Merge pull request #988 from Kwazygloo/patch-1

Update FactionInfo.ts
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hydroflame 2021-06-03 22:56:30 -04:00 committed by GitHub
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@ -74,7 +74,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// Endgame // Endgame
Illuminati: new FactionInfo( Illuminati: new FactionInfo(
"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " + "Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
"And from this chaos, we are the Invisible hand that guides them to order. ", "And from this chaos, we are the invisible hand that guides them to order. ",
[], [],
true, true,
true, true,
@ -112,7 +112,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
MegaCorp: new FactionInfo( MegaCorp: new FactionInfo(
"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " + "MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " +
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " + "never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
"unprecendented scale, in ways that no other company can.<br>" + "unprecendented scale, in ways that no other company can.<br>" +
"<br>" + "<br>" +
@ -126,7 +126,7 @@ export const FactionInfos: IMap<FactionInfo> = {
"Bachman & Associates": new FactionInfo( "Bachman & Associates": new FactionInfo(
"Where Law and Business meet - thats where we are.<br>" + "Where Law and Business meet - thats where we are.<br>" +
"<br>" + "<br>" +
"Legal Insight - Business Instinct - Experience Innovation", "Legal Insight - Business Instinct - Innovative Experience.",
[], [],
true, true,
true, true,
@ -134,7 +134,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
"Blade Industries": new FactionInfo( "Blade Industries": new FactionInfo(
"Augmentation is salvation", "Augmentation is Salvation.",
[], [],
true, true,
true, true,
@ -142,8 +142,8 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
NWO: new FactionInfo( NWO: new FactionInfo(
"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " + "Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " +
"be given purpose and direction in its life. That is why humans created God. And that is why humans created " + "be given purpose and direction in life. That is why they created God. And that is why they created " +
"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " + "civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
"structure and meaning.", "structure and meaning.",
[], [],
@ -153,7 +153,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
"Clarke Incorporated": new FactionInfo( "Clarke Incorporated": new FactionInfo(
"Unlocking the power of the genome", "The Power of the Genome - Unlocked.",
[], [],
true, true,
true, true,
@ -161,7 +161,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
"OmniTek Incorporated": new FactionInfo( "OmniTek Incorporated": new FactionInfo(
"Simply put, our mission is to design and build robots that make a difference", "Simply put, our mission is to design and build robots that make a difference.",
[], [],
true, true,
true, true,
@ -203,7 +203,7 @@ export const FactionInfos: IMap<FactionInfo> = {
"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " + "leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
"reconstructed. Transformed. Used.<br>" + "reconstructed. Transformed. Used.<br>" +
"<br>" + "<br>" +
"Those who run the bits, run the world", "Those who run the bits, run the world.",
[], [],
true, true,
true, true,
@ -266,7 +266,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// City factions, essentially governments // City factions, essentially governments
Aevum: new FactionInfo( Aevum: new FactionInfo(
"The Silicon City", "The Silicon City.",
[ [
"Chongqing", "Chongqing",
"New Tokyo", "New Tokyo",
@ -278,7 +278,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true, true,
true), true),
Chongqing: new FactionInfo( Chongqing: new FactionInfo(
"Serve the people", "Serve the People.",
[ [
"Sector-12", "Sector-12",
"Aevum", "Aevum",
@ -289,7 +289,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true, true,
true), true),
Ishima: new FactionInfo( Ishima: new FactionInfo(
"The East Asian Order of the Future", "The East Asian Order of the Future.",
[ [
"Sector-12", "Sector-12",
"Aevum", "Aevum",
@ -300,7 +300,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true, true,
true), true),
"New Tokyo": new FactionInfo( "New Tokyo": new FactionInfo(
"Asia's World City", "Asia's World City.",
[ [
"Sector-12", "Sector-12",
"Aevum", "Aevum",
@ -311,7 +311,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true, true,
true), true),
"Sector-12": new FactionInfo( "Sector-12": new FactionInfo(
"The City of the Future", "The City of the Future.",
[ [
"Chongqing", "Chongqing",
"New Tokyo", "New Tokyo",
@ -323,7 +323,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true, true,
true), true),
Volhaven: new FactionInfo( Volhaven: new FactionInfo(
"Benefit, Honour, and Glory", "Benefit, Honor, and Glory.",
[ [
"Chongqing", "Chongqing",
"Sector-12", "Sector-12",
@ -338,7 +338,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// Criminal Organizations/Gangs // Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo( "Speakers for the Dead": new FactionInfo(
"It is better to reign in hell than to serve in heaven.", "It is better to reign in Hell than to serve in Heaven.",
[], [],
true, true,
true, true,
@ -346,7 +346,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
"The Dark Army": new FactionInfo( "The Dark Army": new FactionInfo(
"The World doesn't care about right or wrong. It's all about power.", "The World doesn't care about right or wrong. It only cares about power.",
[], [],
true, true,
true, true,
@ -354,7 +354,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false), false),
"The Syndicate": new FactionInfo( "The Syndicate": new FactionInfo(
"Honor holds you back", "Honor holds you back.",
[], [],
true, true,
true, true,
@ -374,7 +374,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false), false),
Tetrads: new FactionInfo( Tetrads: new FactionInfo(
"Following the Mandate of Heaven and Carrying out the Way", "Following the mandate of Heaven and carrying out the way.",
[], [],
false, false,
false, false,
@ -399,7 +399,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false), false),
"Tian Di Hui": new FactionInfo( "Tian Di Hui": new FactionInfo(
"Obey Heaven and Work Righteousness", "Obey Heaven and work righteously.",
[], [],
true, true,
true, true,
@ -407,10 +407,10 @@ export const FactionInfos: IMap<FactionInfo> = {
true), true),
CyberSec: new FactionInfo( CyberSec: new FactionInfo(
"The Internet is the first thing that humanity has built that humanity doesnt understand, the largest " + "The Internet is the first thing that was built that we don't fully understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " + "experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " +
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " + "society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
"protect the world from its imminent collapse.", "protect the world from imminent collapse.",
[], [],
true, true,
true, true,