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Merge pull request #2283 from jasonhaxstuff/patch-1
docs: update the markdown documentation for commitCrime()
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@ -30,7 +30,7 @@ RAM cost: 5 GB
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some ‘working’ action (such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime, so running `commitCrime('rob store')` will return 60).
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This function returns the number of milliseconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime, so running `commitCrime('rob store')` will return 60,000).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts. Instead, I would use the isBusy Singularity function to check whether you have finished attempting a crime. This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your browser will follow that time limit.
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src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1767,7 +1767,7 @@ export interface Singularity {
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*
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* This function returns the number of milliseconds it takes to attempt the
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* specified crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime,
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* so running `commitCrime('rob store')` will return 60000).
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* so running `commitCrime('rob store')` will return 60,000).
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*
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* Warning: I do not recommend using the time returned from this function to try
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* and schedule your crime attempts. Instead, I would use the isBusy Singularity
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