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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-27 00:17:32 +01:00
convert more netscript functions to use common error message
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@ -329,10 +329,10 @@ function NetscriptFunctions(workerScript) {
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*/
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const checkTixApiAccess = function(callingFn="") {
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if (!Player.hasWseAccount) {
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throw makeRuntimeRejectMsg(workerScript, `You don't have WSE Access! Cannot use ${callingFn}()`);
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throw makeRuntimeErrorMsg(callingFn, `You don't have WSE Access! Cannot use ${callingFn}()`);
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}
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if (!Player.hasTixApiAccess) {
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throw makeRuntimeRejectMsg(workerScript, `You don't have TIX API Access! Cannot use ${callingFn}()`);
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throw makeRuntimeErrorMsg(callingFn, `You don't have TIX API Access! Cannot use ${callingFn}()`);
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}
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}
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@ -344,7 +344,7 @@ function NetscriptFunctions(workerScript) {
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const getStockFromSymbol = function(symbol, callingFn="") {
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const stock = SymbolToStockMap[symbol];
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if (stock == null) {
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throw makeRuntimeRejectMsg(workerScript, `Invalid stock symbol passed into ${callingFn}()`);
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throw makeRuntimeErrorMsg(callingFn, `Invalid stock symbol: '${symbol}'`);
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}
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return stock;
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@ -367,18 +367,18 @@ function NetscriptFunctions(workerScript) {
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}
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// Utility function to get Hacknet Node object
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const getHacknetNode = function(i) {
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const getHacknetNode = function(i, callingFn="") {
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if (isNaN(i)) {
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throw makeRuntimeRejectMsg(workerScript, "Invalid index specified for Hacknet Node: " + i);
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throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
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}
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if (i < 0 || i >= Player.hacknetNodes.length) {
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throw makeRuntimeRejectMsg(workerScript, "Index specified for Hacknet Node is out-of-bounds: " + i);
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throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
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}
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if (hasHacknetServers()) {
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const hserver = AllServers[Player.hacknetNodes[i]];
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if (hserver == null) {
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throw makeRuntimeRejectMsg(workerScript, `Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`);
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throw makeRuntimeErrorMsg(callingFn, `Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`);
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}
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return hserver;
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@ -579,7 +579,7 @@ function NetscriptFunctions(workerScript) {
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}
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},
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getNodeStats : function(i) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "getNodeStats");
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const hasUpgraded = hasHacknetServers();
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const res = {
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name: hasUpgraded ? node.hostname : node.name,
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@ -599,20 +599,20 @@ function NetscriptFunctions(workerScript) {
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return res;
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},
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upgradeLevel : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeLevel");
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return purchaseLevelUpgrade(node, n);
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},
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upgradeRam : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeRam");
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return purchaseRamUpgrade(node, n);
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},
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upgradeCore : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeCore");
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return purchaseCoreUpgrade(node, n);
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},
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upgradeCache : function(i, n) {
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if (!hasHacknetServers()) { return false; }
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeCache");
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const res = purchaseCacheUpgrade(node, n);
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if (res) {
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updateHashManagerCapacity();
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@ -620,20 +620,20 @@ function NetscriptFunctions(workerScript) {
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return res;
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},
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getLevelUpgradeCost : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeLevel");
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return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult);
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},
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getRamUpgradeCost : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeRam");
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return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult);
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},
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getCoreUpgradeCost : function(i, n) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeCore");
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return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult);
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},
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getCacheUpgradeCost : function(i, n) {
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if (!hasHacknetServers()) { return Infinity; }
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const node = getHacknetNode(i);
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const node = getHacknetNode(i, "upgradeCache");
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return node.calculateCacheUpgradeCost(n);
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},
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numHashes : function() {
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@ -1149,10 +1149,11 @@ const Engine = {
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Engine.start(); // Run main game loop and Scripts loop
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removeLoadingScreen();
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
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"generated <span class='money-gold'>" +
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numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> " +
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"and your Hacknet Nodes generated <span class='money-gold'>" + hacknetProdInfo + "</span>");
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dialogBoxCreate(<>
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Offline for {timeOfflineString}. While you were offline, your scripts generated
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<span class='money-gold'> {numeralWrapper.formatMoney(offlineProductionFromScripts)} </span>
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and your Hacknet Nodes generated <span class='money-gold'>{hacknetProdInfo}</span>.
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</>);
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// Close main menu accordions for loaded game
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var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
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hacknetnodes, city, tutorial, options, dev];
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