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Added some init functions to the engine's init(). Began writing out the hack function for servers
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@ -57,6 +57,14 @@ Server.prototype.init = function(ip, hostname, organizationName, onlineStatus, i
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this.maxRam = maxRam;
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}
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//Hack a server. Return the amount of money hacked.
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//This assumes that the server being hacked is not purchased by the palyer, that the player's hacking skill is greater than the
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//required hacking skill and that the player has admin rights.
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Server.prototype.hack = function(hackingSkill) {
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}
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//Set the hacking properties of a server
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Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvailable, hackDifficulty, serverGrowth) {
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this.requiredHackingSkill = requiredHackingSkill;
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@ -53,8 +53,12 @@ var Terminal = {
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//You can't hack your home pc or servers you purchased
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if (Player.currentServer.purchasedByPlayer) {
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post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
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} else if (Player.currentServer.hasAdminRights == false ) {
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post("You do not have admin rights for this machine! Cannot hack");
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} else if (Player.currentServer.requiredHackingSkill > Player.hacking_skill) {
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post("Your hacking skill is not high enough to attempt hacking this machine");
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} else {
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var hackResult = Player.currentServer.hack();
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}
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break;
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case "help":
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@ -144,6 +144,9 @@ var Engine = {
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//Initialize Player objects
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Player.init();
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//Initialize foreign servers
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ForeignServers.init();
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//Load, save, and delete buttons
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//Engine.Clickables.saveButton = document.getElementById("save");
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//Engine.Clickables.saveButton.addEventListener("click", function() {
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