biuld 0.54.0

This commit is contained in:
Olivier Gagnon 2021-09-20 00:38:05 -04:00
parent a3e624deba
commit 44d6845883
11 changed files with 6165 additions and 144 deletions

79
dist/vendor.bundle.js vendored

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@ -3,6 +3,50 @@
Changelog
=========
v0.54.0 - 2021-09-20 One big react node (hydroflame & community)
-------------------------------------------
** UI **
* The UI is now completely(ish) in react and I'm starting to implement
Material-UI everywhere. This will help make the game feel more consistent.
* Major help from (@threehams)
* New Terminal
* New Active Scripts page
* New sidebar.
* New Character overview
* New tutorial
* New options page
* New create program page (@Nolshine)
** Netscript **
* Add companyName to getPlayer
** Factions **
* Megacorp factions are no longer removed when installing.
** Corporation **
* All research tooltips are always visible.
* Smart supply is enabled by default if purchased (@Nolshine)
** Misc. **
* Fix "Game saved" animation. (@Nolshine)
* Update commitCrime documentation (@Tryneus)
* Fix logbox scrolling weird (@Nolshine)
* Fix weird scrolling in corporations (@BartKoppelmans)
* Fix typo (@BartKoppelmans & @Nolshine)
* Delete game now has a confirmation modal (@Nolshine)
* Fix issue where skills would not get properly updated when entering new
BN. (@Nolshine)
* Convert create gang to popup (@vmesecher)
* Fixed a bug that prevented travel to Sector-12 and New Tokyo when not using
ASCII art.
* nerf noodle bar
v0.53.0 - 2021-09-09 Way too many things. (hydroflame & community)
-------------------------------------------

@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.53'
version = '0.54'
# The full version, including alpha/beta/rc tags.
release = '0.53.0'
release = '0.54.0'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

@ -36,26 +36,10 @@
ga("send", "pageview");
</script>
<link rel="shortcut icon" href="favicon.ico"><link href="dist/vendor.css" rel="stylesheet"><link href="dist/engineStyle.css" rel="stylesheet"></head>
<link rel="shortcut icon" href="favicon.ico"><link href="dist/vendor.css" rel="stylesheet"><link href="main.css" rel="stylesheet"></head>
<body>
<div id="entire-game-container" style="visibility: hidden">
<div id="mainmenu-container" style="display: flex; flex-direction: row">
<!-- Main menu -->
<div id="sidebar" style=""></div>
<div id="generic-react-container"></div>
</div>
<div id="mission-container" class="generic-fullscreen-container"></div>
<!-- Interactive Tutorial Text Screen -->
<div id="interactive-tutorial-wrapper">
<div id="interactive-tutorial-container">
<p id="interactive-tutorial-text"></p>
<button id="interactive-tutorial-exit">Exit Tutorial</button>
<button id="interactive-tutorial-next">Next</button>
<button id="interactive-tutorial-back">Back</button>
</div>
</div>
<div id="entire-game-container">
<div id="mainmenu-container" style="display: flex; flex-direction: row"></div>
<!-- Status text -->
<div id="status-text-container">
@ -63,33 +47,6 @@
</div>
</div>
<input type="file" id="import-game-file-selector" name="file"/>
<!-- Loader (Loading screen) -->
<div id="loader" class="loaderoverlay">
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
<div id="killAllMessageWrapper" class="killAllMessage killAllMessageWrapperHidden">
<script>
setTimeout(function () {
var w = document.getElementById("killAllMessageWrapper");
if (w == null) {
return;
}
w.classList.remove("killAllMessageWrapperHidden");
w.classList.add("killAllMessageWrapperShow");
}, 2000);
</script>
<p>
If the game fails to load, consider
<a href="?noScripts">killing all scripts</a>
</p>
</div>
</div>
<div id="unclickable" style="display: none">Click on this to upgrade your Source-File -1!</div>
<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script><script type="text/javascript" src="dist/engineStyle.bundle.js"></script></body>
<!-- Misc Scripts -->
<script src="src/ThirdParty/raphael.min.js"></script>
<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="main.bundle.js"></script></body>
</html>

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@ -121,7 +121,7 @@ export const CONSTANTS: {
TotalNumBitNodes: number;
LatestUpdate: string;
} = {
Version: "0.53.0",
Version: "0.54.0",
// Speed (in ms) at which the main loop is updated
_idleSpeed: 200,
@ -344,83 +344,48 @@ export const CONSTANTS: {
TotalNumBitNodes: 24,
LatestUpdate: `
v0.53.0 - 2021-09-09 Way too many things. (hydroflame & community)
v0.54.0 - 2021-09-20 One big react node (hydroflame & community)
-------------------------------------------
** Dev? **
** UI **
* The entire codebase has been run through a code prettifier, hurray for consistency. (@threehams)
* Lots of test. (@threehams)
* Massive improvements to build speed. (@threehams)
* Dev notes: This won't affect any players but is immensely useful for me.
* The UI is now completely(ish) in react and I'm starting to implement
Material-UI everywhere. This will help make the game feel more consistent.
* Major help from (@threehams)
* New Terminal
* New Active Scripts page
* New sidebar.
* New Character overview
* New tutorial
* New options page
* New create program page (@Nolshine)
** Hacknet **
** Netscript **
* Converted to ts/react
* Add companyName to getPlayer
** Resleeving **
** Factions **
* Converted to ts/react
* Megacorp factions are no longer removed when installing.
** Sleeves **
** Corporation **
* Converted to ts/react. The ui should also have a better feel.
* Fixed a bug that allowed players to recover shock much faster than intended.
** BN10 **
* You have access to Sleeves right away
* In BN10 Sleeves start with 75 shock and 25 sync.
** MathJax **
* Several tooltips have been updated to display the relevant formula in Mathjax, e.g. Favor and reputation
** Corporation **
* Completely rewritten in React. Paving the way for bigger change.
* Smart Supply is now smarter and won't deadlock the warehouse. It is also more configurable.
* Several UI fixes.
** Bladeburner **
* Action count is no longer decided when joining the Bladeburners. Experiences for all players should be more similar.
** Factions **
* No factions have home computer ram requirement. This caused some confusion for new players.
** Gang **
* Made it clear when there's a new equipment coming up.
** Netscript **
* getActionCountRemaining now returns Infinity for bladeburner general actions. (@brubsy)
* getActionEstimatedSuccessChance now returns 100% for Diplomacy and Hyperbolic Regeneration Chamber. (@brubsy)
* disableLog('ALL') now disables all logs individually, meaning you can re-enable the ones you want after. (@Cass)
* getPlayer returns numPeopleKilled.
* Dynamic RAM calculation errors have a better error message.
* Hide some functions from autocomplete.
* Added getAugmentationPrice, getAugmentationRepReq, deprecated getAugmentationCost. (@TempFound)
* Fixed bug where some crime API would return "assassinate" when that's not accepted in other functions.
** Coding Contract **
* Spiralize Matrix is easier to read.
* All research tooltips are always visible.
* Smart supply is enabled by default if purchased (@Nolshine)
** Misc. **
* The world map is now used in sleeve travel and bladeburner travel.
* noselect a bunch of stuff.
* Ascii maps letters are more contrasting
* Updated documentation for infiltration.
* Most money costs in the game will turn grey/cyan when you don't have enough money.
* Donation textbox has better look & feel.
* Tech vendors ram & cores buttons have better look and feels.
* cores cost modified to be a formula instead of a semi-random array of numbers.
* Tech vendors now give a hint about where to get bigger servers.
* logboxes now displays whitespaces exactly. (@Cass)
* Fix "Game saved" animation. (@Nolshine)
* Update commitCrime documentation (@Tryneus)
* Fix logbox scrolling weird (@Nolshine)
* Fix weird scrolling in corporations (@BartKoppelmans)
* Fix typo (@BartKoppelmans & @Nolshine)
* Delete game now has a confirmation modal (@Nolshine)
* Fix issue where skills would not get properly updated when entering new
BN. (@Nolshine)
* Convert create gang to popup (@vmesecher)
* Fixed a bug that prevented travel to Sector-12 and New Tokyo when not using
ASCII art.
* nerf noodle bar
`,

@ -85,7 +85,7 @@ export class Terminal implements ITerminal {
process(router: IRouter, player: IPlayer, cycles: number): void {
if (this.action === null) return;
this.action.timeLeft -= (CONSTANTS._idleSpeed * cycles) / 1000;
if (this.action.timeLeft < 0) this.finishAction(router, player, false);
if (this.action.timeLeft < 0.01) this.finishAction(router, player, false);
TerminalEvents.emit();
}

@ -22,8 +22,8 @@ export function ActiveScriptsRoot(props: IProps): React.ReactElement {
}
useEffect(() => {
// const id = setInterval(rerender, 20);
// return () => clearInterval(id);
const id = setInterval(rerender, 20);
return () => clearInterval(id);
}, []);
return (