diff --git a/src/Infiltration/ui/SlashGame.tsx b/src/Infiltration/ui/SlashGame.tsx index c5347b1cc..996b6fc77 100644 --- a/src/Infiltration/ui/SlashGame.tsx +++ b/src/Infiltration/ui/SlashGame.tsx @@ -34,7 +34,8 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps): // Determine timeframes for game phase changes const newDifficulty: Difficulty = { window: 0 }; interpolate(difficulties, difficulty, newDifficulty); - const timePreparing = newDifficulty.window; + const timePreparing = + newDifficulty.window * (Player.hasAugmentation(AugmentationName.WKSharmonizer, true) ? 1.3 : 1); const timeAttacking = 250; const timeGuarding = Math.random() * 3250 + 1500 - (timeAttacking + timePreparing); @@ -67,7 +68,7 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps): return ( <> - + Attack when his guard is down! {hasAugment && (