mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
Merge pull request #368 from kopelli/refactor-out-circular-dependencies
Refactor out circular dependencies
This commit is contained in:
commit
42c830d326
@ -391,21 +391,18 @@ a:visited {
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@-webkit-keyframes status-text{
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from{
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opacity: 1;
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top: 0;
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}
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to{
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opacity: 0;
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top: 0;
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}
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}
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.status-text{
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display: inline;
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position: fixed;
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top: 0;
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-webkit-animation: status-text 3s 1;
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background-color: transparent;
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display: inline-block;
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height: 15%;
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position: fixed;
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z-index: 2;
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-webkit-animation: status-text 3s 1;
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}
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#status-text-container {
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@ -413,14 +410,14 @@ a:visited {
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}
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#status-text {
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font-size: $defaultFontSize * 1.25;
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color: #fff;
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right: 0;
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bottom: 0;
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padding: 4px;
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margin-right: 14px;
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background-color: transparent;
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z-index: 2;
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font-size: $defaultFontSize * 1.25;
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bottom: 0;
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color: #fff;
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margin-right: 14px;
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padding: 4px;
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right: 0;
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top: 0;
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width: auto;
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}
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@ -1,4 +1,3 @@
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import {Engine} from "./engine";
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import {workerScripts,
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killWorkerScript} from "./NetscriptWorker";
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import {Player} from "./Player";
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@ -16,6 +15,7 @@ import {formatNumber} from "../utils/StringHelperFunctions";
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import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
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import {removeElement} from "../utils/uiHelpers/removeElement";
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import {roundToTwo} from "../utils/helpers/roundToTwo";
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import {Page, routing} from "./ui/navigationTracking";
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/* {
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* serverName: {
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@ -232,7 +232,7 @@ function updateActiveScriptsItems(maxTasks=150) {
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}
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}
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if (Engine.currentPage !== Engine.Page.ActiveScripts) {return;}
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if (!routing.isOn(Page.ActiveScripts)) {return;}
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var total = 0;
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for (var i = 0; i < workerScripts.length; ++i) {
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try {
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@ -1,4 +1,4 @@
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import {post} from "./Terminal";
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import {post} from "./ui/postToTerminal";
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let Aliases = {};
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let GlobalAliases = {};
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@ -1,4 +1,4 @@
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Factions, getNextNeurofluxLevel,
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@ -1,3 +1,4 @@
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {Player} from "./Player";
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function BitNode(n, name, desc="", info="") {
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@ -199,43 +200,6 @@ function initBitNodes() {
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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}
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let BitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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ServerMaxMoney: 1,
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ServerStartingMoney: 1,
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ServerGrowthRate: 1,
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ServerWeakenRate: 1,
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ServerStartingSecurity: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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CompanyWorkExpGain: 1,
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ClassGymExpGain: 1,
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FactionWorkExpGain: 1,
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HackExpGain: 1,
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CrimeExpGain: 1,
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FactionWorkRepGain: 1,
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FactionPassiveRepGain: 1,
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RepToDonateToFaction: 1,
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AugmentationRepCost: 1,
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AugmentationMoneyCost: 1,
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InfiltrationMoney: 1,
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InfiltrationRep: 1,
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CorporationValuation: 1,
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BladeburnerRank: 1,
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BladeburnerSkillCost: 1,
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}
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function initBitNodeMultipliers() {
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if (Player.bitNodeN == null) {
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Player.bitNodeN = 1;
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@ -403,7 +367,5 @@ function initBitNodeMultipliers() {
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}
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export {initBitNodes,
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BitNode,
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BitNodes,
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BitNodeMultipliers,
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initBitNodeMultipliers};
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|
178
src/BitNodeMultipliers.ts
Normal file
178
src/BitNodeMultipliers.ts
Normal file
@ -0,0 +1,178 @@
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/**
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* Bitnode multipliers influence the difficulty of different aspects of the game.
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* Each Bitnode has a different theme/strategy to achieving the end goal, so these multipliers will can help drive the
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* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
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*/
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interface IBitNodeMultipliers {
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/**
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* Influences the base cost to purchase an augmentation.
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*/
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AugmentationMoneyCost: number;
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/**
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* Influences the base rep the player must have with a faction to purchase an augmentation.
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*/
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AugmentationRepCost: number;
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/**
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* Influences how quickly the player can gain rank within Bladeburner.
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*/
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BladeburnerRank: number;
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/**
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* Influences the cost of skill levels from Bladeburner.
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*/
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BladeburnerSkillCost: number;
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/**
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* Influences the experience gained for each ability when a player completes a class.
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*/
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ClassGymExpGain: number;
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/**
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* Influences the experience gained for each ability when the player completes working their job.
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*/
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CompanyWorkExpGain: number;
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/**
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* Influences how much money the player earns when completing working their job.
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*/
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CompanyWorkMoney: number;
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/**
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* Influences the valuation of corporations created by the player.
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*/
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CorporationValuation: number;
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/**
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* Influences the base experience gained for each ability when the player commits a crime.
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*/
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CrimeExpGain: number;
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/**
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* Influences the base money gained when the player commits a crime.
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*/
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CrimeMoney: number;
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/**
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* Influences how much rep the player gains in each faction simply by being a member.
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*/
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FactionPassiveRepGain: number;
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/**
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* Influences the experience gained for each ability when the player completes work for a Faction.
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*/
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FactionWorkExpGain: number;
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/**
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* Influences how much rep the player gains when performing work for a faction.
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*/
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FactionWorkRepGain: number;
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/**
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* Influences the experienced gained when hacking a server.
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*/
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HackExpGain: number;
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/**
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* Influences how quickly the player's hacking level (not experience) scales
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*/
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HackingLevelMultiplier: number;
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/**
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* Influences how much money each Hacknet node can generate.
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*/
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HacknetNodeMoney: number;
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/**
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* Influences how much money is gained when the player infiltrates a company.
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*/
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InfiltrationMoney: number;
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/**
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* Influences how much rep the player can gain from factions when selling stolen documents and secrets
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*/
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InfiltrationRep: number;
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/**
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* Influences how much money can be stolen from a server when the player performs a hack against it through
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* the Terminal.
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*/
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ManualHackMoney: number;
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/**
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* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
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*/
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RepToDonateToFaction: number;
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/**
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* Influences how much money can be stolen from a server when a script performs a hack against it.
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*/
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ScriptHackMoney: number;
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/**
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* Influences the growth percentage per cycle against a server.
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*/
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ServerGrowthRate: number;
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/**
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* Influences the maxmimum money that a server can grow to.
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*/
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ServerMaxMoney: number;
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/**
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* Influences the initial money that a server starts with.
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*/
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ServerStartingMoney: number;
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/**
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* Influences the initial security level (hackDifficulty) of a server.
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*/
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ServerStartingSecurity: number;
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/**
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* Influences the weaken amount per invocation against a server.
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*/
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ServerWeakenRate: number;
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}
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/**
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* The multipliers that are influenced by current Bitnode progression.
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*/
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// tslint:disable-next-line:variable-name
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export const BitNodeMultipliers: IBitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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ServerGrowthRate: 1,
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ServerMaxMoney: 1,
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ServerStartingMoney: 1,
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ServerStartingSecurity: 1,
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ServerWeakenRate: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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ClassGymExpGain: 1,
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CompanyWorkExpGain: 1,
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CrimeExpGain: 1,
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FactionWorkExpGain: 1,
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HackExpGain: 1,
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FactionPassiveRepGain: 1,
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FactionWorkRepGain: 1,
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RepToDonateToFaction: 1,
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AugmentationMoneyCost: 1,
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AugmentationRepCost: 1,
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InfiltrationMoney: 1,
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InfiltrationRep: 1,
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CorporationValuation: 1,
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BladeburnerRank: 1,
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BladeburnerSkillCost: 1,
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};
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@ -1,13 +1,13 @@
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import {Augmentations, AugmentationNames} from "./Augmentations";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Faction, Factions, factionExists,
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joinFaction, displayFactionContent} from "./Faction";
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import {Locations} from "./Location";
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import {Locations} from "./Locations";
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import {Player} from "./Player";
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import {hackWorldDaemon, redPillFlag} from "./RedPill";
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import {KEY} from "./Terminal";
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import {KEY} from "../utils/helpers/keyCodes";
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import {createProgressBarText} from "../utils/helpers/createProgressBarText";
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import {dialogBoxCreate} from "../utils/DialogBox";
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@ -20,6 +20,7 @@ import {appendLineBreaks} from "../utils/uiHelpers/app
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import {clearObject} from "../utils/helpers/clearObject";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {createPopup} from "../utils/uiHelpers/createPopup";
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import {Page, routing} from "./ui/navigationTracking";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {formatNumber} from "../utils/StringHelperFunctions";
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import {getRandomInt} from "../utils/helpers/getRandomInt";
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@ -145,7 +146,7 @@ var consoleHelpText = {
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//Keypresses for Console
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$(document).keydown(function(event) {
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if (Engine.currentPage === Engine.Page.Bladeburner) {
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if (routing.isOn(Page.Bladeburner)) {
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//if (DomElems.consoleInput && !event.ctrlKey && !event.shiftKey && !event.altKey) {
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// DomElems.consoleInput.focus();
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//}
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@ -915,7 +916,7 @@ Bladeburner.prototype.process = function() {
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}
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}
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if (Engine.currentPage === Engine.Page.Bladeburner) {
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if (routing.isOn(Page.Bladeburner)) {
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this.updateContent();
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}
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}
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@ -1257,7 +1258,7 @@ Bladeburner.prototype.completeAction = function() {
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return hackWorldDaemon(Player.bitNodeN);
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}
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if (Engine.currentPage === Engine.Page.Bladeburner) {
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if (routing.isOn(Page.Bladeburner)) {
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this.createActionAndSkillsContent();
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}
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@ -2194,7 +2195,7 @@ Bladeburner.prototype.updateContent = function() {
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}
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Bladeburner.prototype.updateOverviewContent = function() {
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if (Engine.currentPage !== Engine.Page.Bladeburner) {return;}
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if (!routing.isOn(Page.Bladeburner)) {return;}
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DomElems.overviewRank.childNodes[0].nodeValue = "Rank: " + formatNumber(this.rank, 2);
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DomElems.overviewStamina.innerText = "Stamina: " + formatNumber(this.stamina, 3) + " / " + formatNumber(this.maxStamina, 3);
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DomElems.overviewGen1.innerHTML =
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@ -3498,7 +3499,7 @@ Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript
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||||
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||||
this.skillPoints -= cost;
|
||||
this.upgradeSkill(skill);
|
||||
if (Engine.currentPage === Engine.Page.Bladeburner && DomElems.currentTab.toLowerCase() === "skills") {
|
||||
if (routing.isOn(Page.Bladeburner) && DomElems.currentTab.toLowerCase() === "skills") {
|
||||
this.createActionAndSkillsContent();
|
||||
}
|
||||
if (workerScript.shouldLog("upgradeSkill")) {
|
||||
@ -3620,7 +3621,7 @@ Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript)
|
||||
if (workerScript.shouldLog("joinBladeburnerFaction")) {
|
||||
workerScript.log("Joined Bladeburners Faction");
|
||||
}
|
||||
if (Engine.currentPage === Engine.Page.Bladeburner) {
|
||||
if (routing.isOn(Page.Bladeburner)) {
|
||||
removeChildrenFromElement(DomElems.overviewDiv);
|
||||
this.createOverviewContent();
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Locations} from "./Location";
|
||||
import {Player} from "./Player";
|
||||
import {Locations} from "./Locations";
|
||||
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
|
@ -1,8 +1,7 @@
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {Engine} from "./engine";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {Factions} from "./Faction";
|
||||
import {showLiterature} from "./Literature";
|
||||
import {Locations} from "./Location";
|
||||
import {Locations} from "./Locations";
|
||||
import {Player} from "./Player";
|
||||
|
||||
import Decimal from "decimal.js";
|
||||
@ -13,6 +12,7 @@ import {Reviver, Generic_toJSON,
|
||||
import numeral from "numeral/min/numeral.min";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {createPopup} from "../utils/uiHelpers/createPopup";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {formatNumber, generateRandomString} from "../utils/StringHelperFunctions";
|
||||
import {getRandomInt} from "../utils/helpers/getRandomInt";
|
||||
import {isString} from "../utils/helpers/isString";
|
||||
@ -3118,7 +3118,7 @@ Corporation.prototype.process = function() {
|
||||
|
||||
this.state.nextState();
|
||||
|
||||
if (Engine.currentPage === Engine.Page.Corporation) {this.updateUIContent();}
|
||||
if (routing.isOn(Page.Corporation)) {this.updateUIContent();}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {Programs} from "./CreateProgram";
|
||||
import {Player} from "./Player";
|
||||
import {SpecialServerIps} from "./SpecialServerIps";
|
||||
import {post} from "./Terminal";
|
||||
import {post} from "./ui/postToTerminal";
|
||||
|
||||
import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
|
@ -1,6 +1,6 @@
|
||||
import {Augmentations, AugmentationNames,
|
||||
PlayerOwnedAugmentation} from "./Augmentations";
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {FactionInfos} from "./FactionInfo";
|
||||
@ -9,6 +9,7 @@ import {HackingMission, setInMission} from "./Missions";
|
||||
import {Player} from "./Player";
|
||||
import {Settings} from "./Settings";
|
||||
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {factionInvitationBoxCreate} from "../utils/FactionInvitationBox";
|
||||
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
|
||||
@ -137,7 +138,7 @@ function inviteToFaction(faction) {
|
||||
if (Settings.SuppressFactionInvites) {
|
||||
faction.alreadyInvited = true;
|
||||
Player.factionInvitations.push(faction.name);
|
||||
if (Engine.currentPage === Engine.Page.Factions) {
|
||||
if (routing.isOn(Page.Factions)) {
|
||||
Engine.loadFactionsContent();
|
||||
}
|
||||
} else {
|
||||
|
@ -65,165 +65,201 @@ class FactionInfo {
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const FactionInfos: IMap<FactionInfo> = {
|
||||
// Endgame
|
||||
Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually " +
|
||||
"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
|
||||
Illuminati: new FactionInfo(
|
||||
"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And " +
|
||||
"from this chaos, we are the Invisible hand that guides them to order.",
|
||||
[], true, true, true, false),
|
||||
|
||||
Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
|
||||
Daedalus: new FactionInfo(
|
||||
"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
|
||||
[], true, true, true, false),
|
||||
|
||||
"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something " +
|
||||
"great, something eternal. Become a slave. Submit your mind, body, and soul. Only " +
|
||||
"then can you set yourself free.<br><br> Only then can you discover immortality.",
|
||||
"The Covenant": new FactionInfo(
|
||||
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
|
||||
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
|
||||
"<br>" +
|
||||
"Only then can you discover immortality.",
|
||||
[], true, true, true, false),
|
||||
|
||||
// Megacorporations, each forms its own faction
|
||||
ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
|
||||
"With our wide range of Internet-related software and commercial hardware, ECorp makes " +
|
||||
"the world's information universally accessible.",
|
||||
ECorp: new FactionInfo(
|
||||
"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide range " +
|
||||
"of Internet-related software and commercial hardware, ECorp makes the world's information universally accessible.",
|
||||
[], true, true, true, true),
|
||||
|
||||
MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build " +
|
||||
"things that others have never even dreamed of. Our work fills the world's needs for " +
|
||||
"food, water, power, and transporation on an unprecendented scale, in ways that no " +
|
||||
"other company can.<br><br>In our labs and factories and on the ground with customers, " +
|
||||
"MegaCorp is ushering in a new era for the world.",
|
||||
MegaCorp: new FactionInfo(
|
||||
"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
|
||||
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
|
||||
"unprecendented scale, in ways that no other company can.<br>" +
|
||||
"<br>" +
|
||||
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
|
||||
"Bachman & Associates": new FactionInfo(
|
||||
"Where Law and Business meet - thats where we are. <br>" +
|
||||
"<br>" +
|
||||
"Legal Insight - Business Instinct - Experience Innovation",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
|
||||
|
||||
NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
|
||||
"to be observed, understood, and judged. It wants to be given purpose and " +
|
||||
"direction in its life. That is why humans created God. " +
|
||||
"And that is why humans created civilization - " +
|
||||
"not because of willingness, " +
|
||||
"but because of a need to be incorporated into higher orders of structure and meaning.",
|
||||
"Blade Industries": new FactionInfo(
|
||||
"Augmentation is salvation",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
|
||||
NWO: new FactionInfo(
|
||||
"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to be " +
|
||||
"given purpose and direction in its life. That is why humans created God. And that is why humans created " +
|
||||
"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
|
||||
"structure and meaning.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference",
|
||||
"Clarke Incorporated": new FactionInfo(
|
||||
"Unlocking the power of the genome",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed " +
|
||||
"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
|
||||
"OmniTek Incorporated": new FactionInfo(
|
||||
"Simply put, our mission is to design and build robots that make a difference",
|
||||
[], true, true, true, true),
|
||||
|
||||
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
|
||||
"Four Sigma": new FactionInfo(
|
||||
"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
|
||||
"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"KuaiGong International": new FactionInfo(
|
||||
"Dream big. Work hard. Make history.",
|
||||
[], true, true, true, true),
|
||||
|
||||
// Other Corporations
|
||||
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
|
||||
"That is why they created gods. If there were no gods, " +
|
||||
"it would be necessary to create them. And now we can.",
|
||||
"Fulcrum Secret Technologies": new FactionInfo(
|
||||
"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
|
||||
"would be necessary to create them. And now we can.",
|
||||
[], true, true, false, true),
|
||||
|
||||
// Hacker groups
|
||||
BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our " +
|
||||
"personal information. It's all transformed into bits, stored in bits, communicated through bits. " +
|
||||
"It’s impossible for any person to move, to live, to operate at any level without the use of " +
|
||||
"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of " +
|
||||
"seemingly meaningless fragments of information. But these bits can be reconstructed. " +
|
||||
"Transformed. Used.<br><br>Those who run the bits, run the world",
|
||||
BitRunners: new FactionInfo(
|
||||
"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all " +
|
||||
"transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to " +
|
||||
"live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave " +
|
||||
"behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
|
||||
"reconstructed. Transformed. Used.<br>" +
|
||||
"<br>" +
|
||||
"Those who run the bits, run the world",
|
||||
[], true, true, false, false),
|
||||
|
||||
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. " +
|
||||
"Only power - Digital power. Financial power. Technological power. And those at the top rule with " +
|
||||
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
|
||||
"<br><br>So much pain. So many lives. Their darkness must end.",
|
||||
"The Black Hand": new FactionInfo(
|
||||
"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
|
||||
"Technological power. And those at the top rule with an invisible hand. They built a society where the rich get " +
|
||||
"richer, and everyone else suffers.<br>" +
|
||||
"<br>" +
|
||||
"So much pain. So many lives. Their darkness must end.",
|
||||
[], true, true, true, false),
|
||||
|
||||
NiteSec: new FactionInfo(
|
||||
" __..__ <br>" +
|
||||
" _.nITESECNIt. <br>" +
|
||||
" .-'NITESECNITESEc. <br>" +
|
||||
" .' NITESECNITESECn <br>" +
|
||||
" / NITESECNITESEC; <br>" +
|
||||
" : :NITESECNITESEC; <br>" +
|
||||
" ; $ NITESECNITESECN <br>" +
|
||||
" : _, ,N'ITESECNITESEC <br>" +
|
||||
" : .+^^`, : `NITESECNIT <br>" +
|
||||
" ) /), `-,-=,NITESECNI <br>" +
|
||||
" / ^ ,-;|NITESECN; <br>" +
|
||||
" / _.' '-';NITESECN <br>" +
|
||||
" ( , ,-''`^NITE' <br>" +
|
||||
" )` :`. .' <br>" +
|
||||
" )-- ; `- / <br>" +
|
||||
" \' _.-' : <br>" +
|
||||
" ( _.-' \. \ <br>" +
|
||||
" \------. \ \ <br>" +
|
||||
" \. \ \ <br>" +
|
||||
" \ _.nIt <br>" +
|
||||
" \ _.nITESECNi <br>" +
|
||||
" nITESECNIT^' \ <br>" +
|
||||
" NITE^' ___ \ <br>" +
|
||||
" / .gP''''Tp. \ <br>" +
|
||||
" : d' . `b \ <br>" +
|
||||
" ; d' o `b ; <br>" +
|
||||
" / d; `b| <br>" +
|
||||
" /, $; @ `: <br>" +
|
||||
" /' $$ ; <br>" +
|
||||
" .' $$b o | <br>" +
|
||||
" .' d$$$; : <br>" +
|
||||
" / .d$$$$; , ; <br>" +
|
||||
" d .dNITESEC $ | <br>" +
|
||||
" :bp.__.gNITESEC$$ :$ ; <br>" +
|
||||
" NITESECNITESECNIT $$b : <br>",
|
||||
[], true, true, false, false),
|
||||
" __..__ <br>" +
|
||||
" _.nITESECNIt. <br>" +
|
||||
" .-'NITESECNITESEc. <br>" +
|
||||
" .' NITESECNITESECn <br>" +
|
||||
" / NITESECNITESEC; <br>" +
|
||||
" : :NITESECNITESEC; <br>" +
|
||||
" ; $ NITESECNITESECN <br>" +
|
||||
" : _, ,N'ITESECNITESEC <br>" +
|
||||
" : .+^^`, : `NITESECNIT <br>" +
|
||||
" ) /), `-,-=,NITESECNI <br>" +
|
||||
" / ^ ,-;|NITESECN; <br>" +
|
||||
" / _.' '-';NITESECN <br>" +
|
||||
" ( , ,-''`^NITE' <br>" +
|
||||
" )` :`. .' <br>" +
|
||||
" )-- ; `- / <br>" +
|
||||
" \' _.-' : <br>" +
|
||||
" ( _.-' \. \ <br>" +
|
||||
" \------. \ \ <br>" +
|
||||
" \. \ \ <br>" +
|
||||
" \ _.nIt <br>" +
|
||||
" \ _.nITESECNi <br>" +
|
||||
" nITESECNIT^' \ <br>" +
|
||||
" NITE^' ___ \ <br>" +
|
||||
" / .gP''''Tp. \ <br>" +
|
||||
" : d' . `b \ <br>" +
|
||||
" ; d' o `b ; <br>" +
|
||||
" / d; `b| <br>" +
|
||||
" /, $; @ `: <br>" +
|
||||
" /' $$ ; <br>" +
|
||||
" .' $$b o | <br>" +
|
||||
" .' d$$$; : <br>" +
|
||||
" / .d$$$$; , ; <br>" +
|
||||
" d .dNITESEC $ | <br>" +
|
||||
" :bp.__.gNITESEC$$ :$ ; <br>" +
|
||||
" NITESECNITESECNIT $$b : <br>",
|
||||
[], true, true, false, false),
|
||||
|
||||
// City factions, essentially governments
|
||||
Aevum: new FactionInfo("The Silicon City",
|
||||
Aevum: new FactionInfo(
|
||||
"The Silicon City",
|
||||
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||
Chongqing: new FactionInfo("Serve the people",
|
||||
Chongqing: new FactionInfo(
|
||||
"Serve the people",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
Ishima: new FactionInfo("The East Asian Order of the Future",
|
||||
Ishima: new FactionInfo(
|
||||
"The East Asian Order of the Future",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
"New Tokyo": new FactionInfo("Asia's World City",
|
||||
"New Tokyo": new FactionInfo(
|
||||
"Asia's World City",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
"Sector-12": new FactionInfo("The City of the Future",
|
||||
"Sector-12": new FactionInfo(
|
||||
"The City of the Future",
|
||||
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||
Volhaven: new FactionInfo("Benefit, Honour, and Glory",
|
||||
Volhaven: new FactionInfo(
|
||||
"Benefit, Honour, and Glory",
|
||||
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
|
||||
|
||||
// Criminal Organizations/Gangs
|
||||
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
|
||||
"Speakers for the Dead": new FactionInfo(
|
||||
"It is better to reign in hell than to serve in heaven.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
|
||||
"The Dark Army": new FactionInfo(
|
||||
"The World doesn't care about right or wrong. It's all about power.",
|
||||
[], true, true, true, false),
|
||||
|
||||
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
|
||||
"The Syndicate": new FactionInfo(
|
||||
"Honor holds you back",
|
||||
[], true, true, true, true),
|
||||
|
||||
Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western " +
|
||||
"government. The issue is they've become so big that you don't know who they're working for. And " +
|
||||
"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
|
||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the " +
|
||||
"system.",
|
||||
Silhouette: new FactionInfo(
|
||||
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
|
||||
"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
|
||||
"corporations, you don't even know who you're working for.<br>" +
|
||||
"<br>" +
|
||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
|
||||
[], true, true, true, false),
|
||||
|
||||
Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
|
||||
Tetrads: new FactionInfo(
|
||||
"Following the Mandate of Heaven and Carrying out the Way",
|
||||
[], false, false, true, true),
|
||||
|
||||
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
|
||||
"Slum Snakes": new FactionInfo(
|
||||
"Slum Snakes rule!",
|
||||
[], false, false, true, true),
|
||||
|
||||
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
||||
Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
|
||||
Netburners: new FactionInfo(
|
||||
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
|
||||
[], true, true, false, false),
|
||||
|
||||
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
|
||||
"Tian Di Hui": new FactionInfo(
|
||||
"Obey Heaven and Work Righteousness",
|
||||
[], true, true, false, true),
|
||||
|
||||
CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t " +
|
||||
"understand, the largest experiment in anarchy that we have ever had. And as the world becomes " +
|
||||
"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only " +
|
||||
"to protect society, to protect humanity, to protect the world from its imminent collapse.",
|
||||
CyberSec: new FactionInfo(
|
||||
"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
|
||||
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
|
||||
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to protect " +
|
||||
"the world from its imminent collapse.",
|
||||
[], true, true, false, false),
|
||||
|
||||
// Special Factions
|
||||
Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this " +
|
||||
"faction, reputation can only be gained through Bladeburner actions. Completing " +
|
||||
"Bladeburner contracts/operations will increase your reputation.",
|
||||
Bladeburners: new FactionInfo(
|
||||
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can only " +
|
||||
"be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your reputation.",
|
||||
[], false, false, false, false),
|
||||
};
|
||||
|
@ -9,6 +9,7 @@ import {Reviver, Generic_toJSON,
|
||||
import {createAccordionElement} from "../utils/uiHelpers/createAccordionElement";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {createPopup} from "../utils/uiHelpers/createPopup";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import numeral from "numeral/min/numeral.min";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {getRandomInt} from "../utils/helpers/getRandomInt";
|
||||
@ -24,7 +25,7 @@ import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
/* Gang.js */
|
||||
//Switch between territory and management screen with 1 and 2
|
||||
$(document).keydown(function(event) {
|
||||
if (Engine.currentPage == Engine.Page.Gang && !yesNoBoxOpen) {
|
||||
if (routing.isOn(Page.Gang) && !yesNoBoxOpen) {
|
||||
if (gangMemberFilter != null && gangMemberFilter === document.activeElement) {return;}
|
||||
if (event.keyCode === 49) {
|
||||
if(gangTerritorySubpage.style.display === "block") {
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
@ -9,6 +9,7 @@ import {clearEventListeners} from "../utils/uiHelpers/clearEv
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {getElementById} from "../utils/uiHelpers/getElementById";
|
||||
|
||||
@ -273,7 +274,7 @@ function purchaseHacknet() {
|
||||
Player.loseMoney(cost);
|
||||
Player.hacknetNodes.push(node);
|
||||
|
||||
if (Engine.currentPage === Engine.Page.HacknetNodes) {
|
||||
if (routing.isOn(Page.HacknetNodes)) {
|
||||
displayHacknetNodesContent();
|
||||
}
|
||||
updateTotalHacknetProduction();
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {Player} from "./Player";
|
||||
|
@ -7,6 +7,7 @@ import {Crimes} from "./Crimes";
|
||||
import {Engine} from "./engine";
|
||||
import {beginInfiltration} from "./Infiltration";
|
||||
import {hasBladeburnerSF} from "./NetscriptFunctions";
|
||||
import {Locations} from "./Locations";
|
||||
import {Player} from "./Player";
|
||||
import {Server, AllServers, AddToAllServers} from "./Server";
|
||||
import {purchaseServer,
|
||||
@ -25,95 +26,8 @@ import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoTxtInpBoxGetInput, yesNoBoxClose,
|
||||
yesNoTxtInpBoxClose} from "../utils/YesNoBox";
|
||||
|
||||
/* Display Location Content when visiting somewhere in the World*/
|
||||
var Locations = {
|
||||
//Cities
|
||||
Aevum: "Aevum",
|
||||
//AevumDesc: ""
|
||||
Chongqing: "Chongqing",
|
||||
Sector12: "Sector-12",
|
||||
NewTokyo: "New Tokyo",
|
||||
Ishima: "Ishima",
|
||||
Volhaven: "Volhaven",
|
||||
|
||||
//Aevum Locations
|
||||
AevumTravelAgency: "Aevum Travel Agency",
|
||||
AevumSummitUniversity: "Summit University",
|
||||
AevumECorp: "ECorp",
|
||||
AevumBachmanAndAssociates: "Bachman & Associates",
|
||||
AevumClarkeIncorporated: "Clarke Incorporated",
|
||||
AevumFulcrumTechnologies: "Fulcrum Technologies",
|
||||
AevumAeroCorp: "AeroCorp",
|
||||
AevumGalacticCybersystems: "Galactic Cybersystems",
|
||||
AevumWatchdogSecurity: "Watchdog Security",
|
||||
AevumRhoConstruction: "Rho Construction",
|
||||
AevumPolice: "Aevum Police Headquarters",
|
||||
AevumNetLinkTechnologies: "NetLink Technologies",
|
||||
AevumCrushFitnessGym: "Crush Fitness Gym",
|
||||
AevumSnapFitnessGym: "Snap Fitness Gym",
|
||||
AevumSlums: "Aevum Slums",
|
||||
|
||||
//Chongqing locations
|
||||
ChongqingTravelAgency: "Chongqing Travel Agency",
|
||||
ChongqingKuaiGongInternational: "KuaiGong International",
|
||||
ChongqingSolarisSpaceSystems: "Solaris Space Systems",
|
||||
ChongqingSlums: "Chongqing Slums",
|
||||
|
||||
//Sector 12
|
||||
Sector12TravelAgency: "Sector-12 Travel Agency",
|
||||
Sector12RothmanUniversity: "Rothman University",
|
||||
Sector12MegaCorp: "MegaCorp",
|
||||
Sector12BladeIndustries: "Blade Industries",
|
||||
Sector12FourSigma: "Four Sigma",
|
||||
Sector12IcarusMicrosystems: "Icarus Microsystems",
|
||||
Sector12UniversalEnergy: "Universal Energy",
|
||||
Sector12DeltaOne: "DeltaOne",
|
||||
Sector12CIA: "Central Intelligence Agency",
|
||||
Sector12NSA: "National Security Agency",
|
||||
Sector12AlphaEnterprises: "Alpha Enterprises",
|
||||
Sector12CarmichaelSecurity: "Carmichael Security",
|
||||
Sector12FoodNStuff: "FoodNStuff",
|
||||
Sector12JoesGuns: "Joe's Guns",
|
||||
Sector12IronGym: "Iron Gym",
|
||||
Sector12PowerhouseGym: "Powerhouse Gym",
|
||||
Sector12Slums: "Sector-12 Slums",
|
||||
Sector12CityHall: "Sector-12 City Hall",
|
||||
|
||||
//New Tokyo
|
||||
NewTokyoTravelAgency: "New Tokyo Travel Agency",
|
||||
NewTokyoDefComm: "DefComm",
|
||||
NewTokyoVitaLife: "VitaLife",
|
||||
NewTokyoGlobalPharmaceuticals: "Global Pharmaceuticals",
|
||||
NewTokyoNoodleBar: "Noodle Bar",
|
||||
NewTokyoSlums: "New Tokyo Slums",
|
||||
|
||||
//Ishima
|
||||
IshimaTravelAgency: "Ishima Travel Agency",
|
||||
IshimaStormTechnologies: "Storm Technologies",
|
||||
IshimaNovaMedical: "Nova Medical",
|
||||
IshimaOmegaSoftware: "Omega Software",
|
||||
IshimaSlums: "Ishima Slums",
|
||||
|
||||
//Volhaven
|
||||
VolhavenTravelAgency: "Volhaven Travel Agency",
|
||||
VolhavenZBInstituteOfTechnology: "ZB Institute of Technology",
|
||||
VolhavenOmniTekIncorporated: "OmniTek Incorporated",
|
||||
VolhavenNWO: "NWO",
|
||||
VolhavenHeliosLabs: "Helios Labs",
|
||||
VolhavenOmniaCybersystems: "Omnia Cybersystems",
|
||||
VolhavenLexoCorp: "LexoCorp",
|
||||
VolhavenSysCoreSecurities: "SysCore Securities",
|
||||
VolhavenCompuTek: "CompuTek",
|
||||
VolhavenMilleniumFitnessGym: "Millenium Fitness Gym",
|
||||
VolhavenSlums: "Volhaven Slums",
|
||||
|
||||
//Generic locations
|
||||
Hospital: "Hospital",
|
||||
WorldStockExchange: "World Stock Exchange",
|
||||
}
|
||||
|
||||
function displayLocationContent() {
|
||||
if (Engine.debug) {
|
||||
if (Engine.Debug) {
|
||||
console.log("displayLocationContent() called with location " + Player.location)
|
||||
}
|
||||
|
||||
@ -2199,4 +2113,4 @@ function purchaseServerBoxCreate(ram, cost) {
|
||||
"Please enter the server hostname below:<br>");
|
||||
}
|
||||
|
||||
export {Locations, displayLocationContent, initLocationButtons};
|
||||
export {displayLocationContent, initLocationButtons};
|
||||
|
90
src/Locations.ts
Normal file
90
src/Locations.ts
Normal file
@ -0,0 +1,90 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
/**
|
||||
* Display Location Content when visiting somewhere in the World
|
||||
*/
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const Locations: IMap<string> = {
|
||||
// Cities
|
||||
Aevum: "Aevum",
|
||||
Chongqing: "Chongqing",
|
||||
Ishima: "Ishima",
|
||||
NewTokyo: "New Tokyo",
|
||||
Sector12: "Sector-12",
|
||||
Volhaven: "Volhaven",
|
||||
|
||||
// Aevum Locations
|
||||
AevumAeroCorp: "AeroCorp",
|
||||
AevumBachmanAndAssociates: "Bachman & Associates",
|
||||
AevumClarkeIncorporated: "Clarke Incorporated",
|
||||
AevumCrushFitnessGym: "Crush Fitness Gym",
|
||||
AevumECorp: "ECorp",
|
||||
AevumFulcrumTechnologies: "Fulcrum Technologies",
|
||||
AevumGalacticCybersystems: "Galactic Cybersystems",
|
||||
AevumNetLinkTechnologies: "NetLink Technologies",
|
||||
AevumPolice: "Aevum Police Headquarters",
|
||||
AevumRhoConstruction: "Rho Construction",
|
||||
AevumSlums: "Aevum Slums",
|
||||
AevumSnapFitnessGym: "Snap Fitness Gym",
|
||||
AevumSummitUniversity: "Summit University",
|
||||
AevumTravelAgency: "Aevum Travel Agency",
|
||||
AevumWatchdogSecurity: "Watchdog Security",
|
||||
|
||||
// Chongqing locations
|
||||
ChongqingKuaiGongInternational: "KuaiGong International",
|
||||
ChongqingSlums: "Chongqing Slums",
|
||||
ChongqingSolarisSpaceSystems: "Solaris Space Systems",
|
||||
ChongqingTravelAgency: "Chongqing Travel Agency",
|
||||
|
||||
// Sector 12
|
||||
Sector12AlphaEnterprises: "Alpha Enterprises",
|
||||
Sector12BladeIndustries: "Blade Industries",
|
||||
Sector12CIA: "Central Intelligence Agency",
|
||||
Sector12CarmichaelSecurity: "Carmichael Security",
|
||||
Sector12CityHall: "Sector-12 City Hall",
|
||||
Sector12DeltaOne: "DeltaOne",
|
||||
Sector12FoodNStuff: "FoodNStuff",
|
||||
Sector12FourSigma: "Four Sigma",
|
||||
Sector12IcarusMicrosystems: "Icarus Microsystems",
|
||||
Sector12IronGym: "Iron Gym",
|
||||
Sector12JoesGuns: "Joe's Guns",
|
||||
Sector12MegaCorp: "MegaCorp",
|
||||
Sector12NSA: "National Security Agency",
|
||||
Sector12PowerhouseGym: "Powerhouse Gym",
|
||||
Sector12RothmanUniversity: "Rothman University",
|
||||
Sector12Slums: "Sector-12 Slums",
|
||||
Sector12TravelAgency: "Sector-12 Travel Agency",
|
||||
Sector12UniversalEnergy: "Universal Energy",
|
||||
|
||||
// New Tokyo
|
||||
NewTokyoDefComm: "DefComm",
|
||||
NewTokyoGlobalPharmaceuticals: "Global Pharmaceuticals",
|
||||
NewTokyoNoodleBar: "Noodle Bar",
|
||||
NewTokyoSlums: "New Tokyo Slums",
|
||||
NewTokyoTravelAgency: "New Tokyo Travel Agency",
|
||||
NewTokyoVitaLife: "VitaLife",
|
||||
|
||||
// Ishima
|
||||
IshimaNovaMedical: "Nova Medical",
|
||||
IshimaOmegaSoftware: "Omega Software",
|
||||
IshimaSlums: "Ishima Slums",
|
||||
IshimaStormTechnologies: "Storm Technologies",
|
||||
IshimaTravelAgency: "Ishima Travel Agency",
|
||||
|
||||
// Volhaven
|
||||
VolhavenCompuTek: "CompuTek",
|
||||
VolhavenHeliosLabs: "Helios Labs",
|
||||
VolhavenLexoCorp: "LexoCorp",
|
||||
VolhavenMilleniumFitnessGym: "Millenium Fitness Gym",
|
||||
VolhavenNWO: "NWO",
|
||||
VolhavenOmniTekIncorporated: "OmniTek Incorporated",
|
||||
VolhavenOmniaCybersystems: "Omnia Cybersystems",
|
||||
VolhavenSlums: "Volhaven Slums",
|
||||
VolhavenSysCoreSecurities: "SysCore Securities",
|
||||
VolhavenTravelAgency: "Volhaven Travel Agency",
|
||||
VolhavenZBInstituteOfTechnology: "ZB Institute of Technology",
|
||||
|
||||
// Generic locations
|
||||
Hospital: "Hospital",
|
||||
WorldStockExchange: "World Stock Exchange",
|
||||
};
|
@ -1,4 +1,4 @@
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Player} from "./Player";
|
||||
import {Environment} from "./NetscriptEnvironment";
|
||||
|
@ -13,12 +13,11 @@ import {Companies, Company, CompanyPosition,
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Programs} from "./CreateProgram";
|
||||
import {DarkWebItems} from "./DarkWeb";
|
||||
import {Engine} from "./engine";
|
||||
import {AllGangs} from "./Gang";
|
||||
import {Factions, Faction, joinFaction,
|
||||
factionExists, purchaseAugmentation} from "./Faction";
|
||||
import {getCostOfNextHacknetNode, purchaseHacknet} from "./HacknetNode";
|
||||
import {Locations} from "./Location";
|
||||
import {Locations} from "./Locations";
|
||||
import {Message, Messages} from "./Message";
|
||||
import {inMission} from "./Missions";
|
||||
import {Player} from "./Player";
|
||||
@ -35,7 +34,7 @@ import {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols,
|
||||
updateStockTicker, updateStockPlayerPosition,
|
||||
Stock, shortStock, sellShort, OrderTypes,
|
||||
PositionTypes, placeOrder, cancelOrder} from "./StockMarket";
|
||||
import {post} from "./Terminal";
|
||||
import {post} from "./ui/postToTerminal";
|
||||
import {TextFile, getTextFile, createTextFile} from "./TextFile";
|
||||
|
||||
import {unknownBladeburnerActionErrorMessage,
|
||||
@ -50,6 +49,7 @@ import {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
|
||||
import {NetscriptPort} from "./NetscriptPort";
|
||||
|
||||
import Decimal from "decimal.js";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {isPowerOfTwo} from "../utils/helpers/isPowerOfTwo";
|
||||
import {arrayToString} from "../utils/helpers/arrayToString";
|
||||
@ -1415,7 +1415,7 @@ function NetscriptFunctions(workerScript) {
|
||||
var newTotal = origTotal + totalPrice;
|
||||
stock.playerShares += shares;
|
||||
stock.playerAvgPx = newTotal / stock.playerShares;
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
if (routing.isOn(Page.StockMarket)) {
|
||||
updateStockPlayerPosition(stock);
|
||||
}
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.buyStock == null) {
|
||||
@ -1456,7 +1456,7 @@ function NetscriptFunctions(workerScript) {
|
||||
if (stock.playerShares == 0) {
|
||||
stock.playerAvgPx = 0;
|
||||
}
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
if (routing.isOn(Page.StockMarket)) {
|
||||
updateStockPlayerPosition(stock);
|
||||
}
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sellStock == null) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {Augmentations, applyAugmentation,
|
||||
AugmentationNames,
|
||||
PlayerOwnedAugmentation} from "./Augmentations";
|
||||
import {BitNodes, BitNode, BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {Company, Companies, getNextCompanyPosition,
|
||||
getJobRequirementText, CompanyPosition,
|
||||
CompanyPositions} from "./Company";
|
||||
@ -13,7 +13,7 @@ import {Engine} from "./engine";
|
||||
import {Factions, Faction,
|
||||
displayFactionContent} from "./Faction";
|
||||
import {Gang, resetGangs} from "./Gang";
|
||||
import {Locations} from "./Location";
|
||||
import {Locations} from "./Locations";
|
||||
import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions";
|
||||
import {AllServers, Server, AddToAllServers} from "./Server";
|
||||
import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps";
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {BitNode, BitNodes} from "./BitNode";
|
||||
import {BitNodes} from "./BitNode";
|
||||
import {Engine} from "./engine";
|
||||
import {Player} from "./Player";
|
||||
import {prestigeSourceFile} from "./Prestige";
|
||||
|
@ -13,7 +13,7 @@ import {loadMessages, initMessages, Messages} from "./Message";
|
||||
import {Player, loadPlayer} from "./Player";
|
||||
import {loadAllRunningScripts} from "./Script";
|
||||
import {AllServers, loadAllServers} from "./Server";
|
||||
import {loadSettings, initSettings, Settings} from "./Settings";
|
||||
import {Settings} from "./Settings";
|
||||
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
@ -23,6 +23,7 @@ import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {createPopup} from "../utils/uiHelpers/createPopup";
|
||||
import {createStatusText} from "./ui/createStatusText";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {removeElementById} from "../utils/uiHelpers/removeElementById";
|
||||
|
||||
@ -97,7 +98,7 @@ BitburnerSaveObject.prototype.saveGame = function(db) {
|
||||
//console.log("Saved game to LocalStorage!");
|
||||
} catch(e) {
|
||||
if (e.code == 22) {
|
||||
Engine.createStatusText("Save failed for localStorage! Check console(F12)");
|
||||
createStatusText("Save failed for localStorage! Check console(F12)");
|
||||
console.log("Failed to save game to localStorage because the size of the save file " +
|
||||
"is too large. However, the game will still be saved to IndexedDb if your browser " +
|
||||
"supports it. If you would like to save to localStorage as well, then " +
|
||||
@ -106,7 +107,7 @@ BitburnerSaveObject.prototype.saveGame = function(db) {
|
||||
}
|
||||
}
|
||||
|
||||
Engine.createStatusText("Game saved!");
|
||||
createStatusText("Game saved!");
|
||||
}
|
||||
|
||||
function loadGame(saveString) {
|
||||
@ -168,13 +169,13 @@ function loadGame(saveString) {
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
loadSettings(saveObj.SettingsSave);
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse Settings. Re-initing default values");
|
||||
initSettings();
|
||||
Settings.init();
|
||||
}
|
||||
} else {
|
||||
initSettings();
|
||||
Settings.init();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
@ -387,12 +388,12 @@ function loadImportedGame(saveObj, saveString) {
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
loadSettings(saveObj.SettingsSave);
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
initSettings();
|
||||
Settings.init();
|
||||
}
|
||||
} else {
|
||||
initSettings();
|
||||
Settings.init();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
@ -581,7 +582,7 @@ BitburnerSaveObject.prototype.deleteGame = function(db) {
|
||||
request.onerror = function(e) {
|
||||
console.log("Failed to delete save from indexedDb: " + e);
|
||||
}
|
||||
Engine.createStatusText("Game deleted!");
|
||||
createStatusText("Game deleted!");
|
||||
}
|
||||
|
||||
function createNewUpdateText() {
|
||||
|
@ -29,10 +29,11 @@ import {addWorkerScript,
|
||||
import {Player} from "./Player";
|
||||
import {AllServers, processSingleServerGrowth} from "./Server";
|
||||
import {Settings} from "./Settings";
|
||||
import {post} from "./Terminal";
|
||||
import {post} from "./ui/postToTerminal";
|
||||
import {TextFile} from "./TextFile";
|
||||
|
||||
import {parse, Node} from "../utils/acorn";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
@ -260,7 +261,7 @@ function updateScriptEditorContent() {
|
||||
//Define key commands in script editor (ctrl o to save + close, etc.)
|
||||
$(document).keydown(function(e) {
|
||||
if (Settings.DisableHotkeys === true) {return;}
|
||||
if (Engine.currentPage == Engine.Page.ScriptEditor) {
|
||||
if (routing.isOn(Page.ScriptEditor)) {
|
||||
//Ctrl + b
|
||||
if (e.keyCode == 66 && (e.ctrlKey || e.metaKey)) {
|
||||
e.preventDefault();
|
||||
@ -364,7 +365,7 @@ function Script() {
|
||||
|
||||
//Get the script data from the Script Editor and save it to the object
|
||||
Script.prototype.saveScript = function() {
|
||||
if (Engine.currentPage == Engine.Page.ScriptEditor) {
|
||||
if (routing.isOn(Page.ScriptEditor)) {
|
||||
//Update code and filename
|
||||
var editor = ace.edit('javascript-editor');
|
||||
var code = editor.getValue();
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {BitNodeMultipliers} from "./BitNode";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Programs} from "./CreateProgram";
|
||||
import {Player} from "./Player";
|
||||
|
122
src/Settings.ts
Normal file
122
src/Settings.ts
Normal file
@ -0,0 +1,122 @@
|
||||
import { ISelfInitializer, ISelfLoading } from "./types";
|
||||
|
||||
/**
|
||||
* Represents the default settings the player could customize.
|
||||
*/
|
||||
interface IDefaultSettings {
|
||||
/**
|
||||
* How often the game should autosave the player's progress, in seconds.
|
||||
*/
|
||||
AutosaveInterval: number;
|
||||
|
||||
/**
|
||||
* How many milliseconds between execution points for Netscript 1 statements.
|
||||
*/
|
||||
CodeInstructionRunTime: number;
|
||||
|
||||
/**
|
||||
* Whether global keyboard shortcuts should be recognized throughout the game.
|
||||
*/
|
||||
DisableHotkeys: boolean;
|
||||
|
||||
/**
|
||||
* Limit the number of log entries for each script being executed on each server.
|
||||
*/
|
||||
MaxLogCapacity: number;
|
||||
|
||||
/**
|
||||
* Limit how many entries can be written to a Netscript Port before entries start to get pushed out.
|
||||
*/
|
||||
MaxPortCapacity: number;
|
||||
|
||||
/**
|
||||
* Whether the player should be asked to confirm purchasing each and every augmentation.
|
||||
*/
|
||||
SuppressBuyAugmentationConfirmation: boolean;
|
||||
|
||||
/**
|
||||
* Whether the user should be prompted to join each faction via a dialog box.
|
||||
*/
|
||||
SuppressFactionInvites: boolean;
|
||||
|
||||
/**
|
||||
* Whether the user should be shown a dialog box whenever they receive a new message file.
|
||||
*/
|
||||
SuppressMessages: boolean;
|
||||
|
||||
/**
|
||||
* Whether the user should be asked to confirm travelling between cities.
|
||||
*/
|
||||
SuppressTravelConfirmation: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents all possible settings the player wants to customize to their play style.
|
||||
*/
|
||||
interface ISettings extends IDefaultSettings {
|
||||
/**
|
||||
* The keybinding to use in the script editor.
|
||||
* TODO: This should really be an enum of allowed values.
|
||||
*/
|
||||
EditorKeybinding: string;
|
||||
|
||||
/**
|
||||
* The theme used in the script editor.
|
||||
* TODO: This should really be an enum of allowed values.
|
||||
*/
|
||||
EditorTheme: string;
|
||||
|
||||
/**
|
||||
* The CSS background theme color to apply across the game.
|
||||
*/
|
||||
ThemeBackgroundColor: string;
|
||||
|
||||
/**
|
||||
* The CSS text theme color to apply across the game.
|
||||
*/
|
||||
ThemeFontColor: string;
|
||||
|
||||
/**
|
||||
* The CSS foreground theme color to apply across the game.
|
||||
*/
|
||||
ThemeHighlightColor: string;
|
||||
}
|
||||
|
||||
const defaultSettings: IDefaultSettings = {
|
||||
AutosaveInterval: 60,
|
||||
CodeInstructionRunTime: 50,
|
||||
DisableHotkeys: false,
|
||||
MaxLogCapacity: 50,
|
||||
MaxPortCapacity: 50,
|
||||
SuppressBuyAugmentationConfirmation: false,
|
||||
SuppressFactionInvites: false,
|
||||
SuppressMessages: false,
|
||||
SuppressTravelConfirmation: false,
|
||||
};
|
||||
|
||||
/**
|
||||
* The current options the player has customized to their play style.
|
||||
*/
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
|
||||
AutosaveInterval: defaultSettings.AutosaveInterval,
|
||||
CodeInstructionRunTime: 25,
|
||||
DisableHotkeys: defaultSettings.DisableHotkeys,
|
||||
EditorKeybinding: "ace",
|
||||
EditorTheme: "Monokai",
|
||||
MaxLogCapacity: defaultSettings.MaxLogCapacity,
|
||||
MaxPortCapacity: defaultSettings.MaxPortCapacity,
|
||||
SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
|
||||
SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
|
||||
SuppressMessages: defaultSettings.SuppressMessages,
|
||||
SuppressTravelConfirmation: defaultSettings.SuppressTravelConfirmation,
|
||||
ThemeBackgroundColor: "#000000",
|
||||
ThemeFontColor: "#66ff33",
|
||||
ThemeHighlightColor: "#ffffff",
|
||||
init() {
|
||||
Object.assign(Settings, defaultSettings);
|
||||
},
|
||||
load(saveString: string) {
|
||||
Object.assign(Settings, JSON.parse(saveString));
|
||||
},
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
import {Player} from "./Player";
|
||||
import {BitNode, BitNodes} from "./BitNode";
|
||||
import {BitNodes} from "./BitNode";
|
||||
|
||||
/* SourceFile.js */
|
||||
//Each SourceFile corresponds to a BitNode with the same number
|
||||
|
@ -1,6 +1,5 @@
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {Locations} from "./Location";
|
||||
import {Locations} from "./Locations";
|
||||
import {hasWallStreetSF, wallStreetSFLvl} from "./NetscriptFunctions";
|
||||
import {WorkerScript} from "./NetscriptWorker";
|
||||
import {Player} from "./Player";
|
||||
@ -9,6 +8,7 @@ import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import numeral from "numeral/min/numeral.min";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {getRandomInt} from "../utils/helpers/getRandomInt";
|
||||
@ -593,7 +593,7 @@ function updateStockPrices() {
|
||||
processOrders(stock, OrderTypes.LimitSell, PositionTypes.Long);
|
||||
processOrders(stock, OrderTypes.StopBuy, PositionTypes.Long);
|
||||
processOrders(stock, OrderTypes.StopSell, PositionTypes.Short);
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
if (routing.isOn(Page.StockMarket)) {
|
||||
updateStockTicker(stock, true);
|
||||
}
|
||||
} else {
|
||||
@ -602,7 +602,7 @@ function updateStockPrices() {
|
||||
processOrders(stock, OrderTypes.LimitSell, PositionTypes.Short);
|
||||
processOrders(stock, OrderTypes.StopBuy, PositionTypes.Short);
|
||||
processOrders(stock, OrderTypes.StopSell, PositionTypes.Long);
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
if (routing.isOn(Page.StockMarket)) {
|
||||
updateStockTicker(stock, false);
|
||||
}
|
||||
}
|
||||
@ -1182,7 +1182,7 @@ function setStockTickerClickHandlers() {
|
||||
|
||||
//'increase' argument is a boolean indicating whether the price increased or decreased
|
||||
function updateStockTicker(stock, increase) {
|
||||
if (Engine.currentPage !== Engine.Page.StockMarket) {return;}
|
||||
if (!routing.isOn(Page.StockMarket)) {return;}
|
||||
if (!(stock instanceof Stock)) {
|
||||
console.log("Invalid stock in updateStockTicker():");
|
||||
console.log(stock);
|
||||
@ -1207,7 +1207,7 @@ function updateStockTicker(stock, increase) {
|
||||
}
|
||||
|
||||
function updateStockPlayerPosition(stock) {
|
||||
if (Engine.currentPage !== Engine.Page.StockMarket) {return;}
|
||||
if (!routing.isOn(Page.StockMarket)) {return;}
|
||||
if (!(stock instanceof Stock)) {
|
||||
console.log("Invalid stock in updateStockPlayerPosition():");
|
||||
console.log(stock);
|
||||
@ -1277,7 +1277,7 @@ function updateStockPlayerPosition(stock) {
|
||||
}
|
||||
|
||||
function updateStockOrderList(stock) {
|
||||
if (Engine.currentPage !== Engine.Page.StockMarket) {return;}
|
||||
if (!routing.isOn(Page.StockMarket)) {return;}
|
||||
var tickerId = "stock-market-ticker-" + stock.symbol;
|
||||
var orderList = document.getElementById(tickerId + "-order-list");
|
||||
if (orderList == null) {
|
||||
|
@ -35,6 +35,8 @@ import {TextFile, getTextFile} from "./TextFile";
|
||||
|
||||
import {containsAllStrings, longestCommonStart,
|
||||
formatNumber} from "../utils/StringHelperFunctions";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {KEY} from "../utils/helpers/keyCodes";
|
||||
import {addOffset} from "../utils/helpers/addOffset";
|
||||
import {isString} from "../utils/helpers/isString";
|
||||
import {arrayToString} from "../utils/helpers/arrayToString";
|
||||
@ -43,70 +45,20 @@ import {logBoxCreate} from "../utils/LogBox";
|
||||
import {yesNoBoxCreate,
|
||||
yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton, yesNoBoxClose} from "../utils/YesNoBox";
|
||||
import {post, hackProgressBarPost,
|
||||
hackProgressPost} from "./ui/postToTerminal";
|
||||
|
||||
import * as JSZip from 'jszip';
|
||||
import * as FileSaver from 'file-saver';
|
||||
|
||||
/* Write text to terminal */
|
||||
//If replace is true then spaces are replaced with " "
|
||||
function post(input) {
|
||||
$("#terminal-input").before('<tr class="posted"><td class="terminal-line" style="color: var(--my-font-color); background-color: var(--my-background-color); white-space:pre-wrap;">' + input + '</td></tr>');
|
||||
updateTerminalScroll();
|
||||
}
|
||||
|
||||
//Same thing as post but the td cells have ids so they can be animated for the hack progress bar
|
||||
function hackProgressBarPost(input) {
|
||||
$("#terminal-input").before('<tr class="posted"><td id="hack-progress-bar" style="color: var(--my-font-color); background-color: var(--my-background-color);">' + input + '</td></tr>');
|
||||
updateTerminalScroll();
|
||||
}
|
||||
|
||||
function hackProgressPost(input) {
|
||||
$("#terminal-input").before('<tr class="posted"><td id="hack-progress" style="color: var(--my-font-color); background-color: var(--my-background-color);">' + input + '</td></tr>');
|
||||
updateTerminalScroll();
|
||||
}
|
||||
|
||||
//Scroll to the bottom of the terminal's 'text area'
|
||||
function updateTerminalScroll() {
|
||||
var element = document.getElementById("terminal-container");
|
||||
element.scrollTop = element.scrollHeight;
|
||||
}
|
||||
|
||||
function postNetburnerText() {
|
||||
post("Bitburner v" + CONSTANTS.Version);
|
||||
}
|
||||
|
||||
|
||||
//Key Codes
|
||||
var KEY = {
|
||||
TAB: 9,
|
||||
ENTER: 13,
|
||||
CTRL: 17,
|
||||
UPARROW: 38,
|
||||
DOWNARROW: 40,
|
||||
A: 65,
|
||||
B: 66,
|
||||
C: 67,
|
||||
D: 68,
|
||||
E: 69,
|
||||
F: 70,
|
||||
H: 72,
|
||||
J: 74,
|
||||
K: 75,
|
||||
L: 76,
|
||||
M: 77,
|
||||
N: 78,
|
||||
O: 79,
|
||||
P: 80,
|
||||
R: 82,
|
||||
S: 83,
|
||||
U: 85,
|
||||
W: 87,
|
||||
}
|
||||
|
||||
//Defines key commands in terminal
|
||||
$(document).keydown(function(event) {
|
||||
//Terminal
|
||||
if (Engine.currentPage == Engine.Page.Terminal) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
var terminalInput = document.getElementById("terminal-input-text-box");
|
||||
if (terminalInput != null && !event.ctrlKey && !event.shiftKey) {terminalInput.focus();}
|
||||
|
||||
@ -287,13 +239,13 @@ $(document).keydown(function(event) {
|
||||
//Keep terminal in focus
|
||||
let terminalCtrlPressed = false, shiftKeyPressed = false;
|
||||
$(document).ready(function() {
|
||||
if (Engine.currentPage === Engine.Page.Terminal) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
$('.terminal-input').focus();
|
||||
}
|
||||
});
|
||||
$(document).keydown(function(e) {
|
||||
if (Engine.currentPage == Engine.Page.Terminal) {
|
||||
if (e.which == 17) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = true;
|
||||
} else if (e.shiftKey) {
|
||||
shiftKeyPressed = true;
|
||||
@ -309,8 +261,8 @@ $(document).keydown(function(e) {
|
||||
}
|
||||
})
|
||||
$(document).keyup(function(e) {
|
||||
if (Engine.currentPage == Engine.Page.Terminal) {
|
||||
if (e.which == 17) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = false;
|
||||
}
|
||||
if (e.shiftKey) {
|
||||
@ -2105,4 +2057,4 @@ let Terminal = {
|
||||
}
|
||||
};
|
||||
|
||||
export {postNetburnerText, post, Terminal, KEY};
|
||||
export {postNetburnerText, Terminal};
|
||||
|
121
src/engine.js
121
src/engine.js
@ -33,8 +33,9 @@ import {displayFactionContent, joinFaction,
|
||||
processPassiveFactionRepGain, Factions,
|
||||
inviteToFaction, initFactions} from "./Faction";
|
||||
import {FconfSettings} from "./Fconf";
|
||||
import {Locations, displayLocationContent,
|
||||
import {displayLocationContent,
|
||||
initLocationButtons} from "./Location";
|
||||
import {Locations} from "./Locations";
|
||||
import {displayGangContent, updateGangContent,
|
||||
Gang} from "./Gang";
|
||||
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
|
||||
@ -55,7 +56,8 @@ import {saveObject, loadGame} from "./SaveObject";
|
||||
import {loadAllRunningScripts, scriptEditorInit,
|
||||
updateScriptEditorContent} from "./Script";
|
||||
import {AllServers, Server, initForeignServers} from "./Server";
|
||||
import {Settings, setSettingsLabels} from "./Settings";
|
||||
import {Settings} from "./Settings";
|
||||
import {setSettingsLabels} from "./ui/setSettingsLabels";
|
||||
import {initSourceFiles, SourceFiles,
|
||||
PlayerOwnedSourceFile} from "./SourceFile";
|
||||
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps";
|
||||
@ -64,7 +66,9 @@ import {StockMarket, StockSymbols,
|
||||
initSymbolToStockMap, stockMarketCycle,
|
||||
updateStockPrices,
|
||||
displayStockMarketContent} from "./StockMarket";
|
||||
import {Terminal, postNetburnerText, post, KEY} from "./Terminal";
|
||||
import {Terminal, postNetburnerText} from "./Terminal";
|
||||
import {KEY} from "../utils/helpers/keyCodes";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
|
||||
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
|
||||
// cascade order, we'll pull them all in here.
|
||||
@ -126,7 +130,7 @@ $(document).keydown(function(e) {
|
||||
Engine.loadCreateProgramContent();
|
||||
} else if (e.keyCode === KEY.F && e.altKey) {
|
||||
//Overriden by Fconf
|
||||
if (Engine.currentPage === Engine.Page.Terminal && FconfSettings.ENABLE_BASH_HOTKEYS) {
|
||||
if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) {
|
||||
return;
|
||||
}
|
||||
e.preventDefault();
|
||||
@ -255,45 +259,15 @@ let Engine = {
|
||||
characterInfo: null,
|
||||
},
|
||||
|
||||
//Current page status
|
||||
Page: {
|
||||
Terminal: "Terminal",
|
||||
CharacterInfo: "CharacterInfo",
|
||||
ScriptEditor: "ScriptEditor",
|
||||
ActiveScripts: "ActiveScripts",
|
||||
HacknetNodes: "HacknetNodes",
|
||||
World: "World",
|
||||
CreateProgram: "CreateProgram",
|
||||
Factions: "Factions",
|
||||
Faction: "Faction",
|
||||
Augmentations: "Augmentations",
|
||||
Tutorial: "Tutorial",
|
||||
DevMenu: "Dev Menu",
|
||||
Location: "Location",
|
||||
workInProgress: "WorkInProgress",
|
||||
RedPill: "RedPill",
|
||||
CinematicText: "CinematicText",
|
||||
Infiltration: "Infiltration",
|
||||
StockMarket: "StockMarket",
|
||||
Gang: "Gang",
|
||||
Mission: "Mission",
|
||||
Corporation: "Corporation",
|
||||
Bladeburner: "Bladeburner",
|
||||
},
|
||||
currentPage: null,
|
||||
overview: new CharacterOverview(),
|
||||
|
||||
|
||||
//Time variables (milliseconds unix epoch time)
|
||||
_lastUpdate: new Date().getTime(),
|
||||
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
|
||||
|
||||
|
||||
/* Load content when a main menu button is clicked */
|
||||
loadTerminalContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.terminalContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
routing.navigateTo(Page.Terminal);
|
||||
document.getElementById("terminal-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -301,7 +275,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.characterContent.style.display = "block";
|
||||
Engine.displayCharacterInfo();
|
||||
Engine.currentPage = Engine.Page.CharacterInfo;
|
||||
routing.navigateTo(Page.CharacterInfo);
|
||||
document.getElementById("stats-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -315,7 +289,7 @@ let Engine = {
|
||||
}
|
||||
editor.focus();
|
||||
updateScriptEditorContent();
|
||||
Engine.currentPage = Engine.Page.ScriptEditor;
|
||||
routing.navigateTo(Page.ScriptEditor);
|
||||
document.getElementById("create-script-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -323,7 +297,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.activeScriptsContent.style.display = "block";
|
||||
updateActiveScriptsItems();
|
||||
Engine.currentPage = Engine.Page.ActiveScripts;
|
||||
routing.navigateTo(Page.ActiveScripts);
|
||||
document.getElementById("active-scripts-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -331,7 +305,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.hacknetNodesContent.style.display = "block";
|
||||
displayHacknetNodesContent();
|
||||
Engine.currentPage = Engine.Page.HacknetNodes;
|
||||
routing.navigateTo(Page.HacknetNodes);
|
||||
document.getElementById("hacknet-nodes-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -339,7 +313,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.worldContent.style.display = "block";
|
||||
Engine.displayWorldInfo();
|
||||
Engine.currentPage = Engine.Page.World;
|
||||
routing.navigateTo(Page.World);
|
||||
document.getElementById("city-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -347,7 +321,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.createProgramContent.style.display = "block";
|
||||
displayCreateProgramContent();
|
||||
Engine.currentPage = Engine.Page.CreateProgram;
|
||||
routing.navigateTo(Page.CreateProgram);
|
||||
document.getElementById("create-program-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -355,21 +329,21 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionsContent.style.display = "block";
|
||||
Engine.displayFactionsInfo();
|
||||
Engine.currentPage = Engine.Page.Factions;
|
||||
routing.navigateTo(Page.Factions);
|
||||
document.getElementById("factions-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
loadFactionContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.Faction;
|
||||
routing.navigateTo(Page.Faction);
|
||||
},
|
||||
|
||||
loadAugmentationsContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.augmentationsContent.style.display = "block";
|
||||
displayAugmentationsContent();
|
||||
Engine.currentPage = Engine.Page.Augmentations;
|
||||
routing.navigateTo(Page.Augmentations);
|
||||
document.getElementById("augmentations-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -377,7 +351,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.tutorialContent.style.display = "block";
|
||||
Engine.displayTutorialContent();
|
||||
Engine.currentPage = Engine.Page.Tutorial;
|
||||
routing.navigateTo(Page.Tutorial);
|
||||
document.getElementById("tutorial-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -385,7 +359,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.devMenuContent.style.display = "block";
|
||||
Engine.displayDevMenuContent();
|
||||
Engine.currentPage = Engine.Page.DevMenu;
|
||||
routing.navigateTo(Page.DevMenu);
|
||||
document.getElementById("dev-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
@ -393,7 +367,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.locationContent.style.display = "block";
|
||||
displayLocationContent();
|
||||
Engine.currentPage = Engine.Page.Location;
|
||||
routing.navigateTo(Page.Location);
|
||||
},
|
||||
|
||||
loadTravelContent: function() {
|
||||
@ -439,7 +413,7 @@ let Engine = {
|
||||
//mainMenu.style.visibility = "hidden";
|
||||
mainMenu.style.visibility = "hidden";
|
||||
Engine.Display.workInProgressContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.WorkInProgress;
|
||||
routing.navigateTo(Page.WorkInProgress);
|
||||
},
|
||||
|
||||
loadRedPillContent: function() {
|
||||
@ -447,7 +421,7 @@ let Engine = {
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "hidden";
|
||||
Engine.Display.redPillContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.RedPill;
|
||||
routing.navigateTo(Page.RedPill);
|
||||
},
|
||||
|
||||
loadCinematicTextContent: function() {
|
||||
@ -455,19 +429,19 @@ let Engine = {
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "hidden";
|
||||
Engine.Display.cinematicTextContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.CinematicText;
|
||||
routing.navigateTo(Page.CinematicText);
|
||||
},
|
||||
|
||||
loadInfiltrationContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.infiltrationContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.Infiltration;
|
||||
routing.navigateTo(Page.Infiltration);
|
||||
},
|
||||
|
||||
loadStockMarketContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.stockMarketContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.StockMarket;
|
||||
routing.navigateTo(Page.StockMarket);
|
||||
displayStockMarketContent();
|
||||
},
|
||||
|
||||
@ -475,10 +449,10 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
if (document.getElementById("gang-container") || Player.inGang()) {
|
||||
displayGangContent();
|
||||
Engine.currentPage = Engine.Page.Gang;
|
||||
routing.navigateTo(Page.Gang);
|
||||
} else {
|
||||
Engine.loadTerminalContent();
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
routing.navigateTo(Page.Terminal);
|
||||
}
|
||||
},
|
||||
|
||||
@ -487,7 +461,7 @@ let Engine = {
|
||||
document.getElementById("mainmenu-container").style.visibility = "hidden";
|
||||
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
|
||||
Engine.Display.missionContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.Mission;
|
||||
routing.navigateTo(Page.Mission);
|
||||
},
|
||||
|
||||
loadCorporationContent: function() {
|
||||
@ -495,7 +469,7 @@ let Engine = {
|
||||
Engine.hideAllContent();
|
||||
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
|
||||
Player.corporation.createUI();
|
||||
Engine.currentPage = Engine.Page.Corporation;
|
||||
routing.navigateTo(Page.Corporation);
|
||||
}
|
||||
},
|
||||
|
||||
@ -503,7 +477,7 @@ let Engine = {
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
try {
|
||||
Engine.hideAllContent();
|
||||
Engine.currentPage = Engine.Page.Bladeburner;
|
||||
routing.navigateTo(Page.Bladeburner);
|
||||
Player.bladeburner.createContent();
|
||||
} catch(e) {
|
||||
exceptionAlert(e);
|
||||
@ -1061,7 +1035,7 @@ let Engine = {
|
||||
if (Engine.Counters.updateActiveScriptsDisplay <= 0) {
|
||||
//Always update, but make the interval longer if the page isn't active
|
||||
updateActiveScriptsItems();
|
||||
if (Engine.currentPage === Engine.Page.ActiveScripts) {
|
||||
if (routing.isOn(Page.ActiveScripts)) {
|
||||
Engine.Counters.updateActiveScriptsDisplay = 5;
|
||||
} else {
|
||||
Engine.Counters.updateActiveScriptsDisplay = 10;
|
||||
@ -1070,11 +1044,11 @@ let Engine = {
|
||||
|
||||
if (Engine.Counters.updateDisplays <= 0) {
|
||||
Engine.displayCharacterOverviewInfo();
|
||||
if (Engine.currentPage == Engine.Page.CharacterInfo) {
|
||||
if (routing.isOn(Page.CharacterInfo)) {
|
||||
Engine.displayCharacterInfo();
|
||||
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
|
||||
} else if (routing.isOn(Page.HacknetNodes)) {
|
||||
updateHacknetNodesContent();
|
||||
} else if (Engine.currentPage == Engine.Page.CreateProgram) {
|
||||
} else if (routing.isOn(Page.CreateProgram)) {
|
||||
displayCreateProgramContent();
|
||||
}
|
||||
|
||||
@ -1086,16 +1060,16 @@ let Engine = {
|
||||
}
|
||||
|
||||
if (Engine.Counters.updateDisplaysMed <= 0) {
|
||||
if (Engine.currentPage === Engine.Page.Corporation) {
|
||||
if (routing.isOn(Page.Corporation)) {
|
||||
Player.corporation.updateUIContent();
|
||||
}
|
||||
Engine.Counters.updateDisplaysMed = 9;
|
||||
}
|
||||
|
||||
if (Engine.Counters.updateDisplaysLong <= 0) {
|
||||
if (Engine.currentPage === Engine.Page.Gang) {
|
||||
if (routing.isOn(Page.Gang)) {
|
||||
updateGangContent();
|
||||
} else if (Engine.currentPage === Engine.Page.ScriptEditor) {
|
||||
} else if (routing.isOn(Page.ScriptEditor)) {
|
||||
updateScriptEditorContent();
|
||||
}
|
||||
Engine.Counters.updateDisplaysLong = 15;
|
||||
@ -1210,23 +1184,6 @@ let Engine = {
|
||||
}
|
||||
},
|
||||
|
||||
_prevTimeout: null,
|
||||
createStatusText: function(txt) {
|
||||
if (Engine._prevTimeout != null) {
|
||||
clearTimeout(Engine._prevTimeout);
|
||||
Engine._prevTimeout = null;
|
||||
}
|
||||
var statusText = document.getElementById("status-text")
|
||||
statusText.style.display = "inline-block";
|
||||
statusText.setAttribute("class", "status-text");
|
||||
statusText.innerHTML = txt;
|
||||
Engine._prevTimeout = setTimeout(function() {
|
||||
statusText.style.display = "none";
|
||||
statusText.removeAttribute("class");
|
||||
statusText.innerHTML = "";
|
||||
}, 3000);
|
||||
},
|
||||
|
||||
//Used when initializing a game
|
||||
//elems should be an array of all DOM elements under the header
|
||||
closeMainMenuHeader: function(elems) {
|
||||
@ -1451,7 +1408,7 @@ let Engine = {
|
||||
setDisplayElements: function() {
|
||||
//Content elements
|
||||
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
routing.navigateTo(Page.Terminal);
|
||||
|
||||
Engine.Display.characterContent = document.getElementById("character-container");
|
||||
Engine.Display.characterContent.style.display = "none";
|
||||
|
26
src/types.ts
26
src/types.ts
@ -9,3 +9,29 @@ export type EqualityFunc<T> = (a: T, b: T) => boolean;
|
||||
export interface IMap<T> {
|
||||
[key: string]: T;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs some action, with no returned value.
|
||||
*/
|
||||
export type Action = () => void;
|
||||
|
||||
/**
|
||||
* Contains a method to initialize itself to a known state.
|
||||
*/
|
||||
export interface ISelfInitializer {
|
||||
/**
|
||||
* Initialize/reset the object to a known, default state.
|
||||
*/
|
||||
init(): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Contains a method to repopulate itself based on a JSON string.
|
||||
*/
|
||||
export interface ISelfLoading {
|
||||
/**
|
||||
* Loads the save state onto the current object.
|
||||
* @param saveState JSON string representing the save state.
|
||||
*/
|
||||
load(saveState: string): void;
|
||||
}
|
||||
|
27
src/ui/createStatusText.ts
Normal file
27
src/ui/createStatusText.ts
Normal file
@ -0,0 +1,27 @@
|
||||
import { getElementById } from "../../utils/uiHelpers/getElementById";
|
||||
import { Action } from "../types";
|
||||
|
||||
const threeSeconds: number = 3000;
|
||||
let x: number | undefined;
|
||||
|
||||
/**
|
||||
* Displays a status message to the player for approximately 3 seconds.
|
||||
* @param text The status text to display
|
||||
*/
|
||||
export function createStatusText(text: string) {
|
||||
if (x !== undefined) {
|
||||
clearTimeout(x);
|
||||
// Likely not needed due to clearTimeout, but just in case...
|
||||
x = undefined;
|
||||
}
|
||||
|
||||
const statusElement: HTMLElement = getElementById("status-text");
|
||||
statusElement.classList.add("status-text");
|
||||
statusElement.innerText = text;
|
||||
const handler: Action = () => {
|
||||
statusElement.classList.remove("status-text");
|
||||
statusElement.innerText = "";
|
||||
};
|
||||
|
||||
x = setTimeout(handler, threeSeconds);
|
||||
}
|
146
src/ui/navigationTracking.ts
Normal file
146
src/ui/navigationTracking.ts
Normal file
@ -0,0 +1,146 @@
|
||||
/**
|
||||
* The full-screen page the player is currently be on.
|
||||
* These pages are mutually exclusive.
|
||||
*/
|
||||
export enum Page {
|
||||
/**
|
||||
* (Default) The terminal is where the player issues all commands, executes scripts, etc.
|
||||
*/
|
||||
Terminal = "Terminal",
|
||||
|
||||
/**
|
||||
* Displays most of the statistics about the player.
|
||||
*/
|
||||
CharacterInfo = "CharacterInfo",
|
||||
|
||||
/**
|
||||
* The console for editing Netscript files.
|
||||
*/
|
||||
ScriptEditor = "ScriptEditor",
|
||||
|
||||
/**
|
||||
* Monitor the scripts currently executing across the servers.
|
||||
*/
|
||||
ActiveScripts = "ActiveScripts",
|
||||
|
||||
/**
|
||||
* View, purchase, and upgrade Hacknet nodes.
|
||||
*/
|
||||
HacknetNodes = "HacknetNodes",
|
||||
|
||||
/**
|
||||
* View the city the player is currently in.
|
||||
*/
|
||||
World = "World",
|
||||
|
||||
/**
|
||||
* The list of programs the player could potentially build.
|
||||
*/
|
||||
CreateProgram = "CreateProgram",
|
||||
|
||||
/**
|
||||
* The list of all factions, and invites, available to the player.
|
||||
*/
|
||||
Factions = "Factions",
|
||||
|
||||
/**
|
||||
* Information about a specific faction.
|
||||
*/
|
||||
Faction = "Faction",
|
||||
|
||||
/**
|
||||
* The list of installed, and yet-to-be installed, augmentations the player has purchased.
|
||||
*/
|
||||
Augmentations = "Augmentations",
|
||||
|
||||
/**
|
||||
* A collection of in-game material to learn about the game.
|
||||
*/
|
||||
Tutorial = "Tutorial",
|
||||
|
||||
/**
|
||||
* A collection of items to manipulate the state of the game. Useful for development.
|
||||
*/
|
||||
DevMenu = "Dev Menu",
|
||||
|
||||
/**
|
||||
* Information about the specific location the player at (job, company, etc.);
|
||||
*/
|
||||
Location = "Location",
|
||||
|
||||
/**
|
||||
* A blocking page to show the player they are currently doing some action (building a program, working, etc.).
|
||||
*/
|
||||
workInProgress = "WorkInProgress",
|
||||
|
||||
/**
|
||||
* A special screen to show the player they've reached a certain point in the game.
|
||||
*/
|
||||
RedPill = "RedPill",
|
||||
|
||||
/**
|
||||
* A special screen to show the player they've reached a certain point in the game.
|
||||
*/
|
||||
CinematicText = "CinematicText",
|
||||
|
||||
/**
|
||||
* Mini-game to infiltrate a company, gaining experience from successful progress.
|
||||
*/
|
||||
Infiltration = "Infiltration",
|
||||
|
||||
/**
|
||||
* View the in-game stock market.
|
||||
*/
|
||||
StockMarket = "StockMarket",
|
||||
|
||||
/**
|
||||
* Manage gang actions and members.
|
||||
*/
|
||||
Gang = "Gang",
|
||||
|
||||
/**
|
||||
* Perform missions for a Faction.
|
||||
*/
|
||||
Mission = "Mission",
|
||||
|
||||
/**
|
||||
* Manage a corporation.
|
||||
*/
|
||||
Corporation = "Corporation",
|
||||
|
||||
/**
|
||||
* Manage special Bladeburner activities.
|
||||
*/
|
||||
Bladeburner = "Bladeburner",
|
||||
}
|
||||
|
||||
/**
|
||||
* This class keeps track of player navigation/routing within the game.
|
||||
*/
|
||||
class Routing {
|
||||
/**
|
||||
* Tracking the what page the user is currently on.
|
||||
*/
|
||||
private currentPage: Page | null = null;
|
||||
|
||||
/**
|
||||
* Determines if the player is currently on the specified page.
|
||||
* @param page The page to compare against the current state.
|
||||
*/
|
||||
isOn(page: Page) {
|
||||
return this.currentPage === page;
|
||||
}
|
||||
|
||||
/**
|
||||
* Routes the player to the appropriate page.
|
||||
* @param page The page to navigate to.
|
||||
*/
|
||||
navigateTo(page: Page) {
|
||||
this.currentPage = page;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The routing instance for tracking page navigation.
|
||||
*/
|
||||
export const routing: Routing = new Routing();
|
40
src/ui/postToTerminal.ts
Normal file
40
src/ui/postToTerminal.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import { getElementById } from "../../utils/uiHelpers/getElementById";
|
||||
|
||||
/**
|
||||
* Adds some output to the terminal.
|
||||
* @param input Text or HTML to output to the terminal
|
||||
*/
|
||||
export function post(input: string) {
|
||||
postContent(input);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds some output to the terminal with an identifier of "hack-progress-bar"
|
||||
* @param input Text or HTML to output to the terminal
|
||||
*/
|
||||
export function hackProgressBarPost(input: string) {
|
||||
postContent(input, "hack-progress-bar");
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds some output to the terminal with an identifier of "hack-progress"
|
||||
* @param input Text or HTML to output to the terminal
|
||||
*/
|
||||
export function hackProgressPost(input: string) {
|
||||
postContent(input, "hack-progress");
|
||||
}
|
||||
|
||||
function postContent(input: string, id?: string) {
|
||||
// tslint:disable-next-line:max-line-length
|
||||
const style: string = `color: var(--my-font-color); background-color:var(--my-background-color);${id === undefined ? " white-space:pre-wrap;" : ""}`;
|
||||
// tslint:disable-next-line:max-line-length
|
||||
const content: string = `<tr class="posted"><td ${id === undefined ? 'class="terminal-line"' : `id="${id}"`} style="${style}">${input}</td></tr>`;
|
||||
const inputElement: HTMLElement = getElementById("terminal-input");
|
||||
inputElement.insertAdjacentHTML("beforebegin", content);
|
||||
scrollTerminalToBottom();
|
||||
}
|
||||
|
||||
function scrollTerminalToBottom() {
|
||||
const container: HTMLElement = getElementById("terminal-container");
|
||||
container.scrollTop = container.scrollHeight;
|
||||
}
|
@ -1,38 +1,5 @@
|
||||
import {Engine} from "./engine";
|
||||
|
||||
/* Settings.js */
|
||||
let Settings = {
|
||||
CodeInstructionRunTime: 25,
|
||||
MaxLogCapacity: 50,
|
||||
MaxPortCapacity: 50,
|
||||
SuppressMessages: false,
|
||||
SuppressFactionInvites: false,
|
||||
SuppressTravelConfirmation: false,
|
||||
SuppressBuyAugmentationConfirmation: false,
|
||||
AutosaveInterval: 60,
|
||||
DisableHotkeys: false,
|
||||
ThemeHighlightColor: "#ffffff",
|
||||
ThemeFontColor: "#66ff33",
|
||||
ThemeBackgroundColor: "#000000",
|
||||
EditorTheme: "Monokai",
|
||||
EditorKeybinding: "ace",
|
||||
}
|
||||
|
||||
function loadSettings(saveString) {
|
||||
Settings = JSON.parse(saveString);
|
||||
}
|
||||
|
||||
function initSettings() {
|
||||
Settings.CodeInstructionRunTime = 50;
|
||||
Settings.MaxLogCapacity = 50;
|
||||
Settings.MaxPortCapacity = 50;
|
||||
Settings.SuppressMessages = false;
|
||||
Settings.SuppressFactionInvites = false;
|
||||
Settings.SuppressTravelConfirmation = false;
|
||||
Settings.SuppressBuyAugmentationConfirmation = false;
|
||||
Settings.AutosaveInterval = 60;
|
||||
Settings.DisableHotkeys = false;
|
||||
}
|
||||
import {Engine} from "../engine";
|
||||
import {Settings} from "../Settings";
|
||||
|
||||
function setSettingsLabels() {
|
||||
var nsExecTime = document.getElementById("settingsNSExecTimeRangeValLabel");
|
||||
@ -126,4 +93,4 @@ function setSettingsLabels() {
|
||||
}
|
||||
}
|
||||
|
||||
export {Settings, initSettings, setSettingsLabels, loadSettings};
|
||||
export { setSettingsLabels };
|
@ -1,7 +1,8 @@
|
||||
import {Faction, joinFaction} from "../src/Faction";
|
||||
import {joinFaction} from "../src/Faction";
|
||||
import {Engine} from "../src/engine";
|
||||
import {Player} from "../src/Player";
|
||||
import {clearEventListeners} from "./uiHelpers/clearEventListeners";
|
||||
import {Page, routing} from "../src/ui/navigationTracking";
|
||||
|
||||
/* Faction Invitation Pop-up box */
|
||||
function factionInvitationBoxClose() {
|
||||
@ -30,7 +31,7 @@ function factionInvitationBoxCreate(faction) {
|
||||
faction.alreadyInvited = true;
|
||||
Player.factionInvitations.push(faction.name);
|
||||
|
||||
if (Engine.currentPage === Engine.Page.Factions) {
|
||||
if (routing.isOn(Page.Factions)) {
|
||||
Engine.loadFactionsContent();
|
||||
}
|
||||
|
||||
@ -45,7 +46,7 @@ function factionInvitationBoxCreate(faction) {
|
||||
}
|
||||
joinFaction(faction);
|
||||
factionInvitationBoxClose();
|
||||
if (Engine.currentPage === Engine.Page.Factions) {
|
||||
if (routing.isOn(Page.Factions)) {
|
||||
Engine.loadFactionsContent();
|
||||
}
|
||||
return false;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {BitNodeMultipliers} from "../src/BitNode";
|
||||
import {BitNodeMultipliers} from "../src/BitNodeMultipliers";
|
||||
import {CONSTANTS} from "../src/Constants";
|
||||
import {Factions, Faction} from "../src/Faction";
|
||||
import {Player} from "../src/Player";
|
||||
|
30
utils/helpers/keyCodes.ts
Normal file
30
utils/helpers/keyCodes.ts
Normal file
@ -0,0 +1,30 @@
|
||||
import { IMap } from "../../src/types";
|
||||
|
||||
/**
|
||||
* Keyboard key codes
|
||||
*/
|
||||
export const KEY: IMap<number> = {
|
||||
A: 65,
|
||||
B: 66,
|
||||
C: 67,
|
||||
CTRL: 17,
|
||||
D: 68,
|
||||
DOWNARROW: 40,
|
||||
E: 69,
|
||||
ENTER: 13,
|
||||
F: 70,
|
||||
H: 72,
|
||||
J: 74,
|
||||
K: 75,
|
||||
L: 76,
|
||||
M: 77,
|
||||
N: 78,
|
||||
O: 79,
|
||||
P: 80,
|
||||
R: 82,
|
||||
S: 83,
|
||||
TAB: 9,
|
||||
U: 85,
|
||||
UPARROW: 38,
|
||||
W: 87,
|
||||
};
|
@ -4,5 +4,6 @@
|
||||
*/
|
||||
export function roundToTwo(decimal: number) {
|
||||
const leftShift: number = Math.round(parseFloat(`${decimal}e+2`));
|
||||
|
||||
return +(`${leftShift}e-2`);
|
||||
}
|
||||
|
@ -27,18 +27,18 @@ interface IAccordionConfigurationParameters {
|
||||
export function createAccordionElement(params: IAccordionConfigurationParameters) {
|
||||
const liElem: HTMLLIElement = createElement("li") as HTMLLIElement;
|
||||
const header: HTMLButtonElement = createElement("button", {
|
||||
class: "accordion-header",
|
||||
clickListener() {
|
||||
this.classList.toggle("active");
|
||||
const pnl: CSSStyleDeclaration = (this.nextElementSibling as HTMLDivElement).style;
|
||||
pnl.display = pnl.display === "block" ? "none" : "block";
|
||||
},
|
||||
id: params.id !== undefined ? `${params.id}-hdr` : undefined,
|
||||
class:"accordion-header",
|
||||
innerHTML: params.hdrText,
|
||||
}) as HTMLButtonElement;
|
||||
const panel: HTMLDivElement = createElement("div", {
|
||||
class: "accordion-panel",
|
||||
id: params.id !== undefined ? `${params.id}-panel` : undefined,
|
||||
class:"accordion-panel",
|
||||
innerHTML: params.panelText,
|
||||
}) as HTMLDivElement;
|
||||
|
||||
|
@ -10,7 +10,7 @@ export function createPopup(id: string, elems: HTMLElement[]) {
|
||||
const container: HTMLDivElement = createElement("div", {
|
||||
class: "popup-box-container",
|
||||
display: "block",
|
||||
id: id,
|
||||
id,
|
||||
}) as HTMLDivElement;
|
||||
const content: HTMLElement = createElement("div", {
|
||||
class: "popup-box-content",
|
||||
|
Loading…
Reference in New Issue
Block a user