Improve slash game aug timer accuracy

This commit is contained in:
nickofolas 2022-04-24 18:02:49 -05:00
parent fe330f9f9f
commit 433e05bcf8

@ -42,7 +42,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
const hasAugment = Player.hasAugmentation(AugmentationNames.MightOfAres, true); const hasAugment = Player.hasAugmentation(AugmentationNames.MightOfAres, true);
const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window); const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window);
const phaseOneTime = 250; const phaseOneTime = 250;
const timeUntilAttacking = phaseZeroTime + phaseOneTime; const timeUntilAttacking = (phaseZeroTime + phaseOneTime) * 0.8;
useEffect(() => { useEffect(() => {
let id = window.setTimeout(() => { let id = window.setTimeout(() => {