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synced 2024-11-09 17:23:53 +01:00
Finished adding unique augs for factions
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@ -133,12 +133,12 @@ AugmentationNames = {
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PhotosyntheticCells: "Photosynthetic Cells",
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Neurolink: "BitRunners Neurolink",
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TheBlackHand: "The Black Hand",
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CRTX42-AA: "CRTX42-AA Gene Modification",
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CRTX42AA: "CRTX42-AA Gene Modification",
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Neuregen: "Neuregen Gene Modification",
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CashRoot: "CashRoot",
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CashRoot: "CashRoot Starter Kit",
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NutriGen: "NutriGen Implant",
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INFRARet: "INFRARET Enhancement",
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DermaFoce: "DermaForce Particle Barrier",
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DermaForce: "DermaForce Particle Barrier",
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GrapheneBrachiBlades: "Graphene BranchiBlades Upgrade",
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GrapheneBionicArms: "Graphene Bionic Arms Upgrade",
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BrachiBlades: "BrachiBlades",
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@ -213,11 +213,11 @@ initAugmentations = function() {
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
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SynfibrilMuscle.setRequirements(225000, 300000000);
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SynfibrilMuscle.setRequirements(175000, 200000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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"strength and defense by 50%.");
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"strength and defense by 75%.");
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
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@ -267,7 +267,7 @@ initAugmentations = function() {
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NanofiberWeave.setRequirements(15000, 15000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 30%.");
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"This augmentation increases the player's strength and defense by 40%.");
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NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
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if (augmentationExists(AugmentationNames.NanofiberWeave)) {
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@ -309,7 +309,7 @@ initAugmentations = function() {
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GrapheneBoneLacings.setRequirements(450000, 750000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 100%.");
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"This augmentation increases the player's strength and defense by 125%.");
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
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GrapheneBoneLacings.owned = Augmentations[AugmentationNames.GrapheneBoneLacings].owned;
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@ -345,7 +345,7 @@ initAugmentations = function() {
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation(AugmentationNames.BionicLegs);
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BionicLegs.setRequirements(100000, 60000000);
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BionicLegs.setRequirements(80000, 60000000);
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
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"This augmentation increases the player's agility by 75%.");
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BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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@ -487,7 +487,7 @@ initAugmentations = function() {
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AddToAugmentations(SynapticEnhancement);
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var NeuralRetentionEnhancement = new Augmentation(AugmentationNames.NeuralRetentionEnhancement);
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NeuralRetentionEnhancement.setRequirements(15000, 80000000);
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NeuralRetentionEnhancement.setRequirements(10000, 50000000);
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NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
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"circuits, strengthening its ability to retain information.<br><br>" +
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"This augmentation increases the player's hacking experience gain rate by 40%.");
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@ -849,7 +849,7 @@ initAugmentations = function() {
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AddToAugmentations(Neurotrainer1);
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var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
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Neurotrainer2.setRequirements(4000, 5000000);
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Neurotrainer2.setRequirements(4000, 7500000);
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Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
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"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
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@ -862,7 +862,7 @@ initAugmentations = function() {
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AddToAugmentations(Neurotrainer2);
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var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
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Neurotrainer3.setRequirements(10000, 21000000);
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Neurotrainer3.setRequirements(10000, 22000000);
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Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
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"but it does not require either of them to be installed as a prerequisite.<br><br>" +
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@ -1113,7 +1113,7 @@ initAugmentations = function() {
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"skin cells, allowing users to generate their own energy " +
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"and nutrition using solar-power. <br><br>" +
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"This augmentation increases the player's strength, defense, and agility by 50%");
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PhotosyntheticCells.setRequirements(300000, 475000000);
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PhotosyntheticCells.setRequirements(225000, 425000000);
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PhotosyntheticCells.addToFactions(["KuaiGong International"]);
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if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
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PhotosyntheticCells.owned = Augmentations[AugmentationNames.PhotosyntheticCells].owned;
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@ -1123,7 +1123,7 @@ initAugmentations = function() {
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//BitRunners
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var Neurolink = new Augmentation(AugmentationNames.Neurolink);
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Neurolink.setInfo("A brain implant that provides a direct neural link between your " +
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Neurolink.setInfo("A brain implant that provides a high-bandwidth, direct neural link between your " +
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"mind and BitRunners' data servers, which reportedly contain " +
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"the largest database of hacking tools and information in the world. <br><br>" +
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"This augmentation: <br>" +
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@ -1141,25 +1141,85 @@ initAugmentations = function() {
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AddToAugmentations(Neurolink);
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//BlackHand
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"The Black Hand" - Bionic hand that grants super strength and dexterity but
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also is equipped with other technology somehow that lets you hack..or cmmit crimes
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var TheBlackHand = new Augmentation(AugmentationNames.TheBlackHand);
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TheBlackHand.setInfo("A highly advanced bionic hand. This prosthetic not only " +
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"enhances strength and dexterity but it is also embedded " +
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"with hardware and firmware that lets the user connect to, access and hack " +
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"devices and machines just by touching them. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's strength and dexterity by 20%<br>" +
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"Increases the player's hacking skill by 10%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the amount of money the player gains from hacking by 10%");
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TheBlackHand.setRequirements(40000, 90000000);
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TheBlackHand.addToFactions(["The Black Hand"]);
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if (augmentationExists(AugmentationNames.TheBlackHand)) {
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TheBlackHand.owned = Augmentations[AugmentationNames.TheBlackHand].owned;
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delete Augmentations[AugmentationNames.TheBlackHand];
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}
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AddToAugmentations(TheBlackHand);
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//NiteSec
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CRTX42-AA - Augments the visual cortex ( improving spatial visualization and manipulation capabilities)
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and the pre-frontal cortex
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var CRTX42AA = new Augmentation(AugmentationNames.CRTX42AA);
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CRTX42AA.setInfo("The CRTX42-AA gene is injected into the genome. " +
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"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
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"cortex and improves cognitive abilities. <br><br>" +
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"This augmentation: <br>" +
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"Improves the player's hacking skill by 10%<br>" +
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"Improves the player's hacking experience gain rate by 20%");
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CRTX42AA.setRequirements(18000, 35000000);
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CRTX42AA.addToFactions(["NiteSec"]);
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if (augmentationExists(AugmentationNames.CRTX42AA)) {
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CRTX42AA.owned = Augmentations[AugmentationNames.CRTX42AA].owned;
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delete Augmentations[AugmentationNames.CRTX42AA];
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}
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AddToAugmentations(CRTX42AA);
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//Chongqing
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Neuregen - Genetically modified so that neurons in the brain never die out and
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continuously regenerate and strengthen themselves. Increases hacking and eventually
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intelligence
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var Neuregen = new Augmentation(AugmentationNames.Neuregen);
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Neuregen.setInfo("A drug that genetically modifies the neurons in the brain. " +
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"The result is that these neurons never die and continuously " +
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"regenerate and strengthen themselves. <br><br>" +
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"This augmentation increases the player's hacking experience gain rate by 75%");
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Neuregen.setRequirements(15000, 60000000);
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Neuregen.addToFactions(["Chongqing"]);
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if (augmentationExists(AugmentationNames.Neuregen)) {
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Neuregen.owned = Augmentations[AugmentationNames.Neuregen].owned;
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delete Augmentations[AugmentationNames.Neuregen];
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}
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AddToAugmentations(Neuregen);
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//Sector12
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Cash Root-Augmentation that lets you start the game with significantly more money..maybe 1,000,000?
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var CashRoot = new Augmentation(AugmentationNames.CashRoot);
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CashRoot.setInfo("A collection of digital assets saved on a small chip. The chip is implanted " +
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"into your wrist. A small jack in the chip allows you to connect it to a computer " +
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"and upload the assets. <br><br>" +
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"This augmentation: <br>" +
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"Lets the player start with $1,000,000 after a reset<br>" +
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"Lets the player start with the BruteSSH.exe program after a reset");
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CashRoot.setRequirements(4000, 20000000);
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CashRoot.addToFactions(["Sector-12"]);
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if (augmentationExists(AugmentationNames.CashRoot)) {
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CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned;
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delete Augmentations[AugmentationNames.CashRoot];
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}
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AddToAugmentations(CashRoot);
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//NewTokyo
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NutriGen - A thermo-powered artificial nutrition generator. Endogenously
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synthesises glucose, amino acids, and vitamins and redistributes them across
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the body. Powered by the body's naturally generated heat. Improves combat stats
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var NutriGen = new Augmentation(AugmentationNames.NutriGen);
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NutriGen.setInfo("A thermo-powered artificial nutrition generator. Endogenously " +
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"synthesizes glucose, amino acids, and vitamins and redistributes them "
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"across the body. The device is powered by the body's naturally wasted " +
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"energy in the form of heat.<br><br>" +
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"This augmentation: <br>" +
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"Increases the player's experience gain rate for all combat stats by 20%");
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NutriGen.setRequirements(2500, 400000);
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NutriGen.addToFactions(["New Tokyo"]);
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if (augmentationExists(AugmentationNames.NutriGen)) {
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NutriGen.owned = Augmentations[AugmentationNames.NutriGen].owned;
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delete Augmentations[AugmentationNames.NutriGen];
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}
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AddToAugmentations(NutriGen);
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//Aevum
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//TODO Later Something that lets you learn advanced math...this increases int
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@ -1167,26 +1227,98 @@ initAugmentations = function() {
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//Ishima
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Infrared vision in eyes - Increase crime chance. Increase dexterity
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var INFRARet = new Augmentation(AugmentationNames.INFRARet);
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INFRARet.setInfo("A retina implant consisting of a tiny chip that sits behind the " +
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"retina. This implant lets people visually detect infrared radiation. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's crime success rate by 25%<br>" +
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"Increases the amount of money the player gains from crimes by 10%<br>" +
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"Increases the player's dexterity by 10%");
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INFRARet.setRequirements(3000, 5000000);
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INFRARet.addToFactions(["Ishima"]);
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if (augmentationExists(AugmentationNames.INFRARet)) {
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INFRARet.owned = Augmentations[AugmentationNames.INFRARet].owned;
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delete Augmentations[AugmentationNames.INFRARet];
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}
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AddToAugmentations(INFRARet);
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//Volhaven
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Exo-ParticleBarrier - Technology that creates an energy barrier around you (high-density
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muon). Improves defense
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var DermaForce = new Augmentation(AugmentationNames.DermaForce);
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DermaForce.setInfo("A synthetic skin is grafted onto the body. The skin consists of " +
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"millions of nanobots capable of projecting high-density muon beams, " +
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"creating an energy barrier around the user. <br><br>" +
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"This augmentation increases the player's defense by 50%");
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DermaForce.setRequirements(6000, 8000000);
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DermaForce.addToFactions(["Volhaven"]);
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if (augmentationExists(AugmentationNames.DermaForce)) {
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DermaForce.owned = Augmentations[AugmentationNames.DermaForce].owned;
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delete Augmentations[AugmentationNames.DermaForce];
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}
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AddToAugmentations(DermaForce);
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//SpeakersForTheDead
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Graphene Branchi Blades
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var GrapheneBrachiBlades = new Augmentation(AugmentationNames.GrapheneBrachiBlades);
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GrapheneBrachiBlades.setInfo("An upgrade to the BrachiBlades augmentation. It infuses " +
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"the retractable blades with an advanced graphene material " +
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"to make them much stronger and lighter. <br><br>" +
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"This augmentation increases the player's strength and defense by 75%");
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GrapheneBrachiBlades.setRequirements(90000, 400000000);
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//DarkArmy
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Graphene Bionic Arms
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var GrapheneBionicArms = new Augmentation(AugmentationNames.GrapheneBionicArms);
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GrapheneBionicArms.setInfo("An upgrade to the Bionic Arms augmentation. It infuses the " +
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"prosthetic arms with an advanced graphene material " +
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"to make them much stronger and lighter. <br><br>" +
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"This augmentation increases the player's strength and dexterity by 100%");
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GrapheneBionicArms.setRequirements(200000, 600000000);
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GrapheneBionicArms.addToFactions(["The Dark Army"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
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GrapheneBionicArms.owned = Augmentations[AugmentationNames.GrapheneBionicArms].owned;
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delete Augmentations[AugmentationNames.GrapheneBionicArms];
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}
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AddToAugmentations(GrapheneBionicArms);
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//TheSyndicate
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BrachiBlades = retractable blades in arms, increases str and def
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var BrachiBlades = new Augmentation(AugmentationNames.BrachiBlades);
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BrachiBlades.setInfo("A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
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"<br><br>This augmentation increases the player's strength and defense by 25%");
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BrachiBlades.setRequirements(5000, 14000000);
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BrachiBlades.addToFactions(["The Syndicate"]);
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if (augmentationExists(AugmentationNames.BrachiBlades)) {
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BrachiBlades.owned = Augmentations[AugmentationNames.BrachiBlades].owned;
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delete Augmentations[AugmentationNames.BrachiBlades];
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}
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AddToAugmentations(BrachiBlades);
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//Tetrads
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Bionic Arms
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var BionicArms = new Augmentation(AugmentationNames.BionicArms);
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BionicArms.setInfo("Cybernetic arms created from plasteel and carbon fibers that completely replace " +
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"the user's organic arms. <br><br>" +
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"This augmentation increases the user's strength and dexterity by 50%");
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BionicArms.setRequirements(25000, 45000000);
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BionicArms.addTofactions(["Tetrads"]);
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if (augmetationExists(AugmentationNames.BionicArms)) {
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BionicArms.owned = Augmentations[AugmentationNames.BionicArms].owned;
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delete Augmentations[AugmentationNames.BionicArms];
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}
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AddToAugmentations(BionicArms);
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//TianDiHui
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Augmentation that improves negotiation, leading to increased wages, faction rep, and company rep
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var SNA = new Augmentation(AugmentationNames.SNA);
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SNA.setInfo("A cranial implant that affects the user's personality, making them better " +
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"at negotiation in social situations. <br><br>" +
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"This augmentation: <br>" +
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"Increases the amount of money the player earns at a company by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a " +
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"company or faction by 20%");
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SNA.setRequirements(2500, 5000000);
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SNA.addToFactions(["Tian Di Hui"]);
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if (augmentationExists(AugmentationNames.SNA)) {
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SNA.owned = Augmentations[AugmentationNames.SNA].owned;
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delete Augmentations[AugmentationNames];
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}
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AddToAugmentations(SNA);
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}
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applyAugmentation = function(aug, faction) {
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@ -1211,8 +1343,8 @@ applyAugmentation = function(aug, faction) {
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Player.strength_mult *= 2.0;
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break;
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case AugmentationNames.SynfibrilMuscle: //Medium-high level
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Player.strength_mult *= 1.5;
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Player.defense_mult *= 1.5;
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Player.strength_mult *= 1.75;
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Player.defense_mult *= 1.75;
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break;
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case AugmentationNames.CombatRib1:
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//Str and Defense 5%
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@ -1228,8 +1360,8 @@ applyAugmentation = function(aug, faction) {
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Player.defense_mult *= 1.35;
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break;
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case AugmentationNames.NanofiberWeave: //Med level
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Player.strength_mult *= 1.3;
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Player.defense_mult *= 1.3;
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Player.strength_mult *= 1.4;
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Player.defense_mult *= 1.4;
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break;
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case AugmentationNames.SubdermalArmor: //High level
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Player.defense_mult *= 2.5;
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@ -1239,8 +1371,8 @@ applyAugmentation = function(aug, faction) {
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Player.dexterity_mult *= 1.1;
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break;
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case AugmentationNames.GrapheneBoneLacings: //High level
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Player.strength_mult *= 2;
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Player.defense_mult *= 2;
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Player.strength_mult *= 2.25;
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Player.defense_mult *= 2.25;
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break;
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case AugmentationNames.BionicSpine: //Med level
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Player.strength_mult *= 1.2;
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@ -284,7 +284,6 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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}
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}
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//BitRunners
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var bitrunnersFac = Factions["BitRunners"];
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var homeComp = Player.getHomeComputer();
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@ -358,7 +357,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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this.numPeopleKilledTotal >= 100 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(speakersforthedeadFac);
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}
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}
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//The Dark Army
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var thedarkarmyFac = Factions["The Dark Army"];
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@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
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//Calculate cost
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//Have cost increase by some percentage each time RAM has been upgraded
|
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.33, numUpgrades);
|
||||
var mult = Math.pow(1.35, numUpgrades);
|
||||
cost = cost * mult;
|
||||
|
||||
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
||||
|
Loading…
Reference in New Issue
Block a user