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Spelling fixes in comments
This just fixes some misspelling in the comments, doesn't change any code or variables.
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parent
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80
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
80
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -167,65 +167,65 @@ export interface CrimeStats {
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* @public
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* @public
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*/
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*/
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export interface AugmentationStats {
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export interface AugmentationStats {
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/** Multipler to hacking skill */
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/** Multiplier to hacking skill */
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hacking_mult?: number;
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hacking_mult?: number;
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/** Multipler to strength skill */
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/** Multiplier to strength skill */
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strength_mult?: number;
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strength_mult?: number;
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/** Multipler to defense skill */
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/** Multiplier to defense skill */
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defense_mult?: number;
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defense_mult?: number;
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/** Multipler to dexterity skill */
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/** Multiplier to dexterity skill */
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dexterity_mult?: number;
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dexterity_mult?: number;
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/** Multipler to agility skill */
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/** Multiplier to agility skill */
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agility_mult?: number;
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agility_mult?: number;
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/** Multipler to charisma skill */
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/** Multiplier to charisma skill */
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charisma_mult?: number;
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charisma_mult?: number;
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/** Multipler to hacking experience gain rate */
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/** Multiplier to hacking experience gain rate */
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hacking_exp_mult?: number;
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hacking_exp_mult?: number;
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/** Multipler to strength experience gain rate */
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/** Multiplier to strength experience gain rate */
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strength_exp_mult?: number;
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strength_exp_mult?: number;
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/** Multipler to defense experience gain rate */
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/** Multiplier to defense experience gain rate */
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defense_exp_mult?: number;
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defense_exp_mult?: number;
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/** Multipler to dexterity experience gain rate */
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/** Multiplier to dexterity experience gain rate */
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dexterity_exp_mult?: number;
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dexterity_exp_mult?: number;
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/** Multipler to agility experience gain rate */
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/** Multiplier to agility experience gain rate */
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agility_exp_mult?: number;
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agility_exp_mult?: number;
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/** Multipler to charisma experience gain rate */
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/** Multiplier to charisma experience gain rate */
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charisma_exp_mult?: number;
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charisma_exp_mult?: number;
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/** Multipler to chance of successfully performing a hack */
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/** Multiplier to chance of successfully performing a hack */
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hacking_chance_mult?: number;
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hacking_chance_mult?: number;
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/** Multipler to hacking speed */
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/** Multiplier to hacking speed */
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hacking_speed_mult?: number;
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hacking_speed_mult?: number;
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/** Multipler to amount of money the player gains from hacking */
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/** Multiplier to amount of money the player gains from hacking */
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hacking_money_mult?: number;
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hacking_money_mult?: number;
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/** Multipler to amount of money injected into servers using grow */
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/** Multiplier to amount of money injected into servers using grow */
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hacking_grow_mult?: number;
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hacking_grow_mult?: number;
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/** Multipler to amount of reputation gained when working */
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/** Multiplier to amount of reputation gained when working */
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company_rep_mult?: number;
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company_rep_mult?: number;
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/** Multipler to amount of reputation gained when working */
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/** Multiplier to amount of reputation gained when working */
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faction_rep_mult?: number;
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faction_rep_mult?: number;
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/** Multipler to amount of money gained from crimes */
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/** Multiplier to amount of money gained from crimes */
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crime_money_mult?: number;
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crime_money_mult?: number;
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/** Multipler to crime success rate */
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/** Multiplier to crime success rate */
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crime_success_mult?: number;
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crime_success_mult?: number;
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/** Multipler to amount of money gained from working */
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/** Multiplier to amount of money gained from working */
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work_money_mult?: number;
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work_money_mult?: number;
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/** Multipler to amount of money produced by Hacknet Nodes */
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/** Multiplier to amount of money produced by Hacknet Nodes */
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hacknet_node_money_mult?: number;
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hacknet_node_money_mult?: number;
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/** Multipler to cost of purchasing a Hacknet Node */
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/** Multiplier to cost of purchasing a Hacknet Node */
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hacknet_node_purchase_cost_mult?: number;
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hacknet_node_purchase_cost_mult?: number;
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/** Multipler to cost of ram for a Hacknet Node */
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/** Multiplier to cost of ram for a Hacknet Node */
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hacknet_node_ram_cost_mult?: number;
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hacknet_node_ram_cost_mult?: number;
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/** Multipler to cost of core for a Hacknet Node */
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/** Multiplier to cost of core for a Hacknet Node */
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hacknet_node_core_cost_mult?: number;
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hacknet_node_core_cost_mult?: number;
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/** Multipler to cost of leveling up a Hacknet Node */
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/** Multiplier to cost of leveling up a Hacknet Node */
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hacknet_node_level_cost_mult?: number;
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hacknet_node_level_cost_mult?: number;
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/** Multipler to Bladeburner max stamina */
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/** Multiplier to Bladeburner max stamina */
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bladeburner_max_stamina_mult?: number;
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bladeburner_max_stamina_mult?: number;
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/** Multipler to Bladeburner stamina gain rate */
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/** Multiplier to Bladeburner stamina gain rate */
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bladeburner_stamina_gain_mult?: number;
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bladeburner_stamina_gain_mult?: number;
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/** Multipler to effectiveness in Bladeburner Field Analysis */
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/** Multiplier to effectiveness in Bladeburner Field Analysis */
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bladeburner_analysis_mult?: number;
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bladeburner_analysis_mult?: number;
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/** Multipler to success chance in Bladeburner contracts/operations */
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/** Multiplier to success chance in Bladeburner contracts/operations */
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bladeburner_success_chance_mult?: number;
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bladeburner_success_chance_mult?: number;
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}
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}
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@ -444,7 +444,7 @@ export interface Server {
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/** IP Address. Must be unique */
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/** IP Address. Must be unique */
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ip: string;
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ip: string;
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/** Flag indicating whether player is curently connected to this server */
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/** Flag indicating whether player is currently connected to this server */
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isConnectedTo: boolean;
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isConnectedTo: boolean;
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/** RAM (GB) available on this server */
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/** RAM (GB) available on this server */
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@ -587,7 +587,7 @@ export interface BitNodeMultipliers {
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ScriptHackMoneyGain: number;
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ScriptHackMoneyGain: number;
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/** Influences the growth percentage per cycle against a server. */
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/** Influences the growth percentage per cycle against a server. */
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ServerGrowthRate: number;
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ServerGrowthRate: number;
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/** Influences the maxmimum money that a server can grow to. */
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/** Influences the maximum money that a server can grow to. */
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ServerMaxMoney: number;
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ServerMaxMoney: number;
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/** Influences the initial money that a server starts with. */
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/** Influences the initial money that a server starts with. */
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ServerStartingMoney: number;
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ServerStartingMoney: number;
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@ -647,7 +647,7 @@ export interface PlayerSkills {
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dexterity: number;
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dexterity: number;
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/** Agility level */
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/** Agility level */
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agility: number;
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agility: number;
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/** Chraisma level */
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/** Charisma level */
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charisma: number;
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charisma: number;
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/** Intelligence level */
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/** Intelligence level */
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intelligence: number;
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intelligence: number;
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@ -847,7 +847,7 @@ export interface GangTaskStats {
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baseMoney: number;
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baseMoney: number;
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/** Hacking skill impact on task scaling */
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/** Hacking skill impact on task scaling */
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hackWeight: number;
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hackWeight: number;
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/** Stength skill impact on task scaling */
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/** Strength skill impact on task scaling */
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strWeight: number;
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strWeight: number;
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/** Defense skill impact on task scaling */
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/** Defense skill impact on task scaling */
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defWeight: number;
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defWeight: number;
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@ -1582,7 +1582,7 @@ export interface Singularity {
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*
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*
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*
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*
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* Returns a boolean indicating whether or not the player is currently performing an
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* Returns a boolean indicating whether or not the player is currently performing an
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* ‘action’. These actions include working for a company/faction, studying at a univeristy,
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* ‘action’. These actions include working for a company/faction, studying at a university,
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* working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission.
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* working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission.
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*
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*
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* @returns True if the player is currently performing an ‘action’, false otherwise.
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* @returns True if the player is currently performing an ‘action’, false otherwise.
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@ -2572,7 +2572,7 @@ export interface Hacknet {
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getHashUpgradeLevel(upgName: string): number;
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getHashUpgradeLevel(upgName: string): number;
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/**
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/**
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* Get the multipler to study.
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* Get the multiplier to study.
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* @remarks
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* @remarks
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* RAM cost: 0 GB
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* RAM cost: 0 GB
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*
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*
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@ -2583,7 +2583,7 @@ export interface Hacknet {
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getStudyMult(): number;
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getStudyMult(): number;
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/**
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/**
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* Get the multipler to training.
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* Get the multiplier to training.
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* @remarks
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* @remarks
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* RAM cost: 0 GB
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* RAM cost: 0 GB
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*
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*
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@ -3077,7 +3077,7 @@ export interface Bladeburner {
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*/
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*/
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export interface CodingContract {
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export interface CodingContract {
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/**
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/**
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* Attemps a coding contract.
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* Attempts a coding contract.
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* @remarks
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* @remarks
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* RAM cost: 10 GB
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* RAM cost: 10 GB
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*
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*
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@ -5398,7 +5398,7 @@ export interface NS extends Singularity {
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* @remarks
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* @remarks
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* RAM cost: 0.3 GB
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* RAM cost: 0.3 GB
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*
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*
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* Running with no args returns curent script.
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* Running with no args returns current script.
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* If you use a PID as the first parameter, the hostname and args parameters are unnecessary.
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* If you use a PID as the first parameter, the hostname and args parameters are unnecessary.
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*
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*
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* @param filename - Optional. Filename or PID of the script.
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* @param filename - Optional. Filename or PID of the script.
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@ -6681,7 +6681,7 @@ interface EmployeeJobs {
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interface Division {
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interface Division {
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/** Name of the division */
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/** Name of the division */
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name: string;
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name: string;
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/** Type of division, like Aggriculture */
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/** Type of division, like Agriculture */
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type: string;
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type: string;
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/** Awareness of the division */
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/** Awareness of the division */
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awareness: number;
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awareness: number;
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