diff --git a/css/activescripts.scss b/css/activescripts.scss new file mode 100644 index 000000000..8dbfbc2e3 --- /dev/null +++ b/css/activescripts.scss @@ -0,0 +1,126 @@ +@import "theme"; + +.active-scripts-list { + list-style-type: none; +} + +#active-scripts-container { + position: fixed; + padding-top: 10px; + + > p { + width: 70%; + margin: 6px; + padding: 4px; + } + + .accordion-header { + > pre { + color: white; + } + } +} + +.active-scripts-server-header { + background-color: #444; + font-size: $defaultFontSize * 1.25; + color: #fff; + margin: 6px 6px 0 6px; + padding: 6px; + cursor: pointer; + width: 60%; + text-align: left; + border: none; + outline: none; + + &:after { + content: '\02795'; /* "plus" sign (+) */ + font-size: $defaultFontSize * 0.8125; + color: #fff; + float: right; + margin-left: 5px; + } + + &.active, &:hover { + background-color: #555; + } +} + +.active-scripts-server-header.active { + &:after { + content: "\2796"; /* "minus" sign (-) */ + font-size: $defaultFontSize * 0.8125; + color: #fff; + float: right; + margin-left: 5px; + } + + &:hover { + background-color: #666; + } +} + +.active-scripts-server-panel { + margin: 0 6px 6px 6px; + padding: 0 6px 6px 6px; + width: 55%; + margin-left: 5%; + display: none; + + div, ul, ul > li { + background-color: #555; + } +} + +.active-scripts-script-header { + background-color: #555; + border: none; + color: var(--my-font-color); + cursor: pointer; + display: block; + outline: none; + padding: 4px 25px 4px 10px; + position: relative; + text-align: left; + width: auto; + + &:after { + content: '\02795'; /* "plus" sign (+) */ + font-size: $defaultFontSize * 0.8125; + float: right; + margin-left: 5px; + color: transparent; + text-shadow: 0 0 0 var(--my-font-color); + position: absolute; + bottom: 4px; + } + + &.active:after { + content: "\2796"; /* "minus" sign (-) */ + } + + &:hover, + &.active:hover { + background-color: #666; + } + + &.active { + background-color: #555; + } +} + +.active-scripts-script-panel { + background-color: #555; + display: none; + font-size: 14px; + margin-bottom: 6px; + padding: 0 18px; + width: auto; + + pre, h2, ul, li { + background-color: #555; + width: auto; + color: #fff; + margin-left: 5%; + } +} diff --git a/css/augmentations.scss b/css/augmentations.scss new file mode 100644 index 000000000..36b39a4e2 --- /dev/null +++ b/css/augmentations.scss @@ -0,0 +1,31 @@ +/** + * Styling for the Augmentations UI. This is the page that displays all of the + * player's owned and purchased Augmentations and Source-Files. It also allows + * the player to install Augmentations + */ +@import "theme"; + +#augmentations-container { + position: fixed; + padding-top: 10px; +} + +#augmentations-content { + > p { + font-size: $defaultFontSize * 0.875; + width: 70%; + } +} + +.augmentations-list { + button, + div { + color: var(--my-font-color); + text-decoration: none; + } + + button { + padding: 4px; + } + +} diff --git a/css/menupages.scss b/css/menupages.scss index 0c8e55033..2c94436de 100644 --- a/css/menupages.scss +++ b/css/menupages.scss @@ -18,126 +18,6 @@ position: fixed; } -/* Active scripts */ -.active-scripts-list { - list-style-type: none; -} - -#active-scripts-container { - position: fixed; - padding-top: 10px; -} - -#active-scripts-text, -#active-scripts-total-prod { - width: 70%; - margin: 6px; - padding: 4px; -} - -.active-scripts-server-header { - background-color: #444; - font-size: $defaultFontSize * 1.25; - color: #fff; - margin: 6px 6px 0 6px; - padding: 6px; - cursor: pointer; - width: 60%; - text-align: left; - border: none; - outline: none; -} - -.active-scripts-server-header.active, -.active-scripts-server-header:hover { - background-color: #555; -} - -.active-scripts-server-header.active:hover { - background-color: #666; -} - -.active-scripts-server-header:after { - content: '\02795'; /* "plus" sign (+) */ - font-size: $defaultFontSize * 0.8125; - color: #fff; - float: right; - margin-left: 5px; -} - -.active-scripts-server-header.active:after { - content: "\2796"; /* "minus" sign (-) */ - font-size: $defaultFontSize * 0.8125; - color: #fff; - float: right; - margin-left: 5px; -} - -.active-scripts-server-panel { - margin: 0 6px 6px 6px; - padding: 0 6px 6px 6px; - width: 55%; - margin-left: 5%; - display: none; -} - -.active-scripts-server-panel div, -.active-scripts-server-panel ul, -.active-scripts-server-panel ul > li { - background-color: #555; -} - -.active-scripts-script-header { - background-color: #555; - color: var(--my-font-color); - padding: 4px 25px 4px 10px; - cursor: pointer; - width: auto; - text-align: left; - border: none; - outline: none; - position: relative; - - &:after { - content: '\02795'; /* "plus" sign (+) */ - font-size: $defaultFontSize * 0.8125; - float: right; - margin-left: 5px; - color: transparent; - text-shadow: 0 0 0 var(--my-font-color); - position: absolute; - bottom: 4px; - } - - &.active:after { - content: "\2796"; /* "minus" sign (-) */ - } - - &:hover, - &.active:hover { - background-color: #666; - } - - &.active { - background-color: #555; - } -} - -.active-scripts-script-panel { - padding: 0 18px; - background-color: #555; - width: auto; - display: none; - margin-bottom: 6px; - - p, h2, ul, li { - background-color: #555; - width: auto; - color: #fff; - margin-left: 5%; - } -} - /* World */ #world-container { position: fixed; @@ -185,19 +65,6 @@ width: 70%; } -#faction-donate-amount-txt, -#faction-donate-input { - padding: 6px; - margin: 6px; - display: inline-block; - color: var(--my-font-color); - background-color: #000; -} - -#faction-donate-amount-txt { - width: 50%; -} - #faction-container p, #faction-container pre { padding: 4px 6px; @@ -213,45 +80,12 @@ word-wrap: break-word; /* Internet Explorer 5.5+ */ } -/* Faction Augmentations */ -#faction-augmentations-container { - position: fixed; - padding-top: 10px; - - p, a, ul, h1 { - margin: 8px; - padding: 4px; - } -} - /* World */ #world-container li { margin: 0 0 15px 0; list-style-type: none; } -/* Augmentations */ -#augmentations-container { - position: fixed; - padding-top: 10px; -} - -.augmentations-list { - button, - div { - color: var(--my-font-color); - text-decoration: none; - } - - button { - padding: 2px 5px; - } - - div { - padding: 6px; - } -} - /* Tutorial */ #tutorial-container { position: fixed; diff --git a/css/styles.scss b/css/styles.scss index 563a343de..febdf156a 100644 --- a/css/styles.scss +++ b/css/styles.scss @@ -243,8 +243,8 @@ a:visited { /* Accordion menus (Header with collapsible panel) */ .accordion-header { background-color: #444; - font-size: $defaultFontSize * 1.25; color: #fff; + font-size: $defaultFontSize * 1.25; margin: 6px 6px 0 6px; padding: 4px 6px; cursor: pointer; diff --git a/dist/engine.bundle.js b/dist/engine.bundle.js index da6caf5f2..e7f321604 100644 --- a/dist/engine.bundle.js +++ b/dist/engine.bundle.js @@ -1,2 +1,2 @@ -!function(e){function t(t){for(var r,o,s=t[0],l=t[1],c=t[2],p=0,h=[];p0&&(s+=`${n} days `),a>0&&(s+=`${a} hours `),o>0&&(s+=`${o} minutes `),s+=`${i%60} seconds`},t.longestCommonStart=function(e){if(!a(e))return"";if(0===e.length)return"";const t=e.concat().sort(),n=t[0],r=t[t.length-1],i=n.length;let o=0;const s=(e,t)=>e.toUpperCase()===t.toUpperCase();for(;o=0;e--)if(1===n[e].nodeType)return!0;return!1},t.generateRandomString=function(e){let t="";const n="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";for(let r=0;r{t.delay=null,n()},e),t.delayResolve=n})}function c(e,t,n=null){var r="";null!=n&&(r=" (Line "+function(e,t){var n=t.scriptRef.codeCode();try{return((n=n.substring(0,e.start)).match(/\n/g)||[]).length+1}catch(e){return-1}}(n,e)+")");return"|"+e.serverIp+"|"+e.name+"|"+t+r}function u(e,t,n){const r=e.scriptRef.threads;if(!n)return isNaN(r)||r<1?1:r;const a=0|n;if(isNaN(n)||a<1)throw c(e,`Invalid thread count passed to ${t}: ${n}. Threads must be a positive number.`);if(n>r)throw c(e,`Too many threads requested by ${t}. Requested: ${n}. Has: ${r}.`);return a}function p(e){if(!Object(o.isString)(e))return!1;let t=e.split("|");if(4!=t.length)return!1;var n=t[1];return!!Object(i.isValidIPAddress)(n)}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0});const r=n(92);function a(e,t={}){const n=`color: ${null!=t.color?t.color:"var(--my-font-color)"}; background-color:var(--my-background-color);${void 0===t.id?" white-space:pre-wrap;":""}`,a=`${e}`;r.getElementById("terminal-input").insertAdjacentHTML("beforebegin",a),function(){const e=r.getElementById("terminal-container");e.scrollTop=e.scrollHeight}()}t.post=function(e){a(e)},t.postError=function(e){a(`ERROR: ${e}`,{color:"#ff2929"})},t.hackProgressBarPost=function(e){a(e,{id:"hack-progress-bar"})},t.hackProgressPost=function(e){a(e,{id:"hack-progress"})},t.postContent=a},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.CONSTANTS={Version:"0.47.0",MaxSkillLevel:975,MilliPerCycle:200,CorpFactionRepRequirement:2e5,BaseCostFor1GBOfRamHome:32e3,BaseCostFor1GBOfRamServer:55e3,TravelCost:2e5,BaseFavorToDonate:150,DonateMoneyToRepDivisor:1e6,FactionReputationToFavorBase:500,FactionReputationToFavorMult:1.02,CompanyReputationToFavorBase:500,CompanyReputationToFavorMult:1.02,NeuroFluxGovernorLevelMult:1.14,NumNetscriptPorts:20,HomeComputerMaxRam:1073741824,ServerBaseGrowthRate:1.03,ServerMaxGrowthRate:1.0035,ServerFortifyAmount:.002,ServerWeakenAmount:.05,PurchasedServerLimit:25,PurchasedServerMaxRam:1048576,AugmentationCostMultiplier:5,AugmentationRepMultiplier:2.5,MultipleAugMultiplier:1.9,TorRouterCost:2e5,InfiltrationBribeBaseAmount:1e5,InfiltrationMoneyValue:5e3,InfiltrationRepValue:1.4,InfiltrationExpPow:.8,WSEAccountCost:2e8,TIXAPICost:5e9,MarketData4SCost:1e9,MarketDataTixApi4SCost:25e9,StockMarketCommission:1e5,HospitalCostPerHp:1e5,IntelligenceCrimeWeight:.05,IntelligenceInfiltrationWeight:.1,IntelligenceCrimeBaseExpGain:.001,IntelligenceProgramBaseExpGain:500,IntelligenceTerminalHackBaseExpGain:200,IntelligenceSingFnBaseExpGain:.002,IntelligenceClassBaseExpGain:1e-6,IntelligenceHackingMissionBaseExpGain:.03,HackingMissionRepToDiffConversion:1e4,HackingMissionRepToRewardConversion:7,HackingMissionSpamTimeIncrease:25e3,HackingMissionTransferAttackIncrease:1.05,HackingMissionMiscDefenseIncrease:1.05,HackingMissionDifficultyToHacking:135,HackingMissionHowToPlay:"Hacking missions are a minigame that, if won, will reward you with faction reputation.

In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes are colored blue, while the enemy's are red. There are also other nodes on the map colored gray that initially belong to neither you nor the enemy. The goal of the game is to capture all of the enemy's Database nodes within the time limit. If you fail to do this, you will lose.

Each Node has three stats: Attack, Defense, and HP. There are five different actions that a Node can take:

Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.

Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.

Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the Attack/Defense of the individual Node that is performing the action.

To capture a Node, you must lower its HP down to 0.

There are six different types of Nodes:

CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action

Firewall - Nodes with high defense. These Nodes can 'Fortify'

Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within the time limit. These Nodes cannot perform any actions

Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete the mission. These Nodes cannot perform any actions

Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. These Nodes are capable of performing every action except the 'Attack' action

Shield - Nodes with high defense. These Nodes can 'Fortify'

To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard shortcut.

For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, or press 'd'.

Other Notes:

-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that are not actively being targeted will increase by a fixed percentage.

-Whenever a Node is conquered, its stats are significantly reduced

-Miscellaneous Nodes slowly raise their defense over time

-Nodes slowly regenerate health over time.",MillisecondsPer20Hours:72e6,GameCyclesPer20Hours:36e4,MillisecondsPer10Hours:36e6,GameCyclesPer10Hours:18e4,MillisecondsPer8Hours:288e5,GameCyclesPer8Hours:144e3,MillisecondsPer4Hours:144e5,GameCyclesPer4Hours:72e3,MillisecondsPer2Hours:72e5,GameCyclesPer2Hours:36e3,MillisecondsPerHour:36e5,GameCyclesPerHour:18e3,MillisecondsPerHalfHour:18e5,GameCyclesPerHalfHour:9e3,MillisecondsPerQuarterHour:9e5,GameCyclesPerQuarterHour:4500,MillisecondsPerFiveMinutes:3e5,GameCyclesPerFiveMinutes:1500,FactionWorkHacking:"Faction Hacking Work",FactionWorkField:"Faction Field Work",FactionWorkSecurity:"Faction Security Work",WorkTypeCompany:"Working for Company",WorkTypeCompanyPartTime:"Working for Company part-time",WorkTypeFaction:"Working for Faction",WorkTypeCreateProgram:"Working on Create a Program",WorkTypeStudyClass:"Studying or Taking a class at university",WorkTypeCrime:"Committing a crime",ClassStudyComputerScience:"studying Computer Science",ClassDataStructures:"taking a Data Structures course",ClassNetworks:"taking a Networks course",ClassAlgorithms:"taking an Algorithms course",ClassManagement:"taking a Management course",ClassLeadership:"taking a Leadership course",ClassGymStrength:"training your strength at a gym",ClassGymDefense:"training your defense at a gym",ClassGymDexterity:"training your dexterity at a gym",ClassGymAgility:"training your agility at a gym",ClassDataStructuresBaseCost:40,ClassNetworksBaseCost:80,ClassAlgorithmsBaseCost:320,ClassManagementBaseCost:160,ClassLeadershipBaseCost:320,ClassGymBaseCost:120,CrimeShoplift:"shoplift",CrimeRobStore:"rob a store",CrimeMug:"mug someone",CrimeLarceny:"commit larceny",CrimeDrugs:"deal drugs",CrimeBondForgery:"forge corporate bonds",CrimeTraffickArms:"traffick illegal arms",CrimeHomicide:"commit homicide",CrimeGrandTheftAuto:"commit grand theft auto",CrimeKidnap:"kidnap someone for ransom",CrimeAssassination:"assassinate a high-profile target",CrimeHeist:"pull off the ultimate heist",CodingContractBaseFactionRepGain:2500,CodingContractBaseCompanyRepGain:4e3,CodingContractBaseMoneyGain:75e6,TotalNumBitNodes:24,LatestUpdate:"\n v0.47.0\n * Stock Market changes:\n ** Implemented spread. Stock's now have bid and ask prices at which transactions occur\n ** Large transactions will now influence a stock's price and forecast\n ** This \"influencing\" can take effect in the middle of a transaction\n ** See documentation for more details on these changes\n ** Added getStockAskPrice(), getStockBidPrice() Netscript functions to the TIX API\n ** Added getStockPurchaseCost(), getStockSaleGain() Netscript functions to the TIX API\n\n * Re-sleeves can no longer have the NeuroFlux Governor augmentation\n ** This is just a temporary patch until the mechanic gets re-worked\n\n * hack(), grow(), and weaken() functions now take optional arguments for number of threads to use (by MasonD)\n * codingcontract.attempt() now takes an optional argument that allows you to configure the function to return a contract's reward\n * Adjusted RAM costs of Netscript Singularity functions (mostly increased)\n * Adjusted RAM cost of codingcontract.getNumTriesRemaining() Netscript function\n * Netscript Singularity functions no longer cost extra RAM outside of BitNode-4\n * Corporation employees no longer have an \"age\" stat\n * Gang Wanted level gain rate capped at 100 (per employee)\n * Script startup/kill is now processed every 3 seconds, instead of 6 seconds\n * getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server\n * Money/Income tracker now displays money lost from hospitalizations\n * Exported saves now have a unique filename based on current BitNode and timestamp\n * Maximum number of Hacknet Servers decreased from 25 to 20\n * Bug Fix: Corporation employees stats should no longer become negative\n * Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios\n * Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server\n * Bug Fix: Duplicate Sleeves now properly have access to all Augmentations if you have a gang\n * Bug Fix: getAugmentationsFromFaction() & purchaseAugmentation() functions should now work properly if you have a gang\n * Bug Fix: Fixed issue that caused messages (.msg) to be sent when refreshing/reloading the game\n * Bug Fix: Purchasing hash upgrades for Bladeburner/Corporation when you don't actually have access to those mechanics no longer gives hashes\n * Bug Fix: run(), exec(), and spawn() Netscript functions now throw if called with 0 threads\n * Bug Fix: Faction UI should now automatically update reputation\n * Bug Fix: Fixed purchase4SMarketData()\n * Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from \"script\")\n * Bug Fix: Terminal 'wget' command now correctly evaluates directory paths\n * Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in\n * Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions\n * Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button\n * Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy\n * Bug Fix: Fixed getScriptIncome() returning an undefined value\n * Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating\n "}},function(e,t,n){"use strict";n.r(t),function(e){n.d(t,"dialogBoxCreate",function(){return i}),n.d(t,"dialogBoxOpened",function(){return a});let r=[];e(document).click(function(t){a&&r.length>=1&&(e(t.target).closest(r[0]).length||(r[0].remove(),r.splice(0,1),0==r.length?a=!1:r[0].style.visibility="visible"))}),e(document).on("click",".dialog-box-close-button",function(e){a&&r.length>=1&&(r[0].remove(),r.splice(0,1),0==r.length?a=!1:r[0].style.visibility="visible")});let a=!1;function i(e,t=!1){console.log("dialogBoxCreate() called");var n=document.createElement("div");n.setAttribute("class","dialog-box-container");var i=document.createElement("div");i.setAttribute("class","dialog-box-content");var o,s=document.createElement("span");s.setAttribute("class","dialog-box-close-button"),s.innerHTML="×",t?(o=document.createElement("pre")).innerHTML=e:(o=document.createElement("p")).innerHTML=e.replace(/(?:\r\n|\r|\n)/g,"
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n=x.Player.checkForFactionInvitations();if(n.length>0){!1===x.Player.firstFacInvRecvd&&(x.Player.firstFacInvRecvd=!0,document.getElementById("factions-tab").style.display="list-item",document.getElementById("character-menu-header").click(),document.getElementById("character-menu-header").click());var r=n[Math.floor(Math.random()*n.length)];Object(b.inviteToFaction)(r)}ce.Counters.checkFactionInvitations=100}if(ce.Counters.passiveFactionGrowth<=0){var s=Math.floor(600-ce.Counters.passiveFactionGrowth);Object(b.processPassiveFactionRepGain)(s),ce.Counters.passiveFactionGrowth=600}if(ce.Counters.messages<=0&&(Object(T.b)(),o.Augmentations[l.AugmentationNames.TheRedPill].owned?ce.Counters.messages=4500:ce.Counters.messages=150),ce.Counters.sCr<=0&&(x.Player.hasWseAccount&&Object(F.k)(),ce.Counters.sCr=1500),ce.Counters.mechanicProcess<=0){if(x.Player.corporation instanceof g.c&&x.Player.corporation.process(),x.Player.bladeburner instanceof 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OfficeSpace({loc:_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Sector12,size:OfficeInitialSize}),[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.NewTokyo]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Ishima]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Volhaven]:0},this.name=e.name?e.name:0,this.type=e.type?e.type:0,this.sciResearch=new _Material__WEBPACK_IMPORTED_MODULE_6__.Material({name:"Scientific Research"}),this.researched={},this.reqMats={},this.prodMats=[],this.products={},this.makesProducts=!1,this.awareness=0,this.popularity=0,this.startingCost=0,this.reFac=0,this.sciFac=0,this.hwFac=0,this.robFac=0,this.aiFac=0,this.advFac=0,this.prodMult=0,this.lastCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.lastCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0);var t=Object.keys(_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__.IndustryUpgrades).length;this.upgrades=Array(t).fill(0),this.state="START",this.newInd=!0,this.warehouses={[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Aevum]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Chonqing]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Sector12]:new _Warehouse__WEBPACK_IMPORTED_MODULE_10__.Warehouse({corp:e.corp,industry:this,loc:_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Sector12,size:WarehouseInitialSize}),[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.NewTokyo]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Ishima]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__.CityName.Volhaven]:0},this.init()}function Employee(e={}){if(!(this instanceof Employee))return new Employee(e);this.name=e.name?e.name:"Bobby",this.mor=e.morale?e.morale:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),this.hap=e.happiness?e.happiness:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),this.ene=e.energy?e.energy:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),this.int=e.intelligence?e.intelligence:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(10,50),this.cha=e.charisma?e.charisma:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(10,50),this.exp=e.experience?e.experience:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(10,50),this.cre=e.creativity?e.creativity:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(10,50),this.eff=e.efficiency?e.efficiency:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(10,50),this.sal=e.salary?e.salary:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(.1,5),this.pro=0,this.cyclesUntilRaise=CyclesPerEmployeeRaise,this.loc=e.loc?e.loc:"",this.pos=_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Unassigned}Industry.prototype.init=function(){switch(this.startingCost=_IndustryData__WEBPACK_IMPORTED_MODULE_4__.IndustryStartingCosts[this.type],this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Energy:this.reFac=.65,this.sciFac=.7,this.robFac=.05,this.aiFac=.3,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.2},this.prodMats=["Energy"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Utilities:case"Utilities":this.reFac=.5,this.sciFac=.6,this.robFac=.4,this.aiFac=.4,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.1},this.prodMats=["Water"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Agriculture:this.reFac=.72,this.sciFac=.5,this.hwFac=.2,this.robFac=.3,this.aiFac=.3,this.advFac=.04,this.reqMats={Water:.5,Energy:.5},this.prodMats=["Plants","Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Fishing:this.reFac=.15,this.sciFac=.35,this.hwFac=.35,this.robFac=.5,this.aiFac=.2,this.advFac=.08,this.reqMats={Energy:.5},this.prodMats=["Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Mining:this.reFac=.3,this.sciFac=.26,this.hwFac=.4,this.robFac=.45,this.aiFac=.45,this.advFac=.06,this.reqMats={Energy:.8},this.prodMats=["Metal"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Food:this.sciFac=.12,this.hwFac=.15,this.robFac=.3,this.aiFac=.25,this.advFac=.25,this.reFac=.05,this.reqMats={Food:.5,Water:.5,Energy:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Tobacco:this.reFac=.15,this.sciFac=.75,this.hwFac=.15,this.robFac=.2,this.aiFac=.15,this.advFac=.2,this.reqMats={Plants:1,Water:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Chemical:this.reFac=.25,this.sciFac=.75,this.hwFac=.2,this.robFac=.25,this.aiFac=.2,this.advFac=.07,this.reqMats={Plants:1,Energy:.5,Water:.5},this.prodMats=["Chemicals"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Pharmaceutical:this.reFac=.05,this.sciFac=.8,this.hwFac=.15,this.robFac=.25,this.aiFac=.2,this.advFac=.16,this.reqMats={Chemicals:2,Energy:1,Water:.5},this.prodMats=["Drugs"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Computer:case"Computer":this.reFac=.2,this.sciFac=.62,this.robFac=.36,this.aiFac=.19,this.advFac=.17,this.reqMats={Metal:2,Energy:1},this.prodMats=["Hardware"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Robotics:this.reFac=.32,this.sciFac=.65,this.aiFac=.36,this.advFac=.18,this.hwFac=.19,this.reqMats={Hardware:5,Energy:3},this.prodMats=["Robots"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Software:this.sciFac=.62,this.advFac=.16,this.hwFac=.25,this.reFac=.15,this.aiFac=.18,this.robFac=.05,this.reqMats={Hardware:.5,Energy:.5},this.prodMats=["AICores"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Healthcare:this.reFac=.1,this.sciFac=.75,this.advFac=.11,this.hwFac=.1,this.robFac=.1,this.aiFac=.1,this.reqMats={Robots:10,AICores:5,Energy:5,Water:5},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.RealEstate:this.robFac=.6,this.aiFac=.6,this.advFac=.25,this.sciFac=.05,this.hwFac=.05,this.reqMats={Metal:5,Energy:5,Water:2,Hardware:4},this.prodMats=["RealEstate"],this.makesProducts=!0;break;default:return void console.log("ERR: Invalid Industry Type passed into Industry.init(): "+this.type)}},Industry.prototype.getProductDescriptionText=function(){if(this.makesProducts)switch(this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Food:return"create and manage restaurants";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Tobacco:return"create tobacco and tobacco-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Pharmaceutical:return"develop new pharmaceutical drugs";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Computer:case"Computer":return"create new computer hardware and networking infrastructures";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Robotics:return"build specialized robots and robot-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Software:return"develop computer software";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Healthcare:return"build and manage hospitals";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.RealEstate:return"develop and manage real estate properties";default:return console.log("ERROR: Invalid industry type in Industry.getProductDescriptionText"),""}},Industry.prototype.getMaximumNumberProducts=function(){if(!this.makesProducts)return 0;let e=0;return this.hasResearch("uPgrade: Capacity.I")&&++e,this.hasResearch("uPgrade: Capacity.II")&&++e,BaseMaxProducts+e},Industry.prototype.hasMaximumNumberProducts=function(){return Object.keys(this.products).length>=this.getMaximumNumberProducts()},Industry.prototype.calculateProductionFactors=function(){for(var e=0,t=0;t0&&(e.breakdown+=t+": "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(n.data[e.loc][0]*n.siz,0)+"
")}},Industry.prototype.process=function(e=1,t,n){if(this.state=t,"START"===t){(isNaN(this.thisCycleRevenue)||isNaN(this.thisCycleExpenses))&&(console.log("ERROR: NaN in Corporation's computed revenue/expenses"),console.log(this.thisCycleRevenue.toString()),console.log(this.thisCycleExpenses.toString()),Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer"),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0)),this.lastCycleRevenue=this.thisCycleRevenue.dividedBy(e*SecsPerMarketCycle),this.lastCycleExpenses=this.thisCycleExpenses.dividedBy(e*SecsPerMarketCycle),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.lastCycleRevenue.gt(0)&&(this.newInd=!1);var r=0;for(var a in this.offices)this.offices[a]instanceof OfficeSpace&&(r+=this.offices[a].process(e,{industry:this,corporation:n}));this.thisCycleExpenses=this.thisCycleExpenses.plus(r),this.processMaterialMarket(e),this.processProductMarket(e),this.popularity-=1e-4*e,this.popularity=Math.max(0,this.popularity);var i=n.getDreamSenseGain(),o=4*i;return void(i>0&&(this.popularity+=i*e,this.awareness+=o*e))}let s=this.processMaterials(e,n);Array.isArray(s)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(s[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(s[1])),s=this.processProducts(e,n),Array.isArray(s)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(s[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(s[1]))},Industry.prototype.processMaterialMarket=function(e=1){for(var t=this.reqMats,n=this.prodMats,r=0;r0&&(a.qty+=r,expenses+=r*a.bCost)}(matName,industry),this.updateWarehouseSizeUsed(warehouse));break;case"PRODUCTION":if(warehouse.smartSupplyStore=0,this.prodMats.length>0){var mat=warehouse.materials[this.prodMats[0]],maxProd=this.getOfficeProductivity(office)*this.prodMult*company.getProductionMultiplier()*this.getProductionMultiplier();let e;e=mat.prdman[0]?Math.min(maxProd,mat.prdman[1]):maxProd,e*=SecsPerMarketCycle*marketCycles;var totalMatSize=0;for(let e=0;e0){var maxAmt=Math.floor((warehouse.size-warehouse.sizeUsed)/totalMatSize);e=Math.min(maxAmt,e)}e<0&&(e=0),warehouse.smartSupplyStore+=e/(SecsPerMarketCycle*marketCycles);var producableFrac=1;for(var reqMatName in this.reqMats)if(this.reqMats.hasOwnProperty(reqMatName)){var req=this.reqMats[reqMatName]*e;warehouse.materials[reqMatName].qty0&&e>0){for(const t in this.reqMats){var reqMatQtyNeeded=this.reqMats[t]*e*producableFrac;warehouse.materials[t].qty-=reqMatQtyNeeded,warehouse.materials[t].prd=0,warehouse.materials[t].prd-=reqMatQtyNeeded/(SecsPerMarketCycle*marketCycles)}for(let t=0;tmat.bCost?sCost-mat.bCost>markupLimit&&(markup=Math.pow(markupLimit/(sCost-mat.bCost),2)):sCost=0?(mat.qty-=sellAmt,revenue+=sellAmt*sCost,mat.sll=sellAmt/(SecsPerMarketCycle*marketCycles)):mat.sll=0}break;case"EXPORT":for(var matName in warehouse.materials)if(warehouse.materials.hasOwnProperty(matName)){var mat=warehouse.materials[matName];mat.totalExp=0;for(var expI=0;expI=expWarehouse.size)return[0,0];var maxAmt=Math.floor((expWarehouse.size-expWarehouse.sizeUsed)/_MaterialSizes__WEBPACK_IMPORTED_MODULE_7__.MaterialSizes[matName]);amt=Math.min(maxAmt,amt),expWarehouse.materials[matName].imp+=amt/(SecsPerMarketCycle*marketCycles),expWarehouse.materials[matName].qty+=amt,expWarehouse.materials[matName].qlt=mat.qlt,mat.qty-=amt,mat.totalExp+=amt,expIndustry.updateWarehouseSizeUsed(expWarehouse);break}}}mat.totalExp/=SecsPerMarketCycle*marketCycles}break;case"START":break;default:console.log("ERROR: Invalid state: "+this.state)}this.updateWarehouseSizeUsed(warehouse)}office instanceof OfficeSpace&&(this.sciResearch.qty+=.004*Math.pow(office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.RandD],.5)*company.getScientificResearchMultiplier()*this.getScientificResearchMultiplier())}return[revenue,expenses]},Industry.prototype.processProducts=function(e=1,t){var n=0;if("PRODUCTION"===this.state)for(const t in this.products){const n=this.products[t];if(!n.fin){const t=n.createCity,r=this.offices[t],a=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Engineer],i=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Management],o=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Operations],s=a+i+o;if(s<=0)break;const l=1+i/(1.2*s),c=(Math.pow(a,.34)+Math.pow(o,.2))*l;n.createProduct(e,c),n.prog>=100&&n.finishProduct(r.employeeProd,this);break}}for(var r in this.products)if(this.products.hasOwnProperty(r)){var a=this.products[r];a instanceof _Product__WEBPACK_IMPORTED_MODULE_8__.Product&&a.fin&&(n+=this.processProduct(e,a,t))}return[n,0]},Industry.prototype.processProduct=function(marketCycles=1,product,corporation){let totalProfit=0;for(let i=0;i0){var maxAmt=Math.floor((warehouse.size-warehouse.sizeUsed)/netStorageSize);prod=Math.min(maxAmt,prod)}warehouse.smartSupplyStore+=prod/(SecsPerMarketCycle*marketCycles);var producableFrac=1;for(var reqMatName in product.reqMats)if(product.reqMats.hasOwnProperty(reqMatName)){var req=product.reqMats[reqMatName]*prod;warehouse.materials[reqMatName].qty0&&prod>0){for(var reqMatName in product.reqMats)if(product.reqMats.hasOwnProperty(reqMatName)){var reqMatQtyNeeded=product.reqMats[reqMatName]*prod*producableFrac;warehouse.materials[reqMatName].qty-=reqMatQtyNeeded,warehouse.materials[reqMatName].prd-=reqMatQtyNeeded/(SecsPerMarketCycle*marketCycles)}product.data[city][0]+=prod*producableFrac}product.data[city][1]=prod*producableFrac/(SecsPerMarketCycle*marketCycles);break;case"SALE":for(var reqMatName in product.pCost=0,product.reqMats)product.reqMats.hasOwnProperty(reqMatName)&&(product.pCost+=product.reqMats[reqMatName]*warehouse.materials[reqMatName].bCost);product.pCost*=ProductProductionCostRatio;const businessFactor=this.getBusinessFactor(office),advertisingFactor=this.getAdvertisingFactors()[0],marketFactor=this.getMarketFactor(product),markupLimit=product.rat/product.mku;var sCost;if(product.marketTa2){const e=product.data[city][1],t=markupLimit,n=e,r=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*businessFactor*advertisingFactor*this.getSalesMultiplier(),a=Math.sqrt(n/r);let i;0===r||0===a?0===n?i=0:(i=product.pCost+markupLimit,console.warn("In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost")):i=t/a+product.pCost,product.marketTa2Price[city]=i,sCost=i}else product.marketTa1?sCost=product.pCost+markupLimit:Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__.isString)(product.sCost)?(sCost=product.sCost.replace(/MP/g,product.pCost+product.rat/product.mku),sCost=eval(sCost)):sCost=product.sCost;var markup=1;sCost>product.pCost&&sCost-product.pCost>markupLimit&&(markup=markupLimit/(sCost-product.pCost));var maxSell=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*Math.pow(markup,2)*businessFactor*advertisingFactor*this.getSalesMultiplier(),sellAmt;if(product.sllman[city][0]&&Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__.isString)(product.sllman[city][1])){var tmp=product.sllman[city][1].replace(/MAX/g,maxSell);tmp=tmp.replace(/PROD/g,product.data[city][1]);try{tmp=eval(tmp)}catch(e){Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("Error evaluating your sell price expression for "+product.name+" in "+this.name+"'s "+city+" office. Sell price is being set to MAX"),tmp=maxSell}sellAmt=Math.min(maxSell,tmp)}else sellAmt=product.sllman[city][0]&&product.sllman[city][1]>0?Math.min(maxSell,product.sllman[city][1]):!1===product.sllman[city][0]?0:maxSell;sellAmt<0&&(sellAmt=0),sellAmt=sellAmt*SecsPerMarketCycle*marketCycles,sellAmt=Math.min(product.data[city][0],sellAmt),sellAmt&&sCost?(product.data[city][0]-=sellAmt,totalProfit+=sellAmt*sCost,product.data[city][2]=sellAmt/(SecsPerMarketCycle*marketCycles)):product.data[city][2]=0;break;case"START":case"PURCHASE":case"EXPORT":break;default:console.log("ERROR: Invalid State: "+this.state)}}return totalProfit},Industry.prototype.discontinueProduct=function(e){for(var t in this.products)this.products.hasOwnProperty(t)&&e===this.products[t]&&delete this.products[t]},Industry.prototype.upgrade=function(e,t){var n=t.corporation,r=(t.division,t.office),a=e[0];for(e[1],e[2],e[3];this.upgrades.length<=a;)this.upgrades.push(0);switch(++this.upgrades[a],a){case 0:for(let e=0;e{if(this.sciResearch.qty>=n.cost)return this.sciResearch.qty-=n.cost,t.research(r[e]),this.researched[r[e]]=!0,Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)(`Researched ${r[e]}. It may take a market cycle `+`(~${SecsPerMarketCycle} seconds) before the effects of `+"the Research apply."),this.createResearchBox();Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)(`You do not have enough Scientific Research for ${n.name}`)}):console.warn(`Could not find Research Tree div for ${a}`)}const a=document.getElementById(`${e}-content`);null!=a&&(Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__.appendLineBreaks)(a,2),a.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("pre",{display:"block",innerText:"Multipliers from research:\n"+` * Advertising Multiplier: x${t.getAdvertisingMultiplier()}\n`+` * Employee Charisma Multiplier: x${t.getEmployeeChaMultiplier()}\n`+` * Employee Creativity Multiplier: x${t.getEmployeeCreMultiplier()}\n`+` * Employee Efficiency Multiplier: x${t.getEmployeeEffMultiplier()}\n`+` * Employee Intelligence Multiplier: x${t.getEmployeeIntMultiplier()}\n`+` * Production Multiplier: x${t.getProductionMultiplier()}\n`+` * Sales Multiplier: x${t.getSalesMultiplier()}\n`+` * Scientific Research Multiplier: x${t.getScientificResearchMultiplier()}\n`+` * Storage Multiplier: x${t.getStorageMultiplier()}`})),a.appendChild(Object(_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_27__.createPopupCloseButton)(researchTreeBox,{class:"std-button",display:"block",innerText:"Close"}))),researchTreeBoxOpened=!0},Industry.prototype.toJSON=function(){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__.Generic_toJSON)("Industry",this)},Industry.fromJSON=function(e){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__.Generic_fromJSON)(Industry,e.data)},_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__.Reviver.constructors.Industry=Industry,Employee.prototype.process=function(e=1,t){var n=.003*e,r=n*Math.random();this.exp+=n,this.cyclesUntilRaise-=e,this.cyclesUntilRaise<=0&&(this.salary+=EmployeeRaiseAmount,this.cyclesUntilRaise+=CyclesPerEmployeeRaise);var a=n*Math.random();return this.pos===_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Training&&(this.cha+=a,this.exp+=a,this.eff+=a),this.ene-=r,this.hap-=r,this.eneHappiness: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(this.hap,3)+"
Energy: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(this.ene,3)+"
Intelligence: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(i,3)+"
Charisma: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(a,3)+"
Experience: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(this.exp,3)+"
Creativity: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(r,3)+"
Efficiency: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(o,3)+"
Salary: "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(this.sal,"$0.000a")+"/ s
"}));var s=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("select",{});for(var l in _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions)_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.hasOwnProperty(l)&&s.add(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("option",{text:_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions[l],value:_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions[l]}));s.addEventListener("change",()=>{this.pos=s.options[s.selectedIndex].value});for(var c=0;c=this.size},OfficeSpace.prototype.process=function(e=1,t){t.corporation;var n=t.industry;if(n.hasResearch("HRBuddy-Recruitment")&&!this.atCapacity()){const e=this.hireRandomEmployee();n.hasResearch("HRBuddy-Training")&&(e.pos=_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Training)}this.maxEne=100,this.maxHap=100,this.maxMor=100,n.hasResearch("Go-Juice")&&(this.maxEne+=10),n.hasResearch("JoyWire")&&(this.maxHap+=10),n.hasResearch("Sti.mu")&&(this.maxMor+=10);var r=1;n.funds<0&&n.lastCycleRevenue<0?r=Math.pow(.99,e):n.funds>0&&n.lastCycleRevenue>0&&(r=Math.pow(1.01,e));const a=n.hasResearch("AutoBrew"),i=n.hasResearch("AutoPartyManager");var o=0;for(let t=0;tCharisma: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(t.cha,1)+"
Experience: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(t.exp,1)+"
Creativity: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(t.cre,1)+"
Efficiency: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.formatNumber)(t.eff,1)+"
Salary: "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(t.sal,"$0.000a")+" s
",clickListener:()=>(n.hireEmployee(t,e),Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__.removeElementById)("cmpy-mgmt-hire-employee-popup"),!1)})},g=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("a",{class:"a-link-button",innerText:"Cancel",float:"right",clickListener:()=>(Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__.removeElementById)("cmpy-mgmt-hire-employee-popup"),!1)}),_=[m,d(u,this),d(p,this),d(h,this),g];Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__.createPopup)("cmpy-mgmt-hire-employee-popup",_)}},OfficeSpace.prototype.hireEmployee=function(e,t){var n=t.corporation,r=(t.industry,Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoTxtInpBoxGetYesButton)()),a=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoTxtInpBoxGetNoButton)();r.innerHTML="Hire",a.innerHTML="Cancel",r.addEventListener("click",()=>{for(var t=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoTxtInpBoxGetInput)(),r=0;rObject(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoTxtInpBoxClose)()),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoTxtInpBoxCreate)("Give your employee a nickname!")},OfficeSpace.prototype.hireRandomEmployee=function(){if(!this.atCapacity()&&null==document.getElementById("cmpy-mgmt-hire-employee-popup")){var e=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(76,100)/100,t=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),n=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),r=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),a=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),i=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__.getRandomInt)(50,100),o=new Employee({intelligence:t*e,charisma:n*e,experience:r*e,creativity:a*e,efficiency:i*e,salary:EmployeeSalaryMultiplier*(t+n+r+a+i)*e}),s=Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__.generateRandomString)(7);for(let e=0;e=CyclesPerIndustryStateCycle){const t=this.getState(),n=1,r=n*CyclesPerIndustryStateCycle;if(this.storedCycles-=r,this.divisions.forEach(function(r){r.process(n,t,e)}),this.shareSaleCooldown>0&&(this.shareSaleCooldown-=r),this.issueNewSharesCooldown>0&&(this.issueNewSharesCooldown-=r),"START"===t){this.revenue=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.expenses=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(0),this.divisions.forEach(e=>{e.lastCycleRevenue!==-1/0&&e.lastCycleRevenue!==1/0&&e.lastCycleExpenses!==-1/0&&e.lastCycleExpenses!==1/0&&(this.revenue=this.revenue.plus(e.lastCycleRevenue),this.expenses=this.expenses.plus(e.lastCycleExpenses))});const e=this.revenue.minus(this.expenses).times(n*SecsPerMarketCycle);if(isNaN(this.funds)&&(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("There was an error calculating your Corporations funds and they got reset to 0. This is a bug. Please report to game developer.

(Your funds have been set to $150b for the inconvenience)"),this.funds=new decimal_js__WEBPACK_IMPORTED_MODULE_40__.a(15e10)),this.dividendPercentage>0&&e>0)if(isNaN(this.dividendPercentage)||this.dividendPercentage<0||this.dividendPercentage>DividendMaxPercentage)console.error(`Invalid Corporation dividend percentage: ${this.dividendPercentage}`);else{const t=this.dividendPercentage/100*e,n=e-t,r=t/this.totalShares,a=this.numShares*r*(1-this.dividendTaxPercentage/100);_Player__WEBPACK_IMPORTED_MODULE_17__.Player.gainMoney(a),_Player__WEBPACK_IMPORTED_MODULE_17__.Player.recordMoneySource(a,"corporation"),this.funds=this.funds.plus(n)}else this.funds=this.funds.plus(e);this.updateSharePrice()}this.state.nextState(),_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__.routing.isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__.Page.Corporation)&&this.rerender()}},Corporation.prototype.determineValuation=function(){var e,t=this.revenue.minus(this.expenses).toNumber();return this.public?(this.dividendPercentage>0&&(t*=(100-this.dividendPercentage)/100),e=this.funds.toNumber()+85e3*t,e*=Math.pow(1.1,this.divisions.length),e=Math.max(e,0)):(e=1e10+Math.max(this.funds.toNumber(),0)/3,t>0?(e+=315e3*t,e*=Math.pow(1.1,this.divisions.length)):e=1e10*Math.pow(1.1,this.divisions.length),e-=e%1e6),e*_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__.BitNodeMultipliers.CorporationValuation},Corporation.prototype.getInvestment=function(){var e,t=this.determineValuation();let n=4;switch(this.fundingRound){case 0:e=.1,n=4;break;case 1:e=.35,n=3;break;case 2:e=.25,n=3;break;case 3:e=.2,n=2.5;break;case 4:return}var r=t*e*n,a=Math.floor(INITIALSHARES*e),i=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoBoxGetYesButton)(),o=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoBoxGetNoButton)();i.innerHTML="Accept",o.innerHML="Reject",i.addEventListener("click",()=>(++this.fundingRound,this.funds=this.funds.plus(r),this.numShares-=a,this.rerender(),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoBoxClose)())),o.addEventListener("click",()=>Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoBoxClose)()),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__.yesNoBoxCreate)("An investment firm has offered you "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(r,"$0.000a")+" in funding in exchange for a "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(100*e,"0.000a")+"% stake in the company ("+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(a,"0.000a")+" shares).

Do you accept or reject this offer?

Hint: Investment firms will offer more money if your corporation is turning a profit")},Corporation.prototype.goPublic=function(){var e,t=this.determineValuation()/this.totalShares,n=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("p",{innerHTML:"Enter the number of shares you would like to issue for your IPO. These shares will be publicly sold and you will no longer own them. Your Corporation will receive "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(t,"$0.000a")+" per share (the IPO money will be deposited directly into your Corporation's funds).

You have a total of "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.format(this.numShares,"0.000a")+" of shares that you can issue."}),r=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("input",{type:"number",placeholder:"Shares to issue",onkeyup:t=>{t.preventDefault(),t.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_31__.KEY.ENTER&&e.click()}}),a=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("br",{});e=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("a",{class:"a-link-button",innerText:"Go Public",clickListener:()=>{var e=Math.round(r.value),t=this.determineValuation()/this.totalShares;return isNaN(e)?(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("Invalid value for number of issued shares"),!1):e>this.numShares?(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("Error: You don't have that many shares to issue!"),!1):(this.public=!0,this.sharePrice=t,this.issuedShares=e,this.numShares-=e,this.funds=this.funds.plus(e*t),this.rerender(),Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__.removeElementById)("cmpy-mgmt-go-public-popup"),Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)(`You took your ${this.name} public and earned `+`${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__.numeralWrapper.formatMoney(e*t)} in your IPO`),!1)}});var i=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__.createElement)("a",{class:"a-link-button",innerText:"Cancel",clickListener:()=>(Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__.removeElementById)("cmpy-mgmt-go-public-popup"),!1)});Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__.createPopup)("cmpy-mgmt-go-public-popup",[n,a,r,e,i])},Corporation.prototype.getTargetSharePrice=function(){return this.determineValuation()/(2*(this.totalShares-this.numShares)+1)},Corporation.prototype.updateSharePrice=function(){const e=this.getTargetSharePrice();this.sharePrice<=e?this.sharePrice*=1+.01*Math.random():this.sharePrice*=1-.01*Math.random(),this.sharePrice<=.01&&(this.sharePrice=.01)},Corporation.prototype.immediatelyUpdateSharePrice=function(){this.sharePrice=this.getTargetSharePrice()},Corporation.prototype.calculateShareSale=function(e){let t=e,n=this.shareSalesUntilPriceUpdate,r=this.sharePrice,a=0,i=0;const o=Math.ceil(e/SHARESPERPRICEUPDATE);if(!(isNaN(o)||o>1e7)){for(let e=0;e3600?`${Math.floor(t/3600)} hour(s)`:t>60?`${Math.floor(t/60)} minute(s)`:`${Math.floor(t)} second(s)`},Corporation.prototype.unlock=function(e){const t=e[0],n=e[1];for(;this.unlockUpgrades.length<=t;)this.unlockUpgrades.push(0);this.funds.lt(n)?Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("You don't have enough funds to unlock this!"):(this.unlockUpgrades[t]=1,this.funds=this.funds.minus(n),5===t?this.dividendTaxPercentage-=5:6===t&&(this.dividendTaxPercentage-=10))},Corporation.prototype.upgrade=function(e){for(var t=e[0],n=e[1],r=e[2],a=e[3];this.upgrades.length<=t;)this.upgrades.push(0);for(;this.upgradeMultipliers.length<=t;)this.upgradeMultipliers.push(1);var i=n*Math.pow(r,this.upgrades[t]);if(this.funds.lt(i))Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__.dialogBoxCreate)("You don't have enough funds to purchase this!");else if(++this.upgrades[t],this.funds=this.funds.minus(i),this.upgradeMultipliers[t]=1+this.upgrades[t]*a,1===t)for(var o=0;o=t.HacknetServerMaxCache)return 1/0;const r=t.HacknetServerUpgradeCacheMult;let a=0,i=this.cache;for(let e=0;e=t.HacknetServerMaxCores)return 1/0;const a=t.HacknetServerUpgradeCoreMult;let i=0,o=this.cores;for(let e=0;e=t.HacknetServerMaxLevel)return 1/0;const a=t.HacknetServerUpgradeLevelMult;let i=0,o=this.level;for(let e=0;e=t.HacknetServerMaxRam)return 1/0;let a=0,i=Math.round(Math.log2(this.maxRam)),o=this.maxRam;for(let e=0;e
automate [var] [val] [hi/low] Configure simple automation for Bladeburner tasks
clear/cls Clear the console
help [cmd] Display this help text, or help text for a specific command
log [en/dis] [type] Enable or disable logging for events and actions
skill [action] [name] Level or display info about your Bladeburner skills
start [type] [name] Start a Bladeburner action/task
stop Stops your current Bladeburner action/task
",automate:'automate [var] [val] [hi/low]

A simple way to automate your Bladeburner actions. This console command can be used to automatically start an action when your stamina rises above a certain threshold, and automatically switch to another action when your stamina drops below another threshold.

automate status - Check the current status of your automation and get a brief description of what it\'ll do
automate en - Enable the automation feature
automate dis - Disable the automation feature

There are four properties that must be set for this automation to work properly. Here is how to set them:

automate stamina 100 high
automate contract Tracking high
automate stamina 50 low
automate general "Field Analysis" low

Using the four console commands above will set the automation to perform Tracking contracts if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below 50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must exactly match whatever the name is in the UI.',clear:"clear

Clears the console",cls:"cls

Clears the console",help:"help [command]

Running 'help' with no arguments displays the general help text, which lists all console commands and a brief description of what they do. A command can be specified to get more specific help text about that particular command. For example:

help automate

will display specific information about using the automate console command",log:"log [en/dis] [type]

Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged in the console. There are also random events that are logged in the console as well. The five categories of things that get logged are:

[general, contracts, ops, blackops, events]

The logging for these categories can be enabled or disabled like so:

log dis contracts - Disables logging that occurs when contracts are completed
log en contracts - Enables logging that occurs when contracts are completed
log dis events - Disables logging for Bladeburner random events

Logging can be universally enabled/disabled using the 'all' keyword:

log dis all
log en all",skill:'skill [action] [name]

Level or display information about your skills.

To display information about all of your skills and your multipliers, use:

skill list

To display information about a specific skill, specify the name of the skill afterwards. Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If the name of the skill has whitespace, enclose the name of the skill in double quotation marks:

skill list Reaper
skill list "Digital Observer"

This console command can also be used to level up skills:

skill level [skill name]',start:'start [type] [name]

Start an action. An action is specified by its type and its name. The name is case-sensitive. It must appear exactly as it does in the UI. If the name of the action has whitespace, enclose it in double quotation marks. Valid action types include:

[general, contract, op, blackop]

Examples:

start contract Tracking
start op "Undercover Operation"
',stop:"stop

Stop your current action and go idle"};function j(e={}){this.name=e.name?e.name:I[2],this.pop=e.pop?e.pop:Object(C.getRandomInt)(D,1.5*D),this.popEst=this.pop*(Math.random()+.5),this.comms=e.comms?e.comms:Object(C.getRandomInt)(5,150),this.commsEst=this.comms+Object(C.getRandomInt)(-5,5),this.commsEst<0&&(this.commsEst=0),this.chaos=0}function F(e={name:"foo",desc:"foo"}){if(!e.name)throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor");if(this.name=e.name,!e.desc)throw new Error("Failed to initialize Bladeburner Skills. No desc was specified in ctor");this.desc=e.desc,this.baseCost=e.baseCost?e.baseCost:1,this.costInc=e.costInc?e.costInc:1,e.maxLvl&&(this.maxLvl=e.maxLvl),e.successChanceAll&&(this.successChanceAll=e.successChanceAll),e.successChanceStealth&&(this.successChanceStealth=e.successChanceStealth),e.successChanceKill&&(this.successChanceKill=e.successChanceKill),e.successChanceContract&&(this.successChanceContract=e.successChanceContract),e.successChanceOperation&&(this.successChanceOperation=e.successChanceOperation),e.successChanceEstimate&&(this.successChanceEstimate=e.successChanceEstimate),e.actionTime&&(this.actionTime=e.actionTime),e.effHack&&(this.effHack=e.effHack),e.effStr&&(this.effStr=e.effStr),e.effDef&&(this.effDef=e.effDef),e.effDex&&(this.effDex=e.effDex),e.effAgi&&(this.effAgi=e.effAgi),e.effCha&&(this.effCha=e.effCha),e.stamina&&(this.stamina=e.stamina),e.money&&(this.money=e.money),e.expGain&&(this.expGain=e.expGain),e.weaponAbility&&(this.weaponAbility=e.weaponAbility),e.gunAbility&&(this.gunAbility=e.gunAbility)}e(document).keydown(function(e){if(m.routing.isOn(m.Page.Bladeburner)){if(!(p.Player.bladeburner instanceof X))return;let i=p.Player.bladeburner.consoleHistory;if(e.keyCode===O.KEY.ENTER){e.preventDefault();var t=Q.consoleInput.value;t.length>0&&(p.Player.bladeburner.postToConsole("> "+t),p.Player.bladeburner.resetConsoleInput(),p.Player.bladeburner.executeConsoleCommands(t))}if(e.keyCode===O.KEY.UPARROW){if(null==Q.consoleInput)return;var n=L;if(0===(a=i.length))return;(n<0||n>a)&&(L=a),0!==n&&--L;var r=i[L];Q.consoleInput.value=r,Object(y.setTimeoutRef)(function(){Q.consoleInput.selectionStart=Q.consoleInput.selectionEnd=1e4},0)}if(e.keyCode===O.KEY.DOWNARROW){if(null==Q.consoleInput)return;var a;n=L;if(0==(a=i.length))return;if((n<0||n>a)&&(L=a),n==a||n==a-1)L=a,Q.consoleInput.value="";else{r=i[++L];Q.consoleInput.value=r}}}}),j.prototype.improvePopulationEstimateByCount=function(e){if(isNaN(e))throw new Error("NaN passeed into City.improvePopulationEstimateByCount()");this.popEstthis.pop&&(this.popEst=this.pop)):this.popEst>this.pop&&(this.popEst-=e,this.popEstthis.pop&&(this.popEst=this.pop)):this.popEst>this.pop&&(this.popEst*=1-e/100,this.popEstthis.comms&&(this.commsEst=this.comms)):this.commsEst>this.comms&&(this.commsEst-=e,this.commsEst0?1:-1),this.pop+=n,t.changeEstEqually&&(this.popEst+=n,this.popEst<0&&(this.popEst=0)),n}},j.prototype.changeChaosByCount=function(e){if(isNaN(e))throw new Error("NaN passed into City.changeChaosByCount()");0!==e&&(this.chaos+=e,this.chaos<0&&(this.chaos=0))},j.prototype.changeChaosByPercentage=function(e){if(isNaN(e))throw new Error("NaN passed into City.chaosChaosByPercentage()");if(0!==e){var t=this.chaos*(e/100);this.chaos+=t,this.chaos<0&&(this.chaos=0)}},j.prototype.toJSON=function(){return Object(_.Generic_toJSON)("City",this)},j.fromJSON=function(e){return Object(_.Generic_fromJSON)(j,e.data)},_.Reviver.constructors.City=j,F.prototype.calculateCost=function(e){return Math.floor((this.baseCost+e*this.costInc)*i.BitNodeMultipliers.BladeburnerSkillCost)};const U={},H={BladesIntuition:"Blade's Intuition",Cloak:"Cloak",Marksman:"Marksman",WeaponProficiency:"Weapon Proficiency",ShortCircuit:"Short-Circuit",DigitalObserver:"Digital Observer",Tracer:"Tracer",Overclock:"Overclock",Reaper:"Reaper",EvasiveSystem:"Evasive System",Datamancer:"Datamancer",CybersEdge:"Cyber's Edge",HandsOfMidas:"Hands of Midas",Hyperdrive:"Hyperdrive"};function G(e={}){this.name=e.name?e.name:"",this.desc=e.desc?e.desc:"",this.level=1,this.maxLevel=1,this.autoLevel=!0,this.baseDifficulty=e.baseDifficulty?Object(b.addOffset)(e.baseDifficulty,10):100,this.difficultyFac=e.difficultyFac?e.difficultyFac:1.01,this.rewardFac=e.rewardFac?e.rewardFac:1.02,this.successes=0,this.failures=0,this.rankGain=e.rankGain?e.rankGain:0,e.rankLoss&&(this.rankLoss=e.rankLoss),e.hpLoss&&(this.hpLoss=e.hpLoss,this.hpLost=0),this.isStealth=!!e.isStealth,this.isKill=!!e.isKill,this.count=e.count?e.count:Object(C.getRandomInt)(1e3,25e3),this.countGrowth=e.countGrowth?e.countGrowth:Object(C.getRandomInt)(1,5);this.weights=e.weights?e.weights:{hack:1/7,str:1/7,def:1/7,dex:1/7,agi:1/7,cha:1/7,int:1/7};let t=0;for(const e in this.weights)this.weights.hasOwnProperty(e)&&(t+=this.weights[e]);if(t-1>=10*Number.EPSILON)throw new Error("Invalid weights when constructing Action "+this.name+". The weights should sum up to 1. They sum up to :1");this.decays=e.decays?e.decays:{hack:.9,str:.9,def:.9,dex:.9,agi:.9,cha:.9,int:.9};for(const e in this.decays)if(this.decays.hasOwnProperty(e)&&this.decays[e]>1)throw new Error("Invalid decays when constructing Action "+this.name+". Decay value cannot be greater than 1")}G.prototype.getDifficulty=function(){var e=this.baseDifficulty*Math.pow(this.difficultyFac,this.level-1);if(isNaN(e))throw new Error("Calculated NaN in Action.getDifficulty()");return e},G.prototype.getSuccessChance=function(e,t={}){if(null==e)throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");var n=this.getDifficulty(),r=0;for(var a in this.weights)if(this.weights.hasOwnProperty(a)){var i=p.Player.queryStatFromString(a),o="eff"+a.charAt(0).toUpperCase()+a.slice(1),s=e.skillMultipliers[o];null==s&&(console.log("ERROR: Failed to find Bladeburner Skill multiplier for: "+a),s=1),r+=this.weights[a]*Math.pow(s*i,this.decays[a])}(r*=e.calculateStaminaPenalty(),this instanceof z||this instanceof V)&&(this.teamCount&&this.teamCount>0&&(this.teamCount=Math.min(this.teamCount,e.teamSize),r*=Math.pow(this.teamCount,.05)));if(!(this instanceof V)){var l=e.getCurrentCity();if(t.est?r*=Math.pow(l.popEst/D,.7):r*=Math.pow(l.pop/D,.7),l.chaos>50){var c=l.chaos-50+1;n*=Math.pow(c,.1)}if(this instanceof z&&"Raid"===this.name&&l.comms<=0)return 0}if(r*=e.skillMultipliers.successChanceAll,(this instanceof z||this instanceof V)&&(r*=e.skillMultipliers.successChanceOperation),this instanceof Y&&(r*=e.skillMultipliers.successChanceContract),this.isStealth&&(r*=e.skillMultipliers.successChanceStealth),this.isKill&&(r*=e.skillMultipliers.successChanceKill),r*=p.Player.bladeburner_success_chance_mult,isNaN(r))throw new Error("Competence calculated as NaN in Action.getSuccessChance()");return Math.min(1,r/n)},G.prototype.attempt=function(e){return Math.random()=this.getSuccessesNeededForNextLevel(e)&&++this.maxLevel},G.prototype.toJSON=function(){return Object(_.Generic_toJSON)("Action",this)},G.fromJSON=function(e){return Object(_.Generic_fromJSON)(G,e.data)},_.Reviver.constructors.Action=G;const K={},q=Object.freeze({Idle:1,Contract:2,Operation:3,BlackOp:4,BlackOperation:4,Training:5,Recruitment:6,FieldAnalysis:7,"Field Analysis":7,Diplomacy:8,"Hyperbolic Regeneration Chamber":9});function $(e={}){e.name&&(this.name=e.name),e.type&&(this.type=e.type)}function Y(e={}){G.call(this,e)}function z(e={}){G.call(this,e),this.reqdRank=e.reqdRank?e.reqdRank:100,this.teamCount=e.teamCount?e.teamCount:0}function V(e={}){z.call(this,e),this.count=1,this.countGrowth=0}$.prototype.toJSON=function(){return Object(_.Generic_toJSON)("ActionIdentifier",this)},$.fromJSON=function(e){return Object(_.Generic_fromJSON)($,e.data)},_.Reviver.constructors.ActionIdentifier=$,Y.prototype=Object.create(G.prototype),Y.prototype.toJSON=function(){return Object(_.Generic_toJSON)("Contract",this)},Y.fromJSON=function(e){return Object(_.Generic_fromJSON)(Y,e.data)},_.Reviver.constructors.Contract=Y,z.prototype=Object.create(G.prototype),z.prototype.toJSON=function(){return Object(_.Generic_toJSON)("Operation",this)},z.fromJSON=function(e){return Object(_.Generic_fromJSON)(z,e.data)},_.Reviver.constructors.Operation=z,V.prototype=Object.create(G.prototype),V.prototype.toJSON=function(){return Object(_.Generic_toJSON)("BlackOperation",this)},V.fromJSON=function(e){return Object(_.Generic_fromJSON)(V,e.data)},_.Reviver.constructors.BlackOperation=V;const J={};function X(e={}){this.numHosp=0,this.moneyLost=0,this.rank=0,this.maxRank=0,this.skillPoints=0,this.totalSkillPoints=0,this.teamSize=0,this.teamLost=0,this.storedCycles=0,this.randomEventCounter=Object(C.getRandomInt)(240,600),this.actionTimeToComplete=0,this.actionTimeCurrent=0;var t=q.Idle;this.action=new $({type:t}),this.cities={};for(var n=0;n
Does NOT require stamina."}),K[e="Recruitment"]=new G({name:e,desc:"Attempt to recruit members for your Bladeburner team. These members can help you conduct operations.

Does NOT require stamina."}),K[e="Diplomacy"]=new G({name:e,desc:"Improve diplomatic relations with the Synthoid population. Completing this action will reduce the Chaos level in your current city.

Does NOT require stamina."}),K[e="Hyperbolic Regeneration Chamber"]=new G({name:e,desc:"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. This will slowly heal your wounds and slightly increase your stamina.

"}),J["Operation Typhoon"]=new V({name:"Operation Typhoon",desc:"Obadiah Zenyatta is the leader of a RedWater PMC. It has long been known among the intelligence community that Zenyatta, along with the rest of the PMC, is a Synthoid.

The goal of Operation Typhoon is to find and eliminate Zenyatta and RedWater by any means necessary. After the task is completed, the actions must be covered up from the general public.",baseDifficulty:2e3,reqdRank:2500,rankGain:50,rankLoss:10,hpLoss:100,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Zero"]=new V({name:"Operation Zero",desc:"AeroCorp is one of the world's largest defense contractors. It's leader, Steve Watataki, is thought to be a supporter of Synthoid rights. He must be removed.

The goal of Operation Zero is to covertly infiltrate AeroCorp and uncover any incriminating evidence or information against Watataki that will cause him to be removed from his position at AeroCorp. Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced security measures in the world.",baseDifficulty:2500,reqdRank:5e3,rankGain:60,rankLoss:15,hpLoss:50,weights:{hack:.2,str:.15,def:.15,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isStealth:!0}),J["Operation X"]=new V({name:"Operation X",desc:"We have recently discovered an underground publication group called Samizdat. Even though most of their publications are nonsensical conspiracy theories, the average human is gullible enough to believe them. Many of their works discuss Synthoids and pose a threat to society. The publications are spreading rapidly in China and other Eastern countries.

Samizdat has done a good job of keeping hidden and anonymous. However, we've just received intelligence that their base of operations is in Ishima's underground sewer systems. Your task is to investigate the sewer systems, and eliminate Samizdat. They must never publish anything again.",baseDifficulty:3e3,reqdRank:7500,rankGain:75,rankLoss:15,hpLoss:100,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Titan"]=new V({name:"Operation Titan",desc:"Several months ago Titan Laboratories' Bioengineering department was infiltrated by Synthoids. As far as we know, Titan Laboratories' management has no knowledge about this. We don't know what the Synthoids are up to, but the research that they could be conducting using Titan Laboraties' vast resources is potentially very dangerous.

Your goal is to enter and destroy the Bioengineering department's facility in Aevum. The task is not just to retire the Synthoids there, but also to destroy any information or research at the facility that is relevant to the Synthoids and their goals.",baseDifficulty:4e3,reqdRank:1e4,rankGain:100,rankLoss:20,hpLoss:100,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Ares"]=new V({name:"Operation Ares",desc:"One of our undercover agents, Agent Carter, has informed us of a massive weapons deal going down in Dubai between rogue Russian militants and a radical Synthoid community. These weapons are next-gen plasma and energy weapons. It is critical for the safety of humanity that this deal does not happen.

Your task is to intercept the deal. Leave no survivors.",baseDifficulty:5e3,reqdRank:12500,rankGain:125,rankLoss:20,hpLoss:200,weights:{hack:0,str:.25,def:.25,dex:.25,agi:.25,cha:0,int:0},decays:{hack:0,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Archangel"]=new V({name:"Operation Archangel",desc:"Our analysts have discovered that the popular Red Rabbit brothel in Amsterdam is run and 'staffed' by MK-VI Synthoids. Intelligence suggests that the profit from this brothel is used to fund a large black market arms trafficking operation.

The goal of this operation is to take out the leaders that are running the Red Rabbit brothel. Try to limit the number of other casualties, but do what you must to complete the mission.",baseDifficulty:7500,reqdRank:15e3,rankGain:200,rankLoss:20,hpLoss:25,weights:{hack:0,str:.2,def:.2,dex:.3,agi:.3,cha:0,int:0},decays:{hack:0,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Juggernaut"]=new V({name:"Operation Juggernaut",desc:"The CIA has just encountered a new security threat. A new criminal group, lead by a shadowy operative who calls himself Juggernaut, has been smuggling drugs and weapons (including suspected bioweapons) into Sector-12. We also have reason to believe the tried to break into one of Universal Energy's facilities in order to cause a city-wide blackout. The CIA suspects that Juggernaut is a heavily-augmented Synthoid, and have thus enlisted our help.

Your mission is to eradicate Juggernaut and his followers.",baseDifficulty:1e4,reqdRank:2e4,rankGain:300,rankLoss:40,hpLoss:300,weights:{hack:0,str:.25,def:.25,dex:.25,agi:.25,cha:0,int:0},decays:{hack:0,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Red Dragon"]=new V({name:"Operation Red Dragon",desc:"The Tetrads criminal organization is suspected of reverse-engineering the MK-VI Synthoid design. We believe they altered and possibly improved the design and began manufacturing their own Synthoid models in order to bolster their criminal activities.

Your task is to infiltrate and destroy the Tetrads' base of operations in Los Angeles. Intelligence tells us that their base houses one of their Synthoid manufacturing units.",baseDifficulty:12500,reqdRank:25e3,rankGain:500,rankLoss:50,hpLoss:500,weights:{hack:.05,str:.2,def:.2,dex:.25,agi:.25,cha:0,int:.05},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation K"]=new V({name:"Operation K",desc:"CODE RED SITUATION. Our intelligence tells us that VitaLife has discovered a new android cloning technology. This technology is supposedly capable of cloning Synthoid, not only physically but also their advanced AI modules. We do not believe that VitaLife is trying to use this technology illegally or maliciously, but if any Synthoids were able to infiltrate the corporation and take advantage of this technology then the results would be catastrophic.

We do not have the power or jurisdiction to shutdown this down through legal or political means, so we must resort to a covert operation. Your goal is to destroy this technology and eliminate anyone who was involved in its creation.",baseDifficulty:15e3,reqdRank:3e4,rankGain:750,rankLoss:60,hpLoss:1e3,weights:{hack:.05,str:.2,def:.2,dex:.25,agi:.25,cha:0,int:.05},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Deckard"]=new V({name:"Operation Deckard",desc:"Despite your success in eliminating VitaLife's new android-replicating technology in Operation K, we've discovered that a small group of MK-VI Synthoids were able to make off with the schematics and design of the technology before the Operation. It is almost a certainty that these Synthoids are some of the rogue MK-VI ones from the Synthoid Uprising.The goal of Operation Deckard is to hunt down these Synthoids and retire them. I don't need to tell you how critical this mission is.",baseDifficulty:2e4,reqdRank:4e4,rankGain:1e3,rankLoss:75,hpLoss:200,weights:{hack:0,str:.24,def:.24,dex:.24,agi:.24,cha:0,int:.04},decays:{hack:0,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Tyrell"]=new V({name:"Operation Tyrell",desc:"A week ago Blade Industries reported a small break-in at one of their Aevum Augmentation storage facitilities. We figured out that The Dark Army was behind the heist, and didn't think any more of it. However, we've just discovered that several known MK-VI Synthoids were part of that break-in group.

We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt down the associated Dark Army members and eliminate them.",baseDifficulty:25e3,reqdRank:5e4,rankGain:1500,rankLoss:100,hpLoss:500,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Wallace"]=new V({name:"Operation Wallace",desc:"Based on information gathered from Operation Tyrell, we've discovered that The Dark Army was well aware that there were Synthoids amongst their ranks. Even worse, we believe that The Dark Army is working together with other criminal organizations such as The Syndicate and that they are planning some sort of large-scale takeover of multiple major cities, most notably Aevum. We suspect that Synthoids have infiltrated the ranks of these criminal factions and are trying to stage another Synthoid uprising.

The best way to deal with this is to prevent it before it even happens. The goal of Operation Wallace is to destroy the Dark Army and Syndicate factions in Aevum immediately. Leave no survivors.",baseDifficulty:3e4,reqdRank:75e3,rankGain:2e3,rankLoss:150,hpLoss:1500,weights:{hack:0,str:.24,def:.24,dex:.24,agi:.24,cha:0,int:.04},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Shoulder of Orion"]=new V({name:"Operation Shoulder of Orion",desc:"China's Solaris Space Systems is secretly launching the first manned spacecraft in over a decade using Synthoids. We believe China is trying to establish the first off-world colonies.

The mission is to prevent this launch without instigating an international conflict. When you accept this mission you will be officially disavowed by the NSA and the national government until after you successfully return. In the event of failure, all of the operation's team members must not let themselves be captured alive.",baseDifficulty:35e3,reqdRank:1e5,rankGain:2500,rankLoss:500,hpLoss:1500,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isStealth:!0}),J["Operation Hyron"]=new V({name:"Operation Hyron",desc:"Our intelligence tells us that Fulcrum Technologies is developing a quantum supercomputer using human brains as core processors. This supercomputer is rumored to be able to store vast amounts of data and perform computations unmatched by any other supercomputer on the planet. But more importantly, the use of organic human brains means that the supercomputer may be able to reason abstractly and become self-aware.

I do not need to remind you why sentient-level AIs pose a serious thread to all of mankind.

The research for this project is being conducted at one of Fulcrum Technologies secret facilities in Aevum, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, and then find and kill the project lead.",baseDifficulty:4e4,reqdRank:125e3,rankGain:3e3,rankLoss:1e3,hpLoss:500,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Morpheus"]=new V({name:"Operation Morpheus",desc:"DreamSense Technologies is an advertising company that uses special technology to transmit their ads into the peoples dreams and subconcious. They do this using broadcast transmitter towers. Based on information from our agents and informants in Chonqging, we have reason to believe that one of the broadcast towers there has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.

The mission is to destroy this broadcast tower. Speed and stealth are of the upmost important for this.",baseDifficulty:45e3,reqdRank:15e4,rankGain:4e3,rankLoss:1e3,hpLoss:100,weights:{hack:.05,str:.15,def:.15,dex:.3,agi:.3,cha:0,int:.05},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isStealth:!0}),J["Operation Ion Storm"]=new V({name:"Operation Ion Storm",desc:"Our analysts have uncovered a gathering of MK-VI Synthoids that have taken up residence in the Sector-12 Slums. We don't know if they are rogue Synthoids from the Uprising, but we do know that they have been stockpiling weapons, money, and other resources. This makes them dangerous.

This is a full-scale assault operation to find and retire all of these Synthoids in the Sector-12 Slums.",baseDifficulty:5e4,reqdRank:175e3,rankGain:5e3,rankLoss:1e3,hpLoss:5e3,weights:{hack:0,str:.24,def:.24,dex:.24,agi:.24,cha:0,int:.04},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Annihilus"]=new V({name:"Operation Annihilus",desc:"Our superiors have ordered us to eradicate everything and everyone in an underground facility located in Aevum. They tell us that the facility houses many dangerous Synthoids and belongs to a terrorist organization called 'The Covenant'. We have no prior intelligence about this organization, so you are going in blind.",baseDifficulty:55e3,reqdRank:2e5,rankGain:7500,rankLoss:1e3,hpLoss:1e4,weights:{hack:0,str:.24,def:.24,dex:.24,agi:.24,cha:0,int:.04},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Ultron"]=new V({name:"Operation Ultron",desc:"OmniTek Incorporated, the original designer and manufacturer of Synthoids, has notified us of a malfunction in their AI design. This malfunction, when triggered, causes MK-VI Synthoids to become radicalized and seek out the destruction of humanity. They say that this bug affects all MK-VI Synthoids, not just the rogue ones from the Uprising.

OmniTek has also told us they they believe someone has triggered this malfunction in a large group of MK-VI Synthoids, and that these newly-radicalized Synthoids are now amassing in Volhaven to form a terrorist group called Ultron.

Intelligence suggests Ultron is heavily armed and that their members are augmented. We believe Ultron is making moves to take control of and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).

Your task is to find and destroy Ultron.",baseDifficulty:6e4,reqdRank:25e4,rankGain:1e4,rankLoss:2e3,hpLoss:1e4,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75},isKill:!0}),J["Operation Centurion"]=new V({name:"Operation Centurion",desc:"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)

Throughout all of humanity's history, we have relied on technology to survive, conquer, and progress. Its advancement became our primary goal. And at the peak of human civilization technology turned into power. Global, absolute power.

It seems that the universe is not without a sense of irony.

D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",baseDifficulty:7e4,reqdRank:3e5,rankGain:15e3,rankLoss:5e3,hpLoss:1e4,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75}}),J["Operation Vindictus"]=new V({name:"Operation Vindictus",desc:"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)

The bits are all around us. The daemons that hold the Node together can manifest themselves in many different ways.

D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",baseDifficulty:75e3,reqdRank:35e4,rankGain:2e4,rankLoss:2e4,hpLoss:2e4,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75}}),J["Operation Daedalus"]=new V({name:"Operation Daedalus",desc:"Yesterday we obeyed kings and bent our neck to emperors. Today we kneel only to truth.",baseDifficulty:8e4,reqdRank:4e5,rankGain:4e4,rankLoss:1e4,hpLoss:1e5,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.75}})}(),this.initializeDomElementRefs(),e.new&&this.create()}X.prototype.prestige=function(){this.resetAction();var e=c.Factions.Bladeburners;this.rank>=25&&Object(u.joinFaction)(e)},X.prototype.create=function(){this.contracts.Tracking=new Y({name:"Tracking",desc:"Identify and locate Synthoids. This contract involves reconnaissance and information-gathering ONLY. Do NOT engage. Stealth is of the utmost importance.

Successfully completing Tracking contracts will slightly improve your Synthoid population estimate for whatever city you are currently in.",baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,rankGain:.3,hpLoss:.5,count:Object(C.getRandomInt)(25,150),countGrowth:Object(C.getRandomInt)(5,75)/10,weights:{hack:0,str:.05,def:.05,dex:.35,agi:.35,cha:.1,int:.05},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.9,int:1},isStealth:!0}),this.contracts["Bounty Hunter"]=new Y({name:"Bounty Hunter",desc:"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.

Successfully completing a Bounty Hunter contract will lower the population in your current city, and will also increase its chaos level.",baseDifficulty:250,difficultyFac:1.04,rewardFac:1.085,rankGain:.9,hpLoss:1,count:Object(C.getRandomInt)(5,150),countGrowth:Object(C.getRandomInt)(5,75)/10,weights:{hack:0,str:.15,def:.15,dex:.25,agi:.25,cha:.1,int:.1},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.8,int:.9},isKill:!0}),this.contracts.Retirement=new Y({name:"Retirement",desc:"Hunt down and retire (kill) rogue Synthoids.

Successfully completing a Retirement contract will lower the population in your current city, and will also increase its chaos level.",baseDifficulty:200,difficultyFac:1.03,rewardFac:1.065,rankGain:.6,hpLoss:1,count:Object(C.getRandomInt)(5,150),countGrowth:Object(C.getRandomInt)(5,75)/10,weights:{hack:0,str:.2,def:.2,dex:.2,agi:.2,cha:.1,int:.1},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.8,int:.9},isKill:!0}),this.operations.Investigation=new z({name:"Investigation",desc:"As a field agent, investigate and identify Synthoid populations, movements, and operations.

Successful Investigation ops will increase the accuracy of your synthoid data.

You will NOT lose HP from failed Investigation ops.",baseDifficulty:400,difficultyFac:1.03,rewardFac:1.07,reqdRank:25,rankGain:2.2,rankLoss:.2,count:Object(C.getRandomInt)(1,100),countGrowth:Object(C.getRandomInt)(10,40)/10,weights:{hack:.25,str:.05,def:.05,dex:.2,agi:.1,cha:.25,int:.1},decays:{hack:.85,str:.9,def:.9,dex:.9,agi:.9,cha:.7,int:.9},isStealth:!0}),this.operations["Undercover Operation"]=new z({name:"Undercover Operation",desc:"Conduct undercover operations to identify hidden and underground Synthoid communities and organizations.

Successful Undercover ops will increase the accuracy of your synthoid data.",baseDifficulty:500,difficultyFac:1.04,rewardFac:1.09,reqdRank:100,rankGain:4.4,rankLoss:.4,hpLoss:2,count:Object(C.getRandomInt)(1,100),countGrowth:Object(C.getRandomInt)(10,40)/10,weights:{hack:.2,str:.05,def:.05,dex:.2,agi:.2,cha:.2,int:.1},decays:{hack:.8,str:.9,def:.9,dex:.9,agi:.9,cha:.7,int:.9},isStealth:!0}),this.operations["Sting Operation"]=new z({name:"Sting Operation",desc:"Conduct a sting operation to bait and capture particularly notorious Synthoid criminals.",baseDifficulty:650,difficultyFac:1.04,rewardFac:1.095,reqdRank:500,rankGain:5.5,rankLoss:.5,hpLoss:2.5,count:Object(C.getRandomInt)(1,150),countGrowth:Object(C.getRandomInt)(3,40)/10,weights:{hack:.25,str:.05,def:.05,dex:.25,agi:.1,cha:.2,int:.1},decays:{hack:.8,str:.85,def:.85,dex:.85,agi:.85,cha:.7,int:.9},isStealth:!0}),this.operations.Raid=new z({name:"Raid",desc:"Lead an assault on a known Synthoid community. Note that there must be an existing Synthoid community in your current city in order for this Operation to be successful",baseDifficulty:800,difficultyFac:1.045,rewardFac:1.1,reqdRank:3e3,rankGain:55,rankLoss:2.5,hpLoss:50,count:Object(C.getRandomInt)(1,150),countGrowth:Object(C.getRandomInt)(2,40)/10,weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.7,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.9},isKill:!0}),this.operations["Stealth Retirement Operation"]=new z({name:"Stealth Retirement Operation",desc:"Lead a covert operation to retire Synthoids. The objective is to complete the task without drawing any attention. Stealth and discretion are key.",baseDifficulty:1e3,difficultyFac:1.05,rewardFac:1.11,reqdRank:2e4,rankGain:22,rankLoss:2,hpLoss:10,count:Object(C.getRandomInt)(1,150),countGrowth:Object(C.getRandomInt)(1,20)/10,weights:{hack:.1,str:.1,def:.1,dex:.3,agi:.3,cha:0,int:.1},decays:{hack:.7,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.9},isStealth:!0,isKill:!0}),this.operations.Assassination=new z({name:"Assassination",desc:"Assassinate Synthoids that have been identified as important, high-profile social and political leaders in the Synthoid communities.",baseDifficulty:1500,difficultyFac:1.06,rewardFac:1.14,reqdRank:5e4,rankGain:44,rankLoss:4,hpLoss:5,count:Object(C.getRandomInt)(1,150),countGrowth:Object(C.getRandomInt)(1,20)/10,weights:{hack:.1,str:.1,def:.1,dex:.3,agi:.3,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.8},isStealth:!0,isKill:!0})},X.prototype.storeCycles=function(e=1){this.storedCycles+=e},X.prototype.process=function(){if(!1===h.b&&this.blackops.hasOwnProperty("Operation Daedalus"))return Object(h.a)(p.Player.bitNodeN);if(!1===r.Augmentations[a.AugmentationNames.BladesSimulacrum].owned&&p.Player.isWorking){if(this.action.type!==q.Idle){let e="Your Bladeburner action was cancelled because you started doing something else.";this.automateEnabled&&(e+="

Your automation was disabled as well. You will have to re-enable it through the Bladeburner console",this.automateEnabled=!1),Object(g.dialogBoxCreate)(e)}this.resetAction()}if(this.stamina<=0&&(this.log("Your Bladeburner action was cancelled because your stamina hit 0"),this.resetAction()),this.storedCycles>=5){var e=Math.floor(this.storedCycles/5);for(var t in e=Math.min(e,5),this.storedCycles-=5*e,this.calculateMaxStamina(),this.stamina+=this.calculateStaminaGainPerSecond()*e,this.stamina=Math.min(this.maxStamina,this.stamina),this.contracts)if(this.contracts.hasOwnProperty(t)){var n=this.contracts[t];n.count+=e*n.countGrowth/480}for(var i in this.operations)if(this.operations.hasOwnProperty(i)){var o=this.operations[i];o.count+=e*o.countGrowth/480}for(var s=0;s=this.automateThreshHigh&&(this.action.name===this.automateActionHigh.name&&this.action.type===this.automateActionHigh.type||(this.action=new $({type:this.automateActionHigh.type,name:this.automateActionHigh.name}),this.startAction(this.action)))),m.routing.isOn(m.Page.Bladeburner)&&this.updateContent()}},X.prototype.calculateMaxStamina=function(){var e=p.Player.agility*this.skillMultipliers.effAgi,t=Math.pow(e,.8)+this.staminaBonus;if(t*=this.skillMultipliers.stamina,t*=p.Player.bladeburner_max_stamina_mult,isNaN(t))throw new Error("Max Stamina calculated to be NaN in Bladeburner.calculateMaxStamina()");this.maxStamina=t},X.prototype.calculateStaminaGainPerSecond=function(){var e=p.Player.agility*this.skillMultipliers.effAgi;return(.0085+this.maxStamina/7e4)*Math.pow(e,.17)*(this.skillMultipliers.stamina*p.Player.bladeburner_stamina_gain_mult)},X.prototype.calculateStaminaPenalty=function(){return Math.min(1,this.stamina/(.5*this.maxStamina))},X.prototype.changeRank=function(e){if(isNaN(e))throw new Error("NaN passed into Bladeburner.changeRank()");this.rank+=e,this.rank<0&&(this.rank=0),this.maxRank=Math.max(this.rank,this.maxRank);if(Object(c.factionExists)("Bladeburners")){var t=c.Factions.Bladeburners;if(!(t instanceof l.Faction))throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");if(t.isMember){var n=1+t.favor/100;t.playerReputation+=2*e*p.Player.faction_rep_mult*n}}var r=3*(this.totalSkillPoints+1);if(this.maxRank>=r){var a=Math.floor((this.maxRank-r)/3+1);this.skillPoints+=a,this.totalSkillPoints+=a}},X.prototype.getCurrentCity=function(){var e=this.cities[this.city];if(!(e instanceof j))throw new Error("Bladeburner.getCurrentCity() did not properly return a City object");return e},X.prototype.resetSkillMultipliers=function(){this.skillMultipliers={successChanceAll:1,successChanceStealth:1,successChanceKill:1,successChanceContract:1,successChanceOperation:1,successChanceEstimate:1,actionTime:1,effHack:1,effStr:1,effDef:1,effDex:1,effAgi:1,effCha:1,effInt:1,stamina:1,money:1,expGain:1,weaponAbility:1,gunAbility:1}},X.prototype.updateSkillMultipliers=function(){for(var e in this.resetSkillMultipliers(),this.skills)if(this.skills.hasOwnProperty(e)){var t=U[e];if(null==t)throw new Error("Could not find Skill Object for: "+e);var n=this.skills[e];if(null==n||n<=0)continue;for(var r=Object.keys(this.skillMultipliers),a=0;a=this.actionTimeToComplete?this.completeAction():void 0}},X.prototype.completeAction=function(){switch(this.action.type){case q.Contract:case q.Operation:try{var e=this.action.type===q.Operation;if(null==(g=this.getActionObject(this.action)))throw new Error("Failed to get Contract/Operation Object for: "+this.action.name);var t=g.getDifficulty(),n=Math.pow(t,.28)+t/650,r=Math.pow(g.rewardFac,g.level-1);if(this.stamina-=.285*n,this.stamina<0&&(this.stamina=0),g.attempt(this)){this.gainActionStats(g,!0),++g.successes,--g.count;var a=0;if(e||(a=25e4*r*this.skillMultipliers.money,p.Player.gainMoney(a),p.Player.recordMoneySource(a,"bladeburner")),e?g.setMaxLevel(2.5):g.setMaxLevel(3),g.rankGain){var s=Object(b.addOffset)(g.rankGain*r*i.BitNodeMultipliers.BladeburnerRank,10);this.changeRank(s),e&&this.logging.ops?this.log(g.name+" successfully completed! Gained "+Object(f.formatNumber)(s,3)+" rank"):!e&&this.logging.contracts&&this.log(g.name+" contract successfully completed! Gained "+Object(f.formatNumber)(s,3)+" rank and "+d.numeralWrapper.format(a,"$0.000a"))}e?this.completeOperation(!0):this.completeContract(!0)}else{this.gainActionStats(g,!1),++g.failures;var l=0,c=0;g.rankLoss&&(l=Object(b.addOffset)(g.rankLoss*r,10),this.changeRank(-1*l)),g.hpLoss&&(c=g.hpLoss*n,c=Math.ceil(Object(b.addOffset)(c,10)),this.hpLost+=c,p.Player.takeDamage(c)&&(++this.numHosp,this.moneyLost+=o.CONSTANTS.HospitalCostPerHp*p.Player.max_hp));var u="";l>0&&(u+="Lost "+Object(f.formatNumber)(l,3)+" rank."),c>0&&(u+="Took "+Object(f.formatNumber)(c,0)+" damage."),e&&this.logging.ops?this.log(g.name+" failed! "+u):!e&&this.logging.contracts&&this.log(g.name+" contract failed! "+u),e?this.completeOperation(!1):this.completeContract(!1)}g.autoLevel&&(g.level=g.maxLevel),this.startAction(this.action)}catch(e){Object(k.exceptionAlert)(e)}break;case q.BlackOp:case q.BlackOperation:try{var g;if(null==(g=this.getActionObject(this.action))||!(g instanceof V))throw new Error("Failed to get BlackOperation Object for: "+this.action.name);t=g.getDifficulty(),n=Math.pow(t,.28)+t/650;this.stamina-=.285*n,this.stamina<0&&(this.stamina=0);var _,y=g.teamCount;if(g.attempt(this)){this.gainActionStats(g,!0),g.count=0,this.blackops[g.name]=!0;var v=0;if(g.rankGain&&(v=Object(b.addOffset)(g.rankGain*i.BitNodeMultipliers.BladeburnerRank,10),this.changeRank(v)),_=Math.ceil(y/2),"Operation Daedalus"===g.name)return this.resetAction(),Object(h.a)(p.Player.bitNodeN);m.routing.isOn(m.Page.Bladeburner)&&this.createActionAndSkillsContent(),this.logging.blackops&&this.log(g.name+" successful! Gained "+Object(f.formatNumber)(v,1)+" rank")}else{this.gainActionStats(g,!1);var E=0;c=0;g.rankLoss&&(E=Object(b.addOffset)(g.rankLoss,10),this.changeRank(-1*E)),g.hpLoss&&(c=g.hpLoss*n,c=Math.ceil(Object(b.addOffset)(c,10)),p.Player.takeDamage(c)&&(++this.numHosp,this.moneyLost+=o.CONSTANTS.HospitalCostPerHp*p.Player.max_hp)),_=Math.floor(y),this.logging.blackops&&this.log(g.name+" failed! Lost "+Object(f.formatNumber)(E,1)+" rank and took "+Object(f.formatNumber)(c,0)+" damage")}if(this.resetAction(),y>=1){var P=Object(C.getRandomInt)(1,_);this.teamSize-=P,this.teamLost+=P,this.logging.blackops&&this.log("You lost "+Object(f.formatNumber)(P,0)+" team members during "+g.name)}}catch(e){Object(k.exceptionAlert)(e)}break;case q.Training:this.stamina-=.1425;var O=30*p.Player.strength_exp_mult,T=30*p.Player.defense_exp_mult,S=30*p.Player.dexterity_exp_mult,M=30*p.Player.agility_exp_mult,x=.04*this.skillMultipliers.stamina;p.Player.gainStrengthExp(O),p.Player.gainDefenseExp(T),p.Player.gainDexterityExp(S),p.Player.gainAgilityExp(M),this.staminaBonus+=x,this.logging.general&&this.log("Training completed. Gained: "+Object(f.formatNumber)(O,1)+" str exp, "+Object(f.formatNumber)(T,1)+" def exp, "+Object(f.formatNumber)(S,1)+" dex exp, "+Object(f.formatNumber)(M,1)+" agi exp, "+Object(f.formatNumber)(x,3)+" max stamina"),this.startAction(this.action);break;case q.FieldAnalysis:case q["Field Analysis"]:var w=.04*Math.pow(p.Player.hacking_skill,.3)+.04*Math.pow(p.Player.intelligence,.9)+.02*Math.pow(p.Player.charisma,.3);if(w*=p.Player.bladeburner_analysis_mult,isNaN(w)||w<0)throw new Error("Field Analysis Effectiveness calculated to be NaN or negative");var A=20*p.Player.hacking_exp_mult,R=20*p.Player.charisma_exp_mult;p.Player.gainHackingExp(A),p.Player.gainIntelligenceExp(.001),p.Player.gainCharismaExp(R),this.changeRank(.1*i.BitNodeMultipliers.BladeburnerRank),this.getCurrentCity().improvePopulationEstimateByPercentage(w*this.skillMultipliers.successChanceEstimate),this.logging.general&&this.log("Field analysis completed. Gained 0.1 rank, "+Object(f.formatNumber)(A,1)+" hacking exp, and "+Object(f.formatNumber)(R,1)+" charisma exp"),this.startAction(this.action);break;case q.Recruitment:var N=this.getRecruitmentSuccessChance();if(Math.random()=1){n=e?Math.ceil(r/2):Math.floor(r);var a=Object(C.getRandomInt)(0,n);this.teamSize-=a,this.teamLost+=a,this.logging.ops&&a>0&&this.log("Lost "+Object(f.formatNumber)(a,0)+" team members during this "+t.name)}var i=this.getCurrentCity();switch(t.name){case"Investigation":e?(i.improvePopulationEstimateByPercentage(.4*this.skillMultipliers.successChanceEstimate),Math.random()<.02*this.skillMultipliers.successChanceEstimate&&i.improveCommunityEstimate(1)):this.triggerPotentialMigration(this.city,.1);break;case"Undercover Operation":e?(i.improvePopulationEstimateByPercentage(.8*this.skillMultipliers.successChanceEstimate),Math.random()<.02*this.skillMultipliers.successChanceEstimate&&i.improveCommunityEstimate(1)):this.triggerPotentialMigration(this.city,.15);break;case"Sting Operation":e&&i.changePopulationByPercentage(-.1,{changeEstEqually:!0,nonZero:!0}),i.changeChaosByCount(.1);break;case"Raid":if(e)i.changePopulationByPercentage(-1,{changeEstEqually:!0,nonZero:!0}),--i.comms,--i.commsEst;else{var o=Object(C.getRandomInt)(-10,-5)/10;i.changePopulationByPercentage(o,{nonZero:!0})}i.changeChaosByPercentage(Object(C.getRandomInt)(1,5));break;case"Stealth Retirement Operation":e&&i.changePopulationByPercentage(-.5,{changeEstEqually:!0,nonZero:!0}),i.changeChaosByPercentage(Object(C.getRandomInt)(-3,-1));break;case"Assassination":e&&i.changePopulationByCount(-1,{estChange:-1}),i.changeChaosByPercentage(Object(C.getRandomInt)(-5,5));break;default:throw new Error("Invalid Action name in completeOperation: "+this.action.name)}},X.prototype.getRecruitmentTime=function(){var e=p.Player.charisma*this.skillMultipliers.effCha,t=Math.pow(e,.81)+e/90;return Math.max(10,Math.round(300-t))},X.prototype.getRecruitmentSuccessChance=function(){return Math.pow(p.Player.charisma,.45)/(this.teamSize+1)},X.prototype.getDiplomacyEffectiveness=function(){return(100-(Math.pow(p.Player.charisma,.045)+p.Player.charisma/1e3))/100},X.prototype.gainActionStats=function(e,t){var n=e.getDifficulty(),r=Math.pow(n,.28)+n/650,a=this.actionTimeToComplete,i=t?1:.5,o=1*a*i*r,s=.001*a*i*r;const l=this.skillMultipliers.expGain;p.Player.gainHackingExp(o*e.weights.hack*p.Player.hacking_exp_mult*l),p.Player.gainStrengthExp(o*e.weights.str*p.Player.strength_exp_mult*l),p.Player.gainDefenseExp(o*e.weights.def*p.Player.defense_exp_mult*l),p.Player.gainDexterityExp(o*e.weights.dex*p.Player.dexterity_exp_mult*l),p.Player.gainAgilityExp(o*e.weights.agi*p.Player.agility_exp_mult*l),p.Player.gainCharismaExp(o*e.weights.cha*p.Player.charisma_exp_mult*l),p.Player.gainIntelligenceExp(s*e.weights.int*l)},X.prototype.randomEvent=function(){var e=Math.random(),t=I[Object(C.getRandomInt)(0,5)],n=this.cities[t];if(!(n instanceof j))throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");for(var r=I[Object(C.getRandomInt)(0,5)];r===t;)r=I[Object(C.getRandomInt)(0,5)];var a=this.cities[r];if(!(n instanceof j&&a instanceof j))throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");if(e<=.05){++n.comms;var i=Object(C.getRandomInt)(10,20)/100,o=Math.round(n.pop*i);n.pop+=o,this.logging.events&&this.log("Intelligence indicates that a new Synthoid community was formed in a city")}else if(e<=.1)if(n.comms<=0){++n.comms;i=Object(C.getRandomInt)(10,20)/100,o=Math.round(n.pop*i);n.pop+=o,this.logging.events&&this.log("Intelligence indicates that a new Synthoid community was formed in a city")}else{--n.comms,++a.comms;i=Object(C.getRandomInt)(10,20)/100,o=Math.round(n.pop*i);n.pop-=o,a.pop+=o,this.logging.events&&this.log("Intelligence indicates that a Synthoid community migrated from "+t+" to some other city")}else if(e<=.3){i=Object(C.getRandomInt)(8,24)/100,o=Math.round(n.pop*i);n.pop+=o,this.logging.events&&this.log("Intelligence indicates that the Synthoid population of "+t+" just changed significantly")}else if(e<=.5)this.triggerMigration(t),this.logging.events&&this.log("Intelligence indicates that a large number of Synthoids migrated from "+t+" to some other city");else if(e<=.7)n.chaos+=1,n.chaos*=1+Object(C.getRandomInt)(5,20)/100,this.logging.events&&this.log("Tensions between Synthoids and humans lead to riots in "+t+"! Chaos increased");else if(e<=.9){i=Object(C.getRandomInt)(8,20)/100,o=Math.round(n.pop*i);n.pop-=o,this.logging.events&&this.log("Intelligence indicates that the Synthoid population of "+t+" just changed significantly")}},X.prototype.triggerPotentialMigration=function(e,t){(null==t||isNaN(t))&&console.log("ERROR: Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()"),t>1&&(t/=100),Math.random()0&&(i*=Object(C.getRandomInt)(2,4),--r.comms,++n.comms);var o=Math.round(r.pop*i);r.pop-=o,n.pop+=o};let Q={};X.prototype.initializeDomElementRefs=function(){Q={bladeburnerDiv:null,overviewConsoleParentDiv:null,overviewDiv:null,actionAndSkillsDiv:null,currentTab:null,consoleDiv:null,consoleTable:null,consoleInputRow:null,consoleInputCell:null,consoleInputHeader:null,consoleInput:null,overviewRank:null,overviewStamina:null,overviewStaminaHelpTip:null,overviewGen1:null,overviewEstPop:null,overviewEstPopHelpTip:null,overviewEstComms:null,overviewChaos:null,overviewSkillPoints:null,overviewBonusTime:null,overviewAugSuccessMult:null,overviewAugMaxStaminaMult:null,overviewAugStaminaGainMult:null,overviewAugAnalysisMult:null,actionsAndSkillsDesc:null,actionsAndSkillsList:null,generalActions:{},contracts:{},operations:{},blackops:{},skills:{},skillPointsDisplay:null}},X.prototype.createContent=function(){Q.bladeburnerDiv=Object(M.createElement)("div",{id:"bladeburner-container",position:"fixed",class:"generic-menupage-container"}),Q.overviewConsoleParentDiv=Object(M.createElement)("div",{height:"60%",display:"block",position:"relative"}),Q.overviewDiv=Object(M.createElement)("div",{width:"30%",display:"inline-block",border:"1px solid white"}),Q.actionAndSkillsDiv=Object(M.createElement)("div",{height:"60%",width:"70%",display:"block",border:"1px solid white",margin:"6px",padding:"6px"}),Q.currentTab="general",this.createOverviewContent(),this.createActionAndSkillsContent(),Q.consoleDiv=Object(M.createElement)("div",{class:"bladeburner-console-div",clickListener:()=>(Q.consoleInput instanceof Element&&Q.consoleInput.focus(),!1)}),Q.consoleTable=Object(M.createElement)("table",{class:"bladeburner-console-table"}),Q.consoleInputRow=Object(M.createElement)("tr",{class:"bladeburner-console-input-row",id:"bladeubrner-console-input-row"}),Q.consoleInputCell=Object(M.createElement)("td",{class:"bladeburner-console-input-cell"}),Q.consoleInputHeader=Object(M.createElement)("pre",{innerText:"> "}),Q.consoleInput=Object(M.createElement)("input",{type:"text",class:"bladeburner-console-input",tabIndex:1,onfocus:()=>{Q.consoleInput.value=Q.consoleInput.value}}),Q.consoleInputCell.appendChild(Q.consoleInputHeader),Q.consoleInputCell.appendChild(Q.consoleInput),Q.consoleInputRow.appendChild(Q.consoleInputCell),Q.consoleTable.appendChild(Q.consoleInputRow),Q.consoleDiv.appendChild(Q.consoleTable),Q.overviewConsoleParentDiv.appendChild(Q.overviewDiv),Q.overviewConsoleParentDiv.appendChild(Q.consoleDiv),Q.bladeburnerDiv.appendChild(Q.overviewConsoleParentDiv),Q.bladeburnerDiv.appendChild(Q.actionAndSkillsDiv);const e=Object(M.createElement)("div");if(e.innerHTML=`${R}= This action requires stealth, ${N} = This action involves retirement`,Q.bladeburnerDiv.appendChild(e),document.getElementById("entire-game-container").appendChild(Q.bladeburnerDiv),0===this.consoleLogs.length)this.postToConsole("Bladeburner Console BETA"),this.postToConsole("Type 'help' to see console commands");else for(let e=0;e{Object(g.dialogBoxCreate)("Performing actions will use up your stamina.

Your max stamina is determined primarily by your agility stat.

Your stamina gain rate is determined by both your agility and your max stamina. Higher max stamina leads to a higher gain rate.

Once your stamina falls below 50% of its max value, it begins to negatively affect the success rate of your contracts/operations. This penalty is shown in the overview panel. If the penalty is 15%, then this means your success rate would be multipled by 85% (100 - 15).

Your max stamina and stamina gain rate can also be increased by training, or through skills and Augmentation upgrades.")}}),Q.overviewGen1=Object(M.createElement)("p",{display:"block"}),Q.overviewEstPop=Object(M.createElement)("p",{innerText:"Est. Synthoid Population: ",display:"inline-block",tooltip:"This is your Bladeburner division's estimate of how many Synthoids exist in your current city."}),Q.overviewEstPopHelpTip=Object(M.createElement)("div",{innerText:"?",class:"help-tip",clickListener:()=>{Object(g.dialogBoxCreate)("The success rate of your contracts/operations depends on the population of Synthoids in your current city. The success rate that is shown to you is only an estimate, and it is based on your Synthoid population estimate.

Therefore, it is important that this Synthoid population estimate is accurate so that you have a better idea of your success rate for contracts/operations. Certain actions will increase the accuracy of your population estimate.

The Synthoid populations of cities can change due to your actions or random events. If random events occur, they will be logged in the Bladeburner Console.")}}),Q.overviewEstComms=Object(M.createElement)("p",{innerText:"Est. Synthoid Communities: ",display:"inline-block",tooltip:"This is your Bladeburner divison's estimate of how many Synthoid communities exist in your current city."}),Q.overviewChaos=Object(M.createElement)("p",{innerText:"City Chaos: ",display:"inline-block",tooltip:"The city's chaos level due to tensions and conflicts between humans and Synthoids. Having too high of a chaos level can make contracts and operations harder."}),Q.overviewBonusTime=Object(M.createElement)("p",{innerText:"Bonus time: ",display:"inline-block",tooltip:"You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by browser). Bonus time makes the Bladeburner mechanic progress faster, up to 5x the normal speed."}),Q.overviewSkillPoints=Object(M.createElement)("p",{display:"block"}),Q.overviewAugSuccessMult=Object(M.createElement)("p",{display:"block"}),Q.overviewAugMaxStaminaMult=Object(M.createElement)("p",{display:"block"}),Q.overviewAugStaminaGainMult=Object(M.createElement)("p",{display:"block"}),Q.overviewAugAnalysisMult=Object(M.createElement)("p",{display:"block"}),Q.overviewDiv.appendChild(Q.overviewRank),Object(S.appendLineBreaks)(Q.overviewDiv,1),Q.overviewDiv.appendChild(Q.overviewStamina),Q.overviewDiv.appendChild(Q.overviewStaminaHelpTip),Q.overviewDiv.appendChild(Q.overviewGen1),Q.overviewDiv.appendChild(Q.overviewEstPop),Q.overviewDiv.appendChild(Q.overviewEstPopHelpTip),Object(S.appendLineBreaks)(Q.overviewDiv,1),Q.overviewDiv.appendChild(Q.overviewEstComms),Object(S.appendLineBreaks)(Q.overviewDiv,1),Q.overviewDiv.appendChild(Q.overviewChaos),Object(S.appendLineBreaks)(Q.overviewDiv,2),Q.overviewDiv.appendChild(Q.overviewBonusTime),Q.overviewDiv.appendChild(Q.overviewSkillPoints),Object(S.appendLineBreaks)(Q.overviewDiv,1),Q.overviewDiv.appendChild(Q.overviewAugSuccessMult),Q.overviewDiv.appendChild(Q.overviewAugMaxStaminaMult),Q.overviewDiv.appendChild(Q.overviewAugStaminaGainMult),Q.overviewDiv.appendChild(Q.overviewAugAnalysisMult),Object(S.appendLineBreaks)(Q.overviewDiv,1),Q.overviewDiv.appendChild(Object(M.createElement)("a",{innerHTML:"Travel",class:"a-link-button",display:"inline-block",clickListener:()=>{var e="bladeburner-travel-popup-cancel-btn",t=[];t.push(Object(M.createElement)("a",{innerText:"Cancel",class:"a-link-button",clickListener:()=>(Object(A.removeElementById)(e),!1)})),t.push(Object(M.createElement)("p",{innerText:"Travel to a different city for your Bladeburner activities. This does not cost any money. The city you are in for your Bladeburner duties does not affect your location in the game otherwise"}));for(var n=0;n(n.city=I[r],Object(A.removeElementById)(e),n.updateOverviewContent(),!1)}))}(this,n);Object(x.createPopup)(e,t)}}));if(Object(c.factionExists)("Bladeburners")){var e=c.Factions.Bladeburners;if(!(e instanceof l.Faction))throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");Q.overviewDiv.appendChild(Object(M.createElement)("a",{innerText:"Faction",class:"a-link-button",display:"inline-block",tooltip:"Apply to the Bladeburner Faction, or go to the faction page if you are already a member",clickListener:()=>(e.isMember?(s.Engine.loadFactionContent(),Object(u.displayFactionContent)("Bladeburners")):this.rank>=25?(Object(u.joinFaction)(e),Object(g.dialogBoxCreate)("Congratulations! You were accepted into the Bladeburners faction"),Object(T.removeChildrenFromElement)(Q.overviewDiv),this.createOverviewContent()):Object(g.dialogBoxCreate)("You need a rank of 25 to join the Bladeburners Faction!"),!1)}))}Q.overviewDiv.appendChild(Object(M.createElement)("br")),Q.overviewDiv.appendChild(Object(M.createElement)("br")),this.updateOverviewContent()},X.prototype.createActionAndSkillsContent=function(){null==Q.currentTab&&(Q.currentTab="general"),Object(T.removeChildrenFromElement)(Q.actionAndSkillsDiv),Object(v.clearObject)(Q.generalActions),Object(v.clearObject)(Q.contracts),Object(v.clearObject)(Q.operations),Object(v.clearObject)(Q.blackops),Object(v.clearObject)(Q.skills);for(var e=Q.currentTab.toLowerCase(),t=["General","Contracts","Operations","BlackOps","Skills"],n=0;n(Q.currentTab=e[t].toLowerCase(),n.createActionAndSkillsContent(),!1)}))}(t,n,this,e);switch(Q.actionsAndSkillsDesc=Object(M.createElement)("p",{display:"block",margin:"4px",padding:"4px"}),Object(T.removeChildrenFromElement)(Q.actionsAndSkillsList),Q.actionsAndSkillsList=Object(M.createElement)("ul"),e){case"general":this.createGeneralActionsContent();break;case"contracts":this.createContractsContent();break;case"operations":this.createOperationsContent();break;case"blackops":this.createBlackOpsContent();break;case"skills":this.createSkillsContent();break;default:throw new Error("Invalid value for DomElems.currentTab in Bladeburner.createActionAndSkillsContent")}this.updateContent(),Q.actionAndSkillsDiv.appendChild(Q.actionsAndSkillsDesc),Q.actionAndSkillsDiv.appendChild(Q.actionsAndSkillsList)},X.prototype.createGeneralActionsContent=function(){if(null==Q.actionsAndSkillsList||null==Q.actionsAndSkillsDesc)throw new Error("Bladeburner.createGeneralActionsContent called with either DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");for(var e in Q.actionsAndSkillsDesc.innerText="These are generic actions that will assist you in your Bladeburner duties. They will not affect your Bladeburner rank in any way.",K)K.hasOwnProperty(e)&&(Q.generalActions[e]=Object(M.createElement)("div",{class:"bladeburner-action",name:e}),Q.actionsAndSkillsList.appendChild(Q.generalActions[e]))},X.prototype.createContractsContent=function(){if(null==Q.actionsAndSkillsList||null==Q.actionsAndSkillsDesc)throw new Error("Bladeburner.createContractsContent called with either DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");for(var e in Q.actionsAndSkillsDesc.innerHTML="Complete contracts in order to increase your Bladeburner rank and earn money. Failing a contract will cause you to lose HP, which can lead to hospitalization.

You can unlock higher-level contracts by successfully completing them. Higher-level contracts are more difficult, but grant more rank, experience, and money.",this.contracts)this.contracts.hasOwnProperty(e)&&(Q.contracts[e]=Object(M.createElement)("div",{class:"bladeburner-action",name:e}),Q.actionsAndSkillsList.appendChild(Q.contracts[e]))},X.prototype.createOperationsContent=function(){if(null==Q.actionsAndSkillsList||null==Q.actionsAndSkillsDesc)throw new Error("Bladeburner.createOperationsContent called with either DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");for(var e in Q.actionsAndSkillsDesc.innerHTML="Carry out operations for the Bladeburner division. Failing an operation will reduce your Bladeburner rank. It will also cause you to lose HP, which can lead to hospitalization. In general, operations are harder and more punishing than contracts, but are also more rewarding.

Operations can affect the chaos level and Synthoid population of your current city. The exact effects vary between different Operations.

For operations, you can use a team. You must first recruit team members. Having a larger team will improves your chances of success.

You can unlock higher-level operations by successfully completing them. Higher-level operations are more difficult, but grant more rank and experience.",this.operations)this.operations.hasOwnProperty(e)&&(Q.operations[e]=Object(M.createElement)("div",{class:"bladeburner-action",name:e}),Q.actionsAndSkillsList.appendChild(Q.operations[e]))},X.prototype.createBlackOpsContent=function(){if(null==Q.actionsAndSkillsList||null==Q.actionsAndSkillsDesc)throw new Error("Bladeburner.createBlackOpsContent called with either DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");Q.actionsAndSkillsDesc.innerHTML="Black Operations (Black Ops) are special, one-time covert operations. Each Black Op must be unlocked successively by completing the one before it.

Your ultimate goal to climb through the ranks of Bladeburners is to complete all of the Black Ops.

Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank losses.";var e=[];for(var t in J)J.hasOwnProperty(t)&&e.push(J[t]);e.sort(function(e,t){return e.reqdRank-t.reqdRank});for(var n=e.length-1;n>=0;--n)null==this.blackops[[e[n].name]]&&0!==n&&null==this.blackops[[e[n-1].name]]||(Q.blackops[e[n].name]=Object(M.createElement)("div",{class:"bladeburner-action",name:e[n].name}),Q.actionsAndSkillsList.appendChild(Q.blackops[e[n].name]))},X.prototype.createSkillsContent=function(){if(null==Q.actionsAndSkillsList||null==Q.actionsAndSkillsDesc)throw new Error("Bladeburner.createSkillsContent called with either DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");Q.actionsAndSkillsDesc.innerHTML="You will gain one skill point every 3 ranks.

Note that when upgrading a skill, the benefit for that skill is additive. However, the effects of different skills with each other is multiplicative.

";for(var e=Object.keys(this.skillMultipliers),t=0;t";break;case"successChanceStealth":Q.actionsAndSkillsDesc.innerHTML+="Stealth Success Chance: x"+n+"
";break;case"successChanceKill":Q.actionsAndSkillsDesc.innerHTML+="Retirement Success Chance: x"+n+"
";break;case"successChanceContract":Q.actionsAndSkillsDesc.innerHTML+="Contract Success Chance: x"+n+"
";break;case"successChanceOperation":Q.actionsAndSkillsDesc.innerHTML+="Operation Success Chance: x"+n+"
";break;case"successChanceEstimate":Q.actionsAndSkillsDesc.innerHTML+="Synthoid Data Estimate: x"+n+"
";break;case"actionTime":Q.actionsAndSkillsDesc.innerHTML+="Action Time: x"+n+"
";break;case"effHack":Q.actionsAndSkillsDesc.innerHTML+="Hacking Skill: x"+n+"
";break;case"effStr":Q.actionsAndSkillsDesc.innerHTML+="Strength: x"+n+"
";break;case"effDef":Q.actionsAndSkillsDesc.innerHTML+="Defense: x"+n+"
";break;case"effDex":Q.actionsAndSkillsDesc.innerHTML+="Dexterity: x"+n+"
";break;case"effAgi":Q.actionsAndSkillsDesc.innerHTML+="Agility: x"+n+"
";break;case"effCha":Q.actionsAndSkillsDesc.innerHTML+="Charisma: x"+n+"
";break;case"effInt":Q.actionsAndSkillsDesc.innerHTML+="Intelligence: x"+n+"
";break;case"stamina":Q.actionsAndSkillsDesc.innerHTML+="Stamina: x"+n+"
";break;case"money":Q.actionsAndSkillsDesc.innerHTML+="Contract Money: x"+n+"
";break;case"expGain":Q.actionsAndSkillsDesc.innerHTML+="Exp Gain: x"+n+"
";break;case"weaponAbility":case"gunAbility":break;default:console.log("Warning: Unrecognized SkillMult Key: "+e[t])}}for(var r in Q.skillPointsDisplay=Object(M.createElement)("p",{innerHTML:"
Skill Points: "+Object(f.formatNumber)(this.skillPoints,0)+""}),Q.actionAndSkillsDiv.appendChild(Q.skillPointsDisplay),U)U.hasOwnProperty(r)&&(Q.skills[r]=Object(M.createElement)("div",{class:"bladeburner-action",name:r}),Q.actionsAndSkillsList.appendChild(Q.skills[r]))},X.prototype.updateContent=function(){this.updateOverviewContent(),this.updateActionAndSkillsContent()},X.prototype.updateOverviewContent=function(){m.routing.isOn(m.Page.Bladeburner)&&(Q.overviewRank.childNodes[0].nodeValue="Rank: "+Object(f.formatNumber)(this.rank,2),Q.overviewStamina.innerText="Stamina: "+Object(f.formatNumber)(this.stamina,3)+" / "+Object(f.formatNumber)(this.maxStamina,3),Q.overviewGen1.innerHTML="Stamina Penalty: "+Object(f.formatNumber)(100*(1-this.calculateStaminaPenalty()),1)+"%

Team Size: "+Object(f.formatNumber)(this.teamSize,0)+"
Team Members Lost: "+Object(f.formatNumber)(this.teamLost,0)+"

Num Times Hospitalized: "+this.numHosp+"
Money Lost From Hospitalizations: "+d.numeralWrapper.format(this.moneyLost,"$0.000a")+"

Current City: "+this.city+"
",Q.overviewEstPop.childNodes[0].nodeValue="Est. Synthoid Population: "+d.numeralWrapper.format(this.getCurrentCity().popEst,"0.000a"),Q.overviewEstComms.childNodes[0].nodeValue="Est. Synthoid Communities: "+Object(f.formatNumber)(this.getCurrentCity().comms,0),Q.overviewChaos.childNodes[0].nodeValue="City Chaos: "+Object(f.formatNumber)(this.getCurrentCity().chaos),Q.overviewSkillPoints.innerText="Skill Points: "+Object(f.formatNumber)(this.skillPoints,0),Q.overviewBonusTime.childNodes[0].nodeValue="Bonus time: "+this.storedCycles/5,Q.overviewAugSuccessMult.innerText="Aug. Success Chance Mult: "+Object(f.formatNumber)(100*p.Player.bladeburner_success_chance_mult,1)+"%",Q.overviewAugMaxStaminaMult.innerText="Aug. Max Stamina Mult: "+Object(f.formatNumber)(100*p.Player.bladeburner_max_stamina_mult,1)+"%",Q.overviewAugStaminaGainMult.innerText="Aug. Stamina Gain Mult: "+Object(f.formatNumber)(100*p.Player.bladeburner_stamina_gain_mult,1)+"%",Q.overviewAugAnalysisMult.innerText="Aug. Field Analysis Mult: "+Object(f.formatNumber)(100*p.Player.bladeburner_analysis_mult,1)+"%")},X.prototype.updateActionAndSkillsContent=function(){switch(null==Q.currentTab&&(Q.currentTab="general"),Q.currentTab.toLowerCase()){case"general":for(var e=Object.keys(Q.generalActions),t=0;t";var d=Object.keys(Q.skills);for(t=0;t(this.action.type=q[t.name],this.action.name=t.name,this.startAction(this.action),this.updateActionAndSkillsContent(),!1)}));Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("pre",{innerHTML:t.desc,display:"inline-block"}))},X.prototype.updateContractsUIElement=function(e,t){Object(T.removeChildrenFromElement)(e);var n=e.classList.contains(B),r=t.getSuccessChance(this,{est:!0});if(e.appendChild(Object(M.createElement)("h2",{innerText:n?t.name+" (IN PROGRESS - "+Object(f.formatNumber)(this.actionTimeCurrent,0)+" / "+Object(f.formatNumber)(this.actionTimeToComplete,0)+")":t.name,display:"inline-block"})),n){var a=this.actionTimeCurrent/this.actionTimeToComplete;e.appendChild(Object(M.createElement)("p",{display:"block",innerText:Object(E.createProgressBarText)({progress:a})}))}else e.appendChild(Object(M.createElement)("a",{innerText:"Start",class:"a-link-button",padding:"3px",margin:"3px",clickListener:()=>(this.action.type=q.Contract,this.action.name=t.name,this.startAction(this.action),this.updateActionAndSkillsContent(),!1)}));var i=t.level>=t.maxLevel;Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("pre",{display:"inline-block",innerText:"Level: "+t.level+" / "+t.maxLevel,tooltip:t.getSuccessesNeededForNextLevel(3)+" successes needed for next level"})),e.appendChild(Object(M.createElement)("a",{class:i?"a-link-button-inactive":"a-link-button",innerHTML:"↑",padding:"2px",margin:"2px",tooltip:n?"WARNING: changing the level will restart the contract":"",display:"inline",clickListener:()=>(++t.level,n&&this.startAction(this.action),this.updateContractsUIElement(e,t),!1)})),e.appendChild(Object(M.createElement)("a",{class:t.level<=1?"a-link-button-inactive":"a-link-button",innerHTML:"↓",padding:"2px",margin:"2px",tooltip:n?"WARNING: changing the level will restart the contract":"",display:"inline",clickListener:()=>(--t.level,n&&this.startAction(this.action),this.updateContractsUIElement(e,t),!1)}));var o=t.getActionTime(this);Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("pre",{display:"inline-block",innerHTML:t.desc+"\n\n"+`Estimated success chance: ${Object(f.formatNumber)(100*r,1)}% ${t.isStealth?R:""}${t.isKill?N:""}\n`+"Time Required (s): "+Object(f.formatNumber)(o,0)+"\nContracts remaining: "+Math.floor(t.count)+"\nSuccesses: "+t.successes+"\nFailures: "+t.failures})),e.appendChild(Object(M.createElement)("br"));var s="bladeburner-"+t.name+"-autolevel-checkbox";e.appendChild(Object(M.createElement)("label",{for:s,innerText:"Autolevel",color:"white",tooltip:"Automatically increase contract level when possible"}));const l=Object(M.createElement)("div",{class:"bbcheckbox"}),c=Object(M.createElement)("input",{type:"checkbox",id:s,checked:t.autoLevel,changeListener:()=>{t.autoLevel=c.checked}}),u=Object(M.createElement)("label",{for:s});l.appendChild(c),l.appendChild(u),e.appendChild(l)},X.prototype.updateOperationsUIElement=function(e,t){Object(T.removeChildrenFromElement)(e);var n=e.classList.contains(B),r=t.getSuccessChance(this,{est:!0});if(e.appendChild(Object(M.createElement)("h2",{innerText:n?t.name+" (IN PROGRESS - "+Object(f.formatNumber)(this.actionTimeCurrent,0)+" / "+Object(f.formatNumber)(this.actionTimeToComplete,0)+")":t.name,display:"inline-block"})),n){var a=this.actionTimeCurrent/this.actionTimeToComplete;e.appendChild(Object(M.createElement)("p",{display:"block",innerText:Object(E.createProgressBarText)({progress:a})}))}else e.appendChild(Object(M.createElement)("a",{innerText:"Start",class:"a-link-button",margin:"3px",padding:"3px",clickListener:()=>(this.action.type=q.Operation,this.action.name=t.name,this.startAction(this.action),this.updateActionAndSkillsContent(),!1)})),e.appendChild(Object(M.createElement)("a",{innerText:"Set Team Size (Curr Size: "+Object(f.formatNumber)(t.teamCount,0)+")",class:"a-link-button",margin:"3px",padding:"3px",clickListener:()=>{var n="bladeburner-operation-set-team-size-popup",r=Object(M.createElement)("p",{innerText:"Enter the amount of team members you would like to take on these operations. If you do not have the specified number of team members, then as many as possible will be used. Note that team members may be lost during operations."}),a=Object(M.createElement)("input",{type:"number",placeholder:"Team Members"}),i=Object(M.createElement)("a",{innerText:"Confirm",class:"a-link-button",clickListener:()=>{var r=Math.round(parseFloat(a.value));return isNaN(r)?Object(g.dialogBoxCreate)("Invalid value entered for number of Team Members (must be numeric)"):(t.teamCount=r,this.updateOperationsUIElement(e,t)),Object(A.removeElementById)(n),!1}}),o=Object(M.createElement)("a",{innerText:"Cancel",class:"a-link-button",clickListener:()=>(Object(A.removeElementById)(n),!1)});Object(x.createPopup)(n,[r,a,i,o])}}));var i=t.level>=t.maxLevel;Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("pre",{display:"inline-block",innerText:"Level: "+t.level+" / "+t.maxLevel,tooltip:t.getSuccessesNeededForNextLevel(2.5)+" successes needed for next level"})),e.appendChild(Object(M.createElement)("a",{class:i?"a-link-button-inactive":"a-link-button",innerHTML:"↑",padding:"2px",margin:"2px",tooltip:n?"WARNING: changing the level will restart the Operation":"",display:"inline",clickListener:()=>(++t.level,n&&this.startAction(this.action),this.updateOperationsUIElement(e,t),!1)})),e.appendChild(Object(M.createElement)("a",{class:t.level<=1?"a-link-button-inactive":"a-link-button",innerHTML:"↓",padding:"2px",margin:"2px",tooltip:n?"WARNING: changing the level will restart the Operation":"",display:"inline",clickListener:()=>(--t.level,n&&this.startAction(this.action),this.updateOperationsUIElement(e,t),!1)}));t.getDifficulty();var o=t.getActionTime(this);Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("pre",{display:"inline-block",innerHTML:t.desc+"\n\n"+`Estimated success chance: ${Object(f.formatNumber)(100*r,1)}% ${t.isStealth?R:""}${t.isKill?N:""}\n`+"Time Required(s): "+Object(f.formatNumber)(o,0)+"\nOperations remaining: "+Math.floor(t.count)+"\nSuccesses: "+t.successes+"\nFailures: "+t.failures})),e.appendChild(Object(M.createElement)("br"));var s="bladeburner-"+t.name+"-autolevel-checkbox";e.appendChild(Object(M.createElement)("label",{for:s,innerText:"Autolevel",color:"white",tooltip:"Automatically increase operation level when possible"}));const l=Object(M.createElement)("div",{class:"bbcheckbox"}),c=Object(M.createElement)("input",{type:"checkbox",id:s,checked:t.autoLevel,changeListener:()=>{t.autoLevel=c.checked}}),u=Object(M.createElement)("label",{for:s});l.appendChild(c),l.appendChild(u),e.appendChild(l)},X.prototype.updateBlackOpsUIElement=function(e,t){Object(T.removeChildrenFromElement)(e);var n=e.classList.contains(B),r=null!=this.blackops[t.name],a=t.getSuccessChance(this,{est:!0}),i=(t.getDifficulty(),t.getActionTime(this)),o=this.rank>=t.reqdRank;if(r)e.appendChild(Object(M.createElement)("h2",{innerText:t.name+" (COMPLETED)",display:"block"}));else{if(e.appendChild(Object(M.createElement)("h2",{innerText:n?t.name+" (IN PROGRESS - "+Object(f.formatNumber)(this.actionTimeCurrent,0)+" / "+Object(f.formatNumber)(this.actionTimeToComplete,0)+")":t.name,display:"inline-block"})),n){var s=this.actionTimeCurrent/this.actionTimeToComplete;e.appendChild(Object(M.createElement)("p",{display:"block",innerText:Object(E.createProgressBarText)({progress:s})}))}else e.appendChild(Object(M.createElement)("a",{innerText:"Start",margin:"3px",padding:"3px",class:o?"a-link-button":"a-link-button-inactive",clickListener:()=>(this.action.type=q.BlackOperation,this.action.name=t.name,this.startAction(this.action),this.updateActionAndSkillsContent(),!1)})),e.appendChild(Object(M.createElement)("a",{innerText:"Set Team Size (Curr Size: "+Object(f.formatNumber)(t.teamCount,0)+")",class:"a-link-button",margin:"3px",padding:"3px",clickListener:()=>{var n="bladeburner-operation-set-team-size-popup",r=Object(M.createElement)("p",{innerText:"Enter the amount of team members you would like to take on this BlackOp. If you do not have the specified number of team members, then as many as possible will be used. Note that team members may be lost during operations."}),a=Object(M.createElement)("input",{type:"number",placeholder:"Team Members"}),i=Object(M.createElement)("a",{innerText:"Confirm",class:"a-link-button",clickListener:()=>{var r=Math.round(parseFloat(a.value));return isNaN(r)?Object(g.dialogBoxCreate)("Invalid value entered for number of Team Members (must be numeric)"):(t.teamCount=r,this.updateBlackOpsUIElement(e,t)),Object(A.removeElementById)(n),!1}}),o=Object(M.createElement)("a",{innerText:"Cancel",class:"a-link-button",clickListener:()=>(Object(A.removeElementById)(n),!1)});Object(x.createPopup)(n,[r,a,i,o])}}));Object(S.appendLineBreaks)(e,2),e.appendChild(Object(M.createElement)("p",{display:"inline-block",innerHTML:"
"+t.desc+"

"})),e.appendChild(Object(M.createElement)("p",{display:"block",color:o?"white":"red",innerHTML:"Required Rank: "+Object(f.formatNumber)(t.reqdRank,0)+"
"})),e.appendChild(Object(M.createElement)("p",{display:"inline-block",innerHTML:`Estimated Success Chance: ${Object(f.formatNumber)(100*a,1)}% ${t.isStealth?R:""}${t.isKill?N:""}\n`+"Time Required(s): "+Object(f.formatNumber)(i,0)}))}},X.prototype.updateSkillsUIElement=function(e,t){Object(T.removeChildrenFromElement)(e);var n=t.name,r=0;this.skills[n]&&!isNaN(this.skills[n])&&(r=this.skills[n]);var a=t.calculateCost(r);e.appendChild(Object(M.createElement)("h2",{innerText:t.name+" (Lvl "+r+")",display:"inline-block"}));var i=this.skillPoints>=a,o=!!t.maxLvl&&r>=t.maxLvl;e.appendChild(Object(M.createElement)("a",{innerText:"Level",display:"inline-block",class:i&&!o?"a-link-button":"a-link-button-inactive",margin:"3px",padding:"3px",clickListener:()=>{if(!(this.skillPoints100&&this.consoleLogs.shift()),null!=t&&null!=Q.consoleDiv&&(e("#bladeubrner-console-input-row").before(''+t+""),Q.consoleTable.childNodes.length>100&&Q.consoleTable.removeChild(Q.consoleTable.firstChild),this.updateConsoleScroll())},X.prototype.updateConsoleScroll=function(){Q.consoleDiv.scrollTop=Q.consoleDiv.scrollHeight},X.prototype.resetConsoleInput=function(){Q.consoleInput.value=""},X.prototype.clearConsole=function(){for(;Q.consoleTable.childNodes.length>1;)Q.consoleTable.removeChild(Q.consoleTable.firstChild);this.consoleLogs.length=0},X.prototype.log=function(e){this.postToConsole(`[${Object(P.getTimestamp)()}] ${e}`)},X.prototype.executeConsoleCommands=function(e){try{this.consoleHistory[this.consoleHistory.length-1]!=e&&(this.consoleHistory.push(e),this.consoleHistory.length>50&&this.consoleHistory.splice(0,1)),L=this.consoleHistory.length;for(var t=e.split(";"),n=0;n"))}},X.prototype.executeLogConsoleCommand=function(e){if(e.length<3)return this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]"),void this.postToConsole("Use 'help log' for more details and examples");var t=!0;switch(e[1].toLowerCase().includes("d")&&(t=!1),e[2].toLowerCase()){case"general":case"gen":this.logging.general=t,this.log("Logging "+(t?"enabled":"disabled")+" for general actions");break;case"contract":case"contracts":this.logging.contracts=t,this.log("Logging "+(t?"enabled":"disabled")+" for Contracts");break;case"ops":case"op":case"operations":case"operation":this.logging.ops=t,this.log("Logging "+(t?"enabled":"disabled")+" for Operations");break;case"blackops":case"blackop":case"black operations":case"black operation":this.logging.blackops=t,this.log("Logging "+(t?"enabled":"disabled")+" for BlackOps");break;case"event":case"events":this.logging.events=t,this.log("Logging "+(t?"enabled":"disabled")+" for events");break;case"all":this.logging.general=t,this.logging.contracts=t,this.logging.ops=t,this.logging.blackops=t,this.logging.events=t,this.log("Logging "+(t?"enabled":"disabled")+" for everything");break;default:this.postToConsole("Invalid action/event type specified: "+e[2]),this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]")}},X.prototype.executeSkillConsoleCommand=function(e){switch(e.length){case 1:this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info");break;case 2:if("list"===e[1].toLowerCase()){this.postToConsole("Skills: ");for(var t=Object.keys(U),n=0;n=c?(this.skillPoints-=c,this.upgradeSkill(r),this.log(r.name+" upgraded to Level "+this.skills[s]),this.createActionAndSkillsContent()):this.postToConsole("You do not have enough Skill Points to upgrade this. You need "+Object(f.formatNumber)(c,0))}else this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info");break;default:this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info")}},X.prototype.executeStartConsoleCommand=function(e){if(3!==e.length)return this.postToConsole("Invalid usage of 'start' console command: start [type] [name]"),void this.postToConsole("Use 'help start' for more info");var t=e[2];switch(e[1].toLowerCase()){case"general":case"gen":null!=K[t]?(this.action.type=q[t],this.action.name=t,this.startAction(this.action),this.updateActionAndSkillsContent()):this.postToConsole("Invalid action name specified: "+e[2]);break;case"contract":case"contracts":null!=this.contracts[t]?(this.action.type=q.Contract,this.action.name=t,this.startAction(this.action),this.updateActionAndSkillsContent()):this.postToConsole("Invalid contract name specified: "+e[2]);break;case"ops":case"op":case"operations":case"operation":null!=this.operations[t]?(this.action.type=q.Operation,this.action.name=t,this.startAction(this.action),this.updateActionAndSkillsContent()):this.postToConsole("Invalid Operation name specified: "+e[2]);break;case"blackops":case"blackop":case"black operations":case"black operation":null!=J[t]?(this.action.type=q.BlackOperation,this.action.name=t,this.startAction(this.action),this.updateActionAndSkillsContent()):this.postToConsole("Invalid BlackOp name specified: "+e[2]);break;default:this.postToConsole("Invalid action/event type specified: "+e[1]),this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]")}},X.prototype.getActionIdFromTypeAndName=function(e="",t=""){if(""===e||""===t)return null;var n=new $,r=e.toLowerCase().trim(),a=t.toLowerCase().trim();switch(r){case"contract":case"contracts":case"contr":return n.type=q.Contract,this.contracts.hasOwnProperty(t)?(n.name=t,n):null;case"operation":case"operations":case"op":case"ops":return n.type=q.Operation,this.operations.hasOwnProperty(t)?(n.name=t,n):null;case"blackoperation":case"black operation":case"black operations":case"black op":case"black ops":case"blackop":case"blackops":return n.type=q.BlackOp,J.hasOwnProperty(t)?(n.name=t,n):null;case"general":case"general action":case"gen":break;default:return null}if(r.startsWith("gen")){switch(a){case"training":n.type=q.Training,n.name="Training";break;case"recruitment":case"recruit":n.type=q.Recruitment,n.name="Recruitment";break;case"field analysis":case"fieldanalysis":n.type=q["Field Analysis"],n.name="Field Analysis";break;case"diplomacy":n.type=q.Diplomacy,n.name="Diplomacy";break;case"hyperbolic regeneration chamber":n.type=q["Hyperbolic Regeneration Chamber"],n.name="Hyperbolic Regeneration Chamber";break;default:return null}return n}},X.prototype.getTypeAndNameFromActionId=function(e){var t={};let n=Object.keys(q);for(let r=0;rthis.rank)return n.log(`Failed to start Black Op ${a.name} due to insufficient rank`),!1;if(null!=this.blackops[a.name])return n.log(`Failed to start Black Op ${a.name} because its already been completed`),!1;var i=[];for(const e in J)J.hasOwnProperty(e)&&i.push(e);i.sort(function(e,t){return J[e].reqdRank-J[t].reqdRank});let e=i.indexOf(a.name);if(-1===e)return n.log("ERROR: Invalid Black Operation name passed into bladeburner.startAction(). Note that this name is case-sensitive & whitespace-sensitive"),!1;if(e>0&&null==this.blackops[i[e-1]])return n.log(`ERROR: Cannot attempt Black Operation ${a.name} because you have not done the preceding one`),!1}try{return this.startAction(a),n.shouldLog("startAction")&&n.log("Starting bladeburner action with type "+e+" and name "+t),!0}catch(r){return this.resetAction(),n.log("ERROR: bladeburner.startAction() failed to start action of type "+e+" due to invalid name: "+t+"Note that this name is case-sensitive and whitespace-sensitive"),!1}},X.prototype.getActionTimeNetscriptFn=function(e,t,n){var r="ERROR: bladeburner.getActionTime() failed due to an invalid action specified. Type: "+e+", Name: "+t+". Note that for contracts and operations, the name of the operation is case-sensitive.",a=this.getActionIdFromTypeAndName(e,t);if(null==a)return n.log(r),-1;var i=this.getActionObject(a);if(null==i)return n.log(r),-1;switch(a.type){case q.Contract:case q.Operation:case q.BlackOp:case q.BlackOperation:return i.getActionTime(this);case q.Training:case q["Field Analysis"]:case q.FieldAnalysis:return 30;case q.Recruitment:return this.getRecruitmentTime();default:return n.log(r),-1}},X.prototype.getActionEstimatedSuccessChanceNetscriptFn=function(e,t,n){var r="ERROR: bladeburner.getActionEstimatedSuccessChance() failed due to an invalid action specified. Type: "+e+", Name: "+t+". Note that for contracts and operations, the name of the operation is case-sensitive.",a=this.getActionIdFromTypeAndName(e,t);if(null==a)return n.log(r),-1;var i=this.getActionObject(a);if(null==i)return n.log(r),-1;switch(a.type){case q.Contract:case q.Operation:case q.BlackOp:case q.BlackOperation:return i.getSuccessChance(this,{est:!0});case q.Training:case q["Field Analysis"]:case q.FieldAnalysis:return 1;case q.Recruitment:return this.getRecruitmentSuccessChance();default:return n.log(r),-1}},X.prototype.getActionCountRemainingNetscriptFn=function(e,t,n){var r="ERROR: bladeburner.getActionCountRemaining() failed due to an invalid action specified. Type: "+e+", Name: "+t+". Note that for contracts and operations, the name of the operation is case-sensitive.",a=this.getActionIdFromTypeAndName(e,t);if(null==a)return n.log(r),-1;var i=this.getActionObject(a);if(null==i)return n.log(r),-1;switch(a.type){case q.Contract:case q.Operation:return Math.floor(i.count);case q.BlackOp:case q.BlackOperation:return null!=this.blackops[t]?0:1;case q.Training:case q["Field Analysis"]:case q.FieldAnalysis:return 1/0;default:return n.log(r),-1}},X.prototype.getSkillLevelNetscriptFn=function(e,t){var n="ERROR: bladeburner.getSkillLevel() failed due to an invalid skill specified: "+e+". Note that the name of the skill is case-sensitive";return""===e?-1:U.hasOwnProperty(e)?null==this.skills[e]?0:this.skills[e]:(t.log(n),-1)},X.prototype.getSkillUpgradeCostNetscriptFn=function(e,t){var n="ERROR: bladeburner.getSkillUpgradeCostNetscriptFn() failed due to an invalid skill specified: "+e+". Note that the name of the skill is case-sensitive";if(""===e)return-1;if(!U.hasOwnProperty(e))return t.log(n),-1;var r=U[e];return null==this.skills[e]?r.calculateCost(0):r.calculateCost(this.skills[e])},X.prototype.upgradeSkillNetscriptFn=function(e,t){var n="ERROR: bladeburner.upgradeSkill() failed due to an invalid skill specified: "+e+". Note that the name of the skill is case-sensitive";if(!U.hasOwnProperty(e))return t.log(n),!1;var r=U[e],a=0;this.skills[e]&&!isNaN(this.skills[e])&&(a=this.skills[e]);var i=r.calculateCost(a);return r.maxLvl&&a>=r.maxLvl?(t.shouldLog("upgradeSkill")&&t.log(`bladeburner.upgradeSkill() failed because ${e} is already maxed`),!1):this.skillPoints=25?(Object(u.joinFaction)(t),e.shouldLog("joinBladeburnerFaction")&&e.log("Joined Bladeburners Faction"),m.routing.isOn(m.Page.Bladeburner)&&(Object(T.removeChildrenFromElement)(Q.overviewDiv),this.createOverviewContent()),!0):(e.shouldLog("joinBladeburnerFaction")&&e.log("Failed to join Bladeburners Faction because you do not have the required 25 rank"),!1))},X.prototype.toJSON=function(){return Object(_.Generic_toJSON)("Bladeburner",this)},X.fromJSON=function(e){return Object(_.Generic_fromJSON)(X,e.data)},_.Reviver.constructors.Bladeburner=X}).call(this,n(85))},function(e,t,n){"use strict";n.d(t,"d",function(){return m}),n.d(t,"c",function(){return g}),n.d(t,"b",function(){return y}),n.d(t,"a",function(){return d});var r=n(14),a=n(0),i=n(19),o=n(33),s=n(49),l=n(27),c=n(3),u=n(36),p=n(29);const h=["Start","GoToCharacterPage","CharacterPage","CharacterGoToTerminalPage","TerminalIntro","TerminalHelp","TerminalLs","TerminalScan","TerminalScanAnalyze1","TerminalScanAnalyze2","TerminalConnect","TerminalAnalyze","TerminalNuke","TerminalManualHack","TerminalHackingMechanics","TerminalCreateScript","TerminalTypeScript","TerminalFree","TerminalRunScript","TerminalGoToActiveScriptsPage","ActiveScriptsPage","ActiveScriptsToTerminal","TerminalTailScript","GoToHacknetNodesPage","HacknetNodesIntroduction","HacknetNodesGoToWorldPage","WorldDescription","TutorialPageInfo","End"],m={};for(let e=0;em.Start&&(d.currStep-=1);_()}(),!1}),Object(l.clearEventListeners)("interactive-tutorial-next").addEventListener("click",function(){return y(),!1}),_()}function _(){if(d.isRunning){var e=Object(l.clearEventListeners)("terminal-menu-link"),t=Object(l.clearEventListeners)("stats-menu-link"),n=Object(l.clearEventListeners)("active-scripts-menu-link"),a=Object(l.clearEventListeners)("hacknet-nodes-menu-link"),i=Object(l.clearEventListeners)("city-menu-link"),o=Object(l.clearEventListeners)("tutorial-menu-link");e.removeAttribute("class"),t.removeAttribute("class"),n.removeAttribute("class"),a.removeAttribute("class"),i.removeAttribute("class"),o.removeAttribute("class");var s=document.getElementById("interactive-tutorial-next");switch(d.currStep){case m.Start:r.Engine.loadTerminalContent(),b("Welcome to Bitburner, a cyberpunk-themed incremental RPG! The game takes place in a dark, dystopian future...The year is 2077...

This tutorial will show you the basics of the game. You may skip the tutorial at any time."),s.style.display="inline-block";break;case m.GoToCharacterPage:r.Engine.loadTerminalContent(),b("Let's start by heading to the Stats page. Click the 'Stats' tab on the main navigation menu (left-hand side of the screen)"),s.style.display="none",t.setAttribute("class","flashing-button"),t.addEventListener("click",function(){return r.Engine.loadCharacterContent(),y(),!1});break;case m.CharacterPage:r.Engine.loadCharacterContent(),b("The Stats page shows a lot of important information about your progress, such as your skills, money, and bonuses/multipliers. "),s.style.display="inline-block";break;case m.CharacterGoToTerminalPage:r.Engine.loadCharacterContent(),b("Let's head to your computer's terminal by clicking the 'Terminal' tab on the main navigation menu."),s.style.display="none",e.setAttribute("class","flashing-button"),e.addEventListener("click",function(){return r.Engine.loadTerminalContent(),y(),!1});break;case m.TerminalIntro:r.Engine.loadTerminalContent(),b("The Terminal is used to interface with your home computer as well as all of the other machines around the world."),s.style.display="inline-block";break;case m.TerminalHelp:r.Engine.loadTerminalContent(),b("Let's try it out. Start by entering the 'help' command into the Terminal (Don't forget to press Enter after typing the command)"),s.style.display="none";break;case m.TerminalLs:r.Engine.loadTerminalContent(),b("The 'help' command displays a list of all available Terminal commands, how to use them, and a description of what they do.

Let's try another command. Enter the 'ls' command"),s.style.display="none";break;case m.TerminalScan:r.Engine.loadTerminalContent(),b("'ls' is a basic command that shows all of the contents (programs/scripts) on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. We'll get to what this does later.

Using your home computer's terminal, you can connect to other machines throughout the world. Let's do that now by first entering the 'scan' command."),s.style.display="none";break;case m.TerminalScanAnalyze1:r.Engine.loadTerminalContent(),b("The 'scan' command shows all available network connections. In other words, it displays a list of all servers that can be connected to from your current machine. A server is identified by either its IP or its hostname.

That's great and all, but there's so many servers. Which one should you go to? The 'scan-analyze' command gives some more detailed information about servers on the network. Try it now"),s.style.display="none";break;case m.TerminalScanAnalyze2:r.Engine.loadTerminalContent(),b("You just ran 'scan-analyze' with a depth of one. This command shows more detailed information about each server that you can connect to (servers that are a distance of one node away).

It is also possible to run 'scan-analyze' with a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'."),s.style.display="none";break;case m.TerminalConnect:r.Engine.loadTerminalContent(),b("Now you can see information about all servers that are up to two nodes away, as well as figure out how to navigate to those servers through the network. You can only connect to a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in the ip or the hostname, but dont use both.

From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is only one node away. Let's connect so it now using: 'connect foodnstuff'"),s.style.display="none";break;case m.TerminalAnalyze:r.Engine.loadTerminalContent(),b("You are now connected to another machine! What can you do now? You can hack it!

In the year 2077, currency has become digital and decentralized. People and corporations store their money on servers and computers. Using your hacking abilities, you can hack servers to steal money and gain experience.

Before you try to hack a server, you should run diagnostics using the 'analyze' command"),s.style.display="none";break;case m.TerminalNuke:r.Engine.loadTerminalContent(),b("When the 'analyze' command finishes running it will show useful information about hacking the server.

For this server, the required hacking skill is only 1, which means you can hack it right now. However, in order to hack a server you must first gain root access. The 'NUKE.exe' program that we saw earlier on your home computer is a virus that will grant you root access to a machine if there are enough open ports.

The 'analyze' results shows that there do not need to be any open ports on this machine for the NUKE virus to work, so go ahead and run the virus using the 'run NUKE.exe' command."),s.style.display="none";break;case m.TerminalManualHack:r.Engine.loadTerminalContent(),b("You now have root access! You can hack the server using the 'hack' command. Try doing that now."),s.style.display="none";break;case m.TerminalHackingMechanics:r.Engine.loadTerminalContent(),b("You are now attempting to hack the server. Note that performing a hack takes time and only has a certain percentage chance of success. This time and success chance is determined by a variety of factors, including your hacking skill and the server's security level.

If your attempt to hack the server is successful, you will steal a certain percentage of the server's total money. This percentage is affected by your hacking skill and the server's security level.

The amount of money on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will encounter diminishing returns in your hacking."),s.style.display="inline-block";break;case m.TerminalCreateScript:r.Engine.loadTerminalContent(),b("Hacking is the core mechanic of the game and is necessary for progressing. However, you don't want to be hacking manually the entire time. You can automate your hacking by writing scripts!

To create a new script or edit an existing one, you can use the 'nano' command. Scripts must end with the '.script' extension. Let's make a script now by entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c will end a command like hack early)"),s.style.display="none";break;case m.TerminalTypeScript:r.Engine.loadScriptEditorContent("foodnstuff.script",""),b("This is the script editor. You can use it to program your scripts. Scripts are written in the Netscript language, a programming language created for this game. There are details about the Netscript language in the documentation, which can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check it out after this tutorial. For now, just copy and paste the following code into the script editor:

while(true) {
  hack('foodnstuff');
}

For anyone with basic programming experience, this code should be straightforward. This script will continuously hack the 'foodnstuff' server.

To save and close the script editor, press the button in the bottom left, or press ctrl + b."),s.style.display="none";break;case m.TerminalFree:r.Engine.loadTerminalContent(),b("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be run on any machine which you have root access to. Different servers have different amounts of RAM. You can also purchase more RAM for your home server.

To check how much RAM is available on this machine, enter the 'free' command."),s.style.display="none";break;case m.TerminalRunScript:r.Engine.loadTerminalContent(),b("We have 16GB of free RAM on this machine, which is enough to run our script. Let's run our script using 'run foodnstuff.script'."),s.style.display="none";break;case m.TerminalGoToActiveScriptsPage:r.Engine.loadTerminalContent(),b("Your script is now running! The script might take a few seconds to 'fully start up'. Your scripts will continuously run in the background and will automatically stop if the code ever completes (the 'foodnstuff.script' will never complete because it runs an infinite loop).

These scripts can passively earn you income and hacking experience. Your scripts will also earn money and experience while you are offline, although at a much slower rate.

Let's check out some statistics for our running scripts by clicking the 'Active Scripts' link in the main navigation menu."),s.style.display="none",n.setAttribute("class","flashing-button"),n.addEventListener("click",function(){return r.Engine.loadActiveScriptsContent(),y(),!1});break;case m.ActiveScriptsPage:r.Engine.loadActiveScriptsContent(),b("This page displays stats/information about all of your scripts that are running across every existing server. You can use this to gauge how well your scripts are doing. Let's go back to the Terminal now using the 'Terminal' link."),s.style.display="none",e.setAttribute("class","flashing-button"),e.addEventListener("click",function(){return r.Engine.loadTerminalContent(),y(),!1});break;case m.ActiveScriptsToTerminal:r.Engine.loadTerminalContent(),b("One last thing about scripts, each active script contains logs that detail what it's doing. We can check these logs using the 'tail' command. Do that now for the script we just ran by typing 'tail foodnstuff.script'"),s.style.display="none";break;case m.TerminalTailScript:r.Engine.loadTerminalContent(),b("The log for this script won't show much right now (it might show nothing at all) because it just started running...but check back again in a few minutes!

This pretty much covers the basics of hacking. To learn more about writing scripts using the Netscript language, select the 'Tutorial' link in the main navigation menu to look at the documentation. If you are an experienced JavaScript developer, I would highly suggest you check out the section on NetscriptJS/Netscript 2.0.

For now, let's move on to something else!"),s.style.display="inline-block";break;case m.GoToHacknetNodesPage:r.Engine.loadTerminalContent(),b("Hacking is not the only way to earn money. One other way to passively earn money is by purchasing and upgrading Hacknet Nodes. Let's go to the 'Hacknet Nodes' page through the main navigation menu now."),s.style.display="none",a.setAttribute("class","flashing-button"),a.addEventListener("click",function(){return r.Engine.loadHacknetNodesContent(),y(),!1});break;case m.HacknetNodesIntroduction:r.Engine.loadHacknetNodesContent(),b("From this page you can purchase new Hacknet Nodes and upgrade your existing ones. Let's purchase a new one now."),s.style.display="none";break;case m.HacknetNodesGoToWorldPage:r.Engine.loadHacknetNodesContent(),b("You just purchased a Hacknet Node! This Hacknet Node will passively earn you money over time, both online and offline. When you get enough money, you can upgrade your newly-purchased Hacknet Node below.

Let's go to the 'City' page through the main navigation menu."),s.style.display="none",i.setAttribute("class","flashing-button"),i.addEventListener("click",function(){return r.Engine.loadLocationContent(),y(),!1});break;case m.WorldDescription:r.Engine.loadLocationContent(),b("This page lists all of the different locations you can currently travel to. Each location has something that you can do. There's a lot of content out in the world, make sure you explore and discover!

Lastly, click on the 'Tutorial' link in the main navigation menu."),s.style.display="none",o.setAttribute("class","flashing-button"),o.addEventListener("click",function(){return r.Engine.loadTutorialContent(),y(),!1});break;case m.TutorialPageInfo:r.Engine.loadTutorialContent(),b("This page contains a lot of different documentation about the game's content and mechanics. I know it's a lot, but I highly suggest you read (or at least skim) through this before you start playing. That's the end of the tutorial. Hope you enjoy the game!"),s.style.display="inline-block",s.innerHTML="Finish Tutorial";break;case m.End:f();break;default:throw new Error("Invalid tutorial step")}!0===d.stepIsDone[d.currStep]&&(s.style.display="inline-block")}else console.log("Interactive Tutorial not running")}function y(){d.currStep===m.GoToCharacterPage&&document.getElementById("stats-menu-link").removeAttribute("class"),d.currStep===m.CharacterGoToTerminalPage&&document.getElementById("terminal-menu-link").removeAttribute("class"),d.currStep===m.TerminalGoToActiveScriptsPage&&document.getElementById("active-scripts-menu-link").removeAttribute("class"),d.currStep===m.ActiveScriptsPage&&document.getElementById("terminal-menu-link").removeAttribute("class"),d.currStep===m.GoToHacknetNodesPage&&document.getElementById("hacknet-nodes-menu-link").removeAttribute("class"),d.currStep===m.HacknetNodesGoToWorldPage&&document.getElementById("city-menu-link").removeAttribute("class"),d.currStep===m.WorldDescription&&document.getElementById("tutorial-menu-link").removeAttribute("class"),d.stepIsDone[d.currStep]=!0,d.currStep
Getting Started GuideDocumentation

The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. To read it, go to Terminal and enter

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"+h.hostname+" "+u+" times while offline"),h.fortify(s.CONSTANTS.ServerFortifyAmount*u)}for(var r in e.dataMap)if(e.dataMap.hasOwnProperty(r)){if(0==e.dataMap[r][3]||null==e.dataMap[r][3])continue;var h;if(null==(h=d.AllServers[r]))continue;var m=Math.round(.5*e.dataMap[r][3]/e.onlineRunningTime*t);console.log(e.filename+" called weaken() on "+h.hostname+" "+m+" times while offline"),e.log("Called weaken() on "+h.hostname+" "+m+" times while offline"),h.weaken(s.CONSTANTS.ServerWeakenAmount*m)}return o}function R(e,t,n){for(var r=0;rt&&(n=1),this.wanted=n,this.wanted<1&&(this.wanted=1)}else console.warn("ERROR: wantedLevelGains is NaN");"number"==typeof n?(t.gainMoney(n*e),t.recordMoneySource(n*e,"gang")):console.warn("ERROR: respectGains is NaN")},S.prototype.processTerritoryAndPowerGains=function(e=1){if(this.storedTerritoryAndPowerCycles+=e,!(this.storedTerritoryAndPowerCycles<100)){this.storedTerritoryAndPowerCycles-=100;var t=this.facName;for(const e in P)if(P.hasOwnProperty(e))if(e==t)P[e].power+=this.calculatePower();else{const t=Math.random();if(t<.5){const t=.005*P[e].power;P[e].power+=Math.min(.85,t)}else{const n=.75*t*P[e].territory;P[e].power+=n}}this.territoryWarfareEngaged?this.territoryClashChance=1:this.territoryClashChance>0&&(this.territoryClashChance=Math.max(0,this.territoryClashChance-.01));for(let e=0;et!==C[e]),r=Object(g.getRandomInt)(0,n.length-1),a=C[e],i=n[r];if(!(a!==t&&i!==t||Math.random()=30)&&this.respect>=this.getRespectNeededToRecruitMember()},S.prototype.getRespectNeededToRecruitMember=function(){if(this.members.length<3)return 0;const e=this.members.length-2;return Math.round(.9*Math.pow(e,3)+Math.pow(e,2))},S.prototype.recruitMember=function(e){if(""===(e=String(e))||!this.canRecruitMember())return!1;if(this.members.filter(t=>t.name===e).length>=1)return!1;let t=new M(e);return this.members.push(t),c.routing.isOn(c.Page.Gang)&&(this.createGangMemberDisplayElement(t),this.updateGangContent()),!0},S.prototype.getWantedPenalty=function(){return this.respect/(this.respect+this.wanted)},S.prototype.processExperienceGains=function(e=1){for(var t=0;t=0;--e){const n=this.members[e];if("Territory Warfare"!==n.task)continue;const r=t/Math.pow(n.def,.6);Math.random()")):t.log(`Ascended Gang member ${e.name}`),c.routing.isOn(c.Page.Gang)&&this.displayGangMemberList(),n}catch(e){if(null!=t)throw e;Object(d.exceptionAlert)(e)}},S.prototype.getDiscount=function(){const e=this.getPower(),t=this.respect,n=Math.pow(t,.01)+t/5e6+Math.pow(e,.01)+e/1e6-1;return Math.max(1,n)},S.prototype.getAllTaskNames=function(){let e=[];const t=Object.keys(w);return e=this.isHackingGang?t.filter(e=>{let t=w[e];return null!=t&&("Unassigned"!==e&&t.isHacking)}):t.filter(e=>{let t=w[e];return null!=t&&("Unassigned"!==e&&t.isCombat)})},S.prototype.getAllUpgradeNames=function(){return Object.keys(R)},S.prototype.getUpgradeCost=function(e){return null==R[e]?1/0:R[e].getCost(this)},S.prototype.getUpgradeType=function(e){const t=R[e];if(null==t)return"";switch(t.type){case"w":return"Weapon";case"a":return"Armor";case"v":return"Vehicle";case"r":return"Rootkit";case"g":return"Augmentation";default:return""}},S.prototype.toJSON=function(){return Object(h.Generic_toJSON)("Gang",this)},S.fromJSON=function(e){return Object(h.Generic_fromJSON)(S,e.data)},h.Reviver.constructors.Gang=S,M.prototype.calculateSkill=function(e,t=1){return Math.max(Math.floor(t*(32*Math.log(e+534.5)-200)),1)},M.prototype.updateSkillLevels=function(){this.hack=this.calculateSkill(this.hack_exp,this.hack_mult*this.hack_asc_mult),this.str=this.calculateSkill(this.str_exp,this.str_mult*this.str_asc_mult),this.def=this.calculateSkill(this.def_exp,this.def_mult*this.def_asc_mult),this.dex=this.calculateSkill(this.dex_exp,this.dex_mult*this.dex_asc_mult),this.agi=this.calculateSkill(this.agi_exp,this.agi_mult*this.agi_asc_mult),this.cha=this.calculateSkill(this.cha_exp,this.cha_mult*this.cha_asc_mult)},M.prototype.calculatePower=function(){return(this.hack+this.str+this.def+this.dex+this.agi+this.cha)/95},M.prototype.assignToTask=function(e){return w.hasOwnProperty(e)?(this.task=e,!0):(this.task="Unassigned",!1)},M.prototype.unassignFromTask=function(){this.task="Unassigned"},M.prototype.getTask=function(){return this.task instanceof x&&(this.task=this.task.name),w.hasOwnProperty(this.task)?w[this.task]:w.Unassigned},M.prototype.calculateRespectGain=function(e){const t=this.getTask();if(null==t||!(t instanceof x)||0===t.baseRespect)return 0;var n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=4*t.difficulty)<=0)return 0;const r=Math.pow(100*P[e.facName].territory,t.territory.respect)/100;if(isNaN(r)||r<=0)return 0;var a=e.getWantedPenalty();return 11*t.baseRespect*n*r*a},M.prototype.calculateWantedLevelGain=function(e){const t=this.getTask();if(null==t||!(t instanceof x)||0===t.baseWanted)return 0;let n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=3.5*t.difficulty)<=0)return 0;const r=Math.pow(100*P[e.facName].territory,t.territory.wanted)/100;if(isNaN(r)||r<=0)return 0;if(t.baseWanted<0)return.4*t.baseWanted*n*r;{const e=7*t.baseWanted/Math.pow(3*n*r,.8);return Math.min(100,e)}},M.prototype.calculateMoneyGain=function(e){const t=this.getTask();if(null==t||!(t instanceof x)||0===t.baseMoney)return 0;var n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=3.2*t.difficulty)<=0)return 0;const r=Math.pow(100*P[e.facName].territory,t.territory.money)/100;if(isNaN(r)||r<=0)return 0;var a=e.getWantedPenalty();return 5*t.baseMoney*n*r*a},M.prototype.gainExperience=function(e=1){const t=this.getTask();if(null==t||!(t instanceof x)||t===w.Unassigned)return;const n=Math.pow(t.difficulty,.9)*e;this.hack_exp+=t.hackWeight/1500*n,this.str_exp+=t.strWeight/1500*n,this.def_exp+=t.defWeight/1500*n,this.dex_exp+=t.dexWeight/1500*n,this.agi_exp+=t.agiWeight/1500*n,this.cha_exp+=t.chaWeight/1500*n},M.prototype.recordEarnedRespect=function(e=1,t){this.earnedRespect+=this.calculateRespectGain(t)*e},M.prototype.ascend=function(){const e=this.getAscensionResults(),t=e.hack,n=e.str,r=e.def,a=e.dex,i=e.agi,o=e.cha;this.hack_asc_mult+=t,this.str_asc_mult+=n,this.def_asc_mult+=r,this.dex_asc_mult+=a,this.agi_asc_mult+=i,this.cha_asc_mult+=o,this.upgrades.length=0,this.hack_mult=1,this.str_mult=1,this.def_mult=1,this.dex_mult=1,this.agi_mult=1,this.cha_mult=1;for(let e=0;e{!function(e,t,n,r,a){w[e]=new x(e,t,n,r,a)}(e.name,e.desc,e.isHacking,e.isCombat,e.params)}),A.prototype.getCost=function(e){const t=e.getDiscount();return this.cost/t},A.prototype.createDescription=function(){const e=["Increases:"];null!=this.mults.str&&e.push(`* Strength by ${Math.round(100*(this.mults.str-1))}%`),null!=this.mults.def&&e.push(`* Defense by ${Math.round(100*(this.mults.def-1))}%`),null!=this.mults.dex&&e.push(`* Dexterity by ${Math.round(100*(this.mults.dex-1))}%`),null!=this.mults.agi&&e.push(`* Agility by ${Math.round(100*(this.mults.agi-1))}%`),null!=this.mults.cha&&e.push(`* Charisma by ${Math.round(100*(this.mults.cha-1))}%`),null!=this.mults.hack&&e.push(`* Hacking by ${Math.round(100*(this.mults.hack-1))}%`),this.desc=e.join("
")},A.prototype.apply=function(e){null!=this.mults.str&&(e.str_mult*=this.mults.str),null!=this.mults.def&&(e.def_mult*=this.mults.def),null!=this.mults.dex&&(e.dex_mult*=this.mults.dex),null!=this.mults.agi&&(e.agi_mult*=this.mults.agi),null!=this.mults.cha&&(e.cha_mult*=this.mults.cha),null!=this.mults.hack&&(e.hack_mult*=this.mults.hack)},A.prototype.toJSON=function(){return Object(h.Generic_toJSON)("GangMemberUpgrade",this)},A.fromJSON=function(e){return Object(h.Generic_fromJSON)(A,e.data)},h.Reviver.constructors.GangMemberUpgrade=A;const R={};a.gangMemberUpgradesMetadata.forEach(e=>{!function(e,t,n,r){R[e]=new A(e,t,n,r)}(e.name,e.cost,e.upgType,e.mults)}),S.prototype.createGangMemberUpgradeBox=function(e,t=""){const n="gang-member-upgrade-popup-box";if(N.gangMemberUpgradeBoxOpened){if(null==N.gangMemberUpgradeBoxElements||null==N.gangMemberUpgradeBox||null==N.gangMemberUpgradeBoxContent)return void console.error("Refreshing Gang member upgrade box throws error because required elements are null");for(var r=2;r-1||this.members[r].task.indexOf(a)>-1){var i=this.members[r].createGangMemberUpgradePanel(this,e);N.gangMemberUpgradeBoxContent.appendChild(i),N.gangMemberUpgradeBoxElements.push(i)}}else{N.gangMemberUpgradeBoxFilter=Object(f.createElement)("input",{type:"text",placeholder:"Filter gang members",value:t,onkeyup:()=>{var t=N.gangMemberUpgradeBoxFilter.value.toString();this.createGangMemberUpgradeBox(e,t)}}),N.gangMemberUpgradeBoxDiscount=Object(f.createElement)("p",{innerText:"Discount: -"+u.numeralWrapper.format(1-1/this.getDiscount(),"0.00%"),marginLeft:"6px",tooltip:"You get a discount on equipment and upgrades based on your gang's respect and power. More respect and power leads to more discounts."}),N.gangMemberUpgradeBoxElements=[N.gangMemberUpgradeBoxFilter,N.gangMemberUpgradeBoxDiscount];for(a=N.gangMemberUpgradeBoxFilter.value.toString(),r=0;r-1||this.members[r].task.indexOf(a)>-1)&&N.gangMemberUpgradeBoxElements.push(this.members[r].createGangMemberUpgradePanel(this,e));N.gangMemberUpgradeBox=Object(b.createPopup)(n,N.gangMemberUpgradeBoxElements),N.gangMemberUpgradeBoxContent=document.getElementById(n+"-content"),N.gangMemberUpgradeBoxOpened=!0}},M.prototype.createGangMemberUpgradePanel=function(e,t){var n=Object(f.createElement)("div",{border:"1px solid white"}),r=Object(f.createElement)("h1",{innerText:this.name+" ("+this.task+")"});n.appendChild(r);var a=Object(f.createElement)("pre",{fontSize:"14px",display:"inline-block",width:"20%",innerText:"Hack: "+this.hack+" (x"+Object(m.formatNumber)(this.hack_mult*this.hack_asc_mult,2)+")\nStr: "+this.str+" (x"+Object(m.formatNumber)(this.str_mult*this.str_asc_mult,2)+")\nDef: "+this.def+" (x"+Object(m.formatNumber)(this.def_mult*this.def_asc_mult,2)+")\nDex: "+this.dex+" (x"+Object(m.formatNumber)(this.dex_mult*this.dex_asc_mult,2)+")\nAgi: "+this.agi+" (x"+Object(m.formatNumber)(this.agi_mult*this.agi_asc_mult,2)+")\nCha: "+this.cha+" (x"+Object(m.formatNumber)(this.cha_mult*this.cha_asc_mult,2)+")\n"});const i=[];function o(e){const t=R[e];null!=t?i.push(Object(f.createElement)("div",{class:"gang-owned-upgrade",innerText:e,tooltip:t.desc})):console.error(`Could not find GangMemberUpgrade object for name ${e}`)}for(const e of this.upgrades)o(e);for(const e of this.augmentations)o(e);var s=Object(f.createElement)("div",{class:"gang-owned-upgrades-div",innerText:"Purchased Upgrades:"});for(const e of i)s.appendChild(e);n.appendChild(a),n.appendChild(s),n.appendChild(Object(f.createElement)("br",{}));const l=[],c=[],p=[],h=[],d=[];for(let n in R)if(R.hasOwnProperty(n)){let r=R[n];if(t.money.lt(r.getCost(e)))continue;if(this.upgrades.includes(n)||this.augmentations.includes(n))continue;switch(r.type){case"w":l.push(r);break;case"a":c.push(r);break;case"v":p.push(r);break;case"r":h.push(r);break;case"g":d.push(r);break;default:console.error(`ERROR: Invalid Gang Member Upgrade Type: ${r.type}`)}}const g=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),_=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),y=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),b=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),v=Object(f.createElement)("div",{width:"20%",display:"inline-block"});g.appendChild(Object(f.createElement)("h2",{innerText:"Weapons"})),_.appendChild(Object(f.createElement)("h2",{innerText:"Armor"})),y.appendChild(Object(f.createElement)("h2",{innerText:"Vehicles"})),b.appendChild(Object(f.createElement)("h2",{innerText:"Rootkits"})),v.appendChild(Object(f.createElement)("h2",{innerText:"Augmentations"}));const E=[l,c,p,h,d],k=[g,_,y,b,v];for(let n=0;n(a.buyUpgrade(n,t,e),!1)};i>=3?s.tooltipleft=n.desc:s.tooltip=n.desc,r.appendChild(Object(f.createElement)("a",s))}(r[i],a,this,n,e)}}return n.appendChild(g),n.appendChild(_),n.appendChild(y),n.appendChild(b),n.appendChild(v),n};const N={gangContentCreated:!1,gangContainer:null,managementButton:null,territoryButton:null,gangManagementSubpage:null,gangTerritorySubpage:null,gangDesc:null,gangInfo:null,gangRecruitMemberButton:null,gangRecruitRequirementText:null,gangExpandAllButton:null,gangCollapseAllButton:null,gangMemberFilter:null,gangManageEquipmentButton:null,gangMemberList:null,gangMemberPanels:{},gangMemberUpgradeBoxOpened:!1,gangMemberUpgradeBox:null,gangMemberUpgradeBoxContent:null,gangMemberUpgradeBoxFilter:null,gangMemberUpgradeBoxDiscount:null,gangMemberUpgradeBoxElements:null,gangTerritoryDescText:null,gangTerritoryWarfareCheckbox:null,gangTerritoryWarfareCheckboxLabel:null,gangTerritoryWarfareClashChance:null,gangTerritoryDeathNotifyCheckbox:null,gangTerritoryDeathNotifyCheckboxLabel:null,gangTerritoryInfoText:null};S.prototype.displayGangContent=function(e){if(!N.gangContentCreated||null==N.gangContainer){N.gangContentCreated=!0,N.gangContainer=Object(f.createElement)("div",{id:"gang-container",class:"generic-menupage-container"});var t=this.facName;this.members,this.wanted,this.respect;N.gangContainer.appendChild(Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerText:"Back",clickListener:()=>(i.Engine.loadFactionContent(),Object(l.displayFactionContent)(t),!1)})),N.managementButton=Object(f.createElement)("a",{id:"gang-management-subpage-button",class:"a-link-button-inactive",display:"inline-block",innerHTML:"Gang Management (Alt+1)",clickListener:()=>(N.gangManagementSubpage.style.display="block",N.gangTerritorySubpage.style.display="none",N.managementButton.classList.toggle("a-link-button-inactive"),N.managementButton.classList.toggle("a-link-button"),N.territoryButton.classList.toggle("a-link-button-inactive"),N.territoryButton.classList.toggle("a-link-button"),this.updateGangContent(),!1)}),N.territoryButton=Object(f.createElement)("a",{id:"gang-territory-subpage-button",class:"a-link-button",display:"inline-block",innerHTML:"Gang Territory (Alt+2)",clickListener:()=>(N.gangManagementSubpage.style.display="none",N.gangTerritorySubpage.style.display="block",N.managementButton.classList.toggle("a-link-button-inactive"),N.managementButton.classList.toggle("a-link-button"),N.territoryButton.classList.toggle("a-link-button-inactive"),N.territoryButton.classList.toggle("a-link-button"),this.updateGangContent(),!1)}),N.gangContainer.appendChild(N.managementButton),N.gangContainer.appendChild(N.territoryButton),N.gangManagementSubpage=Object(f.createElement)("div",{display:"block",id:"gang-management-subpage"});var n="";n=this.isHackingGang?"Ethical Hacking":"Vigilante Justice",N.gangDesc=Object(f.createElement)("p",{width:"70%",innerHTML:"This page is used to manage your gang members and get an overview of your gang's stats.

If a gang member is not earning much money or respect, the task that you have assigned to that member might be too difficult. Consider training that member's stats or choosing an easier task. The tasks closer to the top of the dropdown list are generally easier. Alternatively, the gang member's low production might be due to the fact that your wanted level is too high. Consider assigning a few members to the '"+n+"' task to lower your wanted level.

Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will automatically be a member of whatever Faction you created your gang with.

You can also manage your gang programmatically through Netscript using the Gang API"}),N.gangManagementSubpage.appendChild(N.gangDesc),N.gangInfo=Object(f.createElement)("p",{id:"gang-info",width:"70%"}),N.gangManagementSubpage.appendChild(N.gangInfo),N.gangRecruitMemberButton=Object(f.createElement)("a",{id:"gang-management-recruit-member-btn",class:"a-link-button-inactive",innerHTML:"Recruit Gang Member",display:"inline-block",margin:"10px",clickListener:()=>{const e="recruit-gang-member-popup";let t;const n=Object(f.createElement)("p",{innerText:"Please enter a name for your new Gang member:"}),r=Object(f.createElement)("br"),a=Object(f.createElement)("input",{onkeyup:e=>{e.keyCode===_.KEY.ENTER&&t.click()},placeholder:"Name must be unique",type:"text"});t=Object(f.createElement)("a",{class:"std-button",clickListener:()=>{let t=a.value;return""===t?(Object(p.dialogBoxCreate)("You must enter a name for your Gang member!"),!1):this.canRecruitMember()?this.recruitMember(t)?(Object(k.removeElementById)(e),!1):(Object(p.dialogBoxCreate)("You already have a gang member with this name!"),!1):(Object(p.dialogBoxCreate)("You cannot recruit another Gang member!"),!1)},innerText:"Recruit Gang Member"});const i=Object(f.createElement)("a",{class:"std-button",clickListener:()=>(Object(k.removeElementById)(e),!1),innerText:"Cancel"});Object(b.createPopup)(e,[n,r,a,t,i]),a.focus()}}),N.gangManagementSubpage.appendChild(N.gangRecruitMemberButton),N.gangRecruitRequirementText=Object(f.createElement)("p",{color:"red",id:"gang-recruit-requirement-text",margin:"10px"}),N.gangManagementSubpage.appendChild(N.gangRecruitRequirementText),N.gangManagementSubpage.appendChild(Object(f.createElement)("br",{})),N.gangExpandAllButton=Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerHTML:"Expand All",clickListener:()=>{for(var e=N.gangManagementSubpage.getElementsByClassName("accordion-header"),t=0;t{for(var e=N.gangManagementSubpage.getElementsByClassName("accordion-header"),t=0;t{this.displayGangMemberList()}}),N.gangManageEquipmentButton=Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerHTML:"Manage Equipment",clickListener:()=>{this.createGangMemberUpgradeBox(e)}}),N.gangManagementSubpage.appendChild(N.gangExpandAllButton),N.gangManagementSubpage.appendChild(N.gangCollapseAllButton),N.gangManagementSubpage.appendChild(N.gangMemberFilter),N.gangManagementSubpage.appendChild(N.gangManageEquipmentButton),N.gangMemberList=Object(f.createElement)("ul",{id:"gang-member-list"}),this.displayGangMemberList(),N.gangManagementSubpage.appendChild(N.gangMemberList),N.gangTerritorySubpage=Object(f.createElement)("div",{id:"gang-territory-subpage",display:"none"}),N.gangTerritoryDescText=Object(f.createElement)("p",{width:"70%",innerHTML:"This page shows how much territory your Gang controls. This statistic is listed as a percentage, which represents how much of the total territory you control.

Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance to win a clash depends on your gang's power, which is listed in the display below. Your gang's power slowly accumulates over time. The accumulation rate is determined by the stats of all Gang members you have assigned to the 'Territory Warfare' task. Gang members that are not assigned to this task do not contribute to your gang's power. Your gang also loses a small amount of power whenever you lose a clash

NOTE: Gang members assigned to 'Territory Warfare' can be killed during clashes. This can happen regardless of whether you win or lose the clash. A gang member being killed results in both respect and power loss for your gang.

The amount of territory you have affects all aspects of your Gang members' production, including money, respect, and wanted level. It is very beneficial to have high territory control.

"}),N.gangTerritorySubpage.appendChild(N.gangTerritoryDescText),N.gangTerritoryWarfareCheckbox=Object(f.createElement)("input",{display:"inline-block",id:"gang-management-territory-warfare-checkbox",changeListener:()=>{this.territoryWarfareEngaged=N.gangTerritoryWarfareCheckbox.checked},margin:"2px",type:"checkbox"}),N.gangTerritoryWarfareCheckbox.checked=this.territoryWarfareEngaged,N.gangTerritoryWarfareCheckboxLabel=Object(f.createElement)("label",{color:"white",display:"inline-block",for:"gang-management-territory-warfare-checkbox",innerText:"Engage in Territory Warfare",tooltip:"Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance to gradually decrease until it reaches 0%"}),N.gangTerritorySubpage.appendChild(N.gangTerritoryWarfareCheckbox),N.gangTerritorySubpage.appendChild(N.gangTerritoryWarfareCheckboxLabel),N.gangTerritorySubpage.appendChild(Object(f.createElement)("br")),N.gangTerritoryWarfareClashChance=Object(f.createElement)("p",{display:"inline-block"}),N.gangTerritorySubpage.appendChild(N.gangTerritoryWarfareClashChance),N.gangTerritorySubpage.appendChild(Object(f.createElement)("div",{class:"help-tip",display:"inline-block",innerText:"?",clickListener:()=>{Object(p.dialogBoxCreate)("This percentage represents the chance you have of 'clashing' with with another gang. If you do not wish to gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.")}})),N.gangTerritoryDeathNotifyCheckbox=Object(f.createElement)("input",{display:"inline-block",id:"gang-management-notify-member-death-checkbox",changeListener:()=>{this.notifyMemberDeath=N.gangTerritoryDeathNotifyCheckbox.checked},margin:"2px",type:"checkbox"}),N.gangTerritoryDeathNotifyCheckbox.checked=this.notifyMemberDeath,N.gangTerritoryDeathNotifyCheckboxLabel=Object(f.createElement)("label",{color:"white",display:"inline-block",for:"gang-management-notify-member-death-checkbox",innerText:"Notify about Gang Member Deaths",tooltip:"If this is enabled, then you will receive a pop-up notifying you whenever one of your Gang Members dies in a territory clash."}),N.gangTerritorySubpage.appendChild(Object(f.createElement)("br")),N.gangTerritorySubpage.appendChild(N.gangTerritoryDeathNotifyCheckbox),N.gangTerritorySubpage.appendChild(N.gangTerritoryDeathNotifyCheckboxLabel),N.gangTerritorySubpage.appendChild(Object(f.createElement)("br"));var r=Object(f.createElement)("fieldset",{display:"block",margin:"6px",width:"50%"});N.gangTerritoryInfoText=Object(f.createElement)("p"),r.appendChild(N.gangTerritoryInfoText),N.gangTerritorySubpage.appendChild(r),N.gangContainer.appendChild(N.gangTerritorySubpage),N.gangContainer.appendChild(N.gangManagementSubpage),document.getElementById("entire-game-container").appendChild(N.gangContainer)}N.gangContainer.style.display="block",this.updateGangContent()},S.prototype.displayGangMemberList=function(){Object(v.removeChildrenFromElement)(N.gangMemberList),N.gangMemberPanels={};const e=this.members,t=N.gangMemberFilter.value.toString();for(var n=0;n-1||e[n].task.indexOf(t)>-1)&&this.createGangMemberDisplayElement(e[n])},S.prototype.updateGangContent=function(){if(N.gangContentCreated)if(N.gangMemberUpgradeBoxOpened&&(N.gangMemberUpgradeBoxDiscount.childNodes[0].nodeValue="Discount: -"+u.numeralWrapper.format(1-1/this.getDiscount(),"0.00%")),"block"===N.gangTerritorySubpage.style.display){N.gangTerritoryWarfareClashChance.innerText=`Territory Clash Chance: ${u.numeralWrapper.format(this.territoryClashChance,"0.000%")}`,N.gangTerritoryWarfareCheckbox.checked=this.territoryWarfareEngaged,N.gangTerritoryInfoText.innerHTML="";const e=P[this.facName].power;for(const t in P)if(P.hasOwnProperty(t)){const n=P[t];let r,a=100*n.territory;if(r=a<=0?Object(m.formatNumber)(0,2):a>=100?Object(m.formatNumber)(100,2):Object(m.formatNumber)(a,2),t===this.facName){let e=`${t}
Power: ${Object(m.formatNumber)(n.power,6)}
`;e+=`Territory: ${r}%

`,N.gangTerritoryInfoText.innerHTML+=e}else{const a=e/(n.power+e);let i=`${t}
Power: ${Object(m.formatNumber)(n.power,6)}
`;i+=`Territory: ${r}%
`,i+=`Chance to win clash with this gang: ${u.numeralWrapper.format(a,"0.000%")}

`,N.gangTerritoryInfoText.innerHTML+=i}}}else{if(N.gangInfo instanceof Element){var e,t=s.Factions[this.facName];e=t instanceof o.Faction?t.playerReputation:"ERROR",Object(v.removeChildrenFromElement)(N.gangInfo),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:"Respect: "+Object(m.formatNumber)(this.respect,6)+" ("+Object(m.formatNumber)(5*this.respectGainRate,6)+" / sec)",tooltip:"Represents the amount of respect your gang has from other gangs and criminal organizations. Your respect affects the amount of money your gang members will earn, and also determines how much reputation you are earning with your gang's corresponding Faction."})),N.gangInfo.appendChild(Object(f.createElement)("br")),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:"Wanted Level: "+Object(m.formatNumber)(this.wanted,6)+" ("+Object(m.formatNumber)(5*this.wantedGainRate,6)+" / sec)",tooltip:"Represents how much the gang is wanted by law enforcement. The higher your gang's wanted level, the harder it will be for your gang members to make money and earn respect. Note that the minimum wanted level is 1."})),N.gangInfo.appendChild(Object(f.createElement)("br"));var n=this.getWantedPenalty();n=100*(1-n),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:`Wanted Level Penalty: -${Object(m.formatNumber)(n,2)}%`,tooltip:"Penalty for respect and money gain rates due to Wanted Level"})),N.gangInfo.appendChild(Object(f.createElement)("br")),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:`Money gain rate: ${u.numeralWrapper.format(5*this.moneyGainRate,"$0.000a")} / sec`})),N.gangInfo.appendChild(Object(f.createElement)("br"));var r=100*P[this.facName].territory;let a;a=r<=0?Object(m.formatNumber)(0,2):r>=100?Object(m.formatNumber)(100,2):Object(m.formatNumber)(r,2),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:`Territory: ${Object(m.formatNumber)(a,3)}%`,tooltip:"The percentage of total territory your Gang controls"})),N.gangInfo.appendChild(Object(f.createElement)("br")),N.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:"Faction reputation: "+Object(m.formatNumber)(e,3)})),N.gangInfo.appendChild(Object(f.createElement)("br"));const l=1e3/i.Engine._idleSpeed;N.gangInfo.appendChild(Object(f.createElement)("p",{innerText:`Bonus time(s): ${this.storedCycles/l}`,display:"inline-block",tooltip:"You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by the browser). Bonus time makes the Gang mechanic progress faster, up to 5x the normal speed"})),N.gangInfo.appendChild(Object(f.createElement)("br"))}else console.error("gang-info DOM element DNE");const a=this.members.length,l=this.getRespectNeededToRecruitMember(),c=N.gangRecruitMemberButton;a>=30?(c.className="a-link-button-inactive",N.gangRecruitRequirementText.style.display="inline-block",N.gangRecruitRequirementText.innerHTML="You have reached the maximum amount of gang members"):this.canRecruitMember()?(c.className="a-link-button",N.gangRecruitRequirementText.style.display="none"):(c.className="a-link-button-inactive",N.gangRecruitRequirementText.style.display="inline-block",N.gangRecruitRequirementText.innerHTML=`${Object(m.formatNumber)(l,2)} respect needed to recruit next member`);for(let e=0;e")});N.gangMemberPanels[t].statsDiv=i;const o=Object(f.createElement)("pre",{display:"inline",id:t+"gang-member-stats-text"}),s=Object(f.createElement)("br"),l=Object(f.createElement)("button",{class:"accordion-button",innerText:"Ascend",clickListener:()=>{const t=`gang-management-ascend-member ${e.name}`,n=e.getAscensionResults(),r=Object(f.createElement)("pre",{innerText:["Are you sure you want to ascend this member? (S)he will lose all of","his non-Augmentation upgrades and his/her stats will reset back to 1.","",`Furthermore, your gang will lose ${u.numeralWrapper.format(e.earnedRespect,"0.000000")} respect`,"","In return, (s)he will gain the following permanent boost to stat multipliers:\n",`Hacking: +${u.numeralWrapper.format(n.hack,"0.00%")}`,`Strength: +${u.numeralWrapper.format(n.str,"0.00%")}`,`Defense: +${u.numeralWrapper.format(n.def,"0.00%")}`,`Dexterity: +${u.numeralWrapper.format(n.dex,"0.00%")}`,`Agility: +${u.numeralWrapper.format(n.agi,"0.00%")}`,`Charisma: +${u.numeralWrapper.format(n.cha,"0.00%")}`].join("\n")}),a=Object(f.createElement)("button",{class:"std-button",clickListener:()=>(this.ascendMember(e),this.updateGangMemberDisplayElement(e),Object(k.removeElementById)(t),!1),innerText:"Ascend"}),i=Object(f.createElement)("button",{class:"std-button",clickListener:()=>(Object(k.removeElementById)(t),!1),innerText:"Cancel"});Object(b.createPopup)(t,[r,a,i])}}),c=Object(f.createElement)("div",{class:"help-tip",clickListener:()=>{Object(p.dialogBoxCreate)(["Ascending a Gang Member resets the member's progress and stats in exchange","for a permanent boost to their stat multipliers.","

The additional stat multiplier that the Gang Member gains upon ascension","is based on the amount of multipliers the member has from non-Augmentation Equipment.","

Upon ascension, the member will lose all of its non-Augmentation Equipment and your","gang will lose respect equal to the total respect earned by the member."].join(" "))},innerText:"?",marginTop:"5px"});i.appendChild(o),i.appendChild(s),i.appendChild(l),i.appendChild(c);const h=Object(f.createElement)("div",{class:"gang-member-info-div",id:t+"gang-member-task"}),m=Object(f.createElement)("select",{class:"dropdown",id:t+"gang-member-task-selector"});let d=this.getAllTaskNames();d.unshift("---");for(var g=0;g{var t=m.options[m.selectedIndex].text;e.assignToTask(t),this.setGangMemberTaskDescription(e,t),this.updateGangContent()}),w.hasOwnProperty(e.task)){var v=e.task,E=0;for(let e=0;e"))}var a=document.getElementById(t+"gang-member-gain-info");a&&(a.innerHTML=[`Money: $ ${Object(m.formatNumber)(5*e.calculateMoneyGain(this),2)} / sec`,`Respect: ${Object(m.formatNumber)(5*e.calculateRespectGain(this),6)} / sec`,`Wanted Level: ${Object(m.formatNumber)(5*e.calculateWantedLevelGain(this),6)} / sec`,`Total Respect Earned: ${Object(m.formatNumber)(e.earnedRespect,6)}`].join("
"));const i=document.getElementById(t+"gang-member-task-selector");if(i){let t=this.getAllTaskNames();if(t.unshift("---"),w.hasOwnProperty(e.task)){const n=e.task;let r=0;for(let e=0;e0&&t>=n;)++e,t-=n,n*=r.CONSTANTS.FactionReputationToFavorMult;return[e,t]}toJSON(){return i.Generic_toJSON("Faction",this)}}t.Faction=o,i.Reviver.constructors.Faction=o},function(e,t,n){"use strict";n.d(t,"a",function(){return f}),n.d(t,"b",function(){return _}),n.d(t,"e",function(){return g}),n.d(t,"d",function(){return b}),n.d(t,"c",function(){return E});var r=n(65),a=(n(16),n(11)),i=n(4),o=n(30),s=n(75),l=n(0),c=n(84),u=n(22),p=n(19),h=n(9),m=n(18);function d(e,t=!1){e.recvd=!0,!t&&p.Settings.SuppressMessages||g(e),function(e,t){var n=Object(u.GetServerByHostname)(t);if(null==n)return void console.warn(`Could not find server ${t}`);for(var r=0;r

This message was saved as "+e.filename+" onto your home computer.";Object(h.dialogBoxCreate)(t)}function _(){var e=f[v.Jumper0],t=f[v.Jumper1],n=f[v.Jumper2],r=f[v.Jumper3],u=f[v.Jumper4],p=f[v.CyberSecTest],m=f[v.NiteSecTest],g=f[v.BitRunnersTest],_=f[v.RedPill],y=!1;if(a.Augmentations[i.AugmentationNames.TheRedPill].owned&&(y=!0),_&&y&&0===l.Player.sourceFiles.length&&!c.b&&!s.c)h.dialogBoxOpened||d(_,!0);else if(_&&y)c.b||s.c||h.dialogBoxOpened||d(_);else if(e&&!e.recvd&&l.Player.hacking_skill>=25){d(e);const t=o.Programs.Flight.name,n=l.Player.getHomeComputer();n.programs.includes(t)||n.programs.push(t)}else t&&!t.recvd&&l.Player.hacking_skill>=40?d(t):p&&!p.recvd&&l.Player.hacking_skill>=50?d(p):n&&!n.recvd&&l.Player.hacking_skill>=175?d(n):m&&!m.recvd&&l.Player.hacking_skill>=200?d(m):r&&!r.recvd&&l.Player.hacking_skill>=350?d(r):u&&!u.recvd&&l.Player.hacking_skill>=490?d(u):g&&!g.recvd&&l.Player.hacking_skill>=500&&d(g)}function y(e){f[e.filename]=e}let f={};function b(e){f=JSON.parse(e,m.Reviver)}let v={Jumper0:"j0.msg",Jumper1:"j1.msg",Jumper2:"j2.msg",Jumper3:"j3.msg",Jumper4:"j4.msg",CyberSecTest:"csec-test.msg",NiteSecTest:"nitesec-test.msg",BitRunnersTest:"19dfj3l1nd.msg",RedPill:"icarus.msg"};function E(){f={},y(new r.Message(v.Jumper0,"I know you can sense it. I know you're searching for it. It's why you spend night after night at your computer.

It's real, I've seen it. And I can help you find it. But not right now. You're not ready yet.

Use this program to track your progress

The fl1ght.exe program was added to your home computer

-jump3R")),y(new r.Message(v.Jumper1,"Soon you will be contacted by a hacking group known as CyberSec. They can help you with your search.

You should join them, garner their favor, and exploit them for their Augmentations. But do not trust them. They are not what they seem. No one is.

-jump3R")),y(new r.Message(v.Jumper2,"Do not try to save the world. There is no world to save. If you want to find the truth, worry only about yourself. Ethics and morals will get you killed.

Watch out for a hacking group known as NiteSec.

-jump3R")),y(new r.Message(v.Jumper3,"You must learn to walk before you can run. And you must run before you can fly. Look for the black hand.

I.I.I.I

-jump3R")),y(new r.Message(v.Jumper4,"To find what you are searching for, you must understand the bits. The bits are all around us. The runners will help you.

-jump3R")),y(new r.Message(v.CyberSecTest,"We've been watching you. Your skills are very impressive. But you're wasting your talents. If you join us, you can put your skills to good use and change the world for the better. If you join us, we can unlock your full potential.

But first, you must pass our test. Find and hack our server using the Terminal.

-CyberSec")),y(new r.Message(v.NiteSecTest,"People say that the corrupted governments and corporations rule the world. Yes, maybe they do. But do you know who everyone really fears? People like us. Because they can't hide from us. Because they can't fight shadows and ideas with bullets.

Join us, and people will fear you, too.

Find and hack our hidden server using the Terminal. Then, we will contact you again.

-NiteSec")),y(new r.Message(v.BitRunnersTest,"We know what you are doing. We know what drives you. We know what you are looking for.

We can help you find the answers.

run4theh111z")),y(new r.Message(v.RedPill,"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%
)@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)
@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB
DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)"))}},function(e,t,n){"use strict";n.d(t,"f",function(){return I}),n.d(t,"e",function(){return x}),n.d(t,"d",function(){return T}),n.d(t,"a",function(){return M}),n.d(t,"b",function(){return w}),n.d(t,"c",function(){return A});var r=n(16),a=n(11),i=n(126),o=n(4),s=n(20),l=n(8),c=n(13),u=n(42),p=n(0),h=n(140),m=n(98),d=n(138),g=(n(117),n(106),n(53)),_=n(19),y=n(101),f=n(9),b=n(110),v=(n(18),n(5)),E=n(111),k=n(3),C=n(51),P=n(41);function O(e){var t=e.name;a.Augmentations[t]=e}function T(){for(var e in c.Factions)c.Factions.hasOwnProperty(e)&&(c.Factions[e].augmentations=[]);Object(E.clearObject)(a.Augmentations);const t=new r.Augmentation({name:o.AugmentationNames.HemoRecirculator,moneyCost:9e6,repCost:4e3,info:"A heart implant that greatly increases the body's ability to effectively use and pump blood.

This augmentation increases all of the player's combat stats by 8%.",strength_mult:1.08,defense_mult:1.08,agility_mult:1.08,dexterity_mult:1.08});t.addToFactions(["Tetrads","The Dark Army","The Syndicate"]),w(o.AugmentationNames.HemoRecirculator)&&delete a.Augmentations[o.AugmentationNames.HemoRecirculator],O(t);const n=new r.Augmentation({name:o.AugmentationNames.Targeting1,moneyCost:3e6,repCost:2e3,info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.

This augmentation increases the player's dexterity by 10%.",dexterity_mult:1.1});n.addToFactions(["Slum Snakes","The Dark Army","The Syndicate","Sector-12","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),w(o.AugmentationNames.Targeting1)&&delete a.Augmentations[o.AugmentationNames.Targeting1],O(n);const i=new r.Augmentation({name:o.AugmentationNames.Targeting2,moneyCost:85e5,repCost:3500,info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality and enhances the user's balance and hand-eye coordination.

This augmentation increases the player's dexterity by 20%.",prereqs:[o.AugmentationNames.Targeting1],dexterity_mult:1.2});i.addToFactions(["The Dark Army","The Syndicate","Sector-12","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),w(o.AugmentationNames.Targeting2)&&delete a.Augmentations[o.AugmentationNames.Targeting2],O(i);const u=new r.Augmentation({name:o.AugmentationNames.Targeting3,moneyCost:23e6,repCost:11e3,info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality and enhances the user's balance and hand-eye coordination.

This augmentation increases the player's dexterity by 30%.",prereqs:[o.AugmentationNames.Targeting2],dexterity_mult:1.3});u.addToFactions(["The Dark Army","The Syndicate","OmniTek Incorporated","KuaiGong International","Blade Industries","The Covenant"]),w(o.AugmentationNames.Targeting3)&&delete a.Augmentations[o.AugmentationNames.Targeting3],O(u);const h=new r.Augmentation({name:o.AugmentationNames.SyntheticHeart,moneyCost:575e6,repCost:3e5,info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood at much higher efficiencies than a normal human heart.

This augmentation increases the player's agility and strength by 50%.",agility_mult:1.5,strength_mult:1.5});h.addToFactions(["KuaiGong International","Fulcrum Secret Technologies","Speakers for the Dead","NWO","The Covenant","Daedalus","Illuminati"]),w(o.AugmentationNames.SyntheticHeart)&&delete a.Augmentations[o.AugmentationNames.SyntheticHeart],O(h);const m=new r.Augmentation({name:o.AugmentationNames.SynfibrilMuscle,repCost:175e3,moneyCost:225e6,info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. Scientists have named these artificially enhanced units 'synfibrils'.

This augmentation increases the player's strength and defense by 30%.",strength_mult:1.3,defense_mult:1.3});m.addToFactions(["KuaiGong International","Fulcrum Secret Technologies","Speakers for the Dead","NWO","The Covenant","Daedalus","Illuminati","Blade Industries"]),w(o.AugmentationNames.SynfibrilMuscle)&&delete a.Augmentations[o.AugmentationNames.SynfibrilMuscle],O(m);const d=new r.Augmentation({name:o.AugmentationNames.CombatRib1,repCost:3e3,moneyCost:475e4,info:"The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.

This augmentation increases the player's strength and defense by 10%.",strength_mult:1.1,defense_mult:1.1});d.addToFactions(["Slum Snakes","The Dark Army","The Syndicate","Sector-12","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),w(o.AugmentationNames.CombatRib1)&&delete a.Augmentations[o.AugmentationNames.CombatRib1],O(d);const g=new r.Augmentation({name:o.AugmentationNames.CombatRib2,repCost:7500,moneyCost:13e6,info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing drugs into the bloodstream.

This augmentation increases the player's strength and defense by 14%.",prereqs:[o.AugmentationNames.CombatRib1],strength_mult:1.14,defense_mult:1.14});g.addToFactions(["The Dark Army","The Syndicate","Sector-12","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),w(o.AugmentationNames.CombatRib2)&&delete a.Augmentations[o.AugmentationNames.CombatRib2],O(g);const _=new r.Augmentation({name:o.AugmentationNames.CombatRib3,repCost:14e3,moneyCost:24e6,info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing drugs into the bloodstream

.This augmentation increases the player's strength and defense by 18%.",prereqs:[o.AugmentationNames.CombatRib2],strength_mult:1.18,defense_mult:1.18});_.addToFactions(["The Dark Army","The Syndicate","OmniTek Incorporated","KuaiGong International","Blade Industries","The Covenant"]),w(o.AugmentationNames.CombatRib3)&&delete a.Augmentations[o.AugmentationNames.CombatRib3],O(_);const y=new r.Augmentation({name:o.AugmentationNames.NanofiberWeave,repCost:15e3,moneyCost:25e6,info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.

This augmentation increases the player's strength and defense by 20%.",strength_mult:1.2,defense_mult:1.2});y.addToFactions(["Tian Di Hui","The Syndicate","The Dark Army","Speakers for the Dead","Blade Industries","Fulcrum Secret Technologies","OmniTek Incorporated"]),w(o.AugmentationNames.NanofiberWeave)&&delete a.Augmentations[o.AugmentationNames.NanofiberWeave],O(y);const f=new r.Augmentation({name:o.AugmentationNames.SubdermalArmor,repCost:35e4,moneyCost:65e7,info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. The material is implanted underneath the skin, and is the most advanced form of defensive enhancement that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to mitigate damage from any fire-related or electrical traumas.

This augmentation increases the player's defense by 120%.",defense_mult:2.2});f.addToFactions(["The Syndicate","Fulcrum Secret Technologies","Illuminati","Daedalus","The Covenant"]),w(o.AugmentationNames.SubdermalArmor)&&delete a.Augmentations[o.AugmentationNames.SubdermalArmor],O(f);const b=new r.Augmentation({name:o.AugmentationNames.WiredReflexes,repCost:500,moneyCost:5e5,info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, supercharging the body's ability to send signals through neurons. This results in increased reflex speed.

This augmentation increases the player's agility and dexterity by 5%.",agility_mult:1.05,dexterity_mult:1.05});b.addToFactions(["Tian Di Hui","Slum Snakes","Sector-12","Volhaven","Aevum","Ishima","The Syndicate","The Dark Army","Speakers for the Dead"]),w(o.AugmentationNames.WiredReflexes)&&delete a.Augmentations[o.AugmentationNames.WiredReflexes],O(b);const v=new r.Augmentation({name:o.AugmentationNames.GrapheneBoneLacings,repCost:45e4,moneyCost:85e7,info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing their density and tensile strength.

This augmentation increases the player's strength and defense by 70%.",strength_mult:1.7,defense_mult:1.7});v.addToFactions(["Fulcrum Secret Technologies","The Covenant"]),w(o.AugmentationNames.GrapheneBoneLacings)&&delete a.Augmentations[o.AugmentationNames.GrapheneBoneLacings],O(v);const k=new r.Augmentation({name:o.AugmentationNames.BionicSpine,repCost:18e3,moneyCost:25e6,info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in greatly improved senses and reaction speeds.

This augmentation increases all of the player's combat stats by 15%.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});k.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),w(o.AugmentationNames.BionicSpine)&&delete a.Augmentations[o.AugmentationNames.BionicSpine],O(k);const C=new r.Augmentation({name:o.AugmentationNames.GrapheneBionicSpine,repCost:65e4,moneyCost:12e8,info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene material to make it much stronger and lighter.

This augmentation increases all of the player's combat stats by 60%.",prereqs:[o.AugmentationNames.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});C.addToFactions(["Fulcrum Secret Technologies","ECorp"]),w(o.AugmentationNames.GrapheneBionicSpine)&&delete a.Augmentations[o.AugmentationNames.GrapheneBionicSpine],O(C);const P=new r.Augmentation({name:o.AugmentationNames.BionicLegs,repCost:6e4,moneyCost:75e6,info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.

This augmentation increases the player's agility by 60%.",agility_mult:1.6});P.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),w(o.AugmentationNames.BionicLegs)&&delete a.Augmentations[o.AugmentationNames.BionicLegs],O(P);const T=new r.Augmentation({name:o.AugmentationNames.GrapheneBionicLegs,repCost:3e5,moneyCost:9e8,info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene material to make it much stronger and lighter.

This augmentation increases the player's agility by 150%.",prereqs:[o.AugmentationNames.BionicLegs],agility_mult:2.5});T.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),w(o.AugmentationNames.GrapheneBionicLegs)&&delete a.Augmentations[o.AugmentationNames.GrapheneBionicLegs],O(T);const M=new r.Augmentation({name:o.AugmentationNames.SpeechProcessor,repCost:3e3,moneyCost:1e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.

This augmentation increases the player's charisma by 20%.",charisma_mult:1.2});M.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),w(o.AugmentationNames.SpeechProcessor)&&delete a.Augmentations[o.AugmentationNames.SpeechProcessor],O(M);const x=new r.Augmentation({name:o.AugmentationNames.TITN41Injection,repCost:1e4,moneyCost:38e6,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.

This augmentation increases the player's charisma and charisma experience gain rate by 15%.",charisma_mult:1.15,charisma_exp_mult:1.15});x.addToFactions(["Silhouette"]),w(o.AugmentationNames.TITN41Injection)&&delete a.Augmentations[o.AugmentationNames.TITN41Injection],O(x);const A=new r.Augmentation({name:o.AugmentationNames.EnhancedSocialInteractionImplant,repCost:15e4,moneyCost:275e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expression, body language, and the voice's tone/inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.

This augmentation increases the player's charisma and charisma experience gain rate by 60%.",charisma_mult:1.6,charisma_exp_mult:1.6});A.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),w(o.AugmentationNames.EnhancedSocialInteractionImplant)&&delete a.Augmentations[o.AugmentationNames.EnhancedSocialInteractionImplant],O(A);const R=new r.Augmentation({name:o.AugmentationNames.BitWire,repCost:1500,moneyCost:2e6,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.

This augmentation increases the player's hacking skill by 5%.",hacking_mult:1.05});R.addToFactions(["CyberSec","NiteSec"]),w(o.AugmentationNames.BitWire)&&delete a.Augmentations[o.AugmentationNames.BitWire],O(R);const N=new r.Augmentation({name:o.AugmentationNames.ArtificialBioNeuralNetwork,repCost:11e4,moneyCost:6e8,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimick the way a biological brain solves a problem, which each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing its user to solve much more complex problems at a much faster rate.

This augmentation:
Increases the player's hacking speed by 3%.
Increases the amount of money the player's gains from hacking by 15%.
Increases the player's hacking skill by 12%.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});N.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),w(o.AugmentationNames.ArtificialBioNeuralNetwork)&&delete a.Augmentations[o.AugmentationNames.ArtificialBioNeuralNetwork],O(N);const I=new r.Augmentation({name:o.AugmentationNames.ArtificialSynapticPotentiation,repCost:2500,moneyCost:16e6,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.

This augmentation:
Increases the player's hacking speed by 2%
Increases the player's hacking chance by 5%.
Increases the player's hacking experience gain rate by 5%.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});I.addToFactions(["The Black Hand","NiteSec"]),w(o.AugmentationNames.ArtificialSynapticPotentiation)&&delete a.Augmentations[o.AugmentationNames.ArtificialSynapticPotentiation],O(I);const D=new r.Augmentation({name:o.AugmentationNames.EnhancedMyelinSheathing,repCost:4e4,moneyCost:275e6,info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.

This augmentation:
Increases the player's hacking speed by 3%.
Increases the player's hacking skill by 8%.
Increases the player's hacking experience gain rate by 10%.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});D.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),w(o.AugmentationNames.EnhancedMyelinSheathing)&&delete a.Augmentations[o.AugmentationNames.EnhancedMyelinSheathing],O(D);const B=new r.Augmentation({name:o.AugmentationNames.SynapticEnhancement,repCost:800,moneyCost:15e5,info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.

This augmentation increases the player's hacking speed by 3%.",hacking_speed_mult:1.03});B.addToFactions(["CyberSec"]),w(o.AugmentationNames.SynapticEnhancement)&&delete a.Augmentations[o.AugmentationNames.SynapticEnhancement],O(B);const L=new r.Augmentation({name:o.AugmentationNames.NeuralRetentionEnhancement,repCost:8e3,moneyCost:5e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening its ability to retain information.

This augmentation increases the player's hacking experience gain rate by 25%.",hacking_exp_mult:1.25});L.addToFactions(["NiteSec"]),w(o.AugmentationNames.NeuralRetentionEnhancement)&&delete a.Augmentations[o.AugmentationNames.NeuralRetentionEnhancement],O(L);const W=new r.Augmentation({name:o.AugmentationNames.DataJack,repCost:45e3,moneyCost:9e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.

This augmentation increases the amount of money the player gains from hacking by 25%.",hacking_money_mult:1.25});W.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),w(o.AugmentationNames.DataJack)&&delete a.Augmentations[o.AugmentationNames.DataJack],O(W);const j=new r.Augmentation({name:o.AugmentationNames.ENM,repCost:6e3,moneyCost:5e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.

This augmentation increases the player's hacking skill by 8%.",hacking_mult:1.08});j.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),w(o.AugmentationNames.ENM)&&delete a.Augmentations[o.AugmentationNames.ENM],O(j);const F=new r.Augmentation({name:o.AugmentationNames.ENMCore,repCost:1e5,moneyCost:5e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.

This augmentation:
Increases the player's hacking speed by 3%.
Increases the amount of money the player gains from hacking by 10%.
Increases the player's chance of successfully performing a hack by 3%.
Increases the player's hacking experience gain rate by 7%.
Increases the player's hacking skill by 7%.",prereqs:[o.AugmentationNames.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});F.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),w(o.AugmentationNames.ENMCore)&&delete a.Augmentations[o.AugmentationNames.ENMCore],O(F);const U=new r.Augmentation({name:o.AugmentationNames.ENMCoreV2,repCost:4e5,moneyCost:9e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control the information on a network by re-routing traffic, spoofing IP addresses, or altering the data inside network packets.

This augmentation:
Increases the player's hacking speed by 5%.
Increases the amount of money the player gains from hacking by 30%.
Increases the player's chance of successfully performing a hack by 5%.
Increases the player's hacking experience gain rate by 15%.
Increases the player's hacking skill by 8%.",prereqs:[o.AugmentationNames.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});U.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),w(o.AugmentationNames.ENMCoreV2)&&delete a.Augmentations[o.AugmentationNames.ENMCoreV2],O(U);const H=new r.Augmentation({name:o.AugmentationNames.ENMCoreV3,repCost:7e5,moneyCost:15e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.

This augmentation:
Increases the player's hacking speed by 5%.
Increases the amount of money the player gains from hacking by 40%.
Increases the player's chance of successfully performing a hack by 10%.
Increases the player's hacking experience gain rate by 25%.
Increases the player's hacking skill by 10%.",prereqs:[o.AugmentationNames.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});H.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),w(o.AugmentationNames.ENMCoreV3)&&delete a.Augmentations[o.AugmentationNames.ENMCoreV3],O(H);const G=new r.Augmentation({name:o.AugmentationNames.ENMAnalyzeEngine,repCost:25e4,moneyCost:12e8,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.

This augmentation increases the player's hacking speed by 10%.",prereqs:[o.AugmentationNames.ENM],hacking_speed_mult:1.1});G.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),w(o.AugmentationNames.ENMAnalyzeEngine)&&delete a.Augmentations[o.AugmentationNames.ENMAnalyzeEngine],O(G);const K=new r.Augmentation({name:o.AugmentationNames.ENMDMA,repCost:4e5,moneyCost:14e8,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.

This augmentation:
Increases the amount of money the player gains from hacking by 40%.
Increases the player's chance of successfully performing a hack by 20%.",prereqs:[o.AugmentationNames.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});K.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),w(o.AugmentationNames.ENMDMA)&&delete a.Augmentations[o.AugmentationNames.ENMDMA],O(K);const q=new r.Augmentation({name:o.AugmentationNames.Neuralstimulator,repCost:2e4,moneyCost:6e8,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.

This augmentation:
Increases the player's hacking speed by 2%.
Increases the player's chance of successfully performing a hack by 10%.
Increases the player's hacking experience gain rate by 12%.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});q.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),w(o.AugmentationNames.Neuralstimulator)&&delete a.Augmentations[o.AugmentationNames.Neuralstimulator],O(q);const $=new r.Augmentation({name:o.AugmentationNames.NeuralAccelerator,repCost:8e4,moneyCost:35e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.

This augmentation:
Increases the player's hacking skill by 10%.
Increases the player's hacking experience gain rate by 15%.
Increases the amount of money the player gains from hacking by 20%.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});$.addToFactions(["BitRunners"]),w(o.AugmentationNames.NeuralAccelerator)&&delete a.Augmentations[o.AugmentationNames.NeuralAccelerator],O($);const Y=new r.Augmentation({name:o.AugmentationNames.CranialSignalProcessorsG1,repCost:4e3,moneyCost:14e6,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.

This augmentation:
Increases the player's hacking speed by 1%.
Increases the player's hacking skill by 5%.",hacking_speed_mult:1.01,hacking_mult:1.05});Y.addToFactions(["CyberSec"]),w(o.AugmentationNames.CranialSignalProcessorsG1)&&delete a.Augmentations[o.AugmentationNames.CranialSignalProcessorsG1],O(Y);const z=new r.Augmentation({name:o.AugmentationNames.CranialSignalProcessorsG2,repCost:7500,moneyCost:25e6,info:"The second generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.

This augmentation:
Increases the player's hacking speed by 2%.
Increases the player's chance of successfully performing a hack by 5%.
Increases the player's hacking skill by 7%.",prereqs:[o.AugmentationNames.CranialSignalProcessorsG1],hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_mult:1.07});z.addToFactions(["CyberSec","NiteSec"]),w(o.AugmentationNames.CranialSignalProcessorsG2)&&delete a.Augmentations[o.AugmentationNames.CranialSignalProcessorsG2],O(z);const V=new r.Augmentation({name:o.AugmentationNames.CranialSignalProcessorsG3,repCost:2e4,moneyCost:11e7,info:"The third generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.

This augmentation:
Increases the player's hacking speed by 2%.
Increases the amount of money the player gains from hacking by 15%.
Increases the player's hacking skill by 9%.",prereqs:[o.AugmentationNames.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});V.addToFactions(["NiteSec","The Black Hand","BitRunners"]),w(o.AugmentationNames.CranialSignalProcessorsG3)&&delete a.Augmentations[o.AugmentationNames.CranialSignalProcessorsG3],O(V);const J=new r.Augmentation({name:o.AugmentationNames.CranialSignalProcessorsG4,repCost:5e4,moneyCost:22e7,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.

This augmentation:
Increases the player's hacking speed by 2%.
Increases the amount of money the player gains from hacking by 20%.
Increases the amount of money the player can inject into servers using grow() by 25%.",prereqs:[o.AugmentationNames.CranialSignalProcessorsG3],hacking_speed_mult:1.02,hacking_money_mult:1.2,hacking_grow_mult:1.25});J.addToFactions(["The Black Hand","BitRunners"]),w(o.AugmentationNames.CranialSignalProcessorsG4)&&delete a.Augmentations[o.AugmentationNames.CranialSignalProcessorsG4],O(J);const X=new r.Augmentation({name:o.AugmentationNames.CranialSignalProcessorsG5,repCost:1e5,moneyCost:45e7,info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.

This augmentation:
Increases the player's hacking skill by 30%.
Increases the amount of money the player gains from hacking by 25%.
Increases the amount of money the player can inject into servers using grow() by 75%.",prereqs:[o.AugmentationNames.CranialSignalProcessorsG4],hacking_mult:1.3,hacking_money_mult:1.25,hacking_grow_mult:1.75});X.addToFactions(["BitRunners"]),w(o.AugmentationNames.CranialSignalProcessorsG5)&&delete a.Augmentations[o.AugmentationNames.CranialSignalProcessorsG5],O(X);const Q=new r.Augmentation({name:o.AugmentationNames.NeuronalDensification,repCost:75e3,moneyCost:275e6,info:"The brain is surgically re-engineered to have increased neuronal density by decreasing the neuron gap junction. Then, the body is genetically modified to enhance the production and capabilities of its neural stem cells.

This augmentation:
Increases the player's hacking skill by 15%.
Increases the player's hacking experience gain rate by 10%.
Increases the player's hacking speed by 3%.",hacking_mult:1.15,hacking_exp_mult:1.1,hacking_speed_mult:1.03});Q.addToFactions(["Clarke Incorporated"]),w(o.AugmentationNames.NeuronalDensification)&&delete a.Augmentations[o.AugmentationNames.NeuronalDensification],O(Q);const Z=new r.Augmentation({name:o.AugmentationNames.NuoptimalInjectorImplant,repCost:2e3,moneyCost:4e6,info:"This torso implant automatically injects nootropic supplements into the bloodstream to improve memory, increase focus, and provide other cognitive enhancements.

This augmentation increases the amount of reputation the player gains when working for a company by 20%.",company_rep_mult:1.2});Z.addToFactions(["Tian Di Hui","Volhaven","New Tokyo","Chongqing","Ishima","Clarke Incorporated","Four Sigma","Bachman & Associates"]),w(o.AugmentationNames.NuoptimalInjectorImplant)&&delete a.Augmentations[o.AugmentationNames.NuoptimalInjectorImplant],O(Z);const ee=new r.Augmentation({name:o.AugmentationNames.SpeechEnhancement,repCost:1e3,moneyCost:25e5,info:"An advanced neural implant that improves your speaking abilities, making you more convincing and likable in conversations and overall improving your social interactions.

This augmentation:
Increases the player's charisma by 10%.
Increases the amount of reputation the player gains when working for a company by 10%.",company_rep_mult:1.1,charisma_mult:1.1});ee.addToFactions(["Tian Di Hui","Speakers for the Dead","Four Sigma","KuaiGong International","Clarke Incorporated","Bachman & Associates"]),w(o.AugmentationNames.SpeechEnhancement)&&delete a.Augmentations[o.AugmentationNames.SpeechEnhancement],O(ee);const te=new r.Augmentation({name:o.AugmentationNames.FocusWire,repCost:3e4,moneyCost:18e7,info:"A cranial implant that stops procrastination by blocking specific neural pathways in the brain.

This augmentation:
Increases all experience gains by 5%.
Increases the amount of money the player gains from working by 20%.
Increases the amount of reputation the player gains when working for a company by 10%.",hacking_exp_mult:1.05,strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,charisma_exp_mult:1.05,company_rep_mult:1.1,work_money_mult:1.2});te.addToFactions(["Bachman & Associates","Clarke Incorporated","Four Sigma","KuaiGong International"]),w(o.AugmentationNames.FocusWire)&&delete a.Augmentations[o.AugmentationNames.FocusWire],O(te);const ne=new r.Augmentation({name:o.AugmentationNames.PCDNI,repCost:15e4,moneyCost:75e7,info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most computers. Connecting to a computer through this jack allows you to interface with it using the brain's electrochemical signals.

This augmentation:
Increases the amount of reputation the player gains when working for a company by 30%.
Increases the player's hacking skill by 8%.",company_rep_mult:1.3,hacking_mult:1.08});ne.addToFactions(["Four Sigma","OmniTek Incorporated","ECorp","Blade Industries"]),w(o.AugmentationNames.PCDNI)&&delete a.Augmentations[o.AugmentationNames.PCDNI],O(ne);const re=new r.Augmentation({name:o.AugmentationNames.PCDNIOptimizer,repCost:2e5,moneyCost:9e8,info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It improves the performance of the interface and gives the user more control options to the connected computer.

This augmentation:
Increases the amount of reputation the player gains when working for a company by 75%.
Increases the player's hacking skill by 10%.",prereqs:[o.AugmentationNames.PCDNI],company_rep_mult:1.75,hacking_mult:1.1});re.addToFactions(["Fulcrum Secret Technologies","ECorp","Blade Industries"]),w(o.AugmentationNames.PCDNIOptimizer)&&delete a.Augmentations[o.AugmentationNames.PCDNIOptimizer],O(re);const ae=new r.Augmentation({name:o.AugmentationNames.PCDNINeuralNetwork,repCost:6e5,moneyCost:15e8,info:"This is an additional installation that upgrades the functionality of the PC Direct-Neural Interface augmentation. When connected to a computer, The NeuroNet Injector upgrade allows the user to use his/her own brain's processing power to aid the computer in computational tasks.

This augmentation:
Increases the amount of reputation the player gains when working for a company by 100%.
Increases the player's hacking skill by 10%.
Increases the player's hacking speed by 5%.",prereqs:[o.AugmentationNames.PCDNI],company_rep_mult:2,hacking_mult:1.1,hacking_speed_mult:1.05});ae.addToFactions(["Fulcrum Secret Technologies"]),w(o.AugmentationNames.PCDNINeuralNetwork)&&delete a.Augmentations[o.AugmentationNames.PCDNINeuralNetwork],O(ae);const ie=new r.Augmentation({name:o.AugmentationNames.ADRPheromone1,repCost:1500,moneyCost:35e5,info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, triggers feelings of admiration and approval in other people.

This augmentation:
Increases the amount of reputation the player gains when working for a company by 10%
Increases the amount of reputation the player gains for a faction by 10%.",company_rep_mult:1.1,faction_rep_mult:1.1});ie.addToFactions(["Tian Di Hui","The Syndicate","NWO","MegaCorp","Four Sigma"]),w(o.AugmentationNames.ADRPheromone1)&&delete a.Augmentations[o.AugmentationNames.ADRPheromone1],O(ie);const oe=new r.Augmentation({name:o.AugmentationNames.ADRPheromone2,repCost:25e3,moneyCost:11e7,info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, which is similar to but more potent than ADR-V1. This pheromone, when excreted, triggers feelings of admiration, approval, and respect in others.

This augmentation:
Increases the amount of reputation the player gains for a faction and company by 20%.",company_rep_mult:1.2,faction_rep_mult:1.2});oe.addToFactions(["Silhouette","Four Sigma","Bachman & Associates","Clarke Incorporated"]),w(o.AugmentationNames.ADRPheromone2)&&delete a.Augmentations[o.AugmentationNames.ADRPheromone2],O(oe);const se=new r.Augmentation({name:o.AugmentationNames.ShadowsSimulacrum,repCost:15e3,moneyCost:8e7,info:"A crude but functional matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation was developed by criminal organizations and allows the user to project and control holographic simulacrums within a large radius. These simulacrums are commonly used for espionage and surveillance work.

This augmentation:
Increases the amount of reputation the player gains when working for a faction or company by 15%.",company_rep_mult:1.15,faction_rep_mult:1.15});se.addToFactions(["The Syndicate","The Dark Army","Speakers for the Dead"]),w(o.AugmentationNames.ShadowsSimulacrum)&&delete a.Augmentations[o.AugmentationNames.ShadowsSimulacrum],O(se);const le=new r.Augmentation({name:o.AugmentationNames.HacknetNodeCPUUpload,repCost:1500,moneyCost:22e5,info:"Uploads the architecture and design details of a Hacknet Node's CPU into the brain. This allows the user to engineer custom hardware and software for the Hacknet Node that provides better performance.

This augmentation:
Increases the amount of money produced by Hacknet Nodes by 15%.
Decreases the cost of purchasing a Hacknet Node by 15%.",hacknet_node_money_mult:1.15,hacknet_node_purchase_cost_mult:.85});le.addToFactions(["Netburners"]),w(o.AugmentationNames.HacknetNodeCPUUpload)&&delete a.Augmentations[o.AugmentationNames.HacknetNodeCPUUpload],O(le);const ce=new r.Augmentation({name:o.AugmentationNames.HacknetNodeCacheUpload,repCost:1e3,moneyCost:11e5,info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache into the brain. This allows the user to engineer custom cache hardware for the Hacknet Node that offers better performance.

This augmentation:
Increases the amount of money produced by Hacknet Nodes by 10%.
Decreases the cost of leveling up a Hacknet Node by 15%.",hacknet_node_money_mult:1.1,hacknet_node_level_cost_mult:.85});ce.addToFactions(["Netburners"]),w(o.AugmentationNames.HacknetNodeCacheUpload)&&delete a.Augmentations[o.AugmentationNames.HacknetNodeCacheUpload],O(ce);const ue=new r.Augmentation({name:o.AugmentationNames.HacknetNodeNICUpload,repCost:750,moneyCost:9e5,info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that offers better performance.

This augmentation:
Increases the amount of money produced by Hacknet Nodes by 10%.
Decreases the cost of purchasing a Hacknet Node by 10%.",hacknet_node_money_mult:1.1,hacknet_node_purchase_cost_mult:.9});ue.addToFactions(["Netburners"]),w(o.AugmentationNames.HacknetNodeNICUpload)&&delete a.Augmentations[o.AugmentationNames.HacknetNodeNICUpload],O(ue);const pe=new r.Augmentation({name:o.AugmentationNames.HacknetNodeKernelDNI,repCost:3e3,moneyCost:8e6,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's electrochemical signals.

This augmentation increases the amount of money produced by Hacknet Nodes by 25%.",hacknet_node_money_mult:1.25});pe.addToFactions(["Netburners"]),w(o.AugmentationNames.HacknetNodeKernelDNI)&&delete a.Augmentations[o.AugmentationNames.HacknetNodeKernelDNI],O(pe);const he=new r.Augmentation({name:o.AugmentationNames.HacknetNodeCoreDNI,repCost:5e3,moneyCost:12e6,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using the mind's electrochemical signals.

This augmentation increases the amount of money produced by Hacknet Nodes by 45%.",hacknet_node_money_mult:1.45});he.addToFactions(["Netburners"]),w(o.AugmentationNames.HacknetNodeCoreDNI)&&delete a.Augmentations[o.AugmentationNames.HacknetNodeCoreDNI],O(he);const me=new r.Augmentation({name:o.AugmentationNames.NeuroFluxGovernor,repCost:500,moneyCost:75e4,info:"A device that is embedded in the back of the neck. The NeuroFlux Governor monitors and regulates nervous impulses coming to and from the spinal column, essentially 'governing' the body. By doing so, it improves the functionality of the body's nervous system.

This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation increases ALL of the player's multipliers by 1%.",hacking_chance_mult:1.01,hacking_speed_mult:1.01,hacking_money_mult:1.01,hacking_grow_mult:1.01,hacking_mult:1.01,strength_mult:1.01,defense_mult:1.01,dexterity_mult:1.01,agility_mult:1.01,charisma_mult:1.01,hacking_exp_mult:1.01,strength_exp_mult:1.01,defense_exp_mult:1.01,dexterity_exp_mult:1.01,agility_exp_mult:1.01,charisma_exp_mult:1.01,company_rep_mult:1.01,faction_rep_mult:1.01,crime_money_mult:1.01,crime_success_mult:1.01,hacknet_node_money_mult:1.01,hacknet_node_purchase_cost_mult:.99,hacknet_node_ram_cost_mult:.99,hacknet_node_core_cost_mult:.99,hacknet_node_level_cost_mult:.99,work_money_mult:1.01});let de=0;for(let e=0;e
This augmentation increases the player's experience gain rate for all stats by 10%.",hacking_exp_mult:1.1,strength_exp_mult:1.1,defense_exp_mult:1.1,dexterity_exp_mult:1.1,agility_exp_mult:1.1,charisma_exp_mult:1.1});ye.addToFactions(["CyberSec"]),w(o.AugmentationNames.Neurotrainer1)&&delete a.Augmentations[o.AugmentationNames.Neurotrainer1],O(ye);const fe=new r.Augmentation({name:o.AugmentationNames.Neurotrainer2,repCost:4e3,moneyCost:9e6,info:"A decentralized cranial implant that improves the brain's ability to learn. This is a more powerful version of the Neurotrainer I augmentation, but it does not require Neurotrainer I to be installed as a prerequisite.

This augmentation increases the player's experience gain rate for all stats by 15%.",hacking_exp_mult:1.15,strength_exp_mult:1.15,defense_exp_mult:1.15,dexterity_exp_mult:1.15,agility_exp_mult:1.15,charisma_exp_mult:1.15});fe.addToFactions(["BitRunners","NiteSec"]),w(o.AugmentationNames.Neurotrainer2)&&delete a.Augmentations[o.AugmentationNames.Neurotrainer2],O(fe);const be=new r.Augmentation({name:o.AugmentationNames.Neurotrainer3,repCost:1e4,moneyCost:26e6,info:"A decentralized cranial implant that improves the brain's ability to learn. This is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, but it does not require either of them to be installed as a prerequisite.

This augmentation increases the player's experience gain rate for all stats by 20%.",hacking_exp_mult:1.2,strength_exp_mult:1.2,defense_exp_mult:1.2,dexterity_exp_mult:1.2,agility_exp_mult:1.2,charisma_exp_mult:1.2});be.addToFactions(["NWO","Four Sigma"]),w(o.AugmentationNames.Neurotrainer3)&&delete a.Augmentations[o.AugmentationNames.Neurotrainer3],O(be);const ve=new r.Augmentation({name:o.AugmentationNames.Hypersight,repCost:6e4,moneyCost:55e7,info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. Embedded circuitry within the implant provides the ability to detect heat and movement through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.

This augmentation:
Increases the player's dexterity by 40%.
Increases the player's hacking speed by 3%.
Increases the amount of money the player gains from hacking by 10%.",dexterity_mult:1.4,hacking_speed_mult:1.03,hacking_money_mult:1.1});ve.addToFactions(["Blade Industries","KuaiGong International"]),w(o.AugmentationNames.Hypersight)&&delete a.Augmentations[o.AugmentationNames.Hypersight],O(ve);const Ee=new r.Augmentation({name:o.AugmentationNames.LuminCloaking1,repCost:600,moneyCost:1e6,info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These cells, when powered, have a negative refractive index. As a result, they bend light around the skin, making the user much harder to see from the naked eye.

This augmentation:
Increases the player's agility by 5%
Increases the amount of money the player gains from crimes by 10%.",agility_mult:1.05,crime_money_mult:1.1});Ee.addToFactions(["Slum Snakes","Tetrads"]),w(o.AugmentationNames.LuminCloaking1)&&delete a.Augmentations[o.AugmentationNames.LuminCloaking1],O(Ee);const ke=new r.Augmentation({name:o.AugmentationNames.LuminCloaking2,repCost:2e3,moneyCost:6e6,info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant reinforces the skin with highly-advanced synthetic cells. These cells, when powered, are capable of not only bending light but also of bending heat, making the user more resilient as well as stealthy.

This augmentation:
Increases the player's agility by 10%
Increases the player's defense by 10%
Increases the amount of money the player gains from crimes by 25%.",prereqs:[o.AugmentationNames.LuminCloaking1],agility_mult:1.1,defense_mult:1.1,crime_money_mult:1.25});ke.addToFactions(["Slum Snakes","Tetrads"]),w(o.AugmentationNames.LuminCloaking2)&&delete a.Augmentations[o.AugmentationNames.LuminCloaking2],O(ke);const Ce=new r.Augmentation({name:o.AugmentationNames.SmartSonar,repCost:9e3,moneyCost:15e6,info:"A cochlear implant that helps the player detect and locate enemies using sound propagation.

This augmentation:
Increases the player's dexterity by 10%.
Increases the player's dexterity experience gain rate by 15%.
Increases the amount of money the player gains from crimes by 25%.",dexterity_mult:1.1,dexterity_exp_mult:1.15,crime_money_mult:1.25});Ce.addToFactions(["Slum Snakes"]),w(o.AugmentationNames.SmartSonar)&&delete a.Augmentations[o.AugmentationNames.SmartSonar],O(Ce);const Pe=new r.Augmentation({name:o.AugmentationNames.PowerRecirculator,repCost:1e4,moneyCost:36e6,info:"The body's nerves are attached with polypyrrole nanocircuits that are capable of capturing wasted energy (in the form of heat) and converting it back into usable power.

This augmentation:
Increases all of the player's stats by 5%.
Increases the player's experience gain rate for all stats by 10%.",hacking_mult:1.05,strength_mult:1.05,defense_mult:1.05,dexterity_mult:1.05,agility_mult:1.05,charisma_mult:1.05,hacking_exp_mult:1.1,strength_exp_mult:1.1,defense_exp_mult:1.1,dexterity_exp_mult:1.1,agility_exp_mult:1.1,charisma_exp_mult:1.1});Pe.addToFactions(["Tetrads","The Dark Army","The Syndicate","NWO"]),w(o.AugmentationNames.PowerRecirculator)&&delete a.Augmentations[o.AugmentationNames.PowerRecirculator],O(Pe);const Oe=new r.Augmentation({name:o.AugmentationNames.QLink,repCost:75e4,moneyCost:5e12,info:"A brain implant that wirelessly connects you to the Illuminati's quantum supercomputer, allowing you to access and use its incredible computing power.

This augmentation:
Increases the player's hacking skill by 75%.
Increases the player's hacking speed by 100%.
Increases the player's chance of successfully performing a hack by 150%.
Increases the amount of money the player gains from hacking by 300%.",hacking_mult:1.75,hacking_speed_mult:2,hacking_chance_mult:2.5,hacking_money_mult:4});Oe.addToFactions(["Illuminati"]),w(o.AugmentationNames.QLink)&&delete a.Augmentations[o.AugmentationNames.QLink],O(Oe);const Te=new r.Augmentation({name:o.AugmentationNames.TheRedPill,repCost:1e6,moneyCost:0,info:"It's time to leave the cave."});Te.addToFactions(["Daedalus"]),w(o.AugmentationNames.TheRedPill)&&delete a.Augmentations[o.AugmentationNames.TheRedPill],O(Te);const Se=new r.Augmentation({name:o.AugmentationNames.SPTN97,repCost:5e5,moneyCost:975e6,info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an artificially-synthesized gene that was developed by DARPA to create super-soldiers through genetic modification. The gene was outlawed in 2056.

This augmentation:
Increases all of the player's combat stats by 75%.
Increases the player's hacking skill by 15%.",strength_mult:1.75,defense_mult:1.75,dexterity_mult:1.75,agility_mult:1.75,hacking_mult:1.15});Se.addToFactions(["The Covenant"]),w(o.AugmentationNames.SPTN97)&&delete a.Augmentations[o.AugmentationNames.SPTN97],O(Se);const Me=new r.Augmentation({name:o.AugmentationNames.HiveMind,repCost:6e5,moneyCost:11e8,info:"A brain implant developed by ECorp. They do not reveal what exactly the implant does, but they promise that it will greatly enhance your abilities.",hacking_grow_mult:3});Me.addToFactions(["ECorp"]),w(o.AugmentationNames.HiveMind)&&delete a.Augmentations[o.AugmentationNames.HiveMind],O(Me);const xe=new r.Augmentation({name:o.AugmentationNames.CordiARCReactor,repCost:45e4,moneyCost:1e9,info:"The thoracic cavity is equipped with a small chamber designed to hold and sustain hydrogen plasma. The plasma is used to generate fusion power through nuclear fusion, providing limitless amount of clean energy for the body.

This augmentation:
Increases all of the player's combat stats by 35%.
Increases all of the player's combat stat experience gain rate by 35%.",strength_mult:1.35,defense_mult:1.35,dexterity_mult:1.35,agility_mult:1.35,strength_exp_mult:1.35,defense_exp_mult:1.35,dexterity_exp_mult:1.35,agility_exp_mult:1.35});xe.addToFactions(["MegaCorp"]),w(o.AugmentationNames.CordiARCReactor)&&delete a.Augmentations[o.AugmentationNames.CordiARCReactor],O(xe);const we=new r.Augmentation({name:o.AugmentationNames.SmartJaw,repCost:15e4,moneyCost:55e7,info:"A bionic jaw that contains advanced hardware and software capable of psychoanalyzing and profiling the personality of others using optical imaging software.

This augmentation:
Increases the player's charisma by 50%.
Increases the player's charisma experience gain rate by 50%.
Increases the amount of reputation the player gains for a company by 25%.
Increases the amount of reputation the player gains for a faction by 25%.",charisma_mult:1.5,charisma_exp_mult:1.5,company_rep_mult:1.25,faction_rep_mult:1.25});we.addToFactions(["Bachman & Associates"]),w(o.AugmentationNames.SmartJaw)&&delete a.Augmentations[o.AugmentationNames.SmartJaw],O(we);const Ae=new r.Augmentation({name:o.AugmentationNames.Neotra,repCost:225e3,moneyCost:575e6,info:"A highly-advanced techno-organic drug that is injected into the skeletal and integumentary system. The drug permanently modifies the DNA of the body's skin and bone cells, granting them the ability to repair and restructure themselves.

This augmentation increases the player's strength and defense by 55%.",strength_mult:1.55,defense_mult:1.55});Ae.addToFactions(["Blade Industries"]),w(o.AugmentationNames.Neotra)&&delete a.Augmentations[o.AugmentationNames.Neotra],O(Ae);const Re=new r.Augmentation({name:o.AugmentationNames.Xanipher,repCost:35e4,moneyCost:85e7,info:"A concoction of advanced nanobots that is orally ingested into the body. These nanobots induce physiological change and significantly improve the body's functionining in all aspects.

This augmentation:
Increases all of the player's stats by 20%.
Increases the player's experience gain rate for all stats by 15%.",hacking_mult:1.2,strength_mult:1.2,defense_mult:1.2,dexterity_mult:1.2,agility_mult:1.2,charisma_mult:1.2,hacking_exp_mult:1.15,strength_exp_mult:1.15,defense_exp_mult:1.15,dexterity_exp_mult:1.15,agility_exp_mult:1.15,charisma_exp_mult:1.15});Re.addToFactions(["NWO"]),w(o.AugmentationNames.Xanipher)&&delete a.Augmentations[o.AugmentationNames.Xanipher],O(Re);const Ne=new r.Augmentation({name:o.AugmentationNames.nextSENS,repCost:175e3,moneyCost:385e6,info:"The body is genetically re-engineered to maintain a state of negligible senescence, preventing the body from deteriorating with age.

This augmentation increases all of the player's stats by 20%.",hacking_mult:1.2,strength_mult:1.2,defense_mult:1.2,dexterity_mult:1.2,agility_mult:1.2,charisma_mult:1.2});Ne.addToFactions(["Clarke Incorporated"]),w(o.AugmentationNames.nextSENS)&&delete a.Augmentations[o.AugmentationNames.nextSENS],O(Ne);const Ie=new r.Augmentation({name:o.AugmentationNames.OmniTekInfoLoad,repCost:25e4,moneyCost:575e6,info:"OmniTek's data and information repository is uploaded into your brain, enhancing your programming and hacking abilities.

This augmentation:
Increases the player's hacking skill by 20%.
Increases the player's hacking experience gain rate by 25%.",hacking_mult:1.2,hacking_exp_mult:1.25});Ie.addToFactions(["OmniTek Incorporated"]),w(o.AugmentationNames.OmniTekInfoLoad)&&delete a.Augmentations[o.AugmentationNames.OmniTekInfoLoad],O(Ie);const De=new r.Augmentation({name:o.AugmentationNames.PhotosyntheticCells,repCost:225e3,moneyCost:55e7,info:"Chloroplasts are added to epidermal stem cells and are applied to the body using a skin graft. The result is photosynthetic skin cells, allowing users to generate their own energy and nutrition using solar power.

This augmentation increases the player's strength, defense, and agility by 40%.",strength_mult:1.4,defense_mult:1.4,agility_mult:1.4});De.addToFactions(["KuaiGong International"]),w(o.AugmentationNames.PhotosyntheticCells)&&delete a.Augmentations[o.AugmentationNames.PhotosyntheticCells],O(De);const Be=new r.Augmentation({name:o.AugmentationNames.Neurolink,repCost:35e4,moneyCost:875e6,info:"A brain implant that provides a high-bandwidth, direct neural link between your mind and BitRunners' data servers, which reportedly contain the largest database of hacking tools and information in the world.

This augmentation:
Increases the player's hacking skill by 15%.
Increases the player's hacking experience gain rate by 20%.
Increases the player's chance of successfully performing a hack by 10%.
Increases the player's hacking speed by 5%.
Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset.",hacking_mult:1.15,hacking_exp_mult:1.2,hacking_chance_mult:1.1,hacking_speed_mult:1.05});Be.addToFactions(["BitRunners"]),w(o.AugmentationNames.Neurolink)&&delete a.Augmentations[o.AugmentationNames.Neurolink],O(Be);const Le=new r.Augmentation({name:o.AugmentationNames.TheBlackHand,repCost:4e4,moneyCost:11e7,info:"A highly advanced bionic hand. This prosthetic not only enhances strength and dexterity but it is also embedded with hardware and firmware that lets the user connect to, access and hack devices and machines just by touching them.

This augmentation:
Increases the player's strength and dexterity by 15%.
Increases the player's hacking skill by 10%.
Increases the player's hacking speed by 2%.
Increases the amount of money the player gains from hacking by 10%.",strength_mult:1.15,dexterity_mult:1.15,hacking_mult:1.1,hacking_speed_mult:1.02,hacking_money_mult:1.1});Le.addToFactions(["The Black Hand"]),w(o.AugmentationNames.TheBlackHand)&&delete a.Augmentations[o.AugmentationNames.TheBlackHand],O(Le);const We=new r.Augmentation({name:o.AugmentationNames.CRTX42AA,repCost:18e3,moneyCost:45e6,info:"The CRTX42-AA gene is injected into the genome. The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal cortex and improves cognitive abilities.

This augmentation:
Improves the player's hacking skill by 8%.
Improves the player's hacking experience gain rate by 15%.",hacking_mult:1.08,hacking_exp_mult:1.15});We.addToFactions(["NiteSec"]),w(o.AugmentationNames.CRTX42AA)&&delete a.Augmentations[o.AugmentationNames.CRTX42AA],O(We);const je=new r.Augmentation({name:o.AugmentationNames.Neuregen,repCost:15e3,moneyCost:75e6,info:"A drug that genetically modifies the neurons in the brain. The result is that these neurons never die and continuously regenerate and strengthen themselves.

This augmentation increases the player's hacking experience gain rate by 40%.",hacking_exp_mult:1.4});je.addToFactions(["Chongqing"]),w(o.AugmentationNames.Neuregen)&&delete a.Augmentations[o.AugmentationNames.Neuregen],O(je);const Fe=new r.Augmentation({name:o.AugmentationNames.CashRoot,repCost:5e3,moneyCost:25e6,info:"A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the chip allows you to connect it to a computer and upload the assets.

This augmentation:
Lets the player start with $1,000,000 after a reset.
Lets the player start with the BruteSSH.exe program after a reset."});Fe.addToFactions(["Sector-12"]),w(o.AugmentationNames.CashRoot)&&delete a.Augmentations[o.AugmentationNames.CashRoot],O(Fe);const Ue=new r.Augmentation({name:o.AugmentationNames.NutriGen,repCost:2500,moneyCost:5e5,info:"A thermo-powered artificial nutrition generator. Endogenously synthesizes glucose, amino acids, and vitamins and redistributes them across the body. The device is powered by the body's naturally wasted energy in the form of heat.

This augmentation:
Increases the player's experience gain rate for all combat stats by 20%.",strength_exp_mult:1.2,defense_exp_mult:1.2,dexterity_exp_mult:1.2,agility_exp_mult:1.2});Ue.addToFactions(["New Tokyo"]),w(o.AugmentationNames.NutriGen)&&delete a.Augmentations[o.AugmentationNames.NutriGen],O(Ue);const He=new r.Augmentation({name:o.AugmentationNames.INFRARet,repCost:3e3,moneyCost:6e6,info:"A retina implant consisting of a tiny chip that sits behind the retina. This implant lets people visually detect infrared radiation.

This augmentation:
Increases the player's crime success rate by 25%.
Increases the amount of money the player gains from crimes by 10%.
Increases the player's dexterity by 10%.",crime_success_mult:1.25,crime_money_mult:1.1,dexterity_mult:1.1});He.addToFactions(["Ishima"]),w(o.AugmentationNames.INFRARet)&&delete a.Augmentations[o.AugmentationNames.INFRARet],O(He);const Ge=new r.Augmentation({name:o.AugmentationNames.DermaForce,repCost:6e3,moneyCost:1e7,info:"A synthetic skin is grafted onto the body. The skin consists of millions of nanobots capable of projecting high-density muon beams, creating an energy barrier around the user.

This augmentation increases the player's defense by 40%.",defense_mult:1.4});Ge.addToFactions(["Volhaven"]),w(o.AugmentationNames.DermaForce)&&delete a.Augmentations[o.AugmentationNames.DermaForce],O(Ge);const Ke=new r.Augmentation({name:o.AugmentationNames.GrapheneBrachiBlades,repCost:9e4,moneyCost:5e8,info:"An upgrade to the BrachiBlades augmentation. It infuses the retractable blades with an advanced graphene material to make them much stronger and lighter.

This augmentation:
Increases the player's strength and defense by 40%.
Increases the player's crime success rate by 10%.
Increases the amount of money the player gains from crimes by 30%.",prereqs:[o.AugmentationNames.BrachiBlades],strength_mult:1.4,defense_mult:1.4,crime_success_mult:1.1,crime_money_mult:1.3});Ke.addToFactions(["Speakers for the Dead"]),w(o.AugmentationNames.GrapheneBrachiBlades)&&delete a.Augmentations[o.AugmentationNames.GrapheneBrachiBlades],O(Ke);const qe=new r.Augmentation({name:o.AugmentationNames.GrapheneBionicArms,repCost:2e5,moneyCost:75e7,info:"An upgrade to the Bionic Arms augmentation. It infuses the prosthetic arms with an advanced graphene material to make them much stronger and lighter.

This augmentation increases the player's strength and dexterity by 85%.",prereqs:[o.AugmentationNames.BionicArms],strength_mult:1.85,dexterity_mult:1.85});qe.addToFactions(["The Dark Army"]),w(o.AugmentationNames.GrapheneBionicArms)&&delete a.Augmentations[o.AugmentationNames.GrapheneBionicArms],O(qe);const $e=new r.Augmentation({name:o.AugmentationNames.BrachiBlades,repCost:5e3,moneyCost:18e6,info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.

This augmentation:
Increases the player's strength and defense by 15%.
Increases the player's crime success rate by 10%.
Increases the amount of money the player gains from crimes by 15%.",strength_mult:1.15,defense_mult:1.15,crime_success_mult:1.1,crime_money_mult:1.15});$e.addToFactions(["The Syndicate"]),w(o.AugmentationNames.BrachiBlades)&&delete a.Augmentations[o.AugmentationNames.BrachiBlades],O($e);const Ye=new r.Augmentation({name:o.AugmentationNames.BionicArms,repCost:25e3,moneyCost:55e6,info:"Cybernetic arms created from plasteel and carbon fibers that completely replace the user's organic arms.

This augmentation increases the user's strength and dexterity by 30%.",strength_mult:1.3,dexterity_mult:1.3});Ye.addToFactions(["Tetrads"]),w(o.AugmentationNames.BionicArms)&&delete a.Augmentations[o.AugmentationNames.BionicArms],O(Ye);const ze=new r.Augmentation({name:o.AugmentationNames.SNA,repCost:2500,moneyCost:6e6,info:"A cranial implant that affects the user's personality, making them better at negotiation in social situations.

This augmentation:
Increases the amount of money the player earns at a company by 10%.
Increases the amount of reputation the player gains when working for a company or faction by 15%.",work_money_mult:1.1,company_rep_mult:1.15,faction_rep_mult:1.15});ze.addToFactions(["Tian Di Hui"]),w(o.AugmentationNames.SNA)&&delete a.Augmentations[o.AugmentationNames.SNA],O(ze);if(Object(c.factionExists)("Bladeburners")){const e=new r.Augmentation({name:o.AugmentationNames.EsperEyewear,repCost:500,moneyCost:33e6,info:"Ballistic-grade protective and retractable eyewear that was designed specially for Bladeburner units. This is implanted by installing a mechanical frame in the skull's orbit. This frame interfaces with the brain and allows the user to automatically extrude and extract the eyewear. The eyewear protects against debris, shrapnel, laser, flash, and gas. It is also embedded with a data processing chip that can be programmed to display an AR HUD and assist the user in field missions.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 3%.
Increases the player's dexterity by 5%.",bladeburner_success_chance_mult:1.03,dexterity_mult:1.05,isSpecial:!0});e.addToFactions(["Bladeburners"]),S(e);const t=new r.Augmentation({name:o.AugmentationNames.EMS4Recombination,repCost:1e3,moneyCost:55e6,info:"A DNA recombination of the EMS-4 Gene. This genetic engineering technique was originally used on Bladeburners during the Synthoid uprising to induce wakefulness and concentration, suppress fear, reduce empathy, and improve reflexes and memory-recall among other things.

This augmentation:
Increases the player's sucess chance in Bladeburner contracts/operations by 3%.
Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
Increases the player's Bladeburner stamina gain rate by 2%.",bladeburner_success_chance_mult:1.03,bladeburner_analysis_mult:1.05,bladeburner_stamina_gain_mult:1.02,isSpecial:!0});t.addToFactions(["Bladeburners"]),S(t);const n=new r.Augmentation({name:o.AugmentationNames.OrionShoulder,repCost:2500,moneyCost:11e7,info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, the ORION-MKIV shoulder enhances the strength and dexterity of the user's right arm. It also provides protection due to its crystallized graphene plating.

This augmentation:
Increases the player's defense by 5%.
Increases the player's strength and dexterity by 5%.
Increases the player's success chance in Bladeburner contracts/operations by 4%.",defense_mult:1.05,strength_mult:1.05,dexterity_mult:1.05,bladeburner_success_chance_mult:1.04,isSpecial:!0});n.addToFactions(["Bladeburners"]),S(n);const a=new r.Augmentation({name:o.AugmentationNames.HyperionV1,repCost:5e3,moneyCost:55e7,info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable of rapidly firing bolts of high-density plasma. The weapon is meant to be used against augmented enemies as the ionized nature of the plasma disrupts the electrical systems of Augmentations. However, it can also be effective against non-augmented enemies due to its high temperature and concussive force.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 6%.",bladeburner_success_chance_mult:1.06,isSpecial:!0});a.addToFactions(["Bladeburners"]),S(a);const i=new r.Augmentation({name:o.AugmentationNames.HyperionV2,repCost:1e4,moneyCost:11e8,info:"A pair of mini plasma cannons embedded into the hands. This augmentation is more advanced and powerful than the original V1 model. This V2 model is more power-efficiency, more accurate, and can fire plasma bolts at a much higher velocity than the V1 model.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 8%.",prereqs:[o.AugmentationNames.HyperionV1],bladeburner_success_chance_mult:1.08,isSpecial:!0});i.addToFactions(["Bladeburners"]),S(i);const s=new r.Augmentation({name:o.AugmentationNames.GolemSerum,repCost:12500,moneyCost:22e8,info:"A serum that permanently enhances many aspects of a human's capabilities, including strength, speed, immune system performance, and mitochondrial efficiency. The serum was originally developed by the Chinese military in an attempt to create super soldiers.

This augmentation:
Increases all of the player's combat stats by 7%.
Increases the player's Bladeburner stamina gain rate by 5%.
",strength_mult:1.07,defense_mult:1.07,dexterity_mult:1.07,agility_mult:1.07,bladeburner_stamina_gain_mult:1.05,isSpecial:!0});s.addToFactions(["Bladeburners"]),S(s);const l=new r.Augmentation({name:o.AugmentationNames.VangelisVirus,repCost:7500,moneyCost:55e7,info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus heightens the senses and focus of its host, and also enhances its intuition.

This augmentation:
Increases the player's effectiveness in Bladeburner Field Analysis by 10%.
Increases the player's success chance in Bladeburner contracts/operations by 4%.
Increases the player's dexterity experience gain rate by 10%.",dexterity_exp_mult:1.1,bladeburner_analysis_mult:1.1,bladeburner_success_chance_mult:1.04,isSpecial:!0});l.addToFactions(["Bladeburners"]),S(l);const c=new r.Augmentation({name:o.AugmentationNames.VangelisVirus3,repCost:15e3,moneyCost:22e8,info:"An improved version of Vangelis, a synthetic symbiotic virus that is injected into the human brain tissue. On top of the benefits of the original virus, this also grants an accelerated healing factor and enhanced agility/reflexes.

This augmentation:
Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
Increases the player's defense and dexterity experience gain rate by 10%.
Increases the player's success chance in Bladeburner contracts/operations by 5%.",prereqs:[o.AugmentationNames.VangelisVirus],defense_exp_mult:1.1,dexterity_exp_mult:1.1,bladeburner_analysis_mult:1.15,bladeburner_success_chance_mult:1.05,isSpecial:!0});c.addToFactions(["Bladeburners"]),S(c);const u=new r.Augmentation({name:o.AugmentationNames.INTERLINKED,repCost:1e4,moneyCost:11e8,info:"The DNA is genetically modified to enhance the human's body extracellular matrix (ECM). This improves the ECM's ability to structurally support the body and grants heightened strength and durability.

This augmentation:
Increases the player's experience gain rate for all combat stats by 5%.
Increases the player's Bladeburner max stamina by 10%.",strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,bladeburner_max_stamina_mult:1.1,isSpecial:!0});u.addToFactions(["Bladeburners"]),S(u);const p=new r.Augmentation({name:o.AugmentationNames.BladeRunner,repCost:8e3,moneyCost:165e7,info:"A cybernetic foot augmentation that was specially created for Bladeburners during the Synthoid Uprising. The organic musculature of the human foot is enhanced with flexible carbon nanotube matrices that are controlled by intelligent servo-motors.

This augmentation:
Increases the player's agility by 5%.
Increases the player's Bladeburner max stamina by 5%.
Increases the player's Bladeburner stamina gain rate by 5%.
",agility_mult:1.05,bladeburner_max_stamina_mult:1.05,bladeburner_stamina_gain_mult:1.05,isSpecial:!0});p.addToFactions(["Bladeburners"]),S(p);const h=new r.Augmentation({name:o.AugmentationNames.BladeArmor,repCost:5e3,moneyCost:275e6,info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, concussive, thermal, chemical, and electric trauma. It also enhances the user's strength and agility.

This augmentation:
Increases all of the player's combat stats by 4%.
Increases the player's Bladeburner stamina gain rate by 2%.
Increases the player's success chance in Bladeburner contracts/operations by 3%.",strength_mult:1.04,defense_mult:1.04,dexterity_mult:1.04,agility_mult:1.04,bladeburner_stamina_gain_mult:1.02,bladeburner_success_chance_mult:1.03,isSpecial:!0});h.addToFactions(["Bladeburners"]),S(h);const m=new r.Augmentation({name:o.AugmentationNames.BladeArmorPowerCells,repCost:7500,moneyCost:55e7,info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of more efficiently storing and using power.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 5%.
Increases the player's Bladeburner stamina gain rate by 2%.
Increases the player's Bladeburner max stamina by 5%.",prereqs:[o.AugmentationNames.BladeArmor],bladeburner_success_chance_mult:1.05,bladeburner_stamina_gain_mult:1.02,bladeburner_max_stamina_mult:1.05,isSpecial:!0});m.addToFactions(["Bladeburners"]),S(m);const d=new r.Augmentation({name:o.AugmentationNames.BladeArmorEnergyShielding,repCost:8500,moneyCost:11e8,info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system that is capable of projecting an energy shielding force field.

This augmentation:
Increases the player's defense by 5%.
Increases the player's success chance in Bladeburner contracts/operations by 6%.",prereqs:[o.AugmentationNames.BladeArmor],defense_mult:1.05,bladeburner_success_chance_mult:1.06,isSpecial:!0});d.addToFactions(["Bladeburners"]),S(d);const g=new r.Augmentation({name:o.AugmentationNames.BladeArmorUnibeam,repCost:12500,moneyCost:33e8,info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser weapon. It's precision an accuracy makes it useful for quickly neutralizing threats while keeping casualties to a minimum.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 8%.",prereqs:[o.AugmentationNames.BladeArmor],bladeburner_success_chance_mult:1.08,isSpecial:!0});g.addToFactions(["Bladeburners"]),S(g);const _=new r.Augmentation({name:o.AugmentationNames.BladeArmorOmnibeam,repCost:25e3,moneyCost:55e8,info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use multiple-fiber system. The upgraded weapon uses multiple fiber laser modules that combine together to form a single, more powerful beam of up to 2000MW.

This augmentation:
Increases the player's success chance in Bladeburner contracts/operations by 10%.",prereqs:[o.AugmentationNames.BladeArmorUnibeam],bladeburner_success_chance_mult:1.1,isSpecial:!0});_.addToFactions(["Bladeburners"]),S(_);const y=new r.Augmentation({name:o.AugmentationNames.BladeArmorIPU,repCost:6e3,moneyCost:22e7,info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing Unit that was specially designed to analyze Synthoid related data and information.

This augmentation:
Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
Increases the player's success chance in Bladeburner contracts/operations by 2%.",prereqs:[o.AugmentationNames.BladeArmor],bladeburner_analysis_mult:1.15,bladeburner_success_chance_mult:1.02,isSpecial:!0});y.addToFactions(["Bladeburners"]),S(y);const f=new r.Augmentation({name:o.AugmentationNames.BladesSimulacrum,repCost:500,moneyCost:3e10,info:"A highly-advanced matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation allows the user to project and control a holographic simulacrum within an extremely large radius. These specially-modified holograms were specially weaponized by Bladeburner units to be used against Synthoids.

This augmentation allows you to perform Bladeburner actions and other actions (such as working, commiting crimes, etc.) at the same time.",isSpecial:!0});f.addToFactions(["Bladeburners"]),S(f)}for(var e in _e=Math.pow(l.CONSTANTS.MultipleAugMultiplier,p.Player.queuedAugmentations.length),a.Augmentations)a.Augmentations.hasOwnProperty(e)&&(a.Augmentations[e].baseCost*=_e);p.Player.reapplyAllAugmentations()}function S(e){if(!(e instanceof r.Augmentation))throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");var t=e.name;w(t)&&delete a.Augmentations[t],O(e)}function M(e,t=!1){a.Augmentations[e.name].owned=!0;const n=a.Augmentations[e.name];for(const e in n.mults)null==p.Player[e]?console.warn(`Augmentation has unrecognized multiplier property: ${e}`):p.Player[e]*=n.mults[e];if(e.name===o.AugmentationNames.NeuroFluxGovernor&&!t){a.Augmentations[e.name].level=e.level;for(let t=0;t"):console.log("ERROR. Invalid augmentation")}if(p.Player.queuedAugmentations=[],Object(f.dialogBoxCreate)("You slowly drift to sleep as scientists put you under in order to install the following Augmentations:
"+t+"
You wake up in your home...you feel different..."),Object(h.a)(),e&&Object(C.isString)(e)){var i=p.Player.getHomeComputer();for(n=0;ni.maxRam-i.ramUsed)return;var s=new d.RunningScript(o,[]);s.threads=1,i.runScript(s,p.Player.hacknet_node_money_mult),Object(u.b)(s,i)}}}function w(e){return a.Augmentations.hasOwnProperty(e)}function A(e){Object(P.removeChildrenFromElement)(e),e.appendChild(Object(k.createElement)("h1",{innerText:"Purchased Augmentations"})),e.appendChild(Object(k.createElement)("pre",{width:"70%",whiteSpace:"pre-wrap",display:"block",innerText:"Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.\nWARNING: Installing your Augmentations resets most of your progress, including:\n\nStats/Skill levels and Experience\nMoney\nScripts on every computer but your home computer\nPurchased servers\nHacknet Nodes\nFaction/Company reputation\nStocks\nInstalling Augmentations lets you start over with the perks and benefits granted by all of the Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your home computer (but you will lose all programs besides NUKE.exe)."})),e.appendChild(Object(k.createElement)("a",{class:"a-link-button",innerText:"Install Augmentations",tooltip:"'I never asked for this'",clickListener:()=>(x(),!1)})),e.appendChild(Object(k.createElement)("a",{class:"a-link-button flashing-button",innerText:"Backup Save (Export)",tooltip:"It's always a good idea to backup/export your save!",clickListener:()=>(m.b.exportGame(),!1)}));for(var t=Object(k.createElement)("ul",{class:"augmentations-list"}),n=0;n{for(var e=c.getElementsByClassName("accordion-header"),t=0;t{for(var e=c.getElementsByClassName("accordion-header"),t=0;t{Object(P.removeChildrenFromElement)(c);var e=p.Player.sourceFiles.slice(),t=p.Player.augmentations.slice();e.sort((e,t)=>e.n-t.n),t.sort((e,t)=>e.name<=t.name?-1:1),N(c,e),R(c,t),_.Settings.OwnedAugmentationsOrder=g.OwnedAugmentationsOrderSetting.Alphabetically}});e.appendChild(u);const h=Object(k.createElement)("a",{class:"a-link-button",fontSize:"14px",innerText:"Sort by Acquirement Time",tooltip:"Sorts the Augmentations and Source Files based on when you acquired them (same as default)",clickListener:()=>{Object(P.removeChildrenFromElement)(c),N(c,p.Player.sourceFiles),R(c,p.Player.augmentations),_.Settings.OwnedAugmentationsOrder=g.OwnedAugmentationsOrderSetting.AcquirementTime}});e.appendChild(h),_.Settings.OwnedAugmentationsOrder===g.OwnedAugmentationsOrderSetting.Alphabetically?u.click():h.click(),e.appendChild(c),e.appendChild(Object(k.createElement)("p",{display:"block",innerHTML:"

Total Multipliers:
Hacking Chance multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_chance_mult,2)+"%
Hacking Speed multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_speed_mult,2)+"%
Hacking Money multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_money_mult,2)+"%
Hacking Growth multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_grow_mult,2)+"%

Hacking Level multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_mult,2)+"%
Hacking Experience multiplier: "+Object(v.formatNumber)(100*p.Player.hacking_exp_mult,2)+"%

Strength Level multiplier: "+Object(v.formatNumber)(100*p.Player.strength_mult,2)+"%
Strength Experience multiplier: "+Object(v.formatNumber)(100*p.Player.strength_exp_mult,2)+"%

Defense Level multiplier: "+Object(v.formatNumber)(100*p.Player.defense_mult,2)+"%
Defense Experience multiplier: "+Object(v.formatNumber)(100*p.Player.defense_exp_mult,2)+"%

Dexterity Level multiplier: "+Object(v.formatNumber)(100*p.Player.dexterity_mult,2)+"%
Dexterity Experience multiplier: "+Object(v.formatNumber)(100*p.Player.dexterity_exp_mult,2)+"%

Agility Level multiplier: "+Object(v.formatNumber)(100*p.Player.agility_mult,2)+"%
Agility Experience multiplier: "+Object(v.formatNumber)(100*p.Player.agility_exp_mult,2)+"%

Charisma Level multiplier: "+Object(v.formatNumber)(100*p.Player.charisma_mult,2)+"%
Charisma Experience multiplier: "+Object(v.formatNumber)(100*p.Player.charisma_exp_mult,2)+"%

Hacknet Node production multiplier: "+Object(v.formatNumber)(100*p.Player.hacknet_node_money_mult,2)+"%
Hacknet Node purchase cost multiplier: "+Object(v.formatNumber)(100*p.Player.hacknet_node_purchase_cost_mult,2)+"%
Hacknet Node RAM upgrade cost multiplier: "+Object(v.formatNumber)(100*p.Player.hacknet_node_ram_cost_mult,2)+"%
Hacknet Node Core purchase cost multiplier: "+Object(v.formatNumber)(100*p.Player.hacknet_node_core_cost_mult,2)+"%
Hacknet Node level upgrade cost multiplier: "+Object(v.formatNumber)(100*p.Player.hacknet_node_level_cost_mult,2)+"%

Company reputation gain multiplier: "+Object(v.formatNumber)(100*p.Player.company_rep_mult,2)+"%
Faction reputation gain multiplier: "+Object(v.formatNumber)(100*p.Player.faction_rep_mult,2)+"%
Salary multiplier: "+Object(v.formatNumber)(100*p.Player.work_money_mult,2)+"%
Crime success multiplier: "+Object(v.formatNumber)(100*p.Player.crime_success_mult,2)+"%
Crime money multiplier: "+Object(v.formatNumber)(100*p.Player.crime_money_mult,2)+"%


"}))}function R(e,t){for(var n=0;nLevel "+t[n].lvl+" / "+o,panelText:a.info});e.appendChild(i[0])}}function I(e){return(e instanceof r.Augmentation?e.name:e)===o.AugmentationNames.NeuroFluxGovernor}},function(e,t,n){"use strict";n.d(t,"b",function(){return o}),n.d(t,"c",function(){return s}),n.d(t,"a",function(){return l});var r=n(0),a=n(39),i=n(6);function o(e,t,n){return`ERROR: bladeburner.${e}() failed due to an invalid action specified. `+`Type: ${t}, Name: ${n}. Note that for contracts and operations, the `+"name of the operation is case-sensitive."}function s(e,t){return`bladeburner.${e}() failed with exception: `+t}function l(e,t){const n=`${t}() failed because you do not `+"currently have access to the Bladeburner API. 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