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DOC: ns.prompt()
: explain the various options
Elaborate on the effects of `options.type` and `options.choices`. Break the explanation into bullet points for clearer presentation. Thanks to @Snarling for pointing out that the default is to create a boolean dialog box.
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src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
29
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -6600,12 +6600,29 @@ export interface NS {
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* @remarks
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* RAM cost: 0 GB
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*
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* Prompts the player with a dialog box. If `options.type` is undefined or "boolean",
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* the player is shown "Yes" and "No" prompts, which return true and false respectively.
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* Passing a type of "text" will give the player a text field and a value of "select"
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* will show a drop-down field. Choosing type "select" will require an array or object
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* to be passed via the `options.choices` property.
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* The script’s execution is halted until the player selects one of the options.
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* Prompts the player with a dialog box. Here is an explanation of the various options.
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*
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* - `options.type` is not provided to the function. If `options.type` is left out and
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* only a string is passed to the function, then the default behavior is to create a
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* boolean dialog box.
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*
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* - `options.type` has value `undefined` or `"boolean"`. A boolean dialog box is
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* created. The player is shown "Yes" and "No" prompts, which return true and false
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* respectively. The script's execution is halted until the player presses either the
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* "Yes" or "No" button.
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*
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* - `options.type` has value `"text"`. The player is given a text field to enter
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* free-form text. The script's execution is halted until the player enters some text
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* and/or presses the "Confirm" button.
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*
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* - `options.type` has value `"select"`. The player is shown a drop-down field.
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* Choosing type `"select"` will require an array to be passed via the
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* `options.choices` property. The array can be an array of strings, an array of
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* numbers (not BigInt numbers), or a mixture of both numbers and strings. Any other
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* types of array elements will result in an error or an undefined/unexpected
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* behavior. The `options.choices` property will be ignored if `options.type` has a
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* value other than `"select"`. The script's execution is halted until the player
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* chooses one of the provided options and presses the "Confirm" button.
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*
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* @param txt - Text to appear in the prompt dialog box.
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* @param options - Options to modify the prompt the player is shown.
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