mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
MISC: More Bladeburner Dev menu options (#414)
This commit is contained in:
parent
b92e0f1468
commit
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@ -1,13 +1,23 @@
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import React from "react";
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import React, { useState } from "react";
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import Typography from "@mui/material/Typography";
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import {
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import Accordion from "@mui/material/Accordion";
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Tooltip,
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import AccordionSummary from "@mui/material/AccordionSummary";
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Typography,
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import AccordionDetails from "@mui/material/AccordionDetails";
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IconButton,
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InputLabel,
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MenuItem,
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FormControl,
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Accordion,
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AccordionSummary,
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AccordionDetails,
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} from "@mui/material";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
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import Button from "@mui/material/Button";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import DeleteIcon from "@mui/icons-material/Delete";
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import { Adjuster } from "./Adjuster";
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import { Adjuster } from "./Adjuster";
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import { Player } from "@player";
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import { Player } from "@player";
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import { CityName } from "../../Enums";
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import { CityName } from "../../Enums";
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import { Skills as AllSkills } from "../../Bladeburner/Skills";
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import { SkillNames } from "../../Bladeburner/data/SkillNames";
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const bigNumber = 1e27;
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const bigNumber = 1e27;
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@ -48,6 +58,100 @@ export function Bladeburner(): React.ReactElement {
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Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
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Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
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};
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};
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// Skill functions
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const [skill, setSkill] = useState(SkillNames.BladesIntuition as string);
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function setSkillDropdown(event: SelectChangeEvent<string>): void {
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setSkill(event.target.value);
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}
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const modifySkill = (modifier: number) => (levelchange: number) => {
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if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
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if (!isNaN(levelchange)) {
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bladeburner.skills[AllSkills[skill].name] += levelchange * modifier;
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bladeburner.updateSkillMultipliers();
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}
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};
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const addTonsOfSkill = () => {
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if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
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bladeburner.skills[AllSkills[skill].name] += bigNumber;
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bladeburner.updateSkillMultipliers();
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};
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const resetSkill = () => {
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bladeburner.skills[AllSkills[skill].name] = 0;
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bladeburner.updateSkillMultipliers();
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};
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// Contract functions
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const AllContracts = bladeburner.contracts;
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const [contractTarget, setContract] = useState(AllContracts.Tracking.name as string);
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function setContractDropdown(event: SelectChangeEvent<string>): void {
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setContract(event.target.value);
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}
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const modifyContractLevel = (modifier: number) => (levelchange: number) => {
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if (!isNaN(levelchange)) {
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bladeburner.contracts[AllContracts[contractTarget].name].level += levelchange * modifier;
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const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
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bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
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}
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};
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const modifyContractCount = (modifier: number) => (countchange: number) => {
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if (!isNaN(countchange)) bladeburner.contracts[AllContracts[contractTarget].name].count += countchange * modifier;
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};
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const modifyContractSuccesses = (modifier: number) => (successeschange: number) => {
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if (!isNaN(successeschange))
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bladeburner.contracts[AllContracts[contractTarget].name].successes += successeschange * modifier;
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};
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const addTonsOfContractLevel = () => {
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bladeburner.contracts[AllContracts[contractTarget].name].level += bigNumber;
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const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
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bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
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};
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const addTonsOfContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count += bigNumber);
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const addTonsOfContractSuccesses = () =>
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(bladeburner.contracts[AllContracts[contractTarget].name].successes += bigNumber);
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const resetContractLevel = () => {
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bladeburner.contracts[AllContracts[contractTarget].name].level = 1;
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bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = 1;
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};
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const resetContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count = 0);
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const resetContractSuccesses = () => (bladeburner.contracts[AllContracts[contractTarget].name].successes = 0);
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// Operation functions
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const AllOperations = bladeburner.operations;
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const [operationTarget, setOperation] = useState(AllOperations.Investigation.name as string);
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function setOperationDropdown(event: SelectChangeEvent<string>): void {
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setOperation(event.target.value);
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}
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const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
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if (!isNaN(levelchange)) {
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bladeburner.operations[AllOperations[operationTarget].name].level += levelchange * modifier;
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const level = bladeburner.operations[AllOperations[operationTarget].name].level;
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bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
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}
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};
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const modifyOperationCount = (modifier: number) => (countchange: number) => {
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if (!isNaN(countchange))
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bladeburner.operations[AllOperations[operationTarget].name].count += countchange * modifier;
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};
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const modifyOperationSuccesses = (modifier: number) => (successeschange: number) => {
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if (!isNaN(successeschange))
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bladeburner.operations[AllOperations[operationTarget].name].successes += successeschange * modifier;
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};
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const addTonsOfOperationLevel = () => {
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bladeburner.operations[AllOperations[operationTarget].name].level += bigNumber;
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const level = bladeburner.operations[AllOperations[operationTarget].name].level;
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bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
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};
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const addTonsOfOperationCount = () =>
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(bladeburner.operations[AllOperations[operationTarget].name].count += bigNumber);
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const addTonsOfOperationSuccesses = () =>
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(bladeburner.operations[AllOperations[operationTarget].name].successes += bigNumber);
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const resetOperationLevel = () => {
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bladeburner.operations[AllOperations[operationTarget].name].level = 1;
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bladeburner.operations[AllOperations[operationTarget].name].maxLevel = 1;
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};
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const resetOperationCount = () => (bladeburner.operations[AllOperations[operationTarget].name].count = 0);
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const resetOperationSuccesses = () => (bladeburner.operations[AllOperations[operationTarget].name].successes = 0);
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return (
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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@ -103,7 +207,7 @@ export function Bladeburner(): React.ReactElement {
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</tr>
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</tr>
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<tr>
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<tr>
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<td>
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<td>
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<Typography title="This is for ALL cities">Chaos:</Typography>
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<Typography>Chaos:</Typography>
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</td>
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</td>
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<td>
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<td>
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<Adjuster
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<Adjuster
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@ -115,11 +219,186 @@ export function Bladeburner(): React.ReactElement {
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reset={wipeAllChaos}
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reset={wipeAllChaos}
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/>
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/>
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</td>
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</td>
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<Tooltip title="Wipe Active City Chaos">
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<IconButton
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onClick={wipeActiveCityChaos}
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size="large"
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arial-label="clear-active-city-chaos"
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title="Clear Only Active City Chaos"
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>
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<DeleteIcon sx={{ fontSize: 40 }} />
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</IconButton>
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</Tooltip>
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</tr>
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<tr>
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<td>
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<Typography>Skills: </Typography>
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</td>
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<td align="center">
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<FormControl>
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<InputLabel id="skills-select"></InputLabel>
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<Select labelId="skills-select" id="skills-dropdown" onChange={setSkillDropdown} value={skill}>
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{Object.values(AllSkills).map((skill) => (
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<MenuItem key={skill.name} value={skill.name}>
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{skill.name}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Level:</Typography>
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</td>
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<td>
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<Adjuster
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label="Level"
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placeholder="amt"
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tons={addTonsOfSkill}
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add={modifySkill(1)}
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subtract={modifySkill(-1)}
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reset={resetSkill}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Contracts: </Typography>
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</td>
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<td align="center">
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<FormControl>
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<InputLabel id="contracts-select"></InputLabel>
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<Select
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labelId="contracts-select"
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id="contracts-dropdown"
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onChange={setContractDropdown}
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value={contractTarget}
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>
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{Object.values(AllContracts).map((contract) => (
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<MenuItem key={contract.name} value={contract.name}>
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{contract.name}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Level:</Typography>
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</td>
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<td>
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<Adjuster
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label="Level"
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placeholder="amt"
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tons={addTonsOfContractLevel}
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add={modifyContractLevel(1)}
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subtract={modifyContractLevel(-1)}
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reset={resetContractLevel}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Successes:</Typography>
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</td>
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<td>
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<Adjuster
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label="Successes"
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placeholder="amt"
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tons={addTonsOfContractSuccesses}
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add={modifyContractSuccesses(1)}
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subtract={modifyContractSuccesses(-1)}
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reset={resetContractSuccesses}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Count:</Typography>
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</td>
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<td>
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<Adjuster
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label="Count"
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placeholder="amt"
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tons={addTonsOfContractCount}
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add={modifyContractCount(1)}
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subtract={modifyContractCount(-1)}
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reset={resetContractCount}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Operations: </Typography>
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</td>
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<td align="center">
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<FormControl>
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<InputLabel id="Operations-select"></InputLabel>
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<Select
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labelId="Operations-select"
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id="Operations-dropdown"
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onChange={setOperationDropdown}
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value={operationTarget}
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>
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{Object.values(AllOperations).map((Operation) => (
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<MenuItem key={Operation.name} value={Operation.name}>
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{Operation.name}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Level:</Typography>
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</td>
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<td>
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<Adjuster
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label="Level"
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placeholder="amt"
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tons={addTonsOfOperationLevel}
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add={modifyOperationLevel(1)}
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subtract={modifyOperationLevel(-1)}
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reset={resetOperationLevel}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Successes:</Typography>
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</td>
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<td>
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<Adjuster
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label="Successes"
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placeholder="amt"
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tons={addTonsOfOperationSuccesses}
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add={modifyOperationSuccesses(1)}
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subtract={modifyOperationSuccesses(-1)}
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reset={resetOperationSuccesses}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Count:</Typography>
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</td>
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<td>
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<Adjuster
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label="Count"
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placeholder="amt"
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tons={addTonsOfOperationCount}
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add={modifyOperationCount(1)}
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subtract={modifyOperationCount(-1)}
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reset={resetOperationCount}
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/>
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</td>
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</tr>
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</tr>
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</tbody>
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</tbody>
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</table>
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</table>
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</AccordionDetails>
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</AccordionDetails>
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<Button onClick={wipeActiveCityChaos}>Clear Active City's Chaos</Button>
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</Accordion>
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</Accordion>
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);
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);
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}
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}
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