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fix infil
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@ -96,7 +96,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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<br />
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{grid.map((line, y) => (
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<div key={y}>
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<pre>
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<Typography>
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{line.map((cell, x) => {
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if (x == pos[0] && y == pos[1])
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return (
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@ -110,7 +110,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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</span>
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);
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})}
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</pre>
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</Typography>
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<br />
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</div>
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))}
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@ -85,7 +85,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
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<Typography variant="h4">{memoryPhase ? "Remember all the mines!" : "Mark all the mines!"}</Typography>
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{minefield.map((line, y) => (
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<div key={y}>
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<pre>
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<Typography>
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{line.map((cell, x) => {
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if (memoryPhase) {
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if (minefield[y][x]) return <span key={x}>[?] </span>;
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@ -96,7 +96,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
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return <span key={x}>[ ] </span>;
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}
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})}
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</pre>
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</Typography>
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<br />
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</div>
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))}
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@ -98,14 +98,14 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
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{questions.map((question, i) => (
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<Typography key={i}>{question.toString()}</Typography>
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))}
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<pre>
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<Typography>
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{new Array(wires.length).fill(0).map((_, i) => (
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<span key={i}> {i + 1} </span>
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))}
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</pre>
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</Typography>
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{new Array(8).fill(0).map((_, i) => (
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<div key={i}>
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<pre>
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<Typography>
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{wires.map((wire, j) => {
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if ((i === 3 || i === 4) && cutWires[j])
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return <span key={j}> </span>;
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@ -115,7 +115,7 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
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</span>
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);
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})}
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</pre>
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</Typography>
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</div>
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))}
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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