mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
Changelog update 2.3
This commit is contained in:
parent
2ae3ac52f1
commit
48396bf8cb
@ -3,12 +3,12 @@
|
|||||||
Changelog
|
Changelog
|
||||||
=========
|
=========
|
||||||
|
|
||||||
v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023)
|
v2.3 Dev - SF3 rework and performance improvements (15 May 2023)
|
||||||
----------------------------------------------------------------
|
----------------------------------------------------------------
|
||||||
|
|
||||||
BREAKING CHANGES: These changes may require changes to your scripts.
|
BREAKING CHANGES: These changes may require changes to your scripts.
|
||||||
|
|
||||||
* Major changes to the SF3 mechanic. See the related section below for the full (spoiler) changes.
|
* Major changes to the SF3 mechanic. See the related section below for more detailed info on the changes.
|
||||||
* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
|
* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
|
||||||
* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
|
* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
|
||||||
* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
|
* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
|
||||||
@ -21,6 +21,7 @@ PERFORMANCE:
|
|||||||
* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
|
* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
|
||||||
* Internal data structure changes (@d0sboots, @Snarling)
|
* Internal data structure changes (@d0sboots, @Snarling)
|
||||||
* Fix memory leak when initializing large number of netscript ports (@Snarling)
|
* Fix memory leak when initializing large number of netscript ports (@Snarling)
|
||||||
|
* Improve performance while on the Active Scripts page if many scripts are starting/ending. (@d0sboots)
|
||||||
|
|
||||||
NETSCRIPT GENERAL:
|
NETSCRIPT GENERAL:
|
||||||
|
|
||||||
@ -30,14 +31,14 @@ NETSCRIPT GENERAL:
|
|||||||
* Fix a possible infinite atExit loop if a script killed itself. (@Snarling)
|
* Fix a possible infinite atExit loop if a script killed itself. (@Snarling)
|
||||||
* Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s)
|
* Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s)
|
||||||
* Added RunOptions, which can optionally replace the "threads" argument for ns.run/ns.exec/ns.spawn. (@d0sboots)
|
* Added RunOptions, which can optionally replace the "threads" argument for ns.run/ns.exec/ns.spawn. (@d0sboots)
|
||||||
|
|
||||||
* RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument)
|
* RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument)
|
||||||
* RunOptions.temporary: Prevents the script execution from being included in the save file.
|
* RunOptions.temporary: Prevents the script execution from being included in the save file.
|
||||||
* RunOptions.ramOverride: Provide a static ram cost for the script to override what is calculated by the game. Dynamic ram checking is still enforced.
|
* RunOptions.ramOverride: Provide a static ram cost for the script to override what is calculated by the game. Dynamic ram checking is still enforced.
|
||||||
* RunOptions.preventDuplicates: If set to true, fail to launch the script if the args are identical to a script already running.
|
* RunOptions.preventDuplicates: Fail to launch the script if the args are identical to a script already running.
|
||||||
|
|
||||||
GENERAL / MISC:
|
GENERAL / MISC:
|
||||||
|
|
||||||
|
* There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots)
|
||||||
* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
|
* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
|
||||||
* Improve Electron's handling of external links (@Snarling)
|
* Improve Electron's handling of external links (@Snarling)
|
||||||
* Improved support for ANSI color codes (@d0sboots)
|
* Improved support for ANSI color codes (@d0sboots)
|
||||||
@ -64,6 +65,9 @@ SF2:
|
|||||||
|
|
||||||
SF3:
|
SF3:
|
||||||
|
|
||||||
|
* Many Corporation API changes, due to functionality changes and due to property name changes. See documentation for correct usage.
|
||||||
|
* Can now have multiple divisions within the same industry. (@Mughur)
|
||||||
|
* Can now sell a division or sell the entire corporation. (@Mughur)
|
||||||
* Product quality now depends on material quality (@Mughur)
|
* Product quality now depends on material quality (@Mughur)
|
||||||
* Product price can be set separately per-city (@Mughur)
|
* Product price can be set separately per-city (@Mughur)
|
||||||
* Exports can be set relative to inventory or production (@Mughur)
|
* Exports can be set relative to inventory or production (@Mughur)
|
||||||
@ -77,7 +81,8 @@ SF3:
|
|||||||
* More options for SmartSupply (@Mughur)
|
* More options for SmartSupply (@Mughur)
|
||||||
* Advertising nerf (@Mughur)
|
* Advertising nerf (@Mughur)
|
||||||
* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
|
* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
|
||||||
* Various other changes (@Mughur)
|
* Fixed React errors, renamed most corp object properties (@Snarling)
|
||||||
|
* Various other changes (@Mughur, @Snarling)
|
||||||
|
|
||||||
SF4:
|
SF4:
|
||||||
|
|
||||||
|
@ -227,13 +227,14 @@ export const CONSTANTS: {
|
|||||||
|
|
||||||
Donations: 79,
|
Donations: 79,
|
||||||
|
|
||||||
|
// Also update doc/src/changelog.rst
|
||||||
LatestUpdate: `
|
LatestUpdate: `
|
||||||
v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023)
|
v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023)
|
||||||
----------------------------------------------------------------
|
----------------------------------------------------------------
|
||||||
|
|
||||||
BREAKING CHANGES: These changes may require changes to your scripts.
|
BREAKING CHANGES: These changes may require changes to your scripts.
|
||||||
|
|
||||||
* Major changes to the SF3 mechanic. See the related section below for the full (spoiler) changes.
|
* Major changes to the SF3 mechanic. See the related section below for more detailed info on the changes.
|
||||||
* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
|
* The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run/ns.exec/etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions).
|
||||||
* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
|
* The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script.
|
||||||
* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
|
* The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables.
|
||||||
@ -246,6 +247,7 @@ PERFORMANCE:
|
|||||||
* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
|
* Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots)
|
||||||
* Internal data structure changes (@d0sboots, @Snarling)
|
* Internal data structure changes (@d0sboots, @Snarling)
|
||||||
* Fix memory leak when initializing large number of netscript ports (@Snarling)
|
* Fix memory leak when initializing large number of netscript ports (@Snarling)
|
||||||
|
* Improve performance while on the Active Scripts page if many scripts are launching/starting. (@d0sboots)
|
||||||
|
|
||||||
NETSCRIPT GENERAL:
|
NETSCRIPT GENERAL:
|
||||||
|
|
||||||
@ -262,6 +264,7 @@ NETSCRIPT GENERAL:
|
|||||||
|
|
||||||
GENERAL / MISC:
|
GENERAL / MISC:
|
||||||
|
|
||||||
|
* There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots)
|
||||||
* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
|
* Monaco script editor updated to a newer version and has more config options available now. (@Snarling)
|
||||||
* Improve Electron's handling of external links (@Snarling)
|
* Improve Electron's handling of external links (@Snarling)
|
||||||
* Improved support for ANSI color codes (@d0sboots)
|
* Improved support for ANSI color codes (@d0sboots)
|
||||||
@ -288,6 +291,9 @@ SF2:
|
|||||||
|
|
||||||
SF3:
|
SF3:
|
||||||
|
|
||||||
|
* Many Corporation API changes, due to functionality changes and due to property name changes. See documentation for correct usage.
|
||||||
|
* Can now have multiple divisions within the same industry. (@Mughur)
|
||||||
|
* Can now sell a division or sell the entire corporation. (@Mughur)
|
||||||
* Product quality now depends on material quality (@Mughur)
|
* Product quality now depends on material quality (@Mughur)
|
||||||
* Product price can be set separately per-city (@Mughur)
|
* Product price can be set separately per-city (@Mughur)
|
||||||
* Exports can be set relative to inventory or production (@Mughur)
|
* Exports can be set relative to inventory or production (@Mughur)
|
||||||
@ -301,7 +307,8 @@ SF3:
|
|||||||
* More options for SmartSupply (@Mughur)
|
* More options for SmartSupply (@Mughur)
|
||||||
* Advertising nerf (@Mughur)
|
* Advertising nerf (@Mughur)
|
||||||
* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
|
* Nerfed investors and reduced effectiveness of "fraud" (@Mughur)
|
||||||
* Various other changes (@Mughur)
|
* Fixed React errors, renamed most corp object properties (@Snarling)
|
||||||
|
* Various other changes (@Mughur, @Snarling)
|
||||||
|
|
||||||
SF4:
|
SF4:
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user