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Changelog update 2.3
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@ -3,12 +3,12 @@
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Changelog
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=========
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v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023)
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v2.3 Dev - SF3 rework and performance improvements (15 May 2023)
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----------------------------------------------------------------
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BREAKING CHANGES: These changes may require changes to your scripts.
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* Major changes to the SF3 mechanic. See the related section below for the full (spoiler) changes.
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* Major changes to the SF3 mechanic. See the related section below for more detailed info on the changes.
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* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
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* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
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* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
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@ -21,6 +21,7 @@ PERFORMANCE:
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* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
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* Internal data structure changes (@d0sboots, @Snarling)
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* Fix memory leak when initializing large number of netscript ports (@Snarling)
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* Improve performance while on the Active Scripts page if many scripts are starting/ending. (@d0sboots)
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NETSCRIPT GENERAL:
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@ -30,14 +31,14 @@ NETSCRIPT GENERAL:
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* Fix a possible infinite atExit loop if a script killed itself. (@Snarling)
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* Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s)
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* Added RunOptions, which can optionally replace the "threads" argument for ns.run/ns.exec/ns.spawn. (@d0sboots)
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* RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument)
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* RunOptions.temporary: Prevents the script execution from being included in the save file.
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* RunOptions.ramOverride: Provide a static ram cost for the script to override what is calculated by the game. Dynamic ram checking is still enforced.
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* RunOptions.preventDuplicates: If set to true, fail to launch the script if the args are identical to a script already running.
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* RunOptions.preventDuplicates: Fail to launch the script if the args are identical to a script already running.
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GENERAL / MISC:
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* There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots)
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* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
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* Improve Electron's handling of external links (@Snarling)
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* Improved support for ANSI color codes (@d0sboots)
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@ -64,6 +65,9 @@ SF2:
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SF3:
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* Many Corporation API changes, due to functionality changes and due to property name changes. See documentation for correct usage.
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* Can now have multiple divisions within the same industry. (@Mughur)
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* Can now sell a division or sell the entire corporation. (@Mughur)
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* Product quality now depends on material quality (@Mughur)
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* Product price can be set separately per-city (@Mughur)
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* Exports can be set relative to inventory or production (@Mughur)
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@ -77,7 +81,8 @@ SF3:
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* More options for SmartSupply (@Mughur)
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* Advertising nerf (@Mughur)
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* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
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* Various other changes (@Mughur)
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* Fixed React errors, renamed most corp object properties (@Snarling)
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* Various other changes (@Mughur, @Snarling)
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SF4:
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@ -227,13 +227,14 @@ export const CONSTANTS: {
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Donations: 79,
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// Also update doc/src/changelog.rst
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LatestUpdate: `
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v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023)
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----------------------------------------------------------------
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BREAKING CHANGES: These changes may require changes to your scripts.
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* Major changes to the SF3 mechanic. See the related section below for the full (spoiler) changes.
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* Major changes to the SF3 mechanic. See the related section below for more detailed info on the changes.
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* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
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* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
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* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
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@ -246,6 +247,7 @@ PERFORMANCE:
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* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
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* Internal data structure changes (@d0sboots, @Snarling)
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* Fix memory leak when initializing large number of netscript ports (@Snarling)
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* Improve performance while on the Active Scripts page if many scripts are launching/starting. (@d0sboots)
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NETSCRIPT GENERAL:
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@ -262,6 +264,7 @@ NETSCRIPT GENERAL:
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GENERAL / MISC:
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* There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots)
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* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
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* Improve Electron's handling of external links (@Snarling)
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* Improved support for ANSI color codes (@d0sboots)
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@ -288,6 +291,9 @@ SF2:
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SF3:
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* Many Corporation API changes, due to functionality changes and due to property name changes. See documentation for correct usage.
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* Can now have multiple divisions within the same industry. (@Mughur)
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* Can now sell a division or sell the entire corporation. (@Mughur)
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* Product quality now depends on material quality (@Mughur)
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* Product price can be set separately per-city (@Mughur)
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* Exports can be set relative to inventory or production (@Mughur)
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@ -301,7 +307,8 @@ SF3:
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* More options for SmartSupply (@Mughur)
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* Advertising nerf (@Mughur)
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* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
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* Various other changes (@Mughur)
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* Fixed React errors, renamed most corp object properties (@Snarling)
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* Various other changes (@Mughur, @Snarling)
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SF4:
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