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@ -74,7 +74,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
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"And from this chaos, we are the Invisible hand that guides them to order. ",
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"And from this chaos, we are the invisible hand that guides them to order. ",
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[],
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true,
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true,
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@ -112,7 +112,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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MegaCorp: new FactionInfo(
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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"MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " +
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"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
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"unprecendented scale, in ways that no other company can.<br>" +
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"<br>" +
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@ -126,7 +126,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are.<br>" +
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"<br>" +
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"Legal Insight - Business Instinct - Experience Innovation",
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"Legal Insight - Business Instinct - Innovative Experience.",
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[],
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true,
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true,
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@ -134,7 +134,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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"Blade Industries": new FactionInfo(
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"Augmentation is salvation",
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"Augmentation is Salvation.",
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[],
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true,
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true,
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@ -142,8 +142,8 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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NWO: new FactionInfo(
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " +
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"be given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " +
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"be given purpose and direction in life. That is why they created God. And that is why they created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"structure and meaning.",
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[],
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@ -153,7 +153,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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"Clarke Incorporated": new FactionInfo(
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"Unlocking the power of the genome",
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"The Power of the Genome - Unlocked.",
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[],
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true,
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true,
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@ -161,7 +161,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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"OmniTek Incorporated": new FactionInfo(
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"Simply put, our mission is to design and build robots that make a difference",
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"Simply put, our mission is to design and build robots that make a difference.",
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[],
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true,
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true,
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@ -203,7 +203,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
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"<br>" +
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"Those who run the bits, run the world",
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"Those who run the bits, run the world.",
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[],
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true,
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true,
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@ -266,7 +266,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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// City factions, essentially governments
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Aevum: new FactionInfo(
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"The Silicon City",
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"The Silicon City.",
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[
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"Chongqing",
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"New Tokyo",
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@ -278,7 +278,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true),
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Chongqing: new FactionInfo(
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"Serve the people",
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"Serve the People.",
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[
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"Sector-12",
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"Aevum",
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@ -289,7 +289,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true),
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Ishima: new FactionInfo(
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"The East Asian Order of the Future",
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"The East Asian Order of the Future.",
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[
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"Sector-12",
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"Aevum",
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@ -300,7 +300,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true),
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"New Tokyo": new FactionInfo(
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"Asia's World City",
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"Asia's World City.",
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[
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"Sector-12",
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"Aevum",
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@ -311,7 +311,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true),
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"Sector-12": new FactionInfo(
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"The City of the Future",
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"The City of the Future.",
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[
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"Chongqing",
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"New Tokyo",
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@ -323,7 +323,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true),
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Volhaven: new FactionInfo(
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"Benefit, Honour, and Glory",
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"Benefit, Honor, and Glory.",
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[
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"Chongqing",
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"Sector-12",
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@ -338,7 +338,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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// Criminal Organizations/Gangs
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"Speakers for the Dead": new FactionInfo(
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"It is better to reign in hell than to serve in heaven.",
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"It is better to reign in Hell than to serve in Heaven.",
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[],
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true,
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true,
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@ -346,7 +346,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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"The Dark Army": new FactionInfo(
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"The World doesn't care about right or wrong. It's all about power.",
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"The World doesn't care about right or wrong. It only cares about power.",
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[],
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true,
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true,
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@ -354,7 +354,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false),
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"The Syndicate": new FactionInfo(
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"Honor holds you back",
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"Honor holds you back.",
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[],
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true,
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true,
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@ -374,7 +374,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false),
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Tetrads: new FactionInfo(
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"Following the Mandate of Heaven and Carrying out the Way",
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"Following the mandate of Heaven and carrying out the way.",
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[],
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false,
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false,
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@ -399,7 +399,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false),
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"Tian Di Hui": new FactionInfo(
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"Obey Heaven and Work Righteousness",
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"Obey Heaven and work righteously.",
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[],
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true,
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true,
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@ -407,10 +407,10 @@ export const FactionInfos: IMap<FactionInfo> = {
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true),
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CyberSec: new FactionInfo(
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"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
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"The Internet is the first thing that was built that we don't fully understand, the largest " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
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"protect the world from its imminent collapse.",
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"protect the world from imminent collapse.",
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[],
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true,
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true,
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