diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx
index 90f2954eb..c63b9f3a8 100644
--- a/src/Augmentation/AugmentationHelpers.jsx
+++ b/src/Augmentation/AugmentationHelpers.jsx
@@ -29,7 +29,7 @@ function AddToAugmentations(aug) {
}
function getRandomMultiplier(min, max) {
- let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/360000)));
+ let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
randomNumber.step();
return (min + (max - min) * (randomNumber.random()));
}
@@ -57,7 +57,7 @@ function getRandomModifier() {
"crime_success_mult",
"work_money_mult"];
- let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/360000)));
+ let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
randomNumber.step();
return (multiplierTypes[Math.floor(multiplierTypes.length * randomNumber.random())]);
@@ -80,7 +80,7 @@ function initAugmentations() {
name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
info:"An prototype injection which modifies your circadian rhythm, leading to unexpected effects.
" +
"This augmentation increases or decreases a random skill by a random amount depending on install time.
" +
- "Debug:" + randomMod + " by " + getRandomMultiplier(0.85, 1.5) + " " + Math.floor(Player.lastUpdate/360000),
+ "Debug:" + randomMod + " by " + getRandomMultiplier(0.85, 1.5) + " " + Math.floor(Player.lastUpdate/3600000),
[randomMod]: getRandomMultiplier(0.85, 1.5),
});
CircadianRhythm.addToFactions(["Speakers for the Dead"]);