mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-24 16:43:51 +01:00
fix infil
This commit is contained in:
parent
cc02701e97
commit
447731c5f3
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -96,7 +96,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
|||||||
<br />
|
<br />
|
||||||
{grid.map((line, y) => (
|
{grid.map((line, y) => (
|
||||||
<div key={y}>
|
<div key={y}>
|
||||||
<pre>
|
<Typography>
|
||||||
{line.map((cell, x) => {
|
{line.map((cell, x) => {
|
||||||
if (x == pos[0] && y == pos[1])
|
if (x == pos[0] && y == pos[1])
|
||||||
return (
|
return (
|
||||||
@ -110,7 +110,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
|||||||
</span>
|
</span>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
</pre>
|
</Typography>
|
||||||
<br />
|
<br />
|
||||||
</div>
|
</div>
|
||||||
))}
|
))}
|
||||||
|
@ -85,7 +85,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
|||||||
<Typography variant="h4">{memoryPhase ? "Remember all the mines!" : "Mark all the mines!"}</Typography>
|
<Typography variant="h4">{memoryPhase ? "Remember all the mines!" : "Mark all the mines!"}</Typography>
|
||||||
{minefield.map((line, y) => (
|
{minefield.map((line, y) => (
|
||||||
<div key={y}>
|
<div key={y}>
|
||||||
<pre>
|
<Typography>
|
||||||
{line.map((cell, x) => {
|
{line.map((cell, x) => {
|
||||||
if (memoryPhase) {
|
if (memoryPhase) {
|
||||||
if (minefield[y][x]) return <span key={x}>[?] </span>;
|
if (minefield[y][x]) return <span key={x}>[?] </span>;
|
||||||
@ -96,7 +96,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
|||||||
return <span key={x}>[ ] </span>;
|
return <span key={x}>[ ] </span>;
|
||||||
}
|
}
|
||||||
})}
|
})}
|
||||||
</pre>
|
</Typography>
|
||||||
<br />
|
<br />
|
||||||
</div>
|
</div>
|
||||||
))}
|
))}
|
||||||
|
@ -98,14 +98,14 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
|||||||
{questions.map((question, i) => (
|
{questions.map((question, i) => (
|
||||||
<Typography key={i}>{question.toString()}</Typography>
|
<Typography key={i}>{question.toString()}</Typography>
|
||||||
))}
|
))}
|
||||||
<pre>
|
<Typography>
|
||||||
{new Array(wires.length).fill(0).map((_, i) => (
|
{new Array(wires.length).fill(0).map((_, i) => (
|
||||||
<span key={i}> {i + 1} </span>
|
<span key={i}> {i + 1} </span>
|
||||||
))}
|
))}
|
||||||
</pre>
|
</Typography>
|
||||||
{new Array(8).fill(0).map((_, i) => (
|
{new Array(8).fill(0).map((_, i) => (
|
||||||
<div key={i}>
|
<div key={i}>
|
||||||
<pre>
|
<Typography>
|
||||||
{wires.map((wire, j) => {
|
{wires.map((wire, j) => {
|
||||||
if ((i === 3 || i === 4) && cutWires[j])
|
if ((i === 3 || i === 4) && cutWires[j])
|
||||||
return <span key={j}> </span>;
|
return <span key={j}> </span>;
|
||||||
@ -115,7 +115,7 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
|||||||
</span>
|
</span>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
</pre>
|
</Typography>
|
||||||
</div>
|
</div>
|
||||||
))}
|
))}
|
||||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||||
|
Loading…
Reference in New Issue
Block a user