Merge pull request #1658 from danielyxie/v1.0.0

V1.0.0
This commit is contained in:
hydroflame 2021-11-10 09:17:16 -05:00 committed by GitHub
commit 46b0b399e9
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673 changed files with 19778 additions and 10148 deletions

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FROM node:15.14.0 AS base
WORKDIR /app
# Scripts used in the npm preinstall hook
COPY scripts/engines-check.js scripts/semver.js scripts/
# Adding our dependencies and install before adding the rest of the files
# This prevents reinstallation of npm packages for every subsequent code modification
ENV npm_config_update_notifier=false
COPY package.json package-lock.json ./
RUN npm ci --loglevel=error --no-audit --no-fund && npm rebuild node-sass
# Adding all the remaining source files
COPY . .
# We need more than the default 512MB otherwise webpack will throw 'heap out of memory' exceptions
# https://nodejs.org/api/cli.html#cli_max_old_space_size_size_in_megabytes
ENV NODE_OPTIONS=--max-old-space-size=1536
FROM base AS dev
# This is the main development build using the file watcher if you mount volumes
USER node
EXPOSE 8000
CMD npm run start:container
FROM base AS prod-dist
# We'll simply build the production dist files here to later reuse in a simple webserver
RUN npm run build
FROM nginx:1.20.0-alpine AS prod
WORKDIR /usr/share/nginx/html
COPY --from=prod-dist /app/dist ./dist
COPY --from=prod-dist /app/index.html /app/favicon.ico /app/license.txt ./
EXPOSE 80

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1
assets/Steam/notes.txt Normal file

@ -0,0 +1 @@
https://partner.steamgames.com/doc/store/assets

2878
dist/bitburner.d.ts vendored

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36
dist/vendor.bundle.js vendored

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@ -2,7 +2,7 @@
#
# You can set these variables from the command line.
SPHINXOPTS = -W
SPHINXOPTS =
SPHINXBUILD = python2.7 -msphinx
SOURCEDIR = source
BUILDDIR = build

@ -3,6 +3,66 @@
Changelog
=========
v1.0.0 - 2021-11-10 Breaking the API :( (blame hydroflame)
-----------------------------------------------------------
** Announcement **
* Several API breaks have been implemented.
* See the v1.0.0 migration guide https://bitburner.readthedocs.io/en/latest/v1.0.0_migration.html
* Everyone gets 10 free neuroflux level.
** Netscript **
* Fix a bug that would cause RAM to not get recalculated.
* New function: hackAnalyzeSecurity
* New function: growthAnalyzeSecurity
* New function: weakenAnalyze
** Script Editor **
* Sometimes warn you about unawaited infinite loops.
* ns1 functions are now correctly colors in Monokai.
** Programs **
* Formulas.exe is a new program that lets you use the formulas API.
** Corporations **
* Real Estate takes up a tiny bit of room.
* Dividends are now taxes exponentially in certain bitnodes.
* UI displays how many level of each corporation upgrade.
* Fix exploit with going public.
* Employee salary no longer increase.
** Documentation **
* The documentation is now autogenerated into .md files.
It is usable but not yet linked to readthedocs. It's on github.
** Misc. **
* Favor is not internall floating point. Meaning I don't have to save an extra variable.
* Manually starting a Bladeburner action cancels unfocused action.
* Updated description of gang territory to be clearer.
* Hacknet expenses and profit are in different categories.
* Fixed favor equation.
* Toast messages aren't hidden behind work in progress screen.
* Fix bug that made infiltration checkmark look off by one.
* Fix some inconsistency with running files that start or don't start with /
* Can't tail the same window twice.
* Added recovery mode. Hopefully no one will ever have to use it.
* Fix readthedocs
* Programs now give int exp based on time not program.
* Many sing. functions now give int exp.
* Active Scripts page now displays some arguments next to script name.
* Fixed some invisible black text.
* Button colors can be edited.
* Added 2 new colors in the theme editor: background primary and background secondary.
* infiltration uses key instead of keycode so it should work better on non-american keyboards.
* nerf noodle bar.
v0.58.0 - 2021-10-27 Road to Steam (hydroflame & community)
-----------------------------------------------------------

@ -24,11 +24,11 @@ secrets that you've been searching for.
Basic Gameplay <basicgameplay>
Advanced Gameplay <advancedgameplay>
Keyboard Shortcuts <shortcuts>
Script Editors <scripteditors>
Game Frozen or Stuck? <gamefrozen>
Guides & Tips <guidesandtips>
Tools & Resources <toolsandresources>
Changelog <changelog>
v1.0.0 script migration guide <v1.0.0_migration.rst>
Donate <https://paypal.me/danielyxie>
Indices and tables

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@ -1,37 +1,37 @@
.. _netscriptjs:
NetscriptJS (Netscript 2.0)
===========================
Netscript 2.0, or Netscript JS, is the new and improved version of Netscript that
allows users to write (almost) full-fledged Javascript code in their scripts, while
NS2
===
The improved version of Netscript that
allows users to write full-fledged Javascript code in their scripts, while
still being able to access the Netscript functions.
NetscriptJS was developed primarily by `Github user jaguilar <https://github.com/jaguilar>`_
ns2 was developed primarily by `Github user jaguilar <https://github.com/jaguilar>`_
On top of having almost all of the features and capabilities of JavaScript, NetscriptJS is also
significantly faster than Netscript 1.0.
On top of having almost all of the features and capabilities of JavaScript, ns2 is also
significantly faster than ns1.
This documentation will not go over any of the additional features of NetscriptJS, since
This documentation will not go over any of the additional features of ns2, since
there is plenty of documentation on Javascript available on the web.
Browser compatibility
---------------------
As of the time of writing this, a few browsers do not support `dynamic import <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import>`_ functionality and therefore cannot run NetscriptJS scripts. These browsers will thus only be capable of using Netscript 1.0.
As of the time of writing this, a few browsers do not support `dynamic import <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import>`_ functionality and therefore cannot run ns2 scripts. These browsers will thus only be capable of using ns1.
How to use NetscriptJS
How to use ns2
----------------------
Working with NetscriptJS scripts is the same as Netscript 1.0 scripts. The only difference
is that NetscriptJS scripts use the ".ns" or ".js" extension rather than ".script". E.g.::
Working with ns2 scripts is the same as ns1 scripts. The only difference
is that ns2 scripts use the ".ns" or ".js" extension rather than ".script". E.g.::
$ nano foo.ns
$ run foo.ns -t 100 arg1 arg2 arg3
exec("foo.ns", "purchasedServer1", "100", "randomArg");
The caveat when using NetscriptJS to write scripts is that your code must be
The caveat when using ns2 to write scripts is that your code must be
asynchronous. Furthermore, instead of using the global scope and executing your code
sequentially, NetscriptJS uses a :code:`main()` function as an entry point.
sequentially, ns2 uses a :code:`main()` function as an entry point.
Furthermore, the "Netscript environment" must be passed into a NetscriptJS script through
Furthermore, the "Netscript environment" must be passed into a ns2 script through
the main function. This environment includes all of the pre-defined Netscript functions
(:code:`hack()`, :code:`exec`, etc.) as well as the arguments you pass to the script.
@ -53,6 +53,9 @@ Here is a summary of all rules you need to follow when writing Netscript JS code
* sleep
* prompt
* wget
* scp
* write
* writePort
* Any function that contains :code:`await` must be declared as :code:`async`
@ -60,9 +63,9 @@ Here is a summary of all rules you need to follow when writing Netscript JS code
* Any functions that you want to be visible from other scripts must be marked with :code:`export`.
* **Do not write any infinite loops without using a** :code:`sleep` **or one of the timed Netscript functions like** :code:`hack`. Doing so will crash your game.
* **Do not write any infinite loops without using a** :code:`sleep` **or one of the timed Netscript functions like** :code:`hack`. Doing so will freeze your game.
* Any global variable declared in a NetscriptJS script is shared between all instances of that
* Any global variable declared in a ns2 script is shared between all instances of that
script. For example, assume you write a script *foo.ns* and declared a global variable like so::
//foo.ns
@ -88,69 +91,68 @@ Here is a summary of all rules you need to follow when writing Netscript JS code
the script will repeatedly print the value 5).
These global variables can be thought of as `C++ static class members <https://www.tutorialspoint.com/cplusplus/cpp_static_members.htm>`_,
where a NetscriptJS script is a class and a global variable is a static member within that class.
where a ns2 script is a class and a global variable is a static member within that class.
Examples
--------
Example
-------
**Script Scheduler (scriptScheduler.ns)**
early-hack-template.script
This script shows some of the new functionality that is available in NetscriptJS,
including objects and object constructors, changing an object's prototype, and
importing other NetscriptJS scripts::
.. code-block:: javascript
import {tprintColored} from "tprintColored.ns"; //Importing from other NetscriptJS scripts works!
function ScriptJob(params) {
if (params.fn == null) {
throw new Error("No Filename (fn) passed into ScriptJob ctor");
var target = args[0];
var moneyThresh = getServerMaxMoney(target) * 0.75;
var securityThresh = getServerMinSecurityLevel(target) + 5;
if (fileExists("BruteSSH.exe", "home")) {
brutessh(target);
}
nuke(target);
while(true) {
if (getServerSecurityLevel(target) > securityThresh) {
weaken(target);
} else if (getServerMoneyAvailable(target) < moneyThresh) {
grow(target);
} else {
hack(target);
}
this.fn = params.fn;
this.threads = params.threads ? params.threads : 1;
this.args = params.args ? params.args : [];
}
ScriptJob.prototype.run = function(ns) {
let runArgs = [this.fn, this.threads].concat(this.args);
if (!ns.run.apply(this, runArgs)) {
throw new Error("Unable to run " + this.fn + " on " +ns.getHostname());
}
tprintColored("Running " + this.fn + " on " + ns.getHostname(), "blue");
}
early-hack-template.ns
ScriptJob.prototype.exec = function(ns, target) {
ns.scp(this.fn, target);
let execArgs = [this.fn, target, this.threads].concat(this.args);
if (!ns.exec.apply(this, execArgs)) {
throw new Error("Unable to execute " + this.fn + " on " + target);
}
tprintColored("Executing " + this.fn + " on " + target, "blue");
}
.. code-block:: javascript
export async function main(ns) {
tprintColored("Starting scriptScheduler.ns", "red");
try {
let job = new ScriptJob({
fn: "test.js",
threads: 1,
args: ["foodnstuff"]
});
job.run(ns);
job.exec(ns, "foodnstuff");
} catch (e) {
ns.tprint("Exception thrown in scriptScheduler.ns: " + e);
var target = ns.args[0];
var moneyThresh = ns.getServerMaxMoney(target) * 0.75;
var securityThresh = ns.getServerMinSecurityLevel(target) + 5;
if (ns.fileExists("BruteSSH.exe", "home")) {
ns.brutessh(target);
}
ns.nuke(target);
while(true) {
if (ns.getServerSecurityLevel(target) > securityThresh) {
await ns.weaken(target);
} else if (ns.getServerMoneyAvailable(target) < moneyThresh) {
await ns.grow(target);
} else {
await ns.hack(target);
}
}
}
Final Note
----------
NetscriptJS opens up a lot of possibilities when scripting. I look forward to seeing
the scripts that people come up with. Just remember that the power and capabilities of
NetscriptJS come with risks. Please backup your save if you're going to experiment with
NetscriptJS and report any serious exploits.
What's with the weird comment
-----------------------------
With great power comes great responsibility
You may have noticed that every new ns2 file will contains the following comment.
Happy hacking
.. code-block:: javascript
/**
* @param {NS} ns
**/
This command is used to help the text editor autocomplete functions in the Netscript API. You can enabling it by pressing ctrl+space after `ns.`
.. image:: autocomplete.png
The comment can be safely removed but it is recommended to keep it as it will help you.

@ -22,5 +22,4 @@ into a script using::
args.length
**WARNING: Do not try to modify the args array. This will break the game.
I will do my best to prevent players from doing this.**
**WARNING: Do not try to modify the args array. This will break the game.**

@ -1,140 +0,0 @@
.. _scripteditors:
Script Editors
==============
Third-party libraries are used to implement the game's Script Editor(s). There are
currently two options for the Script Editor:
* `Ace <https://ace.c9.io/>`_
* `CodeMirror <https://codemirror.net/>`_
You can select which of the two editors you want to use on the Script Editor page
('Create Script' on the main menu).
Ace was the game's original Script Editor, while CodeMirror was added later in
v0.43.0. The two editors share many of the same features, so there is not a significant
difference between the two. Currently, CodeMirror is slightly more modern,
more customizable, and has a few quality-of-life improvements compared to Ace.
Universal Key Bindings
----------------------
These keyboard shortcuts are available in both the Ace and CodeMirror editors, regardless
of what key binding option you are using:
============= ===========================================================================
Shortcut Action
============= ===========================================================================
Ctrl + b Save script and return to :ref:`terminal`
Ctrl + space Show Autocomplete Hints
============= ===========================================================================
.. _scripteditor_linter:
Linter
------
Both script editors contain a linter, which is a tool that analyzes your
code and flags anything it thinks might be an error. You can see
warnings and errors from the linter on the left-hand side of the script editor. There
will be an icon on whatever lines the linter thinks might be problematic. Hovering
over the icon will display information on what the issue is.
Note that **just because the linter shows an error/warning, this does NOT automatically mean that**
**your script is broken and will fail to run.** This is especially true if you are using
:ref:`netscriptjs`. The linter used by the script editors isn't necessarily perfect or
up-to-date. Furthermore, the linter does not affect anything when you actually run scripts.
Ace
---
The following documents what the different settings/options do for the Ace editor,
as well as the different key binding settings. Note that the
information for the key bindings may not be completely comprehensive. You'll
have to dig into the editor source code if you want to learn more.
Settings
~~~~~~~~
===================== ===========================================================================================================
Setting Effect
===================== ===========================================================================================================
Theme Switch between different color schemes
Key Binding Switch between different key binding options. This changes what keyboard shortcuts are available
Highlight Active Line When enabled, the line on which the cursor currently resides will be highlighted.
Show Invisibles When enabled, you will be able to view hidden whitespace characters such as spaces, tabs, and newlines.
Use Soft Tab When enabled, tabs will be replaced with spaces
Max Error Count Specifies the (approximate) number of lines that will be linted
===================== ===========================================================================================================
Ace Key Bindings
~~~~~~~~~~~~~~~~
For Ace, the "Ace" Key Binding setting uses the default configuration. A list of these
`can be found here <https://github.com/ajaxorg/ace/wiki/Default-Keyboard-Shortcuts>`_.
Vim Key Bindings
~~~~~~~~~~~~~~~~
For Ace, the "Vim" Key Binding setting configures the editor to use
`Vim <https://en.wikipedia.org/wiki/Vim_(text_editor)>`_ key mappings. Note that while this tries
to emulate Vim features as faithfully as possible, it is not a complete Vim implementation.
Since I'm not familiar with Vim, I'll leave
`Ace's Vim Mode implementation here <https://github.com/ajaxorg/ace/blob/96088d0fc292daf0706b2d029cc03c3799be5974/lib/ace/keyboard/vim.js#L860>`_,
which I believe shows most of the implemented features.
Note that the following Vim Ex commands will properly save the script and/or quit the editor in game:
======= ==============================================
Command Effect
======= ==============================================
:w Save the script and return to :ref:`terminal`
:q Return to :ref:`terminal` **WITHOUT** saving
:x Save the script and return to :ref:`terminal`
:wq Save the script and return to :ref:`terminal`
======= ==============================================
Emacs Key Bindings
~~~~~~~~~~~~~~~~~~
For Ace, the "Emacs" Key Binding setting configures the editor to use
`Emacs <https://en.wikipedia.org/wiki/Emacs>`_ key mappings. Note that while this tries
to emulate the Emacs key mappings as faithfully as possible, it won't necessarily be a
complete implementation.
Since I'm not familiar with Emacs, I'll leave
`Ace's Emacs Mode implementation here <https://github.com/ajaxorg/ace/blob/96088d0fc292daf0706b2d029cc03c3799be5974/lib/ace/keyboard/emacs.js#L343>`_,
which I believe shows most of the implemented features.
CodeMirror
----------
The following documents what the different settings/options do for the CodeMirror editor,
as well as the shortcuts for the different key binding settings. Note that the
information for the key bindings may not be completely comprehensive. You'll
have to dig into the editor source code if you want to learn everything.
Settings
~~~~~~~~
========================== ===========================================================================================================
Setting Effect
========================== ===========================================================================================================
Theme Switch between different color schemes
Key Binding Switch between different key binding options. This changes what keyboard shortcuts are available
Highlight Active Line When enabled, the line on which the cursor currently resides will be highlighted.
Show Invisibles When enabled, you will be able to view hidden whitespace characters such as spaces, tabs, and newlines.
Use Soft Tab When enabled, tabs will be replaced with spaces
Auto-Close Brackets/Quotes When enabled, any opening brackets or quotes that are typed will be closed
Enable Linting Enable/Disable the :ref:`scripteditor_linter`
Continue Comments When enabled, pressing 'Enter' inside a comment block will continue the comment on the next line
========================== ===========================================================================================================
Default Key Bindings
~~~~~~~~~~~~~~~~~~~~
.. todo:: Fill out
Sublime Key Bindings
~~~~~~~~~~~~~~~~~~~~
.. todo:: Fill out
Vim Key Bindings
~~~~~~~~~~~~~~~~
.. todo:: Fill out
Emacs Key Bindings
~~~~~~~~~~~~~~~~~~
.. todo:: Fill out

@ -0,0 +1,37 @@
v1.0.0 Migration Guide
======================
In v1.0.0 a few API have been broken.
migrated (only for ns2):
* bladeburner.getActionTime will return milliseconds instead of seconds.
* getHackTime will return milliseconds instead of seconds.
* getGrowTime will return milliseconds instead of seconds.
* getWeakenTime will return milliseconds instead of seconds.
* hackAnalyzePercent renamed to hackAnalyze
* hackAnalyzePercent will return decimal instead of percentage
* hackChance (not formulas.basic.hackChance) renamed to hackAnalyzeChance
* formulas.basic is split into formulas.skills and formulas.hacking
not migrated (require manual changes sometimes):
* getPlayer().hacking_skill renamed `hacking`
* same thing in sleeves
* getPurchasedServers won't let you query for ips instead of hostnames.
* getStats is deprecated in favor getPlayer
* getCharacterInformation is deprecated in favor getPlayer
* getServerRam deprecated in favor of getServerMaxRam and getServerUsedRam
* getServerBaseSecurityLevel will be deprecated in favor of nothing, it's not really used.
* sleep can no longer be called simultenaously, a new function called asleep will let you.
* write returns promise (needs to be await ed).
* scp returns a promise (needs to be await ed).
* free port, write, read
* write, read does not support port anymore, writePort and readPort does.
Upon loading v1.0.0 the game will apply some rules to change everything.
The game never changes a file before making a backup called `BACKUP_filename.ext`, then,
in the script it will change whatever it thinks it should change.
But will prefix the modified line with the original line.
A file called `v1_DETECTED_CHANGES.txt` will point out every file with some possible problem.

@ -1,15 +0,0 @@
version: "3.4"
services:
web:
image: bitburner:dev
build:
context: .
dockerfile: Dockerfile
target: dev
ports:
- "8000:8000"
volumes:
- ./src:/app/src
- ./css:/app/css
- ./utils:/app/utils
- ./test:/app/test

BIN
electron/icon.icns Normal file

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@ -1,11 +1,13 @@
const { app, BrowserWindow, Menu, globalShortcut, shell } = require("electron");
const debug = false;
Menu.setApplicationMenu(false);
function createWindow() {
const win = new BrowserWindow({
show: false,
webPreferences: {
devTools: true,
devTools: debug,
},
});
@ -13,7 +15,7 @@ function createWindow() {
win.maximize();
win.loadFile("index.html");
win.show();
win.webContents.openDevTools();
if (debug) win.webContents.openDevTools();
globalShortcut.register("f5", function () {
win.loadFile("index.html");
});

@ -3,5 +3,22 @@
"version": "1.0.0",
"description": "A cyberpunk-themed programming incremental game",
"main": "main.js",
"author": "Daniel Xie"
"author": "Daniel Xie & Olivier Gagnon",
"mac": {
"icon": "./public/icons/mac/icon.icns",
"category": "public.app-category.games"
},
"win": {
"icon": "./public/icons/png/256x256.png"
},
"files": [
"./build/**/*",
"./dist/**/*",
"./node_modules/**/*",
"./public/**/*",
"*.js"
],
"directories": {
"buildResources": "public"
}
}

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File diff suppressed because one or more lines are too long

@ -9,7 +9,7 @@ Data representing the internal values of an Augmentation.
<b>Signature:</b>
```typescript
interface AugmentationStats
export interface AugmentationStats
```
## Properties

@ -1,118 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AugmentName](./bitburner.augmentname.md)
## AugmentName type
All augmentation names.
<b>Signature:</b>
```typescript
type AugmentName =
| "Augmented Targeting I"
| "Augmented Targeting II"
| "Augmented Targeting III"
| "Synthetic Heart"
| "Synfibril Muscle"
| "Combat Rib I"
| "Combat Rib II"
| "Combat Rib III"
| "Nanofiber Weave"
| "NEMEAN Subdermal Weave"
| "Wired Reflexes"
| "Graphene Bone Lacings"
| "Bionic Spine"
| "Graphene Bionic Spine Upgrade"
| "Bionic Legs"
| "Graphene Bionic Legs Upgrade"
| "Speech Processor Implant"
| "TITN-41 Gene-Modification Injection"
| "Enhanced Social Interaction Implant"
| "BitWire"
| "Artificial Bio-neural Network Implant"
| "Artificial Synaptic Potentiation"
| "Enhanced Myelin Sheathing"
| "Synaptic Enhancement Implant"
| "Neural-Retention Enhancement"
| "DataJack"
| "Embedded Netburner Module"
| "Embedded Netburner Module Core Implant"
| "Embedded Netburner Module Core V2 Upgrade"
| "Embedded Netburner Module Core V3 Upgrade"
| "Embedded Netburner Module Analyze Engine"
| "Embedded Netburner Module Direct Memory Access Upgrade"
| "Neuralstimulator"
| "Neural Accelerator"
| "Cranial Signal Processors - Gen I"
| "Cranial Signal Processors - Gen II"
| "Cranial Signal Processors - Gen III"
| "Cranial Signal Processors - Gen IV"
| "Cranial Signal Processors - Gen V"
| "Neuronal Densification"
| "Nuoptimal Nootropic Injector Implant"
| "Speech Enhancement"
| "FocusWire"
| "PC Direct-Neural Interface"
| "PC Direct-Neural Interface Optimization Submodule"
| "PC Direct-Neural Interface NeuroNet Injector"
| "ADR-V1 Pheromone Gene"
| "ADR-V2 Pheromone Gene"
| "The Shadow's Simulacrum"
| "Hacknet Node CPU Architecture Neural-Upload"
| "Hacknet Node Cache Architecture Neural-Upload"
| "Hacknet Node NIC Architecture Neural-Upload"
| "Hacknet Node Kernel Direct-Neural Interface"
| "Hacknet Node Core Direct-Neural Interface"
| "NeuroFlux Governor"
| "Neurotrainer I"
| "Neurotrainer II"
| "Neurotrainer III"
| "HyperSight Corneal Implant"
| "LuminCloaking-V1 Skin Implant"
| "LuminCloaking-V2 Skin Implant"
| "HemoRecirculator"
| "SmartSonar Implant"
| "Power Recirculation Core"
| "QLink"
| "The Red Pill"
| "SPTN-97 Gene Modification"
| "ECorp HVMind Implant"
| "CordiARC Fusion Reactor"
| "SmartJaw"
| "Neotra"
| "Xanipher"
| "nextSENS Gene Modification"
| "OmniTek InfoLoad"
| "Photosynthetic Cells"
| "BitRunners Neurolink"
| "The Black Hand"
| "CRTX42-AA Gene Modification"
| "Neuregen Gene Modification"
| "CashRoot Starter Kit"
| "NutriGen Implant"
| "INFRARET Enhancement"
| "DermaForce Particle Barrier"
| "Graphene BranchiBlades Upgrade"
| "Graphene Bionic Arms Upgrade"
| "BrachiBlades"
| "Bionic Arms"
| "Social Negotiation Assistant (S.N.A)"
| "EsperTech Bladeburner Eyewear"
| "EMS-4 Recombination"
| "ORION-MKIV Shoulder"
| "Hyperion Plasma Cannon V1"
| "Hyperion Plasma Cannon V2"
| "GOLEM Serum"
| "Vangelis Virus"
| "Vangelis Virus 3.0"
| "I.N.T.E.R.L.I.N.K.E.D"
| "Blade's Runners"
| "BLADE-51b Tesla Armor"
| "BLADE-51b Tesla Armor: Power Cells Upgrade"
| "BLADE-51b Tesla Armor: Energy Shielding Upgrade"
| "BLADE-51b Tesla Armor: Unibeam Upgrade"
| "BLADE-51b Tesla Armor: Omnibeam Upgrade"
| "BLADE-51b Tesla Armor: IPU Upgrade"
| "The Blade's Simulacrum";
```

@ -9,7 +9,7 @@ Return value of [getSleevePurchasableAugs](./bitburner.sleeve.getsleevepurchasab
<b>Signature:</b>
```typescript
interface AugmentPair
export interface AugmentPair
```
## Properties
@ -17,5 +17,5 @@ interface AugmentPair
| Property | Type | Description |
| --- | --- | --- |
| [cost](./bitburner.augmentpair.cost.md) | number | augmentation cost |
| [name](./bitburner.augmentpair.name.md) | [AugmentName](./bitburner.augmentname.md) | augmentation name |
| [name](./bitburner.augmentpair.name.md) | string | augmentation name |

@ -9,5 +9,5 @@ augmentation name
<b>Signature:</b>
```typescript
name: AugmentName;
name: string;
```

@ -9,7 +9,7 @@ Options to affect the behavior of [hack](./bitburner.ns.hack.md)<!-- -->, [grow]
<b>Signature:</b>
```typescript
interface BasicHGWOptions
export interface BasicHGWOptions
```
## Properties

@ -9,7 +9,7 @@ All multipliers affecting the difficulty of the current challenge.
<b>Signature:</b>
```typescript
interface BitNodeMultipliers
export interface BitNodeMultipliers
```
## Properties

@ -4,27 +4,20 @@
## Bladeburner.getActionAutolevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Return a boolean indicating whether or not this action is currently set to autolevel.
Returns false if an invalid action is specified.
Get wether an action is set to autolevel.
<b>Signature:</b>
```typescript
getActionAutolevel(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): boolean;
getActionAutolevel(type: string, name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
@ -36,3 +29,7 @@ True if the action is set to autolevel, and false otherwise.
RAM cost: 4 GB
Return a boolean indicating whether or not this action is currently set to autolevel.
Returns false if an invalid action is specified.

@ -4,27 +4,20 @@
## Bladeburner.getActionCountRemaining() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the remaining count of the specified action.
Note that this is meant to be used for Contracts and Operations. This function will return Infinity for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not.
Get action count remaining.
<b>Signature:</b>
```typescript
getActionCountRemaining(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getActionCountRemaining(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
@ -36,3 +29,7 @@ Remaining count of the specified action.
RAM cost: 4 GB
Returns the remaining count of the specified action.
Note that this is meant to be used for Contracts and Operations. This function will return Infinity for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not.

@ -4,27 +4,20 @@
## Bladeburner.getActionCurrentLevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the current level of this action.
Returns -1 if an invalid action is specified.
Get the current level of an action.
<b>Signature:</b>
```typescript
getActionCurrentLevel(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getActionCurrentLevel(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
@ -36,3 +29,7 @@ Current level of the specified action.
RAM cost: 4 GB
Returns the current level of this action.
Returns -1 if an invalid action is specified.

@ -4,29 +4,24 @@
## Bladeburner.getActionEstimatedSuccessChance() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).
Get estimate success chance of an action.
<b>Signature:</b>
```typescript
getActionEstimatedSuccessChance(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getActionEstimatedSuccessChance(type: string, name: string): [number, number];
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
\[number, number\]
Estimated success chance for the specified action.
@ -34,3 +29,5 @@ Estimated success chance for the specified action.
RAM cost: 4 GB
Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).

@ -4,27 +4,20 @@
## Bladeburner.getActionMaxLevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the maximum level for this action.
Returns -1 if an invalid action is specified.
Get the maximum level of an action.
<b>Signature:</b>
```typescript
getActionMaxLevel(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getActionMaxLevel(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
@ -36,3 +29,7 @@ Maximum level of the specified action.
RAM cost: 4 GB
Returns the maximum level for this action.
Returns -1 if an invalid action is specified.

@ -4,26 +4,20 @@
## Bladeburner.getActionRepGain() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an average and the real reputation gain may vary slightly from this value.
Get the reputation gain of an action.
<b>Signature:</b>
```typescript
getActionRepGain(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
level: number,
): number;
getActionRepGain(type: string, name: string, level: number): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| level | number | Optional action level at which to calculate the gain |
<b>Returns:</b>
@ -36,3 +30,5 @@ Average Bladeburner reputation gain for successfully completing the specified ac
RAM cost: 4 GB
Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an average and the real reputation gain may vary slightly from this value.

@ -4,33 +4,30 @@
## Bladeburner.getActionTime() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the number of seconds it takes to complete the specified action
Get the time to complete an action.
<b>Signature:</b>
```typescript
getActionTime(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getActionTime(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Number of seconds it takes to complete the specified action.
Number of milliseconds it takes to complete the specified action.
## Remarks
RAM cost: 4 GB
Returns the number of seconds it takes to complete the specified action

@ -4,18 +4,16 @@
## Bladeburner.getBlackOpNames() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array of strings containing the names of all Bladeburner Black Ops.
List all black ops.
<b>Signature:</b>
```typescript
getBlackOpNames(): BladeburnerBlackOps[];
getBlackOpNames(): string[];
```
<b>Returns:</b>
[BladeburnerBlackOps](./bitburner.bladeburnerblackops.md)<!-- -->\[\]
string\[\]
Array of strings containing the names of all Bladeburner Black Ops.
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner Black Ops.
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner Black Ops.

@ -4,23 +4,19 @@
## Bladeburner.getBlackOpRank() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the rank required to complete this BlackOp.
Returns -1 if an invalid action is specified.
Get black op required rank.
<b>Signature:</b>
```typescript
getBlackOpRank(name: BladeburnerBlackOps): number;
getBlackOpRank(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of BlackOp. Must be an exact match. |
| name | string | Name of BlackOp. Must be an exact match. |
<b>Returns:</b>
@ -32,3 +28,7 @@ Rank required to complete this BlackOp.
RAM cost: 2 GB
Returns the rank required to complete this BlackOp.
Returns -1 if an invalid action is specified.

@ -4,13 +4,7 @@
## Bladeburner.getBonusTime() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but youve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.
Get bladeburner bonus time.
<b>Signature:</b>
@ -21,9 +15,15 @@ getBonusTime(): number;
number
Amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
Amount of accumulated “bonus time” (milliseconds) for the Bladeburner mechanic.
## Remarks
RAM cost: 0 GB
Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but youve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.

@ -4,18 +4,16 @@
## Bladeburner.getCity() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the city that the player is currently in (for Bladeburner).
Get current city.
<b>Signature:</b>
```typescript
getCity(): City;
getCity(): string;
```
<b>Returns:</b>
[City](./bitburner.city.md)
string
City that the player is currently in (for Bladeburner).
@ -23,3 +21,5 @@ City that the player is currently in (for Bladeburner).
RAM cost: 4 GB
Returns the city that the player is currently in (for Bladeburner).

@ -4,21 +4,19 @@
## Bladeburner.getCityChaos() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the chaos in the specified city, or -1 if an invalid city was specified.
Get chaos of a city.
<b>Signature:</b>
```typescript
getCityChaos(name: City): number;
getCityChaos(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [City](./bitburner.city.md) | |
| name | string | |
<b>Returns:</b>
@ -30,3 +28,5 @@ Chaos in the specified city.
RAM cost: 4 GB
Returns the chaos in the specified city, or -1 if an invalid city was specified.

@ -4,21 +4,19 @@
## Bladeburner.getCityCommunities() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified.
Get number of communities in a city.
<b>Signature:</b>
```typescript
getCityCommunities(name: City): number;
getCityCommunities(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [City](./bitburner.city.md) | |
| name | string | |
<b>Returns:</b>
@ -30,3 +28,5 @@ Number of Synthoids communities in the specified city.
RAM cost: 4 GB
Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified.

@ -4,21 +4,19 @@
## Bladeburner.getCityEstimatedPopulation() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified.
Get estimated population in city.
<b>Signature:</b>
```typescript
getCityEstimatedPopulation(name: City): number;
getCityEstimatedPopulation(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [City](./bitburner.city.md) | |
| name | string | |
<b>Returns:</b>
@ -30,3 +28,5 @@ Estimated number of Synthoids in the specified city.
RAM cost: 4 GB
Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified.

@ -4,18 +4,16 @@
## Bladeburner.getContractNames() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array of strings containing the names of all Bladeburner contracts.
List all contracts.
<b>Signature:</b>
```typescript
getContractNames(): BladeburnerContracts[];
getContractNames(): string[];
```
<b>Returns:</b>
[BladeburnerContracts](./bitburner.bladeburnercontracts.md)<!-- -->\[\]
string\[\]
Array of strings containing the names of all Bladeburner contracts.
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner contracts.
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner contracts.

@ -4,9 +4,7 @@
## Bladeburner.getCurrentAction() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an object that represents the players current Bladeburner action. If the player is not performing an action, the function will return an object with the type property set to “Idle”.
Get current action.
<b>Signature:</b>
@ -23,3 +21,5 @@ Object that represents the players current Bladeburner action.
RAM cost: 1 GB
Returns an object that represents the players current Bladeburner action. If the player is not performing an action, the function will return an object with the type property set to “Idle”.

@ -4,18 +4,16 @@
## Bladeburner.getGeneralActionNames() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array of strings containing the names of all general Bladeburner actions.
List all general actions.
<b>Signature:</b>
```typescript
getGeneralActionNames(): BladeburnerGenActions[];
getGeneralActionNames(): string[];
```
<b>Returns:</b>
[BladeburnerGenActions](./bitburner.bladeburnergenactions.md)<!-- -->\[\]
string\[\]
Array of strings containing the names of all general Bladeburner actions.
@ -23,3 +21,5 @@ Array of strings containing the names of all general Bladeburner actions.
RAM cost: 0.4 GB
Returns an array of strings containing the names of all general Bladeburner actions.

@ -4,18 +4,16 @@
## Bladeburner.getOperationNames() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array of strings containing the names of all Bladeburner operations.
List all operations.
<b>Signature:</b>
```typescript
getOperationNames(): BladeburnerOperations[];
getOperationNames(): string[];
```
<b>Returns:</b>
[BladeburnerOperations](./bitburner.bladeburneroperations.md)<!-- -->\[\]
string\[\]
Array of strings containing the names of all Bladeburner operations.
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner operations.
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner operations.

@ -4,9 +4,7 @@
## Bladeburner.getRank() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the players Bladeburner Rank.
Get player bladeburner rank.
<b>Signature:</b>
@ -23,3 +21,5 @@ Players Bladeburner Rank.
RAM cost: 4 GB
Returns the players Bladeburner Rank.

@ -4,23 +4,19 @@
## Bladeburner.getSkillLevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
This function returns your level in the specified skill.
The function returns -1 if an invalid skill name is passed in.
Get skill level.
<b>Signature:</b>
```typescript
getSkillLevel(name: BladeburnerSkills): number;
getSkillLevel(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
| name | string | |
<b>Returns:</b>
@ -32,3 +28,7 @@ Level in the specified skill.
RAM cost: 4 GB
This function returns your level in the specified skill.
The function returns -1 if an invalid skill name is passed in.

@ -4,18 +4,16 @@
## Bladeburner.getSkillNames() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array of strings containing the names of all general Bladeburner skills.
List all skills.
<b>Signature:</b>
```typescript
getSkillNames(): BladeburnerSkills[];
getSkillNames(): string[];
```
<b>Returns:</b>
[BladeburnerSkills](./bitburner.bladeburnerskills.md)<!-- -->\[\]
string\[\]
Array of strings containing the names of all general Bladeburner skills.
@ -23,3 +21,5 @@ Array of strings containing the names of all general Bladeburner skills.
RAM cost: 0.4 GB
Returns an array of strings containing the names of all general Bladeburner skills.

@ -4,9 +4,7 @@
## Bladeburner.getSkillPoints() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the number of Bladeburner skill points you have.
Get bladeburner skill points.
<b>Signature:</b>
@ -23,3 +21,5 @@ Number of Bladeburner skill points you have.
RAM cost: 4 GB
Returns the number of Bladeburner skill points you have.

@ -4,23 +4,19 @@
## Bladeburner.getSkillUpgradeCost() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
This function returns the number of skill points needed to upgrade the specified skill.
The function returns -1 if an invalid skill name is passed in.
Get cost to upgrade skill.
<b>Signature:</b>
```typescript
getSkillUpgradeCost(name: BladeburnerSkills): number;
getSkillUpgradeCost(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
| name | string | |
<b>Returns:</b>
@ -32,3 +28,7 @@ Number of skill points needed to upgrade the specified skill.
RAM cost: 4 GB
This function returns the number of skill points needed to upgrade the specified skill.
The function returns -1 if an invalid skill name is passed in.

@ -4,9 +4,7 @@
## Bladeburner.getStamina() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns an array with two elements: \* \[Current stamina, Max stamina\]
Get bladeburner stamina.
<b>Signature:</b>
@ -21,7 +19,7 @@ Array containing current stamina and max stamina.
## Remarks
RAM cost: 4 GB
RAM cost: 4 GB Returns an array with two elements: \* \[Current stamina, Max stamina\]
## Example

@ -4,27 +4,20 @@
## Bladeburner.getTeamSize() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Returns the number of Bladeburner team members you have assigned to the specified action.
Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.
Get team size.
<b>Signature:</b>
```typescript
getTeamSize(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): number;
getTeamSize(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
@ -36,3 +29,7 @@ Number of Bladeburner team members that were assigned to the specified action.
RAM cost: 4 GB
Returns the number of Bladeburner team members you have assigned to the specified action.
Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.

@ -4,13 +4,7 @@
## Bladeburner.joinBladeburnerDivision() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Attempts to join the Bladeburner division.
Returns true if you successfully join the Bladeburner division, or if you are already a member.
Returns false otherwise.
Join the bladeburner division.
<b>Signature:</b>
@ -27,3 +21,9 @@ True if you successfully join the Bladeburner division, or if you are already a
RAM cost: 4 GB
Attempts to join the Bladeburner division.
Returns true if you successfully join the Bladeburner division, or if you are already a member.
Returns false otherwise.

@ -4,13 +4,7 @@
## Bladeburner.joinBladeburnerFaction() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Attempts to join the Bladeburner faction.
Returns true if you successfully join the Bladeburner faction, or if you are already a member.
Returns false otherwise.
Join the bladeburner faction.
<b>Signature:</b>
@ -25,5 +19,9 @@ True if you successfully join the Bladeburner faction, or if you are already a m
## Remarks
RAM cost: 4 GB
RAM cost: 4 GB Attempts to join the Bladeburner faction.
Returns true if you successfully join the Bladeburner faction, or if you are already a member.
Returns false otherwise.

@ -4,6 +4,7 @@
## Bladeburner interface
Bladeburner API
<b>Signature:</b>
@ -11,42 +12,46 @@
export interface Bladeburner
```
## Remarks
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this API.
## Methods
| Method | Description |
| --- | --- |
| [getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Return a boolean indicating whether or not this action is currently set to autolevel.<!-- -->Returns false if an invalid action is specified. |
| [getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the remaining count of the specified action.<!-- -->Note that this is meant to be used for Contracts and Operations. This function will return Infinity for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not. |
| [getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the current level of this action.<!-- -->Returns -1 if an invalid action is specified. |
| [getActionEstimatedSuccessChance(type, name)](./bitburner.bladeburner.getactionestimatedsuccesschance.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80). |
| [getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the maximum level for this action.<!-- -->Returns -1 if an invalid action is specified. |
| [getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an average and the real reputation gain may vary slightly from this value. |
| [getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of seconds it takes to complete the specified action |
| [getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner Black Ops. |
| [getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the rank required to complete this BlackOp.<!-- -->Returns -1 if an invalid action is specified. |
| [getBonusTime()](./bitburner.bladeburner.getbonustime.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.<!-- -->“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.<!-- -->“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but youve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete. |
| [getCity()](./bitburner.bladeburner.getcity.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the city that the player is currently in (for Bladeburner). |
| [getCityChaos(name)](./bitburner.bladeburner.getcitychaos.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the chaos in the specified city, or -1 if an invalid city was specified. |
| [getCityCommunities(name)](./bitburner.bladeburner.getcitycommunities.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified. |
| [getCityEstimatedPopulation(name)](./bitburner.bladeburner.getcityestimatedpopulation.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified. |
| [getContractNames()](./bitburner.bladeburner.getcontractnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner contracts. |
| [getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an object that represents the players current Bladeburner action. If the player is not performing an action, the function will return an object with the type property set to “Idle”. |
| [getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all general Bladeburner actions. |
| [getOperationNames()](./bitburner.bladeburner.getoperationnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner operations. |
| [getRank()](./bitburner.bladeburner.getrank.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the players Bladeburner Rank. |
| [getSkillLevel(name)](./bitburner.bladeburner.getskilllevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->This function returns your level in the specified skill.<!-- -->The function returns -1 if an invalid skill name is passed in. |
| [getSkillNames()](./bitburner.bladeburner.getskillnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all general Bladeburner skills. |
| [getSkillPoints()](./bitburner.bladeburner.getskillpoints.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of Bladeburner skill points you have. |
| [getSkillUpgradeCost(name)](./bitburner.bladeburner.getskillupgradecost.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->This function returns the number of skill points needed to upgrade the specified skill.<!-- -->The function returns -1 if an invalid skill name is passed in. |
| [getStamina()](./bitburner.bladeburner.getstamina.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array with two elements: \* \[Current stamina, Max stamina\] |
| [getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of Bladeburner team members you have assigned to the specified action.<!-- -->Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types. |
| [joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to join the Bladeburner division.<!-- -->Returns true if you successfully join the Bladeburner division, or if you are already a member.<!-- -->Returns false otherwise. |
| [joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to join the Bladeburner faction.<!-- -->Returns true if you successfully join the Bladeburner faction, or if you are already a member.<!-- -->Returns false otherwise. |
| [setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Enable/disable autoleveling for the specified action. |
| [setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Set the level for the specified action. |
| [setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Set the team size for the specified Bladeburner action.<!-- -->Returns the team size that was set, or -1 if the function failed. |
| [startAction(type, name)](./bitburner.bladeburner.startaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise. |
| [stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Stops the current Bladeburner action. |
| [switchCity(name)](./bitburner.bladeburner.switchcity.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to switch to the specified city (for Bladeburner only).<!-- -->Returns true if successful, and false otherwise |
| [upgradeSkill(name)](./bitburner.bladeburner.upgradeskill.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to upgrade the specified Bladeburner skill.<!-- -->Returns true if the skill is successfully upgraded, and false otherwise. |
| [getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md) | Get wether an action is set to autolevel. |
| [getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md) | Get action count remaining. |
| [getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md) | Get the current level of an action. |
| [getActionEstimatedSuccessChance(type, name)](./bitburner.bladeburner.getactionestimatedsuccesschance.md) | Get estimate success chance of an action. |
| [getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md) | Get the maximum level of an action. |
| [getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md) | Get the reputation gain of an action. |
| [getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md) | Get the time to complete an action. |
| [getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md) | List all black ops. |
| [getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md) | Get black op required rank. |
| [getBonusTime()](./bitburner.bladeburner.getbonustime.md) | Get bladeburner bonus time. |
| [getCity()](./bitburner.bladeburner.getcity.md) | Get current city. |
| [getCityChaos(name)](./bitburner.bladeburner.getcitychaos.md) | Get chaos of a city. |
| [getCityCommunities(name)](./bitburner.bladeburner.getcitycommunities.md) | Get number of communities in a city. |
| [getCityEstimatedPopulation(name)](./bitburner.bladeburner.getcityestimatedpopulation.md) | Get estimated population in city. |
| [getContractNames()](./bitburner.bladeburner.getcontractnames.md) | List all contracts. |
| [getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md) | Get current action. |
| [getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md) | List all general actions. |
| [getOperationNames()](./bitburner.bladeburner.getoperationnames.md) | List all operations. |
| [getRank()](./bitburner.bladeburner.getrank.md) | Get player bladeburner rank. |
| [getSkillLevel(name)](./bitburner.bladeburner.getskilllevel.md) | Get skill level. |
| [getSkillNames()](./bitburner.bladeburner.getskillnames.md) | List all skills. |
| [getSkillPoints()](./bitburner.bladeburner.getskillpoints.md) | Get bladeburner skill points. |
| [getSkillUpgradeCost(name)](./bitburner.bladeburner.getskillupgradecost.md) | Get cost to upgrade skill. |
| [getStamina()](./bitburner.bladeburner.getstamina.md) | Get bladeburner stamina. |
| [getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md) | Get team size. |
| [joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md) | Join the bladeburner division. |
| [joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md) | Join the bladeburner faction. |
| [setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md) | Set an action autolevel. |
| [setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md) | Set the level of an action. |
| [setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md) | Set team size. |
| [startAction(type, name)](./bitburner.bladeburner.startaction.md) | Start an action. |
| [stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md) | Stop current action. |
| [switchCity(name)](./bitburner.bladeburner.switchcity.md) | Travel to another city in bladeburner. |
| [upgradeSkill(name)](./bitburner.bladeburner.upgradeskill.md) | Upgrade skill. |

@ -4,26 +4,20 @@
## Bladeburner.setActionAutolevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Enable/disable autoleveling for the specified action.
Set an action autolevel.
<b>Signature:</b>
```typescript
setActionAutolevel(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
autoLevel: boolean,
): void;
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| autoLevel | boolean | Whether or not to autolevel this action |
<b>Returns:</b>
@ -34,3 +28,5 @@ void
RAM cost: 4 GB
Enable/disable autoleveling for the specified action.

@ -4,26 +4,20 @@
## Bladeburner.setActionLevel() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Set the level for the specified action.
Set the level of an action.
<b>Signature:</b>
```typescript
setActionLevel(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
level: number,
): void;
setActionLevel(type: string, name: string, level: number): void;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| level | number | Level to set this action to. |
<b>Returns:</b>
@ -34,3 +28,5 @@ void
RAM cost: 4 GB
Set the level for the specified action.

@ -4,28 +4,20 @@
## Bladeburner.setTeamSize() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Set the team size for the specified Bladeburner action.
Returns the team size that was set, or -1 if the function failed.
Set team size.
<b>Signature:</b>
```typescript
setTeamSize(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
size: number,
): number;
setTeamSize(type: string, name: string, size: number): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| size | number | Number of team members to set. Will be converted using Math.round(). |
<b>Returns:</b>
@ -38,3 +30,7 @@ Number of Bladeburner team members you assigned to the specified action.
RAM cost: 4 GB
Set the team size for the specified Bladeburner action.
Returns the team size that was set, or -1 if the function failed.

@ -4,25 +4,20 @@
## Bladeburner.startAction() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise.
Start an action.
<b>Signature:</b>
```typescript
startAction(
type: BladeburnerActTypes,
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
): boolean;
startAction(type: string, name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match |
<b>Returns:</b>
@ -34,3 +29,5 @@ True if the action was started successfully, and false otherwise.
RAM cost: 4 GB
Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise.

@ -4,9 +4,7 @@
## Bladeburner.stopBladeburnerAction() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Stops the current Bladeburner action.
Stop current action.
<b>Signature:</b>
@ -21,3 +19,5 @@ void
RAM cost: 2 GB
Stops the current Bladeburner action.

@ -4,23 +4,19 @@
## Bladeburner.switchCity() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Attempts to switch to the specified city (for Bladeburner only).
Returns true if successful, and false otherwise
Travel to another city in bladeburner.
<b>Signature:</b>
```typescript
switchCity(name: City): boolean;
switchCity(name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [City](./bitburner.city.md) | |
| name | string | |
<b>Returns:</b>
@ -30,5 +26,7 @@ true if successful, and false otherwise
## Remarks
RAM cost: 4 GB
RAM cost: 4 GB Attempts to switch to the specified city (for Bladeburner only).
Returns true if successful, and false otherwise

@ -4,23 +4,19 @@
## Bladeburner.upgradeSkill() method
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
Attempts to upgrade the specified Bladeburner skill.
Returns true if the skill is successfully upgraded, and false otherwise.
Upgrade skill.
<b>Signature:</b>
```typescript
upgradeSkill(name: BladeburnerSkills): boolean;
upgradeSkill(name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
| name | string | |
<b>Returns:</b>
@ -32,3 +28,7 @@ true if the skill is successfully upgraded, and false otherwise.
RAM cost: 4 GB
Attempts to upgrade the specified Bladeburner skill.
Returns true if the skill is successfully upgraded, and false otherwise.

@ -1,13 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerActTypes](./bitburner.bladeburneracttypes.md)
## BladeburnerActTypes type
All Bladeburner action types.
<b>Signature:</b>
```typescript
type BladeburnerActTypes = "contracts" | "operations" | "black ops" | "general";
```

@ -1,34 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md)
## BladeburnerBlackOps type
All Bladeburner black ops.
<b>Signature:</b>
```typescript
type BladeburnerBlackOps =
| "Operation Typhoon"
| "Operation Zero"
| "Operation X"
| "Operation Titan"
| "Operation Ares"
| "Operation Archangel"
| "Operation Juggernaut"
| "Operation Red Dragon"
| "Operation K"
| "Operation Deckard"
| "Operation Tyrell"
| "Operation Wallace"
| "Operation Shoulder of Orion"
| "Operation Hyron"
| "Operation Morpheus"
| "Operation Ion Storm"
| "Operation Annihilus"
| "Operation Ultron"
| "Operation Centurion"
| "Operation Vindictus"
| "Operation Daedalus";
```

@ -1,12 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerContracts](./bitburner.bladeburnercontracts.md)
## BladeburnerContracts type
<b>Signature:</b>
```typescript
type BladeburnerContracts = "Tracking" | "Bounty Hunter" | "Retirement";
```

@ -9,13 +9,13 @@ Bladeburner current action.
<b>Signature:</b>
```typescript
interface BladeburnerCurAction
export interface BladeburnerCurAction
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [name](./bitburner.bladeburnercuraction.name.md) | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of Action |
| [type](./bitburner.bladeburnercuraction.type.md) | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) \| "Idle" | Type of Action |
| [name](./bitburner.bladeburnercuraction.name.md) | string | Name of Action |
| [type](./bitburner.bladeburnercuraction.type.md) | string | Type of Action |

@ -9,5 +9,5 @@ Name of Action
<b>Signature:</b>
```typescript
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps;
name: string;
```

@ -9,5 +9,5 @@ Type of Action
<b>Signature:</b>
```typescript
type: BladeburnerActTypes | "Idle";
type: string;
```

@ -1,18 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerGenActions](./bitburner.bladeburnergenactions.md)
## BladeburnerGenActions type
All Bladeburner General Actions.
<b>Signature:</b>
```typescript
type BladeburnerGenActions =
| "Training"
| "Field Analysis"
| "Recruitment"
| "Diplomacy"
| "Hyperbolic Regeneration Chamber";
```

@ -1,19 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerOperations](./bitburner.bladeburneroperations.md)
## BladeburnerOperations type
All Bladeburner Ops.
<b>Signature:</b>
```typescript
type BladeburnerOperations =
| "Investigation"
| "Undercover Operation"
| "Sting Operation"
| "Raid"
| "Stealth Retirement Operation"
| "Assassination";
```

@ -1,27 +0,0 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BladeburnerSkills](./bitburner.bladeburnerskills.md)
## BladeburnerSkills type
All Bladeburner Skills.
<b>Signature:</b>
```typescript
type BladeburnerSkills =
| "Blade's Intuition"
| "Cloak"
| "Marksman"
| "Weapon Proficiency"
| "Short-Circuit"
| "Digital Observer"
| "Tracer"
| "Overclock"
| "Reaper"
| "Evasive System"
| "Datamancer"
| "Cyber's Edge"
| "Hands of Midas"
| "Hyperdrive";
```

@ -9,5 +9,5 @@ Name of city you are currently in
<b>Signature:</b>
```typescript
city: City;
city: string;
```

@ -9,5 +9,5 @@ Array of all companies at which you have jobs
<b>Signature:</b>
```typescript
company: CompanyName[];
company: string[];
```

@ -9,5 +9,5 @@ Array of factions you are currently a member of
<b>Signature:</b>
```typescript
factions: FactionName[];
factions: string[];
```

@ -9,5 +9,5 @@ Array of job positions for all companies you are employed at. Same order as 'job
<b>Signature:</b>
```typescript
jobTitle: CompanyField[];
jobTitle: string[];
```

@ -8,7 +8,7 @@
<b>Signature:</b>
```typescript
interface CharacterInfo
export interface CharacterInfo
```
## Properties
@ -16,11 +16,11 @@ interface CharacterInfo
| Property | Type | Description |
| --- | --- | --- |
| [bitnode](./bitburner.characterinfo.bitnode.md) | number | Current BitNode number |
| [city](./bitburner.characterinfo.city.md) | [City](./bitburner.city.md) | Name of city you are currently in |
| [company](./bitburner.characterinfo.company.md) | [CompanyName](./bitburner.companyname.md)<!-- -->\[\] | Array of all companies at which you have jobs |
| [factions](./bitburner.characterinfo.factions.md) | [FactionName](./bitburner.factionname.md)<!-- -->\[\] | Array of factions you are currently a member of |
| [city](./bitburner.characterinfo.city.md) | string | Name of city you are currently in |
| [company](./bitburner.characterinfo.company.md) | string\[\] | Array of all companies at which you have jobs |
| [factions](./bitburner.characterinfo.factions.md) | string\[\] | Array of factions you are currently a member of |
| [hp](./bitburner.characterinfo.hp.md) | number | Current health points |
| [jobTitle](./bitburner.characterinfo.jobtitle.md) | [CompanyField](./bitburner.companyfield.md)<!-- -->\[\] | Array of job positions for all companies you are employed at. Same order as 'jobs' |
| [jobTitle](./bitburner.characterinfo.jobtitle.md) | string\[\] | Array of job positions for all companies you are employed at. Same order as 'jobs' |
| [maxHp](./bitburner.characterinfo.maxhp.md) | number | Maximum health points |
| [mult](./bitburner.characterinfo.mult.md) | [CharacterMult](./bitburner.charactermult.md) | Object with many of the player's multipliers from Augmentations/Source Files |
| [timeWorked](./bitburner.characterinfo.timeworked.md) | number | Timed worked in ms |

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