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https://github.com/bitburner-official/bitburner-src.git
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[refactor] Moved 'getElementById' to its own TS file.
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@ -5,12 +5,12 @@ import {iTutorialSteps, iTutorialNextStep,
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iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial";
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import {Player} from "./Player";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {clearEventListeners,
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getElementById} from "../utils/HelperFunctions";
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import {clearEventListeners} from "../utils/HelperFunctions";
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import {Reviver, Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {formatNumber} from "../utils/StringHelperFunctions";
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import {getElementById} from "../utils/uiHelpers/getElementById";
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/**
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* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
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@ -74,21 +74,6 @@ function removeChildrenFromElement(el) {
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}
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}
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/**
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* Returns a reference to the first object with the specified value of the ID or NAME attribute, throwing an error if it is unable to find it.
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* @param {string} elementId The HTML ID to retrieve the element by.
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* @returns {HTMLElement} The single element.
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* @throws {Error} When the 'idString' cannot be found.
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*/
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function getElementById(elementId) {
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var el = document.getElementById(elementId);
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if (el == null) {
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throw new Error("Unable to find element with id '" + elementId + "'");
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}
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return el;
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}
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//Creates both the header and panel element of an accordion and sets the click handler
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function createAccordionElement(params) {
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var li = document.createElement("li"),
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@ -167,5 +152,4 @@ export {sizeOfObject,
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createAccordionElement,
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appendLineBreaks,
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removeChildrenFromElement,
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clearSelector,
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getElementById};
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clearSelector};
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@ -1,4 +1,5 @@
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import { createElement } from "./createElement";
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import { getElementById } from "./getElementById";
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/**
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* Creates the necessary DOM elements to present an in-game popup to the player.
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@ -20,13 +21,8 @@ export function createPopup(id: string, elems: HTMLElement[]) {
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content.appendChild(elem);
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}
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container.appendChild(content);
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const gameContainer: HTMLElement | null = document.getElementById("entire-game-container");
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if (gameContainer === null) {
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throw new Error("Unable to find the game container. Something is *seriously* wrong...");
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}
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gameContainer.appendChild(container);
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getElementById("entire-game-container")
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.appendChild(container);
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return container;
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}
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14
utils/uiHelpers/getElementById.ts
Normal file
14
utils/uiHelpers/getElementById.ts
Normal file
@ -0,0 +1,14 @@
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/**
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* Returns a reference to the first object with the specified value of the ID or NAME attribute,
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* throwing an error if it is unable to find it.
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* @param elementId The HTML ID to retrieve the element by.
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* @throws {Error} When the 'elementId' cannot be found.
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*/
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export function getElementById(elementId: string) {
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const el: HTMLElement | null = document.getElementById(elementId);
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if (el === null) {
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throw new Error(`Unable to find element with id '${elementId}'`);
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}
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return el;
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}
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