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Initial commit for implemeenting wget and refactoring some Server-related code
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@ -1023,92 +1023,27 @@ prompt
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Prompts the player with a dialog box with two options: "Yes" and "No". This function will return true if the player click "Yes" and
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false if the player clicks "No". The script's execution is halted until the player selects one of the options.
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wget
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^^^^
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Defining your own Functions
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---------------------------
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.. js:function:: wget(url, target[, hostname/ip=current ip])
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Note that the following information is only applicable for Netscript 1.0.
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:doc:`netscriptjs` allows you to define your functions using native Javascript
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techniques.
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:param string url: URL to pull data from
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:param string target: Filename to write data to. Must be script or text file
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:param string ip: Optional hostname/ip of server for target file.
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You can define your own functions in Netscript 1.0 using the following syntax::
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Retrieves data from a URL and downloads it to a file on the specified server. The data can only
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be downloaded to a script (.script, .ns, .js) or a text file (.txt). If the file already exists,
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it will be overwritten by this command.
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function name(args...) {
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function code here...
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return some_value
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}
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Note that it will not be possible to download data from many websites because they do not allow
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cross-origin resource sharing (CORS). Example::
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Functions should have some return value. Here is an example of defining and using a function::
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wget("https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md", "game_readme.txt");
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function sum(values) {
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res = 0;
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for (i = 0; i < values.length; ++i) {
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res += values[i];
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}
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return res;
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}
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Returns a boolean indicating whether or not the data was successfully downloaded.
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print(sum([1, 2, 3, 4, 5])); //Prints 15
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print(sum([1, 10])); //Prints 11
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getFavorToDonate
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^^^^^^^^^^^^^^^^
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For those with experience in other languages, especially Javascript, it may be important to note that
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function declarations are not hoisted and must be declared BEFORE you use them.
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For example, the following will cause an error saying `variable hello not defined`::
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print(hello());
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function hello() {
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return "world";
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}
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The following will work fine::
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function hello() {
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return "world";
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}
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print(hello()); //Prints out "world"
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**Note about variable scope in functions:**
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Functions can access "global" variables declared outside of the function's scope. However, they cannot change the value of any "global" variables.
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Any changes to "global" variables will only be applied locally to the function.
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The following example shows that any change to a "global" variable
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from inside a function only applies in the function's local scope::
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function foo() {
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i = 5;
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return "foo";
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}
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i = 0;
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print(i); //Prints 0
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foo();
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print(i); //Prints 0
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Furthermore, this also means that any variable that is first defined inside a
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function will NOT be accessible outside of the function as shown in the following example::
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function sum(values) {
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res = 0;
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for (i = 0; i < values.length; ++i) {
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res += values[i];
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}
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return res;
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}
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print(res);
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results in the following runtime error::
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Script runtime error:
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Server Ip: 75.7.4.1
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Script name: test.script
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Args:[]
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variable res not defined
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**Other Notes about creating your own functions:**
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Defining a function does not create a Javascript function object in the underlying game code. This means that you cannot use any function
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you create in functions such as `Array.sort() <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort>`_ (not yet at least, I'll try to make it work in the future).
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Returns the amount of Faction favor required to be able to donate to a faction.
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@ -2261,6 +2261,34 @@ function NetscriptFunctions(workerScript) {
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yesNoBoxCreate(txt);
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});
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},
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wget : async function(url, target, ip=workerScript.serverIp) {
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if (!isScriptFilename(target) && !target.endsWith(".txt")) {
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workerSript.log(`ERROR: wget() failed because of an invalid target file: ${target}. Target file must be a script or text file`);
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return false;
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}
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var s = safeGetServer(ip, "wget");
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$.get(url, function(data) {
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let res;
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if (isScriptFilename(target)) {
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res = s.writeToScriptFile(target, data);
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} else {
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res = s.writeToTextFile(target, data);
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}
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if (!res.success) {
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workerScript.log("ERROR: wget() failed");
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return false;
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}
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if (res.overwritten) {
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workerScript.log(`wget() successfully retrieved content and overwrote ${target} on ${ip}`);
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return true;
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}
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workerScript.log(`wget successfully retrieved content to new file ${target} on ${ip}`);
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return true;
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}, 'text').fail(function(e) {
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workerScript.log("ERROR: wget() failed: " + JSON.stringify(e));
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return false;
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});
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},
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getFavorToDonate: function() {
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if (workerScript.checkingRam) {
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return updateStaticRam("getFavorToDonate", CONSTANTS.ScriptGetFavorToDonate);
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@ -1,9 +1,11 @@
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CodingContract, ContractTypes} from "./CodingContracts";
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import {CONSTANTS} from "./Constants";
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import {Script, isScriptFilename} from "./Script";
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import {Programs} from "./CreateProgram";
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import {Player} from "./Player";
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import {SpecialServerIps} from "./SpecialServerIps";
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import {TextFile} from "./TextFile";
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import {getRandomInt} from "../utils/helpers/getRandomInt";
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import {createRandomIp, ipExists} from "../utils/IPAddress";
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import {serverMetadata} from "./data/servers";
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@ -115,7 +117,59 @@ Server.prototype.weaken = function(amt) {
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this.capDifficulty();
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}
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// Coding Contracts
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// Write to a script file
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// Overwrites existing files. Creates new files if the script does not eixst
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Server.prototype.writeToScriptFile = function(fn, code) {
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var ret = {success: false, overwritten: false};
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if (!isScriptFilename(fn)) { return ret; }
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//Check if the script already exists, and overwrite it if it does
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for (let i = 0; i < this.scripts.length; ++i) {
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if (fn === this.scripts[i].filename) {
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let script = this.scripts[i];
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script.code = code;
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script.updateRamUsage();
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script.module = "";
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ret.overwritten = true;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise, create a new script
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var newScript = new Script();
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newScript.filename = fn;
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newScript.code = code;
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newScript.updateRamUsage();
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newScript.server = this.ip;
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this.scripts.push(newScript);
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ret.success = true;
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return ret;
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}
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// Write to a text file
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// Overwrites existing files. Creates new files if the text file does not exist
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Server.prototype.writeToTextFile = function(fn, txt) {
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var ret = {success: false, overwritten: false};
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if (!fn.endsWith("txt")) { return ret; }
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//Check if the text file already exists, and overwrite if it does
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for (let i = 0; i < this.textFiles.length; ++i) {
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if (this.textFiles[i].fn === fn) {
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ret.overwritten = true;
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this.textFiles[i].text = txt;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise create a new text file
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var newFile = new TextFile(fn, txt);
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this.textFiles.push(newFile);
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ret.success = true;
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return ret;
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}
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Server.prototype.addContract = function(contract) {
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this.contracts.push(contract);
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}
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@ -27,14 +27,13 @@ import {killWorkerScript, addWorkerScript} from "./NetscriptWorker";
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import {Player} from "./Player";
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import {hackWorldDaemon} from "./RedPill";
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import {findRunningScript, RunningScript,
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AllServersMap, Script,
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isScriptFilename} from "./Script";
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AllServersMap, isScriptFilename} from "./Script";
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import {AllServers, GetServerByHostname,
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getServer, Server} from "./Server";
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import {Settings} from "./Settings";
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import {SpecialServerIps,
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SpecialServerNames} from "./SpecialServerIps";
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import {TextFile, getTextFile} from "./TextFile";
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import {getTextFile} from "./TextFile";
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import {containsAllStrings,
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longestCommonStart} from "../utils/StringHelperFunctions";
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import {Page, routing} from "./ui/navigationTracking";
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@ -783,55 +782,6 @@ let Terminal = {
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$('input[class=terminal-input]').prop('disabled', false);
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},
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writeToScriptFile : function(server, fn, code) {
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var ret = {success: false, overwritten: false};
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if (!isScriptFilename(fn) || !(server instanceof Server)) { return ret; }
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//Check if the script already exists, and overwrite it if it does
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for (let i = 0; i < server.scripts.length; ++i) {
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if (fn === server.scripts[i].filename) {
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let script = server.scripts[i];
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script.code = code;
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script.updateRamUsage();
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script.module = "";
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ret.overwritten = true;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise, create a new script
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var newScript = new Script();
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newScript.filename = fn;
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newScript.code = code;
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newScript.updateRamUsage();
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newScript.server = server.ip;
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server.scripts.push(newScript);
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ret.success = true;
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return ret;
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},
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writeToTextFile : function(server, fn, txt) {
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var ret = {success: false, overwritten: false};
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if (!fn.endsWith("txt") || !(server instanceof Server)) { return ret; }
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//Check if the text file already exists, and overwrite if it does
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for (let i = 0; i < server.textFiles.length; ++i) {
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if (server.textFiles[i].fn === fn) {
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ret.overwritten = true;
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server.textFiles[i].text = txt;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise create a new text file
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var newFile = new TextFile(fn, txt);
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server.textFiles.push(newFile);
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ret.success = true;
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return ret;
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},
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executeCommand : function(command) {
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command = command.trim();
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//Replace all extra whitespace in command with a single space
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@ -1480,7 +1430,7 @@ let Terminal = {
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if (!found) {return post("Error: no such file exists!");}
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let tRes = Terminal.writeToTextFile(destServer, txtFile.fn, txtFile.text);
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let tRes = destServer.writeToTextFile(txtFile.fn, txtFile.text);
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if (!tRes.success) {
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return post("Error: scp failed");
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}
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@ -1504,7 +1454,7 @@ let Terminal = {
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return;
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}
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let sRes = Terminal.writeToScriptFile(destServer, scriptname, sourceScript.code);
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let sRes = destServer.writeToScriptFile(scriptname, sourceScript.code);
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if (!sRes.success) {
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return post(`Error: scp failed`);
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}
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@ -1658,9 +1608,9 @@ let Terminal = {
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$.get(url, function(data) {
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let res;
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if (isScriptFilename(target)) {
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res = Terminal.writeToScriptFile(s, target, data);
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res = s.writeToScriptFile(target, data);
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} else {
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res = Terminal.writeToTextFile(s, target, data);
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res = s.writeToTextFile(target, data);
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}
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if (!res.success) {
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return post("wget failed");
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