mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
track money more precisely.
This commit is contained in:
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9f6767062b
commit
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1235,8 +1235,7 @@ export class Bladeburner implements IBladeburner {
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let moneyGain = 0;
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if (!isOperation) {
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moneyGain = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
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player.gainMoney(moneyGain);
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player.recordMoneySource(moneyGain, "bladeburner");
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player.gainMoney(moneyGain, "bladeburner");
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}
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if (isOperation) {
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@ -76,7 +76,7 @@ export class Blackjack extends Game<Props, State> {
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// Take money from player right away so that player's dont just "leave" to avoid the loss (I mean they could
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// always reload without saving but w.e)
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this.props.p.loseMoney(this.state.bet);
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this.props.p.loseMoney(this.state.bet, "casino");
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const playerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]);
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const dealerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]);
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@ -5,8 +5,7 @@ import { dialogBoxCreate } from "../ui/React/DialogBox";
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const gainLimit = 10e9;
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export function win(p: IPlayer, n: number): void {
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p.gainMoney(n);
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p.recordMoneySource(n, "casino");
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p.gainMoney(n, "casino");
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}
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export function reachedLimit(p: IPlayer): boolean {
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@ -19,8 +18,7 @@ export function reachedLimit(p: IPlayer): boolean {
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export class Game<T, U> extends React.Component<T, U> {
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win(p: IPlayer, n: number): void {
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p.gainMoney(n);
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p.recordMoneySource(n, "casino");
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p.gainMoney(n, "casino");
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}
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reachedLimit(p: IPlayer): boolean {
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@ -134,8 +134,7 @@ export class Corporation {
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const retainedEarnings = cycleProfit - totalDividends;
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const dividendsPerShare = totalDividends / this.totalShares;
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const profit = this.numShares * dividendsPerShare * (1 - this.dividendTaxPercentage / 100);
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player.gainMoney(profit);
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player.recordMoneySource(profit, "corporation");
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player.gainMoney(profit, "corporation");
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this.addFunds(retainedEarnings);
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}
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} else {
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@ -48,7 +48,7 @@ export function BuybackSharesModal(props: IProps): React.ReactElement {
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}
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}
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corp.issuedShares -= shares;
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player.loseMoney(shares * buybackPrice);
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player.loseMoney(shares * buybackPrice, "corporation");
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props.onClose();
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props.rerender();
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}
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@ -36,7 +36,7 @@ export function CreateCorporationModal(props: IProps): React.ReactElement {
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}
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player.startCorporation(name);
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player.loseMoney(150e9);
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player.loseMoney(150e9, "corporation");
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props.onClose();
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router.toCorporation();
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@ -69,8 +69,7 @@ export function SellSharesModal(props: IProps): React.ReactElement {
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corp.sharePrice = newSharePrice;
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corp.shareSalesUntilPriceUpdate = newSharesUntilUpdate;
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corp.shareSaleCooldown = CorporationConstants.SellSharesCooldown;
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player.gainMoney(profit);
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player.recordMoneySource(profit, "corporation");
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player.gainMoney(profit, "corporation");
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props.onClose();
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dialogBoxCreate(
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<>
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@ -60,7 +60,7 @@ export function buyDarkwebItem(itemName: string): void {
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}
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// buy and push
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Player.loseMoney(item.price);
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Player.loseMoney(item.price, "other");
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Player.getHomeComputer().programs.push(item.program);
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Terminal.print(
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"You have purchased the " + item.program + " program. The new program can be found on your home computer.",
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@ -19,7 +19,7 @@ interface IProps {
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export function General(props: IProps): React.ReactElement {
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function addMoney(n: number) {
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return function () {
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props.player.gainMoney(n);
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props.player.gainMoney(n, "other");
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};
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}
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@ -106,7 +106,7 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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}
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Player.queuedAugmentations.push(queuedAugmentation);
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Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult);
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Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult, "augmentations");
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// If you just purchased Neuroflux Governor, recalculate the cost
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if (aug.name == AugmentationNames.NeuroFluxGovernor) {
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@ -52,7 +52,7 @@ export function DonateOption(props: IProps): React.ReactElement {
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const amt = donateAmt;
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if (amt === null) return;
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if (!canDonate()) return;
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props.p.loseMoney(amt);
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props.p.loseMoney(amt, "other");
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const repGain = repFromDonation(amt, props.p);
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props.faction.playerReputation += repGain;
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dialogBoxCreate(
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@ -147,8 +147,7 @@ export class Gang {
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this.wanted = newWanted;
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if (this.wanted < 1) this.wanted = 1;
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}
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player.gainMoney(moneyGains * numCycles);
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player.recordMoneySource(moneyGains * numCycles, "gang");
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player.gainMoney(moneyGains * numCycles, "gang");
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}
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processTerritoryAndPowerGains(numCycles = 1): void {
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@ -317,7 +317,7 @@ export class GangMember {
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if (this.augmentations.includes(upg.name) || this.upgrades.includes(upg.name)) return false;
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if (player.money.lt(gang.getUpgradeCost(upg))) return false;
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player.loseMoney(gang.getUpgradeCost(upg));
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player.loseMoney(gang.getUpgradeCost(upg), "gang");
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if (upg.type === "g") {
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this.augmentations.push(upg.name);
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} else {
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@ -50,7 +50,7 @@ export function purchaseHacknet(player: IPlayer): number {
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if (!player.canAfford(cost)) {
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return -1;
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}
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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player.createHacknetServer();
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updateHashManagerCapacity(player);
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@ -69,7 +69,7 @@ export function purchaseHacknet(player: IPlayer): number {
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const name = "hacknet-node-" + numOwned;
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const node = new HacknetNode(name, player.hacknet_node_money_mult);
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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player.hacknetNodes.push(node);
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return numOwned;
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@ -266,7 +266,7 @@ export function purchaseLevelUpgrade(player: IPlayer, node: HacknetNode | Hackne
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return false;
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}
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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node.upgradeLevel(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
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@ -305,7 +305,7 @@ export function purchaseRamUpgrade(player: IPlayer, node: HacknetNode | HacknetS
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return false;
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}
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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node.upgradeRam(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
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@ -336,7 +336,7 @@ export function purchaseCoreUpgrade(player: IPlayer, node: HacknetNode | Hacknet
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return false;
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}
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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node.upgradeCore(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
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@ -364,7 +364,7 @@ export function purchaseCacheUpgrade(player: IPlayer, node: HacknetServer, level
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return false;
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}
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player.loseMoney(cost);
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player.loseMoney(cost, "hacknet");
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node.upgradeCache(sanitizedLevels);
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return true;
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@ -398,8 +398,7 @@ function processAllHacknetNodeEarnings(player: IPlayer, numCycles: number): numb
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function processSingleHacknetNodeEarnings(player: IPlayer, numCycles: number, nodeObj: HacknetNode): number {
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const totalEarnings = nodeObj.process(numCycles);
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player.gainMoney(totalEarnings);
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player.recordMoneySource(totalEarnings, "hacknetnode");
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player.gainMoney(totalEarnings, "hacknet");
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return totalEarnings;
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}
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@ -472,8 +471,7 @@ export function purchaseHashUpgrade(player: IPlayer, upgName: string, upgTarget:
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switch (upgName) {
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case "Sell for Money": {
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player.gainMoney(upg.value);
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player.recordMoneySource(upg.value, "hacknetnode");
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player.gainMoney(upg.value, "hacknet");
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break;
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}
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case "Sell for Corporation Funds": {
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@ -42,8 +42,7 @@ export function Victory(props: IProps): React.ReactElement {
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BitNodeMultipliers.InfiltrationMoney;
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function sell(): void {
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player.gainMoney(moneyGain);
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player.recordMoneySource(moneyGain, "infiltration");
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player.gainMoney(moneyGain, "infiltration");
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quitInfiltration();
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}
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@ -23,7 +23,7 @@ export function purchaseTorRouter(p: IPlayer): void {
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dialogBoxCreate("You cannot afford to purchase the TOR router!");
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return;
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}
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p.loseMoney(CONSTANTS.TorRouterCost);
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p.loseMoney(CONSTANTS.TorRouterCost, "other");
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const darkweb = safetlyCreateUniqueServer({
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ip: createUniqueRandomIp(),
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@ -24,7 +24,7 @@ export function CoresButton(props: IProps): React.ReactElement {
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function buy(): void {
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if (maxCores) return;
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if (!props.p.canAfford(cost)) return;
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props.p.loseMoney(cost);
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props.p.loseMoney(cost, "servers");
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homeComputer.cpuCores++;
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props.rerender();
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}
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@ -57,9 +57,8 @@ export class HospitalLocation extends React.Component<IProps, IState> {
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}
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const cost = this.getCost();
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this.props.p.loseMoney(cost);
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this.props.p.loseMoney(cost, "hospitalization");
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this.props.p.hp = this.props.p.max_hp;
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this.props.p.recordMoneySource(-1 * cost, "hospitalization");
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// This just forces a re-render to update the cost
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this.setState({
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@ -33,7 +33,7 @@ function travel(p: IPlayer, router: IRouter, to: CityName): void {
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return;
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}
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p.loseMoney(cost);
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p.loseMoney(cost, "other");
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p.travel(to);
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dialogBoxCreate(<>You are now in {to}!</>);
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router.toCity();
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@ -395,10 +395,9 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
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Player.gainMoney(moneyGained);
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Player.gainMoney(moneyGained, "hacking");
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workerScript.scriptRef.onlineMoneyMade += moneyGained;
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Player.scriptProdSinceLastAug += moneyGained;
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Player.recordMoneySource(moneyGained, "hacking");
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workerScript.scriptRef.recordHack(server.hostname, moneyGained, threads);
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Player.gainHackingExp(expGainedOnSuccess);
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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@ -1550,7 +1549,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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const homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.hostname);
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newServ.serversOnNetwork.push(homeComputer.hostname);
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Player.loseMoney(cost);
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Player.loseMoney(cost, "servers");
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workerScript.log(
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"purchaseServer",
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`Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`,
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@ -2297,7 +2296,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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if (Player.money.lt(CONSTANTS.TravelCost)) {
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throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
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}
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Player.loseMoney(CONSTANTS.TravelCost);
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Player.loseMoney(CONSTANTS.TravelCost, "other");
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Player.city = cityname;
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workerScript.log("travelToCity", `Traveled to ${cityname}`);
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return true;
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@ -2320,7 +2319,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router.");
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return false;
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}
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Player.loseMoney(CONSTANTS.TorRouterCost);
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Player.loseMoney(CONSTANTS.TorRouterCost, "other");
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const darkweb = safetlyCreateUniqueServer({
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ip: createUniqueRandomIp(),
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@ -2376,7 +2375,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return true;
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}
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Player.loseMoney(item.price);
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Player.loseMoney(item.price, "other");
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Player.getHomeComputer().programs.push(item.program);
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workerScript.log(
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"purchaseProgram",
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@ -2667,7 +2666,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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homeComputer.cpuCores += 1;
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Player.loseMoney(cost);
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Player.loseMoney(cost, "servers");
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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@ -2700,7 +2699,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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homeComputer.maxRam *= 2;
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Player.loseMoney(cost);
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Player.loseMoney(cost, "servers");
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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@ -3061,7 +3060,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * Player.faction_rep_mult;
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faction.playerReputation += repGain;
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Player.loseMoney(amt);
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Player.loseMoney(amt, "other");
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workerScript.log(
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"donateToFaction",
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`${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(
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@ -350,7 +350,7 @@ export function NetscriptStockMarket(
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}
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player.has4SData = true;
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player.loseMoney(getStockMarket4SDataCost());
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player.loseMoney(getStockMarket4SDataCost(), "stock");
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workerScript.log("purchase4SMarketData", "Purchased 4S Market Data");
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return true;
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},
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@ -369,7 +369,7 @@ export function NetscriptStockMarket(
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}
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player.has4SDataTixApi = true;
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player.loseMoney(getStockMarket4STixApiCost());
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player.loseMoney(getStockMarket4STixApiCost(), "stock");
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workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API");
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return true;
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},
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@ -184,7 +184,7 @@ export interface IPlayer {
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gainAgilityExp(exp: number): void;
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gainCharismaExp(exp: number): void;
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gainIntelligenceExp(exp: number): void;
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gainMoney(money: number): void;
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gainMoney(money: number, source: string): void;
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getCurrentServer(): BaseServer;
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getGangFaction(): Faction;
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getGangName(): string;
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@ -201,12 +201,11 @@ export interface IPlayer {
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inBladeburner(): boolean;
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inGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number): void;
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loseMoney(money: number, source: string): void;
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process(router: IRouter, numCycles?: number): void;
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reapplyAllAugmentations(resetMultipliers?: boolean): void;
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reapplyAllSourceFiles(): void;
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regenerateHp(amt: number): void;
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recordMoneySource(amt: number, source: string): void;
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setMoney(amt: number): void;
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singularityStopWork(): string;
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startBladeburner(p: any): void;
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@ -191,7 +191,7 @@ export class PlayerObject implements IPlayer {
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainMoney: (money: number) => void;
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gainMoney: (money: number, source: string) => void;
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getCurrentServer: () => BaseServer;
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getGangFaction: () => Faction;
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getGangName: () => string;
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@ -208,7 +208,7 @@ export class PlayerObject implements IPlayer {
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inBladeburner: () => boolean;
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inGang: () => boolean;
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isQualified: (company: Company, position: CompanyPosition) => boolean;
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loseMoney: (money: number) => void;
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loseMoney: (money: number, source: string) => void;
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reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
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reapplyAllSourceFiles: () => void;
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regenerateHp: (amt: number) => void;
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@ -328,21 +328,23 @@ export function setMoney(this: PlayerObject, money: number): void {
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this.money = new Decimal(money);
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}
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export function gainMoney(this: PlayerObject, money: number): void {
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export function gainMoney(this: PlayerObject, money: number, source: string): void {
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if (isNaN(money)) {
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console.error("NaN passed into Player.gainMoney()");
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return;
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}
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this.money = this.money.plus(money);
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this.recordMoneySource(money, source);
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}
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export function loseMoney(this: PlayerObject, money: number): void {
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export function loseMoney(this: PlayerObject, money: number, source: string): void {
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if (isNaN(money)) {
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console.error("NaN passed into Player.loseMoney()");
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return;
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}
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if (this.money.eq(Infinity) && money === Infinity) return;
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this.money = this.money.minus(money);
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this.recordMoneySource(-1 * money, source);
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}
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|
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export function canAfford(this: IPlayer, cost: number): boolean {
|
||||
@ -353,7 +355,7 @@ export function canAfford(this: IPlayer, cost: number): boolean {
|
||||
return this.money.gte(cost);
|
||||
}
|
||||
|
||||
export function recordMoneySource(this: IPlayer, amt: number, source: string): void {
|
||||
export function recordMoneySource(this: PlayerObject, amt: number, source: string): void {
|
||||
if (!(this.moneySourceA instanceof MoneySourceTracker)) {
|
||||
console.warn(`Player.moneySourceA was not properly initialized. Resetting`);
|
||||
this.moneySourceA = new MoneySourceTracker();
|
||||
@ -540,12 +542,7 @@ export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
|
||||
this.gainDexterityExp(dexExpGain);
|
||||
this.gainAgilityExp(agiExpGain);
|
||||
this.gainCharismaExp(chaExpGain);
|
||||
this.gainMoney(moneyGain);
|
||||
if (this.className) {
|
||||
this.recordMoneySource(moneyGain, "class");
|
||||
} else {
|
||||
this.recordMoneySource(moneyGain, "work");
|
||||
}
|
||||
this.gainMoney(moneyGain, this.className ? "class" : "work");
|
||||
this.workHackExpGained += hackExpGain;
|
||||
this.workStrExpGained += strExpGain;
|
||||
this.workDefExpGained += defExpGain;
|
||||
@ -1513,8 +1510,7 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
|
||||
);
|
||||
return "";
|
||||
}
|
||||
this.gainMoney(this.workMoneyGained);
|
||||
this.recordMoneySource(this.workMoneyGained, "crime");
|
||||
this.gainMoney(this.workMoneyGained, "crime");
|
||||
this.karma -= crime.karma;
|
||||
this.numPeopleKilled += crime.kills;
|
||||
if (crime.intelligence_exp > 0) {
|
||||
@ -1703,8 +1699,7 @@ export function hospitalize(this: IPlayer): number {
|
||||
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning");
|
||||
}
|
||||
|
||||
this.loseMoney(cost);
|
||||
this.recordMoneySource(-1 * cost, "hospitalization");
|
||||
this.loseMoney(cost, "hospitalization");
|
||||
this.hp = this.max_hp;
|
||||
return cost;
|
||||
}
|
||||
@ -2601,8 +2596,7 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
|
||||
case CodingContractRewardType.Money:
|
||||
default: {
|
||||
const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
|
||||
this.gainMoney(moneyGain);
|
||||
this.recordMoneySource(moneyGain, "codingcontract");
|
||||
this.gainMoney(moneyGain, "codingcontract");
|
||||
return `Gained ${numeralWrapper.formatMoney(moneyGain)}`;
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ export function purchaseResleeve(r: Resleeve, p: IPlayer): boolean {
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
p.loseMoney(cost);
|
||||
p.loseMoney(cost, "other");
|
||||
|
||||
// Set the player's exp
|
||||
p.hacking_exp = r.hacking_exp;
|
||||
|
@ -331,8 +331,7 @@ export class Sleeve extends Person {
|
||||
const gain: number = task.money * numCycles;
|
||||
this.earningsForTask.money += gain;
|
||||
this.earningsForPlayer.money += gain;
|
||||
p.gainMoney(gain);
|
||||
p.recordMoneySource(gain, "sleeves");
|
||||
p.gainMoney(gain, "sleeves");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -668,7 +667,7 @@ export class Sleeve extends Person {
|
||||
* Travel to another City. Costs money from player
|
||||
*/
|
||||
travel(p: IPlayer, newCity: CityName): boolean {
|
||||
p.loseMoney(CONSTANTS.TravelCost);
|
||||
p.loseMoney(CONSTANTS.TravelCost, "sleeves");
|
||||
this.city = newCity;
|
||||
|
||||
return true;
|
||||
@ -684,7 +683,7 @@ export class Sleeve extends Person {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(aug.startingCost);
|
||||
p.loseMoney(aug.startingCost, "sleeves");
|
||||
this.installAugmentation(aug);
|
||||
return true;
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
|
||||
if (player.sleevesFromCovenant >= MaxSleevesFromCovenant) return;
|
||||
|
||||
if (player.canAfford(purchaseCost())) {
|
||||
player.loseMoney(purchaseCost());
|
||||
player.loseMoney(purchaseCost(), "sleeves");
|
||||
player.sleevesFromCovenant += 1;
|
||||
player.sleeves.push(new Sleeve(player));
|
||||
rerender();
|
||||
|
@ -53,7 +53,7 @@ export function CovenantSleeveMemoryUpgrade(props: IProps): React.ReactElement {
|
||||
const cost = getPurchaseCost();
|
||||
if (props.p.canAfford(cost)) {
|
||||
props.sleeve.upgradeMemory(amt);
|
||||
props.p.loseMoney(cost);
|
||||
props.p.loseMoney(cost, "sleeves");
|
||||
props.rerender();
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ export function TravelModal(props: IProps): React.ReactElement {
|
||||
dialogBoxCreate("You cannot afford to have this sleeve travel to another city");
|
||||
}
|
||||
props.sleeve.city = city as CityName;
|
||||
player.loseMoney(CONSTANTS.TravelCost);
|
||||
player.loseMoney(CONSTANTS.TravelCost, "sleeve");
|
||||
props.sleeve.resetTaskStatus();
|
||||
props.rerender();
|
||||
props.onClose();
|
||||
|
@ -94,7 +94,7 @@ export function purchaseServer(hostname: string, ram: number, cost: number, p: I
|
||||
homeComputer.serversOnNetwork.push(newServ.hostname);
|
||||
newServ.serversOnNetwork.push(homeComputer.hostname);
|
||||
|
||||
p.loseMoney(cost);
|
||||
p.loseMoney(cost, "servers");
|
||||
|
||||
dialogBoxCreate("Server successfully purchased with hostname " + hostname);
|
||||
}
|
||||
@ -114,5 +114,5 @@ export function purchaseRamForHomeComputer(p: IPlayer): void {
|
||||
}
|
||||
|
||||
homeComputer.maxRam *= 2;
|
||||
p.loseMoney(cost);
|
||||
p.loseMoney(cost, "servers");
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ export function buyStock(
|
||||
}
|
||||
|
||||
const origTotal = stock.playerShares * stock.playerAvgPx;
|
||||
Player.loseMoney(totalPrice);
|
||||
Player.loseMoney(totalPrice, "stock");
|
||||
const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission;
|
||||
stock.playerShares = Math.round(stock.playerShares + shares);
|
||||
stock.playerAvgPx = newTotal / stock.playerShares;
|
||||
@ -171,8 +171,7 @@ export function sellStock(
|
||||
if (isNaN(netProfit)) {
|
||||
netProfit = 0;
|
||||
}
|
||||
Player.gainMoney(gains);
|
||||
Player.recordMoneySource(netProfit, "stock");
|
||||
Player.gainMoney(gains, "stock");
|
||||
if (workerScript) {
|
||||
workerScript.scriptRef.onlineMoneyMade += netProfit;
|
||||
Player.scriptProdSinceLastAug += netProfit;
|
||||
@ -280,7 +279,7 @@ export function shortStock(
|
||||
}
|
||||
|
||||
const origTotal = stock.playerShortShares * stock.playerAvgShortPx;
|
||||
Player.loseMoney(totalPrice);
|
||||
Player.loseMoney(totalPrice, "stock");
|
||||
const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission;
|
||||
stock.playerShortShares = Math.round(stock.playerShortShares + shares);
|
||||
stock.playerAvgShortPx = newTotal / stock.playerShortShares;
|
||||
@ -364,8 +363,7 @@ export function sellShort(
|
||||
if (isNaN(profit)) {
|
||||
profit = 0;
|
||||
}
|
||||
Player.gainMoney(totalGain);
|
||||
Player.recordMoneySource(profit, "stock");
|
||||
Player.gainMoney(totalGain, "stock");
|
||||
if (workerScript) {
|
||||
workerScript.scriptRef.onlineMoneyMade += profit;
|
||||
Player.scriptProdSinceLastAug += profit;
|
||||
|
@ -35,7 +35,7 @@ function Purchase4SMarketDataTixApiAccessButton(props: IProps): React.ReactEleme
|
||||
return;
|
||||
}
|
||||
props.p.has4SDataTixApi = true;
|
||||
props.p.loseMoney(getStockMarket4STixApiCost());
|
||||
props.p.loseMoney(getStockMarket4STixApiCost(), "stock");
|
||||
props.rerender();
|
||||
}
|
||||
|
||||
@ -88,7 +88,7 @@ function PurchaseWseAccountButton(props: IProps): React.ReactElement {
|
||||
}
|
||||
props.p.hasWseAccount = true;
|
||||
props.initStockMarket();
|
||||
props.p.loseMoney(CONSTANTS.WSEAccountCost);
|
||||
props.p.loseMoney(CONSTANTS.WSEAccountCost, "stock");
|
||||
props.rerender();
|
||||
}
|
||||
|
||||
@ -113,7 +113,7 @@ function PurchaseTixApiAccessButton(props: IProps): React.ReactElement {
|
||||
return;
|
||||
}
|
||||
props.p.hasTixApiAccess = true;
|
||||
props.p.loseMoney(CONSTANTS.TIXAPICost);
|
||||
props.p.loseMoney(CONSTANTS.TIXAPICost, "stock");
|
||||
props.rerender();
|
||||
}
|
||||
|
||||
@ -143,7 +143,7 @@ function Purchase4SMarketDataButton(props: IProps): React.ReactElement {
|
||||
return;
|
||||
}
|
||||
props.p.has4SData = true;
|
||||
props.p.loseMoney(getStockMarket4SDataCost());
|
||||
props.p.loseMoney(getStockMarket4SDataCost(), "stock");
|
||||
props.rerender();
|
||||
}
|
||||
if (props.p.has4SData) {
|
||||
|
@ -196,8 +196,7 @@ export class Terminal implements ITerminal {
|
||||
} // Safety check
|
||||
|
||||
server.moneyAvailable -= moneyGained;
|
||||
player.gainMoney(moneyGained);
|
||||
player.recordMoneySource(moneyGained, "hacking");
|
||||
player.gainMoney(moneyGained, "hacking");
|
||||
player.gainHackingExp(expGainedOnSuccess);
|
||||
player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);
|
||||
|
||||
|
@ -253,7 +253,7 @@ const Engine: {
|
||||
|
||||
let offlineReputation = 0;
|
||||
const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
|
||||
Player.gainMoney(offlineHackingIncome);
|
||||
Player.gainMoney(offlineHackingIncome, "hacknet");
|
||||
// Process offline progress
|
||||
loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
|
@ -167,9 +167,15 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
|
||||
const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
|
||||
if (src.augmentations) {
|
||||
parts.push([`Augmentations:`, <Money money={src.augmentations} />]);
|
||||
}
|
||||
if (src.bladeburner) {
|
||||
parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
|
||||
}
|
||||
if (src.casino) {
|
||||
parts.push([`Casino:`, <Money money={src.casino} />]);
|
||||
}
|
||||
if (src.codingcontract) {
|
||||
parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
|
||||
}
|
||||
@ -191,8 +197,8 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
|
||||
if (src.hacking) {
|
||||
parts.push([`Hacking:`, <Money money={src.hacking} />]);
|
||||
}
|
||||
if (src.hacknetnode) {
|
||||
parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]);
|
||||
if (src.hacknet) {
|
||||
parts.push([`Hacknet Nodes:`, <Money money={src.hacknet} />]);
|
||||
}
|
||||
if (src.hospitalization) {
|
||||
parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
|
||||
@ -200,15 +206,18 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
|
||||
if (src.infiltration) {
|
||||
parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
|
||||
}
|
||||
if (src.servers) {
|
||||
parts.push([`Servers:`, <Money money={src.servers} />]);
|
||||
}
|
||||
if (src.stock) {
|
||||
parts.push([`Stock Market:`, <Money money={src.stock} />]);
|
||||
}
|
||||
if (src.casino) {
|
||||
parts.push([`Casino:`, <Money money={src.casino} />]);
|
||||
}
|
||||
if (src.sleeves) {
|
||||
parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
|
||||
}
|
||||
if (src.other) {
|
||||
parts.push([`Other:`, <Money money={src.other} />]);
|
||||
}
|
||||
|
||||
return <StatsTable rows={parts} wide />;
|
||||
}
|
||||
|
@ -16,13 +16,16 @@ export class MoneySourceTracker {
|
||||
crime = 0;
|
||||
gang = 0;
|
||||
hacking = 0;
|
||||
hacknetnode = 0;
|
||||
hacknet = 0;
|
||||
hospitalization = 0;
|
||||
infiltration = 0;
|
||||
sleeves = 0;
|
||||
stock = 0;
|
||||
total = 0;
|
||||
work = 0;
|
||||
servers = 0;
|
||||
other = 0;
|
||||
augmentations = 0;
|
||||
|
||||
// Record money earned
|
||||
record(amt: number, source: string): void {
|
||||
|
Loading…
Reference in New Issue
Block a user