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https://github.com/bitburner-official/bitburner-src.git
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ts convertion
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@ -10,7 +10,7 @@ import { Money } from "../ui/React/Money";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
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interface IConstructorParams {
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export interface IConstructorParams {
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info: string | JSX.Element;
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stats?: JSX.Element;
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isSpecial?: boolean;
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3
src/Augmentation/AugmentationHelpers.d.ts
vendored
3
src/Augmentation/AugmentationHelpers.d.ts
vendored
@ -1,3 +0,0 @@
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export declare function isRepeatableAug(aug: Augmentation): boolean;
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export declare function installAugmentations(): void;
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export declare function applyAugmentation(aug: Augmentation, reapply?: boolean): void;
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@ -1,6 +1,6 @@
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import { Augmentation } from "./Augmentation";
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import { Augmentation, IConstructorParams } from "./Augmentation";
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import { Augmentations } from "./Augmentations";
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import { PlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
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import { PlayerOwnedAugmentation, IPlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
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import { AugmentationNames } from "./data/AugmentationNames";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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@ -18,13 +18,13 @@ import { WHRNG } from "../Casino/RNG";
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import React from "react";
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function AddToAugmentations(aug) {
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var name = aug.name;
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function AddToAugmentations(aug: Augmentation): void {
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const name = aug.name;
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Augmentations[name] = aug;
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}
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function getRandomBonus() {
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var bonuses = [
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function getRandomBonus(): any {
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const bonuses = [
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{
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bonuses: {
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hacking_chance_mult: 1.25,
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@ -124,7 +124,7 @@ function initAugmentations() {
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//Time-Based Augment Test
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const randomBonuses = getRandomBonus();
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const UnstableCircadianModulatorParams = {
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const UnstableCircadianModulatorParams: IConstructorParams = {
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name: AugmentationNames.UnstableCircadianModulator,
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moneyCost: 5e9,
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repCost: 3.625e5,
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@ -133,7 +133,7 @@ function initAugmentations() {
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"unpredictable results based on your circadian rhythm.",
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};
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Object.keys(randomBonuses.bonuses).forEach(
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(key) => (UnstableCircadianModulatorParams[key] = randomBonuses.bonuses[key]),
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(key) => ((UnstableCircadianModulatorParams as any)[key] = randomBonuses.bonuses[key]),
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);
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const UnstableCircadianModulator = new Augmentation(UnstableCircadianModulatorParams);
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@ -2359,7 +2359,7 @@ function initAugmentations() {
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}
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//Resets an Augmentation during (re-initizliation)
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function resetAugmentation(newAugObject) {
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function resetAugmentation(newAugObject: Augmentation): void {
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if (!(newAugObject instanceof Augmentation)) {
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throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
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}
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@ -2370,18 +2370,16 @@ function resetAugmentation(newAugObject) {
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AddToAugmentations(newAugObject);
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}
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function applyAugmentation(aug, reapply = false) {
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function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void {
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Augmentations[aug.name].owned = true;
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const augObj = Augmentations[aug.name];
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// Apply multipliers
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for (const mult in augObj.mults) {
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if (Player[mult] == null) {
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console.warn(`Augmentation has unrecognized multiplier property: ${mult}`);
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} else {
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Player[mult] *= augObj.mults[mult];
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}
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const v = Player.getMult(mult) * augObj.mults[mult];
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Player.setMult(mult, v);
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console.log(`${mult} ${v}`);
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}
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// Special logic for NeuroFlux Governor
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@ -2445,11 +2443,11 @@ function installAugmentations() {
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prestigeAugmentation();
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}
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function augmentationExists(name) {
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function augmentationExists(name: string) {
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return Augmentations.hasOwnProperty(name);
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}
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export function isRepeatableAug(aug) {
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export function isRepeatableAug(aug: Augmentation): boolean {
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const augName = aug instanceof Augmentation ? aug.name : aug;
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if (augName === AugmentationNames.NeuroFluxGovernor) {
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1
src/Message/MessageHelpers.d.ts
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1
src/Message/MessageHelpers.d.ts
vendored
@ -1 +0,0 @@
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export declare function showMessage(msg: Message): void;
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@ -11,7 +11,7 @@ import { dialogBoxCreate } from "../../utils/DialogBox";
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import { Reviver } from "../../utils/JSONReviver";
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//Sends message to player, including a pop up
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function sendMessage(msg, forced = false) {
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function sendMessage(msg: Message, forced = false): void {
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msg.recvd = true;
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if (forced || !Settings.SuppressMessages) {
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showMessage(msg);
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@ -19,7 +19,7 @@ function sendMessage(msg, forced = false) {
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addMessageToServer(msg, "home");
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}
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function showMessage(msg) {
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function showMessage(msg: Message): void {
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var txt =
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"Message received from unknown sender: <br><br>" +
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"<i>" +
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@ -32,14 +32,16 @@ function showMessage(msg) {
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}
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//Adds a message to a server
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function addMessageToServer(msg, serverHostname) {
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function addMessageToServer(msg: Message, serverHostname: string): void {
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var server = GetServerByHostname(serverHostname);
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if (server == null) {
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console.warn(`Could not find server ${serverHostname}`);
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return;
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}
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for (var i = 0; i < server.messages.length; ++i) {
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if (server.messages[i].filename === msg.filename) {
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const msg = server.messages[i];
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if (typeof msg === "string") continue;
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if (msg.filename === msg.filename) {
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return; //Already exists
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}
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}
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@ -95,13 +97,13 @@ function checkForMessagesToSend() {
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}
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}
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function AddToAllMessages(msg) {
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function AddToAllMessages(msg: Message): void {
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Messages[msg.filename] = msg;
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}
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let Messages = {};
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let Messages: { [key: string]: Message | undefined } = {};
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function loadMessages(saveString) {
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function loadMessages(saveString: string): void {
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Messages = JSON.parse(saveString, Reviver);
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}
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@ -201,7 +201,7 @@ export interface IPlayer {
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inGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number): void;
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reapplyAllAugmentations(resetMultipliers: boolean): void;
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reapplyAllAugmentations(resetMultipliers?: boolean): void;
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reapplyAllSourceFiles(): void;
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regenerateHp(amt: number): void;
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recordMoneySource(amt: number, source: string): void;
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@ -272,4 +272,6 @@ export interface IPlayer {
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commitCrime(numCycles: number): boolean;
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checkForFactionInvitations(): void;
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setBitNodeNumber(n: number): void;
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getMult(name: string): number;
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setMult(name: string, mult: number): void;
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}
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@ -208,7 +208,7 @@ export class PlayerObject implements IPlayer {
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inGang: () => boolean;
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isQualified: (company: Company, position: CompanyPosition) => boolean;
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loseMoney: (money: number) => void;
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reapplyAllAugmentations: (resetMultipliers: boolean) => void;
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reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
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reapplyAllSourceFiles: () => void;
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regenerateHp: (amt: number) => void;
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recordMoneySource: (amt: number, source: string) => void;
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@ -279,6 +279,8 @@ export class PlayerObject implements IPlayer {
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commitCrime: (numCycles: number) => boolean;
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checkForFactionInvitations: () => void;
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setBitNodeNumber: (n: number) => void;
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getMult: (name: string) => number;
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setMult: (name: string, mult: number) => void;
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constructor() {
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//Skills and stats
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@ -570,6 +572,9 @@ export class PlayerObject implements IPlayer {
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this.factionWorkType = "";
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this.committingCrimeThruSingFn = false;
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this.singFnCrimeWorkerScript = null;
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this.getMult = generalMethods.getMult;
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this.setMult = generalMethods.setMult;
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}
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/**
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@ -2625,3 +2625,13 @@ export function getIntelligenceBonus(this: IPlayer, weight: number) {
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export function getCasinoWinnings(this: IPlayer) {
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return this.moneySourceA.casino;
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}
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export function getMult(this: IPlayer, name: string): number {
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if (!this.hasOwnProperty(name)) return 1;
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return (this as any)[name];
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}
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export function setMult(this: IPlayer, name: string, mult: number): void {
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if (!this.hasOwnProperty(name)) return;
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(this as any)[name] = mult;
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}
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