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https://github.com/bitburner-official/bitburner-src.git
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Added playtime since last augmentation. Fixed bug with Fulcrum faction display page
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@ -688,6 +688,11 @@ displayFactionContent = function(factionName) {
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fieldWorkDiv.style.display = "inline";
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securityWorkDiv.style.display = "inline";
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break;
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case "Fulcrum Secret Technologies":
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hackDiv.style.display = "inline";
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fieldWorkDiv.style.display = "none";
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securityWorkDiv.style.display = "inline";
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break;
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case "BitRunners":
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hackDiv.style.display = "inline";
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fieldWorkDiv.style.display = "none";
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@ -171,6 +171,7 @@ function PlayerObject() {
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//Used to store the last update time.
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this.lastUpdate = 0;
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this.totalPlaytime = 0;
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this.playtimeSinceLastAug = 0;
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};
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PlayerObject.prototype.init = function() {
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@ -221,7 +221,9 @@ loadImportedGame = function(saveObj, saveString) {
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//Update total playtime
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var time = numCyclesOffline * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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//Re-apply augmentations
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Player.reapplyAllAugmentations();
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@ -289,6 +289,7 @@ var Engine = {
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'<b>Misc</b><br><br>' +
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'Servers owned: ' + Player.purchasedServers.length + '<br>' +
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'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
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'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
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'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) + '<br><br><br>').replace( / /g, " " );
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},
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@ -454,7 +455,9 @@ var Engine = {
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//Update total playtime
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var time = numCycles * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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//Start Manual hack
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if (Player.startAction == true) {
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@ -679,7 +682,9 @@ var Engine = {
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//Update total playtime
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var time = numCyclesOffline * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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//Re-apply augmentations
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Player.reapplyAllAugmentations();
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