simplify get money source

This commit is contained in:
Olivier Gagnon 2022-10-13 00:55:57 -04:00
parent 8ff840edfa
commit 4c4f050214

@ -1840,51 +1840,10 @@ const base: InternalAPI<NS> = {
Object.assign(data.jobs, Player.jobs); Object.assign(data.jobs, Player.jobs);
return data; return data;
}, },
getMoneySources: () => (): IMoneySources => { getMoneySources: () => (): IMoneySources => ({
const sinceInstall: IMoneySource = { sinceInstall: Object.assign({}, Player.moneySourceA),
bladeburner: Player.moneySourceA.bladeburner, sinceStart: Object.assign({}, Player.moneySourceB),
casino: Player.moneySourceA.casino, }),
class: Player.moneySourceA.class,
codingcontract: Player.moneySourceA.codingcontract,
corporation: Player.moneySourceA.corporation,
crime: Player.moneySourceA.crime,
gang: Player.moneySourceA.gang,
hacking: Player.moneySourceA.hacking,
hacknet: Player.moneySourceA.hacknet,
hacknet_expenses: Player.moneySourceA.hacknet_expenses,
hospitalization: Player.moneySourceA.hospitalization,
infiltration: Player.moneySourceA.infiltration,
sleeves: Player.moneySourceA.sleeves,
stock: Player.moneySourceA.stock,
total: Player.moneySourceA.total,
work: Player.moneySourceA.work,
servers: Player.moneySourceA.servers,
other: Player.moneySourceA.other,
augmentations: Player.moneySourceA.augmentations,
};
const sinceStart: IMoneySource = {
bladeburner: Player.moneySourceB.bladeburner,
casino: Player.moneySourceB.casino,
class: Player.moneySourceB.class,
codingcontract: Player.moneySourceB.codingcontract,
corporation: Player.moneySourceB.corporation,
crime: Player.moneySourceB.crime,
gang: Player.moneySourceB.gang,
hacking: Player.moneySourceB.hacking,
hacknet: Player.moneySourceB.hacknet,
hacknet_expenses: Player.moneySourceB.hacknet_expenses,
hospitalization: Player.moneySourceB.hospitalization,
infiltration: Player.moneySourceB.infiltration,
sleeves: Player.moneySourceB.sleeves,
stock: Player.moneySourceB.stock,
total: Player.moneySourceB.total,
work: Player.moneySourceB.work,
servers: Player.moneySourceB.servers,
other: Player.moneySourceB.other,
augmentations: Player.moneySourceB.augmentations,
};
return { sinceInstall: sinceInstall, sinceStart: sinceStart };
},
atExit: (ctx) => (f) => { atExit: (ctx) => (f) => {
if (typeof f !== "function") { if (typeof f !== "function") {
throw helpers.makeRuntimeErrorMsg(ctx, "argument should be function"); throw helpers.makeRuntimeErrorMsg(ctx, "argument should be function");