and create AI Cores.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Software,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Healthcare:e=>r.a.createElement(r.a.Fragment,null,"Create and manage hospitals.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Healthcare,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),RealEstate:e=>r.a.createElement(r.a.Fragment,null,"Develop and manage real estate properties.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.RealEstate,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: 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Scientists have named these artificially enhanced units 'synfibrils'.",strength_mult:1.3,defense_mult:1.3});_.addToFactions(["KuaiGong International","Fulcrum Secret Technologies","Speakers for the Dead","NWO","The Covenant","Daedalus","Illuminati","Blade Industries"]),S(o.a.SynfibrilMuscle)&&delete r.a[o.a.SynfibrilMuscle],E(_);const w=new n.a({name:o.a.CombatRib1,repCost:7500,moneyCost:2375e4,info:"The rib cage is augmented to continuously release boosters into the bloodstream which increase the oxygen-carrying capacity of blood.",strength_mult:1.1,defense_mult:1.1});w.addToFactions(["Slum Snakes","The Dark Army","The Syndicate","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.CombatRib1)&&delete r.a[o.a.CombatRib1],E(w);const C=new n.a({name:o.a.CombatRib2,repCost:18750,moneyCost:65e6,info:"An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which improve focus and endurance while decreasing reaction time and fatigue.",prereqs:[o.a.CombatRib1],strength_mult:1.14,defense_mult:1.14});C.addToFactions(["The Dark Army","The Syndicate","Volhaven","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.CombatRib2)&&delete r.a[o.a.CombatRib2],E(C);const x=new n.a({name:o.a.CombatRib3,repCost:35e3,moneyCost:12e7,info:"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that improve muscle mass and physical performance while being safe and free of side effects.",prereqs:[o.a.CombatRib2],strength_mult:1.18,defense_mult:1.18});x.addToFactions(["The Dark Army","The Syndicate","OmniTek Incorporated","KuaiGong International","Blade Industries","The Covenant"]),S(o.a.CombatRib3)&&delete r.a[o.a.CombatRib3],E(x);const O=new n.a({name:o.a.NanofiberWeave,repCost:37500,moneyCost:125e6,info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, which improves its regenerative and extracellular homeostasis abilities.",strength_mult:1.2,defense_mult:1.2});O.addToFactions(["Tian Di Hui","The Syndicate","The Dark Army","Speakers for the Dead","Blade Industries","Fulcrum Secret Technologies","OmniTek Incorporated"]),S(o.a.NanofiberWeave)&&delete r.a[o.a.NanofiberWeave],E(O);const M=new n.a({name:o.a.SubdermalArmor,repCost:875e3,moneyCost:325e7,info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. The material is implanted underneath the skin, and is the most advanced form of defensive enhancement that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to mitigate damage from any fire or electrical traumas.",defense_mult:2.2});M.addToFactions(["The Syndicate","Fulcrum Secret Technologies","Illuminati","Daedalus","The Covenant"]),S(o.a.SubdermalArmor)&&delete r.a[o.a.SubdermalArmor],E(M);const T=new n.a({name:o.a.WiredReflexes,repCost:1250,moneyCost:25e5,info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, supercharging the spread of neural signals and increasing reflex speed.",agility_mult:1.05,dexterity_mult:1.05});T.addToFactions(["Tian Di Hui","Slum Snakes","Sector-12","Volhaven","Aevum","Ishima","The Syndicate","The Dark Army","Speakers for the Dead"]),S(o.a.WiredReflexes)&&delete r.a[o.a.WiredReflexes],E(T);const R=new n.a({name:o.a.GrapheneBoneLacings,repCost:1125e3,moneyCost:425e7,info:"Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.",strength_mult:1.7,defense_mult:1.7});R.addToFactions(["Fulcrum Secret Technologies","The Covenant"]),S(o.a.GrapheneBoneLacings)&&delete r.a[o.a.GrapheneBoneLacings],E(R);const A=new n.a({name:o.a.BionicSpine,repCost:45e3,moneyCost:125e6,info:"The spine is reconstructed using plasteel and carbon fibers. It is now capable of stimulating and regulating neural signals passing through the spinal cord, improving senses and reaction speed. The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});A.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(o.a.BionicSpine)&&delete r.a[o.a.BionicSpine],E(A);const P=new n.a({name:o.a.GrapheneBionicSpine,repCost:1625e3,moneyCost:6e9,info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene which enhances durability and supercharges all body functions.",prereqs:[o.a.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});P.addToFactions(["Fulcrum Secret Technologies","ECorp"]),S(o.a.GrapheneBionicSpine)&&delete r.a[o.a.GrapheneBionicSpine],E(P);const N=new n.a({name:o.a.BionicLegs,repCost:15e4,moneyCost:375e6,info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",agility_mult:1.6});N.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(o.a.BionicLegs)&&delete r.a[o.a.BionicLegs],E(N);const I=new n.a({name:o.a.GrapheneBionicLegs,repCost:75e4,moneyCost:45e8,info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused with graphene, greatly enhancing jumping ability.",prereqs:[o.a.BionicLegs],agility_mult:2.5});I.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),S(o.a.GrapheneBionicLegs)&&delete r.a[o.a.GrapheneBionicLegs],E(I);const F=new n.a({name:o.a.SpeechProcessor,repCost:7500,moneyCost:5e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.",charisma_mult:1.2});F.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),S(o.a.SpeechProcessor)&&delete r.a[o.a.SpeechProcessor],E(F);const j=new n.a({name:o.a.TITN41Injection,repCost:25e3,moneyCost:19e7,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.",charisma_mult:1.15,charisma_exp_mult:1.15});j.addToFactions(["Silhouette"]),S(o.a.TITN41Injection)&&delete r.a[o.a.TITN41Injection],E(j);const D=new n.a({name:o.a.EnhancedSocialInteractionImplant,repCost:375e3,moneyCost:1375e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expressions, body language, and the voice tone, and inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.",charisma_mult:1.6,charisma_exp_mult:1.6});D.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),S(o.a.EnhancedSocialInteractionImplant)&&delete r.a[o.a.EnhancedSocialInteractionImplant],E(D);const B=new n.a({name:o.a.BitWire,repCost:3750,moneyCost:1e7,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.",hacking_mult:1.05});B.addToFactions(["CyberSec","NiteSec"]),S(o.a.BitWire)&&delete r.a[o.a.BitWire],E(B);const G=new n.a({name:o.a.ArtificialBioNeuralNetwork,repCost:275e3,moneyCost:3e9,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimic the way a biological brain solves a problem, with each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing the user to solve much more complex problems at a much faster rate.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});G.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),S(o.a.ArtificialBioNeuralNetwork)&&delete r.a[o.a.ArtificialBioNeuralNetwork],E(G);const L=new n.a({name:o.a.ArtificialSynapticPotentiation,repCost:6250,moneyCost:8e7,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});L.addToFactions(["The Black Hand","NiteSec"]),S(o.a.ArtificialSynapticPotentiation)&&delete r.a[o.a.ArtificialSynapticPotentiation],E(L);const W=new n.a({name:o.a.EnhancedMyelinSheathing,repCost:1e5,moneyCost:1375e6,info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});W.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),S(o.a.EnhancedMyelinSheathing)&&delete r.a[o.a.EnhancedMyelinSheathing],E(W);const H=new n.a({name:o.a.SynapticEnhancement,repCost:2e3,moneyCost:75e5,info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.",hacking_speed_mult:1.03});H.addToFactions(["CyberSec","Aevum"]),S(o.a.SynapticEnhancement)&&delete r.a[o.a.SynapticEnhancement],E(H);const U=new n.a({name:o.a.NeuralRetentionEnhancement,repCost:2e4,moneyCost:25e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening the ability to retain information.",hacking_exp_mult:1.25});U.addToFactions(["NiteSec"]),S(o.a.NeuralRetentionEnhancement)&&delete r.a[o.a.NeuralRetentionEnhancement],E(U);const q=new n.a({name:o.a.DataJack,repCost:112500,moneyCost:45e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.",hacking_money_mult:1.25});q.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),S(o.a.DataJack)&&delete r.a[o.a.DataJack],E(q);const K=new n.a({name:o.a.ENM,repCost:15e3,moneyCost:25e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.",hacking_mult:1.08});K.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(o.a.ENM)&&delete r.a[o.a.ENM],E(K);const z=new n.a({name:o.a.ENMCore,repCost:175e3,moneyCost:25e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.",prereqs:[o.a.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});z.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(o.a.ENMCore)&&delete r.a[o.a.ENMCore],E(z);const $=new n.a({name:o.a.ENMCoreV2,repCost:1e6,moneyCost:45e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control information on a network by re-routing traffic, spoofing IP addresses, and altering the data inside network packets.",prereqs:[o.a.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});$.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),S(o.a.ENMCoreV2)&&delete r.a[o.a.ENMCoreV2],E($);const V=new n.a({name:o.a.ENMCoreV3,repCost:175e4,moneyCost:75e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.",prereqs:[o.a.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});V.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMCoreV3)&&delete r.a[o.a.ENMCoreV3],E(V);const Y=new n.a({name:o.a.ENMAnalyzeEngine,repCost:625e3,moneyCost:6e9,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.",prereqs:[o.a.ENM],hacking_speed_mult:1.1});Y.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMAnalyzeEngine)&&delete r.a[o.a.ENMAnalyzeEngine],E(Y);const J=new n.a({name:o.a.ENMDMA,repCost:1e6,moneyCost:7e9,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.",prereqs:[o.a.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});J.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMDMA)&&delete r.a[o.a.ENMDMA],E(J);const X=new n.a({name:o.a.Neuralstimulator,repCost:5e4,moneyCost:3e9,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});X.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),S(o.a.Neuralstimulator)&&delete r.a[o.a.Neuralstimulator],E(X);const Q=new n.a({name:o.a.NeuralAccelerator,repCost:2e5,moneyCost:175e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});Q.addToFactions(["BitRunners"]),S(o.a.NeuralAccelerator)&&delete r.a[o.a.NeuralAccelerator],E(Q);const Z=new n.a({name:o.a.CranialSignalProcessorsG1,repCost:1e4,moneyCost:7e7,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",hacking_speed_mult:1.01,hacking_mult:1.05});Z.addToFactions(["CyberSec"]),S(o.a.CranialSignalProcessorsG1)&&delete r.a[o.a.CranialSignalProcessorsG1],E(Z);const ee=new n.a({name:o.a.CranialSignalProcessorsG2,repCost:18750,moneyCost:125e6,info:"The second generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG1],hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_mult:1.07});ee.addToFactions(["CyberSec","NiteSec"]),S(o.a.CranialSignalProcessorsG2)&&delete r.a[o.a.CranialSignalProcessorsG2],E(ee);const te=new n.a({name:o.a.CranialSignalProcessorsG3,repCost:5e4,moneyCost:55e7,info:"The third generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});te.addToFactions(["NiteSec","The Black Hand","BitRunners"]),S(o.a.CranialSignalProcessorsG3)&&delete r.a[o.a.CranialSignalProcessorsG3],E(te);const ae=new n.a({name:o.a.CranialSignalProcessorsG4,repCost:125e3,moneyCost:11e8,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG3],hacking_speed_mult:1.02,hacking_money_mult:1.2,hacking_grow_mult:1.25});ae.addToFactions(["The Black Hand","BitRunners"]),S(o.a.CranialSignalProcessorsG4)&&delete r.a[o.a.CranialSignalProcessorsG4],E(ae);const ne=new n.a({name:o.a.CranialSignalProcessorsG5,repCost:25e4,moneyCost:225e7,info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG4],hacking_mult:1.3,hacking_money_mult:1.25,hacking_grow_mult:1.75});ne.addToFactions(["BitRunners"]),S(o.a.CranialSignalProcessorsG5)&&delete r.a[o.a.CranialSignalProcessorsG5],E(ne);const re=new n.a({name:o.a.NeuronalDensification,repCost:187500,moneyCost:1375e6,info:"The brain is surgically re-engineered to have increased neuronal density by decreasing the neuron gap junction. Then, the body is genetically modified to enhance the production and capabilities of its neural stem cells.",hacking_mult:1.15,hacking_exp_mult:1.1,hacking_speed_mult:1.03});re.addToFactions(["Clarke Incorporated"]),S(o.a.NeuronalDensification)&&delete r.a[o.a.NeuronalDensification],E(re);const ie=new n.a({name:o.a.NuoptimalInjectorImplant,repCost:5e3,moneyCost:2e7,info:"This torso implant automatically injects nootropic supplements into the bloodstream to improve memory, increase focus, and provide other cognitive enhancements.",company_rep_mult:1.2});ie.addToFactions(["Tian Di Hui","Volhaven","New Tokyo","Chongqing","Clarke Incorporated","Four Sigma","Bachman & Associates"]),S(o.a.NuoptimalInjectorImplant)&&delete r.a[o.a.NuoptimalInjectorImplant],E(ie);const oe=new n.a({name:o.a.SpeechEnhancement,repCost:2500,moneyCost:125e5,info:"An advanced neural implant that improves your speaking abilities, making you more convincing and likable in conversations and overall improving your social interactions.",company_rep_mult:1.1,charisma_mult:1.1});oe.addToFactions(["Tian Di Hui","Speakers for the Dead","Four Sigma","KuaiGong International","Clarke Incorporated","Bachman & Associates"]),S(o.a.SpeechEnhancement)&&delete r.a[o.a.SpeechEnhancement],E(oe);const se=new n.a({name:o.a.FocusWire,repCost:75e3,moneyCost:9e8,info:"A cranial implant that stops procrastination by blocking specific neural pathways in the brain.",hacking_exp_mult:1.05,strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,charisma_exp_mult:1.05,company_rep_mult:1.1,work_money_mult:1.2});se.addToFactions(["Bachman & Associates","Clarke Incorporated","Four Sigma","KuaiGong International"]),S(o.a.FocusWire)&&delete r.a[o.a.FocusWire],E(se);const le=new n.a({name:o.a.PCDNI,repCost:375e3,moneyCost:375e7,info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most computers. Connecting to a computer through this jack allows you to interface with it using the brain's electrochemical signals.",company_rep_mult:1.3,hacking_mult:1.08});le.addToFactions(["Four Sigma","OmniTek Incorporated","ECorp","Blade Industries"]),S(o.a.PCDNI)&&delete r.a[o.a.PCDNI],E(le);const ce=new n.a({name:o.a.PCDNIOptimizer,repCost:5e5,moneyCost:45e8,info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It improves the performance of the interface and gives the user more control options to a connected computer.",prereqs:[o.a.PCDNI],company_rep_mult:1.75,hacking_mult:1.1});ce.addToFactions(["Fulcrum Secret Technologies","ECorp","Blade Industries"]),S(o.a.PCDNIOptimizer)&&delete r.a[o.a.PCDNIOptimizer],E(ce);const ue=new n.a({name:o.a.PCDNINeuralNetwork,repCost:15e5,moneyCost:75e8,info:"This is an additional installation that upgrades the functionality of the PC Direct-Neural Interface augmentation. When connected to a computer, The Neural Network upgrade allows the user to use their own brain's processing power to aid the computer in computational tasks.",prereqs:[o.a.PCDNI],company_rep_mult:2,hacking_mult:1.1,hacking_speed_mult:1.05});ue.addToFactions(["Fulcrum Secret Technologies"]),S(o.a.PCDNINeuralNetwork)&&delete r.a[o.a.PCDNINeuralNetwork],E(ue);const me=new n.a({name:o.a.ADRPheromone1,repCost:3750,moneyCost:175e5,info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, triggers feelings of admiration and approval in other people.",company_rep_mult:1.1,faction_rep_mult:1.1});me.addToFactions(["Tian Di Hui","The Syndicate","NWO","MegaCorp","Four Sigma"]),S(o.a.ADRPheromone1)&&delete r.a[o.a.ADRPheromone1],E(me);const he=new n.a({name:o.a.ADRPheromone2,repCost:62500,moneyCost:55e7,info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, which is similar to but more potent than ADR-V1. This pheromone, when excreted, triggers feelings of admiration, approval, and respect in others.",company_rep_mult:1.2,faction_rep_mult:1.2});he.addToFactions(["Silhouette","Four Sigma","Bachman & Associates","Clarke Incorporated"]),S(o.a.ADRPheromone2)&&delete r.a[o.a.ADRPheromone2],E(he);const pe=new n.a({name:o.a.ShadowsSimulacrum,repCost:37500,moneyCost:4e8,info:"A crude but functional matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation was developed by criminal organizations and allows the user to project and control holographic simulacrums within a large radius. These simulacrums are commonly used for espionage and surveillance work.",company_rep_mult:1.15,faction_rep_mult:1.15});pe.addToFactions(["The Syndicate","The Dark Army","Speakers for the Dead"]),S(o.a.ShadowsSimulacrum)&&delete r.a[o.a.ShadowsSimulacrum],E(pe);const de=new n.a({name:o.a.HacknetNodeCPUUpload,repCost:3750,moneyCost:11e6,info:"Uploads the architecture and design details of a Hacknet Node's CPU into the brain. This allows the user to engineer custom hardware and software for the Hacknet Node that provides better performance.",hacknet_node_money_mult:1.15,hacknet_node_purchase_cost_mult:.85});de.addToFactions(["Netburners"]),S(o.a.HacknetNodeCPUUpload)&&delete r.a[o.a.HacknetNodeCPUUpload],E(de);const fe=new n.a({name:o.a.HacknetNodeCacheUpload,repCost:2500,moneyCost:55e5,info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache into the brain. This allows the user to engineer custom cache hardware for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_level_cost_mult:.85});fe.addToFactions(["Netburners"]),S(o.a.HacknetNodeCacheUpload)&&delete r.a[o.a.HacknetNodeCacheUpload],E(fe);const ge=new n.a({name:o.a.HacknetNodeNICUpload,repCost:1875,moneyCost:45e5,info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) into the brain. 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t in e.mults)null==this[t]?console.warn("Augmentation has unrecognized multiplier property: "+t):this[t]*=e.mults[t]}calculateStat(e,t=1){return Object(o.b)(e,t)}getFactionFieldWorkRepGain(){return.9*(this.hacking/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel+this.charisma/i.a.MaxSkillLevel)/5.5*this.faction_rep_mult}getFactionHackingWorkRepGain(){return 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e=this.hp/this.max_hp;this.max_hp=Math.floor(10+this.defense/10),this.hp=Math.round(this.max_hp*e)}getIntelligenceBonus(e){return Object(s.a)(this.intelligence,e)}}},,,,,,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"b",(function(){return l}));var n=a(0),r=a.n(n),i=a(8);class o{constructor(e,t,a,n="",i=r.a.createElement(r.a.Fragment,null)){this.number=e,this.difficulty=t,this.name=a,this.desc=n,this.info=i}}const s={};function l(e){null==e.bitNodeN&&(e.bitNodeN=1);for(const e in i.a)i.a.hasOwnProperty(e)&&(i.a[e]=1);switch(e.bitNodeN){case 1:break;case 2:i.a.HackingLevelMultiplier=.8,i.a.ServerGrowthRate=.8,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.4,i.a.CrimeMoney=3,i.a.InfiltrationMoney=3,i.a.FactionWorkRepGain=.5,i.a.FactionPassiveRepGain=0,i.a.PurchasedServerSoftcap=1.3,i.a.CorporationSoftCap=.9;break;case 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5:i.a.ServerMaxMoney=2,i.a.ServerStartingSecurity=2,i.a.ServerStartingMoney=.5,i.a.ScriptHackMoney=.15,i.a.HacknetNodeMoney=.2,i.a.CrimeMoney=.5,i.a.InfiltrationRep=1.5,i.a.InfiltrationMoney=1.5,i.a.AugmentationMoneyCost=2,i.a.HackExpGain=.5,i.a.CorporationValuation=.5,i.a.PurchasedServerSoftcap=1.2;break;case 6:i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.75,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.DaedalusAugsRequirement=1.166,i.a.PurchasedServerSoftcap=2,i.a.GangSoftcap=.7,i.a.CorporationSoftCap=.9;break;case 7:i.a.BladeburnerRank=.6,i.a.BladeburnerSkillCost=2,i.a.AugmentationMoneyCost=3,i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.5,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.FourSigmaMarketDataCost=2,i.a.FourSigmaMarketDataApiCost=2,i.a.DaedalusAugsRequirement=1.166,i.a.PurchasedServerSoftcap=2,i.a.GangSoftcap=.7,i.a.CorporationSoftCap=.9;break;case 8:i.a.ScriptHackMoney=.3,i.a.ScriptHackMoneyGain=0,i.a.ManualHackMoney=0,i.a.CompanyWorkMoney=0,i.a.CrimeMoney=0,i.a.HacknetNodeMoney=0,i.a.InfiltrationMoney=0,i.a.RepToDonateToFaction=0,i.a.CorporationValuation=0,i.a.CodingContractMoney=0,i.a.PurchasedServerSoftcap=4,i.a.GangSoftcap=0,i.a.CorporationSoftCap=0;break;case 9:i.a.HackingLevelMultiplier=.4,i.a.StrengthLevelMultiplier=.45,i.a.DefenseLevelMultiplier=.45,i.a.DexterityLevelMultiplier=.45,i.a.AgilityLevelMultiplier=.45,i.a.CharismaLevelMultiplier=.45,i.a.PurchasedServerLimit=0,i.a.HomeComputerRamCost=5,i.a.CrimeMoney=.5,i.a.ScriptHackMoney=.1,i.a.HackExpGain=.05,i.a.ServerStartingMoney=.1,i.a.ServerMaxMoney=.1,i.a.ServerStartingSecurity=2.5,i.a.CorporationValuation=.5,i.a.FourSigmaMarketDataCost=5,i.a.FourSigmaMarketDataApiCost=4,i.a.BladeburnerRank=.9,i.a.BladeburnerSkillCost=1.2,i.a.GangSoftcap=.8,i.a.CorporationSoftCap=.9;break;case 10:i.a.HackingLevelMultiplier=.2,i.a.StrengthLevelMultiplier=.4,i.a.DefenseLevelMultiplier=.4,i.a.DexterityLevelMultiplier=.4,i.a.AgilityLevelMultiplier=.4,i.a.CharismaLevelMultiplier=.4,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.5,i.a.HacknetNodeMoney=.5,i.a.ManualHackMoney=.5,i.a.ScriptHackMoney=.5,i.a.CodingContractMoney=.5,i.a.InfiltrationMoney=.5,i.a.CorporationValuation=.5,i.a.AugmentationMoneyCost=5,i.a.AugmentationRepCost=2,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=5,i.a.PurchasedServerLimit=.6,i.a.PurchasedServerMaxRam=.5,i.a.BladeburnerRank=.8,i.a.PurchasedServerSoftcap=1.1,i.a.GangSoftcap=.9,i.a.CorporationSoftCap=.9;break;case 11:i.a.HackingLevelMultiplier=.5,i.a.HackExpGain=.5,i.a.ServerMaxMoney=.1,i.a.ServerStartingMoney=.1,i.a.ServerGrowthRate=.2,i.a.ServerWeakenRate=2,i.a.CrimeMoney=3,i.a.CompanyWorkMoney=.5,i.a.HacknetNodeMoney=.1,i.a.AugmentationMoneyCost=2,i.a.InfiltrationMoney=2.5,i.a.InfiltrationRep=2.5,i.a.CorporationValuation=.1,i.a.CodingContractMoney=.25,i.a.FourSigmaMarketDataCost=4,i.a.FourSigmaMarketDataApiCost=4,i.a.PurchasedServerSoftcap=2,i.a.CorporationSoftCap=.9;break;case 12:{let t=0;for(let a=0;a