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findSleevePurchasableAugs as a class member
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@ -1,5 +1,4 @@
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import { Player } from "../Player";
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import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { CityName } from "../Locations/data/CityNames";
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import { findCrime } from "../Crime/CrimeHelpers";
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@ -251,7 +250,7 @@ export function NetscriptSleeve(): InternalAPI<ISleeve> {
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber]);
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const purchasableAugs = Player.sleeves[sleeveNumber].findPurchasableAugs();
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const augs = [];
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for (let i = 0; i < purchasableAugs.length; i++) {
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const aug = purchasableAugs[i];
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@ -44,6 +44,7 @@ import { SleeveInfiltrateWork } from "./Work/SleeveInfiltrateWork";
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import { SleeveSupportWork } from "./Work/SleeveSupportWork";
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import { SleeveBladeburnerWork } from "./Work/SleeveBladeburnerWork";
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import { SleeveCrimeWork } from "./Work/SleeveCrimeWork";
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import * as sleeveMethods from "./SleeveMethods";
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export class Sleeve extends Person {
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currentWork: Work | null = null;
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@ -79,6 +80,8 @@ export class Sleeve extends Person {
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this.shockRecovery();
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}
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findPurchasableAugs = sleeveMethods.findPurchasableAugs;
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shockBonus(): number {
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return this.shock / 100;
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}
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@ -10,12 +10,12 @@ import { Multipliers } from "../Multipliers";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { getFactionAugmentationsFiltered } from "../../Faction/FactionHelpers";
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export function findSleevePurchasableAugs(sleeve: Sleeve): Augmentation[] {
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export function findPurchasableAugs(this: Sleeve): Augmentation[] {
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// You can only purchase Augmentations that are actually available from
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// your factions. I.e. you must be in a faction that has the Augmentation
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// and you must also have enough rep in that faction in order to purchase it.
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const ownedAugNames = sleeve.augmentations.map((e) => e.name);
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const ownedAugNames = this.augmentations.map((e) => e.name);
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const availableAugs: Augmentation[] = [];
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// Helper function that helps filter out augs that are already owned
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@ -85,7 +85,7 @@ export function findSleevePurchasableAugs(sleeve: Sleeve): Augmentation[] {
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}
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// Add the stanek sleeve aug
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if (!ownedAugNames.includes(AugmentationNames.ZOE) && p.factions.includes(FactionNames.ChurchOfTheMachineGod)) {
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if (!ownedAugNames.includes(AugmentationNames.ZOE) && Player.factions.includes(FactionNames.ChurchOfTheMachineGod)) {
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const aug = StaticAugmentations[AugmentationNames.ZOE];
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availableAugs.push(aug);
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}
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@ -4,7 +4,6 @@ import { PurchasableAugmentations } from "../../../Augmentation/ui/PurchasableAu
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import { Player } from "../../../Player";
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import { Modal } from "../../../ui/React/Modal";
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import { Sleeve } from "../Sleeve";
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import { findSleevePurchasableAugs } from "../SleeveHelpers";
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interface IProps {
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open: boolean;
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@ -29,7 +28,7 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
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// You can only purchase Augmentations that are actually available from
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// your factions. I.e. you must be in a faction that has the Augmentation
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// and you must also have enough rep in that faction in order to purchase it.
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const availableAugs = findSleevePurchasableAugs(props.sleeve);
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const availableAugs = props.sleeve.findPurchasableAugs();
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return (
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<Modal open={props.open} onClose={props.onClose}>
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