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Merge pull request #991 from Tesseract1234567890/timeBasedAugment
Circadian Modulator - an augment based on the hour in which you install/reset
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commit
42935a217d
@ -18,6 +18,8 @@ import { dialogBoxCreate } from "../../utils/DialogBox";
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import { clearObject } from "../../utils/helpers/clearObject";
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import { clearObject } from "../../utils/helpers/clearObject";
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import { Money } from "../ui/React/Money";
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import { Money } from "../ui/React/Money";
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import { WHRNG } from "../Casino/RNG";
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import React from "react";
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import React from "react";
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import ReactDOM from "react-dom";
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import ReactDOM from "react-dom";
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@ -26,6 +28,64 @@ function AddToAugmentations(aug) {
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Augmentations[name] = aug;
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Augmentations[name] = aug;
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}
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}
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function getRandomBonus() {
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var bonuses =
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[
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[
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["hacking_chance_mult", 1.25],
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["hacking_speed_mult", 1.15],
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["hacking_money_mult", 1.25],
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["hacking_grow_mult", 1.1],
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],
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[
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["strength_exp_mult", 1.15],
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["strength_exp_mult", 2]
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],
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[
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["defense_mult", 1.15],
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["defense_exp_mult", 2]
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],
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[
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["dexterity_mult", 1.15],
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["dexterity_exp_mult", 2]
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],
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[
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["agility_mult", 1.15],
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["agility_exp_mult", 2]
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],
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[
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["charisma_mult", 1.15],
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["charisma_exp_mult", 2]
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],
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[
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["hacknet_node_money_mult", 1.2],
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["hacknet_node_purchase_cost_mult", 0.85],
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["hacknet_node_ram_cost_mult", 0.85],
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["hacknet_node_core_cost_mult", 0.85],
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["hacknet_node_level_cost_mult", 0.85]
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],
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[
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["company_rep_mult", 1.25],
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["faction_rep_mult", 1.15],
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["work_money_mult", 1.3]
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],
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[
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["crime_success_mult", 2],
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["crime_money_mult", 2],
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],
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]
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let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
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for(let i = 0; i < 3; i++){
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randomNumber.step();
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}
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return (bonuses[Math.floor(bonuses.length * randomNumber.random())]);
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}
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function initAugmentations() {
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function initAugmentations() {
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for (var name in Factions) {
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for (var name in Factions) {
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if (Factions.hasOwnProperty(name)) {
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if (Factions.hasOwnProperty(name)) {
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@ -36,6 +96,31 @@ function initAugmentations() {
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//Reset Augmentations
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//Reset Augmentations
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clearObject(Augmentations);
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clearObject(Augmentations);
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//Time-Based Augment Test
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var randomBonuses = getRandomBonus();
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const CircadianRhythm = new Augmentation({
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name:AugmentationNames.CircadianRhythm, moneyCost: 1e9, repCost:4.5e3,
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info:"A prototype injection which modifies your circadian rhythm, leading to varied effects.<br><br>" +
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"This augmentation currently modifies these values:<br>"
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});
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for (let i = 0; i < randomBonuses.length; i++) {
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console.log(`${randomBonuses[i]}`);
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CircadianRhythm.mults[randomBonuses[i][0]] = randomBonuses[i][1];
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CircadianRhythm.info += `${randomBonuses[i][0]} by ${Math.round(100 * randomBonuses[i][1].toFixed(2))}%<br>`
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}
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console.log(CircadianRhythm.info);
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CircadianRhythm.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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delete Augmentations[AugmentationNames.CircadianRhythm];
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}
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AddToAugmentations(CircadianRhythm);
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//Combat stat augmentations
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//Combat stat augmentations
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const HemoRecirculator = new Augmentation({
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const HemoRecirculator = new Augmentation({
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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@ -1,6 +1,7 @@
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import { IMap } from "../../types";
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import { IMap } from "../../types";
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export const AugmentationNames: IMap<string> = {
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export const AugmentationNames: IMap<string> = {
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CircadianRhythm: "Circadian Modulator",
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Targeting1: "Augmented Targeting I",
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Targeting1: "Augmented Targeting I",
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Targeting2: "Augmented Targeting II",
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Targeting2: "Augmented Targeting II",
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Targeting3: "Augmented Targeting III",
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Targeting3: "Augmented Targeting III",
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