MISC: More Bladeburner Dev menu options (#414)

This commit is contained in:
Zelow79 2023-03-15 21:41:18 -04:00 committed by GitHub
parent b92e0f1468
commit 4723984bf8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -1,13 +1,23 @@
import React from "react";
import Typography from "@mui/material/Typography";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import React, { useState } from "react";
import {
Tooltip,
Typography,
IconButton,
InputLabel,
MenuItem,
FormControl,
Accordion,
AccordionSummary,
AccordionDetails,
} from "@mui/material";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Button from "@mui/material/Button";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import DeleteIcon from "@mui/icons-material/Delete";
import { Adjuster } from "./Adjuster";
import { Player } from "@player";
import { CityName } from "../../Enums";
import { Skills as AllSkills } from "../../Bladeburner/Skills";
import { SkillNames } from "../../Bladeburner/data/SkillNames";
const bigNumber = 1e27;
@ -48,6 +58,100 @@ export function Bladeburner(): React.ReactElement {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
};
// Skill functions
const [skill, setSkill] = useState(SkillNames.BladesIntuition as string);
function setSkillDropdown(event: SelectChangeEvent<string>): void {
setSkill(event.target.value);
}
const modifySkill = (modifier: number) => (levelchange: number) => {
if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
if (!isNaN(levelchange)) {
bladeburner.skills[AllSkills[skill].name] += levelchange * modifier;
bladeburner.updateSkillMultipliers();
}
};
const addTonsOfSkill = () => {
if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
bladeburner.skills[AllSkills[skill].name] += bigNumber;
bladeburner.updateSkillMultipliers();
};
const resetSkill = () => {
bladeburner.skills[AllSkills[skill].name] = 0;
bladeburner.updateSkillMultipliers();
};
// Contract functions
const AllContracts = bladeburner.contracts;
const [contractTarget, setContract] = useState(AllContracts.Tracking.name as string);
function setContractDropdown(event: SelectChangeEvent<string>): void {
setContract(event.target.value);
}
const modifyContractLevel = (modifier: number) => (levelchange: number) => {
if (!isNaN(levelchange)) {
bladeburner.contracts[AllContracts[contractTarget].name].level += levelchange * modifier;
const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
}
};
const modifyContractCount = (modifier: number) => (countchange: number) => {
if (!isNaN(countchange)) bladeburner.contracts[AllContracts[contractTarget].name].count += countchange * modifier;
};
const modifyContractSuccesses = (modifier: number) => (successeschange: number) => {
if (!isNaN(successeschange))
bladeburner.contracts[AllContracts[contractTarget].name].successes += successeschange * modifier;
};
const addTonsOfContractLevel = () => {
bladeburner.contracts[AllContracts[contractTarget].name].level += bigNumber;
const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
};
const addTonsOfContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count += bigNumber);
const addTonsOfContractSuccesses = () =>
(bladeburner.contracts[AllContracts[contractTarget].name].successes += bigNumber);
const resetContractLevel = () => {
bladeburner.contracts[AllContracts[contractTarget].name].level = 1;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = 1;
};
const resetContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count = 0);
const resetContractSuccesses = () => (bladeburner.contracts[AllContracts[contractTarget].name].successes = 0);
// Operation functions
const AllOperations = bladeburner.operations;
const [operationTarget, setOperation] = useState(AllOperations.Investigation.name as string);
function setOperationDropdown(event: SelectChangeEvent<string>): void {
setOperation(event.target.value);
}
const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
if (!isNaN(levelchange)) {
bladeburner.operations[AllOperations[operationTarget].name].level += levelchange * modifier;
const level = bladeburner.operations[AllOperations[operationTarget].name].level;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
}
};
const modifyOperationCount = (modifier: number) => (countchange: number) => {
if (!isNaN(countchange))
bladeburner.operations[AllOperations[operationTarget].name].count += countchange * modifier;
};
const modifyOperationSuccesses = (modifier: number) => (successeschange: number) => {
if (!isNaN(successeschange))
bladeburner.operations[AllOperations[operationTarget].name].successes += successeschange * modifier;
};
const addTonsOfOperationLevel = () => {
bladeburner.operations[AllOperations[operationTarget].name].level += bigNumber;
const level = bladeburner.operations[AllOperations[operationTarget].name].level;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
};
const addTonsOfOperationCount = () =>
(bladeburner.operations[AllOperations[operationTarget].name].count += bigNumber);
const addTonsOfOperationSuccesses = () =>
(bladeburner.operations[AllOperations[operationTarget].name].successes += bigNumber);
const resetOperationLevel = () => {
bladeburner.operations[AllOperations[operationTarget].name].level = 1;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = 1;
};
const resetOperationCount = () => (bladeburner.operations[AllOperations[operationTarget].name].count = 0);
const resetOperationSuccesses = () => (bladeburner.operations[AllOperations[operationTarget].name].successes = 0);
return (
<Accordion TransitionProps={{ unmountOnExit: true }}>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
@ -103,7 +207,7 @@ export function Bladeburner(): React.ReactElement {
</tr>
<tr>
<td>
<Typography title="This is for ALL cities">Chaos:</Typography>
<Typography>Chaos:</Typography>
</td>
<td>
<Adjuster
@ -115,11 +219,186 @@ export function Bladeburner(): React.ReactElement {
reset={wipeAllChaos}
/>
</td>
<Tooltip title="Wipe Active City Chaos">
<IconButton
onClick={wipeActiveCityChaos}
size="large"
arial-label="clear-active-city-chaos"
title="Clear Only Active City Chaos"
>
<DeleteIcon sx={{ fontSize: 40 }} />
</IconButton>
</Tooltip>
</tr>
<tr>
<td>
<Typography>Skills: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="skills-select"></InputLabel>
<Select labelId="skills-select" id="skills-dropdown" onChange={setSkillDropdown} value={skill}>
{Object.values(AllSkills).map((skill) => (
<MenuItem key={skill.name} value={skill.name}>
{skill.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfSkill}
add={modifySkill(1)}
subtract={modifySkill(-1)}
reset={resetSkill}
/>
</td>
</tr>
<tr>
<td>
<Typography>Contracts: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="contracts-select"></InputLabel>
<Select
labelId="contracts-select"
id="contracts-dropdown"
onChange={setContractDropdown}
value={contractTarget}
>
{Object.values(AllContracts).map((contract) => (
<MenuItem key={contract.name} value={contract.name}>
{contract.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfContractLevel}
add={modifyContractLevel(1)}
subtract={modifyContractLevel(-1)}
reset={resetContractLevel}
/>
</td>
</tr>
<tr>
<td>
<Typography>Successes:</Typography>
</td>
<td>
<Adjuster
label="Successes"
placeholder="amt"
tons={addTonsOfContractSuccesses}
add={modifyContractSuccesses(1)}
subtract={modifyContractSuccesses(-1)}
reset={resetContractSuccesses}
/>
</td>
</tr>
<tr>
<td>
<Typography>Count:</Typography>
</td>
<td>
<Adjuster
label="Count"
placeholder="amt"
tons={addTonsOfContractCount}
add={modifyContractCount(1)}
subtract={modifyContractCount(-1)}
reset={resetContractCount}
/>
</td>
</tr>
<tr>
<td>
<Typography>Operations: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="Operations-select"></InputLabel>
<Select
labelId="Operations-select"
id="Operations-dropdown"
onChange={setOperationDropdown}
value={operationTarget}
>
{Object.values(AllOperations).map((Operation) => (
<MenuItem key={Operation.name} value={Operation.name}>
{Operation.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfOperationLevel}
add={modifyOperationLevel(1)}
subtract={modifyOperationLevel(-1)}
reset={resetOperationLevel}
/>
</td>
</tr>
<tr>
<td>
<Typography>Successes:</Typography>
</td>
<td>
<Adjuster
label="Successes"
placeholder="amt"
tons={addTonsOfOperationSuccesses}
add={modifyOperationSuccesses(1)}
subtract={modifyOperationSuccesses(-1)}
reset={resetOperationSuccesses}
/>
</td>
</tr>
<tr>
<td>
<Typography>Count:</Typography>
</td>
<td>
<Adjuster
label="Count"
placeholder="amt"
tons={addTonsOfOperationCount}
add={modifyOperationCount(1)}
subtract={modifyOperationCount(-1)}
reset={resetOperationCount}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
<Button onClick={wipeActiveCityChaos}>Clear Active City's Chaos</Button>
</Accordion>
);
}