diff --git a/css/menupages.css b/css/menupages.css
index 23011b8c8..480d69c34 100644
--- a/css/menupages.css
+++ b/css/menupages.css
@@ -462,6 +462,10 @@ div.faction-clear {
text-decoration: none;
}
+#augmentations-list li p {
+ width: 95%;
+}
+
.installed-augmentation {
/* TODO */
}
diff --git a/css/styles.css b/css/styles.css
index fdbdc3b48..e469d331a 100644
--- a/css/styles.css
+++ b/css/styles.css
@@ -326,7 +326,7 @@ a:link, a:visited {
/*margin: 50% auto;*/
padding: 5px;
border: 2px solid var(--my-highlight-color);
- width: 18%;
+ width: 19%;
overflow: auto; /* Enable scroll if needed */
background-color: #444; /* Fallback color */
z-index: 1;
diff --git a/index.html b/index.html
index be43ffc65..fd161dc78 100644
--- a/index.html
+++ b/index.html
@@ -28,6 +28,7 @@
+
diff --git a/src/CompanyJobApplication.js b/src/CompanyJobApplication.js
index d32ce9f03..255148296 100644
--- a/src/CompanyJobApplication.js
+++ b/src/CompanyJobApplication.js
@@ -105,7 +105,7 @@ function getJobRequirementText(company, pos, tooltiptext=false) {
reqText += (reqDexterity.toString() + " dexterity
");
reqText += (reqAgility.toString() + " agility
");
reqText += (reqCharisma.toString() + " charisma
");
- reqText += (reqRep.toString() + " and reputation");
+ reqText += (reqRep.toString() + " reputation");
} else {
reqText = "(Requires ";
if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
diff --git a/src/Constants.js b/src/Constants.js
index 3f4e67479..05eb6a334 100644
--- a/src/Constants.js
+++ b/src/Constants.js
@@ -1,5 +1,5 @@
CONSTANTS = {
- Version: "0.26.2",
+ Version: "0.26.3",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -11,7 +11,7 @@ CONSTANTS = {
/* Base costs */
BaseCostFor1GBOfRamHome: 30000,
- BaseCostFor1GBOfRamServer: 60000, //1 GB of RAM
+ BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
BaseCostForHacknetNode: 1000,
@@ -678,6 +678,11 @@ CONSTANTS = {
"World Stock Exchange account and TIX API Access
",
LatestUpdate:
+ "v0.26.3
" +
+ "-Added support for large numbers using Decimal.js. Right now it only applies for the player's money
" +
+ "-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
+ "it now costs the same
" +
+ "-Early game servers have more starting money
" +
"v0.26.2
" +
"-Major rebalancing and randomization of the amount of money that servers start with
" +
"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
diff --git a/src/DarkWeb.js b/src/DarkWeb.js
index 25c574dd7..09403e071 100644
--- a/src/DarkWeb.js
+++ b/src/DarkWeb.js
@@ -79,7 +79,7 @@ listAllDarkwebItems = function() {
buyDarkwebItem = function(itemName) {
if (itemName.toLowerCase() == Programs.BruteSSHProgram.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.BruteSSHProgram);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.BruteSSHProgram);
post("You have purchased the BruteSSH.exe program. The new program " +
@@ -89,7 +89,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.FTPCrackProgram.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.FTPCrackProgram);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.FTPCrackProgram);
post("You have purchased the FTPCrack.exe program. The new program " +
@@ -99,7 +99,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.RelaySMTPProgram.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.RelaySMTPProgram);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.RelaySMTPProgram);
post("You have purchased the relaySMTP.exe program. The new program " +
@@ -109,7 +109,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.HTTPWormProgram.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.HTTPWormProgram);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.HTTPWormProgram);
post("You have purchased the HTTPWorm.exe program. The new program " +
@@ -119,7 +119,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.SQLInjectProgram.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.SQLInjectProgram);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.SQLInjectProgram);
post("You have purchased the SQLInject.exe program. The new program " +
@@ -129,7 +129,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.DeepscanV1.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.DeepScanV1Program);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.DeepscanV1);
post("You have purchased the DeepscanV1.exe program. The new program " +
@@ -139,7 +139,7 @@ buyDarkwebItem = function(itemName) {
}
} else if (itemName.toLowerCase() == Programs.DeepscanV2.toLowerCase()) {
var price = parseDarkwebItemPrice(DarkWebItems.DeepScanV2Program);
- if (price > 0 && Player.money >= price) {
+ if (price > 0 && Player.money.gt(price)) {
Player.loseMoney(price);
Player.getHomeComputer().programs.push(Programs.DeepscanV2);
post("You have purchased the DeepscanV2.exe program. The new program " +
diff --git a/src/Faction.js b/src/Faction.js
index af23322f3..45a7e0c9a 100644
--- a/src/Faction.js
+++ b/src/Faction.js
@@ -350,7 +350,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var illuminatiFac = Factions["Illuminati"];
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
numAugmentations >= 30 &&
- this.money >= 150000000000 &&
+ this.money.gte(150000000000) &&
this.hacking_skill >= 1500 &&
this.strength >= 1200 && this.defense >= 1200 &&
this.dexterity >= 1200 && this.agility >= 1200) {
@@ -361,7 +361,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var daedalusFac = Factions["Daedalus"];
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
numAugmentations >= 30 &&
- this.money >= 100000000000 &&
+ this.money.gte(100000000000) &&
(this.hacking_skill >= 2500 ||
(this.strength >= 1500 && this.defense >= 1500 &&
this.dexterity >= 1500 && this.agility >= 1500))) {
@@ -372,7 +372,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var covenantFac = Factions["The Covenant"];
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
numAugmentations >= 30 &&
- this.money >= 75000000000 &&
+ this.money.gte(75000000000) &&
this.hacking_skill >= 850 &&
this.strength >= 850 &&
this.defense >= 850 &&
@@ -494,42 +494,42 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Chongqing
var chongqingFac = Factions["Chongqing"];
if (!chongqingFac.isBanned && !chongqingFac.isMember && !chongqingFac.alreadyInvited &&
- this.money >= 20000000 && this.city == Locations.Chongqing) {
+ this.money.gte(20000000) && this.city == Locations.Chongqing) {
invitedFactions.push(chongqingFac);
}
//Sector-12
var sector12Fac = Factions["Sector-12"];
if (!sector12Fac.isBanned && !sector12Fac.isMember && !sector12Fac.alreadyInvited &&
- this.money >= 15000000 && this.city == Locations.Sector12) {
+ this.money.gte(15000000) && this.city == Locations.Sector12) {
invitedFactions.push(sector12Fac);
}
//New Tokyo
var newtokyoFac = Factions["New Tokyo"];
if (!newtokyoFac.isBanned && !newtokyoFac.isMember && !newtokyoFac.alreadyInvited &&
- this.money >= 20000000 && this.city == Locations.NewTokyo) {
+ this.money.gte(20000000) && this.city == Locations.NewTokyo) {
invitedFactions.push(newtokyoFac);
}
//Aevum
var aevumFac = Factions["Aevum"];
if (!aevumFac.isBanned && !aevumFac.isMember && !aevumFac.alreadyInvited &&
- this.money >= 40000000 && this.city == Locations.Aevum) {
+ this.money.gte(40000000) && this.city == Locations.Aevum) {
invitedFactions.push(aevumFac);
}
//Ishima
var ishimaFac = Factions["Ishima"];
if (!ishimaFac.isBanned && !ishimaFac.isMember && !ishimaFac.alreadyInvited &&
- this.money >= 30000000 && this.city == Locations.Ishima) {
+ this.money.gte(30000000) && this.city == Locations.Ishima) {
invitedFactions.push(ishimaFac);
}
//Volhaven
var volhavenFac = Factions["Volhaven"];
if (!volhavenFac.isBanned && !volhavenFac.isMember && !volhavenFac.alreadyInvited &&
- this.money >= 50000000 && this.city == Locations.Volhaven) {
+ this.money.gte(50000000) && this.city == Locations.Volhaven) {
invitedFactions.push(volhavenFac);
}
@@ -559,7 +559,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 &&
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
- this.money >= 10000000 && this.karma <= -90 &&
+ this.money.gte(10000000) && this.karma <= -90 &&
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thesyndicateFac);
}
@@ -570,7 +570,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
- this.money >= 15000000 && this.karma <= -22) {
+ this.money.gte(15000000) && this.karma <= -22) {
invitedFactions.push(silhouetteFac);
}
@@ -587,7 +587,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var slumsnakesFac = Factions["Slum Snakes"];
if (!slumsnakesFac.isBanned && !slumsnakesFac.isMember && !slumsnakesFac.alreadyInvited &&
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
- this.agility >= 30 && this.karma <= -9 && this.money >= 1000000) {
+ this.agility >= 30 && this.karma <= -9 && this.money.gte(1000000)) {
invitedFactions.push(slumsnakesFac);
}
@@ -610,7 +610,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Tian Di Hui
var tiandihuiFac = Factions["Tian Di Hui"];
if (!tiandihuiFac.isBanned && !tiandihuiFac.isMember && !tiandihuiFac.alreadyInvited &&
- this.money >= 1000000 && this.hacking_skill >= 50 &&
+ this.money.gte(1000000) && this.hacking_skill >= 50 &&
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima)) {
invitedFactions.push(tiandihuiFac);
@@ -759,7 +759,7 @@ displayFactionContent = function(factionName) {
var donateAmountVal = document.getElementById("faction-donate-input").value;
if (isPositiveNumber(donateAmountVal)) {
var numMoneyDonate = Number(donateAmountVal);
- if (Player.money < numMoneyDonate) {
+ if (Player.money.lt(numMoneyDonate)) {
dialogBoxCreate("You cannot afford to donate this much money!");
return;
}
diff --git a/src/HacknetNode.js b/src/HacknetNode.js
index 70e3d00ff..e5d28825d 100644
--- a/src/HacknetNode.js
+++ b/src/HacknetNode.js
@@ -83,7 +83,7 @@ HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff);
}
- if (cost > Player.money) {return false;}
+ if (Player.money.lt(cost)) {return false;}
Player.loseMoney(cost);
this.level += levels;
this.updateMoneyGainRate();
@@ -113,7 +113,7 @@ HacknetNode.prototype.getRamUpgradeCost = function() {
HacknetNode.prototype.purchaseRamUpgrade = function() {
var cost = this.calculateRamUpgradeCost();
if (isNaN(cost)) {return false;}
- if (cost > Player.money) {return false;}
+ if (Player.money.lt(cost)) {return false;}
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {return false;}
Player.loseMoney(cost);
this.ram *= 2; //Ram is always doubled
@@ -140,7 +140,7 @@ HacknetNode.prototype.getCoreUpgradeCost = function() {
HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost();
if (isNaN(cost)) {return false;}
- if (cost > Player.money) {return false;}
+ if (Player.money.lt(cost)) {return false;}
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {return false;}
Player.loseMoney(cost);
++this.cores;
@@ -179,7 +179,7 @@ purchaseHacknet = function() {
var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
- if (cost > Player.money) {
+ if (Player.money.lt(cost)) {
//dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return false;
}
@@ -243,23 +243,23 @@ updateHacknetNodesMultiplierButtons = function() {
//Calculate the maximum number of times the Player can afford to upgrade
//a Hacknet Node's level"
getMaxNumberLevelUpgrades = function(nodeObj) {
- if (nodeObj.calculateLevelUpgradeCost(1) > Player.money) {return 0;}
+ if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) {return 0;}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxLevel-1;
var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level;
- if (nodeObj.calculateLevelUpgradeCost(levelsToMax) < Player.money) {
+ if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax))) {
return levelsToMax;
}
while (min <= max) {
var curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxLevel &&
- nodeObj.calculateLevelUpgradeCost(curr) < Player.money &&
- nodeObj.calculateLevelUpgradeCost(curr+1) > Player.money) {
+ Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr)) &&
+ Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr+1))) {
return Math.min(levelsToMax, curr);
- } else if (nodeObj.calculateLevelUpgradeCost(curr) > Player.money) {
+ } else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr))) {
max = curr - 1;
- } else if (nodeObj.calculateLevelUpgradeCost(curr) < Player.money) {
+ } else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
@@ -299,7 +299,7 @@ updateHacknetNodesContent = function() {
var cost = getCostOfNextHacknetNode();
var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
purchaseButton.innerHTML = "Purchase Hacknet Node - $" + formatNumber(cost, 2);
- if (cost > Player.money) {
+ if (Player.money.lt(cost)) {
purchaseButton.setAttribute("class", "a-link-button-inactive");
} else {
purchaseButton.setAttribute("class", "a-link-button");
@@ -307,7 +307,7 @@ updateHacknetNodesContent = function() {
//Update player's money
var moneyElem = document.getElementById("hacknet-nodes-money");
- moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "
" +
+ moneyElem.innerHTML = "Money: $" + formatNumber(Player.money.toNumber(), 2) + "
" +
"Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / second";
//Update information in each owned hacknet node
@@ -413,7 +413,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level x" + multiplier +
" - $" + formatNumber(upgradeLevelCost, 2);
- if (upgradeLevelCost > Player.money ) {
+ if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeLevelButton.setAttribute("class", "a-link-button");
@@ -429,7 +429,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
} else {
var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + formatNumber(upgradeRamCost, 2);
- if (upgradeRamCost > Player.money) {
+ if (Player.money.lt(upgradeRamCost)) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeRamButton.setAttribute("class", "a-link-button");
@@ -445,7 +445,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
} else {
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + formatNumber(upgradeCoreCost, 2);
- if (upgradeCoreCost > Player.money) {
+ if (Player.money.lt(upgradeCoreCost)) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeCoreButton.setAttribute("class", "a-link-button");
diff --git a/src/Infiltration.js b/src/Infiltration.js
index 0e91f8216..058a145de 100644
--- a/src/Infiltration.js
+++ b/src/Infiltration.js
@@ -1,10 +1,10 @@
-/* Infiltration.js
+/* Infiltration.js
*
* Kill
* Knockout (nonlethal)
* Stealth Knockout (nonlethal)
* Assassinate
- *
+ *
* Hack Security
* Destroy Security
* Sneak past Security
@@ -12,7 +12,7 @@
* Pick the locked door
*
* Bribe security
- *
+ *
* Escape
*/
@@ -32,7 +32,7 @@ function InfiltrationInstance(companyName, startLevel, val, maxClearance, diff)
this.difficulty = diff; //Affects how much security level increases. Represents a percentage
this.baseValue = val; //Base value of company secrets
this.secretsStolen = []; //Numbers representing value of stolen secrets
-
+
this.hackingExpGained = 0;
this.strExpGained = 0;
this.defExpGained = 0;
@@ -83,7 +83,7 @@ function endInfiltration(inst, success) {
if (success) {
infiltrationBoxCreate(inst);
}
-
+
clearEventListeners("infiltration-kill");
clearEventListeners("infiltration-knockout");
clearEventListeners("infiltration-stealthknockout");
@@ -94,14 +94,14 @@ function endInfiltration(inst, success) {
clearEventListeners("infiltration-pickdoor");
clearEventListeners("infiltration-bribe");
clearEventListeners("infiltration-escape");
-
+
Engine.loadWorldContent();
}
function nextInfiltrationLevel(inst) {
++inst.clearanceLevel;
updateInfiltrationLevelText(inst);
-
+
//Buttons
var killButton = clearEventListeners("infiltration-kill");
var knockoutButton = clearEventListeners("infiltration-knockout");
@@ -113,7 +113,7 @@ function nextInfiltrationLevel(inst) {
var pickdoorButton = clearEventListeners("infiltration-pickdoor");
var bribeButton = clearEventListeners("infiltration-bribe");
var escapeButton = clearEventListeners("infiltration-escape");
-
+
killButton.style.display = "none";
knockoutButton.style.display = "none";
stealthKnockoutButton.style.display = "none";
@@ -124,7 +124,7 @@ function nextInfiltrationLevel(inst) {
pickdoorButton.style.display = "none";
bribeButton.style.display = "none";
escapeButton.style.display = "none";
-
+
var rand = getRandomInt(0, 5); //This needs to change if more scenarios are added
var scenario = null;
switch (rand) {
@@ -149,8 +149,8 @@ function nextInfiltrationLevel(inst) {
killButton.addEventListener("click", function() {
var res = attemptInfiltrationKill(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
- "rest of the facility's security. The facility's security " +
+ writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
+ "rest of the facility's security. The facility's security " +
"level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
Player.karma -= 1;
endInfiltrationLevel(inst);
@@ -158,8 +158,8 @@ function nextInfiltrationLevel(inst) {
} else {
var dmgTaken = Math.max(1, Math.round(1.5 * inst.securityLevel / Player.defense));
writeInfiltrationStatusText("You FAILED to kill the security bots. The bots fight back " +
- "and raise the alarm! You take " + dmgTaken + " damage and " +
- "the facility's security level increases by " +
+ "and raise the alarm! You take " + dmgTaken + " damage and " +
+ "the facility's security level increases by " +
formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(dmgTaken)) {
endInfiltration(inst, false);
@@ -177,8 +177,8 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
- "you but are now more alert for an intruder. The facility's security level " +
+ writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
+ "you but are now more alert for an intruder. The facility's security level " +
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -194,8 +194,8 @@ function nextInfiltrationLevel(inst) {
killButton.addEventListener("click", function() {
var res = attemptInfiltrationKill(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
- "rest of the facility's security. The facility's security " +
+ writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
+ "rest of the facility's security. The facility's security " +
"level has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
Player.karma -= 3;
endInfiltrationLevel(inst);
@@ -203,8 +203,8 @@ function nextInfiltrationLevel(inst) {
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
writeInfiltrationStatusText("You FAILED to kill the security guard. The guard fights back " +
- "and raises the alarm! You take " + dmgTaken + " damage and " +
- "the facility's security level has increased by " +
+ "and raises the alarm! You take " + dmgTaken + " damage and " +
+ "the facility's security level has increased by " +
formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(dmgTaken)) {
endInfiltration(inst, false);
@@ -224,8 +224,8 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
- "you but is now more alert for an intruder. The facility's security level " +
+ writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
+ "you but is now more alert for an intruder. The facility's security level " +
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -236,39 +236,18 @@ function nextInfiltrationLevel(inst) {
escapeButton.style.display = "block";
break;
}
-
+
knockoutButton.addEventListener("click", function() {
var res = attemptInfiltrationKnockout(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
+ writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
"Unfortunately you made a lot of noise and alerted other security.");
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
- "raises the alarm and fights back! You take " + dmgTaken + " damage and " +
- "the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
- if (Player.takeDamage(dmgTaken)) {
- endInfiltration(inst, false);
- }
- }
- updateInfiltrationButtons(inst, scenario);
- updateInfiltrationLevelText(inst);
- return false;
- });
-
- stealthKnockoutButton.addEventListener("click", function() {
- var res = attemptInfiltrationStealthKnockout(inst);
- if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
- "any noise!");
- endInfiltrationLevel(inst);
- return false;
- } else {
- var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
+ writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(dmgTaken)) {
@@ -279,7 +258,28 @@ function nextInfiltrationLevel(inst) {
updateInfiltrationLevelText(inst);
return false;
});
-
+
+ stealthKnockoutButton.addEventListener("click", function() {
+ var res = attemptInfiltrationStealthKnockout(inst);
+ if (res[0]) {
+ writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
+ "any noise!");
+ endInfiltrationLevel(inst);
+ return false;
+ } else {
+ var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
+ writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
+ "raises the alarm and fights back! You take " + dmgTaken + " damage and " +
+ "the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
+ if (Player.takeDamage(dmgTaken)) {
+ endInfiltration(inst, false);
+ }
+ }
+ updateInfiltrationButtons(inst, scenario);
+ updateInfiltrationLevelText(inst);
+ return false;
+ });
+
hackSecurityButton.addEventListener("click", function() {
var res = attemptInfiltrationHack(inst);
if (res[0]) {
@@ -288,14 +288,14 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
+ writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
-
+
destroySecurityButton.addEventListener("click", function() {
var res = attemptInfiltrationDestroySecurity(inst);
if (res[0]) {
@@ -304,14 +304,14 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
+ writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
-
+
sneakButton.addEventListener("click", function() {
var res = attemptInfiltrationSneak(inst);
if (res[0]) {
@@ -319,14 +319,14 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
+ writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
-
+
pickdoorButton.addEventListener("click", function() {
var res = attemptInfiltrationPickLockedDoor(inst);
if (res[0]) {
@@ -335,47 +335,47 @@ function nextInfiltrationLevel(inst) {
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
+ writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
"increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
-
+
bribeButton.addEventListener("click", function() {
var bribeAmt = CONSTANTS.InfiltrationBribeBaseAmount * inst.clearanceLevel;
- if (Player.money < bribeAmt) {
- writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
+ if (Player.money.lt(bribeAmt)) {
+ writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
"You need $" + bribeAmt);
return false;
}
var res = attemptInfiltrationBribe(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
+ writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
"to the next clearance level for $" + bribeAmt);
Player.loseMoney(bribeAmt);
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
- "other security guards about your presence! The facility's " +
+ writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
+ "other security guards about your presence! The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
-
+
escapeButton.addEventListener("click", function() {
var res = attemptInfiltrationEscape(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
+ writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
"documents and company secrets!");
endInfiltration(inst, true);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
+ writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(1)) {
endInfiltration(inst, false);
@@ -385,10 +385,10 @@ function nextInfiltrationLevel(inst) {
updateInfiltrationLevelText(inst);
return false;
});
-
+
updateInfiltrationButtons(inst, scenario);
writeInfiltrationStatusText("");
- writeInfiltrationStatusText("You are now on clearance level " + inst.clearanceLevel + ".
" +
+ writeInfiltrationStatusText("You are now on clearance level " + inst.clearanceLevel + ".
" +
scenario);
}
@@ -401,16 +401,16 @@ function endInfiltrationLevel(inst) {
var secretMoneyValue = baseSecretValue * CONSTANTS.InfiltrationMoneyValue;
inst.secretsStolen.push(baseSecretValue);
dialogBoxCreate("You found and stole a set of classified documents from the company. " +
- "These classified secrets could probably be sold for money ($" +
- formatNumber(secretMoneyValue, 2) + "), or they " +
+ "These classified secrets could probably be sold for money ($" +
+ formatNumber(secretMoneyValue, 2) + "), or they " +
"could be given to factions for reputation (" + formatNumber(secretValue, 3) + " rep)");
}
-
+
//Increase security level based on difficulty
inst.securityLevel *= (1 + (inst.difficulty / 100));
writeInfiltrationStatusText("You move on to the facility's next clearance level. This " +
"clearance level has " + inst.difficulty + "% higher security");
-
+
//If this is max level, force endInfiltration
if (inst.clearanceLevel >= inst.maxClearanceLevel) {
endInfiltration(inst, true);
@@ -436,17 +436,17 @@ function updateInfiltrationLevelText(inst) {
totalValue += inst.secretsStolen[i];
totalMoneyValue += inst.secretsStolen[i] * CONSTANTS.InfiltrationMoneyValue;
}
- document.getElementById("infiltration-level-text").innerHTML =
- "Facility name: " + inst.companyName + "
" +
- "Clearance Level: " + inst.clearanceLevel + "
" +
- "Security Level: " + formatNumber(inst.securityLevel, 3) + "
" +
- "Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "
" +
+ document.getElementById("infiltration-level-text").innerHTML =
+ "Facility name: " + inst.companyName + "
" +
+ "Clearance Level: " + inst.clearanceLevel + "
" +
+ "Security Level: " + formatNumber(inst.securityLevel, 3) + "
" +
+ "Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "
" +
"Total monetary value of secrets stolen: $" + formatNumber(totalMoneyValue, 2) + "
" +
"Hack exp gained: " + formatNumber(inst.hackingExpGained, 3) + "
" +
"Str exp gained: " + formatNumber(inst.strExpGained, 3) + "
" +
"Def exp gained: " + formatNumber(inst.defExpGained, 3) + "
" +
- "Dex exp gained: " + formatNumber(inst.dexExpGained, 3) + "
" +
- "Agi exp gained: " + formatNumber(inst.agiExpGained, 3) + "
" +
+ "Dex exp gained: " + formatNumber(inst.dexExpGained, 3) + "
" +
+ "Agi exp gained: " + formatNumber(inst.agiExpGained, 3) + "
" +
"Cha exp gained: " + formatNumber(inst.chaExpGained, 3);
}
@@ -461,109 +461,109 @@ function updateInfiltrationButtons(inst, scenario) {
var lockpickChance = getInfiltrationPickLockedDoorChance(inst);
var bribeChance = getInfiltrationBribeChance(inst);
var escapeChance = getInfiltrationEscapeChance(inst);
-
- document.getElementById("infiltration-escape").innerHTML = "Escape" +
- "" +
- "Attempt to escape the facility with the classified secrets and " +
- "documents you have stolen. You have a " +
- formatNumber(escapeChance*100, 2) + "% chance of success. If you fail, " +
+
+ document.getElementById("infiltration-escape").innerHTML = "Escape" +
+ "" +
+ "Attempt to escape the facility with the classified secrets and " +
+ "documents you have stolen. You have a " +
+ formatNumber(escapeChance*100, 2) + "% chance of success. If you fail, " +
"the security level will increase by 5%.";
-
+
switch(scenario) {
case InfiltrationScenarios.TechOrLockedDoor:
- document.getElementById("infiltration-pickdoor").innerHTML = "Lockpick" +
- "" +
- "Attempt to pick the locked door. You have a " +
- formatNumber(lockpickChance*100, 2) + "% chance of success. " +
+ document.getElementById("infiltration-pickdoor").innerHTML = "Lockpick" +
+ "" +
+ "Attempt to pick the locked door. You have a " +
+ formatNumber(lockpickChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increased by 1%. If you fail, the " +
"security level will increase by 3%.";
case InfiltrationScenarios.TechOnly:
- document.getElementById("infiltration-hacksecurity").innerHTML = "Hack" +
- "" +
- "Attempt to hack and disable the security system. You have a " +
+ document.getElementById("infiltration-hacksecurity").innerHTML = "Hack" +
+ "" +
+ "Attempt to hack and disable the security system. You have a " +
formatNumber(hackChance*100, 2) + "% chance of success. " +
- "If you succeed, the security level will increase by 3%. If you fail, " +
+ "If you succeed, the security level will increase by 3%. If you fail, " +
"the security level will increase by 5%.";
-
- document.getElementById("infiltration-destroysecurity").innerHTML = "Destroy security" +
- "" +
- "Attempt to violently destroy the security system. You have a " +
- formatNumber(destroySecurityChance*100, 2) + "% chance of success. " +
+
+ document.getElementById("infiltration-destroysecurity").innerHTML = "Destroy security" +
+ "" +
+ "Attempt to violently destroy the security system. You have a " +
+ formatNumber(destroySecurityChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 5%. If you fail, the " +
"security level will increase by 10%. ";
-
- document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
- "" +
- "Attempt to sneak past the security system. You have a " +
- formatNumber(sneakChance*100, 2) + "% chance of success. " +
+
+ document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
+ "" +
+ "Attempt to sneak past the security system. You have a " +
+ formatNumber(sneakChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 8%. ";
break;
case InfiltrationScenarios.Bots:
document.getElementById("infiltration-kill").innerHTML = "Destroy bots" +
- "" +
- "Attempt to destroy the security bots through combat. You have a " +
- formatNumber(killChance*100, 2) + "% chance of success. " +
- "If you succeed, the security level will increase by 5%. If you fail, " +
+ "" +
+ "Attempt to destroy the security bots through combat. You have a " +
+ formatNumber(killChance*100, 2) + "% chance of success. " +
+ "If you succeed, the security level will increase by 5%. If you fail, " +
"the security level will increase by 10%. ";
-
- document.getElementById("infiltration-assassinate").innerHTML = "Assassinate bots" +
- "" +
+
+ document.getElementById("infiltration-assassinate").innerHTML = "Assassinate bots" +
+ "" +
"Attempt to stealthily destroy the security bots through assassination. You have a " +
formatNumber(assassinateChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 10%. ";
-
- document.getElementById("infiltration-hacksecurity").innerHTML = "Hack bots" +
- "" +
+
+ document.getElementById("infiltration-hacksecurity").innerHTML = "Hack bots" +
+ "" +
"Attempt to disable the security bots by hacking them. You have a " +
- formatNumber(hackChance*100, 2) + "% chance of success. " +
- "If you succeed, the security level will increase by 1%. If you fail, " +
+ formatNumber(hackChance*100, 2) + "% chance of success. " +
+ "If you succeed, the security level will increase by 1%. If you fail, " +
"the security level will increase by 5%. ";
-
- document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
- "" +
- "Attempt to sneak past the security bots. You have a " +
- formatNumber(sneakChance*100, 2) + "% chance of success. " +
- "If you fail, the security level will increase by 8%. ";
- break;
-
- case InfiltrationScenarios.Guards:
- default:
- document.getElementById("infiltration-kill").innerHTML = "Kill" +
- "" +
- "Attempt to kill the security guard. You have a " +
- formatNumber(killChance*100, 2) + "% chance of success. " +
- "If you succeed, the security level will increase by 5%. If you fail, " +
- "the security level will decrease by 10%. ";
-
- document.getElementById("infiltration-knockout").innerHTML = "Knockout" +
+
+ document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
"" +
- "Attempt to knockout the security guard. You have a " +
- formatNumber(knockoutChance*100, 2) + "% chance of success. " +
- "If you succeed, the security level will increase by 3%. If you fail, the " +
- "security level will increase by 10%. ";
-
- document.getElementById("infiltration-stealthknockout").innerHTML = "Stealth Knockout" +
- "" +
- "Attempt to stealthily knockout the security guard. You have a " +
- formatNumber(stealthKnockoutChance*100, 2) + "% chance of success. " +
- "If you fail, the security level will increase by 10%. ";
-
- document.getElementById("infiltration-assassinate").innerHTML = "Assassinate" +
- "" +
- "Attempt to assassinate the security guard. You have a " +
- formatNumber(assassinateChance*100, 2) + "% chance of success. " +
- "If you fail, the security level will increase by 5%. ";
-
- document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
- "" +
- "Attempt to sneak past the security guard. You have a " +
+ "Attempt to sneak past the security bots. You have a " +
formatNumber(sneakChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 8%. ";
-
- document.getElementById("infiltration-bribe").innerHTML = "Bribe" +
- "" +
- "Attempt to bribe the security guard. You have a " +
- formatNumber(bribeChance*100, 2) + "% chance of success. " +
+ break;
+
+ case InfiltrationScenarios.Guards:
+ default:
+ document.getElementById("infiltration-kill").innerHTML = "Kill" +
+ "" +
+ "Attempt to kill the security guard. You have a " +
+ formatNumber(killChance*100, 2) + "% chance of success. " +
+ "If you succeed, the security level will increase by 5%. If you fail, " +
+ "the security level will decrease by 10%. ";
+
+ document.getElementById("infiltration-knockout").innerHTML = "Knockout" +
+ "" +
+ "Attempt to knockout the security guard. You have a " +
+ formatNumber(knockoutChance*100, 2) + "% chance of success. " +
+ "If you succeed, the security level will increase by 3%. If you fail, the " +
+ "security level will increase by 10%. ";
+
+ document.getElementById("infiltration-stealthknockout").innerHTML = "Stealth Knockout" +
+ "" +
+ "Attempt to stealthily knockout the security guard. You have a " +
+ formatNumber(stealthKnockoutChance*100, 2) + "% chance of success. " +
+ "If you fail, the security level will increase by 10%. ";
+
+ document.getElementById("infiltration-assassinate").innerHTML = "Assassinate" +
+ "" +
+ "Attempt to assassinate the security guard. You have a " +
+ formatNumber(assassinateChance*100, 2) + "% chance of success. " +
+ "If you fail, the security level will increase by 5%. ";
+
+ document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
+ "" +
+ "Attempt to sneak past the security guard. You have a " +
+ formatNumber(sneakChance*100, 2) + "% chance of success. " +
+ "If you fail, the security level will increase by 8%. ";
+
+ document.getElementById("infiltration-bribe").innerHTML = "Bribe" +
+ "" +
+ "Attempt to bribe the security guard. You have a " +
+ formatNumber(bribeChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 15%. ";
break;
}
@@ -589,14 +589,14 @@ function attemptInfiltrationKill(inst) {
function getInfiltrationKillChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.strength +
- Player.dexterity +
+ Player.dexterity +
Player.agility) / (1.5 * lvl));
}
-//Knockout
+//Knockout
//Success: 3%, Failure: 10%
function attemptInfiltrationKnockout(inst) {
var chance = getInfiltrationKnockoutChance(inst);
@@ -616,8 +616,8 @@ function attemptInfiltrationKnockout(inst) {
function getInfiltrationKnockoutChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
- (Player.strength +
- Player.dexterity +
+ (Player.strength +
+ Player.dexterity +
Player.agility) / (1.75 * lvl));
}
@@ -639,8 +639,8 @@ function attemptInfiltrationStealthKnockout(inst) {
function getInfiltrationStealthKnockoutChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
- (0.5 * Player.strength +
- 2 * Player.dexterity +
+ (0.5 * Player.strength +
+ 2 * Player.dexterity +
2 * Player.agility) / (3 * lvl));
}
@@ -655,13 +655,13 @@ function attemptInfiltrationAssassinate(inst) {
return [true, 1];
} else {
inst.securityLevel *= 1.05;
- return [false, 1.05];
+ return [false, 1.05];
}
}
function getInfiltrationAssassinateChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.dexterity +
0.5 * Player.agility) / (2 * lvl));
}
@@ -682,14 +682,14 @@ function attemptInfiltrationDestroySecurity(inst) {
inst.securityLevel *= 1.1;
return [false, 1.1];
}
-
+
}
function getInfiltrationDestroySecurityChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
- (Player.strength +
- Player.dexterity +
+ return Math.min(0.95,
+ (Player.strength +
+ Player.dexterity +
Player.agility) / (2 * lvl));
}
@@ -706,12 +706,12 @@ function attemptInfiltrationHack(inst) {
inst.securityLevel *= 1.05;
return [false, 1.05];
}
-
+
}
function getInfiltrationHackChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.hacking_skill) / lvl);
}
@@ -730,7 +730,7 @@ function attemptInfiltrationSneak(inst) {
function getInfiltrationSneakChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.agility +
0.5 * Player.dexterity) / (2 * lvl));
}
@@ -742,7 +742,7 @@ function attemptInfiltrationPickLockedDoor(inst) {
inst.gainDexterityExp(inst.securityLevel / 250) * Player.dexterity_exp_mult;
if (Math.random() <= chance) {
inst.securityLevel *= 1.01;
- return [true, 1.01];
+ return [true, 1.01];
} else {
inst.securityLevel *= 1.03;
return [false, 1.03];
@@ -751,7 +751,7 @@ function attemptInfiltrationPickLockedDoor(inst) {
function getInfiltrationPickLockedDoorChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.dexterity) / lvl);
}
@@ -770,7 +770,7 @@ function attemptInfiltrationBribe(inst) {
function getInfiltrationBribeChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
+ return Math.min(0.95,
(Player.charisma) / lvl);
}
@@ -790,7 +790,7 @@ function attemptInfiltrationEscape(inst) {
function getInfiltrationEscapeChance(inst) {
var lvl = inst.securityLevel;
- return Math.min(0.95,
- (2 * Player.agility +
+ return Math.min(0.95,
+ (2 * Player.agility +
Player.dexterity) / lvl);
}
diff --git a/src/Location.js b/src/Location.js
index ca73b4be1..c936e29e9 100644
--- a/src/Location.js
+++ b/src/Location.js
@@ -988,7 +988,7 @@ displayLocationContent = function() {
slumsDescText.style.display = "block";
slumsShoplift.style.display = "block";
slumsShoplift.innerHTML = "Shoplift (" + (shopliftChance*100).toFixed(3) + "% chance of success)";
- slumsShoplift.innerHTML += ' Attempt to shoplift from a low-end retailers ';
+ slumsShoplift.innerHTML += ' Attempt to shoplift from a low-end retailer ';
slumsMug.style.display = "block";
slumsMug.innerHTML = "Mug someone (" + (mugChance*100).toFixed(3) + "% chance of success)";
slumsMug.innerHTML += ' Attempt to mug a random person on the street ';
@@ -1764,11 +1764,11 @@ initLocationButtons = function() {
}
travelToCity = function(destCityName, cost) {
- if (cost > Player.money) {
+ if (Player.money.lt(cost)) {
dialogBoxCreate("You cannot afford to travel to " + destCityName);
return;
}
- Player.money -= cost;
+ Player.loseMoney(cost);
Player.city = destCityName;
dialogBoxCreate("You are now in " + destCityName + "!");
@@ -1776,7 +1776,7 @@ travelToCity = function(destCityName, cost) {
}
purchaseTorRouter = function() {
- if (CONSTANTS.TorRouterCost > Player.money) {
+ if (Player.money.lt(CONSTANTS.TorRouterCost)) {
dialogBoxCreate("You cannot afford to purchase the Tor router");
return;
}
diff --git a/src/NetscriptEvaluator.js b/src/NetscriptEvaluator.js
index 3462cafa2..e86bd79e4 100644
--- a/src/NetscriptEvaluator.js
+++ b/src/NetscriptEvaluator.js
@@ -107,8 +107,12 @@ function evaluate(exp, workerScript) {
if (exp.computed){
var p = evaluate(exp.property, workerScript);
p.then(function(index) {
+ if (index >= object.length) {
+ return reject(makeRuntimeRejectMsg(workerScript, "Invalid index for arrays"));
+ }
resolve(object[index]);
}).catch(function(e) {
+ console.log("here");
reject(makeRuntimeRejectMsg(workerScript, "Invalid MemberExpression"));
});
} else {
@@ -647,7 +651,7 @@ function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
- return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 2);
+ return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 3);
}
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
diff --git a/src/NetscriptFunctions.js b/src/NetscriptFunctions.js
index 160694ef4..ed7bbecd0 100644
--- a/src/NetscriptFunctions.js
+++ b/src/NetscriptFunctions.js
@@ -459,8 +459,8 @@ function NetscriptFunctions(workerScript) {
}
if (server.hostname == "home") {
//Return player's money
- workerScript.scriptRef.log("getServerMoneyAvailable('home') returned player's money: $" + formatNumber(Player.money, 2));
- return Player.money;
+ workerScript.scriptRef.log("getServerMoneyAvailable('home') returned player's money: $" + formatNumber(Player.money.toNumber(), 2));
+ return Player.money.toNumber();
}
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2) + " for " + server.hostname);
return server.moneyAvailable;
@@ -592,7 +592,7 @@ function NetscriptFunctions(workerScript) {
shares = Math.round(shares);
var totalPrice = stock.price * shares;
- if (Player.money < totalPrice + CONSTANTS.StockMarketCommission) {
+ if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
symbol + ". Need $" +
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString());
@@ -666,8 +666,8 @@ function NetscriptFunctions(workerScript) {
return "";
}
- var cost = 2 * ram * CONSTANTS.BaseCostFor1GBOfRamServer;
- if (cost > Player.money) {
+ var cost = ram * CONSTANTS.BaseCostFor1GBOfRamServer;
+ if (Player.money.lt(cost)) {
workerScript.scriptRef.log("Error: Not enough money to purchase server. Need $" + formatNumber(cost, 2));
return "";
}
diff --git a/src/NetscriptWorker.js b/src/NetscriptWorker.js
index f90703b0d..3877efeb1 100644
--- a/src/NetscriptWorker.js
+++ b/src/NetscriptWorker.js
@@ -46,7 +46,7 @@ function runScriptsLoop() {
if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
try {
var ast = acorn.parse(workerScripts[i].code);
- //console.log(ast);
+ console.log(ast);
} catch (e) {
console.log("Error parsing script: " + workerScripts[i].name);
dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":
" + e);
diff --git a/src/Player.js b/src/Player.js
index 41e494079..f7613cba4 100644
--- a/src/Player.js
+++ b/src/Player.js
@@ -62,9 +62,9 @@ function PlayerObject() {
this.faction_rep_mult = 1;
//Money
- this.money = 1000;
- this.total_money = 0; //Total money ever earned in this "simulation"
- this.lifetime_money = 0; //Total money ever earned
+ this.money = new Decimal(1000);
+ this.total_money = new Decimal(0); //Total money ever earned in this "simulation"
+ this.lifetime_money = new Decimal(0); //Total money ever earned
//IP Address of Starting (home) computer
this.homeComputer = "";
@@ -269,7 +269,7 @@ PlayerObject.prototype.calculateExpGain = function() {
if (s.baseDifficulty == null) {
s.baseDifficulty = s.hackDifficulty;
}
- return (s.baseDifficulty * this.hacking_exp_mult * 0.3 + 2);
+ return (s.baseDifficulty * this.hacking_exp_mult * 0.3 + 3);
}
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
@@ -298,16 +298,16 @@ PlayerObject.prototype.gainMoney = function(money) {
if (isNaN(money)) {
console.log("ERR: NaN passed into Player.gainMoney()"); return;
}
- this.money += money;
- this.total_money += money;
- this.lifetime_money += money;
+ this.money = this.money.plus(money);
+ this.total_money = this.total_money.plus(money);
+ this.lifetime_money = this.lifetime_money.plus(money);
}
PlayerObject.prototype.loseMoney = function(money) {
if (isNaN(money)) {
console.log("ERR: NaN passed into Player.loseMoney()"); return;
}
- this.money -= money;
+ this.money = this.money.minus(money);
}
PlayerObject.prototype.gainHackingExp = function(exp) {
diff --git a/src/Prestige.js b/src/Prestige.js
index 26a4eb8d5..e4684f027 100644
--- a/src/Prestige.js
+++ b/src/Prestige.js
@@ -61,7 +61,7 @@ function prestigeAugmentation() {
Player.agility_exp = 0;
Player.charisma_exp = 0;
- Player.money = 1000;
+ Player.money = new Decimal(1000);
Player.city = Locations.Sector12;
Player.location = "";
@@ -144,7 +144,7 @@ function prestigeAugmentation() {
}
if (augmentationExists(AugmentationNames.CashRoot) &&
Augmentations[AugmentationNames.CashRoot].owned) {
- Player.money = 1000000;
+ Player.money = new Decimal(1000000);
homeComp.programs.push(Programs.BruteSSHProgram);
}
Player.currentServer = homeComp.ip;
diff --git a/src/SaveObject.js b/src/SaveObject.js
index 4f0694dba..1b86814ef 100644
--- a/src/SaveObject.js
+++ b/src/SaveObject.js
@@ -112,24 +112,12 @@ loadGame = function(saveObj) {
if (saveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(saveObj.VersionSave, Reviver);
+ if (CONSTANTS.Version == "0.26.3") {
+ Player.money = new Decimal(Player.money);
+ Player.total_money = new Decimal(Player.total_money);
+ Player.lifetime_money = new Decimal(Player.lifetime_money);
+ }
if (ver != CONSTANTS.Version) {
- if (CONSTANTS.Version == "0.21.0" || CONSTANTS.Version == "0.22.0" ||
- CONSTANTS.Version == "0.22.1") {
- dialogBoxCreate("All scripts automatically killed for the sake of compatibility " +
- "with new version. If the game is still broken, try the following: " +
- "Options -> Soft Reset -> Save Game -> Reload page. If that STILL " +
- "doesn't work contact the dev");
- //This is the big update that might break games. Kill all running scripts
- for (var ip in AllServers) {
- if (AllServers.hasOwnProperty(ip)) {
- AllServers[ip].runningScripts = [];
- AllServers[ip].runningScripts.length = 0;
- }
- }
- }
- if (CONSTANTS.Version == "0.23.0") {
- Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
- }
createNewUpdateText();
}
} catch(e) {
@@ -204,25 +192,12 @@ loadImportedGame = function(saveObj, saveString) {
if (tempSaveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
- if (ver != CONSTANTS.Version) {
- createNewUpdateText();
+ if (CONSTANTS.Version == "0.26.3") {
+ tempPlayer.money = new Decimal(tempPlayer.money);
+ tempPlayer.total_money = new Decimal(tempPlayer.total_money);
+ tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
}
-
if (ver != CONSTANTS.Version) {
- if (CONSTANTS.Version == "0.21.0" || CONSTANTS.Version == "0.22.0" ||
- CONSTANTS.Version == "0.22.1") {
- console.log("here");
- //This is the big update that might break games. Kill all running scripts
- for (var ip in tempAllServers) {
- if (tempAllServers.hasOwnProperty(ip)) {
- tempAllServers[ip].runningScripts = [];
- tempAllServers[ip].runningScripts.length = 0;
- }
- }
- }
- if (CONSTANTS.Version == "0.23.0") {
- tempAugmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
- }
createNewUpdateText();
}
} catch(e) {
diff --git a/src/Server.js b/src/Server.js
index 79e77f0d4..74389394f 100644
--- a/src/Server.js
+++ b/src/Server.js
@@ -422,19 +422,19 @@ initForeignServers = function() {
//"Low level" targets
var FoodNStuffServer = new Server();
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 4);
- FoodNStuffServer.setHackingParameters(1, 1000000, 10, 5);
+ FoodNStuffServer.setHackingParameters(1, 2000000, 10, 5);
FoodNStuffServer.setPortProperties(0);
AddToAllServers(FoodNStuffServer);
var SigmaCosmeticsServer = new Server();
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 4);
- SigmaCosmeticsServer.setHackingParameters(5, 1300000, 10, 10);
+ SigmaCosmeticsServer.setHackingParameters(5, 2300000, 10, 10);
SigmaCosmeticsServer.setPortProperties(0);
AddToAllServers(SigmaCosmeticsServer);
var JoesGunsServer = new Server();
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 4);
- JoesGunsServer.setHackingParameters(10, 1750000, 20, 20);
+ JoesGunsServer.setHackingParameters(10, 2500000, 20, 20);
JoesGunsServer.setPortProperties(0);
AddToAllServers(JoesGunsServer);
@@ -446,13 +446,13 @@ initForeignServers = function() {
var NectarNightclubServer = new Server();
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 4);
- NectarNightclubServer.setHackingParameters(20, 2000000, 20, 25);
+ NectarNightclubServer.setHackingParameters(20, 2750000, 20, 25);
NectarNightclubServer.setPortProperties(0);
AddToAllServers(NectarNightclubServer);
var NeoNightclubServer = new Server();
NeoNightclubServer.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 4);
- NeoNightclubServer.setHackingParameters(50, 4500000, 25, 25);
+ NeoNightclubServer.setHackingParameters(50, 5000000, 25, 25);
NeoNightclubServer.setPortProperties(1);
AddToAllServers(NeoNightclubServer);
@@ -464,13 +464,13 @@ initForeignServers = function() {
var HongFangTeaHouseServer = new Server();
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 4);
- HongFangTeaHouseServer.setHackingParameters(30, 2500000, 15, 15);
+ HongFangTeaHouseServer.setHackingParameters(30, 3000000, 15, 15);
HongFangTeaHouseServer.setPortProperties(0);
AddToAllServers(HongFangTeaHouseServer);
var HaraKiriSushiBarServer = new Server();
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 4);
- HaraKiriSushiBarServer.setHackingParameters(40, 3500000, 15, 40);
+ HaraKiriSushiBarServer.setHackingParameters(40, 4000000, 15, 40);
HaraKiriSushiBarServer.setPortProperties(0);
AddToAllServers(HaraKiriSushiBarServer);
diff --git a/src/ServerPurchases.js b/src/ServerPurchases.js
index e3a1e0d9d..51c9eef14 100644
--- a/src/ServerPurchases.js
+++ b/src/ServerPurchases.js
@@ -4,7 +4,7 @@
*/
purchaseServer = function(ram, cost) {
//Check if player has enough money
- if (cost > Player.money) {
+ if (Player.money.lt(cost)) {
dialogBoxCreate("You don't have enough money to purchase this server!");
return;
}
@@ -44,7 +44,7 @@ purchaseServer = function(ram, cost) {
purchaseRamForHomeComputer = function(cost) {
- if (cost > Player.money) {
+ if (Player.money.lt(cost)) {
dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
return;
}
diff --git a/src/StockMarket.js b/src/StockMarket.js
index 42ad9538d..7e76b43ad 100644
--- a/src/StockMarket.js
+++ b/src/StockMarket.js
@@ -3,7 +3,7 @@ function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
this.symbol = symbol;
this.name = name;
this.price = initPrice;
-
+
this.playerShares = 0;
this.playerAvgPx = 0;
this.mv = mv;
@@ -46,7 +46,7 @@ function initStockSymbols() {
StockSymbols[Locations.AevumNetLinkTechnologies] = "NTLK";
StockSymbols[Locations.IshimaOmegaSoftware] = "OMGA";
StockSymbols[Locations.Sector12FoodNStuff] = "FNS";
-
+
//Stocks for other companies
StockSymbols["Sigma Cosmetics"] = "SGC";
StockSymbols["Joes Guns"] = "JGN";
@@ -62,143 +62,143 @@ function initStockMarket() {
delete StockMarket[stk];
}
}
-
+
var ecorp = Locations.AevumECorp;
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], 0.5, true, 16, getRandomInt(20000, 25000));
StockMarket[ecorp] = ecorpStk;
-
+
var megacorp = Locations.Sector12MegaCorp;
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], 0.5, true, 16, getRandomInt(25000, 33000));
StockMarket[megacorp] = megacorpStk;
-
+
var blade = Locations.Sector12BladeIndustries;
var bladeStk = new Stock(blade, StockSymbols[blade], 0.75, true, 13, getRandomInt(15000, 22000));
StockMarket[blade] = bladeStk;
-
+
var clarke = Locations.AevumClarkeIncorporated;
var clarkeStk = new Stock(clarke, StockSymbols[clarke], 0.7, true, 12, getRandomInt(15000, 20000));
StockMarket[clarke] = clarkeStk;
-
+
var omnitek = Locations.VolhavenOmniTekIncorporated;
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], 0.65, true, 12, getRandomInt(35000, 40000));
StockMarket[omnitek] = omnitekStk;
-
+
var foursigma = Locations.Sector12FourSigma;
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], 1.1, true, 18, getRandomInt(60000, 70000));
StockMarket[foursigma] = foursigmaStk;
-
+
var kuaigong = Locations.ChongqingKuaiGongInternational;
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], 0.8, true, 10, getRandomInt(20000, 24000));
StockMarket[kuaigong] = kuaigongStk;
-
+
var fulcrum = Locations.AevumFulcrumTechnologies;
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], 1.25, true, 17, getRandomInt(30000, 35000));
StockMarket[fulcrum] = fulcrumStk;
-
+
var storm = Locations.IshimaStormTechnologies;
var stormStk = new Stock(storm, StockSymbols[storm], 0.85, true, 7, getRandomInt(21000, 24000));
StockMarket[storm] = stormStk;
-
+
var defcomm = Locations.NewTokyoDefComm;
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], 0.65, true, 10, getRandomInt(10000, 15000));
StockMarket[defcomm] = defcommStk;
-
+
var helios = Locations.VolhavenHeliosLabs;
var heliosStk = new Stock(helios, StockSymbols[helios], 0.6, true, 9, getRandomInt(12000, 16000));
StockMarket[helios] = heliosStk;
-
+
var vitalife = Locations.NewTokyoVitaLife;
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], 0.75, true, 7, getRandomInt(10000, 12000));
StockMarket[vitalife] = vitalifeStk;
-
+
var icarus = Locations.Sector12IcarusMicrosystems;
var icarusStk = new Stock(icarus, StockSymbols[icarus], 0.65, true, 7.5, getRandomInt(16000, 20000));
StockMarket[icarus] = icarusStk;
-
+
var universalenergy = Locations.Sector12UniversalEnergy;
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], 0.55, true, 10, getRandomInt(20000, 25000));
StockMarket[universalenergy] = universalenergyStk;
-
+
var galactic = Locations.AevumGalacticCybersystems;
var galacticStk = new Stock(galactic, StockSymbols[galactic], 0.6, true, 5, getRandomInt(8000, 10000));
StockMarket[galactic] = galacticStk;
-
+
var aerocorp = Locations.AevumAeroCorp;
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], 0.6, true, 6, getRandomInt(10000, 15000));
StockMarket[aerocorp] = aerocorpStk;
-
+
var omnia = Locations.VolhavenOmniaCybersystems;
var omniaStk = new Stock(omnia, StockSymbols[omnia], 0.7, true, 4.5, getRandomInt(9000, 12000));
StockMarket[omnia] = omniaStk;
-
+
var solaris = Locations.ChongqingSolarisSpaceSystems;
var solarisStk = new Stock(solaris, StockSymbols[solaris], 0.75, true, 8.5, getRandomInt(18000, 24000));
StockMarket[solaris] = solarisStk;
-
+
var globalpharm = Locations.NewTokyoGlobalPharmaceuticals;
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], 0.6, true, 10.5, getRandomInt(18000, 24000));
StockMarket[globalpharm] = globalpharmStk;
-
+
var nova = Locations.IshimaNovaMedical;
var novaStk = new Stock(nova, StockSymbols[nova], 0.75, true, 5, getRandomInt(18000, 24000));
StockMarket[nova] = novaStk;
-
+
var watchdog = Locations.AevumWatchdogSecurity;
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], 1, true, 1.5, getRandomInt(5000, 7500));
StockMarket[watchdog] = watchdogStk;
-
+
var lexocorp = Locations.VolhavenLexoCorp;
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], 1.25, true, 3, getRandomInt(5000, 7500));
StockMarket[lexocorp] = lexocorpStk;
-
+
var rho = Locations.AevumRhoConstruction;
var rhoStk = new Stock(rho, StockSymbols[rho], 0.6, true, 1, getRandomInt(3000, 6000));
StockMarket[rho] = rhoStk;
-
+
var alpha = Locations.Sector12AlphaEnterprises;
var alphaStk = new Stock(alpha, StockSymbols[alpha], 1.05, true, 2, getRandomInt(5000, 7500));
StockMarket[alpha] = alphaStk;
-
+
var syscore = Locations.VolhavenSysCoreSecurities;
var syscoreStk = new Stock(syscore, StockSymbols[syscore], 1.25, true, 0, getRandomInt(4000, 7000))
StockMarket[syscore] = syscoreStk;
-
+
var computek = Locations.VolhavenCompuTek;
var computekStk = new Stock(computek, StockSymbols[computek], 0.9, true, 0, getRandomInt(2000, 5000));
StockMarket[computek] = computekStk;
-
+
var netlink = Locations.AevumNetLinkTechnologies;
var netlinkStk = new Stock(netlink, StockSymbols[netlink], 1, true, 1, getRandomInt(2000, 4000));
StockMarket[netlink] = netlinkStk;
-
+
var omega = Locations.IshimaOmegaSoftware;
var omegaStk = new Stock(omega, StockSymbols[omega], 1, true, 0.5, getRandomInt(3000, 6000));
StockMarket[omega] = omegaStk;
-
+
var fns = Locations.Sector12FoodNStuff;
var fnsStk = new Stock(fns, StockSymbols[fns], 0.75, false, 1, getRandomInt(1000, 4000));
StockMarket[fns] = fnsStk;
-
+
var sigmacosm = "Sigma Cosmetics";
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], 0.9, true, 0, getRandomInt(2000, 3000));
StockMarket[sigmacosm] = sigmacosmStk;
-
+
var joesguns = "Joes Guns";
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], 1, true, 1, getRandomInt(500, 1000));
StockMarket[joesguns] = joesgunsStk;
-
+
var catalyst = "Catalyst Ventures";
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.25, true, 0, getRandomInt(1000, 1500));
StockMarket[catalyst] = catalystStk;
-
+
var taiyang = "Taiyang Digital";
var taiyangStk = new Stock(taiyang, StockSymbols[taiyang], 0.75, true, 12, getRandomInt(25000, 30000));
StockMarket[taiyang] = taiyangStk;
-
+
var microdyne = "Microdyne Technologies";
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], 0.75, true, 8, getRandomInt(20000, 25000));
StockMarket[microdyne] = microdyneStk;
-
+
var titanlabs = "Titan Laboratories";
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], 0.6, true, 11, getRandomInt(15000, 20000));
StockMarket[titanlabs] = titanlabsStk;
@@ -240,22 +240,22 @@ function buyStock(stock, shares) {
return false;
}
shares = Math.round(shares);
-
+
var totalPrice = stock.price * shares;
- if (Player.money < totalPrice + CONSTANTS.StockMarketCommission) {
- dialogBoxCreate("You do not have enough money to purchase this. You need $" +
+ if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
+ dialogBoxCreate("You do not have enough money to purchase this. You need $" +
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString() + ".");
return false;
}
-
+
var origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
var newTotal = origTotal + totalPrice;
- stock.playerShares += shares;
+ stock.playerShares += shares;
stock.playerAvgPx = newTotal / stock.playerShares;
updateStockPlayerPosition(stock);
- dialogBoxCreate("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
- formatNumber(stock.price, 2) + " per share. You also paid $" +
+ dialogBoxCreate("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
+ formatNumber(stock.price, 2) + " per share. You also paid $" +
formatNumber(CONSTANTS.StockMarketCommission, 2) + " in commission fees.");
return true;
}
@@ -277,8 +277,8 @@ function sellStock(stock, shares) {
stock.playerAvgPx = 0;
}
updateStockPlayerPosition(stock);
- dialogBoxCreate("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
- formatNumber(stock.price, 2) + " per share. After commissions, you gained " +
+ dialogBoxCreate("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
+ formatNumber(stock.price, 2) + " per share. After commissions, you gained " +
"a total of $" + formatNumber(gains, 2));
return true;
}
@@ -290,7 +290,7 @@ function updateStockPrices() {
var stock = StockMarket[name];
var av = (v * stock.mv) / 100;
if (isNaN(av)) {av = .02;}
-
+
var chc = 50;
if (stock.b) {
chc = (chc + stock.otlkMag)/100;
@@ -299,7 +299,7 @@ function updateStockPrices() {
chc = (chc - stock.otlkMag)/100;
if (isNaN(chc)) {chc = 0.5;}
}
-
+
var c = Math.random();
if (c < chc) {
stock.price *= (1 + av);
@@ -309,10 +309,10 @@ function updateStockPrices() {
} else {
stock.price /= (1 + av);
if (Engine.currentPage == Engine.Page.StockMarket) {
- updateStockTicker(stock, false);
+ updateStockTicker(stock, false);
}
}
-
+
var otlkMagChange = stock.otlkMag * av;
if (stock.otlkMag <= 0.1) {
otlkMagChange = 1;
@@ -334,11 +334,11 @@ var stockMarketContentCreated = false;
function displayStockMarketContent() {
if (Player.hasWseAccount == null) {Player.hasWseAccount = false;}
if (Player.hasTixApiAccess == null) {Player.hasTixApiAccess = false;}
-
+
//Purchase WSE Account button
var wseAccountButton = clearEventListeners("stock-market-buy-account");
wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString();
- if (!Player.hasWseAccount && Player.money >= CONSTANTS.WSEAccountCost) {
+ if (!Player.hasWseAccount && Player.money.gte(CONSTANTS.WSEAccountCost)) {
wseAccountButton.setAttribute("class", "a-link-button");
} else {
wseAccountButton.setAttribute("class", "a-link-button-inactive");
@@ -351,12 +351,12 @@ function displayStockMarketContent() {
displayStockMarketContent();
return false;
});
-
+
//Purchase TIX API Access account
var tixApiAccessButton = clearEventListeners("stock-market-buy-tix-api");
- tixApiAccessButton.innerText = "Buy Trade Information eXchange (TIX) API Access - $" +
+ tixApiAccessButton.innerText = "Buy Trade Information eXchange (TIX) API Access - $" +
formatNumber(CONSTANTS.TIXAPICost, 2).toString();
- if (!Player.hasTixApiAccess && Player.money >= CONSTANTS.TIXAPICost) {
+ if (!Player.hasTixApiAccess && Player.money.gte(CONSTANTS.TIXAPICost)) {
tixApiAccessButton.setAttribute("class", "a-link-button");
} else {
tixApiAccessButton.setAttribute("class", "a-link-button-inactive");
@@ -367,10 +367,10 @@ function displayStockMarketContent() {
displayStockMarketContent();
return false;
});
-
+
var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;}
-
+
if (!Player.hasWseAccount) {
stockMarketContentCreated = false;
while (stockList.firstChild) {
@@ -378,16 +378,16 @@ function displayStockMarketContent() {
}
return;
}
-
+
if (!stockMarketContentCreated && Player.hasWseAccount) {
console.log("Creating Stock Market UI");
document.getElementById("stock-market-commission").innerHTML =
- "Commission Fees: Every transaction you make has a $" +
- formatNumber(CONSTANTS.StockMarketCommission, 2) + " commission fee.
" +
- "WARNING: When you reset after installing Augmentations, the Stock Market is reset. " +
- "This means all your positions are lost, so make sure to sell your stocks before installing " +
+ "Commission Fees: Every transaction you make has a $" +
+ formatNumber(CONSTANTS.StockMarketCommission, 2) + " commission fee.
" +
+ "WARNING: When you reset after installing Augmentations, the Stock Market is reset. " +
+ "This means all your positions are lost, so make sure to sell your stocks before installing " +
"Augmentations!";
-
+
var hdrLi = document.createElement("li");
var hdrName = document.createElement("p");
var hdrSym = document.createElement("p");
@@ -430,12 +430,12 @@ function displayStockMarketContent() {
hdrLi.appendChild(hdrShares);
hdrLi.appendChild(hdrReturn);
stockList.appendChild(hdrLi);
-
+
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
(function() {
var stock = StockMarket[name];
-
+
var li = document.createElement("li");
var stkName = document.createElement("p");
var stkSym = document.createElement("p");
@@ -446,7 +446,7 @@ function displayStockMarketContent() {
var avgPriceTxt = document.createElement("p");
var sharesTxt = document.createElement("p");
var returnTxt = document.createElement("p");
-
+
var tickerId = "stock-market-ticker-" + stock.symbol;
stkName.setAttribute("id", tickerId + "-name");
stkSym.setAttribute("id", tickerId + "-sym");
@@ -457,21 +457,21 @@ function displayStockMarketContent() {
stkSym.style.width = "4%";
stkPrice.style.display = "inline-block";
stkPrice.style.width = "9%";
-
+
li.setAttribute("display", "inline-block");
-
+
qtyInput.setAttribute("type", "text");
qtyInput.setAttribute("id", tickerId + "-qty-input");
qtyInput.setAttribute("class", "stock-market-qty-input");
- qtyInput.setAttribute("onkeydown", "return ( event.ctrlKey || event.altKey " +
- " || (4734 && event.keyCode<40) " +
" || (event.keyCode==46) )");
qtyInput.style.width = "3%";
qtyInput.style.display = "inline-block";
-
+
buyButton.innerHTML = "Buy";
buyButton.setAttribute("class", "stock-market-buy-sell-button");
buyButton.style.width = "3%";
@@ -492,7 +492,7 @@ function displayStockMarketContent() {
if (isNaN(shares)) {return false;}
sellStock(stock, shares);
});
-
+
avgPriceTxt.setAttribute("id", tickerId + "-avgprice");
avgPriceTxt.style.display = "inline-block";
avgPriceTxt.style.width = "8%";
@@ -505,7 +505,7 @@ function displayStockMarketContent() {
returnTxt.style.display = "inline-block";
returnTxt.style.width = "6%";
returnTxt.style.color = "white";
-
+
li.appendChild(stkName);
li.appendChild(stkSym);
li.appendChild(stkPrice);
@@ -518,11 +518,11 @@ function displayStockMarketContent() {
stockList.appendChild(li);
}()); //Immediate invocation
}//End if
-
+
}
stockMarketContentCreated = true;
}
-
+
if (Player.hasWseAccount) {
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
@@ -540,7 +540,7 @@ function updateStockTicker(stock, increase) {
stkName = document.getElementById(tickerId + "-name");
stkSym = document.getElementById(tickerId + "-sym");
stkPrice = document.getElementById(tickerId + "-price");
-
+
if (stkName == null || stkSym == null || stkPrice == null) {
console.log("ERROR, couldn't find elements with tickerId " + tickerId);
return;
@@ -548,19 +548,19 @@ function updateStockTicker(stock, increase) {
stkName.innerText = stock.name;
stkSym.innerText = stock.symbol;
stkPrice.innerText = "$" + formatNumber(stock.price, 2).toString();
-
+
var returnTxt = document.getElementById(tickerId + "-return");
var totalCost = stock.playerShares * stock.playerAvgPx;
var gains = (stock.price - stock.playerAvgPx) * stock.playerShares;
var percentageGains = gains / totalCost;
if (totalCost > 0) {
- returnTxt.innerText = "$" + formatNumber(gains, 2) + " (" +
+ returnTxt.innerText = "$" + formatNumber(gains, 2) + " (" +
formatNumber(percentageGains * 100, 2) + "%)";
} else {
returnTxt.innerText = "N/A";
}
-
-
+
+
if (increase) {
stkName.style.color = "#66ff33";
stkSym.style.color = "#66ff33";
@@ -577,10 +577,10 @@ function updateStockPlayerPosition(stock) {
var avgPriceTxt = document.getElementById(tickerId + "-avgprice");
var sharesTxt = document.getElementById(tickerId + "-shares");
if (avgPriceTxt == null || sharesTxt == null) {
- dialogBoxCreate("Could not find element for player positions for stock " +
+ dialogBoxCreate("Could not find element for player positions for stock " +
stock.symbol + ". This is a bug please contact developer");
return;
}
avgPriceTxt.innerText = "$" + formatNumber(stock.playerAvgPx, 2);
sharesTxt.innerText = stock.playerShares.toString();
-}
\ No newline at end of file
+}
diff --git a/src/Terminal.js b/src/Terminal.js
index 0e10e0737..c27fa0ac4 100644
--- a/src/Terminal.js
+++ b/src/Terminal.js
@@ -1388,7 +1388,7 @@ var Terminal = {
break;
case Programs.Flight:
post("Augmentations: " + Player.augmentations.length + " / 30");
- post("Money: $" + formatNumber(Player.money, 2) + " / $" + formatNumber(100000000000, 2));
+ post("Money: $" + formatNumber(Player.money.toNumber(), 2) + " / $" + formatNumber(100000000000, 2));
post("One path below must be fulfilled...");
post("----------HACKING PATH----------");
post("Hacking skill: " + Player.hacking_skill + " / 2500");
diff --git a/src/engine.js b/src/engine.js
index 385d841c0..f0f716660 100644
--- a/src/engine.js
+++ b/src/engine.js
@@ -368,7 +368,7 @@ var Engine = {
if (Player.hp == null) {Player.hp = Player.max_hp;}
document.getElementById("character-overview-text").innerHTML =
("Hp: " + Player.hp + " / " + Player.max_hp + "
" +
- "Money: $" + formatNumber(Player.money, 2) + "
" +
+ "Money: $" + formatNumber(Player.money.toNumber(), 2) + "
" +
"Hack: " + (Player.hacking_skill).toLocaleString() + "
" +
"Str: " + (Player.strength).toLocaleString() + "
" +
"Def: " + (Player.defense).toLocaleString() + "
" +
@@ -389,7 +389,7 @@ var Engine = {
'Current City: ' + Player.city + '
' +
'Employer: ' + Player.companyName + '
' +
'Job Title: ' + companyPosition + '
' +
- 'Money: $' + formatNumber(Player.money, 2)+ '
' +
+ 'Money: $' + formatNumber(Player.money.toNumber(), 2)+ '
' +
'Stats
' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
" (" + formatNumber(Player.hacking_exp, 4) + ' experience)
' +
diff --git a/utils/PurchaseAugmentationBox.js b/utils/PurchaseAugmentationBox.js
index 81186eacc..faab88db9 100644
--- a/utils/PurchaseAugmentationBox.js
+++ b/utils/PurchaseAugmentationBox.js
@@ -1,7 +1,7 @@
/* Pop up Purchase Augmentation Box */
function purchaseAugmentationBoxInit() {
var cancelButton = document.getElementById("purchase-augmentation-box-cancel");
-
+
//Close Dialog box
cancelButton.addEventListener("click", function() {
purchaseAugmentationBoxClose();
@@ -30,14 +30,14 @@ purchaseAugmentationBoxSetText = function(txt) {
purchaseAugmentationBoxCreate = function(aug, fac) {
document.getElementById("purchase-augmentation-box-aug-name").innerHTML = aug.name;
document.getElementById("purchase-augmentation-box-aug-info").innerHTML = aug.info;
- purchaseAugmentationBoxSetText("
Would you like to purchase the " + aug.name + " Augmentation for $" +
+ purchaseAugmentationBoxSetText("
Would you like to purchase the " + aug.name + " Augmentation for $" +
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
-
+
//Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-augmentation-box-confirm");
-
+
newConfirmButton.addEventListener("click", function() {
-
+
//TODO Requirements for specific augmentations (e.g Embedded Netburner Module b4 its upgrades)
if (aug.name == AugmentationNames.Targeting2 &&
Augmentations[AugmentationNames.Targeting1].owned == false) {
@@ -48,16 +48,16 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
} else if (aug.name == AugmentationNames.CombatRib2 &&
Augmentations[AugmentationNames.CombatRib1].owned == false) {
dialogBoxCreate("You must first install Combat Rib I before you can upgrade it to Combat Rib II");
- } else if (aug.name == AugmentationNames.CombatRib3 &&
+ } else if (aug.name == AugmentationNames.CombatRib3 &&
Augmentations[AugmentationNames.CombatRib2].owned == false) {
dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III");
- } else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
+ } else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
Augmentations[AugmentationNames.BionicSpine].owned == false) {
dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine");
- } else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
+ } else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
Augmentations[AugmentationNames.BionicLegs].owned == false) {
- dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
- } else if (aug.name == AugmentationNames.ENMCoreV2 &&
+ dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
+ } else if (aug.name == AugmentationNames.ENMCoreV2 &&
Augmentations[AugmentationNames.ENMCore].owned == false) {
dialogBoxCreate("You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2");
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
@@ -65,59 +65,59 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
} else if ((aug.name == AugmentationNames.ENMCore ||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
- aug.name == AugmentationNames.ENMDMA) &&
+ aug.name == AugmentationNames.ENMDMA) &&
Augmentations[AugmentationNames.ENM].owned == false) {
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
- aug.name == AugmentationNames.PCDNINeuralNetwork) &&
+ aug.name == AugmentationNames.PCDNINeuralNetwork) &&
Augmentations[AugmentationNames.PCDNI].owned == false) {
dialogBoxCreate("You must first install the Pc Direct-Neural Interface before installing this upgrade");
- } else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
+ } else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
dialogBoxCreate("You must first install the Brachi Blades augmentation before installing this upgrade");
- } else if (aug.name == AugmentationNames.GrapheneBionicArms &&
+ } else if (aug.name == AugmentationNames.GrapheneBionicArms &&
Augmentations[AugmentationNames.BionicArms].owned == false) {
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
- } else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
+ } else if (Player.money.gte(aug.baseCost * fac.augmentationPriceMult)) {
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
queuedAugmentation.level = getNextNeurofluxLevel();
}
Player.queuedAugmentations.push(queuedAugmentation);
-
+
Player.loseMoney((aug.baseCost * fac.augmentationPriceMult));
- dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
- "effect until they are installed. To install your augmentations, go to the " +
- "'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
+ dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
+ "effect until they are installed. To install your augmentations, go to the " +
+ "'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
"augmentations will now be more expensive.");
-
+
//If you just purchased Neuroflux Governor, recalculate the cost
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
var nextLevel = getNextNeurofluxLevel();
--nextLevel;
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
aug.setRequirements(500 * mult, 750000 * mult);
-
+
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
-
+
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
-
+
displayFactionAugmentations(fac.name);
} else {
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
}
purchaseAugmentationBoxClose();
-
+
return false;
});
-
+
purchaseAugmentationBoxOpen();
}
@@ -141,4 +141,4 @@ function getNextNeurofluxLevel() {
}
}
return nextLevel;
-}
\ No newline at end of file
+}