mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Added a few more commands to Terminal (not the implementation). Began defining some of the foreign servers that will exist
This commit is contained in:
parent
a1fd46232e
commit
47e19f5862
@ -41,7 +41,7 @@ var Player = {
|
||||
|
||||
//Starting (home) computer
|
||||
homeComputer = new Server();
|
||||
startingServer.init("19.42.93.219", "home.pc", true, true, true, true, 2);
|
||||
startingServer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 2);
|
||||
|
||||
//Servers
|
||||
currentServer = homeComputer, //Server currently being accessed through terminal
|
||||
|
@ -4,6 +4,7 @@ function Server() = {
|
||||
//Connection information
|
||||
this.ip: "0.0.0.0",
|
||||
this.hostname: "",
|
||||
this.organizationName: "",
|
||||
this.isOnline: true,
|
||||
this.isConnectedTo: false, //Whether the player is connected to this server
|
||||
|
||||
@ -11,35 +12,41 @@ function Server() = {
|
||||
this.hasAdminRights: false, //Whether player has admin rights
|
||||
this.purchasedByPlayer: false,
|
||||
|
||||
//RAM and Scripts
|
||||
maxRam: 1, //GB
|
||||
ramUsed: 0,
|
||||
//RAM, CPU speed and Scripts
|
||||
this.maxRam: 1, //GB
|
||||
this.ramUsed: 0,
|
||||
this.cpuSpeed: 1, //MHz
|
||||
|
||||
scripts = [],
|
||||
runningScripts = [], //Scripts currently being run
|
||||
programs = [],
|
||||
this.scripts = [],
|
||||
this.runningScripts = [], //Scripts currently being run
|
||||
this.programs = [],
|
||||
|
||||
/* Hacking information (only valid for "foreign" aka non-purchased servers) */
|
||||
|
||||
//Skill required to attempt a hack. Whether a hack is successful will be determined
|
||||
//by a separate formula
|
||||
requiredHackingSkill = 1,
|
||||
this.requiredHackingSkill = 1,
|
||||
|
||||
//Total money available on this server. How much of this you hack will be determined
|
||||
//by a formula related to hacking skill. The money available on a server will steadily increase
|
||||
//over time, and it will decrease when you hack it
|
||||
moneyAvailable = 500,
|
||||
this.moneyAvailable = 500,
|
||||
|
||||
//Parameters used in formulas that dictate how moneyAvailable and requiredHackingSkill change.
|
||||
this.hackDifficulty = 1, //Affects hack success rate and how the requiredHackingSkill increases over time
|
||||
this.serverGrowth = 1, //Affects how the moneyAvailable increases
|
||||
this.timesHacked = 0,
|
||||
|
||||
//Manual hack state information (hacking done without script)
|
||||
isHacking: false,
|
||||
hackingProgress: 0,
|
||||
this.isHacking: false,
|
||||
this.hackingProgress: 0,
|
||||
};
|
||||
|
||||
//Initialize the properties of a server
|
||||
Server.prototype.init = function(ip, hostname, onlineStatus, isConnectedTo, adminRights, purchasedByPlayer, maxRam) {
|
||||
Server.prototype.init = function(ip, hostname, organizationName, onlineStatus, isConnectedTo, adminRights, purchasedByPlayer, maxRam) {
|
||||
this.ip = ip;
|
||||
this.hostname = hostname;
|
||||
this.organizationName = organizationName;
|
||||
this.isOnline = onlineStatus;
|
||||
this.isConnectedTo = isConnectedTo;
|
||||
this.hasAdminRights = adminRights;
|
||||
@ -47,8 +54,34 @@ Server.prototype.init = function(ip, hostname, onlineStatus, isConnectedTo, admi
|
||||
this.maxRam = maxRam;
|
||||
}
|
||||
|
||||
//Set the hacking properties of a server
|
||||
Server.prototype.setHackingParameters(requiredHackingSkill, moneyAvailable, hackDifficulty, serverGrowth) {
|
||||
this.requiredHackingSkill = requiredHackingSkill;
|
||||
this.moneyAvailable = moneyAvailable;
|
||||
this.hackDifficulty = hackDifficulty;
|
||||
this.serverGrowth = serverGrowth;
|
||||
}
|
||||
|
||||
createRandomIp : function() = {
|
||||
//TODO
|
||||
}
|
||||
|
||||
//Create all "foreign" servers that exist in the game. This does not include
|
||||
//servers that the player can purchase or the player's starting computer
|
||||
function initAllServers() {
|
||||
ForeignServers = {
|
||||
//Megacorporations
|
||||
ECorp: new Server();
|
||||
|
||||
//Technology and communication companies
|
||||
FulcrumTechnologies: new Server();
|
||||
StormTechnologies: new Server();
|
||||
DedComm: new Server();
|
||||
|
||||
//Gyms
|
||||
CrushFitnessGym: new Server();
|
||||
IronGym: new Server();
|
||||
MilleniumFitnessGym: new Server();
|
||||
PowerhouseGym: new Server();
|
||||
SnapFitnessGym: new Server();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -12,13 +12,13 @@ $(document).keyup(function(event) {
|
||||
post("> " + command);
|
||||
|
||||
//TODO Do i have to switch the order of these two?
|
||||
executeCommand(command);
|
||||
Terminal.executeCommand(command);
|
||||
$('input[class=terminal-input]').val("");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var executeCommand = function(command) {
|
||||
var Terminal.executeCommand = function(command) {
|
||||
var commandArray = command.split();
|
||||
|
||||
if (commandArray.length == 0) {
|
||||
@ -34,7 +34,7 @@ var executeCommand = function(command) {
|
||||
//TODO
|
||||
break;
|
||||
case "connect":
|
||||
//TODO Disconnect from current server in terminal and connect to new one
|
||||
//TODO Disconnect from current server in terminal and connect to new one..maybe rename this to telnet?
|
||||
break;
|
||||
case "df":
|
||||
//TODO
|
||||
@ -65,6 +65,8 @@ var executeCommand = function(command) {
|
||||
case "ls":
|
||||
//TODO
|
||||
break;
|
||||
case "netstat":
|
||||
//TODO Displays available network connections using TCP
|
||||
case "ps":
|
||||
//TODO
|
||||
break;
|
||||
@ -77,9 +79,14 @@ var executeCommand = function(command) {
|
||||
case "scan":
|
||||
//TODO
|
||||
break;
|
||||
case "scp":
|
||||
//TODO
|
||||
break;
|
||||
default:
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
var runProgram = function(programName) {
|
||||
var Terminal.runProgram = function(programName) {
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user